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Requires attunement by a monk; Lantern Dancer’s Livery takes up the armor item
slot but doesn’t count as armor.
While wearing this clothing you gain the following benefits:
*You gain a +2 bonus to your AC;
*You can use a bonus action on your turn and spend 1 Ki to create a wisp that
hovers over your head and moves with you. The wisp emits bright light in a 30-
foot radius and dim light another 10 feet beyond that for 1 hour;
*You have advantage on Dexterity saving throws while in bright light.
Requires attunement by a monk; Master’s Robes take up the armor item slot but
don’t count as armor.
While wearing this clothing you gain the following benefits:
*You have a +3 bonus to your AC and to Charisma (Intimidation) checks;
*You have advantage on Dexterity and Wisdom saving throws;
*Attacks on you can’t gain advantage from flanking.
Mendicant’s Cloak