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The Future of Artwork 2
Table of Contents
Introduction…………………………………………………………………………………………………………………………..
NFTs…………………………………………………………………………………………………………………………
Conclusion…………………………………………………………………………………………………………………………..
References…………………………………………………………………………………………………………………………..
The Future of Artwork 3
Introduction
In the modern age of digitalization, people can interact with art in many shapes and
dimensions. Creative works are no longer only restricted to the museums like they used to be in
the early and mid-20th Century. Over the years, various generations of artists have tried to
incorporate creativity and art into the ever-changing digital space. This is evident in movies,
music production, painting, 3D modeling, and CG productions. This paper explores the future of
artwork in line with the vast innovations, including VR, AR, and 3D modeling, and how these will
Art encompasses various human practices involving creative expression, storytelling, and
cultural participation. People from different cultures have different ways of life, which partially
informs artwork's variabilities. Artwork traverses diverse and plural modes of thinking, acting,
and being in all possible media. Art has transcended the various generations of people through
style changes, innovation, and other intricate forms through deliberate training and theorizing
within a specific tradition. To some people, art has been a journey to share cultural
experiences, and forge individual fantasies and identities, while transmitting values, ideas,
judgments, or even enshrinement of spiritual meanings. Art has existed in primary forms,
namely visual arts, literary arts, performing arts, and culinary arts. All these do not have a
defined formula, even though due to training and inheritance of culture, patterns have formed
around skills and imagination that inform the production of objects, performances, and the
In the 20th century, there was tremendous growth in various sects of artwork, including
painting, music, theater, sculpture, cinema, architecture, and literature. When it comes to the
evolution of art, people tend to be biased about what they can see, touch and hear. This
explains why much focus on the growth of artwork in the previous centuries has been inclined
mostly toward visual arts – including architecture, ceramics, drawings, filmmaking, painting,
photography, and sculpting. In terms of popularity, literal arts, including drama and fiction,
came firmly in the first runner’s position. The element of open creativity in arts adds to its
immense power to command a large audience, as it carries something for almost everyone at
the end of the day. What artists in the 20th century mainly endeavored in various fields of arts
was diversity and uniqueness. Media transition from traditional to digital forms is also a
significant milestone in the consumption and accessibility of multiple artworks made in the
previous century.
Audio-visual and performing arts found a new audience online through the invention of
broadcasting technology on commercial television. This followed the story of TV in the 1930s.
With new media radio frequencies, arts had to reform to fit the new ways of consumption, and
storage in digital formats was the next significant milestone. In the mid-20th century, IBM
announced the invention of a disk drive, the IBM 1311, the first of its kind, which has evolved
The invention of the television has had a particularly impactful cause on visual and sound
artists. Television made its official debut in 1939 at the New York World’s Fair but was delayed
by WWII. The long wait came to pass, and people worldwide were exhilarated to see what this
new technology could do with the promise to bring moving pictures and synchronized sounds
The Future of Artwork 5
to every room across America. Once the war was over, the contract was honored, and the
consumers’ interest in the new technology superseded the expectations of its boosters upon
re-introduction in 1946. Today in America and Europe, 98% of homesteads have access to
television, and an average person spends more than 30 hours per week watching the programs.
Today, art cannot only be created digitally but can also be stored, manipulated, and consumed
on digital media. The world has transformed from ancient hand-drawn hieroglyphics to the
creation of digital non-fungible tokens. A multidisciplinary form of artwork has emerged with
the evolution of technology that enables the combining of various categories of art in a singular
environment. For instance, collectors do not need to visit museums or exhibitions to make their
purchases, but they can now happen in virtual spaces like the Metaverse. These days, you could
be selling an NFT while listening to your favorite music, streaming your favorite movies, or
Modernization in artwork did not stop at the invention of the television because with a multi-
channel medium for consumption, more content needed to be created and given airspace.
Modern TVs, computers, and mobile devices complement each other in art creation, storage,
exchange, and consumption. The internet and the internet of things have bolstered the efforts
to modernize artwork by infinity. Creativity is endless and the internet inspires all the steps of