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April 22th, 2022

Card
Old New
Shoal Star If the target has no more than 120 HP, kill it instantly. If the target has no more than 90 HP, kill it instantly.
Kestrel Apply Disarmed for 2 turns. If Initial, apply Disarmed for 2 turns.
Tiny Turtle Apply Stunned for 2 turns if this attack causes HP loss to target. Apply Stunned for 2 turns if this attack breaks enemy's shield.
Cost: 0 Energy Cost: 1 Energy
ATK: 5 ATK: 40
Rosa
Apply 2 Poison and Sleep for 2 turns to a random enemy. Banish. (Remove
Innate. Apply 2 Poison and Sleep for 2 turns to a random enemy. Banish.
Innate)
Tiny Fan Draw 1 card. Gain 3 Damage Boost. Draw 1 card. Gain 2 Damage Boost. Banish.
Cost: 0 Energy Cost: 1 Energy
Hollow
This Axie loses 75 HP. Summon a Trunk. (Trunk has 75 HP. Taunt.) This Axie loses 75 HP. Summon a Trunk. (Trunk has 60 HP. Taunt.)
Doubletalk If Initial, apply Sleep for 4 turns. If Initial, apply Sleep for 2 turns.
Koi ATK: 120 ATK: 110
Green Thorns Apply 2 Poison x 6 times to random targets. Restore 20 HP to this Axie. Apply 2 Poison x 5 times to random targets. Restore 20 HP to this Axie.
Nimo (Ears) Heal: 25 Heal: 35
Gain 1 Energy if this Axie's HP is full. Gain 1 Energy if this Axie's HP is full. Banish.
(Just a text correction)
Innocent Lamb Innate. Select one of this Axie's skill cards and add it to your hand. Banish. Innate. Select one of this Axie's skill cards and add a copy of it to your hand.
Banish.
Risky Fish ATK: 90 ATK: 80
Risky Bird ATK: 90 ATK: 80
Risky Beast ATK: 90 ATK: 80
ATK: 100 ATK: 80
Post Fight
This Axie loses 35 HP. This Axie loses 20 HP.
Antenna Shield: 0 Shield: 50
Lam ATK: 65 ATK: 60
Heal: 50 Heal: 45
Cucumber Slice
Heal your team and apply 5 Healing Boost. Heal your team and apply 3 Healing Boost.
Serious ATK: 90 ATK: 80
Forest Hero ATK: 140 ATK: 120
Cost: 1 Energy Cost: 2 Energy
Magic Sack Retain. Pick a Skill or Secret card on your hand. Next turn, add 2 copies of it to
Retain. Pick a card. Next turn, add 2 copies of it to your hand. Banish.
your hand. Banish.
Neo Look at the top 4 cards of your opponent's draw pile. Banish. Retain. Look at the top 4 cards of your opponent's draw pile. Banish.
Cost: 0 Energy Cost: 1 Energy
Leafy ATK: 10 ATK: 15
Randomly deal 2 hits. Consume up to 3 Leafs to deal 5 DMG per Leaf consumed. Randomly deal 3 hits. Consume up to 3 Leafs to deal 10 DMG per Leaf consumed.

Rune

All current Mystic Rune will have Solo tag.

Old New
Endless Anger Gain 3 Rage when your turn starts. Each Rage grant 1 bonus DMG. Solo. Gain 2 Rage when your turn starts. Each Rage grant 1 bonus DMG.
Heart of Ocean Increase all Axies' HP by 75. Solo. Increases all Axies' HP by 50.
In Odd Rounds, apply Hex to all enemies for 2 turns when your turn starts.
Gloomy Dice Solo. Apply Hex or Fear randomly to all enemies for 2 turns in Odd Rounds.
In Even Rounds, apply Fear to all enemies for 2 turns when your turn starts.
Solo.Energy +1 in Even Rounds. Solo. Energy +1 in Even Rounds.
Shady Exchange
Add 1 [Dazed], 1 [Goo], 1 [Void] to your deck. Add 3 [Dazed] to your deck.
Solo. When your turn starts, grant 2 Feather to your team. This Axie gains back
Feather Descend When your turn starts, grant 2 Feather to your team.
half of the Feather stacks consumed when doing a non-multihit attack.
When your turn start, Cleanse 2 random debuffs if HP is full or recover 10% of max Solo. When your turn start, Cleanse 2 random debuffs if HP is above 75% or
Regenerator
HP if HP isn't full. recover 10% of max HP if not.
Solo. When your turn starts, remove 1 Curse in your Deck. Heal all teammates for Solo. When your turn starts, remove 2 Curses in your Deck. Heal 10 HP and grant
Holy Prayer
30 HP when successfully remove Curse. 1 DMG Boost to all teammates when successfully remove a Curse this way.
Shielding Abilities also Heal HP equal to 100% of Shield gained but grant 25% less Solo. Shielding Abilities also Heal HP equal to 100% of Shield gained but grant
Gaia's Embrace
Shield. 25% less Shield.
Sturdy Fighter Non-Multihit Attack Abilities deal bonus DMG equal to current Shield. Solo. Non-Multihit Attack Abilities deal bonus DMG equal to current Shield.
Shield Backup This Axie's Shield isn't removed when enemy's turn ends. Solo. This Axie's Shield isn't removed when enemy's turn ends.
All teammates regen 8 HP when your turn ends. Increase Healing Ability's Effect All teammates regen 4 HP when your turn ends. Increase Healing Ability's Effect
Healing Pulse
by 20%. by 10%.

Charm
Old New
(Enhance any Abilities) (Enhance Skill cards)
Leafy Pot
All teammates gain 1 Leaf. All teammates gain 1 Leaf.
(Enhance any Abilities) (Enhance Attack cards)
Mask of Frenzy
All teammates gain 1 Rage. All teammates gain 1 Rage.
(Enhance any Abilities) (Enhance Skill cards)
Bubble Paste
All teammates gain 1 Bubble. All teammates gain 1 Bubble.
(Enhance any Abilities) (Enhance Skill cards)
Trickster's Card
Draw 1 Card Draw 1 Card
(Enhance any Abilities) (Enhance Attack cards)
Feather Fan
All teammates gain 1 Feather. All teammates gain 1 Feather.
(Enhance any Abilities) (Enhance Attack cards)
Gecko Mask
Taunt all Enemies for 2 turns. Taunt all Enemies for 2 turns.
(Enhance any Abilities) (Enhance any Abilities)
Charm of Vitality I
Axie's HP +5 Axie's HP +4
(Enhance any Abilities) (Enhance any Abilities)
Charm of Vitality II
Axie's HP +15 Axie's HP +8
(Enhance any Abilities) (Enhance any Abilities)
Charm of Vitality III
Axie's HP +25 Axie's HP +12
Beast Talisman of (Enhance any Abilities) (Enhance any Abilities)
Vitality IV Axie's HP +20 Axie's HP +12
Beast Talisman of (Enhance any Abilities) (Enhance any Abilities)
Vitality V Axie's HP +35 Axie's HP +18
Aquatic Talisman of (Enhance any Abilities) (Enhance any Abilities)
Vitality IV Axie's HP +20 Axie's HP +12
Aquatic Talisman of (Enhance any Abilities) (Enhance any Abilities)
Vitality V Axie's HP +35 Axie's HP +18
Reptile Talisman of (Enhance any Abilities) (Enhance any Abilities)
Vitality IV Axie's HP +20 Axie's HP +12
Reptile Talisman of (Enhance any Abilities) (Enhance any Abilities)
Vitality V Axie's HP +35 Axie's HP +18

Status Effect
Old New
When Axie does a non-multihit attack, consume all Feather stacks to deal 2 bonus When Axie does a non-multihit attack, consume all Feather stacks to deal 3 bonus
Feather
DMG per stack and heal 2 HP per stack. Max : 10 stack. DMG per stack and heal 1 HP per stack. Max : 10 stack.
Fury Gain 1 Energy when transforms. Deal double damage. Last for 1 turn. Gain 1 Energy when transforms. Deal 75% more damage. Last for 1 turn.
Doubt Gain 20% less HP from Healing. Gain 50% less HP from Healing.
Block 4 DMG per stack against non-multihit attacks. Block 2 DMG per stack
Bubble Block 5 DMG/stack. Max: 3 stack. Turn into Bubble Bomb upon reaching 3 stacks. against multihit attacks. Max: 3 stacks. Turn into {Bubble Bomb} upon reaching 3
stacks.
Leaf Regen 5 HP at the end of your turn. Max stack: 5 Regen 4 HP at the end of your turn. Max stack: 5

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