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DEGREE PROJECT IN COMPUTER SCIENCE AND ENGINEERING,

SECOND CYCLE, 30 CREDITS


STOCKHOLM, SWEDEN 2020

Bridging Business and


Design
A Business Thinking and DesignOps
Centralization Approach

PETTER JAKOBSSON

KTH ROYAL INSTITUTE OF TECHNOLOGY


SCHOOL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE
Abstract
Creating and communicating the business value of design is a complex task. This case study set out to bridge the
fields of business and design by investigating how design consultants can communicate the value of design to
their clients. More specifically, the study investigates (1) how desirability can be linked to viability by using
Strategy Maps and Conditional Statements, (2) how to quantify design output by calculating ​Return on
Investment of Retention ​and (3) how to verbally and visually communicate design through relevant terminology
and communication techniques. To do this, a Business Thinking approach was applied.

A first research phase consisting of 12 interviews were conducted, focusing on understanding the work
environment of design consultants at the digital consultancy firm Futurice and how they collaborate with their
current project clients. The results were used as a blueprint for the second research phase, consisting of
one-on-one co-creation workshop sessions between design consultants and their current clients. The sessions
were evaluated in Business Thinking experiments and interviews.

Physical co-creation canvases were implemented and used in the workshops. The experiments demonstrate that
tools and methods inherited from Business Design and Business Thinking can be integrated without disrupting
the existing DesignOps at Futurice. Further, the results indicate that the Business Thinking approach can be
applied both to the design process of individual design consultants and into DesignOps management, which
encourages application beyond the case of Futurice. To what extent is profoundly dependent on the design
maturity of the individual designer and the organization. This is assessed and discussed based on the Design
Ladder.
Abstrakt
Att skapa och kommunicera affärsvärdet av design är en komplex uppgift. Denna fallstudie syftar till att
sammanlänka områdena affärsutveckling och design genom att undersöka hur designkonsulter kan
kommunicera affärsvärdet av design till sina kunder. Mer specifikt undersöker studien (1) hur önskvärdhet kan
kopplas till genomförbarhet genom att använda Strategy Maps och Conditional Statements, (2) hur man kan
kvantifiera design-output genom att beräkna Return on Investment of Retention och (3) hur man verbalt och
visuellt kan kommunicera design genom relevant terminologi och kommunikationstekniker. För att genomföra
detta tillämpades ett tillvägagångssätt baserat på Business Thinking.

En första forskningsfas bestående av 12 intervjuer genomfördes med fokus på att förstå arbetsmiljön för
designkonsulter på det digitala konsultföretaget Futurice och hur de samarbetar med sina nuvarande kunder.
Resultaten användes som ett underlag för den andra forskningsfasen, bestående av one-on-one
workshop-sessioner mellan designkonsulter och deras nuvarande kunder. Sessionerna utvärderades i experiment
och intervjuer baserade på metodik från Business Thinking.

Fysiska a co-creation kanvaser implementerades och användes i samtliga workshops. De utförda experimenten
visar att verktyg och metoder baserade på Business Design och Business Thinking kan integreras utan att störa
befintliga design operationer (DesignOps) på Futurice. Resultaten indikerar även att Business
Thinking-strategier kan tillämpas både vid designprocessen för individuella designkonsulter och vid DesignOps
inom en organisation, vilket även uppmuntrar till tillämpning utanför Futurice. I vilken utsträckning detta kan
göras beror på mognadsgraden för design, både för individuella designers och för organisationer. Detta bedöms
och diskuteras baserat på metoden Design Ladder.
 

Bridging Business and Design: A Business Thinking and


DesignOps Centralization Approach
Petter Jakobsson
KTH Royal Institute of Technology
School of Computer Science and Communication
Stockholm, Sweden
pjakob@kth.se

ABSTRACT design and processes in product development to


Creating and communicating the business value of design is differentiate themselves from competitors (Brown, 2010).
a complex task. This case study set out to bridge the fields This adoption is not only being prioritized by businesses
of business and design by investigating how design who offer premium digital products and services but by all
consultants can communicate the value of design to their companies that aspire to position themselves solidly in
clients. More specifically, the study investigates (1) how relation to their competitors (Beyer & Holtzblatt, 1999).
desirability can be linked to viability by using Strategy Design has proven to be valuable in all sectors, not only to
Maps and Conditional Statements, (2) how to quantify accelerate innovation and increase profit through product or
design output by calculating Return on Investment of service offering but also on a philosophical and cultural
Retention and (3) how to verbally and visually level (Volkova & Jākobsone, 2016).
communicate design through relevant terminology and
1.1. Design as a business strategy
communication techniques. To do this, a Business Thinking
Design Thinking is by Brown (2010) defined as a
approach was applied. A first research phase consisting of
human-centered approach to innovation that integrates the
12 interviews were conducted, focusing on understanding
needs of people, the possibilities of technology and the
the work environment of design consultants at the digital
requirements for business success. As design is scaling as a
consultancy firm Futurice and how they collaborate with
discipline, companies face challenges in terms of
their current project clients. The results were used as a
organization and structure of design work and processes. To
blueprint for the second research phase, consisting of
undertake these challenges, design-led companies have
one-on-one co-creation workshop sessions between design
started concretizising Design Thinking by dedicating teams
consultants and their current clients. The sessions were
to establish Design Operations (DesignOps) on an
evaluated in Business Thinking experiments and interviews.
organizational level (Kaplan, 2019; Malouf et al., 2019). By
Physical co-creation canvases were implemented and used
orchestrating and optimizing people, processes and craft,
in the workshops. The experiments demonstrate that tools
DesignOps intends to amplify the value of design and
and methods inherited from Business Design and Business
impact at scale.
Thinking can be integrated without disrupting the existing
DesignOps at Futurice. Further, the results indicate that the In contempt of design being adopted in a broader fashion
Business Thinking approach can be applied both to the throughout larger organizations, previous research indicates
design process of individual design consultants and into that design as a discipline is still not understood, yet
DesignOps management, which encourages application contemplated, on a cross-departmental level, with an
beyond the case of Futurice. To what extent is profoundly emphasis on executives and stakeholders (Beyer &
dependent on the design maturity of the individual designer Holtzblatt, 1999). This is one of the main drivers behind the
and the organization. This is assessed and discussed based conception of DesignOps, but also Business Design. This
on the Design Ladder. relatively new discipline positions itself in the intersection
between business and design and was initially introduced to
Author Keywords
business design, futurice, business thinking, digital complement the upswing of design methodologies and
consultancy, designops, client-centricity, design consultant, practices in the world of business (Martin & Martin, 2009).
co-creation workshop, design maturity However, this complementation has proven to be done
bilaterally. Companies who offer design in forms of
1. INTRODUCTION products and services have become increasingly aware that
In a fast-paced developing world of technological desirability is not enough for successful business (Brown,
advancement, more businesses are using user-centred 2011. This is where leading industries and scholars have

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identified the most challenging turning point when business knowledge (in addition to understanding the
integrating business with design: high desirability (benefits specific business needs and goals of the client) to make the
for the user) does not necessarily correlate with high right design decisions. A second challenge is that the client
viability (good for business) (Martin & Martin, 2009). The does not understand or realize the business value in the
user-centred design process that is practiced by most communicated design. It can also be hypothesized that the
designers primarily focuses on improving desirability of a more both sides of the spectrum can move towards each
product or service, and thus overlooks the viability aspect. other, the more benefit each side will experience in a
This is distinctly evident in the case of Futurice. project. A third challenge of this case study is to determine
the process and scope of integrating business perspectives,
The rise of Business Design and DesignOps are both
tools and methods into the design operations and
starting to increase the influence of design throughout
management. This was done by analyzing the design
organizations. Yet, Business Design as a discipline and
maturity of the case company, using the Danish Design
DesignOps as a collective term for organizing design are
Ladder by Kretzschmar (2003).
both new and have still not entirely reached the goal of
influencing strategic business decisions. The aim of a 1.4. Research question
master’s thesis in Interactive Media Technology is to create An internal project was initiated and carried out by one
practical implementation and theoretical research that master student in Human-Computer Interaction & Design.
supports design, development and evaluation of interactive The goal of this project was to better understand the
technology. This makes the challenges of bridging business challenges encountered in the relationship between design
with design a relevant topic for this study. consultants and the clients in projects. In addition, the study
intended to identify, align and bridge the gaps between the
1.2. Futurice
business of the client and the proposed design by the
Futurice is a Finnish innovation and engineering
consultant. Thus, this study intends to answer the following
consultancy company that provides a wide range of digital
research question: How can design consultants
solutions to their customers. By combining strategy, design
communicate business informed design decisions to
and engineering, the company creates innovation through
their clients? Previous research provides several relevant
digital product design, emerging technology, agile software
methodologies to better understand these challenges. Such
development and lean organisational change. The company
methodologies could be Lean UX, Contextual Design,
was founded in 2000 and is one of the fastest growing
Design Thinking, Design-driven Innovation or even
technology companies in Finland. With offices in eight
business and product development approaches. However, to
different locations in Europe, the current number of
answer the research question of this study accurately, it
employees exceeds 650. Their clients are from different
would require combining methodologies from both
industries such as finance, media, automotive and energy.
spectrums (business and design) which complicates the
Initially, the company was founded by engineers. The research process and reduces reliability. For this purpose,
general offering of Futurice was therefore concentrated in with its tightly coupled business and design process
their tech-heavy competence, but as the company kept properties, the Business Thinking approach was applied as a
scaling, the need of design and business competence lens to better understand how the DesignOps management
became more important. Being a consultancy company, at Futurice more efficiently can integrate business
finding new business leads and selling the offering became perspectives in operational ways of working with design.
necessary, and to develop usable digital products and
A set of methods and activities from Business Thinking
services, the design part was introduced as well. Today,
and Business Design were applied in one-on-one
design is part of the core of Futurice’s end-to-end business
co-creation workshops between design consultants and
strategy. Being a consultancy firm, client satisfaction and
clients, each carefully chosen to answer three sub-research
relationship are the most crucial aspects to maintain. This
questions:
requires an extraordinary understanding of the clients
business. However, these aspects are not (by default) part of 1. How can desirability be linked to viability?
the designers operational day-to-day work. This has led to 2. How can design be quantified and measured?
repeated conflicts between clients and design consultants 3. How can the decisions in the design process be
during projects. Most times, the conflicts are related to verbally and visually presented?
misunderstanding and miscommunication that occurs when
The first sub-research question is meant to acknowledge
designers are presenting designs to clients.
how improved user experiences can lead to business goals
1.3. Challenges and objectives for adoption. To do this, a Strategy Map with
Hypothetically, the identified conflicts are consequences of perspectives (financial, customer, operational and learning
two main challenges that meet halfway. The first challenge & growth) were used in the workshops. In relation to the
is that the designers do not possess the required basic map, the participants were tasked to formulate desirability


 
perspectives (credibility, impact, usability and detectability) looking elsewhere and during recent years realized the
& objectives, discussed in sections 4.2.1, 4.2.2 and 4.2.4). value of Design Thinking and other user-centric principles
Subsequently, Conditional Statements were added to the to drive growth (Sheppard et al., 2018). The foundation of
outcome of the first activity to frame the later activities to Design Thinking, with its highly iterative, forward-looking
the specific business logic and goals and of the client and non-linear problem-solving abilities, is today
(discussed in section 4.2.3). recognized as a key segment of many companies' business
innovation strategies (Volkova & Jākobsone, 2016). This
The second sub-research question focuses on understanding
has led to a democratization of design. Innovation
how proposed design solutions can be translated into
management scholars in the field argue that to access the
numbers. To answer this, Goals Experimentation were
true value of design in business innovation, businesses need
introduced. This activity involved calculating the equation
the right tools, people and technology for complex
Return on Investment of Retention and is calculated by
information management (Battistella, Biotto & De Toni,
using four metrics. To increase reliability of this
2012; Verganti, 2009). When Design Thinking, but also
calculation, real business metrics and numbers were used
design as well-articulated linguistic and semantic aspects of
from the client projects. The results are discussed in section
products and services, are well aligned with other factors
4.2.5.
that influence the customer experience, businesses gain a
The third sub-research question focuses on understanding powerful competitive advantage (Battistella, Biotto & De
how to efficiently communicate for increased trust and Toni, 2012).
influence on clients. For this, a relatively more abstract
Roger Martin, the former Dean and Institute Director of the
approach was chosen, focused on verbally and visually
Martin Prosperity Institute at the Rotman School of
communicating the results from previous activities. This
Management at the University of Toronto in Canada, is a
was evaluated in post-workshop interviews and
renowned writer and strategy advisor recognized through
observations. This sub-research question is discussed in
several business publications. Back in 2017, Martin was
sections 4.3 and 5.1.2.
placed as #1 in Thinkers50, which is a biannual ranking list
One of the main challenges of this study was to identify of the most successful and influential business thinkers in
how Business Thinking can be integrated into the design the world (University of Toronto News, 2017). Martin is a
operations at Futurice. Another challenge that was shown in pioneer in integrating Design Thinking with business
this study is related to how the design consultants are facing development and has been one of the most contributing
difficulties of developing a client-centric mindset. These experts to establishing the field of Business Design. The
challenges are not intended to be answered in terms of Rotman School of Management defines the term as a
measures or quantifications, but rather to be used as an human-centred approach to innovation — which applies the
overarching foundation for discussion of the main research principles and practices of design to help organizations
question. This is mainly discussed in section 5. create new value and new forms of competitive advantage.
In addition, the definition states that Business Design is the
This study will present the identified challenges and results
integration of customer empathy, experience design and
of the case study, mainly in section 4 and 5. In addition, the
business strategy.
results from the tested canvases and experiments are
discussed, followed by recommendations of further work on
the subject.
2. THEORY & RELATED RESEARCH
Business Design & Business Thinking are approaches used
to bring the fields of business and design closer together.
Though, there is not much academic research showing how
the work of designers in digital consultancy environments
can be altered with support of such approaches. In addition,
the prevalent definition of DesignOps is not commonly
associated with the principles of such approaches (Malouf
et al., 2019). This section will therefore initially discuss the
Figure 1: The three gears of Business Design (Martin & Martin, 2009)
two separately and what occurs when they are brought
together. Lastly, organizational and individual design
maturity is discussed. While Martin is recognized as an eminent advisor from both
an industry- and academic viewpoint, the heavily design-led
2.1. Business Design & Business Thinking innovation consulting firm IDEO provides a similar — yet
When R&D and other internal departments reach limits of more commercial — definition that explains their view and
capability to business growth, business leaders have started ways of working with Business Design: “[...]We [IDEO]

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use strategy, analysis, and financial modeling as generative capabilities. However, efficient utilisation of design is still
design tools, and help organizations turn their biggest, unfamiliar to many organizations. This is because many
wildest ideas into businesses with long-term viability.” firms have only through digitalization entered a state in
(Bonsall, & O’Connor, 2018). Concretely, it is an approach which they need to actively develop products and services
that merges business tools with methodology and mindsets (Malouf et al., 2019). Today, many banks have design teams
from Design Thinking (Bonsall & O’Connor, 2018). For although their core business has remained the same. Many
instance, it intends to help businesses break out from the of the companies that have introduced a design dimension
traditional way of developing business models, especially to their operations fairly recently, aren't realizing the full
for businesses using business models heavily committed to potential of their design investments. Design Operations
reliability in contrast to validity (Bonsall & O’Connor, responds to this profound shift that has occurred within
2018; Kaufman, 2010). In essence, Business Design enterprises over the past 10 years (Malouf et al., 2019). It
employs the value generated in Design Thinking to better helps the company scale and benefit from the design work
understand how human needs can be translated into systematically as the teams and organisation grows.
business goals and objectives (Martin & Martin, 2009).
DesignOps is inspired by the DevOps movement — but
Similarly to a user-centred design process, the Business
they are not to be misconstrued. According to Ebert et al.
Design process uses iterative cycles of delivery by testing
(2016), DevOps is in contrast to DesignOps a term with a
increments of implementation. However, the most
significantly broader scope which represents more complex
significant difference between the two approaches is that
ecosystems of IT-operations. However, both terms are
while the user-centred process primarily focuses on
responses to the same underlying sensations and can
improving desirability of a product or service, the Business
therefore play by the same rules (Ebert et al., 2016). Even
Design approach is mainly intended to increase its viability
though the common factor among both terms is that they
(Kaufman, 2010). For instance, a common task of a
intend to operationalize processes, they still need to be
Business Designer could be to create prototypes of business
separated. As DevOps is a consolidated effort between
models and then test them in environments where they are
software development and IT departments, DesignOps is
put into action. This allows for increased viability of the
about recreating the process of a previously existing design
design outcome (Slywotzky, Morrison, & Andelman, 2007).
organization.
A metonym for the philosophy behind Business Design is
Business Thinking. Similarly to Business Design, the The mission of Design Operations is to amplify the value of
Business Thinking approach intends to bridge business with design and the investments made inside an organisation
design but from a somewhat different angle. While (Malouf et al., 2019). It does this by setting up the design
Business Design is more considered a role an individual team for success by establishing a clear design culture,
with a business background who wishes to benefit from the people operations, ways of working and effective tools &
value in Design Thinking employs, Business Thinking is an infrastructure, which allows designers to focus on their
approach that any individual with a design background and work instead of figuring out how to work. The term
role can apply to their current design process (Rumsey, DesignOps is a recently introduced nomenclature for a
2020). It intends to build trust and confidence with clients previous existing activity. In industries where design is not
and stakeholders by acting accordingly in complex business as present, it would be referred to as project- or account
situations. One of the most important principles of Business management. The main difference is that DesignOps is
Thinking is the application of behavioural change to the solely focused on establishing and managing design and all
business challenges that designers may experience its relevant operations in an organization. Since
(Ungaretti et al., 2009; Rumsey, 2020). The process can be considerable elements of DesignOps have previously been
applied to help designers, design teams and companies to externalized in different forms of organizational
reach the business impact by understanding the politics, management, it can be hypothesized that the term has
culture and other business factors critical for strategic recently gained much attention not for its essence but for
business decisions (Rumsey, 2020). the recognition, acceleration and scale of design in
industries.
2.2. Design Operations (DesignOps)
The value of design has been discussed a lot in recent years. Kate Kaplan (2019), a User Experience Specialist and
Businesses and other organizations have realised that researcher at Nielsen Norman Group defines DesignOps as
design, like sales, marketing and information technology, a collective term for design-related challenges that requires
must now be a core competency (Sheppard et al., 2018). continuous management. Kaplan (2019) argues that
Design has proven vital to business success, whether growing and evolving teams and structure, hiring the right
reducing costs and customer churn, or increasing revenue people with the right skills, identifying and maintaining
through creation of new value (Sheppard et al., 2018). This efficient workflows and improving the quality of design
has driven companies to seriously invest in internal design outputs are all fundamental aspects of well-informed


 
DesignOps. With regard to this, Kaplan (2019) implies that such as project management of design, tools and
each organization must define and regulate these activities infrastructure.
according to their organization, depending on factors such
as design maturity, available resources, work culture,
business goals and dynamics in design teams. As Kaplan
(2019) states, poorly structured design processes and
operations, which often leads to segregated teams, is a
common and recurring problem across departments in
organizations. As a patterned design process matures,
organizations require that both specialist teams and
departments work together during the process, aligned with
the strategic business vision of the organization.

Figure 3: DesignOps overlapping focus areas (Malouf et al., 2019)

2.4. Organizational and individual design maturity


The maturity of design varies greatly across organisations.
The term design maturity has widely been used to describe
to which extent organisations incorporate design practices
in their business. Those that assimilate Design Thinking
into their business processes and operations are more likely
to see positive outcomes concerning products or services,
position and profit. In order to understand where an
organization is placed on the design maturity scale, it needs
to be evaluated based on a set of criterias. One of the most
Figure 2: DesignOps layers of Futurice (2020)
commonly used is the Design Ladder. The Design Ladder
was created by the Danish Design Centre in 2001 and
2.2.1. DesignOps structure describes four levels of organisational design maturity
Malouf et al. (2019) argues that companies are only recently Kretzschmar (2003).
starting to understand the business value of design. Many
companies who perceive this value and believe design can
contribute to long-term business growth are investing in
management of DesignOps. When companies invest in
DesignOps, they will not only maximize the value of design
and its impact while seeing increased creative results faster,
but they will also see how improved processes and
standardized operations impact the entire culture of
collaboration (Malouf et al., 2019). An established
DesignOps practice builds on the foundation of three
overlapping focus areas: Business, People and Workflow
Operations (Malouf et al., 2019). These areas will overlap
differently depending on how the state of the leadership
when DesignOps practices were introduced. Concisely, a
focus on the Business area leads to budgetary and political
capital for design facilitation. A focus on the People area
manifests in support, defined expectations and practices for
Figure 4: Futrice Design Ladder, originally by Kretzschmar (2003)
design teams. Lastly, a focus on the Workflow area intends
to improve the flow of production within design and
research teams by utilizing systems that support aspects As the design maturity inside a company increases design
teams need more systematic approaches to doing design.
Figure 4 shows the Futurice definition of the Design Ladder

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and which aspects that are considered in each of the four experience possible but often having a bigger impact
layers. Inside layer 1, design is barely applied. In layer 2, (Hambeukers, 2016).
design is used as a visual tool to improve aesthetics and to
In the fifth and sixth phase, the designer is driving projects
some extent the experience when using a product or service.
through vision and operational management while solving
In layer 3, design is used as an integrated activity in the
business problems through Design Thinking. The designer
development of strategy and general offering. Lastly, in
is now working on an advisory level, teaching others about
layer 4, design is used as a driving force of an organization,
design and applying Design Thinking onto other processes
making it design-centric. Design Thinking and processes
than just design. Here, the designer is designing the
are integrated in the core of the organization. Thus, the
business itself and knows that the user experience is not
higher an organization positions themselves in the Design
only delivered through usable and aesthetic interfaces, but
Ladder, the more crucial design management becomes. This
more importantly through technology, business models and
is where DesignOps becomes relevant.
organization. The work is done on a strategic level and the
decisions being made are more critical to the business. The
Design maturity can also be defined on an individual level. last phase of the individual design maturity is being a
As designers progress in their career, their responsibility design leader. At this phase, the designer operates by
and opportunity to add more value to the organization and leading the organization through communication, operation
their offering increases (Hambeukers, 2016). The more and attitude. The responsibility includes breaking down
mature the skills of the designer are, the more impact the organizational silos and engagement of teams by designing
designer can have on his surroundings. The expectation and visions (Hambeukers, 2016).
competence can be considerably different depending on the
company the designer works for. In consultancy contexts,
becoming more mature as a designer equals getting a better 3. METHODOLOGY
understanding of business (Hambeukers, 2016).  
This thesis has applied a qualitative case study analysis on
the design process of design consultants and how they
communicate with their current clients. The case is briefly
described in the first part of the results section. The
intention of this thesis is to reflect on how client-centric
design methods and mindsets inherited from Business
Design and Business Thinking can be integrated into
DesignOps at Futurice for increased design influence on
clients. In order to do this, the case study of Futurice was
chosen, for two main reasons. The first reason is that
challenges of such nature are explicit for consultancy
companies and more specifically for design consultants (De
Castro & Alves, 2005). The second reason is that to fully
understand the identified challenges and how to suggest
solutions, the design process needs to be examined in
relation to the relationship between the designer and the
Figure 5: The 7 Levels of Design Maturity (Hambeukers, 2016) potential stakeholders involved in a project (Vink, Imada &
Zink, 2008). The work was distributed over a period of five
The level of business understanding and application in the months. It was carried out by one individual as a
design process of an individual consultant designer working side-project in parallel to working full-time as a digital
with clients increases as their individual design maturity product design consultant. However, the insights and
increases. Similarly to the first layer of the Design Ladder, learnings from the consultant project and the thesis project
the first two phases in the design maturity of a design complemented each other, creating a synergy-effect.
consultant involves craftsmanship in the form of visual and When examining the case study, a Business Thinking
interaction design based on user needs. For the third phase, approach by Rumsey (2020) was applied. According to the
the designer takes on more responsibility and is now author, the Business Thinking approaches can be used for a
designing with a user- and client-centric approach, having a variety of reasons and in multiple ways. For this study,
better understanding of not only the whole user experience different tools and methods in Business Thinking were
but more importantly the goals and conditions of the applied when investigating the design process of design
business. In the fourth step, the designer is designing on a consultants at Futurice. A total of 12 interviews were
service level, still focused on creating the best user


 
examining customers and competitors and then how the
conducted during the initial research phase. Each of these
organization can act on this information (Saeed, Yousafzai,
interviews were done with a Critical Incident approach.
Paladino & Luca, 2015). As the design competence and
For the second research phase, a set of physical co-creation implementation within companies matures, Rumsey (2020)
canvases were implemented, based on Business Thinking argues that it becomes highly relevant to quantify the value
activities. The canvases were used to facilitate the of design by experimenting, measuring desirability and
one-on-one workshop sessions and experimentations: viability. In addition, this form of experimentation increases
Strategy Maps (Figure 6), desirability perspectives & active learning and trust between design teams (Rumsey,
objectives (Figure 7), Conditional Statements (Figure 8), 2020). Before ending each session, the participants were
linking desirability to viability (Figure 9 & 10) and interviewed again in pairs to complement potential missed
quantifying and measuring design (Figure 11). As the out important information and to gather feedback on the
activities build on the outcome from previous activities, session. The results of the workshops and interviews are
they were executed in the exact order mentioned above. In discussed in section 4.3 and 5. The interview questions can
essence, the initial activities are meant to ideate on design be found in Appendix A.
solutions that aligns with the business of the client. The
latter activities intend to develop an understanding if the 4. RESULTS
proposed ideas are valuable and viable to invest in or not. This section presents the outcome of applying a Business
The results were evaluated during the final workshop Thinking approach to the case study. The results were
activity (calculating ROI on Retention) and during especially affected by case-specific contextual aspects, such
post-workshop interviews. as the current state of DesignOps at Futurice but also by
more holistic aspects such as ways-of-working and culture.
In addition, the fact that the design process of consultants
3.2. Critical Incident Interviews
varied depending on the intended goals, scope and stage of
Flanagan (1954) defines the Critical Incident approach as a
each project was taken into careful consideration.
research method in which the participants are asked to in
detail describe a previous situation when an action directly First, the current design process of design consultants and
affected the outcome of a given task. The Critical Incident how they communicate with their client are presented.
interviews were conducted with design consultants at Secondly, the results from the chosen activities (Strategy
Futurice and were meant to develop a deeper understanding Maps, Desirability Perspectives & Objectives, Conditional
of their design process and relationship with their client. Statements, Linking Desirability with Viability and ROI of
More importantly, these interviews intended to establish a Retention) are presented. The figures in this section
blueprint to be used for the second research phase. The illustrate examples from the work of different
results are presented in 4.1, 4.1.1, 4.1.2 and 4.1.3. workshop-pairs. The remaining answers can be found in
Appendix A. Ultimately, results from testing of the
3.3. One-on-one workshops and experiments
In the second research phase, during a later occasion, each implementation are discussed and described in addition to
of the interviewed design consultants were paired with their future work suggestions.
current project client for a one-to-one collaborative 4.1. The Futurice case
workshop session. The six pairs were given a group To get a better understanding of the challenges of the design
number: P1 to P6. Prior to this phase, a set of canvas consultants, the first phase of the study was focused on
templates were developed, based on Business Design and understanding their work environment. More specifically,
Business Thinking principles. The canvases were meant to factors such as design tools, use of office space, client
facilitate and drive collaborative work during the workshop communication tools and frequency, distribution of time
sessions. The clients were asked to prepare and bring spent at client and time spent at the Futurice premises were
business-relevant information and numbers to be used as a looked into during interviews and observations. Each
base when performing the activities during the critical incident interview with the design consultants was
workshop-sessions. introduced by a request to describe a situation where they
had made imperative design decisions in a client project,
A total of 6 workshop sessions were conducted. The both with negative and positive outcomes. Subsequently,
duration of the workshops varied between 1,5 and 2,5 hours the design consultants were asked to recall a situation where
and were carried out on the premises of Futurice they had communicated design work to a project client, also
Stockholm. Under supervision by a workshop facilitator, with negative and positive outcomes.
each pair ran inside-out experiments based on their findings
One particular challenge of the case was to get a better
at the end of each workshop. The inside-out approach was
understanding of the challenges of clients. Therefore, in
chosen for its current organizational resource-centricity, in
addition to observing the consultants in their working
contrast to an outside-in approach, that rather focuses on
context, both the consultants and their respective clients

7
 
were interviewed. Since Futurice is a global consultancy surprising competitors enter the market, and technology
company, an additional challenge was related to evolves. Coping in this kind of environment requires
understanding differences in terms of markets and general organisations to have both an inside-out and outside-in
ways of working with clients across the different countries approach; they must deliver a great customer experience
where the company is established. For this reason, design and operate in a customer centric way (Saeed et al., 2015).
consultants in other countries were not observed in their The way that the design consultants at Futurice work is
work, but interviewed remotely. balanced between the centralized ways of working
(Futurice’s DesignOps management) and the individual
4.1.1. Design Consultants
There are different design roles assigned to employees at designer. However, both the Futurice and the individual
Futurice. Originally, most designers at Futurice are way of working is excessively user-centered. To gain a
educated within the field of HCI or other user-centred competitive advantage through digital products and
educational design programs — which often does not services, Rumsey (2020) means that they need to be
involve Business Thinking or business knowledge. balanced across viability, feasibility and desirability.
Generally, the designers are assigned the roles Digital However, desire is complex and requires efficient and
Product/UX Designer or Service Designer across different understandable ways to describe its unique makeup
levels of maturity, ranging from junior to principal level. (Rumsey, 2020). Even though design methods such as
Though, there are also employees working as Business customer journey maps are valuable to visualize and
Designers and some working as hybrids of the roles understand desirability, it does not directly show how
designer and developer. improving a customer experience leads to objectives and
goals for adoption. It is valuable for the designer to
At Futurice, each employee, independent of role, is placed understand the big picture, but when insights are presented
on a career level ranging from 1 to 7 (including sublevels of in a format that mainly focuses on the users, clients struggle
a, b and c), where level 1 corresponds to learning to connect the dots between desirability and business
consultant-related essentials and 7 means having an impact adoption (Rumsey, 2020; Brown 2010). The Customer
on societal, industrial and environmental levels. This was Journey method is just one example that defines the
taken into careful consideration when observing and user-centric ways of working with design at Futurice.
interviewing each designer. For this reason, the study was
4.1.3. Clients
focused on understanding both product and service design
A difficult but crucial challenge of this study was to gain a
consultants ranging between 2a and 3c (corresponding to
deeper understanding of the clients and their business
levels 2-4 of the individual design maturity by Hambeukers,
needs. In order to do this, several clients were interviewed,
2016). On this level of maturity, the expectation and
focusing on their business ecosystem and how the designers
responsibility of designers ranges between contributing to
are positioning themselves in that ecosystem. To increase
project success and peer support (career level 2a-2c) to
the understanding of the clients even further, the design
driving goals and leading efforts (career level 3a-3c).
consultants working with the clients were asked to in detail
4.1.2. Design Consultants Design Process describe what they knew about the clients business. In
One of the main challenges of the design consultants at addition, the business goals of the clients and the
Futurice is to quickly adapt to the particular situation of the relationship between the consultant designer and the client
project they are onboarded to. Therefore, it turned out to be were studied from an external perspective while facilitating
a challenge to compare the design process of the observed the interviews and workshop-sessions.
consultant designers as they were all working in different
4.2. Applying the Business Thinking approach
ways with different products and services, attempting to
Given the work context of design consultants above, the
adapt as well as possible to the client and their needs. An
process of applying the Business Thinking approach is
example of a method included in the design toolbox of
presented in this section. The section provides a description
designers at Futurice is the Customer Journey Map. A
of a set of carefully chosen tools and methods and how they
customer journey is a tool for planning, managing, and
were applied during the one-on-one workshop sessions with
leading customer experiences. It indicates in an
design consultants and clients.
easy-to-understand way what the organisation's customers
are doing during their service experiences and is always 4.2.1. Strategy Map
done from the customer's perspective. Each workshop-session started with an introduction of the
session, including the agenda, purpose and planned
Understanding customer journeys helps an organisation to outcome. This helped the participants to align and work
develop its operations in two ways: it helps it manage towards a common goal. After the introduction, the first
customer experience and enhances its customer centricity. tool was presented to the participants — a printed
Today, the business environment of organisations is canvas-template of a Strategy Map (Figure 6). Rumsey
changing rapidly as customers' expectations grow, new and (2020) argues that the order of perspectives in Strategy


 
Maps matter as they indicate priority in trade-off-decision align on holistic values (e.g. trust, ethics or diversity) with
scenarios. The perspectives were the following; the relevance of functionality and usability of the offered
product or service. Subsequently, the participants were
● Financial: To remain in business, what are the
given another printed canvas, containing the four
things we must do? Generate revenue? Grow?
perspectives, presented horizontally with empty space for
Reduce costs? Retain users?
the objectives (Figure 7).
● Customer: To meet a financial objective, what do
we need to give customers to satisfy them?
● Operational: To meet a customer objective, what
things do we need to do well?
● Learning & growth: To meet an operational
objective, what are the things we need to develop,
learn, and grow internally?

Figure 7: Desirability, strategic perspective and objectives, originally by


Rumsey (2020)

The participants were asked to express the objectives by


phrasing it with a verb and a specific noun (e.g. “improve
trust”) on post-it notes. Once discussed and agreed, the
Figure 6: Strategy Map with perspectives, originally by Rumsey (2020) participants placed the post-its to corresponding four
perspectives.
4.2.2. Desirability Perspectives & Objectives 4.2.3. Conditional Statements
In order to develop a clear understanding of how the When objectives were defined, the participants started to
content of the Strategy Map factors influence adoption, four see a more refined model of desirability for the project. To
desirability perspectives were applied to the material. Other integrate with the business of the client, the participants
perspectives could have been used as alternatives, however, were now tasked with creating Conditional Statements. To
the four perspectives were chosen and applied to preserve do this, the next phase consisted of logical reasoning,
simplicity. The participants were asked to consider the performed by using two specific elements: arrows and
following four desirability perspectives in order; Conditional Statements. To form a Conditional Statement,
● Credibility: To drive adoption, what are the things the participants were asked to link two separate statements:
that need to be credible for the user? one hypothesis and one conclusion. According to Rumsey
● Impact: To meet a credibility objective, what are (2020), Conditional Statements are useful in this type of
the things that must create impact? situation as they act as a foundation for a case-and-effect
● Usability: To meet an impact objective, what are model. Together, they create a synergy effect — as one
the things that must be usable? successful statement promotes the success of the other
● Detectability: To meet a usability objective, what statement. In co-creation workshop settings, this is
are the things that must be detectable? especially efficient, because in contrast to only writing
down the statements, they can be illustrated by using arrows
The credibility perspective was chosen as the starting point (Figure 8).
since factors such as trust, accuracy and good intentions
matter more than usability on a holistic business level
(Rumsey, 2020). By applying the perspectives in this order,
the participants could achieve an initial vision on what
desirability is the context of their current project.

After establishing the four perspectives, the participants


were asked to define two to three strategic objectives for
each perspective. The intention with adding strategic
objectives to the perspectives was for the participants to

9
 

Figure 8: Cause-and-effect model of desirability objectives, originally by


Rumsey (2020)

At this point, the participants were asked to draw


connections with arrows. In essence, the connected post-its
equals one Conditional Statement. The intention is to
illustrate multiple Conditional Statements by moving from
the objectives and the bottom all the way to the top. The Figure 9: Cause-and-effect model of desirability and viability objectives,
results from this task varied, depending on multiple factors, originally by Rumsey (2020)
described in the discussion section. However, to clarify, one
example of a Conditional Statement, created by P1was: “If
we change operating procedures then we can decrease According to Rumsey (2020) this step is heavily dependent
costs which will give us an opportunity to scale which can on the business model of the company (or the expected
complement our current offering so that we can widthen the outcome of the project) that is being investigated. For
customer base and in the end increase profit”. The instance, if the company is of a for-profit nature the order
remainder of the Conditional Statements can be found in may be the following;
Appendix A. The intention of this activity is to understand
how desirability is relevant and how this understanding can 1. Financial
be used to understand how business objectives relate to 2. Customer
overall adoption perspectives. 3. Operational
4. Learning & Growth
4.2.4. Linking Desirability with Viability
At this phase of the session, the participants were tasked to
use a new Strategy Map to define the relationship between However, if the company is of non-profit nature, the
desirability and viability objectives. To do this, the new Financial perspective may be placed in the bottom of the
Strategy Map contained two different adjacent columns: column. In order to align with the viability perspectives, the
desirability and viability. One isolated Conditional participants were tasked to enter the objectives of the
Statement was put in the column of desirability with the product or service in the right column (Figure 9). For this
corresponding perspectives. Concurrently, the viability task, the client had additional responsibility to provide
column was based on the four company health perspectives strategic objectives, however, both participants had to
of the initial Strategy Map (Figure 6). mutually agree and decide on the objectives. When the
participants had agreed on objectives and entered them in
the paired columns, they were again asked to use arrows in
order to extend the Conditional Statements into the adjacent
column. The intention here is to bridge the two columns and
form a concise and succinct statement that demonstrates
why desirability matters for customer adoption and
viability, including both perspectives. In the specific
example by P2, shown in Figure 9, credibility (top of left
column) was bridged with an objective in the viability
column (in this case, an operational).

10 
 
1. Number of targeted customers
2. Current percentage rate of retention
3. Projected rate of retention
4. Lifetime target customer value

Figure 11: ROI of Retention equation calculation, originally by Rumsey


(2020)

The client-side of participants had previously been asked to


prepare and bring numbers and information about numeric
Figure 10: Statement that connects desirability to viability, originally by goals that their business is targeting. However, a significant
Rumsey (2020) number of participants (P2, P5 & P6) experienced
difficulties in accessing this information prior to the
4.2.5. Quantifying and measuring design
sessions. As a result, many of the experiments were based
The next phase in the session was intended to quantify the
on assumptions. Fortunately, some groups managed to
value of the design by using different measures and metrics.
integrate specific business metrics used by the clients with
To do this, experiments were set up and designed by using
the desirability findings. By doing this, the participants
the Conditional Statements from the previous phase. To
validated and framed experiments for desirability through
design reliable product experiments, Rumsey (2020) argues
simple math equations. In the example of Figure 11, the
that it is essential to consider two viability goals and two
ROI of Retention was calculated by multiplying the number
desirability goals simultaneously. These goals should be of
of targeted customers found in segmentation data with
two different sorts: a primary goal that can be changed and
projected and current percentages of retention. This
a secondary goal that remains the same. As the primary goal
percentage is the target to test different design solutions
refers to an achievement the design team desires to reach,
against, by understanding whether retention increases or
the secondary goal is an achievement the design team wants
decreases with different design options. The experiments
to reach while avoiding a trade-off decision situation.
showed if the previously defined desirability metrics could
One example, defined by P4 stated: “Our (primary) goal is help increase retention. The calculation resulted in an
to scale to new markets while remaining on the same indication of the viability outcome for the experiment
level of costs (secondary). In order to validate the ideas, an (ROI). In the case of P3 (see Figure 11), a sum of 2,3
inside-out approach was chosen. To be able to go forward million swedish kronor. This sum is a projected earned
and validate the design ideas created by the participants amount that project costs must not exceed unless value is
thus far, the inside-out approach was designed to be able to generated from other sources.
quantify the business value of the design in the form of
Return on Investment of Retention. The calculate the ROI
4.3. Outcomes
of Retention, this approach focused on answering four main One of the main challenges of facilitating the workshop
questions; sessions relates to the fact that the definition of desirability
● What do we get? is perceived differently by design consultants, but also by
● How much do we get? clients. This deficient consistency has previously put many
● When do we get it? consultants in difficult situations when presenting or
● How much will it cost us? discussing design solutions with clients. More importantly,
the desirability aspect is often used as the single driver for
design solutions and therefore excludes the viability aspect
In order to get a criterion for quantification, the participants when communicating design work (De Castro & Alves,
were introduced to a third canvas template. The template is 2005).
based on an equation that calculates the percentage of
customers that stays loyal to the targeted company over As a result, clients tend to understand desirability as
time. This equation, ROI of Retention, is calculated by subjective which lowers the trust and willingness of using
using four metrics; and investing in design while facing strategic business
decisions (Brown, 2010). The outcome of the workshops in

11
 
this study indicates that clients realized that by integrating include which tools, methods and ways of communicating
design into core business processes, a more intimate that would be most efficient to apply for increased viability
understanding of their business and customers emerges. In in design work (Davenport & Early, 2010). The initial
addition, both design consultants and their respective clients interviews showed that a lack of business understanding
realized the value in rapid number crunching and business stimulated a sense of anxiety in design consultants, due to
model prototyping. They also showed a changed attitude their inability of taking business informed trade-off
towards exploration and experimentation of solutions as decisions during client consultation. The interviews also
they saw that these activities would increase the sense of indicated that design consultants feel stressed about having
viability in desirable products and services. Multiple conversations with their clients about their business, leading
participants on the client side (P2, P3, P5 and P6) described to an avoidance of such conversations. However, as the
how they could more safely take informed decisions designers were brought together with their clients in
through iterative testing of business ideas on design one-on-one collaboration sessions where they worked and
foundation. communicated on common grounds and with the same
tools, the designers expressed a relief of anxiety and
Another critical finding of the workshop relates to the
increased willingness to present alternative solutions as
applied tools and methods. It can be hypothesized that the
amendments or additions to the original design solution. As
tools and methods might have been less successful if used
a design consultant, it is a highly relevant skill to be able to
separately, without any numeric business metrics or other
communicate in a way that gives others the feeling that they
measurable aspects of the product or service being
are coming to their own conclusions (Roschuni, 2012). In
investigated. However, when the experiments were carried
addition, as a designer starts developing a client-centric
out based on specific desirability measures identified from
mindset, they will start thinking as executives, which is
the previous tasks, the workshop groups were able to
essential for their own professional development
calculate viability, giving the proposed ideas and solutions a
(Davenport & Early, 2010).
stronger case in trade-off situations. According to Rumsey
(2020), this type of prototypal-experimentation is about
Being able to determine the risks and opportunities during
activating continuous learning and converting learnings into
trade-off situations means understanding the desirability
value faster than the competition.
and viability aspects of an idea. As design consultants
5. DISCUSSION collaborate with clients, they will benefit from constantly
In this study, a Business Thinking approach was applied in clarifying the risks and opportunities for their ideas while
a workshop setting to understand how design consultants showing calculations, data and justifications that support
can revamp their conventional design process to be more the reasoning behind the identified solutions (Spool, 2018;
viable and client-centric. Further, the thesis investigates Turner, 2011).
how the approach can be integrated into organizational
design operations to promote stronger relationships and
5.1.1. DesignOps & Business Thinking integration
understanding between design consultants and their
As discussed, the business knowledge of individual design
respective clients. Based on the work of Rumsey (2020),
consultants and ways of presenting the business value of
this study presents a revised and case-adapted design
design work are crucial aspects for having a stronger
approach in the form of Business Thinking activities in
influence in client projects. Therefore, this study intended
physical co-creation canvases. However, the deliverables
to develop an understanding of how Business Thinking can
would require additional design and development iterations
be integrated into the DesignOps structure at Futurice, not
to yield more reliable and useful results in future research.
only supporting designers in their current projects, but
How Futurice may integrate Business Thinking into their
creating an impact of how design is done throughout the
organization is based on the design maturity of the firm,
organisation. The goal of this is to solve the problems
discussed in section 5.2. In addition to the deliverables, this
upstream by including Business Thinking in the different
study provides a set of valuable insights to be used as input
layers of DesignOps at Futurice (see Figure 2). Modifying
for future work by Futurice and academic scholars in the
well-established operations at an international-wide
field of business and design, but more importantly in
consultancy firm is a complex, almost inconceivable task.
contexts when these fields intersect. In this section, the
Thus, the Business Thinking approach may be integrated
results of the deliverables and insights are discussed.
into existing ways of working by applying the business
perspective into workflows, communication, presentations,
5.1. Business Thinking in consultancy contexts tools and methods. This approach would be valuable in
The results of this study points towards a potential need in multiple ways, as it slowly but steadily changes the mindset
mindset change of design consultants. Even though this of employees to be more client-centric, while avoiding a
mindset change might evolve over time as designers work disruption of current DesignOps at Futurice. Therefore, the
through multiple projects with clients, it does not directly Business Thinking approach may advantageously be

12 
 
integrated into all layers of DesignOps. However, exactly in argument was validated during multiple workshop sessions
which layer the aspects of Business Thinking should be as the clients expressed significant understanding of both
integrated is depending on the characteristics (e.g. business opportunities and risks.
calculating the ROI on Retention may be integrated into
layer 4 and developing a client-centric mindset into layer Empathizing with the client improves the understanding of
1). how to approach them through efficient communication,
which in turn reduces the gap between business and design
As stated by Malouf et al., (2019), The DesignOps structure (Tomes et al., 1998). At Futurice, many designers avoid the
in an organization is generally branched across three topic of business and ROI calculations. However, these
overlapping areas (see Figure 3). The initial research phase calculations are not only critical for showing the viability
in this study showed that since Futurice is historically built level of design — but also how much the business will earn
on engineering competence and offering, most of the or save on a certain solution. This tangible result is a highly
DesignOps management is originating from the Workflow relevant factor when decisions about investments are to be
Operations area. The interview questions and observations made. Rumsey (2020) argues that as designers start to
focused on understanding the work context of the design understand and use the models and strategies used by
consultants confirms this, as the tools and technological clients and their business, they develop stronger
infrastructure used in their work was substantial and tightly partnerships and increased influence on business decisions.
coupled with R&D. This can be seen in the research in this study that points
towards a crucial factor when bringing design consultants
The outcome of the workshops showed that the participants and clients closer together: choice of language and
became more comfortable working together, listening and communication structure. As shown in Figure 12, design
sharing information between each other in a constructive consultants can increase the influence on decisions and gain
manner. Integrating Business Thinking into the overall way more trust by translating design terms and adopting a
of doing business at Futurice can bring out the client-centric language used and valued by the client and their
mindset in designers, changing not only how they organization (Tomes et al., 1998). Many clients expressed
collaborate with clients and their customers but also how increased understanding of what the decisions they had to
they work with colleagues and managers. To accelerate this make next would mean for them in terms of risks and
mindset-change, the business perspective requires opportunities. The canvas-templates implemented in this
integration into familiar methods and practices in study promoted a natural storytelling communication
company-wide operational design work. This will improve structure and turned out to be valuable for both the design
the understanding of the benefits in how the clients of consultant and the client.
Futurice work, despite the impression of opposition to their
work processes.
5.1.2. Verbally and visually communicating the business
value of design
Proper language and communication are two of the most
important aspects for influencing business decisions —
being able to communicate concisely and effectively as a
design consultant will increase influence on decisions in
client projects and proposals (Tomes, Oates & Armstrong
(1998); Roschuni, 2012).

One particularly distinguished theme identified during the


client interviews was built on the observations and
questions related to decision making. Clients with business
decision-making responsibilities often expressed symptoms
of decision fatigue — a state when the quality of made
decisions become poor due to the uncertainty and amount of
decisions to take (Polman & Vohs, 2016). Rumsey (2020)
argues that it is the responsibility of the designer to increase
trust by showing an understanding of the business and
aligning the design outcome to viability. To reduce decision
fatigue and increase trust, knowing how and when to Figure 12: Design and business terms translation
communicate can thus be seen as one of the most important
competencies as a design consultant. In this study, this

13
 
5.2. Design maturity participants involved in this study, the individual might
Compared to many other consultancy firms in the industry, have established a bias that affected the approach,
Futurice is positioned on a high level in terms of design understanding and final outcome of the study. Another
maturity. Even though the company is mainly focused on limitation of this study relates to the extent of the design
software engineering and data-enabling competencies, it is process that was evaluated. First, only a limited part of the
still competing with other design consultancies that are design process was evaluated. Secondly, it is somewhat
using design as their main or only offering. Therefore, it is difficult to fully synthesize the outcome from the
appropriate for Futurice to continue investing in design experiments as the investigated design consultants were all
teams and general offering. An analysis of the research on different projects, different design process stages and
done in this study shows information about multiple factors, having different kinds of relationships with their current
such as ways of working, culture, global offering, industry client. Thus, some pairs might have been working together
and market competence, shared values and vision. Each of previously to a further extent than other pairs. Lastly,
these factors points towards that Futurice is currently critical information about the business of the clients might
positioned on the fourth level of the Design Ladder. have been left out during the experiments because of
However, that does not necessarily imply that there are little NDA’s, leading to decreased quality and viability of
or no opportunities for further design maturity progression quantitative calculations carried out in the final stage of the
into becoming an even more design-driven organisation. workshop sessions.
Often, Futurice aspires to act as design advocates towards
5.4. Future work
their clients. Essentially all of their clients benefit in
The results of this study indicates that the merge of business
incorporating design into their organization one way or
and design inquires further work to be better understood.
another. Yet, despite the success of design utilisation in
This can be done in two different directions. One direction
client projects, the overall business of the client might not
for Futurice that adapts to the market and can be used to
need a high maturity design team for gaining a competitive
gain a competitive advantage and another one for the
advantage. Ultimately, it is to a high extent Futurice’s
scholarly field of design and business, continuing the
responsibility to acknowledge where and how the client
may invest in design. The deliverables and results of this research in more controlled settings for experimentation.
study can be used to assess this and how to potentially The outcome of this study points towards a potential benefit
accelerate the excursion of becoming more design-driven for Futurice to better prepare not only junior designers with
through increased design maturity levels. low working experience — but also to educate and cultivate
experienced designers without a substantial client-centric
The results also show that this is exclusive for the case of mindset. Further, future work may involve facilitating
Futurice. Even though the second research phase, which collaborative tools and methods to be used mutually by
included the evaluation of the Business Thinking approach, design consultants and clients. As demonstrated in this
was done with 6 different design consultants from Futurice study, there is not much previous research focused on
(working with different clients), the results show similar merging business and design. More specifically, there is a
improvements related to communication, client-centricity lack of research made on the opportunities and risks of
and business understanding for all designers. This points design consultants knowing, understanding and using
towards a potential integration of the approach in contexts business knowledge and tools in their day-to-day work as
beyond the case of Futurice. Appropriate areas of designers. This study shows that there is a gap in both
application could potentially be for other digital research and industrial settings that needs to be filled.
consultancies and agencies that offer similar services as
Futurice. The target organizations would also require 6. CONCLUSION
similar attributes such as ways of working, culture and In this study, a modified Business Thinking approach was
shared values. As discussed, the critical factors to applied, originally created by Rumsey (2020). The approach
understand the extent to which this integration can be done was adapted to align with the intended outcome of the study
is the design maturity of the individual design consultants but also to fit with the context of the case and scope of the
and the organizational design maturity. To understand what study. Based on a Business Thinking approach, a set of
aspects of Business Thinking that an organization would physical canvases were implemented and used in
benefit most from, a thorough design maturity analysis is one-on-one co-creation workshop sessions between design
required, using the Design Ladder (Kretzshmar, 2003) or consultants at Futurice and their current project clients. The
similar methodology. results show that business knowledge, tools and methods
are critical for successful work for design consultants. More
5.3. Limitations specifically, activities that increase an understanding of how
This study was conducted by one individual while desirability can be connected to viability and how the value
simultaneously working as a full-time design consultant at of design can be quantified and communicated are relevant
the case company. Thus, being in the same role as the for the case of Futurice.

14 
 
7. Davenport, J., & Early, J. (2010). The
The results show that the Business Thinking approach can power-influence dynamics in a consultant/client
be integrated from two directions. The first direction is the relationship. Journal of Financial Service Professionals,
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direction is into the different layers of how the organization 8. De Castro, L. M., & Alves, G. A. (2005). The key
manages design operations. This integration is not dimensions in the development of the consultant-client
necessarily exclusive for the case of Futurice but also relationship: a suggestion for a business relationship
encourages for adoption in other similar digital profile. In IMP Asia Conference (2nd) (Vol. 2). IMP.
consultancies. To which extent this can be done is 9. Ebert, C., Gallardo, G., Hernantes, J., & Serrano,
dependent on the individual and organizational design N. (2016). DevOps. Ieee Software, 33(3), 94-100.
maturity. In addition, the study demonstrates the importance 10. Flanagan, J.C. (1954). The Critical
of developing a client-centric mindset for consultant Incident Technique. Psychological Bulletin, 51(4),
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integrated into current ways-of-working with design. A [Accessed 14 May 2020].
main contribution of this study has been to create a better 12. J.M. Spool (2018). Yes, Alan, There Is An ROI
understanding of the challenges that arise when design For UX Design. |Blog] UX Articles by UIE. Available at:
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ACKNOWLEDGMENTS 13. Kaplan, K. (2019). Nielsen norman group.
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Bernstein, G. (2019). DesignOps Handbook.
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8. APPENDICES
8.1 Appendix A: Interview Questions, Templates and Conditional Statements

Critical Incident Interviews


Introduction and Purpose
The purpose of this chat is to learn more about how you as a designer work with clients, with an emphasis on the
most critical touch-points of how you communicate in certain situations. To do this, we will talk about two different
tracks.

1. The first track is related to how you make business informed decisions throughout the design process in a
client project.

2. The second track is related to not only how you communicate these decisions to stakeholders or clients, but
also how the design outcomes are communicated.

Please spend some time thinking before answering.

TRACK 1

We will start by talking about the first track. For the next series of questions, I’d Interviewer introduces the
like you to focus on how you take heavy design decisions during client projects. focus of the study

● How do you practically work to make sure that your design work is Check tool-use criteria

aligned with the business of the client?

● Please think of, and tell me about a particular time when you made a Critical incidents (positive)
heavy design decision in a client project, and it turned out to be a
success?

● What task were you doing at the time?


Clarification questions
● How did that decision affect the outcome of the design, or the task?

● What information was used in making the decision? How was it

obtained?
● Is there another time you can think of when knowing more about your Seek out further incidents
clients business (and goals) helped you to craft more effective design?

● Please think of, and tell me about a particular time when you made a
Critical incidents
heavy design decision in a client project, and it turned out to be a
(negative)
problem?

● What task were you doing at the time? Clarification questions

● What information was used in making the decision? How was it

obtained?

● What information could have helped make the decision? What was

missing?

● If you were training new employees, what would you teach them about

this kind of incident?

Seek out further incidents


Is there another time, when you took heavy design decisions in a client project
that led to problems later on?

TRACK 2

Now we’re moving on to the second track. For the next series of questions, I’d Interviewer introduces the
like you to focus on how you present and communicate your designs to focus of the study
stakeholders (clients): everything from user insights, to visual designs.

● How do you practically present your work to clients? Check tool-use criteria

● Please think of, and tell me about a particular time when you presented Critical incidents (positive)
design work to a client, and it turned out to be a success?
● What task were you doing at the time?
Clarification questions
● How did you prepare for that situation?

● How did that particular presentation affect the next steps of the

project?

● Is there another time you can think of when you communicated your Seek out further incidents
design work to a client, in which they really understood the business
value of your work?

● Please think of, and tell me about a particular time when you presented
Critical incidents
design work to a client, and it turned out to be a problem?
(negative)

● What task were you doing at the time? Clarification questions

● Please describe the format you were using to present your work.

● How did you handle the situation?

● What could have made this presentation/communication more

efficient?

● If you were training new employees, what would you teach them about

this kind of incident?

● Is there another time, when you tried to communicate your work to a Seek out further incidents
client which did not go as you planned?
Initial Interview Questions
Design consultants:

Work environment and context of design consultants at Futurice


- Can you please describe a normal work day for you as a design consultant?
- Can you please provide a description of your current clients business and goals?

Additional questions
- Which design tools are you commonly working with? Why?
- How do you use the office space?
- How do you use the office space of your client?
- What are the differences of working at the Futurice premises and the premises of your client?
- How do you normally communicate with your client?
- Which mediums and channels?
- How often?
- What are the challenges of good communication between design consultant and client?

Clients:

General questions
- Who is the responsible designer in your current project?
- How do you communicate?
- How does the responsible designer in your current project align their work with your business goals?
- Describe the last time you took a critical business decision.
- What were the outcomes?
- What did you base your decision on?
- What did you learn?
- What is working well?
- What needs improvement?
Results from workshop-sessions
In total, 6 pairs participated in the workshop-sessions (P1-P6)

Conditional Statements
P1:​ If we ​change operating procedures t​ hen we can ​decrease costs ​which will ​give us an opportunity to scale w
​ hich
can complement our current offering ​so that we can ​widthen the customer base a​ nd in the end ​increase profit.

P2:​ If we ​stay visible and connected​ we can ​set us apart from the competition w​ hich will ​improve our reputation
which ​can create strategic alliances s​ o that we can ​find ways to leverage referral selling ​and in the end ​drive new
customers.

P3:​ If we ​offer prepaid retainers or ongoing payment plans​ we can ​achieve a stable cash flow w​ hich will ​increase
the total billing amount ​which ​can lock our clients into a longer-term arrangement s​ o that we can ​establish new
relationships.

P4:​ If we ​automate our business​ we can ​answer many business critical questions with data ​which will ​allow our
business to run smoothly w​ hich can ​provide more accurate forecasts and business plans s​ o that we can ​take more
informed strategic business decisions ​and in the end ​accomplish more back-office work.

P5:​ If we ​change to a better CRM software ​we can ​improve our marketing w ​ hich will ​increase networking and
online presence w ​ hich can ​increase our reputation s​ o that we can ​recruit more a​ nd in the end ​grow as a business.

P6:​ If we ​ask our customers for reviews ​we can ​boost sales ​which will ​keep getting new customers w
​ hich can
improve current and potential customer experiences ​so that we can ​increase profit.
TRITA -EECS-EX-2020:773

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