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GAMING AND ARCHITECTURE

Introduction: Gaming and architecture aren’t stranger to each other. They go back to as long ago as the
advent of gaming from text-based era. Simply because they involve spatial challenges. Computer games
are part and parcel of our present; both their audiovisual language and the interaction processes
associated with them have worked their way into our everyday lives. Yet without space, there is no
place at which, in which or even based on which a game can take place. Similarly, the specific space of a
game is bred from the act of playing, from the gameplay itself. The digital spaces so often frequented by
gamers have changed and are changing our notion of space and time, just as film and television did in
the 20th century.

Aim: Games cover a wide demographic, not just architects. Various games have been created that may
or may not deal with architecture directly, but utilize it in one way or another. This relationship is
experienced by casual and hardcore gamers alike. It influences the mindset of viewers and reviewers as
well. Games can be and already are an important asset to tell the stories and challenges faced by
mankind, caused by mankind. If an intimacy can be nurtured for an even wider target, for our future
generations. Things might turn out differently. This could be an addiction worth having.

Objective:

 How games and architecture came to a term?


 If they share a goal, and if they do, is it intentional?
 How game affects a player an
 d their surroundings?
 Is it possible to change a mindset by just playing?
 Is it even ethical?

Outcome: The long-term goal is supposed to be devising an idea or tool, which can make us human to be
aware of things that are important to us, without actually having to think hardly or discussing it. It
should come naturally to us. And if one can be shown the dire consequences or beneficial impacts on
culture, society, environment or the planet, by the choices we make, through a game. It might have
some effect which can be a lifesaving seed, in a long run.

References

 The Importance of Architecture in Video Games and Virtual Worlds - by Jon Brouchoud

(Article published on Archvirtual.com - Feb 9, 2013)

https://archvirtual.com/2013/02/09/the-importance-of-architecture-in-video-games-and-virtual-
worlds/

 Video games will become "new tools" to solve architecture's global challenges. - by Marcus Fairs

(Article published on Dezeen.com - March 7, 2016)

https://www.dezeen.com/2016/03/07/jose-sanchez-block-hood-video-game-tools-solve-global-
challenges-architecture/

 SPACE, TIME, PLAY – by Friedrich von Borries

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