Professional Documents
Culture Documents
Regi Skripsi Lama
Regi Skripsi Lama
2.1.1 Hypothesis
Hypothesis is proposed in this research has a formula as follows: by using
vocabulary game that called Charades game in teaching vocabulary in English
lesson can improve students’ vocabulary mastery in the tenth grade students of
senior high school 4 Kota Kupang.
CHAPTER III
RESEARCH METHODOLOGY
3.1 Research Design
This research conducted by applying Classroom Action Research (CAR). It is an
action research conducted by teacher in the classroom. According to Sanjaya (2009: 26),
classroom action research is one of research strategies for solving problem which use real
action and analyze every influence from the situation. Kemmis & Mc. Taggart in Muslich
(2012) state that classroom action research is a study which is done to make ourselves to be
better, our work experiences, which is done systematically and planned. Classroom action
is a method of finding out what the best way in the classroom that can improve students’
ability in learning process.
Classroom action research has some characteristics. Kemmis and Mc. Taggart in
Arifin (2012: 98-100) said that there are some characteristics of classroom action research,
they are:
1. It is done by practitioner and the team who have the same goals.
2. It is conducted with the form of cycles: reflection, begins with planning, action,
observation, and reflection, then go back to the planning.
3. It is collaborative, includes all the people who have responsibilities to improve
education.
4. It demands the people to examine the practices, ideas, and assumptions about the
institution by collect the evidence to prove that the previous practices, ideas, and
assumptions are not suitable.
5. It can be proved by the data, because what has been done not only write the note
accurately but also collects, analyzes, and give score to what has been happened.
6. It begins with cycle planning, action, observation, and reflection with the small
scale.
7. It involves the making of private journal which contains self-development and
reflection.
8. It involves the people who master the theory and the practice.
9. It is collaborative, includes all the people who have responsibilities to improve
education.
10. It allows the researcher to make a record about the development of someone.
In this research, the researcher uses a designed by Kemmis and Mc. Taggart (1983).
This design consists of four steps, such as: planning, action, observation, and reflection.
Figure 3.1 Action Research Spiral Designed by Kemmis and Mc. Taggart (1983)
The procedures of research are performed by administrating two cycles, such as cycle 1
and cycle 2. Each cycle contains four steps which are planning, action, observation, and
reflection. Before the cycle I began, an orientation test is administrated to identify the basic
knowledge of the students about students’ vocabulary mastery.
3.1.1 Cycle 1
Cycle 1 was conducted for two meeting. It contains four steps as follows:
1. Planning
a. Administrating the vocabulary learning process according to lesson
plan.
b. Conducting pre-test in order to know the students’ basic ability in
mastery vocabulary.
c. Preparing material for vocabulary mastery.
d. Conducting a test of vocabulary mastery by charades game in last
meeting.
e. Preparing the instrument for collecting data, such as diary notes,
observation, and interview sheets.
2. Action
The students will be taught how to comprehend vocabulary mastery
by using charades game.
3. Observation
This step will conduct to all the process and atmosphere of vocabulary
mastery and learning process.
4. Reflection
It has evaluative aspect to effect of spacious issues and suggests handling
it. The researcher takes the feedback of this vocabulary mastery and
learning process from the result of the observation, the problem that
exist, and the cause of problem. If the result does not reach the goal that
determines, the researcher makes decision that the researcher need to
continue to the research into cycle 2.
3.1.2 Cycle 2
After cycle 1, the process in cycle 2 is the same as cycle 1 and cycle 2
has more improvement vocabulary mastery material. Cycle 2 is done, if there
I insignificant improvement of students’ achievement in vocabulary mastery.
3. Questionnaire
The questionnaire is conduct to obtain the data indicating students’
motivation in learning English vocabulary. The researcher conducted the pre-
questionnaire and post- questionnaire.
4. Test
The test used in this research is pre-test and post-test. The pre-test was done
before implementing the charades game in vocabulary. It is to measure students’
vocabulary comprehension at first. Meanwhile, the post-test is implemented after
using the charades game in vocabulary. In this research, the test was done in form
of multiple choices. The test is held at the end of every cycle.
5. Diary Notes
The researcher observes the students’ activities. The activities of students’ to
solve the clues of fly swatter game in diary notes. The improvement of students in
vocabulary mastery also keeps paying attention to the teacher in every meeting.
6. Study Documentation
Study documentation is used to show the teaching and learning process by
using the photograph. The researcher takes pictures when they were studying. It
can show them that are serious or not when learning and teaching process and
document in this research.
To know the mean of the students’ score of vocabulary in each cycle, Sudijono (2014:
81) states the following formula was applied:
ΣX
X=
n
Where:
X: mean
Σx: total score
n: number of students
The researcher tries to get the class percentage which pass the minimal mastery level
criterion (KKM) considering English subject gains score 75, which is adapted from the school
agreement at senior high school 4 Kota Kupang. It uses the formula:
F
P= 𝑥 100%
N
Where:
P: the class percentage
F: total percentage score
N: number of students
After getting mean of the students’ score per actions, the researcher identifies whether or
not there might have students’ improvement score on vocabulary comprehension from pre-test
up to post-test score in cycle 1 and cycle 2. In analyzing that, the researcher uses the formula:
y 1− y y 2− y
P= 𝑥 100% and P = 𝑥 100%
y y
Where:
P: percentage of students’ improvement
y: pre-test result
y1: post-test 1
y2: post-test 2
REFERENCES
“No Title,” accessed September 5, 2019, http://www.researhgate.net/figure/Kemmis-and-
McTaggarts-action-research-soiral_fig2_280936743
A.S. Hornby, Oxford Advance Learner’s Dictionary (New York: Oxford University Press,
2000). P. 150
Allan Duff & Alan Maley, Drama Techniques, ( Cambridge : Cambridge University Press,
2005), p.174
Anas Sudijono, (2014), Pengantar Statistik Pendidikan, Jakarta: PT. Raja Grafindo Persada, p. 81
Arifin, Zainal. 2012. Penelitian Pendidikan: Metode dan Paradigma Baru. Bandung: PT Remaja
Rosdakarya
Bafadal, f.m. 2018. The use of charades games in teaching vocabulary to the junior high school
students. Linguistics and elt journal, 6(2) p. 365-134
Elfrieda H. Hiebert and Michael L. Kamil, (2005), Teaching and Learning Vocabulary: Bringing
Research to Practice, USA: Lawrence Erlbaum Associates, Inc., p. 3
Evelyn Hatch and Cheryl Brown, Vocabulary, Semantics, and Language Education, (Cambridge:
Cambridge University Press, 1995), p.1
H.Douglas Brown,Op.Cit, p.8
Himmele, P. 2011. Total Participation Techniques: Making every student an active learner.
Alexandria, Va: ASCD
Jack C Ricards,Willy A. Rennadya, Methodology In Language Teaching, (New York :
Cambridge University Press, 2002), p.255
John Read, (2000), Assessing Vocabulary, Cambridge UK: Cambridge University Press, p. 154.
Kemmis, S. 1983. Action Research. In T. Husen & T. Postletwwaite (Eds.), International
Encyclopedia of Education: Research and Studies. The 3rd University Research
Colloquium 2016. Oxford: Pergamon.
Muslich, Masnur. 2012. Melaksanakan PTK Itu Mudah (Classroom Action Research). Jakarta:
Bumi Aksara
Rafinggi, d.l. &ikhsan, m.k. 2013. Teaching vocabulary by using charades techniques for young
learners. Available at ejournals1, 2(2) p.15
Scoot Thornbury,Op. Cit, p.13
Scott Thornburry, How to Teach Vocabulary, (Harlow: Longman, 2002), p.13
Scott Thornbury, Op Cit, p.4
Syarfuni. 2010. The implementation of a game in teaching English vocabulary. Visipena journal,
1(2) p. 113-120
Wiji Lestari, (2013), Improving Students’ Vocabulary Mastery Through Word Clap Game,
Salatiga: English Department of Education State Institute for Islamic Studies (STAIN)
of Salatiga, p. 41-42
Wina Sanjaya, (2009), Penelitian Tindakan Kelas, Jakarta: Kencana, p. 26