Professional Documents
Culture Documents
UNIT 1 INTRODUCTION 9
The three I’s of virtual reality-commercial VR technology and the five classic components of a VR
system - Input Devices: (Trackers, Navigation, and Gesture Interfaces): Three-dimensional position
trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics
displays-sound displays & haptic feedback.
UNIT II VR DEVELOPMENT PROCESS 9
Geometric modeling - kinematics modeling- physical modeling - behaviour modeling - model
Management.
REFERENCES:
1. Augmented Reality: Principles and Practice (Usability) by Dieter Schmalstieg & Tobias Hollerer,
Pearson Education (US), Addison-Wesley Educational Publishers Inc, New Jersey, United States,
2016.ISBN:9780321883575
2. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for
AR and VR (Usability),Steve Aukstakalnis, Addison-Wesley Professional; 1 edition, 2016.
3. The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change
Everything, Robert Scoble & Shel Israel, Patrick Brewster Press; 1 edition, 2016.
4. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web,
and Mobile, Tony Parisi, O’Reilly Media; 1 edition, 2015.
5. Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for
Web Pages, Tony Parisi, O'Reilly Media; 1 edition, 2014.
6. Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition, Jos Dirksen, Packt
Publishing - ebooks Account; 2nd Revised ed. Edition 2015.