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DOCUMENTS:
Get Into Animation INTRODUCTION
SIX SESSIONS FROM STORY TO SCREEN SESSION 1
• What makes a
successful animation?
SESSION 2
SESSION 4 HOW CAN WE CAPTURE • What styles of stop motion
animation can we use?
OUR ANIMATION?
SESSION 3
• How can we make
our models?
SESSION 4
• How can we capture
our animation?
SESSION 5
• How can we add sound
and edit our animation?
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Our resources are designed to be used with selected film titles, which are available free for clubs at www.intofilm.org/clubs
Teachers’
Activity outlines
notes Session 4 | Get Into Animation: Six Sessions from Story to Screen
Suggested timings:
20 minutes 1, 4, 5, 6, 8 1, 4, 5, 6, 8
40 minutes 1, 2, 3, 4, 5, 6, 8 1, 2, 3, 4, 5, 6, 8
EQUIPMENT NEEDED:
• Get Into Animation: Six Sessions from Story to Screen –
Session 4 PowerPoint presentation
• Get Into Animation: Visual Glossary PowerPoint presentation
• Animating Mouth Shapes worksheet (page 6)
• Top Tips worksheet (page 9)
• Modelling clay
• Coloured paper or card
• Black card
• A lightbox
• Coloured pens/pencils/paint
• Coloured acetate sheets or tissue paper
• Digital camera or tablet
• Stop motion software.
Activity outlines Session 4 | Get Into Animation: Six Sessions from Story to Screen
STEPS:
1. Slide 1 is the title slide for this fourth session in the series.
2. Recap on last week’s session and play the animation on slide 2 which
introduces the theme for this session – animating your film.
4. Play the clip of Early Man Animation Director Will Becher on slide 6
where he explains why they make different mouth shapes for each
character in the film. Explain to your group that they can elevate their
animation by creating different mouth shapes for their characters to
be animated in time with the dialogue. In professional animation each
phonetic syllable would have a corresponding mouth shape that would
be used. However, if this is the first animation your class have made
then there is no need to lip sync to this precise degree. Simply make
sure they use a variety of different mouth shapes and replace them in
between frames to achieve the effect.
5. Slide 7 explains the additional task for pairs to consider how different
sounds correspond to mouth shapes. Pairs will then photograph or
draw how the mouth is shaped on copies of the Animating Mouth
Shapes worksheet and then use this as a basis to create their own
model mouth shapes. In the accompanying Get Into Animation: Visual
Glossary PowerPoint presentation, there is a clip of our interview
with Kubo and the Two Strings Director Travis Scott, who explains how
young people can make additional expressions for their models on the
Top Tips slide.
6. Display slide 8 and explain that making a character blink is a simple and
effective way to give them emotion and make the audience identify with
what they are feeling. Ask members to explain how the technique might
work across the three different styles. How do they think varying the
length of the blink might affect the emotion they are portraying?
7. Play the video Animating Top Tips on slide 9 of the presentation and ask
members to discuss the top tips for animation. Are there any other tips
that they can think of to help with the animation process? Encourage
young people to add these to their copies of the Top Tips worksheet.
8. Before displaying slide 10 to your group, ask them if they can think of
the job roles that there might be on the set of an animated film. There
are suggestions on this slide and there are some brief notes about each
role in the slide notes section.
Activity outlines Session 4 | Get Into Animation: Six Sessions from Story to Screen
STEPS:
9. There are short clips from Into Film interviews and on-set footage
of each of these job roles on slide 11. To extend this activity you can
ask members to provide a definition for what they think each role is
responsible for doing on an animation set. There are simple definitions
in the slide notes. Alternatively, you could divide your group into
research groups and task each group with researching a job role online
and finding out what it entails before sharing their findings with the
wider group.
10. There are further job role exemplars on slide 12 that you can choose to
use with your group if they are experienced animators.
12. Use slide 14 to inform your club members that it is time to animate their
final film. You might want to appoint roles to each group to ensure that
the team work well and produce as much animation as possible within
your timeframe. It is a good idea to remind the teams how long they
have left to animate at intervals throughout the session.
Activity outlines Session 4 | Get Into Animation: Six Sessions from Story to Screen
STEPS:
13. Slide 15 sets the question for the next session in this series and you can
play this to draw a close to the session.
Instructions
1. Partner A will say the sounds listed below in the sounds column.
2. Partner B will either photograph or draw their mouth shape as
they repeat the sound to go into the middle column.
3. Together, think about how your claymation or paper cut out
model can make this sound and draw it in the third column.
4. Use this worksheet as a reminder when you are making different
versions of your character models in preparation for the
animation process.
How you can make this
Photograph or drawing shape with your model?
M, B, P
man
ball
pop
A, I
apple
ice
E
egg
If speaking
quickly
C, K, N
knock
n
O
flow
OOO
food
L, D, TH
later
day
thumb
F, V
first
van
Tip 2
Tip 3
Story Tip 1
structure
Tip 2
Tip 3
Animation Tip 1
design
Tip 2
Tip 3
Model Tip 1
making
Tip 2
Tip 3
Multiple Tip 1
expressions
Tip 2
Tip 3
Sound Tip 1
Tip 2
Tip 3
Software Tip 1
Tip 2
Tip 3