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Summary
Benjamin Bernard
Kuhn’s Theorem
Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Absent-Minded Driver
S E
S E Hotel
Absent-minded driver:
• An absent-minded driver drives home on a highway.
• At each exit he/she can choose to (E)xit or (S)tay on the highway.
• Behavior strategy xE + (1 − x )S leads home with probability x (1 − x ).
• No mixed strategy xsE + (1 − x )sS leads home:
• With probability x , the driver will end up at the hotel.
• With probability 1 − x , the driver will end up in the bad neighborhood.
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
h1
F A
2
h
F A F A
Press briefings:
• The White House press secretary can either state a (F)act or an (A)lter-
native fact in two consecutive press briefings. Lying may be beneficial
if it is done sufficiently rarely to maintain one’s credibility.
• The mixed strategy xsFF + (1 − x )sAA tells the truth with probability
x and it always tells a consistent story.
• A behavior strategy that tells the truth at hk with probability x k leads
to a consistent story only if x 1 = x 2 = 1 or if x 1 = x 2 = 0.
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Perfect Recall
Definition 4.3
2
A
1 2
B
2
Second condition:
• Knowing a node means knowing the entire history of the game.
• If predecessors xb, xb′ of x , x ′ ∈ hi belong to different information sets,
player i forgets information he/she knew at xb, xb′ .
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
h10 Lℓ Lr Rℓ Rr
L R Lℓ −1, 1 −1, 1 2, 0 2, 0
h2L h2R
L R ℓ r Lr −1, 1 −1, 1 0, 2 0, 2
h11 Rℓ 0, 3 0, 1 0, 3 0, 1
−1, 1 0, 1
ℓ r ℓ r
Rr 2, 0 0, 1 2, 0 0, 1
2, 0 0, 2 0, 3 2, 0
→ yields mixed equilibria
Behavior strategy profile:
• σ 1 (h10 ) = αL + (1 − α)R,
• σ 1 (h11 ) = βℓ + (1 − β)r ,
• σ 2 (h2L ) = γL + (1 − γ)R,
• σ 2 (h2R ) = δℓ + (1 − δ)r .
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Existence of SPE
Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
1
2 2
3 1
3
1 1 1 1
2 2
3 3
2 2 1 1 2 2 3
Existence:
• By Nash’s Theorem, G has a Nash equilibrium in mixed strategies.
• By Kuhn’s Theorem, G has a Nash eq. σ in behavior strategies.
• On the path, σ is already subgame perfect by Proposition 3.9.
• Off the path, we replace the continuation profile in maximal strict
subgames with an SPE of that subgame (exists by inductive hypothesis).
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Multi-Stage Game
time
G1 G2 G3 G4 G5
Multi-stage game:
• Players I = {1, . . . , n} play a sequence of static games G t = (I, At , u t ),
called stage games, in periods (or stages) t = 1, . . . , T .
• The length of the game T may be finite or infinite.
Repeated games:
• A repeated game is the special case, in which the same stage game is
repeated in each period, i.e., G t = G for all t.
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Game Tree
1
Period 1
Period 1
2
1 1 1 1
Period 2
2 2 2 2
Continuation games:
• The only proper subgames start in some period t with history ht .
• The continuation game is identical for each history ht ∈ Ht and every
player has the same information ht in the continuation game.
• Because the game may be infinite, there may be no terminal nodes.
Payoffs are earned at the end of each period instead.
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
S T B G
S −1, −1 −10, 0 B 0, 0 −10, −1
t=1 t=2
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Modeling Incomplete Information
Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
States of Nature
States of nature:
• The state of nature θ is the (vector of) unknown payoff-relevant states.
• The range of values that θ can take is Θ, with typical element ϑ.
• Note that θ is a random variable, whereas ϑ is deterministic.
• Player i’s ex-post utility is a map ui : A × Θ → R with value ui (a, ϑ).
Types
Types:
• Player i’s type Ti determines what player i knows/believes about:
• the state of nature (first-order beliefs).
• the other players’ knowledge/beliefs (higher-order beliefs).
• Player i’s possible types are in Ti with typical element τi .
• Note that Ti is a random variable, whereas τi is deterministic.
• We have seen that we can express τi as an information set: a type is
completely characterized by the information he/she has.
Beliefs
Beliefs:
• A player’s beliefs are a distribution over Θ × T1 × . . . × Tn .
• Before players learn their type/information, they share a common prior P.
• After learning his/her type τi , player i updates his/her beliefs using
Bayes’ rule to the posterior beliefs Pτi = P( · | Ti = τi ).
Independent types:
• If players have independent types, then
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Avalon:
• We can choose Ω as the set of all possible distribution of roles.
n
• Ω is smaller than Θn = {Good, Evil} and much smaller than Θn × T n .
• Writing down the model using Ω
e = Θ × T1 × . . . × Tn would be painful.
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
τ2N
8% ωR,H ωN,H 72%
τ11 τ12
ϑR ϑN
τ2R
2% ωR,D ωN,D 18%
τ13 τ14
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Special Cases
Payoff types:
• If player i’s only information is the knowledge of his/her own payoff-
characteristic θi , we say that θi = Ti is player i’s payoff type.
• In that case drop the notation τi and write σi : Θi → Ai .
• The use of Ω may still be helpful to correlate payoff types.
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Kuhn’s Theorem Existence of SPE Multi-Stage Games Modeling Incomplete Information
Common-Value Auction
Oil exploration:
• The government auctions off an oil field to two companies i = 1, 2.
• The value θ of the oil field could be high (ϑH ), medium (ϑM ), or low
(ϑL ), with prior probabilities 41 , 12 , and 41 .
• Through an exploration, each company i receives either a high signal τiH
or a low signal τiL about its value. Suppose that both signals are high
in ϑH , exactly one signal is high in ϑM , and both signals are low in ϑL .
• Find the belief space.
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