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Solo board
The Solo board is designed to give you the best experience when playing on your own.
Get access to an additional Special Building, the Research Lab, which allows you to reroll
your dice. When playing with the Solo board, apply the following changes to the game:

◊ You activate a Research Lab when you


draw a Route with at least 1 Railway and/or
2 4 6 8 2 4 6 8 2 4 6 8

Highway in its space. When you activate a


x2 x2

Research Lab, fill the4 leftmost available dot on


3 3 3
1 4 1 4 1

the Research track to unlock a Research point.


4 4 4
4 1 4 1 4 1

◊ After rolling your dice,


5
you may spend as
2 3 4 5 6 7 8 9 10 11
4 8 12 16 20 24 28 32 36 40
12
45
5 2
4
3
8
4 5 6 7 8 9 10 11 12
12 16 20 24 28 32 36 40 45
5 2
4
3
8
4 5 6
12 16 20
many Research points4 as you like to re-roll any 4 4
1 1 1

number of dice. Every time you use one of your


Research points, choose any number of dice
and roll them again. After using a Research
point, cross it off from your Research track
with a cross. You can only use Research points
that have previously been unlocked. You start
the game with 3 unlocked Research points.
◊ When using Goal cards, use the Solo mode
rules (described on page 15 of the Lush Green
or Shining Yellow rulebook). The Goal section
of the Solo board contains reminders for the
scoring rules of timed Goals (the turn numbers
and the points).
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Example: This player


has unlocked 1 additional
Research point, and used 2
of the starting ones.
2 4 6 8 2 4 6 8
2
x2

3 3
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4 1 4 1
Giant board
Play Railroad Ink on a whole new 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

scale with the 9x9 Giant Board! 4 8 12 16 20 24 28 32 36 40 45 50 55 60 65

You may choose to play with


either the RRI Challenge dice or
the RRI Classic dice. With this
board, you can even combine 2
Expansions! When playing with
the Giant board, apply the
following changes to the game:

◊ Take the 4 Route dice from


any box of Railroad Ink
(Challenge or Classic).
x2

◊ The game lasts for 12 rounds 2 4 6

instead of the normal 7.


8 10 12

◊ When using an Expansion


that shortens the duration
of the game, play 9 rounds
instead of 12.
◊ When using 2 Expansions
that both shorten the
duration of the game, play
7 rounds instead of 12.

When you play with 2 Expansions, there could be some


interactions between them. We created an online tool for this
purpose. Visit it to know if there are some special rules for
your specific case. Scan the QR code to the right or go to
horribleguild.com/railroadink-interactions with your favorite browser.

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Epic board
Play on the epic-sized (and aptly named) 11x11 Epic board for an unprecedented Railroad Ink
experience! The Epic boards have more Exits to connect, and also introduce Mountains that
constrain your Route building. With this board, you will play 10 rounds rolling 6 dice every round.
When playing with the Epic board, apply the following changes:
◊ Take the whole set of dice from any box (the RRI Challenge dice are preferable) and add
two “simple” white Route dice (the ones with straight, curve, and ‘T’ junction for Railway
and Highway) from any other box. You should now have 6 dice.

2 3 4 5 6 7 8 9 10 11 12 13 14 15
4 8 12 16 20 24 28 32 36 40 45 50 55 60

◊ Each round, you roll 6 dice


instead of the normal 4.
◊ The game lasts 10 rounds.
Mountains:
◊ You can’t draw on Mountain
spaces.
x2

◊ Some Mountain spaces have a 2

8
4

10 12
6

dotted line. You may draw any


kind of Route that fits the space
marked by the dotted line.
Cities on the Board:
◊ Each City on the board counts
as 1 Exit for your Network.
◊ You can draw Routes starting
from these Cities.
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1

5
4
2
8
3
12 16 20 24 28 32 36 40 45
Expansion interactions with the Epic board:

◊ If an Expansion shortens the duration of the


Expansion Goal cards
game, play an 8-round game instead of using the Follow the rules for playing with Goal cards
game length indicated by the expansion. when using an Expansion (as described on page
◊ Mountains and Cities cannot be destroyed by 10 of the Lush Green or Shining Yellow rulebook).
any Expansion effect.
◊ Any kind of element that fits the shape indicated
by the dotted line in a Mountain space can be
portal
drawn there (Rivers, Tentacles, Superconnection,
Airway Routes). PA
◊ Elements that occupy a whole space can’t be
shrunk to fit a dotted line.
Have 3 Portals
◊ Elements that change the status of a space can on spaces with a
be drawn on a Mountain space (for example, University.
electricity or weather).
RRI_BOARD_SOLO_20200415.indd 2 2 1
4
Specific rules for Expansions:

4
◊ Trails: Trails can go over Mountains.

5
◊ Canyons: Canyons can be drawn between 2
Mountain spaces.
PB

◊ Volcanos: At the start of the game, choose a


Mountain and it becomes a Volcano. When you

4
2
have to draw a new Volcano, it has to be drawn on

8
3
a Mountain space. Lava touching a Mountain is
considered a closed side of a lava lake. 1

12 16 20 24 28 32 36 40 45
4 2
◊ Trees: You can draw Trees in Mountain spaces
(if there are also Routes they have to match the
dotted line). Create a Network that loops
◊ Desert: You can draw Cacti on Mountain spaces (if there through matching Portals.
are also Routes, they have to match the dotted line).
◊ Alien Farmer: Sheep can be drawn on Mountain
spaces (if there are also Routes, they have to match PC
the dotted line). Have three
◊ Pluck-Man: Pluck-Man symbols can be applied to
Exits that are on the board (Cities). orthogonally
◊ Underground: The Underground Expansion can’t be adjacent Portals.
played on the Epic board. 1
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4 2

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1

5
x2
2 4 6 8 2 4 6 8 2 4 6 8

x2 3 x2 3 x2

3 4 1 3 3 4 1
4 1 44 1 4 1 4
4 4 4
4 1 4 1
4 1 4 1 4 1
5 2 3 4 5 6 7 8 9 10 11 12 5 5 22 3 3 4 45 65 7 6 8 79 108 11 912 10 11 12 5 2 3 4 55 6 7 8 2 9 310 114 12 5 6 7 8 9 10 11
4 8 12 16 20 24 28 32 36 40 45 4 16 242028 24
88 12 1216 20 28 403245
32 36 36 40 45 4 8 12 4516
12 16 20 24 284 32 836 40 20 24 28 32 36 40
4 1
RIVER 4 41 1
LAKE 4 1
4 1

RA LA

2 4 6 8 2 4 6 8

x2

2 4 6 8 2 4 6 8
3 2 4 6 8
3
2 1 2 1
4 x2
4 1
x2 4 4 1
x2

3 3 4 3 4
4 1 4 1 4 1
4 Have a Route that crosses
4
4 1
over the
5 2 3
Have 2 Exits connected through
4 5 6 7 8 9 10 4 11 12 5
a2 Lake.
3 4 5 6 7 8 9 10 11
4 1

4 1
5 2 3 4 5 same River twice.
6 7 8 9 10 11 12
4
5
4 8
4 21 3 4 5 6 7
1
12 16 20 24 28 32 436 1 40 45
8 9 10 11 12
4 8 12 16 20 24 28 32 36 40
3 4 5 6 7 8 9 10 11 12
5 2 4 1
4 8 12 16 20 24 28 32 36 40 45 4 8 12 16 20 24 28 32 36 40 45 4 8 12 16 20 24 28 32 36 40 45
4 1 4 1 4 1

RB LB

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2 4 6 8 2 4 6 8

x2 x2 x2

2 4 6 8 1 2 4 6 8 2 4 6
2 1 2
4 3 4 3
x2 x2

4 1 4 1
3 3
4 4
Have 3 Stations orthogonally
4 1
adjacent
4
4
to 1
Have 4 Lake spaces 4 1
4
in the
4
RRI_BOARD_SOLO_20200415.indd 2
1 4

2 3 4 5 6 7 8River
9 10spaces.
11 12 5 2 3 4
4 5 6 1 7 8 same
9 10 11row
12 or column.5 4 2 3 1 4 5 6 7 8 9 10 11 12 4
4 8 12 16 20 24 28 32 36 40 45 4 8 12 16
5 9
5 636 7 408 45
20 224 3 284 32 10 11 12 5 4 2 83 4 516 6 207 24
12 12 40 45
8 928 10 3211 36
4 1 4 8 12 16 20 24 28 32 36 40 45 4 1 4 8 12 16 20 24 28 32 36 40 45
4 1 4 1 4

RC LC

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2 1 2 1 RRI_BOARD_SOLO_20200415.indd 2
4 4

Connect 2 Exits with a Route that goes Have a Lake with no straight edges.
over a River. 6

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2 4 6 8 2 4 6 8

x2 x2
6 8 2 4 6 8 2 4 6 8

x2 3 x2 3 x2

3 4 13 3 4 1
1 4 41 4 1 4
4 4 4
4 1 4 1
1 4 51 2 3 4 5 6 7 8 9 10 11 12 4 1
5 2 3 4 5 6 7 8 9 10 11 12
4 5 6 7 8 9 10 11 12 7 8 9 10 11 12 9 10 11 12
5 2 3 5 2 3
8 4 125 166 20 24 28 32 36 40 45 5 2 3 4 5
46 87 812 16 20 24 28 32 36 40 45
1
4 8
Lava
12 16 20 24 28 32 36 40 45 44 11
4
4 8 12 16 20 24 28 32 36 40 METEOR
45
4 1
4 4 1 8 12 16 20 24 28 32 36 40 45

vA MA

2 4 6 8 2 4 6 8

x2 x2

2 34 6 8 2 4 6 38

2 1 2 1
4 4 1 4 4 1
x2
4 4
3 3
4 1 4 1
3 4 5 6 7 8 9 10 11 12 54 12 3 4 5 6 7 8 9 10 11 12 4 51 2 3 4 5 6 7 8 9 10 11
8 12 16 20 24 28 Have a Route
32 36 40 45 looping around
4 4 a8Volcano.
12 16 20 24 28 32 36 40 45 4 4 8 12 16 20 24 28 32 36 40
4 1 4 1
4 1 Have a Crater with
4 1 Routes on all 4
5 2
4
3
8
adjacent spaces.
4 5 6 7 8 9 10 11 12
12 16 20 24 28 32 36 40 45
5 2
4
3
8
4 5 6 7 8 9 10 11 1
12 16 20 24 28 32 36 40 4
4 1 4 1
vB

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MB

2 1
4 RRI_BOARD_SOLO_20200415.indd 2 14/10/20 12:18

Connect 2 Exits through a space that 4 2 1

has Lava in it.


Connect 2 Craters with a Route.

vC

MC

4 2 1 Have a Route
destroyed by a
Crater.
2 1
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Have Lava destroy 1 of your Routes. RRI_BOARD_SOLO_20200415.indd 2 1

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BLUEPRINT cards
You can play with different starting conditions by using the Blueprint cards. To play with this
module, draw a random Blueprint card at the start of the game (the cards are double-sided, so
also randomize the side of the card). All players draw all the elements on the Blueprint card on
their board so that all boards are the same. After setting up the modified boards, players play
following the normal rules. Some Blueprint cards could shorten the duration of the game.
This is indicated by a clock symbol and a number defining the new duration of the game.
Some Blueprint cards contain walls between spaces:
athens
◊ Routes touching a wall are not considered Errors. new del
hi
◊ Two Routes are not considered connected if a wall is between
them.
◊ You can have a Railway “touching” a Highway if there is a
wall between them.
madrid
Special Buildings:
◊ Special Buildings are not activated when drawing the
Blueprint card elements during setup.
berlin
Expansions:
◊ If both an Expansion and the Blueprint card reduce the
duration of the game play a 5-round game. paris 6

◊ Don’t use Blueprint cards that have walls while playing with
any of the following Expansions: Trails, Canyons, Tentacles,
or Lava.
baltimore
◊ Don’t use any Blueprint cards with the standalone variant
of Underground. If you play the double board version, don’t
apply any Blueprint elements to the Underground board. 5

Compatibility
◊ You can use Blueprint cards with the classic Railroad Ink.

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