Professional Documents
Culture Documents
Faction Key:
Region Key:
Calbia
Capital: Nova Yourk
Population: Unknown (Estimated at between 80 - 120 Billion, with another 50 Billion in
Calbia)
Technological Level: 6/10
Government:
Spoiler Alert, click show to read:
The government of Merica is based within the region of Eelee, in the Hive of Richmonde. At
the tip of the Hive’s spire lies the Grand Council Chambers. Twenty One seats occupy this
room, where the representatives from each region, the High General, The Lord
Administrator, The Calbian representative and the Lord Commander himself meet to discuss
matters of state and war. Although not an Autocracy as such, only the Lord Commander has
the final word on all decisions.
Geography:
Spoiler Alert, click show to read:
Merica is a varied nation geographically. The eastern flats are a rich and verdant land used
for agriculture and recreation. The central and western regions are a massive desert that
has existed for twenty millennia or so the legends go. The Northern regions are snowy and
utterly barren. The people of those areas are packed into sprawling Hives which dwarf the
mountains around them. The southern regions are more tropical but still fertile lands that
border Hy Brasil; Mericas greatest rival.
History:
Important Regions:
Spoiler Alert, click show to read:
Nova Yourk:
Spoiler Alert, click show to read:
The capital of Merica is one of the greatest cities on Terra. The city itself is nearly 20,000
square miles in size and rises nearly 12,000 feet above the flat plains that surround it. Its
exact population is nearly impossible to determine, and nobody has ever tried. The Hive
itself is build around an ancient ruined statue of a woman, which the cities architects
believed was a massive religious shrine. The city the center for Mericas military, and the
great plains outside the city is where they assemble.
Sinus:
Spoiler Alert, click show to read:
This region encompasses the area that was once the fables ‘Gulf of Mexios’. This land is a
lush jungle and its primary hive Yucatan is built within a great depression in the landscape.
Oregorn:
Spoiler Alert, click show to read:
The Kota region is the site of the great victory over Ursh. The land is mostly a desert, but
with a small strip of grassland around the Hive Salem itself. Using ancient genetic
techniques these fields can grow enough food to feed the entire hive each and every day.
Florda:
Spoiler Alert, click show to read:
The region of Florda is said the be the paradise of Merica. Its temperate climate and lush
wildlife make it one of the few unspoilt regions on Terra. The Hive Orlanda stands to the
west of the region and was built there in order to preserve the natural landscape.
Nova Atlanta:
Spoiler Alert, click show to read:
This region is the newest edition to the Merican State. The island of Atlantys was left with a
small garrison after Ursh invaded the Nordafrik Conclaves, and as such Merica, Hy Brasil
and the Europa Alliance captured much of the Island. The hive of Critias is a marvel on
engineering. It was built over the course of three decades using STC technology found in
Nevadorr.
Nevadorr:
The Hive of Vegas in Nevadorr is said to be one of the most crime ridden cities on Terra.
Murder and theft is common, and the military police can do little to stop it. This is however
mostly overlooked as men from that hive make fine soldiers. The Vegas Legion are among
the most skilled warriors in Merica. Another important area in the region is the Merican
military camp of Groom Lake. At the center of this camp is a massive underground vault
which is rumoured to contain vast libraries of STC technology. It is true that many times
have the Mechanicum attempted to sieze these secrets, but every time they have failed.
Merica itself does not possess the knowledge to use the STC’s but even so they jealously
guard these secrets.
Calbia:
Spoiler Alert, click show to read:
The Protectorate of Calbia is allowed semi-autonomous control over its population. The
conditions of their treaty with Merica state that in all military and diplomatic matters Merica
has total control. However their leaders still had the power to police and control their
people. The land itself has little of value, but its people make reliable soldiers who are
resilient to the elements. Even so these people resent Merica for the level of control
imposed on them and as such would not aid them during the Unification Wars.
The Military of Merica:
Spoiler Alert, click show to read:
Each region governor must raise men for the grand army of Merica. They do not have to
equip them, as the great foundries of Nova Yourk and Laurentia are fully capable of doing
so.
Equipment:
Spoiler Alert, click show to read:
Every Soldier of the Merican army is given a suit of Powered armour, and a heavy halberd.
The warriors of Merica are highly disciplined and use their training and not numbers to
defeat most foes. Their halberds are designed to smash powered armour, and as such gives
the men of Merica an advantage over lighly armoured foes. They make little use of firearms,
and each region is only required to raise a single regiment of warriors with training in the
use of firearms. These men are usually formed into weapon companies and are given large
automatic cannons and are given the task of providing the other troops fire support during
battle. They have no access to armoured vehicles or aircraft, as they do not possess the
means to build or operate such machines.
Famous Regiments:
Vegas Legion:
Spoiler Alert, click show to read:
These fearless soldiers are highly skilled warriors and have earned this reputation in every
bloody war Merica has been in. During the war with Ursh, they were the only regiment not
to falter in the final hours of the battle. At its conclusion the Vegas Legion was given the
honour of becoming the personal guard of Valdor and they were the ones who arrested
Amerigo during the fall of Merica. Many of its members would go on to become Astartes
themselves when the Great Crusade began.
Famous Generals:
Hiram Grant:
Spoiler Alert, click show to read:
Grant was the general who lead the army at the Siege of Salem. His defences repulsed the
forces of Ursh on the first and second day of the battle. On the third day he lead the attack
on the Red Engines. Moments after stepping over the barricades he was shot down by an
Ursh sniper, but his men continued the attack nonetheless, and their fury was such that it
held the advance of the armies of Ursh long enough for the Golden Warriors to turn the tide.