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Ó By Neil Houltby and Darrell Redford

Warmaster Ó Games Workshop

The following set of additional rules has been designed to be used in conjunction with the
Warmaster set of rules produced by Games Worksop. The rules allow replaying the battles of the
War of the Roses period in 15th Century England.

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As per the Warmaster Ó Rules

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As per the Warmaster Ó Rules

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As per the Warmaster Ó Rules

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As per the Warmaster Ó Rules

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As per the Warmaster Ó Rules, except on drive backs. Units suffering missile hits are driven back
d3 cm’s per non-save hit.

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As per the Warmaster Ó Rules

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As per the Warmaster Ó Rules for the attack roll. Number of attacks is 2 as per list with a maximum
of + 1 attack for extra target bases.

On an attack roll or 1 consult the following table

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1 Spectacular explosion, cannon blows up
2 Serious Misfire, Crew killed
3–4 Fouled, takes two turns to clear and reload
5–6 Minor malfunction, may fire next turn.

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The following modifiers are to be applied for movement

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River Movement rate is halved.

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As per the Warmaster Ó Rules

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The Commanders are to be given a competency rating at the begging of the battle. When the
Commander has not been defined in an army list dice for class, D6

The commanders are classified as one of the following.

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6 Rash, first into action +1 to command
5–3 Bold, veteran commander No adjustments to command
2 Cautious, unwilling to take risks -1 to command
1 Treacherous, reluctant -1 to command, each casualty on commander’s units,
on a roll of 1 on D6 changes side with all stands
commanded by him

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Whilst the supply of arrows is available a retinue Bow stand may use a ‘Right Sharp Shower’. If
used the stand will have 2 bow attacks. However, there will be a chance that a unit of Retinue
Archers that use the ‘Right Sharp Shower’ will exhaust their supply of available arrows. To
simulate this each time a unit uses a ‘Right Sharp Shower’ a d6 must be rolled, on a result of a 1 the
arrows are near exhaustion and the unit may only shoot every other turn and not use the ‘Right
Sharp Shower’ again. Each attempt to use adds a + 1 penalty modifier to the base number, so on
second use a roll of 1 or 2 will mean arrows are in short supply.

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At the beginning of a game each battle must be given an objective, i.e. attack, defend, and advance.
If the command element is killed then the unit will continue with the last issued orders until
changed by new orders conveyed from a herald. Each battle leader has 1 herald.

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1. Only two units of Mounted Men at Arms are allowed per army.

2. Each main ‘Battle’ is to be commanded by a ‘Battle Commander’ or General (excludes


wings).

3. A ‘Brigade’ or ‘Contingent’ is made up of a maximum of 8 stands.

4. There is to be a maximum of 3 Lords per ‘Battle’.

5. There is to be a maximum of 6 ‘Battles’: - Rear Ward, Main Ward, Van ward, Reserve,
Right Wing, and Left Wing.

6. Wings can only contain Cavalry.

7. Command figures to be represented by four Full Harnessed Infantry and Standard Bearer
with Lord’s Banner. (Can be mounted or dismounted).

8. Bow can move through Bill or and MAA, takes one full move and requires successful
command issued.

9. At least 5 other stands per Command stand, at least 2 Bow stands per Bill stand (Retinue or
Shire).

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