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Name: 

Rerdurk FlintfistRace: HumanClass & Level: Fighter 1 Background: Soldier


Alignment: NeutralExperience: 0 xp

ABILITY SCORES & ABILITIES(* includes +2 proficiency bonus; ** includes expertise,


if any)Strength 16+3 ... Strength Ability Checks+5 ... Strength Saving Throws *+5 ...
Athletics Skill  *240 lbs. ... Maximum Carrying Capacity480 lbs. ... Max. Push or Drag
(Speed -5 ft.)480 lbs. ... Maximum LiftDexterity 14+2 ... Dexterity Ability Checks+2 ...
Dexterity Saving Throws +4 ... Acrobatics Skill  *+2 ... Sleight of Hand Skill +2 ... Stealth
Skill  (Disadv.)

Constitution 15
+2 ... Constitution Ability Checks
+4 ... Constitution Saving Throws *

Intelligence 11
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws 
+0 ... Arcana Skill 
+0 ... History Skill 
+0 ... Investigation Skill 
+0 ... Nature Skill 
+0 ... Religion Skill 

Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws 
+3 ... Animal Handling Skill  *
+1 ... Insight Skill 
+1 ... Medicine Skill 
+1 ... Perception Skill 
+1 ... Survival Skill 

Charisma 9
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws 
-1 ... Deception Skill 
+1 ... Intimidation Skill  *
-1 ... Performance Skill 
-1 ... Persuasion Skill

COMBAT [PHB p. 189]11 ... Passive Perception+2 ... Initiative ModifierArmor Class 19 ...
Armor worn: chain mail, shield30 ft. Speed ... Base distance per move12 hit points ... 1d10
Hit Dice
Longsword. Melee Weapon Attack: 
+5 to hit, reach 5 ft. Hit:1d8+3 slashing damage.
(If used two-handed in melee, does 1d10+3 damage.)

Javelin. Melee Weapon Attack: 


+5 to hit, reach 5 ft. Hit:1d6+3 piercing damage.
(If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

Fighting Style: Defense. In armor, gain +1 to AC.

FEATURES, TRAITS, SPECIAL ABILITIES


Soldier Background [PHB p. 140]
• Feature: Military Rank.
• Traits: Served in an archmage's forces. Now seeks fortune to help others.
• Ideal: Thinks might makes right.
• Bond: Raised from the dead twice.
• Flaw: Steals supplies from rival units.

Proficiencies & Languages• Proficiency Bonus: +2• Armor: light armor, medium armor,


heavy armor, shields • Weapons: simple weapons, martial weapons • Tools: gaming set (dice
set), vehicles (land craft)• Saving Throws: Strength, Constitution• Skills: Acrobatics,
Animal Handling, Athletics, Intimidation• Languages: Common, Infernal

Human Traits [PHB p. 29]


• Age: 29 years old
• Medium Size (5' 10", 166 lbs.)

Fighter Class Features [PHB p. 70]

• Fighting Style (Defense)


• Second Wind (regain 1d10+1 h.p.)

EQUIPMENT & TREASURE

Carried Gear (PHB, p. 143): 


chain mail armor (AC 16),
shield (AC +2),
longsword,
javelin,
gaming set (dice set),
belt pouch,
set of common clothes,
an insignia of rank,
trophy taken from fallen enemy.
(This load is about 130 lbs.; add 1 lb. per 50 coins carried.)

Magic Items (DMG p. 135)• potion of healing (2d4+2 hp)(a) Item attuned to character.

Coins & Gems: 


12 gold pieces (gp);
7 silver pieces (sp);
29 copper pieces (cp);
3 gems (worth 10 gp each)

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