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Gerda Gemser, Associate


Professor, Product

Design makes a difference, Innovation Management,


Delft University of
Technology, The

but in what areas and Netherlands

under what circumstances?


This broad survey offers
some valuable conclusions Marina Candi, Associate
Professor, Reykjavik

for optimizing the payoff on University School of


Business

design investments.

Jan van den Ende,


Professor of Technology
and Innovation
Management, Rotterdam
School of Management,
Erasmus University

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How Design Can Improve
Firm Performance
by Gerda Gemser, Marina Candi, and Jan van den Ende

This article presents the findings of a there are many other companies that given greater freedom? Does it help to
large-scale survey-based research proj- excel in the design of goods and ser- combine experiential design (which
ect on design effectiveness, initiated by vices. For firms and researchers alike, is about appealing to the senses and
the Association of Dutch Designers it is important to gain insight about emotions) with functional design (the
(BNO) and conducted by the Rot- the effectiveness of design. For ex- functional/technical aspects and ease
terdam School of Management in col- ample, to what extent does emphasis of use of the product)?
laboration with the Delft University of on different aspects of design in goods One concern of our research on
Technology.1 To examine the contribu- or services pay off in terms of product design effectiveness was to determine
tion of design to business performance, quality and financial performance? what was actually meant by design
we collected data from nearly 400 When developing our research and designers, since these terms can be
managers of 163 Dutch firms. model, we paid close attention to interpreted in numerous ways. De-
Apple products are held up as the management of design and to signers were defined as people with
paragons of successful design, but other factors that might explain when formal education in design (industrial
design is effective and when it is not. design, graphic design, architecture,
1. M. Candi, G. Gemser, and J. van den Ende, Design We asked questions such as: Is design the arts, or similar) or as people with
Effectiveness: Industry Report (Rotterdam: RSM Erasmus
University/Association of Dutch Designers, 2010). more effective when designers are substantial experience in designing

© 2011 The Design Management Institute 73


19487169, 2011, 2, Downloaded from https://onlinelibrary.wiley.com/doi/10.1111/j.1948-7169.2011.00128.x by Chalmers University Of Technology, Wiley Online Library on [23/10/2022]. See the Terms and Conditions (https://onlinelibrary.wiley.com/terms-and-conditions) on Wiley Online Library for rules of use; OA articles are governed by the applicable Creative Commons License
Design Management Metrics: Assessing Quality and Outcomes

goods and services. aspects, and the result is two catego- rate visual identity; and a business
We examined existing research to ries of design. The first is functional manager who could provide general
obtain a set of design aspects that fall design, which includes design for information about the firm and its
under the scope of work that may be technology, functionality, and ease of strategies, competitive environment,
conducted by designers. The result, use. The second is experiential design, and performance. To assess design ef-
shown in Figure 1, was the following which includes design to appeal to the fectiveness, we examined performance
design aspects: design for technology human senses (sensorial design) and at the project level, examining the
and functionality, design for ease of symbolic design, which evokes emo- emphasis on design when developing
use (ergonomic design), design to ap- tions and supports self-expression. a new product and in corporate visual
peal to the senses (sensorial design), Data were collected via telephone identity development. Project perfor-
and design to evoke emotions and surveys with up to three managers at mance compared with competitors’
to support self-expression (symbolic each firm: a project manager who had was a key area covered (Figure 2). We
design). We clustered these design managed the development of a spe- identified three performance factors:
cific product; a marketing manager Product financial performance
Design for who could speak to the firm’s corpo- provides a measure of the
technology
financial returns gained from a
product. This was measured by
Technology/
Design for functional design asking managers to rate product
functionality

Functional design

Design for Ergonomic design


ease of use

Design for
to the senses
Sensorial design

Design for
Experiential design
emotions

Symbolic design

Design for
self-expression

Figure 1. Design in new product development can be broken down into two basic types: functional design, which includes design for tech-
nology, functionality, and ease of use, and experiential design, which includes design to appeal to the human senses (sensorial design) and
symbolic design, which evokes emotions and supports self-expression.

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19487169, 2011, 2, Downloaded from https://onlinelibrary.wiley.com/doi/10.1111/j.1948-7169.2011.00128.x by Chalmers University Of Technology, Wiley Online Library on [23/10/2022]. See the Terms and Conditions (https://onlinelibrary.wiley.com/terms-and-conditions) on Wiley Online Library for rules of use; OA articles are governed by the applicable Creative Commons License
How Design Can I mprove Firm Per formance

performance, on a scale from 1 to its ease of use. We asked manag- design results in up to 10 percent bet-
7 and compared with competing ers to rate, on a scale from 1 to 7 ter financial performance than those
products in terms of margins, and compared with competing that have only medium emphasis on
profitability, and revenues. products, the overall quality of experiential or functional design.
the product, its technical quality, Other findings are particularly
Product experiential quality the quality of the functionality interesting for the insights they of-
encompasses a product’s senso- the product provides, and its fer in terms of design management.
rial and symbolic quality. We ease of use. For example, we found that placing
asked managers to rate, on a scale significant emphasis on experiential
from 1 to 7 and compared with We found that the greater the design contributes more to financial
competing products, the degree designers’ involvement in a product performance if the experiential design
to which the product pleases development project, the greater the of a product is innovative. (Innovative
the senses, and the ability of the project emphasis on both experiential design is defined as design that differs
product to help customers to and functional design. More impor- substantially from what has been
express their identity, to evoke tant, we found that emphasizing introduced on the market previously.)
customer emotions, and to create experiential and functional design We also found that an emphasis on
experiences for the customers. contributes positively to financial functional design and packaging has a
performance. Our analysis indicates negative effect on experiential design
Product functional quality de- that, on average, new product devel- quality (as seen in Figure 2). This
scribes the quality of a product’s opment projects with a high emphasis suggests a trade-off between technol-
technology and functionality and on experiential design or functional ogy and aesthetics. One implication

Project emphasis on
experiential design

Product financial
performance
Project experiential
innovativeness
Designer involvement
Product experiential
in product development
quality
Project emphasis on
functional design

Product functional
quality
Project packaging
emphasis
Positive relationships
Negative realtionships

Figure 2. Positive and negative relationships at the project level and the project performance level for new product development.

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19487169, 2011, 2, Downloaded from https://onlinelibrary.wiley.com/doi/10.1111/j.1948-7169.2011.00128.x by Chalmers University Of Technology, Wiley Online Library on [23/10/2022]. See the Terms and Conditions (https://onlinelibrary.wiley.com/terms-and-conditions) on Wiley Online Library for rules of use; OA articles are governed by the applicable Creative Commons License
Design Management Metrics: Assessing Quality and Outcomes

of this trade-off is that if aOur research suggests that emphasizing good leadership and vision,
firm is more concerned with had financial success, and
the experiential quality of a design in product development, was a good employer. We
product—particularly rel- along with the development of found that, as with financial
evant for the entertainment performance, the relationship
and cultural sectors—it corporate visual identity, contributes between designer involvement
should emphasize experien- to business performance. in corporate visual identity
tial design over functional and firm image contributed
aspects. Awareness and can participate in defining the needs positively when experiential
recognition of a possible trade-off for new products and in the actual design was innovative. We also found
between functional and experiential development and testing at various positive relationships between firm
aspects may also imply the need for stages of implementation. We find image and overall firm performance.
design management that prevents that the positive relationship between
such a trade-off from happening in experiential design and a product’s Conclusions
the first place. experiential quality is weaker (but Our research suggests that empha-
Furthermore, we found higher still positive) if there is high customer sizing design in product develop-
positive performance when designers involvement in product development ment, along with the development of
are given freedom to explore concepts projects. Our results thus suggest corporate visual identity, contributes
and ideas that go beyond the scope that, if experiential product quality to business performance. The main
of the project. Designer freedom was is an important performance metric, practical implications of our research
measured by asking managers to rate, companies should examine carefully can be summarized as follows:
on a scale from 1 to 7, to what extent whether and how customers should
designers involved in the product be involved in the product develop- Design can be grouped into two
development project were provided ment process. main categories: design for technol-
with the freedom and resources to Our research also shows that the ogy, functionality, and ease of use
explore new ideas and concepts that greater the involvement of designers (functional design); and design to
departed from existing project ideas in corporate visual identity develop- appeal to the human senses, evoke
and concepts. Allowing designers to ment (including websites), the better emotions, and support self-expres-
pursue ideas outside the scope of the the outcome in terms of perceived sion (experiential design). These
project at hand may result in long- firm image. Perceived firm image design categories and their compo-
term benefits, since their ideas may was measured by asking indepen- nents can serve as a useful checklist
lead to new opportunities for future dent evaluators to rate, on the basis for organizations when deciding
development projects. of visual cues, the degree to which how to involve design in product
Another outcome is related to they thought a firm was socially development and corporate visual
customer involvement during product responsible, emotionally appealing, identity development.
development projects. Customers sold good products and services, had A distinction should be made

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19487169, 2011, 2, Downloaded from https://onlinelibrary.wiley.com/doi/10.1111/j.1948-7169.2011.00128.x by Chalmers University Of Technology, Wiley Online Library on [23/10/2022]. See the Terms and Conditions (https://onlinelibrary.wiley.com/terms-and-conditions) on Wiley Online Library for rules of use; OA articles are governed by the applicable Creative Commons License
How Design Can I mprove Firm Per formance

between innovative and noninnova- yy Designers are given a high degree tributes to business performance
tive design, since each can have an of freedom to explore ideas out- but also sheds light on how this
impact on firm performance. We side the project scope. can best be achieved. Our re-
define innovative design as design yy Experiential design is innovative. search may help firms to reassess
that substantially differs from what yy Functional design is innovative. design emphasis of and designer
has previously been introduced on yy Customer involvement is limited involvement in their new product
the market. (when striving for high experien- development projects.
tial product quality).
Involving designers in new prod- Involving designers in corpo- Acknowledgement
uct development leads to a greater rate visual identity development The research project was initiated and
emphasis on experiential and func- (including website development) partly financed by the Association of
tional design. contributes to improved firm Dutch Designers (BNO). The Dutch
image, particularly if experiential Ministry of Economic Affairs and
Emphasis on experiential and design is innovative. Stichting Pictoright also contributed
functional design contributes to Our research not only sug- financially to the research project. We
improved new product performance, gests that emphasizing design in would like to thank these organiza-
particularly if: new product development con- tions for their support. n
Reprint #11222GEM72

by Will Ayres & Scott Lerman

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