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Version 3.

5
-Tooltip change: Added the performance cost to Antialiasing for Skyrim Special
Edition.
-Tooltip change: Added the performance cost to FXAA for Skyrim and Skyrim Special
Edition.
-Tooltip change: Added the performance cost to Land Shadows for Skyrim and Skyrim
Special Edition.
-Tooltip change: Added the performance cost to Shadow Resolution for Skyrim Special
Edition.
-Tooltip change: Added the performance cost to Detailed Draw Distance for Skyrim
Special Edition.
-Tooltip change: Added the performance cost to Exterior Draw Distance for Skyrim
Special Edition.
-Tooltip change: Added the performance cost to Godrays for Skyrim Special Edition.
-New Tweak: 64-Bit Render Targets under Basic for Skyrim Special Edition.
-New Tweak: Screen Space Reflections under Detail for Skyrim Special Edition.
-New Tweak: Resolution Divider (for screen space reflections) under Detail for
Skyrim Special Edition.
-Tweaked tweak: FPS (aka Havok fix) tweak now only changes fMaxTime. Research has
shown that this is the only value that needs changed.
-Unlocked tweak: FPS (aka Havok fix) for all games (previously only enabled for
Skyrim Special Edition).
-Unlocked tweak: Clamped for all games (previously only enabled for Skyrim Special
Edition).
-Added mod-suggested INI tweaks for JohnnyWang's Mountain Z Fight Patch.

Version 3.4
-Tooltip change: Improved Snow toggle under Detail has more information and a
recommendation for it to be disabled.
-Recommended tweaks: Removed fSparklesIntensity 0.3 tweak from recommended tweaks
as I think it is a more subjective recommendation. Sparkles intensity should be
tweaked in the Visuals tab.
-Gui Change: Some settings were moved around within the General tab.
-Gui Change: Snow settings have been moved to the Visuals tab.
-Gui Change: The Visuals tab has been reorganized.
-New tweak: Screenshot directory under General.
-New tweak: Filename (for screenshots) under General.
-New tweak: Index (for screenshots) under General.
-New tweak: Mod Manager Menu under Interface for Skyrim Special Edition.
-New tweak: Density (of snow sparkles) under Visuals for Skyrim Special Edition
(thanks T4gtr34um3r).
-New tweak: Size (of snow sparkles) under Visuals for Skyrim Special Edition
(thanks T4gtr34um3r).
-New tweak: Intensity (of snow rim lighting) under Visuals for Skyrim Special
Edition (thanks T4gtr34um3r).
-New tweak: Geometry (power of snow rim lighting on) under Visuals for Skyrim
Special Edition (thanks T4gtr34um3r).
-New tweak: Landscape (power of snow rim lighting on) under Visuals for Skyrim
Special Edition (thanks T4gtr34um3r).
-New tweak: Snow AO under Visuals for Skyrim Special Edition.
-Tweaked tweak: Ambient Occlusion under Detail for Skyrim Special Edition has been
changed to a checkbox instead of a dropdown due to detachment of settings to their
individual parameters.
-Tweaked tweak: Decal Quantity under Detail now includes the fDecalLifetime setting
in its presets.
-Tweaked tweak: LOD sliders have been increased to make it easier to set higher
levels.
-Harmful tweaks: Added bShadowsOnGrass:Display 0 for Skyrim Special Edition because
it breaks grass.
-Harmful tweaks: Added bAutoViewDistance:Display 1 for Skyrim Special Edition
because it is a broken graphical setting that is supposed to auto-adjust the view
distance based on framerate, but instead just causes view distance anomalies in
certain conditions.
-Harmful tweaks: iLandscapeMultiNormalTilingFactor:Display will be set to 1 if
bImprovedSnow:Display is set to 1. This fixes a bug that causes landscape near snow
to get their normals misapplied when using the "improved shader" (thanks
T4gtr34um3r).
-Presets: Skyrim Special Edition presets have been modified to account for testing
performed involving the snow settings. Accordingly, the improved snow shader and
its related settings are now disabled for all BethINI presets, which may net about
5% increase in performance while also fixing bugs associated with the improved snow
shader. Poor and low preset now have bEnableProjecteUVDiffuseNormals set to 1 as it
doesn't seem to impact performance while improving graphical fidelity.

Version 3.3
-Bugfix: BethINI could take forever to load if it was not installed into its own
directory.
-Bugfix: BethINI could not locate Mod Organizer's profile directory for Fallout New
Vegas in some cases.
-Bugfix: Changing the game between Enderal: Forgotten Stories and Skyrim in the
Setup tab was broken.
-Gui Change: The Disable Precipitation setting under the Detail tab has been
colored red, since it has been discovered that it can cause CTDs. Its description
now also reflects this fact.
-Gui Change: Changed the Gamma tweak under Visuals to be a slider.
-Gui Change: Tweaked positioning of controls in the Mouse Settings section under
UI.
-Gui Change: Added new Console section under UI and moved/added controls to it.
Also renamed controls to remove the word "Console" from them, which was the main
reason to move them to their own section.
-New Tweak: HUD (Color) under UI for Fallout 3, Fallout New Vegas, and Fallout 4.
-New Tweak: Damage HUD (Color) under UI for Fallout 4.
-New Tweak: Subtitles (Color) under UI for Fallout 4.
-New Tweak: Pipboy (Color) under UI for Fallout 3, Fallout New Vegas, and Fallout
4.
-New Tweak: Subtitle Speaker Name (Color) under UI for Skyrim and Skyrim Special
Edition.
-New Tweak: Power Armor Pipboy (Color) under UI for Fallout 4.
-New Tweak: VATS Target Light (Color) under UI for Fallout 4.
-New Tweak: Item Highlight (Color) under UI for Fallout 4.
-New Tweak: Power Armor Item Highlight (Color) under UI for Fallout 4.
-New Tweak: Wire Connection Highlight (Color) under UI for Fallout 4.
-New Tweak: Input Text Color (Console) under UI for Skyrim, Skyrim Special Edition,
and Fallout 4.
-New Tweak: Output Text Color (Console) under UI for Skyrim, Skyrim Special
Edition, and Fallout 4.
-New Tweak: Selection Color (Console) under UI for Fallout 4.
-New Tweak: Sun-Shadow Transitions under Detail for Skyrim Special Edition.
-New Tweak: Brightness under Visuals for Skyrim Special Edition.
-New Tweak: Contrast under Visuals for Skyrim Special Edition.
-New Tweak: Saturation under Visuals for Skyrim Special Edition.

Version 3.2
-New Tweak: Eye Environment Mapping under Detail for Oblivion, Fallout 3, and
Fallout New Vegas.
-Unlocked Tweak: Light Fade under Detail for Oblivion.
-New Feature: BethINI now allows the user to decide whether or not BethINI will
modify Custom INI files. The feature will only show itself if a Custom INI file is
found, and if it has not been setup already, prompt the user to decide if they want
it modified at startup.
-Bugfix: Due to reports of the invalid settings auto-detection running wild and
deleting perfectly valid INI settings, I have added a routine to auto-detect if the
auto-detection is bugging out, disabling this feature. I have also added a toggle
for it, called "Auto-detect Invalid Settings," in the Setup tab. This should fix
this bug, for which I have yet to be able to find the cause.
-Bugfix: The statusbar did not display everything that it was supposed to display.
-Bugfix: The "Please Wait: Loading" message was turned off before startup was
completed.
-Bugfix: The main GUI elements could be used before startup was completed. They now
will be disabled until startup is finished.
-Bugfix: If the user clicks the close button at the Choose Game dialog box while
using the Autohotkey Script version, the script now will close correctly.

Version 3.1
-New Tweak: Allow 3.0 Shaders under Basic for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Music under General for Oblivion.
-New Tweak: Max Footstep Distance (Audio setting) under General for Oblivion,
Fallout 3, and Fallout New Vegas.
-New Tweak: Player Footsteps (Audio setting) under General for Oblivion, Fallout 3,
and Fallout New Vegas.
-New Tweak: Max Autosaves under General for Skyrim, Enderal: Forgotten Stories,
Skyrim Special Edition, and Fallout 4.
-New Tweak: Time Speed under Gameplay for Oblivion.
-New Tweak: Use Joystick under Interface for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Allow Console under Interface for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Max Console Lines under Interface for Oblivion, Fallout 3, and Fallout
New Vegas.
-New Tweak: Console Text Size under Interface for Skyrim, Enderal: Forgotten
Stories, Skyrim Special Edition, and Fallout 4.
-New Tweak: Console Screen Percentage under Interface for Skyrim, Enderal:
Forgotten Stories, Skyrim Special Edition, and Fallout 4.
-New Tweak: Shadow Filtering under Detail for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Far-off Shadow Distance under Detail for Oblivion.
-New Tweak: Interior Shadows under Detail for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Exterior Shadows under Detail for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Shadow Fade Time under Detail for Oblivion, Fallout 3, and Fallout New
Vegas.
-New Tweak: Tree Shadows under Detail for Oblivion.
-New Tweak: Projected UV Diffuse Normals toggle under Visuals for Skyrim Special
Edition.
-Behind the Scenes: BethINI will now remember the game path for Enderal: Forgotten
Stories when it is being used across multiple games (no longer need to select the
Enderal Launcher.exe after the first time).
-Behind the Scenes: If BethINI is pointed to a Mod Organizer profile that has Local
Settings turned off, it will notify the user with a prompt to optionally enable
Local Settings for the profile.
-Behind the Scenes: Added more verbose logging to better help diagnose issues.
-Behind the Scenes: Various code updates for AutoHotkey functions that are being
deprecated.
-Bugfix: If the Mod Organizer path was changed in the GUI, the INI Path could
update to show duplicate possible locations for the INI Path.
-Bugfix: Some issues involving Mod Organizer's use with Enderal: Forgotten Stories.
You must use a version of Mod Organizer that supports Enderal.

Version 3.0.1
-Behind the Scenes: If Mod Organizer isn't found, it will display "NOT FOUND"
instead of "ERROR" in the Setup tab.
-Behind the Scenes: If JIP LN NVSE Plugin is used for Fallout New Vegas,
Fallout.ini will no longer be copied to Fallout_default.ini in the game directory,
since FalloutCustom.ini will be able to successfully override Fallout.ini once the
buggy Fallout New Vegas force overwrites Fallout.ini with Fallout_default.ini.
Also, if JIP LN NVSE Plugin is not being used to enable the FalloutCustom.ini, and
BethINI does copy Fallout.ini to Fallout_default.ini to avoid its settings being
deleted, a backup of Fallout_default.ini will be created called
Fallout_default.ini.BethINIbackup. In this manner, the original Fallout_default.ini
shall be preserved if later needed. This is an attempt to resolve the problem
mentioned here (I do not and have not used Tale of Two Wastelands, so I cannot
vouch for compatibility. If anyone, however, were to guide me to any
incompatibilities, I will be happy to provide a patch.):
https://taleoftwowastelands.com/viewtopic.php?t=7042
-Behind the Scenes: Improved the detection of Mod Organizer profiles.
-Bugfix attempt: Having trouble tracking down a bug that can cause all INI settings
to be removed leaving only the sections. I have added a number of checks and
balances that hopefully should clear up this problem, as well as a possible fix for
how this might occur. I am still unsure how this problem occurs, as I have not been
able to reproduce it. Summary of Changes may not be as helpful for users affected
by this bug.

Version 3.0
-New Feature: Added support for Enderal: Forgotten Stories from Steam. Please let
me know of any issues. This took a huge amount of modification to my code to add.
-New Feature: Added Summary of Changes window. This will tell you every change that
BethINI has made during the current session. It will also automatically be appended
to the log file each run.
-Behind the Scenes: New functionality for detecting invalid settings and removing
them added. This allows the removal of invalid settings by checking each individual
line against the INI dump and removing those that were not found. This
functionality replaces the tedious line-by-line method I previously employed in
FixINI(). Any setting that is removed incorrectly will need to be added to the INI
dump upon verification.
-Unlocked Tweak: Bethesda Modding Platform checkbox re-added for Skyrim Special
Edition, since it disables the Creation Club News and is therefore a welcome
tweak :)
-Bugfix: Skyrim Special Edition Distant Object Detail settings would not be updated
in the GUI when changing presets.
-Bugfix: Skyrim Special Edition Object Detail Fade dropdown didn't actually change
the settings if the user selected either Default or Ultra.
-Bugfix/Kinda: (All games except Oblivion) AudioMenu tweaks will no longer be
changed when the user clicks the Default button. This way you don't have to fear
losing your custom Sound preferences when resetting your INIs.
-Bugfix/Kinda: Any custom value set for sLocalSavePath(General) will survive the
Default button.
-Bugfix/Kinda: Any custom value set for iScreenShotIndex(Display) will survive the
Default button.

Version 2.9
-New Tweak: Transparency AA under Basic for Skyrim, Fallout 3, and Fallout New
Vegas.
-Recommended Tweaks: Added fSkyCellRefFadeDistance:MAIN 600000 to recommended
tweaks for Skyrim. Testing will need to be done to see if the same tweak is good
for Skyrim Special Edition (been testing in my setup without issue, but need to
verify that it actually is an improvement).
-Behind the Scenes: If an update to BethINI is available, it will send you to the
current game's Nexus page, rather than always to the Skyrim Special Edition Nexus
page, if you click OK.
-Bugfix/Gui Change: Entirely redid the GUI from scratch so it shouldn't look messed
up if the user is using a different font or theme. Also, it looks better, and has
less settings floating in mid-air with no apparent reason. Should be easier to
program new features too.
-Bugfix: In the Custom tab, if the user selected a section, in some cases a setting
wouldn't automatically be loaded, and it would allow modification of the entire
section, but wouldn't necessarily place it in the correct INI file. Now, if a
setting isn't selected, the value field will not populate, and it shall also remain
disabled.
-Bugfix: The Custom tab correctly showed the current value for a setting only if
the game was Oblivion or if the setting was in the Prefs file. Otherwise, it would
show the default value. It now correctly displays the current value.
-Bugfix/Kinda: The INI files in My Games would be modified to match that of a Mod
Organizer profile for Skyrim Special Edition and Fallout 4. This originally was a
workaround, because at the time, profile-specific INI files were broken in Mod
Organizer 2. This has been fixed in Mod Organizer 2, so no longer is there a need
for this workaround.

Version 2.8
-Modified Release Format: Now there are two different files you can download. The
standalone version, which is prone to being flagged as a false positive by
aggressive antiviruses, and the AHK (Autohotkey) Script version. The Autohotkey
Script version requires an up-to-date installation of Autohotkey version 1.1.x.
This can be downloaded at https://www.autohotkey.com/download/.
-New Feature: Introduced the Custom tab where you can edit any valid INI setting
that you so desire, at your own risk.
-Behind the Scenes: BethINI's cache folder backup and log files have a much easier-
to-read folder name, which makes it easier to know which backup you are restoring
when you restore a backup.
-Bugfix: The location for Mod Organizer files could be missed if located anywhere
other than the default location. This applies to portable and instanced versions of
Mod Organizer. Thanks PokemonTotalWar.
-Bugfix: Checking for updates is now fixed.
-GUI Change: Tree Detail Fade dropdown has been improved to include actual presets
instead of the meager "Default" and "Custom."

Version 2.7.1
-Behind the Scenes: BethINI now will remember the INI Path last used when switching
between games.
-Bugfix: Changing the Game, Game Path, or INI Path in the Setup tab when the Always
Select Game toggle is on will now skip the "Choose Game" dialog box upon reloading.
-Bugfix: If the Always Select Game toggle was enabled and a previous use of BethINI
had used a different game, the Game Path and INI Path would erroneously default to
that of the previous game.
-Bugfix: If the Default button was pressed after the Recommended Tweaks checkbox
was checked, not all the recommended tweaks would be applied, but yet the checkbox
would indicate that they still were applied.
-Bugfix/Harmful Tweaks: Added checks for the archive lists for Skyrim, Fallout 3,
and Fallout New Vegas (the only games that do not have the correct lists by
default), fixing any that were left at their default values.
-Harmful Tweaks: Added checks for sFontFile_2 and sFontFile_7 to ensure that they
are pointing to font files (CTD will occur otherwise).

Version 2.7
-Behind the Scenes: Fallout New Vegas can now use a FalloutCustom.ini file if using
the JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277/?). This file
will now be backed up if present. Functionally, the mod description says that the
file will overwrite settings in FalloutPrefs.ini as well as Fallout.ini. This
behavior is different than the other games, so BethINI will cause FalloutCustom.ini
to contain ALL settings from both Fallout.ini and FalloutPrefs.ini as a workaround.
-Bugfix: Poor preset button is now disabled when switched to use Vanilla Presets in
Skyrim Special Edition since there is no poor vanilla preset, which would prompt a
message saying "You should not receive this error. Inform me if you do."
-GUI change: Moved the Wetness toggle (Fallout 4) in the Detail tab to a different
location in the same general vicinity.
-GUI change: Moved the Lens Flare toggle (Fallout 4 and Skyrim Special Edition) in
the Detail tab to a different location in the same general vicinity.
-New Tweak: Anamorphic Lens Flare under Detail for Skyrim Special Edition.
-New Tweak: Interior Godrays toggle under Detail for Skyrim Special Edition.
-Presets: BethINI Presets (Skyrim Special Edition) for High and Ultra have been
changed to set bVolumetricLightingDisableInterior to 0 due to reports about it
causing interiors to look strange.
-Tweak changed: Godrays dropdown (Skyrim Special Edition) has been modified to
remove the option to turn on Godrays indoors due to reports about it causing
interiors to look strange.

Version 2.6
-New Tweak: Bethesda Modding Platform under Interface for Fallout 4.
-New Tweak: Half Hertz under Basic for Skyrim Special Edition.
-Bugfix: The FPS tweak for Skyrim Special Edition now shows the correct FPS value
that Havok is set to.
-Bugfix: The Clamped tweak for Skyrim Special Edition could be labeled the value it
is set to instead of being called Clamped.
-Bugfix: The Disable Tutorials tweak does not work for Skyrim Special Edition, so
it has been removed.
-Bugfix: The Intro Music tweak now will show if it is disabled in Skyrim and Skyrim
Special Edition.
-Bugfix: The VSync tweak could be labeled the numerical value it is set to instead
of being called VSync.
-Tooltip Change: The tooltip for VSync incorrectly said that VSync stood for "video
synchronization" instead of "vertical synchronization." Also, noted that VSync
helps eliminate screen tearing.
-GUI Change: Preset dropdown (for LOD levels) has been improved to include BethINI
presets.

Version 2.5.1
-Bugfix: If the Mod Organizer path was not found, and the user browsed to its
location, INI Path would not be updated to include the profiles indicated by the
Mod Organizer path, and could also display items duplicated.
-Bugfix: Skinned Trees and Tree Animations are no longer on top of each other
(Thanks synthtech0).
-Bugfix: Remove Grass tooltip now correctly indicates that it changes
bAllowCreateGrass and bAllowLoadGrass as necessary in Skyrim, Skyrim Special
Edition, and Fallout 4.
-Decided to upload the utility to the relevant Nexus site for each game to make it
easier for people who have never heard of it to find.

Version 2.5
-Behind the Scenes: Added support for Mod Organizer 2. Please treat Mod Organizer 2
exactly the same as the original Mod Organizer. The INI files will be duplicated to
the relevant Documents\My Games folder for Fallout 4 and Skyrim Special Edition as
a temporary workaround until profile INIs are fixed. This will need to be done
manually if you are using Mod Organizer 2 for the older games (recommended to stick
with Mod Organizer 1.3.11 for them atm).
-Behind the Scenes: INI Path under Setup will now reduce Mod Organizer profile
paths to ModOrganizer > Profile-Name if the current INI Path is set to a Mod
Organizer profile.
-Behind the Scenes: INI Path will always display the Documents\My Games location as
an option.
-Behind the Scenes: If you select "Browse..." for the INI Path and select the same
location that is currently the INI Path, BethINI will no longer reload.
-Captions: Improved description for Flickering Light Distance dropdown.
-Controversial Tweaks: Added iNumThreads:HAVOK, iPreloadSizeLimit:General,
uExterior Cell Buffer:General, uInterior Cell Buffer:General as controversial
tweaks for Fallout 3, Fallout New Vegas, Fallout 4, and Skyrim Special Edition.
Added iPreloadSizeLimit:General, uExterior Cell Buffer:General, uInterior Cell
Buffer:General as controversial tweaks for Oblivion. Do note that Fallout 4 does
raise the default values for iNumThreads:HAVOK from 1 to 7 and
iPreloadSizeLimit:General from 25MB to 400MB.
-GUI Messages: Disable Tutorials message of "The game will no display tutorial pop-
ups." was fixed to say "The game will no longer display tutorial pop-ups."
-GUI Change: Renamed the Foliage tab Visuals, since there are not enough foliage-
related settings, and I need more space to place settings that affect the visuals.
-GUI Change: Moved all the Grass and Tree settings to the right side of the tab.
-Harmful Tweaks: Added bForcePow2Textures:Display 1 (CTD), bUse Shaders:Display 0
(CTD), uExterior Cell Buffer:General < 0 (CTD), uGridsToLoad:General < 5 (CTD or
simply invalid), uInterior Cell Buffer:General < 0 (CTD), and iMinGrassSize:Grass <
0 (can cause CTD) as harmful tweaks for Oblivion.
-New Tweak: Gamma under the Visuals tab for Oblivion, Fallout 3, Fallout New Vegas,
Skyrim, and Skyrim Special Edition.
-Tweaked tweak: Flickering Light Distance dropdown now has better numerical preset
options in the dropdown.

Version 2.4
-Behind the Scenes: Mod Organizer location for the current game is saved to the
BethINI.ini file.
-Bugfix: If the location of the INI file is not found, you will be requested to
select your game again upon restart (in case you accidentally selected the wrong
game).
-Bugfix: If the location of the game folder is not found, you will be requested to
select your game again upon restart (in case you accidentally selected the wrong
game).
-Bugfix: Ambient Occlusion for Skyrim Special Edition could be set incorrectly.
-Bugfix: Archive Invalidation (Fallout 4) was intended to be enabled through
Recommended Tweaks, but it instead applied whatever value was set according to the
INI file previously.
-Bugfix: Removed the FOV tweak for Oblivion, since changing it from the default
value of 75 breaks the menus.
-Caption change: Water Ripples toggle description improved.
-Harmful Tweaks: fDefaultFOV:Display for Oblivion if set to anything other than 75
will break the game menus.
-Invalid tweak removed: iDifficultyLevel:GamePlay (Oblivion)
-New Setup Option: You can now specify the location of Mod Organizer under the
Setup tab. It will automatically update your list of profiles listed under INI Path
if changed.
-New Setup Option: Added a Always Select Game toggle that will force BethINI to
always ask you to choose your game at startup.
-New Tweak: Reflect Detail on Water toggle under the Detail tab (Fallout 3 and
Fallout New Vegas).
-New Tweak: Reflect Full Scene on Water toggle under the Detail tab (Fallout 3 and
Fallout New Vegas).
-New Tweak: Reflection Blur on Water dropdown under the Detail tab (Fallout 3 and
Fallout New Vegas).
-Presets: Slightly optimized presets better for Fallout 4.
-Presets: Optimized presets better for Fallout New Vegas in regards to water
reflections.
-Presets: Slightly optimized presets better for Fallout 3.
-Unlocked Tweak: Water Ripples (Fallout 3, Fallout New Vegas, and Skyrim) under the
Detail tab.

Version 2.3
-New Tweak: Remove Borders toggle under the Gameplay tab.
-New Tweak: NPCs Use Ammo toggle (Fallout 3, Fallout New Vegas, Skyrim, Fallout 4,
and Skyrim Special Edition) under the Gameplay tab.
-New Tweak: Disable Combat Dialogue toggle (Fallout 3, Fallout New Vegas, Skyrim,
Fallout 4, and Skyrim Special Edition) under the Gameplay tab.
-Recommended Tweaks: Added f1PArrowTiltUpAngle:Combat 0.7 and
f1PBoltTiltUpAngle:Combat 0.7 to recommended tweaks for Skyrim Special Edition.
Testing of arrows in 3rd person showed that the angle is correct with the default
value of 2.5 for f3PArrowTiltUpAngle:Combat

Version 2.2
-Bugfix: Removed fLightLODMaxStartFade from the list of settings modified on the
tooltip for Light Fade for Skyrim Special Edition.
-Bugfix: Update mechanism now checks the Skyrim Special Edition Nexus page instead
of the original Skyrim page (this was changed in version 2.0, but was not forwarded
in the updates that followed).
-New Tweak: Lock Frame Rate toggle (Skyrim Special Edition) under the Basic tab.
-New Tweak: FPS (Skyrim Special Edition only at this point) under the Basic tab.
This is a beta tweak! Set this to, for example, 120 in order for the game physics
to not bug out at 120 fps. Please report any bugs with this feature!
-New Tweak: Clamped (Skyrim Special Edition only at this point) toggle under the
Basic tab. This is a somewhat dangerous tweak. If you enable this, the game's speed
will run at whatever you have set in the FPS tweak. This may be useful if things go
too fast or too slow depending upon what you changed using the FPS tweak. If your
framerate differs from the FPS value, the game will speed up or slow down
accordingly. This tweak is subject to Controverisal Tweaks detection.
-Controverisal Tweaks Additions: iFPSClamp
-GUI Change: Moved a few things around slightly under the Basic tab.
-Behind the Scenes: Created GetGameSettings.ahk and GeneralFunctions.ahk libraries
from functions piled inside the main BethINI.ahk. This makes the source code a
little more manageable and clean.
-Added mod-suggested INI tweaks for the following mods: Simply Faster Arrows and
Bolts (Skyrim Special Edition)

Version 2.1
-Bugfix: The tooltip for Vsync (Skyrim Special Edition) pointed to iPresentInterval
instead of iVSyncPresentInterval.
-New Tweak: Rim Lighting toggle for Snow (Skyrim Special Edition) under the Detail
tab.
-New Tweak: Improved Shader toggle for Snow (Skyrim Special Edition) under the
Detail tab.
-New Tweak: Intensity for Snow Sparkles dropdown (Skyrim Special Edition) under the
Detail tab.
-Presets: BethINI presets for Skyrim Special Edition were further optimized.
-Recommended Tweaks: Added fSparklesIntensity:Display 0.3 for Skyrim Special
Edition (softens the harshness of snow sparkles).
-GUI Change: Moved some things around under the Detail tab for Skyrim Special
Edition.
-GUI Messages: Some capitalization fixes.
-Setting Renamed: Snow Sparkles to Sparkles.
Version 2.0.2
-Bugfix: Godrays (Skyrim Special Edition) dropdown would get duplicated after each
preset application.
-Bugfix: Shadow Bias (Skyrim Special Edition) dropdown would get duplicated after
each preset application.
-Bugfix: Detailed Draw Distance for Shadows (Skyrim Special Edition) dropdown would
get duplicated after each preset application.
-Bugfix: Shadow Resolution dropdown would have a invalid "max" option after preset
application.

Version 2.0.1
-Fixed the background color of controls when the system has visual styles disabled
(i.e. Windows Classic).

Version 2.0.1Beta
-Hotfix: Video card info was stored in the wrong section for Skyrim Special
Edition, causing the launcher to autodetect video settings and applying a vanilla
preset after being used.

Version 2.0
-Bugfix: Distant object detail settings for Skyrim Special Edition did not work.
-Bugfix: Exterior (shadow) Draw Distance could display no value if set to 0 for
Skyrim Special Edition.
-Bugfix: Decal settings could be enabled/disabled incorrectly for Skyrim Special
Edition upon preset application.
-Bugfix: Show Quest Markers and Autosize Quick Container toggles under the
Interface tab were on top of each other, making them unusable.
-Bugfix: Light Fade would add fLightLODMaxStartFade to Skyrim.ini in Skyrim Special
Edition, which is invalid, despite the fact that it automatically removes it (i.e.,
end product was right, but removed unnecessary write).
-New Tweak: Godrays dropdown for Skyrim Special Edition under the Detail tab.
-New Tweak: Snow Sparkles toggle for Skyrim Special Edition under the Detail tab.
-New Tweak: Detailed Draw Distance (shadows) for Skyrim Special Edition under the
Detail tab.
-New Tweak: Fade-in for Grass for Skyrim Special Edition under the Grass tab.
-Unlocked Tweak: Remove Shadows toggle for Skyrim Special Edition.
-Unlocked Tweak: Ambient Occlusion dropdown for Skyrim Special Edition.
-Unlocked Tweak: Shadow Bias dropdown for Skyrim Special Edition.
-Unlocked Tweak: Grass Wind Speed dropdown for Skyrim Special Edition.
-Unlocked Tweak: Dynamic Trees toggle for Skyrim Special Edition.
-Unlocked Tweak: Skinned Trees toggle for Skyrim Special Edition.
-Unlocked Tweak: Tree Animations toggle for Skyrim Special Edition.
-Unlocked Tweak: Tree Detail Fade dropdown for Skyrim Special Edition.
-Unlocked Tweak: Far-off Tree Distance dropdown for Skyrim Special Edition.
-GUI Change: Basic tab has had a major renovation.
-GUI Change: Several settings under the Detail tab have been resized/moved.
-Presets: BethINI presets for Skyrim Special Edition were further optimized.
-Behind the Scenes: Update mechanism now checks the Skyrim Special Edition Nexus
page instead of the original Skyrim page.
-Behind the Scenes: The Navmesh section is no longer removed from the
SkyrimPrefs.ini file for Skyrim Special Edition, even though it is invalid. This is
because the game consistently adds this section back in, so there is no point in
removing it.
-Behind the Scenes: Mod-suggested INI tweaks are now applied at startup as well as
enforced prior to preset application.
-Added mod-suggested INI tweaks for the following mods:
Folkstead and the Border of Hammerfell (Skyrim Special Edition)
Haafstad and the Border of High Rock (Skyrim Special Edition)
Nyhus and the Border of Cyrodiil (Skyrim Special Edition)
Skyrim Flora Overhaul (Skyrim Special Edition)
Snow Elf Palace (Skyrim Special Edition)
Verdant (Skyrim Special Edition)
Vivid Weathers (Skyrim)
Vivid Weathers (Skyrim Special Edition)

Version 2.0Beta
-Update text now says "Your choice." instead of "You're choice."
-Added the Fallout 4 sprinting fix to Gameplay and to the Recommended Fixes.
-Mouse Y-scale is now set to 0.042 as part of the Recommended Fixes for Fallout 4.
-The "Show Quest Markers" toggle does exist for Fallout 4, and BethINI now
recognizes this fact.
-Changing the "uGrids" GUI setting now sets uExterior Cell Buffer to the
appropriate value.
-Controversial tweaks shall now detect uGridsToLoad for all games if set to
something other than default (5).
-iGrassCellRadius shall be automatically set to the correct value for Fallout 4.
-Added Skyrim Special Edition support. Please notify me of any bugs.

Version 1.3
-Optimized the width of tooltips
-Fixed FXAA tooltip not showing
-Added more info to the preset tooltips, giving a rough guideline on when each
preset should be employed
-Added the INI settings modified to tooltips where relevant

Version 1.2
-Added built-in backup restoration to the Setup tab. Users who wish to revert
changes or who decide they were better off before using my tool can go back in time
to their old crappy INI files at the click of a button!
-Added the ability to set the INI files to read-only upon saving, toggleable in the
Setup tab. If your main INI file (e.g., Skyrim.ini) is set to read-only upon
launch, this option shall automatically be ticked.
-Added dialogue subtitles and general subtitles to the Interface tab.
-Bugfix: It was possible to get an error message when hovering over the links in
the Setup tab. This should be fixed now.
-Removed the "Miscellaneous" headline under Interface, as it is unnecessary and
wasting space.

Version 1.1
-Bugfix: Particles could have duplicate preset numbers after the GUI was refreshed
after certain actions.
-Bugfix: 3rd Person Arrow and 1st Person Bolt Tilt-up Angle settings were not being
correctly refreshed.
-Bugfix: Mouse wheel zoom speed message required a space between the word "to" and
the value it was set to.
-Bugfix: Mod autodetection had a lot of bugs in it. Should all be fixed now.
-New Tweak: Wetness toggle for Fallout 4 under Detail tab.
-New Tweak: Motion Blur toggle for Fallout 4 under Detail tab.
-New Tweak: Ambient Occlusion dropdown for Fallout 4 under Detail tab.
-Unlocked Tweak: Object Detail Fade for Fallout 4.
-Added support for Enderal.
-Added a controversial tweaks detection system which allows the user to set
detected controversial tweaks to their recommended default values or keep the
controversial values if desired.

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