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T H E D E S I G N
M A N A G E M E N T
I N S T I T U T E

D ESIGN
M ANAGEMENT
J OURNAL
Article Reprint

Performance Metrics to
Measure the Value of Design
Joseph J. Paul, Research Associate, Eastman Kodak Co.

This article was first published in Design Management Journal Vol. 11, No. 4
Merging Design and Business Strategies
Copyright © Fall 2000 by the Design Management Institute. All rights reserved.
No part of this publication may be reproduced in any form without written permission.
To place an order or receive photocopy permission –
(617) 338-6380 x223 Tel • (617) 338-6570 FAX • E-mail: dmistaff@dmi.org

Reprint #00114PAU71
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D ESIGN
M ANAGEMENT
JOURNAL
VOL. 11, NO. 4 FALL 2000

EDITOR 'S NOTES


Defining the Connections Between Design and Business 00114WAL06
Thomas Walton, Editor; Professor, School of Architecture and Planning, The Catholic University

KEYNOTE ARTICLE
Managing Design for Competitive Advantage: A Process Approach 00114OLS10
Eric M. Olson, Associate Professor, University of Colorado at Colorado Springs; Stanley Slater,
Professor of Business Administration, University of Washington, Bothell; Rachel Cooper, Professor of
Design Management, University of Salford, UK

MARKETING
Strategic Branding: Bringing the Customer Closer 00114BOU18
Marie-Claude Peyrache, Group Vice President of Corporate Communications, France Télécom; Jean-
Léon Bouchenoire, Director of Brand Equity, Compaq Computer Corporation

CASE STUDY
The E-commerce Blueprint: Creating Online Brand Experiences 00114NOR25
Dave Norton, Vice President of Research, Yamamoto Moss; Lise Hansen, Director of Information
Architecture, Yamamoto Moss

STRATEGY
Corporate Strategy: Bringing Design Management into the Fold 00114JOZ36
Frans Joziasse, Founding Partner, PARK Design Strategists

Design and Business: Who Calls the Shots? 00114TUR42


Raymond Turner, Group Design Director, BAA

Barriers between Design and Business Strategy 00114FIL48


Anna Filson, Research Officer, National Centre for Product Design and Development Research,
University of Wales Institute, Cardiff (UWIC); Alan Lewis, Director of Research Enterprise,
National Centre for Product Design and Development, University of Wales Institute, Cardiff
(UWIC)

DEVELOPMENT
Creating and Managing Brand Experience on the Internet 00114SCH53
Bernd Schmitt, Professor of Business, Director, Center for Global Brand Leadership, Columbia
Business School

PRODUCTION
Creative Product Analysis to Foster Innovation 00114BES59
Susan P. Besemer, Principal and Founder, Ideafusion

MARKETING
Establishing Strategic Objectives: Measurement and Testing in Product Quality 00114NOE65
and Design
Noel Mark Noël, Associate Professor of Marketing and Business Policy, University of South Florida

RESEARCH
Performance Metrics to Measure the Value of Design 00114PAU71
Joseph J. Paul, Research Associate, Eastman Kodak Co.
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SUPPORT

Performance Metrics
to Measure the
Value of Design
A METHODOLOGY that would rank
consumer responses to both product
attributes and alternative designs would help rationalize the design
process and make it a more reliable business resource. Based on two
studies—one involving the design of single-use cameras and the other
investigating the design of Advanced Photo System cameras—Joseph Paul
summarizes an approach he is refining to predict the link between design
and purchase behavior.

By Joseph J. Paul
In May 1997, Eastman Kodak began a formal one discipline (research—specifically,
effort to measure the value of design with psychometrics) to address the needs of
the creation of a new position within the another discipline (design).
Corporate Design Center. The mission was My investigation into performance
to provide the industrial and graphic design metrics has resulted in a body of knowledge
groups with information about market synthesized from the literature; conversations
JOSEPH J. PAUL IS A structure (size, distribution, share, and so on) with accomplished design managers in busi-
RESEARCH ASSOCIATE and market function (target group behavior, ness, academe, and professional associations;
AT THE EASTMAN intentions, perceptions, motivations, and so and what I learned from the two research
KODAK CO. on). The primary objective was to identify the studies I describe in this article. From this
performance metrics—the design factors that body of knowledge, I have constructed a
attract buyers to a product and that buyers conceptual model, or paradigm, the founda-
employ in appraising their experience with tion theory for a research system to measure
the product. My new job was the result of a the value of design in a valid, reliable, and
career-long interest in increasing the breadth predictive manner. Employing the Perfor-
and depth of knowledge about the markets mance Metrics Research System, a company
in which manufacturers compete and my can build the required information base from
experience in applying newly developed which to measure the value of design for a
research techniques to marketing problems. single product or a series of products.
Kodak’s aim was to more fully engage
design as a competitive advantage and The Pilot Study
bring it into the earliest stages of product After a year of literature search, benchmarking
development. The vision was elegant in its with manufacturing firms, and discussions
simplicity—bring the required skill set of with academics and practitioners in industrial

DESIGN MANAGEMENT JOURNAL FALL 2000 71


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MERGING DESIGN AND BUSINESS STRATEGIES

and graphics design, marketing, manage- conceptual model we were building.


ment, R&D, and product development
LANGUAGE ANALYSIS
groups, our team devised a pilot study to
determine whether “functional utility” and An essential component of our language
“emotional involvement” were engaged in analysis were the “VOCAL” interviews.1
attracting buyers to particular products and in An acronym for Voice of the Consumer
their appraisal of their experience with those Analyzed Linguistically, these are adminis-
products, and if so, to what degree they have tered in a face-to-face situation and can be
an impact. However, for the product we were recorded to generate input for computer
targeting—the Kodak Single-Use Camera— analyses of buyers’ appraisals and experiences
traditional research methods (that is, direct with the product. They are personal,
questions and assorted rating scales) did not individual interviews based on a nondirective
hold out a great deal of promise for searching interviewing technique that investigates
out the criteria buyers were likely to use in generalizations, deletions, distortions, and
appraising their experience with the product. (apparent) contradictions on the part of the
Direct questions and rating scales are based respondent. Interviewers are trained in a
on the frame of reference of the person(s) standard psychiatric method2 that teaches
asking the questions. I wanted to understand them to go beyond the surface structure of
and make explicit the frame of reference of response by eliciting the deep structure and
the respondents. meaning from an individual’s language usage.
We decided to conduct an experiment For example: A husband comes home
with a relatively new research methodology, from work and greets his wife:
referred to in the research trade as language Husband: “How did your day go?”
analysis and in academe as semiotics—the sci- Wife: “I’ve been slaving all day over a hot stove
ence of the meaning of (particularly) visual preparing your dinner.”
and verbal symbols. We were helped in the Husband: “Yeah, sure.”
research effort by Communication Develop- In this example, the wife’s statement is an
ment Co., of West Des Moines, Iowa. That exaggeration with the possible underlying
company conducted multiple computer meaning of discontent. The husband’s
analyses as we continued to learn about the “Yeah, sure” is a double positive that is an
user/camera interaction and the relationship outwardly contradictory statement with an
between performance metrics and the underlying meaning of nonbelief.
By actual measurement, about 80 percent
of everyday language is expressed in gener-
The Value of Design alizations. But generalizations are not helpful
What is the best way to discover the value of design in a product or service? And when one is attempting to understand
why has this question never been answered to the satisfaction of the design commu- motivations underlying behavior. VOCAL
nity? After three years of collecting information, I have made a series of observations
that may account for this circumstance.
interviews and the computer analysis used to
study them can tease out their true meaning.
• Arrogance—“I know what good design is.” (“I don’t need your stinking The tape-recorded interviews are then
metrics!”)
• Buyer Theory (or lack thereof)—There is no cohesive view of how buyers/users
transcribed into computer-readable form.
relate to products, which is really what forms the foundation of the purchase This “contextual analysis” is done through
decision. multiple computer runs, which are
• Company Organization—The position of design within the organizational ultimately synthesized into a final analysis
structure tempers the perception of the need for having and using performance resulting in study findings and conclusions.
metrics.
• Definitions—The fact that beauty and art are involved in the aesthetics of design
The team used three types of computer runs:
is advanced as the reason the value of design cannot be defined or measured. 1. Semantics analysis. This form of analysis
• Expectations that may be characterized as the quick fix mental mode: that is, is used to determine how respondents
“Take a pill, cure your ill.” This applies to those who expect that some small construct combinations of words to
number of metrics can be universally applied across product categories. They express ideas about the stimulus.
express irritation toward and reject out of hand the idea that they might have to
work at the problem.
Computer retrieval determines which
• Formidable Complexity—Resulting from widely diverse views of what design is
and/or should be; how buyers understand and relate to products; what research 1. VOCAL® is a CDC trademark.
can provide; what management is capable of understanding and accepting. 2. I.e., Richard Bandler and John Grinder, The
• Gross Knowledge Void—“Measurement,” as a discipline, falls outside the Structure of Magic: A Book About Language and Therapy
training and experience of design practitioners.
(New York: Science and Behavior Books, 1975).

72 DESIGN MANAGEMENT JOURNAL FALL 2000


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PERFORMANCE METRICS TO MEASURE THE VALUE OF DESIGN

words and ideas co-occur in response to intended purpose


that stimulus. • Intellectual involvement: the degree to which
2. Syntactic analysis. This analysis provides the the product stimulates curiosity, or holds
order and grammar of the ideas that come potential for developing knowledge or skill
from respondents thinking about the • Emotional involvement: the degree to which
stimulus. It identifies the degree to which the product enhances the ego, self-
respondents are intellectually interested concept, or self-ideal
in, involved in, or behaviorally motivated • Social involvement: the degree to which the
by the stimulus. This is done by algo- product represents affinity to a political,
rithms that analyze or parse the subject, social, economic, religious, or intellectual
verb, and direct object of responses using group
probabilistic motivation models. The team then developed “perceptual maps”
3. Pragmatic analysis. This analysis is defined (figures 1-4) that displayed the buyers’ level
as a study of the context of matrix (that is, of involvement with the product for each of
the language response as a whole) in the four modes.
which the stimulus event occurs. The Next, our respondents’ language and
computer does a contextual analysis to thought processes were identified by the
determine the kind of situation within methods described
which the respondent places the product above. VOCAL
service or idea. interviews and con-
Kodak’s aim was to more
textual analysis were
INTERVIEW OBJECTIVES
also used to identify
fully engage design as a
The goal of the interviews was to obtain a the camera’s value
comprehensive linguistic description of the proposition, expressed
competitive advantage and
respondents’ experience with the product as the sum total of
under “normal” conditions. Recruiting took the tangible and
bring it into the earliest stages
place at a Wal-Mart store. Shoppers who put intangible values of
the designated camera into their shopping the product over
of product development
cart were intercepted and asked to participate its cost.
in an interview. That first interview took
RESULTS
place in an interviewing facility directly out-
side the store. The second interview took Overall, we felt, low-cost, low-involvement
place when respondents brought their products like single-use cameras were less
single-use cameras back to have the pictures than optimal stimuli for demonstrating and
processed. Duration between first and testing the principles of the conceptual
second interview was typically three to model we were developing. They were
four weeks. relatively cheap at $12, and they were only
Here’s what was gained from the used for about a month before being turned
interviews: in for picture processing. Hence, there was
• Twenty-one precise metrics, obtained no long-term user/product relationship or
from the language analysis process, commitment. Indeed, the perceptual maps
for measuring the usability design clearly showed low levels across all four
component of single-use cameras Modes of Involvement. In retrospect, this
• The relative importance of specific finding is consistent with what now seems
product attributes should have been an obvious expectation for
• The benefits that emanated from specific this product category: Why and how could
product attributes anyone have a high level of involvement
• The motivating factor in this purchase with any product that is low-cost and must
be disposed of to fulfill its use application?
MODES OF INVOLVEMENT
We did, however, discover that purchasers
The interviews also gave us insight into the of single-use cameras tend to repurchase the
language (words and ideas) associated with product, and therein lies a long-term rela-
the respondents’ modes of involvement. These tionship. Our interviews allowed us to probe
included: respondents’ reasons for repurchasing the
• Practical involvement, or functional utility: the product, and this helped us obtain a new,
degree to which the product fulfills its deeper, and more meaningful understanding

DESIGN MANAGEMENT JOURNAL FALL 2000 73


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MERGING DESIGN AND BUSINESS STRATEGIES

Modes of Involvement of the target user group. As for uncovering


These maps portray buyers’ levels of involvement with single-
use cameras for each of the four Modes of Involvement. The
the “value of design” for this product, we felt
probability of occurrence relative to the use of those terms in this would have been more successful had
the popular or common parlance are shown by the numbers there been similar products competing
on the x and y axes. The range of involvement and the ideas against it.
associated with them as indicated by a “Low,” “High,” and The reality of the quantified documenta-
“Centroid,” or center, of the distribution of response.
tion now brings an appropriate set of
expectations for business management and
Levels of Practical and Intellectual Involvement
(Practical Involvement Held Constant) places them in perspective: Single-use
cameras elicit low levels of involvement and
Practical Involvement—
Functional Utility are used for the most part by people who have
0.4 a low level of involvement in photography.
These findings prompted a return to
0.3
Communication Development Co.’s
0.2 language database to identify the language
Low High
0.1
"Acceptance "Suggestions used to express the psychological processes
of Camera" Centroid for Involvement"

0.0
-0.4 -0.3
• -0.2

-0.1 0.0 0.1
• 0.2 0.3 0.4
associated with emotional involvement. It
was anticipated that this language could
Intellectual Involvement form the foundation for the measures of
emotional involvement described in table 2.
Levels of Practical and Emotional Involvement
(Practical Involvement Held Constant) Study Number Two: Pre-Test of
Practical Involvement— Appearance Design
Functional Utility In my previous experience, studies of
0.4
product appearance have essentially been
0.3 little more than tactical beauty contests,
sometimes referred to as “disaster checks.”
0.2
Management has been content to “go with
Low
0.1
High
the product” as long as no serious problems

"Evaluative" Centroid "Involvement"

0.0
• • were indicated. This approach may give faint
-0.4 -0.3 -0.2 -0.1 0.0 0.1 0.2 0.3 0.4 assurance in the short term, but it doesn’t
Emotional Involvement
lend itself to product leadership, marketing
excellence, or world-class operations.
Levels of Practical and Emotional Involvement A commonly applied method for
(Emotional Involvement Held Constant)

Practical Involvement—
conducting research on appearance design has
Functional Utility been to ask (typically within the context of a
0.4
group interview) which design alternatives
0.3 respondents “like,” “prefer,” or “would buy,”
0.2 • High
"Price Issues" and then ask why. Rigorous examination of
these responses tends to find any cogent or
0.1

0.0
-0.4 -0.3 -0.2 -0.1 0.0
••0.1
Centroid
Low "Concentration on Convenience"
0.2 0.3 0.4
consistent explanation lacking, especially
across studies. Responses tend to be little
Emotional Involvement more than surface playback of product fea-
tures. As the language has evolved, the word
Levels of Practical and Social Involvement “like” is particularly problematic as a criterion
(Practical Involvement Held Constant) for appearance design. In US English, “like”
Practical Involvement— is the 51st most commonly used word, and it
Functional Utility is now devoid of a behavioral referent—that
0.4
is, a specific behavior consistently associated
0.3 with a verbal expression.
0.2 OBJECTIVE
Low High
"Lack of "Fulfillment
0.1 The thrust of this effort was to determine

Understanding" Centroid of Expectations"

0.0
-0.4 -0.3
• -0.2 -0.1 0.0

0.1 0.2 0.3 0.4
whether a quantitative research approach
worked well for early testing of design issues
Social Involvement—Product Expectations related to the “appearance” component of

74 DESIGN MANAGEMENT JOURNAL FALL 2000


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PERFORMANCE METRICS TO MEASURE THE VALUE OF DESIGN

Table 2 similar appealing design features were


Measures of Emotional Involvement cited across camera models.
Psychological Measure (for Application to Scales) • The “best” design received the highest
Process ratings across the criterion measures.
Internal/Core Self This product “is like me/is not at all like me.” This was determined by a funnel
Personal Identity This product gives/does not give meaning to what I analysis (figure below), which counts
want to become. the number/percent of people giving a
External Self I would like to be seen using/would be embar- 6 or 7 rating across all criteria.
rassed to be seen using this product.
Joy of Self This product is great fun to use/no fun to use. This IMPLICATIONS
product makes my life better/worse.
Identification This product does/does not give meaning to what In the year following this second study, sales
I do. data revealed that cameras scoring high on
Mood I am at ease/not at ease with this product. our measures of emotional involvement had
unit sales in excess of 36 to 1 over the camera
with the lowest “emotional” score.
appearance and usability design. The plan
called for applying the measures of emo- Net Summary
tional involvement derived from our pilot The findings from the Pilot Study
study. The sample recruited for the study demonstrated the viability of semiotics as a
consisted of active picture-takers intending technique to measure buyers’ involvement
to buy a camera in the $50 to $150 range in a product both at the time of purchase
over the next six months. Again, we used and following use experience. The findings
personal, individual interviews. Respondents from the second study demonstrated that
viewed and handled, in a systematically ro- measures of Emotional Involvement
tated procedure, a set of seven competitive administered in a quantitative study work
Advanced Photo System cameras. These as effective (and efficient) predictors of
cameras all fell into what the Kodak team product performance in the marketplace.
judged a “narrow” design range (that is, the Both efforts supported the theory upon
cameras were similar in appearance), which which the conceptual model is based.
judgment was confirmed by the study.
Criterion measures (applied as 7-point Next Steps
scales, in which positive statements were A continuing effort will be made among
assigned a value of 7 and negative statements Design Management Institute participants to
were assigned a value of 1), included: employ a research system—the Performance
• Appearance—very appealing/not at all Metrics Research System—to measure the
appealing (aesthetics) value of design within their respective orga-
• Great fun to use/no fun to use nizations. For more information, please
• Fit and finish—very good/not very good contact Earl Powell, president of DMI, at
• Product—is me/is not me epowell@dmi.org. ◆
• Would like to be seen using/Would be (Reprint #00114PAU75)
embarrassed to be seen using
• Innovative/ordinary Funnel Score-Criterion Measures: APS Cameras

RESULTS Camera

A 54
The principal discoveries obtained from this
study were: B 25

• The criterion measures generated a 0.75 C 24


correlation with interest in making the
purchase. D 20

• Clear distinction was obtained in E 20


the “narrow” design range—that is,
respondents were more consistent in F 20

their judgments than the designers. G 14


• The explanations advanced by respon- %
0 20 40 60 80
dents for their choices were consistent % of respondents giving a 6 or 7 rating (7 point scale) on all Criterion Measures
across the design alternatives—that is,

DESIGN MANAGEMENT JOURNAL FALL 2000 75

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