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DOCUMENTS:
Get Into Animation INTRODUCTION
SIX SESSIONS FROM STORY TO SCREEN SESSION 1
• What makes a
successful animation?
SESSION 2
SESSION 5 HOW CAN WE ADD SOUND • What styles of stop motion
animation can we use?
AND EDIT OUR ANIMATION?
SESSION 3
• How can we make
our models?
SESSION 4
• How can we capture
our animation?
SESSION 5
• How can we add sound
and edit our animation?
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Teachers’
Activity outlines
notes Session 5 | Get Into Animation: Six Sessions from Story to Screen
Suggested timings:
20 minutes 1, 2, 4, 5, 6, 9, 12 1, 2, 4, 5, 6, 9, 12
40 minutes 1, 2, 3, 4, 5, 6, 9, 12 1, 2, 3, 4, 5, 6, 9, 12
EQUIPMENT NEEDED:
• Get Into Animation: Six Sessions from Story to Screen –
Session 5 PowerPoint presentation
• Get Into Animation: Visual Glossary PowerPoint presentation
• Top Tips worksheet (page 5)
• Digital camera or tablet
• Editing software
Activity outlines Session 5 | Get Into Animation: Six Sessions from Story to Screen
STEPS:
1. Display slide 2 and introduce this session – adding sound and editing
our animation.
2. There are questions for your group to consider on slide 3 which refer to
the clips on the following slide.
3. Play each clip on slide 4 and ask your group to identify the type of
sound that has been used and the reasons why. If you have extra time,
you can watch the clips with the sound turned off and then with the
sound enabled before discussing what other sounds could have been
used to convey meaning for each clip. Alternatively, members could
suggest different sounds to use that would change the way an audience
responds to each clip.
4. Ask members how they might have edited the sound differently if they
were editing the clips.
5. Slide 5 is a video going behind the scenes on the set of Shaun the
Sheep Movie, where the importance of sound editing is discussed. Ask
your group to listen out for any tips they can add to their copy of the
Top Tips worksheet.
Voice acting:
8. Ask your group to think about their script and what the key points are
in each line of dialogue. How can they use their intonation, stresses on
certain words, spaces and pauses and emotion in their voice to convey
the meaning of the dialogue and the emotions of their characters?
Sound effects:
9. Display slide 9 and ask members to listen to each clip on the slide in
turn and try to identify which sound is from a live action animation and
which is from an animation. Encourage your group to think about the
reasons why sounds in animation may differ from sound effects in a live
action film.
Activity outlines Session 5 | Get Into Animation: Six Sessions from Story to Screen
11. There is a selection of websites where young people can access royalty-
free sound effects listed on slide 11.
12. Ask members to make a list of the sound effects they think they will
need in their film. Visit one or more of the suggested websites on
slide 11 and ask members to download the sounds they need. If they
cannot find appropriate sounds online then they should recreate them
using Foley sound techniques.
Editing:
13. Display slide 12 and ask members how they think the editing process
might differ when editing an animation. Are there any creative ways they
can think of to make the most out of their footage?
14. Play the youth-made short Binn Bunny Goes Green on slide 13 and ask
members to look out for any footage which may have been looped or
reused within the film. Discuss why they think this was done.
15. Display slide 14 and explain that within animation it is possible to loop
segments of captured footage in order to create a longer film and fit
with the dialogue needed. Ask them to review their footage in line with
captured audio and their scripts. Are there any parts of their animation
they can loop and reuse?
16. There is more information and useful tips on editing in the film Post-
Production: Your Edit on slide 15. Encourage members to add their tips
to the sheet.
17. Display slide 16 and ask members to provide a definition of each of the
transition types. When do they think they might be used in a film and
what do they signify?
18. Slide 17 sets the question for the next session in this series.
Tip 2
Tip 3
Story Tip 1
structure
Tip 2
Tip 3
Animation Tip 1
design
Tip 2
Tip 3
Model Tip 1
making
Tip 2
Tip 3
Multiple Tip 1
expressions
Tip 2
Tip 3
Sound Tip 1
Tip 2
Tip 3
Software Tip 1
Tip 2
Tip 3