Professional Documents
Culture Documents
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This resource is a cross-specification teaching resource developed by Into Film and accompanies the PowerPoint
presentation Film Language. Many of the activities outlined in this document require film clips and stills, which are
contained within the presentation. It aims to deliver a range of activities for students and teachers who are working
within Key Stage 4, Key Stage 5 and Senior Level Film, Media and Moving Image Arts specifications. The focus of the
resource is on teaching the language of the moving image, but offers ways of making connections to other key concepts
in both moving image literacy, and media and film education more widely. Perhaps, more importantly though, the
resource highlights some of the many opportunities and materials that Into Film provide for students to explore the
moving image.
A cross-specification approach
The range of courses in the areas of Film, Media and Moving Image available to KS4, KS5 and Senior Level students in
the UK is extensive, but it is important to see this resource as flexible and adaptable enough to be used by any teacher,
working with any specification. As a consequence, there is the need to do some ‘translation’ right from the outset,
because the language of the moving image in the classroom has several different ‘dialects’ depending on which
specification students and teachers are working with. To this end, the resource groups a number of key technical terms
– the metalanguage of the moving image – under four broad headings or “elements”. The grid below shows how these
elements translate to the different Film, Media and Moving Image specifications.
Film language
Camera
Camera Camerawork Cinematography Camerawork Camera Camera Movement,
Framing, Angle
In these four elements, students and teachers should be able to recognise terms that may be familiar to them as the
language of the moving image that they already use. Or, if they are new to the subject, this ‘translation’ might help them
deal with terms that they encounter in the course of their personal or professional development.
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Film language, like the language we speak, is simultaneously both something we are easy and familiar with, while at
the same time being deeply complex. The students that you teach will already have an extensive knowledge of film
language, but they may not be able to identify that knowledge within themselves, or indeed be able to speak either
about or in that language. When, as a teacher, you begin to work on the language of the moving image in the
classroom, it soon becomes clear that the young people in front of you will often love the language, but may need
some guidance as to why it is important and worth exploring.
This activity pack, and the accompanying Film Language PowerPoint presentation, offer a range of activities from
which the teacher may select the ones most appropriate to the student cohort’s experience and abilities. Both the
activity pack and the in-class presentation are divided into four sections – one for each of the four elements of film
language outlined above. Each section contains within it a range of classroom activities and some suggestions for
further activity. Each section of the presentation contains two clips – taken from the films outlined below – which are
used to explore the elements of film language. The clips are illustrative though; the activities are generally designed to
be adapted for use with any film at KS4, KS5 or Senior Level.
The films
Ender’s Game is a sci-fi blockbuster, while Short Term 12 is a lower budget, independent film. The films are very
different, but both have a diverse range of young people in them, and present a range of issues, making them
appropriate for analysis with KS4, KS5 and Senior Level classes. They have been chosen here because they are different,
illustrating the generic nature of the activities proposed by the resource. Most of the activities in the resource are
completely generic, and could be adapted for use with any film.
You can order these films for free through your Into Film Club account. Not yet into film? Joining Into Film is easy
and free, go to www.intofilm.org to find out more and register, or email support@intofilm.org.
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This section of the resource aims to make students and teachers comfortable with that language and give them
opportunities to ask questions about the way that camerawork is used in films. Also, for teachers and students who are
more confident with the language of the camera, there are some suggestions for more complex analytical tasks and
production work.
Classroom activities
lntroductory activities
These are more general activities that provide a warm-up before working with the extracts.
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interesting. Do they recall a particular piece of film or TV where the camera was used in an interesting way? If they
cannot, it is worth discussing this too, because it might lead to some questions about the ‘invisible’ nature of
camerawork – something that is so familiar to us that we take it for granted.
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people and objects. The students can then be encouraged to frame the objects and people in interesting ways,
discussing what it is about framing and composition that communicates a particular idea, and linking this to the
way the director uses a camera (you can omit the terms framing and composition at this stage if you wish).
Camera activity 1
Camerawork
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accompanying Film Language presentation.
Ask the class to get into pairs. Each partner should be responsible for one of the two films. Partners should discuss why
they think the director of ‘their’ film chose to use each of these shots in the scene.
Each pair can report back to the class on their discussion. They should try to explain to their classmates what the
director is trying to do with their choices and how that might help us to understand what is going on in the film and
the relationship between the characters. This activity is simply aimed at getting students to think about why directors
vary camerawork. In the two clips, there is a real variation in camerawork which explores the different relationships and
moods between the characters. You could link this task to a roleplay if you like, with each pair of ‘directors’ sharing back
their motivations to the class in role. You might want to use this task to introduce technical terms, but if you want to
make this more about exploration, this will also work well.
Camera activity 2
Tracking shots
Ask the class to look at the opening of the Ender’s Game clip ‘Training’ on slide 6 of the accompanying Film Language
presentation. This uses a tracking shot, which is used quite frequently in films for specific reasons.
Ask students to work in a group of three or four and research other famous tracking shots (you could give them a list of
films to research). Watch them and discuss as a group.
Each group should then create a short presentation on these tracking shots, including the one from Ender’s Game,
being careful to tell their classmates why they think the director is using them in each instance.
This activity involves students looking specifically at the tracking shot used in the Ender’s Game clip ‘Training’ and then
researching other notable tracking shots in order to create a class presentation. The students will need access to the
internet to do this task properly. Other films in which tracking shots are used in an interesting way include Notting Hill
(1999, 15), Panic Room (2002, 15) and Touch of Evil
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background and plot to the film, but the presentation should be mainly about why the director is using the shot.
They must talk about the Ender’s Game tracking shot in relation to the clip that it is constituent of, and they may do
something similar with other clips that they find.
*This activity could be adapted for any interesting or notable types of camera work, such as tilted/canted angles,
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Camera activity 3
Photocopy The language of camera – camerawork and relationships worksheet on page 20 and give to the students.
Ask students to work individually and select one of the following relationships from each film.
Ender’s Game
Ender and Petra OR Ender and Bonzo
Short Term 12
Grace and Jayden OR Jayden and the audience
This is a more complex task that involves an in-depth discussion of what is going on in each clip. It also relies upon
the student being confident in their use of the metalanguage of the moving image, because it needs them to make
distinctions between the way that different types of shot are being used to reveal on the one hand, narrative and on the
other hand character.
Filmmaking activity
Once teacher and students have been familiarised with the technology, each group needs to do the following:
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write down on a sticky note something funny that happened to them or their friends in the last week. Each group
can then discuss these and use them to come up with a story.
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of the content of the shot and what type of shot it is. They should try to include at least five different shots that
they identified in the clips they watched in order to tell their story.
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cannot shoot any shot more than once. If they make a mistake, they need to delete the shot and start again.
They should also shoot in the order of the storyboard, as the film will not be edited on the computer afterwards.
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of the class to work out the story they were telling?
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In some moving image texts (as in Ender’s Game), the use of mise-en-scène is a clear indicator of genre, and in
introducing students to the notion of signification, teachers might want to make a clear connection between
signification generally and the way that it is used specifically in different genres. For example, in the clip selected for
this section, Ender’s yellow uniform clearly has a number of significations – something that is commented on by Bonzo
– but more broadly, this whole scene introduced a number of generic signifiers that are letting the audience know that
this is a science fiction film. While this resource is generally about getting students to work with what might be called
the ‘construction’ concepts of film language, it is also important to suggest ways that these connect with broader
‘meaning’ concepts such as genre and narrative. Again, such significations might be explored through production work.
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Classroom activities
lntroductory activities
These are more general activities that provide a ‘warm-up before’ working with the extracts.
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mise-en-scène that they can identify. It helps here if the still is in colour, as then the students can comment more
easily on lighting and colour design. They can keep this handy to help them with the activities based on the extract.
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identify which kinds of light are prominent in the photo. It helps here if you can deliberately choose photographs
where the light has been manipulated (e.g. one of key, fill or back has been removed) and that you also introduce
the concept of ambient (natural) light.
Mise-en-scène activity 1
Room analysis
Watch the extracts ‘Home Life’ and ‘Sergeant James Dap’ on slides 14-15 of the accompanying Film Language
presentation. Ask the students to look at the mise-en-scène in the three stills of rooms from Short Term 12 on slides
17-19. What does the mise-en-scène of these three shots tell students about what kind of room it is and what kind
of person might occupy the room? Students can answer these questions either as a discussion or by completing the
worksheet The language of mise-en-scène – room analysis on page 20.
This first activity is a basic analysis of the mise-en-scène in three rooms from the title sequence of Short Term 12.
The students might simply begin by discussing what each room is used for. The first image is of what is referred to in the
film as the ‘cool-down’ room. Students will probably raise the question of why the room has an inflatable dog in it,
and why it has a small high window on one side. These kinds of questions are useful, because the extract here is from
the opening sequence and is establishing the environment of the film. A discussion of the two bedrooms and their
occupants will reveal some important things about the ways that the director wants to communicate with his audience
about the characters of Sammy and Marcus.
Mise-en-scène activity 2
Shot analysis
Ask students to look at the stills of scenes on slides 21-23 of the accompanying Film Language presentation. In groups,
give them a copy of the worksheet The language of mise-en-scène - shot analysis on page 21 and ask each group to
analyse the mise-en-scène for one of the three shots. After each group has completed their analysis, they can go around
to other groups and present their findings to them, while also listening to other groups findings about the other two shots.
This is a good activity for introducing students to the semiotic concepts of denotation and connotation. Split the class
into four groups and give each of them one of the four stills from the dormitory scene in Ender’s Game. Ask each group
to complete the grid based on their still. In the Denotation column, they can simply write whatever they see in the still
image that relates to that image. In the Connotation column they should be encouraged to write ideas that they might
associate with that colour, object or action. In this scene for example, there is an interesting discussion to be had about
the connotations attached to the colour yellow and those we associate with uniforms.
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Mise-en-scène activity 3
Light analysis
Ask the students to look at the Short Term 12 stills on slides 25-26 of the accompanying Film Language presentation
and the Ender’s Game stills on slides 21-23. Students should be given printed or digital copies of each still, and asked to
annotate examples of key, fill, back and ambient light. Once they have done the annotation, they should consider the
two questions; “Where is the light coming from?” and “Why is the light the way it is?” This task could be done in
conjunction with the Filmmaking task outlined below.
Lighting is often an aspect of mise-en-scène that teachers are wary of, possibly because of its technical nature.
However, high level textual analysis work at GCSE, A-Level, NQ and BTEC is often characterised by an ability to
comment on the effect of lighting. This activity asks students to consider the question of “Where is the light coming
from?”, considering the role of lighting in each of the four scenes (two from each film).
Filmmaking task
Set up a camera (it could be either a camcorder or a digital stills camera) in a space with your three lights in the key,
fill and back positions. Get one of your class to be a ‘subject’ and stand in the space. Ask the group to take four pictures
manipulating the three lights so that the subject:
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When the photos or video have been taken, get the group to present them to the whole class and explain what they
did with the lights to create the particular effect. They can they can then be encouraged to use these techniques in any
other moving image production work that they do.
Signposting
Work on mise-en-scène can be used to make some good connections to the media institutions and technology.
The analysis of mise-en-scène in a film like Ender’s Game can be used as starting point to talk about the development
of production technologies, such as CGI, blue screen and motion capture, and the relative costs to a film production
company of investing in them. It also provides a good starting point for discussing the marketing and promotion of a
film. For example, your students might consider which elements of the mise-en-scène in the film make it into the poster
promoting the film.
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people and objects. The students can then be encouraged to frame the objects and people in interesting ways,
discussing what it is about framing and composition (you can omit these terms at this stage if you wish) that
communicates a particular idea, and linking this to the way the director uses a camera.
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Classroom activities
Introductory activities
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from them, is a simple but effective way to introduce the idea that editing creates meaning. For example, you might
give a group some cut-out pictures of a car (maybe three copies of the same car), a picture of a man standing still
and a picture of the same man running and then ask them to imagine that each picture is a shot in a film. They can
then create a sequence using those pictures that tell a story. What is interesting to see here is the difference in the
stories that different groups create – illustrating the point that different filmmakers will use the same material in
different ways. The task can be made more complex, as well by giving the students a ‘blank’ picture in the sequence
(basically a plain piece of paper that they can fill in to create an additional scene that might change the story).
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The key aspect of this task is to emphasise that different transitions will imply particular things (for example, wipes
usually imply a change in location) and to work out why the editor and the director have chosen a particular
transition. Famous examples of transitions can be found in films as diverse as The Blair Witch Project (1999, 15),
Star Wars (1977, U) and Invasion of the Bodysnatchers (1956, PG).
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Editing activity 1
Counting cuts
Watch the clips ‘Waiting for Dad’ and ‘Attack and Defence’ on slides 29–30 of the accompanying Film Language
presentation with students. Ask them to count the number of cuts in each one, but try to organise their counting in
such a way that they record the number of cuts per minute. Use the simple chart on the worksheet The language of
editing - counting cuts on page 23. When they have finished counting cuts, ask students to discuss what the number
of cuts at different times in the extract (first minute, second minute etc) might mean for the pace of the film and the
audience’s response to it.
Counting cuts is a really good way of making students realise that editing is often about the creation of pace, and the
corresponding tension or ease that goes with that. This activity could be done with any film extract.
Editing activity 2
Passing time
Watch the clip ‘Waiting for Dad’ from Short Term 12 again. Ask them to discuss how a sense of time passing is being
created while Jayden waits for her dad to pick her up. They could analyse the clip in groups and present their ideas
about the use of editing in the clip to start this discussion off.
In this scene, Jayden waits for her dad to pick her up because it is her birthday. The editing in this sequence implies
both anticipation, but also boredom, and students may well pick up the fact that the editing actually gets quicker, even
though time is effectively slowing down for Jayden as she waits in vain for her dad.
Editing activity 3
Eyeline match
Watch the ‘Attack and Defence’ clip from Ender’s Game again. Recap the concept of the eyeline match, and ask them to
identify two examples of an eyeline match. Ask students to then go away (either individually or in groups) to find three
other examples of eyeline matches from scenes in other films and television programmes. They should then create a
written report, using stills or screengrabs from their chosen films, which explains why the eyeline match is important in
the scene for narrative or representational purposes.
This task is a more extended, complex task, aimed at preparing students for the kind of writing they need to do about
editing (particularly in an exam environment). The ability to write about this kind of editing technique and relate it to
representational or narrative concepts is significant because it is often the sort of small detail that is used to establish
the relationship between characters and move the story on. This is the case with the Ender’s Game extract, where the
eyeline matches are used to show the audience the relationship between Ender and his peers, and generate the
narrative tension inherent in the ‘game’ situation.
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Filmmaking task
Trailer edit
Undoubtedly, the best way to get to grips with the concept of editing is to do some. A great thing to do is to have your
class make trailers for a new film (if you have access to some camcorders and basic editing software), which can be
completed across a few lessons, by doing the following:
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how editing can be used to make the same material have different outcomes.
Useful editing guides which can help with this project can be found at www.intofilm.org/filmmaking
Signposting
Editing is often a good way into talking about audience. For example, a discussion of what has been removed or left in
can often lead to a wider debate about not only censorship and certification, but also pleasure. The decision to leave
some things out in horror films for example, can often be about raising tension, rather than relieving it.
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Classroom activities
Introductory activities
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seeing any pictures. This allows them to concentrate on the sound and also means that they can think about what
the sound implies – they could write down what they think is happening on screen whilst listening.
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asking students to research famous examples of each type of film sound, such as those used in Jaws (1975, 12),
Psycho (1960, 15), Apocalypse Now (1979, 15) etc, and present them back to the class.
Sound activity 1
Sound identification
Play the Ender’s Game Clip ‘Recruitment’ on slide 34 of the Film Language presentation. Then play the clip again
but this time ask them to close their eyes. When the clip is over ask them to identify as many different types of sound
(using technical terms wherever possible) and write them down using the worksheet The language of sound – sound
identification on page 25. For each of these types of sound, students should then individually identify what each type of
sound is, and what it is telling us about the story of the film.
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This is a simple task that asks students to make the connection between types of sound and narrative. It works
particularly well with the opening of Ender’s Game because there is such a variety of sound, but would work well with
any sequence which also has such a wide variety.
Sound activity 2
This discussion activity raises some interesting questions about the role of music in Short Term 12 and film more
generally. It could be extended into an interesting homework task in which students write about the use of music in
something that they watch at home.
Sound activity 3
Representations
Ask students to watch both clips again. They should make notes about the way that in each clip the variety of sounds
are used to represent age, gender and status. You may need to give some examples here, such as the idea that as Ender
speaks the opening lines of voiceover in the film, it is possible to see these as being significant representations of both
age and status for the film. This kind of notemaking can then be used for a written essay in which the students write
about the way that sound contributes to these representations.
This kind of extended writing task involves more complex understanding, but there is a good range of sound types in
both clips and both are connected to a range of representational themes that can be explored through sound.
Filmmaking task
Alternative soundtracks
A good activity if you have time is to take a short filmed sequence – you could use the one you made in the ‘8-frame film’
activity – and put it on to your school network with a variety of different soundtracks that could be matched with it.
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Glossary
Back light
Lighting elements in the foreground from behind.
Connotation
An idea associated with a word or image in addition to its explicit meaning.
Denotation
The explicit meaning of a word or image, the object itself.
Diegetic sound
Sound generated by the story or narrative; sound that seems like a natural part of the scene,
e.g. crashing waves, footsteps, dialogue.
Ellipsis
A narrative device concerning the omission of sections of the story.
Eyeline match
Cutting between two shots to suggest what a person is looking at.
Fill light
A second light on a film set that lightens the shadows.
Key light
The main light on a film set.
Match on action
An action occurred in one shot continues in another.
Metalanguage
Language about language.
Mise-en-scène
Everything that appears in a shot.
Motif
Recurring themes in a film.
Non-diegetic sound
Sound that the audience knows has been added, like music and voiceover.
Tracking shot
A camera shot which physically follows the subject being filmed.
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Semiotic analysis
Analysis of the signs and symbols to uncover meaning.
Semiotician
Those who study the communication of signs and symbols.
Signification
The conveyance of meaning.
Signifier
Signs, symbols, sounds, people.
Signified
The meaning of the signifier.
Sting
A musical phrase.
Superimposition
The placement of one image or sound on top of another.
Textual analysis
Analysing a text to extract meaning.
Transition
The way one shot changes to another in a film sequence.
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Worksheets
This section contains the worksheets and resources that are referenced in the
activity pack. They are designed to aid the students in the activities that are
suggested to accompany the film clips.
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What can
What is in What kind Who uses you tell
Room the room? of room? this room? about them?
Room 1
Room 2
Room 3
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Element
of mise-en-scène Denotation Connotation
Costume
Set
Colour/lighting
Actors
Element
of mise-en-scène Denotation Connotation
Costume
Set
Colour/lighting
Actors
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Element
of mise-en-scène Denotation Connotation
Costume
Set
Colour/lighting
Actors
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Our downloadable resources are designed to be used in conjunction with selected film titles, which are available free for clubs at www.intofilm.org
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Storyboard template worksheet Film Language
intofilm.org
Our downloadable resources are designed to be used in conjunction with selected film titles, which are available free for clubs at www.intofilm.org
What we hear Type of sound What it tells us about the story of the film
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