Professional Documents
Culture Documents
Those five letters summarise a mass of tactical issues that need to be worked
through to achieve and exploit the breach.
The Support and Assault forces are beyond the scope of this document and can
comprise the usual manoeuvre units in Steel Beasts (Tk, Mech Inf, Arty, etc.).
So if you want the end state to be one open lane you need to commence
breaching operations on at least two.
Within Steel Beasts the vehicle types used in the “Breach Force” are:
- Tanks fitted with either a mine plough or mine roller attachment; and
M113 G3 / ENG:
The detail guide will focus on the
M113+MICLIC as the M113 without
is the same and the tanks are no
different to normal tanks.
Note:
1. The turret is already at 3 O’clock
to avoid damage.
2. Tanks with rollers travel slower
than tanks with ploughs.
Note:
1. All of this should be happening while the Support Force is conducting the
“Suppress” and “Obscure” functions. Lots of direct fire and “Smoke” and “HE,
smoke mix” fire missions.
2. The MICLIC is towed by an APC and needs all the support it can get.
3. Vehicles that can self generate smoke beyond the breach should (including the
M113 G3 / ENG firing its smoke grenades once it has laid its lane markers).
4. Don’t stop! Immobile vehicles need to be pushed through the breach and
nothing can be allowed to block the lane.
5. Not all breaching assets can do the same thing. The plough can breach
minefields just like the roller, and can go a little faster both getting to and in the
breach. On the other hand, both the plough and the MICLIC can create a gap in
steel beams. The roller can’t.
6. For ease of co-ordination, in multi player give all the assets to breach a lane to
a person.
7. To ensure all your assets are breaching the same lane, create a waypoint on
the map on the “near” side and plot a breach route from there to the far side.
That way the plough, roller, Eng M113 and follow on forces will cross at the right
place. Then plot the MICLIC’s move up to a point very nearby (but not “on” the
waypoint – don’t want it to fire the charge and then follow it into the minefield).
Provide sufficient breaching and indirect fire assets for the job. One MICLIC does
not a breach make.
Scripting:
- Script lots of Artillery missions to neutralise and obscure the far side.
- Plot a waypoint and then a breach route through the obstacle, but give it an
“embark if not the call sign of the MICLIC (whatever that is)” condition.
- Plot a retreat route back from the waypoint and give it a “retreat if this unit is
the call sign of the MICLIC” condition but have it wait 30 sec to ensure the
MICLIC fires before retreating.
- Script a route for the plough up to the common breach route (and beyond).
- Script a route for the roller up to the common breach route (and beyond).
- Script a route for the M113 G3 / ENG up to the common breach route (and
beyond).
- Script a route for the Assault Force (put them in “column” just prior to the
breach route to avoid “milling around”) to the common breach route (and
beyond).
(rev. 2.650).