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- Added a section for identified rares (until very strict). If an ultimatum item is
not picked up by the fairly exclusive ID-mod section, this section will detect it.
This behaviour can be changed on filterblade to show/hide/disable easily
- Added a stronger highlight for breach rings, now that these are used for the 60:1
vendor recipe
- Made the general crafting section more strict
- Finetuned the tiering for all the new uniques and divination cards
- Improved tiering of divination cards
- Improved tiering of gems - the high quality/level, awakaned and alt-quality gem
tiering is now more precise
- Improved tiering of uniques - now that most uniques have lost their league/boss
exclusivity
- Softened up the tiering of influenced items a tiny bit
- Improved the tiering of currency
- Improved filterblade's file invalidation behaviour, this should reduce the number
of anomalies caused by the user browser caching files
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NeverSink's itemfilter - version 8.0.1 - Finetuning and economy
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NeverSink's itemfilter - version 8.0 - Full filter rework, Custom Programming,
Ultimatum
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IMPORTANT:
The item filter is now generated using a small custom programming language (Exo)
built by me. This makes the filter much more maintainable and enables a
significantly more elegant structure.
As a result of this change, the filter has been completely rewritten from the
ground up. Many sections still work exactly the same way as they did before, while
others are completely rewritten and modernized.
Sadly, to get everything done for 3.14 (despite investing hundreds of hours), I had
to cut corners. Namely: styles are currently not available (except CustomSounds)
and will be remade in the future. The new structure allows for much better looking
styles and there are also some new styles incoming.
The following consequences are the result of these changes. This list is not
complete, but rather aims to provide a high level overview of the changes:
- Rebalanced all strictnesses. The filter is now generally speaking more strict on
all strictnesses. The highest strictnesses of the filter are significantly
stricter.
- Added all ultimatum items, the new relic key, new fragments/scarabs, new
incubators, new divination cards and all the other ultimatum relevant material
- Retiered all sections, with the early league state in mind.
- Completely revamped the filterblade customizer. It should be a bit better
looking, better structured and offer more customization
- Completely rewritten the leveling section. It should now follow best practices
for leveling standards, but still be simple and intuitive to use for new poe
player. Editing it on filterblade is also easier now.
- T1 (white background items) are a bit more exclusive now
- The filter now uses several continue-type structures to highlight specific cases,
such as corrupted items etc.
- The filter endgame switch is now level 68 for all rules
- The tiering of influenced bases has been improved
- The tiering of divination cards have bene improved. Three weeks into the league,
the filter will enter a "lateleague" mode, where ther efilter tiering will weigh
certain divination down, similar to how there's an earlyleague mode, that weighs
some items up. This is due to the fact that there's no reliable economy data on
these cards and poe.ninja rounds all cards down/up to 1chaos (because there's a lot
of fluctuation), making pure mathematical tiering non-functional.
- Introduced veiled modifiers (mostly prefixes) into identified mod highlight
strategies. Usually you need to find an identified item with X good mods for it to
be highlighted. Now in many case it's also OK, to find one with X-1 good mods and a
veiled mod.
- Normalized the highlight strategies for "exotic" items (enchanted, veiled etc).
These come in 4 tiers.
- Reworked magic identified item highlight strats
- Maven Invitations are now tiered and economy-updated
- Reworked and modernized the synthesised and fractured tierlists
- The endgame crafting section has been completely reworked and now cover both
rare/normal items thanks to the new decorators.
- Merged atlas bases completely into crafting/rare sections. Heist and ritual bases
are still handled separately
- Improved jewel highlight strategies.
- Removed 6S highlight for certain bases of a high level section
- Completely reworked flask highlight strategy. It is now much more level bound.
Certain utility flasks will be shown in low maps and no longer shown in higher
maps.
- Removed a bunch of early map crafting rules for maps, such as jewellery etc. that
are pretty much unused in poes modern gameplay
- Completely reworked the rare highlight strategy. The green colors are now mostly
reserved for jewellery.
- Rare items now use decorators to signalize the item size, corruption state (and
if it has implicit mods) and itemlevel (68+/75/84/86)
- Reworked and strictened up Talisman highlighting
- Retiered all rare items and merged atlas bases into them
- Retiered all crafting bases and merged atlas bases into them
- Retiered the synthesised basetypes
- Retiered the fratured absetypes
- Reworked bestiary item highlght strategy
- Added a dedicated talisman identified mod section that can (hopefully) reliably
detect strong talismans.
- Strictened up highlight for random talismans
- Added a new highlight for "artefacts". These are somewhat exotic items that drop
in certain locations and are pretty much always picked up. Examples are heist
trinkets and craftable watchstones.
- Reworked gem highlight strategies. There's new highlights for certain gem
levels/qualities, vaal gems and other properties.
- Reworked map highlight. The filter no longer uses the map "outleveling" mechanic.
The mechanic has become trivial due to the introduction of the latest map systems.
Instead the filter now shows if you find maps that are over your current maptier.
That means if you find a +1 map, it'll let you know!
- Added a new highlight for blighted, enchanted, deliriumed etc. maps
- Same as before, higher tier filters just outright hide lower tier maps. Uber+
hides any map below T14, Uber below T11.
- Simplified and strictened up perandus coin highlight. There's a new perandus coin
tier for huge stack sizes
- Changed the heist rogue coin highlight to a perandus-like highlight color
- The tiering strategy for currency, oils, uniques, propechies etc. is mostly the
same. Just letting you know. This is not a buff.
- Reworked and sharpened the leveling flask highlight strategy
- Added "of Many" and summoner (convoking wand) combinations to identified mods
- Added topotante/shield combinations as expensive legion mod highlight strategy
- Probably a big big bunch of other things that I have simply forgot to mention
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NeverSink's itemfilter - version 7.11.2 - fixes and economy
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- Added and adjusted all new echoes/ritual uniques, divination cards and other
additions.
- Fixed economy based gem tiering not being active for the new anomalous,
divergent, phantasmal tiering sections
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NeverSink's itemfilter - version 7.11.1 - fixes and economy
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- Added hotfix for maven's invitation. There's something *really* wrong with them,
when it comes to item filtering. They somehow count as quest items, but if you try
to target them by name, they seem to stop filtering, but apply nothing
- Added safety/extra highlight for abyss-socket rares, that can drop from that one
atlas node
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NeverSink's itemfilter - version 7.11.0 - ritual, new tierlists and 8.0
preparations
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NEW STUFF:
- Added a massive new explicitmod section. This section is much more potent at
identifying good drops. It works with all itemtypes and is probably a larger
upgrade to the endgame than you might think.
- Added all the echoes stuff! Maven items, orbs, ritual items, new basetypes etc.
TIERLISTS:
- Replica uniques now have their very own tierlist
- Expensive awakened gems now have a tierlist (economy updated)
- Expensive alt-quality gems now have a tierlist (economy updated, but will be
empty until economy settles)
- Gems now have a tierlist (based on quality/level combinations, economy updated)
- Made the T1 threshold a little bit higher across all tiers (it also is scaled
more by the exalted orb price)
- Made the T2 threshold a little bit lower across all tiers
- Breach blessings are now part of the normal currency progression and are economy
tiered (Chayula blessing not allowed to drop below chaos tier, other offerings not
allowed to drop below alchemy tier)
- Annulment Shards are now "anchored" to the alchemy tier. Their economy
information is absolutely unreliable and frequently tell that they are worth more
than annulment orbs.
EXPLICIT MODS:
- "of Crafting" "of Spellcraft" "of Weaponcraft" items are now hidden semi-strict
and higher.
ENDGAME:
- Large and medium (2x3 and 2x4 items) are no longer highlighted in the endgame
starting with regular strictness.
- The chisel recipes are only shown on soft strictness anymore. Exception being:
regular and semistrict only show 20% quality hammers
- Changed the appearance of non-unique 6-links
FLASK SECTIONS:
- Completely reworked. It is now dynamically based on the area level. Higher
strictnesses still disable the rules earlier.
- T2 areas: stop showing life/mana/hybrid flasks without quality
- T6 areas: stop showing high quality life/mana/hybrid flasks and utility flasks
- T11 areas: stop showing quality utility flasks
- Random quality flasks are hidden on semi-strict and higher. 20 qual flasks are
hidden on very strict and higher.
- Simplified and enhanced leveling flask section
LEVELING:
- Large and medium chromatics are now only shown during the first levels (medium
hidden on 32, large at 45), based on area levels
- Chromatic recipe fontsize slightly reduced and normalized
- Slightly adjusted some leveling setups.
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NeverSink's itemfilter - version 7.10.5 - Heist League adjustments
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- The lowest tier scarabs and lowest tier fragments now lose their map icon on very
strict (instead of uber strict) and are hidden on uber strict
- Adjusted T1 heist gear to be ilvl81 (that unlocks the T1 auras and support mods,
ilvl82+ only adds more damage and some insignificant mods)
- The loreweave recipe is now disabled by default and can be reenabled on demand in
filterblade
- Removed the prophecy upgradable unique items as a unique tier. This information
has become less and less important over the past leagues and has just added
additional visual clutter. Prophecy upgradable uniques will now be tiers exactly
the same way other uniques are tiered. Expensive bases for prophecy upgrades
(currently only atziri's mirror) receive a "PreventHiding" tag, because they're
sometimes sold based on their mods.
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NeverSink's itemfilter - version 7.10.4 - Heist League adjustments
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- Reworked and restructured the talisman section. It is now a bit less strict.
- Added an additional section to highlight any talisman that has T1/T2/T3 life
and/or T1/T2 es and/or T1 %es. These are the base requirements to make an amulet
usable.
- Added a section for top tier rogue gear with itemlevel 83 (highest level required
for best mods). This rogue gear is highlighted on all strictnesses
- T3/T4 rogue gear loses highlight on strict and is hidden on very strict.
- T2 rogue gear loses highlight on very strict and is hidden on uber strict
- T1 rogue gear (itemlevel < 83) loses highlight on uber strict and is hidden on
uber+ strict
- Changed heist gear map icon and beams. Removed the purple beams and icons from
heist gear.
- The 4 new heist currencies (not rogue markers) have been added into the main
currency progression and are now economy-tiered.
- Random influenced bases (ones that are not highlighted by the other influenced
tiering rules) are no longer highlighted on uber-strict.
- Strictened the filtering of gems. Non-quality gems in the endgame are now hidden
on regular. Low quality gems are hidden on strict. High quality gems (14-19) lose
their highlight on uber strict and are hidden on uber+.
- Disabled the section for influenced 2h slam-weapons. They're now treated in the
same way as all other influenced items. It can be reenabled on demand on
filterblade.
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NeverSink's itemfilter - version 7.10.3 - Heist League adjustments
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- Removed vaal grace and vaal haste from gems that get special highlight
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NeverSink's itemfilter - version 7.10.2 - Heist League adjustments
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- Most tierlists have been adjusted to better match the current state of the game.
Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs
- The appearance of synthesized bases has been adjusted. Added a list of top
"synthesizable" bases that receive strong extra highlight.
- The appearance of fractured bases has been adjusted. Added a list of top
"fracturable" bases that receive strong extra highlight.
- Adjusted the base algorithm for tiering for a bit more accuracy.
- Improved the highlight of a few misc items and fixed highlight bugs on different
styles.
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NeverSink's itemfilter - version 7.10.1 - Heist League
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- Integrated the new uniques into the new filter tiering. It's still very instable,
because the supply and demand keeps changing and people keep discovering the new
meta.
- Increased the font size of the heist follower gear and given them larger map
icons
- Changed the appearance of heist coins, contracts, blueprints and heist gear.
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NeverSink's itemfilter - version 7.10.0 - Heist League
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- Retiered all uniques, divination cards, currencies etc, preparing them for the
new league!
- Added heist gear, brooches, cloaks and tools. Each of these come in multiple sets
of 4 items. Added a tierlist for every tool, for both magic/normal and rare. The
T1/T2 heist items are highlighted more. I have no way of knowing how rare they are
and if it makes sense highlighting some magic/normal ones, so expect a lot of
updates. You can also adjust everything on FilterBlade
- Added Heist Targets - they look like quest items, which they kinda are.
- Added contracts - for now all non-unique contracts look the same. They come with
a new map icon
- Added blueprints - for now all non-unique contracts look the same. They come with
a new map icon
- Added a minimal highlight section for replica uniques. These will likely get a
tierlist in the future.
- Added all the new divination cards. There's a small section for the 4 divination
cards, where we don't know the outcome yet.
- Added a section for "experimental gear". These seem to come in 3 tiers. T1 has a
separate section.
- Added a section for the heist currencies (markers + lens + the new orbs)
- Added several smol sections, such as a section for corrupted jewel with a
corrupted implicit etc.
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NeverSink's itemfilter - version 7.9.3 - Harvest League - Finetuning
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- Most tierlists have been adjusted to better match the current state of the game.
Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs
- Added "Seed Enhancer". The 3 tiers currently have the appearances of the "Chaos
Orb", "Sextant Tier" and "Divine Orb" tiers. I'll adjust them based on how
useful/rare/expensive those will be.
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NeverSink's itemfilter - version 7.9.2 - Harvest League - Finetuning
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- Most tierlists have been adjusted to better match the current state of the game.
Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs
- The harvest enabled additional crafting bases are now disabled on strict (instead
of semi-strict)
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NeverSink's itemfilter - version 7.9.1 - Harvest League - Finetuning
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- Resorted most tiers to adjust them the current economy. This economy "snapshot"
is fairly volatile, as the league is very very fresh. Updating again after a few
days is highly recommended
- Revamped the highlight strategy for seeds. Every tier/color now has it's own
appearance. I might add a overarching tier to highlight economy-expensive seeds
later.
- Added a small section with magic/normal items for the endgame, to provide some
material to craft with on Harvest. The section is intentionally kept short and
simple. Currently featuring the following bases: "Vaal Regalia" "Two-Stone Ring"
"Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Eternal Burgonet" - bases where
players might opt for a rare and won't be using atlas bases such as Spiked
Gloves/Two-Tone Boots. If you want more or different bases here: use filterblade.
Section is hidden on very strict. I'm very split if there should be more bases like
the Hubris Circlet or not, but I'd rathr keep the list short.
- Magic/Normal Two-Stone Rings, Leather Belts and Onyx amulets are now shown
throughout the leveling process to have some food for harvest crafting
- Adjusted the highlight for Rare/Crafting weapons, giving Karui Maul/Chopper way
more priority, due to their top tier damage potential.
- Allowed the economy-updated filters to move currency into/from the alteration orb
tier (with the gray icon and beam)
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NeverSink's itemfilter - version 7.9.0 - Harvest League
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- Changed highlight strategy for rare weapons and added several maces, axes and
other weapons to T1, T2 rares. Added a new tier for highlighting additional 2H
weapons (disabled on strict).
- Adjusted crafting bases. Added several 2H weapons. Please note that I still
highly advice to customize these on filterblade for your playstyle.
- Retiered all uniques, divination cards etc. in order to better represent the
early league economy. Used the economy from middle of delirium as a base and then
added some early league special tiering and manual changes in order to retier all
items.
- Changed the chancable item list to: "Sadist Garb" "Leather Belt" "Occultist's
Vestment" "Glorious Plate" "Studded Belt" "Granite Flask". Putting Sadist Garb
first because smart twitchchat actually wanted it MORE than HH chancing!
- Added all seeds. Seed tiering for now is very simplified, with just 4 tiers, each
contianing the seeds for the specific tier (seed, grain, bulb, fruit). You can add
new tiers on filterblade if you want to change that tiering at the start and want
to highlight specific tiers a little bit more.
- Added the new offerings. They're currently treated as T2 fragments and have
received a new section
- Added the new infused engineer's orb and the faceted lens. Until we have more
information on what it does, it stays in the Sextant tier. I suspect the faceted
lens is something you can use in the "uber-plus-labs".
- Added special appearance for T16 harbinger maps (at least temporary)
- I've added all the new Winged scarabs into the T2 tier. I'll retier based on the
economy information, once we know more, thanks!
- T3 rare rings/amulets are now hidden on strict ( "Coral Amulet" "Gold Amulet"
"Gold Ring" "Iron Ring" "Moonstone Ring" "Paua Amulet" "Paua Ring" )
- Didn't add infrastructure as it can't drop and the filter notes were ambigious.
IF it can drop, it'll still be highlighted by the "catch all".
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NeverSink's itemfilter - version 7.8.7a
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NeverSink's itemfilter - version 7.8.7
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- [!!!] The alchemy tier is now hidden on uberPLUS strict. Use FilterBlade if
that's not OK for you.
- [!!!] UberPLUS Strict now HIDES ALL non-unique/blighted maps below T14
- [!!!] Uber Strict now removes any highlight/sound from all maps under T11. I'll
expand this concept for the next league to only apply when mapping in higher areas.
- [!!!] UberPLUS strict now disables T2 influenced base rules. This might lead to
you occassionally losing out on ~5-15c, but you'll get less screen clutter and less
need for pricechecks/bothersome trading. If that sounds like too much to you, you
probably shouldn't be using uber-plus strict.
- [!!!] Adjusted the tiering of most low-mid tier orbs (look at you fusings) and
adjusted the filter generation as well. The stable filter currency tiering is now
also created based on the currency economy. Added a EarlyLeagueTreatment to orbs to
return them into higher tiers, during league starts.
- Several incubators have been weighted towards lower tiers. Some have been added
to the high incubator level tier.
- Uber Strict now hides all rare cluster jewels under ILVL 75 (they lose their
highlight on very strict)
- UberPLUS Strict now hides all rare large cluster jewels - regardless of itemlevel
- UberPLUS Strict no longer highlights summonner incursion items and any kind of
incursion modded body armours.
- UberPLUS strict no longer highlights any talismans, even if the identified mod
filtering detected good combinations. It also no longer highlights identified
life/es jewels.
- Tier 3 prophecies are now hidden on uberPLUS strict. "Mapping" prophecies (the
ones that use can insta-use to juice your maps) lose their highlight, but are still
shown (minimap, sound, beam).
- The boss drop uniques tier no longer has any sounds/beams/map icons on UberPLUS
strict.
- Removed the anchor from Jeweller's Touch. That prophecy is free to roam the tiers
again, purely based on the economy, which will lead it straight into low tiers.
- Added rules for stacks of all kind of mid-tier currency (such as fusing/alchemy
orb stacks of 2+). These are still shown on high strictnesses
- Increased the strictness on ilvl 84-85 rares with "special bases" are now hidden
on uberstrict+. Anything lower is hidden on uber strict.
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NeverSink's itemfilter - version 7.8.6
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- Tier4currency divination cards are now hidden on uber+ strict. They lose their
minimap highlight/sound on uber strict.
- Brand Recall / Blood and Sand level 7 is now properly highlighted on Uber Strict
+
- Improved unique map tiering. Introduced a new low tier (t4) that is hidden on
uber+ strict.
- Teal oils are now "anchored" to T3 oils (they won't be hidden on higher
strictnesses anymore). They're the most common material for blight map anointing.
- [TIERING] Most tierlists have been adjusted to better match the current state of
the game. Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs
- Introduced an exception tier for Agnerod Unique Staves of ILVL82 (T15) or higher
for creativing a T15 vinktar square.
- Rare rings/amulets now have 3 tiers instead of 2. Both T3 and T2 are hidden on
very strict and all 3 are hidden on uber strict. The result is more customization
on filterblade and an increase of strictness on Very Strict.
- Improved the general tiering algorithm. This affects uniques, divination cards,
prophecies, fragments and incubators.
- Moved vaal splinters a tier up, but hidden the lowest tier on uber+ strict
- Did a lot of work to fight the noise in the poe.ninja-data in cheap divination
cards.
- Incrased the strictness on T5-currencylike cards. They are now hidden on very
strict
- Increased the strictness on generic rare jewels they lose their minimap highlight
on uberstrict and are hidden on uber+
- Perandus coin high stack reduced to 17 from 20. Perandus coins mid stacks are now
hidden on uber strict, instead of uber+ strict.
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NeverSink's itemfilter - version 7.8.3
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- [TIERING] Most tierlists have been adjusted to better match the current state of
the game. Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs
- Alteration Orbs are now tiered in a special way! These now have a special tier,
that with a minimap icon (small grey circle). They're now hidden on uber-plus
strict
- Removed the dedicated silver coin entry. Silver coins are now filtered the same
way chromatics/jewellers are. The silver coin entry is now used for alteration
orbs.
- Added a T4 tier for incubators - low tier incubators are now placed there. These
are hidden on higher strictnesses. Geomancer and Timelost incubators are now
anchored to T2 to give the tiering some dynamics.
- Added a T4 tier for scarabs - low tier scarabs are now placed there. These are
hidden on higher strictnesses. The tiering is set up in a way, that gilded
incubators will never get there.
- Added a new rule for generally cheap/bad uniques with non-droppable rare versions
that are obtained otherwise (such as Kingmaker). These uniques are by default
excluded from the auto-tiering on filterblade to improve it's quality. Thanks to
BalorMage for that idea.
- Added more divination cards to the "Poor Divination Cards" list that is weighted
towards being hidden early, to prevent them from getting into higher tiers.
- Several minor changes I forgot, because I've been improving this version on and
off and accidently deleted the work in progress changelog -.-
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NeverSink's itemfilter - version 7.8.2
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- [TIERING] Most tierlists have been adjusted to better match the current state of
the game. Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs
- Simulacrum splinters now come with a tierlist. Stacks of 3+, 12+, 30+ and 100+
(if you can reach it) have different appearances and sounds!
- the rare belt, ring and amulet section has been reworked. It's now split into
rings+amulets and belts. The 65/75 level split has been removed, all items are now
explicitely listed. "Bad" belts are now hidden on strict. "Good" belts are now
hidden on very strict (because stygian is the one true good belt).
- Low Quality gems are now hidden on very strict, instead of uber-strict.
- T3 uniques no longer contain uniques that are boss-exclusive drops (these have
all been moved to T3boss)
- The "large perandus coin stack" threshhold has been increased to 20. Uber+ strict
hides anything below.
- Essence filtering has become stricter in the endgame. Uber+ strict now also hides
screaming essences
- Economy-updated versions now retier all catalysts and more general currency
- Improved the tiering strategy for Kaom's Heart and a few other items with a
similar conundrum.
- Low tier oils are now hidden on uber strict (instead of uber+). They no longer
produce map icons on Very Strict
- Adjusted endgame flask highlight. Random non-quality Utility and top tier
Life/Mana flasks are now only highlighted until T2 maps (instead of T4). Their
strictness also went up.
- Generic Talismans are now hidden on very strict (keeping them visible, because
you can easily sell them for mass alterations and those are going up in price like
crazy). Their fontsize has been reduced.
- magic generic jewels are now hidden on very strict instead of strict.
- split small/large armours in the T1 rares. This split is purely functional and is
only relevant for filter generation and filterblade.
- random normal/magic ilvl84-85 item bases are no longer highlighted on uber strict
- Slightly reduced the highlight level of the sound and map icon for T1 gems below
level 4.
- 2Abyss Socket uniques are now correctly highlighted (and no longer picks up 1
abyss socket uniques)
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NeverSink's itemfilter - version 7.8.1
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- [TIERING] Most tierlists have been adjusted to better match the current state of
the game. Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies
- Did NOT make a tierlist for Delirium Orbs yet, since Delirium balance is
receiving ongoing changes/patches.
- Non-Small (1x3, 1x4, 2x2, 2x2, 1x2, 1x1) and non member-specific veiled items
have had their highlight reduced.
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NeverSink's itemfilter - version 7.8.0
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- [FILTERTYPES] The economy-tiered versions of the filter now have more currency
tiering. Note that the economy-based versions have some "safe-time" before they
start re-tiering certain items during new leagues. The stable version is not
affected by that.
- [CHANCING] Adjusted chancing bases, disabled leather belts new chancing bases
are: "Glorious Plate" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Ezomyte
Dagger"
- [RARES] Adjusted the tiering of all rare tiers to be a little bit more in line
with the upcoming meta (thanks to the twitch viewers for their contribution)
- [ESSENCES] Essences now have the normal currency appearance/tiering.
- [ESSENCES] All essences are now highlighted like alchemy orbs while leveling.
- [UNIQUES] Adjusted list of early game uniques and gave it a new appearance (dark
blue background)
- [UNIQUES] Added a section for items with multiple Abyss sockets (gloves, helmets,
boots)
- [FLASKS] The leveling flask section now uses AreaLevels instead of ItemLevels
- [FLASKS] Adjusted the endgame flask section to show quality utility flasks of
interests and performed a bunch of improvements
- [MISC] 6Sockets and Splinters now have a grey mapicon and beam, instead of a
white one
- [TALISMAN] Added a new section for selected Talisman BaseTypes (hidden on uber-
plus-strict). Added a new section for Attribute-Talismans with 2 synergetic mod.
Added a new section for Zombie-Talisman with 2 synergetic mods. Added a new section
for random talismans, with 2 T1 mods.
- [BASES] Improved the crafted base and rare treatment of: Ancient Greaves, Goliath
Greaves, Shagreen Gloves, Stealth Gloves, Royal Burgonet, Eternal Burgonet
----------------------------------
NeverSink's itemfilter - version 7.7.1
----------------------------------
- Updated all tierlists
----------------------------------
NeverSink's itemfilter - version 7.7.0
----------------------------------
[!!!][LEVELING GEMS] Added a small new section for leveling gems. Gems will always
be highlighted in area-level 1 (the gems you get in the twilight strand). Gems will
be highlighted on strict until level 65. Vaal Gems are highlighted more while
leveling
[MAPS] Added a new section for Shaper/Elder maps. Elder maps are now correctly
highlighted!
[INCUBATORS] Added an exception for the "Fine Incubator". It's not fine and it's no
longer allowed in the tierlists.
[CURRENCY] Added 2 new sections for stacked splinters (1 for high splinters, 1 for
low)
There's a lot more changes prepared, but those still need some time, so they're
coming for 3.10 launch.
----------------------------------
NeverSink's itemfilter - version 7.6.0
----------------------------------
- [!!!][PROPHECIES] Overhauled Prophecy tiering. It's much more strict now and has
significantly more sophisticated. High strictnesses (Uber and Uber+) only show
prophecies that are expensive OR can be instantly put into your prophecy tab for
improved mapping, to increase quantity and returns. Added special section for non-
expensive "drop"-prophecies (that drop specific unique items) and non-expensive
"upgrade" prophecies. Highly useful for SSF customization. Very Strict hides around
50% of all prophecies, that are basically not worth the time. Removed "rest"-tier,
every single known fragment is listed in the filter.
- [!!!][FRAGMENTS] Overhauled fragment tiering. It now has it's own economy-based
tierlist. Items will be retiered and adjusted with every update, similar to the
other tierlists. Removed "rest"-tier, every single known fragment is listed in the
filter.
- [!!!][CONQUERORS OF THE ATLAS] Reworked and restructured the tiering for all 6
influenced types. It now uses the economy-based tiering system for all tiers. I'll
keep a close eye on that one, but it should be much more accurate already (even if
there might be some false positives)
- [TIERING] Most tierlists have been adjusted to better match the current state of
the game. Affected tierlists are: uniques, divination cards, unique maps, fossils,
incubators, prophecies, scarabs, high level crafting bases, oils, fragments,
shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies
- [DIVINATION] The following divination cards have been moved and "anchored" (not
affected by economy tiering) to the tier-5-currency tier: "Rain of Chaos" "Her
Mask" "The Gambler" "The Flora's Gift" "The Scholar". These cards have the highest
dropsize, but low highlight and are hidden on Uber Strict and upwards. Their
treatment is now very similar to that of alteration orbs and similar tier items.
- [DIVINATION] Random tier 5 (lowest tier) divination cards are now hidden on
strict and upwards.
- [MAPS] Incrased highlight for the 4 shaper guardian maps (shaper only: there's
currently no way ingame to identify "Elder" maps as such, this needs to be adjusted
by GGG)
- [TIERING] Adjusted all tierlists. All tierlists should be much more in line with
the current economy.
- [CONQUERORS] Skipped any changes to the new Influenced Item Types - for now,
until there's more information on how popular and meta certain types will be.
- [METAMORPH] Adjusted metamorph highlight. ILVL 80+ metamorph samples (from maps)
AND/OR livers and eyes are highlighted a tiny bit more
- [STYLE] Changed the obnoxiously picked green color, used for early league
predictions and metamorphs. Sorry about that, the color was not a great pick.
- Cleaned up a lot of TODOs from the last update and did a bunch of minor
improvements.
----------------------------------
NeverSink's itemfilter - version 7.5
----------------------------------
- [TIERING] Added new Divination Cards. The "Underground Forest" card is not
previewed, so it's in T3, until we know what it does.
- [TIERING] Adjusted all tierlists. Implemented special tiers for early league
pricing predictions (divination cards, uniques).
- [METAMORPH] Added a section for tradable metamorph fragments and a section for
non-tradable ones (not sure if it'll work, since organs seem to have a special
appearance)
- [FRAGMENTS] Added all 8 new fragments (elder/uber elder). They all have the
divine orb sound. Moved Mortal hope/ignorance into that tier as well.
- [GEMS] Awakened Gems added. Currently they're all treated as a tier 1 item
(exalted orb sound, white background etc). Will be updated, once economy is
established.
- [CONQUEROR INFLUENCE TYPES] Introduced the 4 new influence types. Their treatment
is currently temporary, but it has 3 tiers. ILVL 85 top bases, high
droplevel/itemlevel combinations, rings, amulets, belts etc. are treated
advantageously. Expect a full rework of that section in the next weeks, once we
have more data.
- [LEVELING] Minor rework of the leveling section, especially the first levels.
Normalized font sizes, simplified some rules and made things a bit more visually
appealing.
- [MAPICONS] The “Hexagon” Icon is now used for most pseudo-currencies, fragments,
splinters etc. The diamond icon is now used for influenced items, crafting bases
etc.
- [BLIGHT] Blighted map appearance now only has 2 tiers. 15+ (treated as a T1 drop)
and rest (treated as a T2 drop). I’ll keep a close eye on that change
- [WARBAND] Warband mod items are no longer highlighted starting with Strict
- [IDENTIFIED MOD FILTERING] Integrated incursion mods into the rare permutation
section. This allows better detection of valuable identified rare items. (You’ll
thank me, if that thing will highlight a 10ex rare at some point).
- [IDENTIFIED MOD FILTERING] Added extra chaos damage, +X to all gems and cold/fire
multiplier combinations to the identified rare caster weapon and shields.
- [PERANDUS] Slightly adjusted appearance of Perandus Coins. Low coins numbers (<4)
are now hidden on very strict (instead of uber strict)
- [FILTERBLADE] Reworked all leveling presets.
----------------------------------
NeverSink's itemfilter - version 7.4
----------------------------------
- Reworked my tiering strategy - the tier generation now considers the current
exalted orb price
- Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils,
unique maps, prophecies, scarabs, incubators, fossils
----------------------------------
NeverSink's itemfilter - version 7.33
----------------------------------
- Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils,
unique maps, prophecies, scarabs, incubators, fossils
- Increased the threshhold for T1 and T2 oils, scarabs and incubators (meaning less
of them will be making an exalted orb-tier sound).
- Slightly adjusted all tiering threshholds, to make things more accurate and to
make the exalted orb/divine orb tier sound more exclusive.
- Added a small tier, that special highlights all iLVL 86 exclusive bases, based on
poe.ninja economy data
- Random Legion Splinters (Karui, Eternal, Vaal) are no longer hidden on uber-plus-
strict
- Added a system that allows disabling tiers, if they're not currently relevant in
the economy.
----------------------------------
NeverSink's itemfilter - version 7.32
----------------------------------
- Adjusted the tiering of all: uniques, divination cards, shaper/elder bases, oils,
unique maps, prophecies, scarabs, incubators, fossils
- Did major adjustments to the newly introduced/reworked crafting bases section in
both the filter and filterblade.
- "Hideable" uniques now have a black background, instead of a slightly brown one.
- Split the crafting bases section (T3/T4) into jewellery and non jewellery
sections.
- Fixed bugs that caused customsounds to malfunction and not convert correctly
----------------------------------
NeverSink's itemfilter - version 7.31
----------------------------------
- Did NOT retier shaper/elder items, since the economy is still too fresh for that
- Moved the new mana rings a tier down in the crafting bases
----------------------------------
NeverSink's itemfilter - version 7.3
----------------------------------
- Due to the changes to POE over the last patches, several different types of items
that were previously exlusuive to certain encounters, now can drop everywhere. To
keep the screen clean and to preserve a certain amount of simplicity, I've begun
merging colors and rules. This is an ongoing process and will continue happening
overt he next patches. Several item types have their appearance changed.
- Completely reworked the System behind crafting, atlas and special bases. They're
now combined into a special section that features 86/84/rest level highlight. The
section is duplicated for rare and non-rare variants and has new apperances
- Added support for the new basetypes (currently in the same tier as opal ring and
steel ring, until we know more)
- Retiered rares. T1 rares have less focus on attack build and more focus on caster
equipment, different boots types (as those are usually fairly profitable early on)
and some other minor changes
- Uber-Plus strict now hides 6Sockets, cheap Breach and cheap legion splinters.
- "Regal Orb" "Vaal Orb" "Orb of Regret" have been moved to the alchemy tier
- Changed chancing bases and added leather belt back to the chancing bases
- Harbinger currency now has the same apperance as normal currency and is merged
into the normal currency tierlist
----------------------------------
NeverSink's itemfilter - version 7.2
----------------------------------
- Adjusted the following tierlists to better match the current economy: uniques,
divination cards, unique maps, fossils, incubators, shaper/elder rares.
- Added prophecies and scarabs to the tiering lists and designed a tiering strategy
for them. They will be retiered during every update in the future, same as the
lists above
- Improved Veiled item highlighting. Added a special category for expensive member
exclusive veiled items (currently: "Catarina's Veiled" "Elreon's Veiled" "Leo's
Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled") and for all other
member-specific veiled items and. A special thanks to /u/FunRoom for the helpful
reddit thread.
- Added special highlight for unique jewels (cobalt, viridian, crimson). Each of
them has a chance to drop an expensive and rare version (such as inspired
learning). Unique jewels now have a little blue star as a map icon. The
mapicon/beam color is used for items that have a low chance to be very expensive
and require manual checking.
----------------------------------
NeverSink's itemfilter - version 7.1.3 - Economy Update
----------------------------------
- Retiered uniques
- Added slightly better treatment for farmable low value currency cards to the
tiering algorithm
- Retiered Fossils
----------------------------------
NeverSink's itemfilter - version 7.1.2 - Further tiering improvements
----------------------------------
- Added T2 fossils
----------------------------------
NeverSink's itemfilter - version 7.1.1 - Legion Economy Update
----------------------------------
- Added exceptions for Flesh and Stone, Blood and Sand and Brand Recall gems, since
they have only 6 levels
- Added special tiers for level 21+ 21+q gems and for level 21+ vaal gems
----------------------------------
NeverSink's itemfilter - version 7.1.0a - Legion Update, Tiering Strategy Changes,
Leveling improvements
----------------------------------
----------------------------------
NeverSink's itemfilter - version 7.1.0 - Legion Update, Tiering Strategy Changes,
Leveling improvements
----------------------------------
- Added the new top tier element damage mods to the filter identified item
filtering rules. I've left both old T1 and T2 in for now. (NOTE: Only
fire/lightning, because Ice mod syntax is unclear, gonna be added soon)
- Added a special tier for uniques that have been "legionized". they have a
slightly purplish background. Most of them are likely stil bad, but keep your eyes
out for cool new mods
- Splinters (legion) added - they have the same apperance as breach splinters
- Incubators added - for now no tierlist, they have the sextant appearance, gonna
adjust as soon as more info is available
- Retiered crafting bases for legion (more life, attack focus, less es, caster)
- Retiered rare bases for legion (more life, attack focus, less es, caster)
- Chancing bases changed. The new tierlist is ( "Glorious Plate" "Sadist Garb"
"Sapphire Flask" "Varnished Coat" "Full Wyrmscale" "Granite Flask" )
- Retiered rares - more life bases, slightly less es, more melee bases
----------------------------------
NeverSink's itemfilter - version 7.01 - tierlist changes and goodies for console
players.
----------------------------------
- Added 5 extra strictnesses. These strictnesses are designed for the console
version of PoE and are basically high level strictnesses, that show more currency.
You can find these strictnesses on my GitHub.
----------------------------------
NeverSink's itemfilter - version 7.00a
----------------------------------
----------------------------------
NeverSink's itemfilter - version 7.00 - Filter Generation Overhaul
----------------------------------
The filter is now generated using a new tool, I've written that over the past
monthes (FilterPolishZ). This tool allows me to do some new things and to do a lot
of old things way faster. Shoutout to /u/tobnac for teaming up!
- [IMPORTANT!] The new FilterPolishZ tool was used to retier: all Uniques,
Divination Cards, Fossils, Shaper-bases, Elder-bases. The process and results are
currently supervised and double-checked by me, relies on several data enrichment
algorithms and special aspect tables. This process will be used in the future to
auto-update the filter.
- [IMPORTANT!] The filter now hides a large list of unique items on uber+ strict.
If you're running this strictness. It's HIGHLY recommended to update your filter
regulary (good idea anyway) and double-check on filterblade. Please note that this
list has been designed based on the Softcore League Economy.
- [IMPORTANT!] The list of T5/hideable divination cards has been vastly expanded
- [IMPORTANT!] T1 rares no longer contain any large items (2x3/2x4) and are more
exclusive in general. Non-Jewellery-T1 rares now mostly focus on boots/small
shields/gloves/helmets. All items removed from T1 have been moved to T2. Only one
exception: Vaal Regalias
- [IMPORTANT!] 5Link WEAPONS (non unique etc.) in the endgame no longer get any
highlight on Strict and above.
- Added a more sophisticated section and a special highlight for stacked (lower)
currencies.
- Normal Fractured Items no longer have a dropsound (they still have the icon).
Only certain fractured bases of interest now have sounds
- Small perandus coin stacks (<4) are now only hidden on Uber Strict and up.
- Moonstone rings and Chain Belts are no longer treated as T2 jewellery bases.
- 5Links ARMOURS in the endgame no longer produce sounds on Very Strict and are
disabled on Uber Strict
- 29-30% quality natural drop items are no longer highlighter on very strict and no
longer have priority over veiled and fractured drops.
- 5L and 6S highlight fractured/veiled items are now highlighted correctly.
- Architecture improvements
----------------------------------
NeverSink's itemfilter - version 6.71 - Synthesis Economy Update
----------------------------------
- Retiered uniques. Several changes ahve been done due to the massive economy
changes.
- Retiered divination cards. The 2 new divination cards have been moved to T4-
Economy (Boon of Justice) and T5 (Golden Era, feel free to correct me on this one,
but I doubt it'll be popular).
- Completely retiered all Shaper/Elder bases. The retiering has been done using the
same algorithm that I've used in betrayal and the initial results look very
promission to providing a long term solution for auto-tiering.
----------------------------------
NeverSink's itemfilter - version 6.7 - The Synthesis Update
----------------------------------
- Added fractured items highlight. Fractured items are highlighted with a "special
base" teal border and there's a difference in background for small and large (2h
weapons, bows, staves) fractured items. I think the league will be rather lootheavy
and it's a good idea to differ between those. More adjustments will follow in the
next days.
- Added synthesised item highlight. We dont know if these drop, but GGG has made a
history of adding surprises.
- Optimized the explicit mod filtering. It now behaves in a better way and has a
much cleaner priority list.
- Adjusted rare item tiering. It now has a heavier caster, es and ev/es focus
- Strictened up the highlight for ILVL84/86 rare and normal rarity gear (non-
incursion, fractured, shaper etc, the special items are more nails in the coffin of
normal ones)
- Retiered the whole chancing bases. New chancing bases are Headhunter, Inpulsa,
Kaom, Shavs, Taste of Hate and the Mucho-Crit-Wand (void battery).
- Slightly adjusted explicit mod highlighting (jewels + added chaos mod highlight)
- Removed Added Chaos and Detonate Mines Gems from the gem highlight section,
because they're now normal things to buy in a town.
----------------------------------
NeverSink's itemfilter - version 6.66
----------------------------------
- Retiered divination cards. Several specific unique divination cards have been
pushed down to T5.
----------------------------------
NeverSink's itemfilter - version 6.65a/b - hotfix
----------------------------------
----------------------------------
NeverSink's itemfilter - version 6.65 - Economy Update #3 + Shaper/Elder tiering
focus
----------------------------------
- Improved and launched the Shaper/Elder tiering pipeline. The filter should be
much more reliable (and strict) when it comes to shaper/elder tiering.
- Elder Maps now correctly make the Divine Orb tier noise.
- Non-unique 6L body armors now only make the exalted orb noise if they're not
corrupted. Corrupted body armours make the divine orb noise.
- Slightly improved the highlighting of magic items with certain mod combinations
- Overqualitied equipment items are now only highlighted at 29+ quality, since
hillock can provide a 28% quality improvement (+ fossils).
----------------------------------
NeverSink's itemfilter - version 6.6 - Economy Update #2 + Identified rare
filtering
----------------------------------
- Added 30++ new rule-sets that cover different rare identified mod combination-
groups for all itemslots. These will mostly affect zone level 78+ farming,
especially if sextants are involved. All rules are very, very strict require rares
to have quite some good mod combinations. Rules are performance-optimized and
should not affect actual gameplay. Feedback is very welcome.
- T16 maps now make the T2 sound (the same sound divine orbs, T2 uniques etc make),
instead of the T1 sound
----------------------------------
NeverSink's itemfilter - version 6.51 - Betrayal Economy Update + Polishing
----------------------------------
- Unique Rings now have a special purpose border to identify their loreweave recipe
usability (the teal border that veiled items, 5L, strong identified bases,
incursion bases etc have). This currently has priority over the Fated unique
highlight.
- Retiered uniques. Many uniques have gone a rank down, due to the massive unique
availability this leauge
- Retiered fossils.
- Intentionally did NOT change the scarab tiering yet. The meta is still evolving
and I don't want to "snapshot/influence" it. Scarabs are still tiered by rank.
- Changed the map outleveling difference from 8 to 10 ( maps in the filter lose
highlight, once they drop many levels above their tier - you don't care about T1's
in T10s anymore, does not affect unque, shaped, elder or any maps above T9 )
----------------------------------
NeverSink's itemfilter - version 6.5 - The Betrayal Update (+ leveling overhaul)
----------------------------------
- Betrayal Scarabs have been added. For now they have 3 tiers (gilded, polished,
rusted)
- Veiled items have been added. They're highlighted with a cyan border and a
special icon
- Reworked large parts of the leveling section. The game is evolving to drop more
and more gear and thus we have to take a stricter approach to a lot of things, such
as crafting items. In general the leveling filter is more strict. The new leveling
section should be familiar to every user of this filter... it's just much more
refined.
- The new chancing bases on regular/semi-strict are now "Sadist Garb" "Glorious
Plate" "Carved Wand" "Sapphire Flask" "Rawhide Tower Shield"
- Did some retiering to the Shaper bases to decrease highlight of stat-stick bases
- Changed the natural (white) item progression while leveling to not affect
sceptres and wands. The progression is mostly used by starting attack-build and
these items are mostly used for their caster properties
- Made the items highlighted by the natural item progression less prominent
- Reduced the highlight of all ilvl 83/84 crafting items significantly (non
shaper/elder/atlas...).
- UberStrict and UberPlusStrict are both hiding several additional niche cases and
are more strict in general
- Poor rare basetype trinkets (belts, rings, amulets) are now hidden on very strict
(instead of UberStrict)
- Good rare basetype trinkets (belts, rings, amulets) are now hidden on UberStrict
(instead of UberPlusStrict). This does not affect atlas, shaper etc. bases.
----------------------------------
NeverSink's itemfilter - version 6.4 - Preparation, Shaper/Elder and FilterBlade
update
----------------------------------
- Added an entirely new Shaper/Elder tiering system. This system relies on �guided
automation� and is something I want to use a lot more in the future. Details can be
found below.
- Adjusted some sizes, highlights and strictnesses for the leveling phase. These
changes are rather minor.
1) Contains Multiple class/itemlevel layers that put down a fundament for solid
filtering
2) Uses historized poe.ninja economy data, that is cleaned, processed and enriched
through several data-mining algorithms to capture the current quirks of the
economy.
3) Currently that process is still in beta, has redundancies, flaws and I actually
still have to integrate the data by hand, but it�s way better than anything I�ve
seen for that purpose already.
- Fossils have received a new bottom tier. This tier currently contains 3 fossil:
Abberant, Frigid, Scorched. These still have the highest fontsize, but don't have a
beam and don't get a dropsound. These fossils are hidden on uber-plus-strict
- The other resonators have a very chaotic economy. I've retiered them once again.
Now: 1-3socket chaotic resonators have the Chaos orb-tier appearance. 1-3 socket
Resonators have the Chromatic-Orb Tier appearance (same as before).
- The meta-crafting mod items in delves now no longer make sound, have less
highlight and are hidden on very strict and upwards.
- Minor changes.
----------------------------------
NeverSink's itemfilter - version 6.33 - Bestiary items, economy update and Minor
Changes
----------------------------------
- Added highlight for the Bestiary mod items that drop in "Animalistic" Delve rooms
in response to PoE's latest patch.
- After a lot of requests: Chisel Recipe Hammers are (again) always highlighted on
soft/regular.
----------------------------------
NeverSink's itemfilter - version 6.32 - Economy and Delve Update - Digging Deeper
----------------------------------
- Added fossil tierlist. There's 3 tiers of fossils, all with sounds. You can check
them out on www.filterblade.xyz -> customize -> delve -> fossils. All fossils will
be shown on all strictnesses until the meta settles a bit more.
- Retiered all uniques. The unique economy is very volatile due to shaper
fortresses, relic keys and delve drop-explosions.
- Retiered all divination cards. The divinaiton economy is very volatile due to
shaper fortresses, relic keys and delve drop-explosions.
- Moved harbinger and ancient orbs into the divine orb tier.
- Minor stuff.
----------------------------------
NeverSink's itemfilter - version 6.31 - Bugfixes and improvements
----------------------------------
- Added a special section for stacks of wisdom scrolls (such as the 20x wisdom
scrolls that drop in delve)
- The delve sometimes drops rings "of crafting" (random ring base with a "can have
multiple craftings mods" mod). The magic version of those were not highlighted.
Fixed that.
----------------------------------
NeverSink's itemfilter - version 6.3 - The Beam n' Icon n' Streamersound and tons
of delvestuff update
----------------------------------
- Added icons to the filter. The general idea is that icons are used on items that
you would turn around for on a well geared character. The icon color progression is
white->yellow->red. Red items being the most expensive ones. Blue icons are used
for items of unknown or possible value. Brown icons are just used for uniques..
because it looks better that way. Icons also scale size with value.
- Added beams to the filter. The strategy is similar to icons, but I wanted to
prevent beam-spam. So things that can drop in high quantities (such as divination
cards from diviners), don't have beams or only come with temporary beams. You can
one-click remove all beams on filterblade->style
- Added a new style [GAIA] - Gaia is a bright, green style, with brownish
undertones. It uses less colors and probably looks awesome in delve. This style is
sponsored by my patreons as part of a stretch goal!
- Added a new style [CUSTOMSOUNDS] - customsounds comes with 9 new sounds created
by Veskara. These can be replaced with mp3's of your own choosing. NOTE THAT YOU
HAVE TO COPY ALL OF THE SOUNDFILES INTO THE SAME DIRECTORY AS FILTER ( %userprofile
%/Documents/My Games/Path of Exile ) FOR IT WORK. YOU CAN REPLACE THESE SOUNDS; BUT
USE SOUNDS WITH THE SAME FORMAT (MP3), FORGETTING, RENAMING OR DELETING ANY OF THE
EXISTING SOUNDS, WILL CAUSED THE FILTER TO NOT WORK.
- Introduced a new sound for fairly valuable or potentially valuable items. It's
the good old gong sound. This sound is used for T2, multibase uniques, divine orbs
and some other stuff.
- Added the new Relic Key. It looks like an exalted orb, there's even an extra
safety section for it. If you haven't found one, it's because it's SUPER rare,
please don't ask me if it's disabled on some strictness - it's not, it's always
visible.
- Added a large experimental section for identified rare weapon filtering. I have
more of these sections "piled" up, but I want to test this one first. This section
is not yet customizable on filterblade
- REMOVED the old style STREAMSOUND. It's now been made obsolete by the
customsounds style.
- Tons of improvements and adjustments all around the filter. Too much.
- I'm tired
----------------------------------
NeverSink's itemfilter - version 6.20 Pre-Flashback League Update
----------------------------------
1) Updated rare tiering - Moved spelldamage shields up, hybrid armors down
2) Added a new Currency divination card tier
3) Multibase uniques are now split into league specific and multibase
4) Entry for high quality rares (for the incursion room)
5) Divination Card retiering
6) Unique Retiering
7) Crafting base font sizes have been improved. Some T2 ones were bigger than T1s
8) Blessing of uul-netol tier down
9) Added new Shaper/Elder rules for 86 helmets/boots/gloves
----------------------------------
NeverSink's itemfilter - version 6.10 - Mid-League update. Polished incursion
integration. General improvements.
----------------------------------
This patch focuses on the smoothening out all the incursion related things.
Incursion has been included in the existing color style (the "red" color is
reserved for new leagues). I've added a tier list for vials, special highlight for
magic/rare incursion mods (maps included) and a lot of polishing. This patch also
addresses the sound issues that were introduced in 3.3 and adjusts the filter to
match the crazy economy (180c chaos, 10c shavronne...)
- Retiered all uniques. This is very tricky due to the highly volatile chaos price.
- Retiered all divination cards to match the current economy. This is very tricky
due to the highly volatile chaos price.
- Removed the default dropsounds (the one given by GGG) Chaos/Alchemy-tier orbs and
tier 1-10 and hidden maps. This has been done to remove the "Double Sound" that has
been caused by GGG increasing the dropsound volume on these drops.
- The following currencies are now hidden on Uber Strict (not only Uber-Plus-
Strict): "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
"Glassblower's Bauble"
- Split the Incursion-Vials into 2 tiers. Tier 1 and rest. Also added a safety
entry in case new vials get added.
- Tier 1 vials are: "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost".
These cost between 50c and 35ex on ISC right now. They have the Exalted Orb
appearance
- Tier 2 vials are the remaining vials. They have the purple background of special
purpose currency (such as Blessing, Prophecies etc). Added a failsave, so that new
vials (in case GGG adds some) will still be shown.
- Moved "Orb of Annulment" a tier down. I have no idea what to do with the "Divine
Orb" in this league. It's staying in the ex-tier for now. I don't want to add an
extra sound (sound polution is not a good idea and reduces recognition too) and
it's "too big to get moved down" with a 20c price. Still a decent find.
- "Vaal" maps found in the cartographer room in incursions (that have a 10% chance
to drop items corrupted and thus usually yield 1-2 6-links every ~3 maps) now have
the "special" teal border to indicate a "special purpose item". This rule has lower
priority than level 11+ map rules.
- The MAGIC incursion mod items have the teal "special purpose item".
- The RARE incursion mod items now have the teal "special purpose item" and the
good rare green item background.
- White/Magic rustic sashes now get highlighted longer while leveling to help
attack builds with crafting
----------------------------------
NeverSink's itemfilter - version 6.02 - Incursion Polishing + Style Polishing +
FilterBlade Features
----------------------------------
- Adjusted Divination cards and Unique tier lists to better match the POE economy
- Adjusted some colors in all styles - this mostly affects the highlight of rare
trinkets. They should match the style much better. Purple is now more purple (this
is a buff)!
- Low tier splinters now make a sound on Uber-Strict again and are no longer hidden
on Uber-Plus-Strict.
FilterBlade improvements:
- Presets have been reworked and expanded. Added new presets (such as Chaos Recipe
mode and Shaper Voice Line Mode)
- The plubming behind FilterBlade has been improved to better handle concurrent
requests, even under pressure of 1000+ users.
----------------------------------
NeverSink's itemfilter - version 6.01 - Incursion Polishing + New Styles
----------------------------------
- Retiered divination cards and uniques. Tons of changes. You'll find the list in
the comments.
- Added 2 new Styles: Velvet and Vaal (Both are BETA-versions and might get
changed, adjusted or removed)
- Vaal is focused around brick, blood and brown colors. I recommend using at least
strict++ with it.
- Velvet is a... sideproduct I decided to keep. It has some purple, pink and
greenish hues. Tell me what you think. I also need a better name?
----------------------------------
NeverSink's itemfilter - version 6.0 - Crafting, Rares and Special Bases update
----------------------------------
These are the patchnotes for the 6.0 Version of the Filter - designed for the PoE
3.3 incursion league:
NEW STUFF: Divination cards, retiered uniques (tiered for fresh economy). Adjusted
the rare item tierlist (a bit). Added gemlevel and stacksize filtering (for
perandus coins for now). There's a ton of smaller changes, too much too list.
BETTER LEVELING: I've adjusted the leveling sizes, colors and strictness and
tightened up the strictness a bit in general.
EXPLICIT MOD FILTERING: Added explicit mod filtering for expensive magic item
combinations (only affects identified items). Once I'll get more feedback, I'll
also start working on designing an automated concept (needs a tool) to TRY to added
rare identified item pricing. That'll happen in the coming month.
STYLE REWORK: The whole filter style has been reworked. It's much more intuitive,
simplistic and uses a "colorspace-concept". I'm low on time and will explain it in
a video in the coming days. It should be very intuitive for all previous NS-filter
users and be much easier to understand for new players as well. On top of that,
it's much more minimalistic and clean. I hope you'll enjoy it. This is the core of
6.0.
FONT SIZE NORMALIZATION: Font sizes are complicated topic. High font sizes tend to
have a positive influence upon gameplay. You're much more efficient at spotting and
grabbing items quickly. However, they also clutter your screen. On top of that
using many low granularity difference font sizes gives a strong "messy" feeling.
This update redefines the font sizes throughout the whole filter to find the best
out of the 2 worlds.
NEW STRICTNESS: [SOFT] Soft is more or less the old regular. As the game evolves,
the amount and availability of loot and general speed also increases. Due to those
developments, I can't recommend the regular filter anymore - not even to beginners
or SSF. Incursion promises to be a HUGE loot-explosion league. The regular
strictness will still show all currency, all rares, all chromatic recipe items, but
won't be showing level 60-75 crafting items, blue jewellery anymore and will have
stricter chisel/glassblower recipe filtering. People who still want to see those
items are advised to use the new SOFT strictness or use www.filterblade.xyz to
customize further.
----------------------------------
NeverSink's itemfilter - version 5.74
----------------------------------
- Adjusted the Divination and Unique tierlists to match the late-league beastiary
economy (check comments for details)
- "Strong Steel Net" is now a tier of it's own, "Simple Steel Net" "Reinforced
Steel Net" have been moved to the leveling nets and share the apperance of the Iron
nets
- Small chromatic items in the endgame are now hidden on strict (down from Very
Strict)
- The leveling section of the filter has become more strict on on strict+. This
mostly affects normal/magic items and 3/4-links
----------------------------------
NeverSink's itemfilter - version 5.73
----------------------------------
----------------------------------
NeverSink's itemfilter - version 5.72
----------------------------------
----------------------------------
NeverSink's itemfilter - version 5.71
----------------------------------
----------------------------------
NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Bases update
----------------------------------
**Crafting/Special Bases:** The past leagues and expansions have made the access to
high level item bases significantly easier, while decreasing their usefulness and
adding new special bases and crafting types. This decreases their value and
usefulness significantly. This filter update decreases their highlight in order to
create a cleaner screen, represent this development and unify their colours to free
up more color space for future leagues. (The following rules do NOT affect
shaper/elder/leveling rules):
- Introduced a new "Special Purpose base Color". It's more or less cyan and is used
for abyss belts, atlas bases, warband bases, 5Ls, 3W offhand weapons, SRS Crude
bows and other more or less non-frequent drops. It frees up a lot of color-space
and serves as a precurser for the upcoming style update.
- Split the ilvl 86 crafting bases (normal, magic, rare) into T1 and T2 bases (T1
bases are "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal
Burgonet" "Lion Pelt")
- Reduced the highlight of ILVL 84 and 86 bases (the yellow/orange is less bright)
- Reduced the highlight of low level crafting bases
- Semi-Strict no longer shows early map crafting rings/amulets/belts
- Disabled the old identified helmets/boots warband entries. These have been made
obsolete by shaper/elder bases. They can still be seen by showing hidden items and
can still be enabled on filterblade
- Slightly reduced the highlight of SRS crude bows
**Rare items:** The meta now is *slightly* slower than usual (people tend to run
higher maps and farm elder/shaper/guardians, instead of ONLY chaining shaped maps)
and has more preference for armour/life items. On top of that the league doesn't
have loot-explosion mechanics like abyss/breach. This allows adding a few
additional (mostly small) rares to the T1 and T2 tiers. This change also slightly
help with the alchemy orb shortage.
- (T2->T1) "Corsair Sword" has made it into T1 rares. Congratulation Corsair sword
- (T1->T2) "Colossal Tower Shield" "Cardinal Round Shield" "Sambar Sceptre" are
going down from T1 to T2. Spectral Shield Poke was a flop, so their price is low.
Ele damage sceptres are much more useful than pen sceptres due to the high RF
player count. I'm not 100% convinced about the sambar change and will monitor the
prices closely
- (T2->T1) "Vaal Gauntlets" "Goliath Greaves"
- (T3->T2) "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- (T2->T1) I'm done arguing if Eternal or Royal Burgonet is the REAL T1 armour
helmet, so they're both T1 now.
Other Changes:
----------------------------------
NeverSink's itemfilter - version 5.64 - Tons of finetuning and improvements
----------------------------------
- Shaper and Elder item sections have been revamped. Updating these is very
complicated, because of the changing trends and evolving economy. I tried a
slightly different approach this time. It should better suit the beasty economy.
- Divination cards retiered to better match the current economy
- Uniques have been retiered to better match the current economy. This league's
economy differs wildly from the previous league. I've added some more uniques to
multi-base uniques (such as leath-belts) too.
- Added the new "DisableDropSound" command to non-necromancy tier nets. This is not
currently modifiable on filterblade
- There have been some general changes to some colors in the filter. Silver coins
now have a different appearnace. The appearance of nets has been changes a bit.
Sextant tier currency now has a different look.
- Font sizes have been adjusted throughout the whole filter
- Normal rarity atlas bases are now less highlighted and hidden on strict+
- There have been some minor changes regarding strictness and crafting bases
- Rare item highlighting: There's an experimental rule to highlight rare T3/T4
4Linked Boots, Gloves and Helmets on low strictness versions. This should be quite
useful during fresh league starts.
- Rare item highlighting: Added an experimental rule to highlight not otherwise
highlighted chromatic recipe candidate rares. This mostly affects semi-strict.
- Added an exclusive rule for 5L6S items.
- Abyss jewels now receive extra highlighting at level 82 (down from 84)
- Annulment orbs are staying in the sextant section... for now. I'm keeping a close
eye. (potentially the harbinger league availability is keeping their price lower)
- Removed belly of the beast from the chancing items
- Low priority crafting bases now have a more transparent background
- T16 Elder Maps now make the tier1 sound similar to other T16 maps and have a
slightly different appearance.
- Changed the dropsound of non-top itemlevel Opal and Steel Rings
----------------------------------
NeverSink's itemfilter - version 5.63 - Necromancy nets and economy adjustments
----------------------------------
----------------------------------
NeverSink's itemfilter - version 5.62 - Economy adjustments
----------------------------------
----------------------------------
NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps
----------------------------------
----------------------------------
NeverSink's itemfilter - version 5.6 - Bestiary League!
----------------------------------
- Added nets to the lootfilter. There's 4 tier of nets (Rope, Iron, Steel, Thauma).
- Added other new items to the filter (Elder and Beastiary Orbs)
- Added new divination cards
- Retiered uniques and divination cards. They represent a mix out of the economy
from the start of the last league and the end of the last league (to highlight good
early items and meta items both)
- Retiered the shields in the rare tier list
- Made semi-strict and strict a tiny bit stricter, when it comes to crafting bases.
- Adjusted Abyss items dropsounds
- Added back Leather Belt for Headhunter chancing. Other chancing bases were not
changed.
- Minor improvemets
----------------------------------
NeverSink's itemfilter - version 5.5 - Shaper/Elder Item Overhaul, Lateleague
Economy Update.
----------------------------------
- Designed a new Shaper/Elder section! The new Section has been written after
studying the economy (ASC-based) for several hours (please kill me). It's now split
into Shaper/Elder subsections and features 3 tiers. Low tier (random) Shaper/Elder
items no longer make a dropsound. Please note that you can't curently hide any
Shaper/Elder items. This is a (rather strange) limitation by GGG. Feel free to make
them transparent instead though on www.FilterBlade.xyz ;). Feedback extremely
welcome.
- Retiered all Divination cards. Several cards have been added to the T5 section
(the "worst level" of divination cards)
- Abyss Jewels: While useful abyss jewels are not strictly superior or better than
"old" jewels. I've normalized their handling: No longer have any dropsounds. They
also have the same appearance as "old" jewels. Itemlevel 84+ Abyss jewels still
have a red border. Magic Abyss jewels are hidden on Very Strict and higher
strictness versions.
- Abyss Stygian Belts: Removed the dropsound of Stygian Vises below ItemLevel 86
- Map Handling: The "map outleveling" feature has been adjusted. Maps (under Tier
10, non shaped/unique) are now outleveled, if their area level is 8 levels (up from
7) under the level of the monster that dropped them (yes it's complicated). This
behaviour can be adjusted on www.FilterBlade.xyz
- Map Handling: Uber-Plus-Strict no longer hides any low map tiers by default
----------------------------------
NeverSink's itemfilter - version 5.43 - Fixes and minor improvements
----------------------------------
- Fixed the off by one error that caused T10 shaped maps to appear like T11 maps
- Fixed some minor highlighting mistakes (such as ILVL 86 random flasks getting
highlighted)
----------------------------------
NeverSink's itemfilter - version 5.42 - Shaped Maps, ILVL 86 mods, economy,
elder/shaper items
----------------------------------
First things first: This should fix all problems with Shaped Maps - I hope.
This patch focuses on the following things: Shaper/Elder mods, new itemlevel 86
mods, problems with shaped maps, unique prices and divination card prices. It's
quite critical and I recommend everyone to grab it. As usual: if you've done
changes to the filter through FilterBlade, you can merge these changes into the
latest update.
Rare and crafting items have received new rulesets to handle ItemLevel 86 items.
Atlas, Shaper/Elder and Stygian items were adjusted to have their top tier items
focus on itemlevel 86. I've also added T2 shaper/elder items, with a slightly more
saturated blue background, that have the itemlevel 80+. It seems that most
itemslots have itemlevel 80.
Keypoints:
- Adjusted the filter again to work well with the new ShapedMap mod introduced in
3.1. I hope that'll solve all remaining problems. The lootsimulator on FilterBlade
currently generates shapedmaps of a higher level than it's supposed to - we'll sort
it out soon.
- Retiered all uniques, lots of items lost value (normal process for new leagues).
You can find the exact changes in the comments.
- Added highlight for itemlevel 86 items! It's all implemented but needs some
polishing, that'll come with knowledge, over time.
- Retiered uniques
----------------------------------
NeverSink's itemfilter - version 5.4 - Abyss League Hype
----------------------------------
- Adjusted www.FilterBlade.xyz to work with all the new changes (maps, abyss
jewels, shaper, elder items, new divination cards...)
- Adjusted the Chancing tier list: "Ebony Tower Shield" (Tukohama's) "Glorious
Plate" ("Kaom's Heart") "Gold Amulet" (Bisco's) "Rawhide Tower Shield" (Lycosidae -
SPIDER SHIELD) "Sorcerer Boots" (Skyforth) "Full Wyrmscale" (Belly of the Beast)
- Added Shaper/Elder Item Treatment - 2 tiers (One for interesting "shelder" Items
(ilvl 84 great bases, atlas, stygians etc., top crafting bases) and one for "all
other "shelder" items"). Shaper and elder items are treated the same for now
("shelder")
- Added Abyss Jewel Treatment with extra rulesets for ILVL 84 abyss jewels
- Added Stygian Vice belts with extra rulesets for 75+ rare stygs and 84+ stygians
- Adjusted all map tiers to work with the new "ShapedMap" mod
- Adjusted the crafting and T1/T2 rares to have a slightly higher focus on
sceptres. Also did some minor adjustments, removed some T2 rares.
- Retiered all Divination cards [NOTE: Economy data based upon mix from early
Harbinger economy and some predictions, based on patch notes and experience from
past leagues. I'll update the filter ASAP to reflect the real economy.]
- Retiered all uniques [NOTE: Economy data based upon mix from early Harbinger
economy and some predictions, based on patch notes and experience from past
leagues. I'll update the filter ASAP to reflect the real economy.]
- Fine-tuned the levelling section based upon user feedback and my HC Turmoil
league experience!
- Added ruby/topaz rings to the early high highlight rings sections (for the +1
caster recipes)
- Early Life flasks are highlighted as good for one additional level
- Very slightly updated the divination cards and uniques (barely anything changed,
economy is super stale)
**FilterBlade changelog:**
- [**Save State Sharing!**][**Cloud Saving**] On the Save&Load screen, you can now
publish your save on our server and also let others access it! We're going to add a
"top subversion" table soon too! Streamers can use this to share their subversion
("normal" users can do the same).
- Added the Item ReCreation tool below the loot simulator. use Ctr+C to copy an in-
game item and paste it into the box to re-create it in filterBlade and directly
edit the rule it's been matched by + see info about the rule and WHY it matched the
item. great for cases where you ask yourself: "why does the filter highlight this
item?" -> Ctrl+C -> paste -> "oh, it's a warband item, nice, let me quickly edit
some of those colors, ..."
*Notes about the server side saving: we don't care and don't collect any personal
data (merely a footprint to prevent users from spamming saves). However, we do
reserve the right to delete and analyze any save-states to find bugs in the system
and to improve the website. You also don't technically *own* the saves. This
section is highly experimental. If anything breaks let us now. You can still use
the local save option too!*
----------------------------------
NeverSink's itemfilter - version 5.21 - Added dropsounds for 4-links while
leveling!
----------------------------------
**Filter changelog:**
- COMPLETELY, entirely reworked the levelling section. It is now much more strict,
has more prominent highlights. It took a lot of trial and error and feedback to get
it a state, I was pleased in.
- Completely retiered all divination cards - several new cards added to the T5
layers
- Retiered all rares. It now contains more high attack speed bases, more shields
and has become more strict in a few other sections.
- Rebalanced the distribution of map fragments (Guardian fragments are now longer
T1)
- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the
largest updates so far.
**FilterBlade changelog:**
- [New Tiers]: You can now add new tiers into existing tierlists (example:
Currency, Chancing Bases, ...)
- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3
and T4 settings.
- [More Options]: Added tons of new options, tools and gadgets to play around with.
It'
s way too much to cover. I'm sure you'll discover some :). We tried covering all
(sensible) requests.
- We also updated the file requesting system. this should boost loading times if
you access FilterBlade from e.g. South America (feedback appreciated since we
obviously cant verify this outself)
- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter.
It's not quite ready yet and doesn't use the existing save/load system yet. Tell us
what you think.
- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as
"ES armors".
- Tons of bug fixes! Most were very niche, but we addressed every known bug in our
todo-list. We're sure you'll eventually find some new ones, feel free to post/mail
those. (Note: those were minor things like "reset button sometimes doesn't work" or
"something was laggy". We hotfix anything that affects the actual generated code or
ingame aspects).
- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares
and leveling basetypes.
- Added a "BaseType list" for dropLevel sliders to see the affected basetypes
- Users can switch between screens using the following keys: A/D, left/right, 1-7.
- Added 2 new functions to the Quick Functions and the Command Builder (Advanced)
to increase/decrease font sizes by a flat value
- The slider in the "Compact Overview Mode", now has fixed steps.
- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen
into "Advanced".
- Updated the Overview screen a bit (also added a new box with explanation for rare
color identifiers: border, background and text)
- Improved the saveStates: now correctly updates info and deletes invalidated
changes
- Fixed a bug in the loot simulator that caused items to be displayed incorrectly
if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65"
AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it
displayed some items that should've been hidden.
----------------------------------
NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy
+ major FilterBlade update
----------------------------------
**Filter changelog:**
**Filterblade changelog**:
----------------------------------
NeverSink's itemfilter - version 5.1.1 - Further improvements, meta adjustments,
sound adjustments.
----------------------------------
- Due to ALL the new dropsounds introduced by GGG being bugged/silent/not audible,
I've changed the map-sounds-scheme again.
- Changed the map drop sound for T11-T15 maps to PlayAlertSound 5 - you won't be
missing this one.
- Adjusted the chancing tier bases. The new meta-chancing bases are "Ebony Tower
Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" "Occultist's Vestment"
- Once again readjusted the economy tiers
- Removed the "Maelstr�m" staff, becausae it was causing encoding issues to some
users. Replaced it with "Maelstr" instead.
- Made the currency dropsound a bit more uniform.
- Harbinger shards now make the normal currency dropsound (only if the expensive
shards drop though: Harbinger/Anullment/Exalted/Ancient )
- Fixed a small bug with flasks not being hidden
- Added some missing comments
**Filterblade changelog**:
-Removed the new shaper-announcer-sounds from the filter and returns the old
dropsounds to exalts/mirrors/divines. The sounds were buggy and way too silent. I
might make a new subversion with those if GGG fixes them, but for now I won't be
using them. I've certainly learned my lesson, when it comes to using new tech
- Wisdom scrolls now show again on semi-strict. I wasn't aware that so many people
started right ahead with semi-strict. I apologize for not announcing this earlier.
- T11-15 maps and harbinger shards get to keep the new sounds. They seem to work
fine. I've remove them too if I'll get reports about them not working right.
- Adjusted the sizes of T3/T4 rare items in the endgame. They now look slightly
differently and are significantly larger. This affects the regular/semi-strict
version. The low-strictness versions should feel much more "2.6"-y, when it comes
to endgame rares.
- Adjusted the strictness/tiering of some rares to match the meta more.
- Divine/Eternal flasks are now shown for a longer time. They're now also visible
in low tier maps on the regular/semi-strict version.
- Made portal and wisdom scrolls sli
ghtly smaller and changed their look a bit to better fit the filter style
- Retiered and adjustment the appearance of harbinger shards to fit the filter
style and their price better.
- Readjusted the prices of all uniques/divination cards. Note that the economy is
VERY volatile and you might wanna update again in 3-4 days, because a lot of prices
are likely gonna change.
- Increased the font size of divine vessels (also: added an explicit entry, because
people keep spamming me about it. Just because you can't "ctrl+f" something,
doesn't mean it's hidden, it was caught by class. Ancient Relic Key story all over
again... )
- Improved the map highlighting a tiny bit.
----------------------------------
NeverSink's itemfilter - version 5 - Fall of Oriath
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.72 - Polishing
----------------------------------
- Improved the atlas colors. T1 atlas bases under level 84 look better now.
- Did some minor structure changes to the leveling section
----------------------------------
NeverSink's itemfilter - version 4.71 - Polishing
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.7 - Bugfixing
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.63 - Bugfixing
----------------------------------
- Hotfixed a bug in 4.62, that didn't highlight rare 6-links correctly (it
highlighted them as 6S, instead of 6L)
- Moved emperor of purity a tier down
- Removed the custom purple style currency color for now. I'll change it to
something else later.
----------------------------------
NeverSink's itemfilter - version 4.62 - Polishing update, Purple/Necrotic style
added, Filterblade teaser.
----------------------------------
- Added the purple (Necrotic) style. It includes all strictness subversions and is
very breach/prophecy themed.
- Some divination and unique tier list improvements
- Increased the tier of Skean daggers
- Shard/Scroll fragment visibility improved, to adjust the filter to the
transmogrifying tempest
- The Uber-Strict filter now hides, transmutations and blacksmith whetstones
- Changed the ancient relic key color from green/white to orange/white. I somehow
didn't include this change in the last update.
----------------------------------
NeverSink's itemfilter - version 4.6 - Legacy League - Major update
----------------------------------
Features:
----------------------------------
NeverSink's itemfilter - version 4.5 new version, major meta and toolchain
adjustments.
----------------------------------
Feature Balance:
- Finetuned the T1-rares to match the meta. They're mostly consisting out of ES
items.
- Added the T1.5 rares. These rares are shown in every version, but will have a
black background in the Uber-Strict version instead of green.
- Finetuned the T2-rares to match the meta.
- Finetuned the good/ok/bad rare balance. It's more strict in general.
- Reworked the dagger tier lists (more high tier daggers shown)
- Reworked the sceptre tier lists (Void and Sambar sceptre are now T2 bases)
- Harbingers and spike-point quivers moved a tier down.
- ILVL 84 Steel/Opal/Crystal belts now give off the T1 Drop sound
- Refined the section handling rare Atlas bases
- Chancing items now have priority over the regular crafting section. However, the
84+ crafting section still has priority over the chancing items
- Removed Jewelled foil from the T1 crafting (and crafting rare) items to the T2
crafting items.
- Fixed several minor bugs
- Added 20% qual. shields/daggers to the 20% section
- Removed a few redundant entries
- Changed the default "Animated Weapon"-items appearance. The items are now way
small, because most meta-AW builds rely on cast while channelling or totems.
- Potential warband items and corrupted white amulets/belts (for "corrupted alchemy
darkshrine" in labs) are not shown by default on the Very Strict and higher
versions (still shown if you hold alt.)
- Made the hidden items even smaller. (the ones you see while holding ALT)
----------------------------------
NeverSink's itemfilter - version 4.43 minor update
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.42 economy/polishing update
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.41 economy/polishing update
----------------------------------
- Due to popular request the priority chancing section is no longer hidden in the
strict version (uberstrict still hides it)
- Added the Spiraled Foils to the good rare items.
----------------------------------
NeverSink's itemfilter - version 4.4 economy/polishing update
----------------------------------
I've attempted to work with Poe.Ninja instead of Poe.Trade for the price checking
of different uniques/divination cards. I initially like the results.
CHANGES:
BUGFIXES:
- Fixed the highlight for finished "Breachstone" items. The official information is
that they are "Map Fragments". They are not. This is client-side a bug. It's not
major, but worth investigating to prevent future problems /u/GGG_Bex
- ilvl75+ Spike point quivers now have the correct textcolor
- ilvl75+ 6S armors now have the correct textcolor
- Restructured a tiny bit - leather belts (for chancing) are now visible
----------------------------------
NeverSink's itemfilter - version 4.31 minor bugfixes and improvements
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.3 breach & architecture overhaul
----------------------------------
Special thanks to GGG and Bex&Jonathan in specific for forwarding and answering my
questions about the filtering algorithm. You guys rock!
STYLES:
CHANGES:
STRUCTURE:
STYLE:
PS: The raw alpha version of my FilterPolish tool can be found on:
https://github.com/NeverSinkDev/Filterpolish-Release
----------------------------------
NeverSink's itemfilter - version 4.24 minor update/bugfix
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.23 minor update/bugfix
----------------------------------
- The filter names now have a consistent name (no more version name in the file
name) to enable better updating.
- Fixed certain chromatic sizes not being hidden in the stricted filters.
----------------------------------
NeverSink's itemfilter - version 4.22 minor update/bugfix
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.21 minor update
----------------------------------
----------------------------------
NeverSink's itemfilter - version 4.2 (for POE 2.4/atlas POLISHING UPDATE)
----------------------------------
**GENERAL** :
NOTE: The slick version is not updated in this version. Reason can be found below.
I've finally finished a small tool that auto-generates non-regular versions for me,
allowing me to update easier, safer, introduce better filtering mechanics (as seen
in this update) into the non-regular versions and potentially have more versions.
The next update will enable me to have easy stylesheet and color-table generations,
I'll update the slick version, once it's done.
**Filterversions** :
If you want the notepad++ highlighting you can also find it on GITHUB
**NOTE:** Currently there exists a bug, that causes some fonts to appear weird
("empty boxes", distance between letters distant or wrong letters). This bug is
caused by the POE engine itself and is not related to the filter (it can happen
with other filters or even without them in other game parts too). If this happens
to you: restart the game and it should be all gone. Please stop E-Mailing me about
it, there's sadly nothing I can do, since this is client-related. GGG is aware of
the bug.
----------------------------------
CHANGELOG:
----------------------------------
**CONTENT:**
- Added the UBER-strict version. You can find more details in the version
description above.
- The code is now even more tidy, displays correctly in NotePad and is easier to
keep up-to-date.
- Improved the filtering of the Semi-Strict version. It's a little bit more strict
now
- Improved the filtering of the Strict version. It now differs between top tier and
other items (the other items have no green backgrounds)
- The strict version now has a significantly smaller 83/84 crafting item list.
- Added Kris to the crafting lists
- Updated all versions to switch to non-leveling-mode at level 66. The dried lake
is now a tiny bit cleaner.
- Added 4 cards to the "trash-tier" divination cards (hermit, king's blade,
prosperity, metalsmith's gift). They no longer give off sounds. I apologize if this
upsets the creaters of those cards.
- Added new section that highlights selected ilvl 83/84 bases.
- Added a section for redblade warband helmets. To see them, you have to click
alt/F (or whatever the key to display hidden items is for you). Magic helmets (ilvl
80+) will get highlighted in a red hue. Note that this affects ALL helmets, no
matter who dropped them. Only use this when fighting redblade warbands (beacon
map). If you want to enable other warbands you can do it in the code manually
**VISUAL:**
**SOUNDS:**
- Guardian map fragments don't give off the high-tier-item sound anymore (they
still have the white background). The drop is expected and takes away a bit
excitement.
**BUGFIXES:**
- This and that. I programmed 7 hours straight today and totally forgot what else I
did o_O
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SPECIAL THANKS:
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