Professional Documents
Culture Documents
Jennifer Norton
MEDT 7490: Visual and Media Literacy for Teaching and Learning
Conceptual Change
In this study, researchers used concept maps prior to and after instruction on climate
change. The purpose of the pre-maps was to determine students’ prior knowledge and beliefs.
The purpose of the post-maps was to reveal any conceptual changes after students participated in
the instruction. Due to the complexity of concept maps, a full analysis of the maps is difficult and
the researchers sought to create an efficient way to analyze students’ concept maps.
The researchers referenced studies that showed that concepts were mainly used for
instruction but mentioned an article that said it may be possible to use concept maps to assess
students. Since concept maps and conceptual change has been rigorously studied in science
education research, the researchers were hoping to prove the change in pre and post maps while
also creating a way for teachers to quickly analyze these conceptual changes in concept maps.
Analysis of methodology:
A total of ninety-five high-achieving German high school students that lived within
100km of the class participated in this survey. There was a control group of twenty-nine students
that completed their concept maps without participating in the instructional class. Students were
asked to create a concept map about climate change prior to taking a two-day course on climate
change. They received a ten-minute introduction to concept maps since students were unfamiliar
with them. The students created their concept maps with pencil and paper and then digitized
them for a final version. After being taught about climate change in a two-day course, students
CONCEPT MAPS IN THE CLASSROOM 3
were asked to create a concept map on climate change again. The pre and post maps were
analyzed by counting the number of concepts and propositions used in the map. The propositions
Summary of results:
The total number of concepts and propositions used in the pre and post maps did not
differ significantly; however, the sum scores (for accuracy) changed significantly. Students were
more accurate in the post maps. There were no significant changes in the control group. The
researchers also found that the difference in pre and post sum scores were valid predictors for
conceptual change and teachers could use this technique to efficiently analyze and grade concept
maps.
I found it interesting that only high-achieving students were used for this study.
Considering this study was about using concept maps to assess conceptual changes and growth,
it would have been better to have a more varied sample set. Saying that this method works is not
entirely true. It should come with an asterisk that this method works for high-achieving students.
It is possible to show student growth via pre and post concept maps. Concept maps are
also a great way to quickly see students’ preconceived notions and foundations of knowledge.
While concept maps are intricate, there is a method for quickly analyzing pre and post maps to
assess students.
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Article II: “Games are made for fun”: Lessons on the effects of concept maps
Students used a game, Civilization III, in their Advanced Global Studies class to learn
about civilizations and how the world came to be as it is today. The classes were split into three
groups: one that used a pre-generated concept map, one that was asked to make their own, and
one that did not make a concept map at all. The goal was to study the effect that concept maps
Many of the provided research articles were about how games and simulations can
increase retention and understanding of educational topics. Regarding concept maps, the articles
referenced studies that prove that concepts maps can help students identify main topics and ideas
and how they are connected. The researchers also reference articles that show concept maps
Analysis of methodology:
The participants were ninth grade students in northern Colorado in an honors level
Advanced Global Studies course. The course had a total of 82 students but only 72 participated
in the study. Students played Civilization III and studied topics that related to the creation of
global civilizations. The students were divided into three groups. There was a group that used a
concept map framework created by an expert. Another group created their own concept map. The
last group did not create a concept map. To measure the students’ motivation, the researchers
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adapted a scale based on John Keller’s Instructional Materials Motivation Scale. Each student in
Summary of results:
student learning and motivation. Students were also less satisfied with the lesson than those who
did not have to create a concept map. Students required to map a concept map were unable to
finish the game and therefore left class feeling rushed and dissatisfied.
They researched many aspects of student learning (motivation, attention, satisfaction, and
confidence) that many forget about. While these qualities are hard to quantify, they are valid and
important factors in a student’s education. I appreciated the control group because this meant
people cannot blame the results on the game/simulation. I would have liked to see a larger
While there are merits to concept maps, not every situation or learning experience needs
a concept map. When using games and simulations to teach, concept maps cause students to rush
and feel less motivated to complete the simulation or game. Because of this, the knowledge and
motivation were severely decreased. I guess it’s true that, sometimes, less is more.
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The goal of the research was to see if adding multimedia animation to concept maps
would increase learning achievement, student satisfaction, and retention. Studies show that
concept maps and multimedia increase learning separately but the researchers were interested to
Referencing Mayer’s cognitive theory for multimedia learning and dual-coding, they
hypothesized that adding animations and auditory files to concept maps would increase the
Analysis of methodology:
into two classes. Over a six-week period, the first class was instructed Multidimensional Concept
Maps (MCMs) while the second class used multimedia animation and multidimensional concept
maps (MAMCMs). A total of 114 students were in the study. Students in both classes were
assessed with 25 multiple-choice question pre and post-tests. Students were also asked to fill out
Summary of results:
Students in the class that used multimedia animation and multidimensional concept maps
scored 11.5 points higher than those in the class that used multidimensional concept maps. The
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students in the MAMCM class were significantly more satisfied with their learning experience
I appreciate the images in the article that compare the instruction in the two classes.
Seeing the multimedia additions to the concept maps makes it easier to understand how students
would learn better from them. Because the students in each class are different, the researchers did
a pre-test to get a baseline value of how well the students already knew the material. This
information was helpful when completing the final analysis and yielded more accurate results.
Combining multimedia with concept maps helps increase student understanding and
satisfaction. In the previous study, combining concept maps with games/simulations led to a
References
Charsky, D., & Ressler, W. (2011). “Games are made for fun”: Lessons on the effects of concept
https://doi.org/10.1016/j.compedu.2010.10.001
Chiou, C.-C., Tien, L.-C., & Lee, L.-T. (2015). Effects on learning of multimedia animation
https://doi.org/10.1016/j.compedu.2014.09.002
Sellmann, D., Liefländer, A. K., & Bogner, F. X. (2015). Concept Maps in the Classroom: A New