Professional Documents
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Jiptummpp GDL Anassyahir 50217 3 Chapter I
Jiptummpp GDL Anassyahir 50217 3 Chapter I
theoritical understanding as the references register, gamer, and Point Blank online.
2.1 Register
The level of formality used when speaking and writing. Most speakers of a
language know how to use many dialects, using one with friends, another when on
a job interview or presenting a report in class, and another with talking with
family. These are situational dialects, also called registers or styles. According to
jobs, or the language used in situations associated with such groups. The examples
politicians, disc jockeys and also the language used in the courtroom and the
vocabulary. In cricket, people describe positions by using terms like silly mid on,
square leg, the covers and gully and describe deliveries by using terms like off-
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2.2 Language Varieties
speakers of a language will say the similar thing in different ways. Furthermore,
accordance with the circumstances of life development. Each social level has a
addition, sex, age, status, and grade result as the variety of languages; those
the language.
through the Internet or another computer network. Online games are ubiquitous on
modern gaming platforms, including PCs, consoles and mobile devices, and span
The history of online games dates back to the early days of packet-based
computer networking in the 1970s, An early example of online games are MUD,
including the first, MUD1, which was created in 1978 and originally confined to an
games followed in the next decade, with Islands of Kesmai, the first commercial
online role-playing game, debuting in 1984, as well as more graphical games, such as
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the MSX LINKS action games in 1986, the flight simulator Air Warrior in 1987, and
the Famicom Modem's online Go game in 1987. The rapid availability of the Internet
in the 1990s led to an expansion of online games, with notable titles including Nexus:
The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997),
Lineage (1998), Starcraft (1998), Counter-Strike (1999) and EverQuest (1999). Video
game consoles also began to receive online networking features, such as the Famicom
speeds, more recent developments include the popularization of new genres, such as
the computer of one of the players. The design of online games can range from
virtual worlds. The prominence of online components within a game can range
from being minor features, such as an online leaderboard, to being part of core
gameplay, such as directly playing against other players. Many online games,
especially MMORPG, create their own online communities, while other games,
primarily driven by extrinsic purposes and have designed these systems accordingly;
competition, achievement and learning, which considerations must drive their design.
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Online game culture sometimes faces criticisms for an environment that
might promote cyberbullying, violence, and xenophobia. Some gamers are also
concerned about gaming addiction or social stigma. Online games have attracted
everyday life.
During the 1990s, online games started to move from a wide variety of
LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol.
Doom popularized the concept of deathmatch, where multiple players battle each
other head-to-head, as a new form of online game. Since Doom, many first-person
shooter games contain online components to allow deathmatch or arena style play.
And by popularity, first person shooter games are becoming more and more
widespread around the world. And FPS (First Person Shooter) games are now
becoming more of an art form because of the required skills and strategy with
teammates. More first person shooter competitions are formed to give players a
The kind of games that are played at the more popular competitions are
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1. Counter Strike
shooter video game developed by Valve Corporation. It was initially developed and
before Le and Cliffe were hired and the game's intellectual property acquired. Counter-
Strike was first released by Valve on the Microsoft Windows platform in 2000.
The game later spawned a franchise, and is the first installment in the
to as Counter-Strike 1.6 to distinguish it from other titles of the series, 1.6 being
2. Call of Duty
Several spin-off games have been released. The earlier games in the series are set
primarily in World War II, including Call of Duty, Call of Duty 2, and Call of
Duty 3. Beginning with Call of Duty 4: Modern Warfare, which is set in modern
times, the series has shifted focus away from World War II. Modern Warfare,
released November 2007, was followed by World at War and Modern Warfare 2.
Black Ops, released November 2010, takes place in the Cold War, while Modern
Ops II, released November 2012, takes place mainly in the year 2025. Call of
Duty: Ghosts was released in November 2013. In May 2014, Advanced Warfare
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3. Point Blank
Point Blank 1.5 was released in Singapore and Malaysia in January 2014,
published by Garena Online. Each local edition has different weapons, skins, and
options to meet local tastes. For instance, the North American variant has a different
backstory and is called Project Blackout. The available weapons lists are different for
each version and developers add or drop weapons depending on popularity. Russia
(by INNOVA, December 2009), Brazil (published by On Game, August 2010), China
(by Shanda in 4th Qt., 2010), North America (in December 2010, transferred in
2014), Turkey (by Infinity games in August 2010) and Italy (by Accelon Italy in
April, 2011). The latest version of the game brings about some gameplay changes as
Blank, players join either the Free Rebels or CT-Force team (the Free Rebels are
based on the Terrorists from Counter-Strike, while CT-Force is based on the Counter-
Terrorists). Each team attempts to complete their mission objective and/or eliminate
the opposing team. Each round starts with the two teams spawning simultaneously,
models (Acid and Keen Eyes for CT-Force, and Red Bull and Tarantula for the
Free Rebels). There are four purchasable deluxe character models: Fennec and Pit
Viper for CT-Force or Cheshire and Shadow for the Free Rebels. Players are
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generally given a few seconds before the round begins, or before respawning, to
change weapons and/or equipment. Game points and experience are awarded for
winning a round, losing a round, killing enemies, and completing mini missions.
2.4 Gamer
tabletop games. The term includes those who do not necessarily consider
leisure time playing or learning about games. It also describes people who work
Arthur Kabrick (2013) proposed that gamer is classified into 4 types based
Their motivation towards relaxation over "challenge" means that they may
be drawn to simpler games and systems with additional features. Many of them
are drawn to devices where gaming is not the focus but rather a bonus feature,
such as smart phones. This is the audience who bought the Wii for Wii Sports,
Wii Fit, and not much else. From what we have seen of it (so far) this is the
audience the Xbox One is hoping to attract with their TV features. It is, however,
unclear how successful this strategy will be for Microsoft, since casual gamers
tend to be fickle with what they will support with their money.
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2. The Social Gamer
through the medium of gaming. Their gaming habits are determined by their
social circle more than by what is generally popular in society. These are, by and
large, the kinds of people you will find almost exclusively playing multiplayer
games ranging from first person shooters like Call of Duty, MMO like World of
Warcraft, MOBA like League of Legends, and cooperative world builders like
Minecraft. Any game with a strong online community is very attractive to them.
Professional gamers play video games and deeply study the game to
necessarily play for money or earn a salary, but many do. A professional gamer
may also be another type of gamer, such as a hardcore gamer, if he or she meets
the additional criteria for that gamer type. In countries of Asia, particularly South
Korea and Japan, professional gamers are sponsored by large companies and can
earn more than $100,000USD a year. In the United States, Major League Gaming
games. Instead they are characterized by a wide range of tastes and a desire to
enjoy new gaming experiences. They probably enjoy reading about games,
researching games, and following the video game industry. Gaming is quite likely
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however, their gaming habits expand beyond just what their friends play. They
try a little bit of everything and have their own tastes, rather than going along with
the group. They likely have strong opinions but also educated ones with facts and
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