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Druid 2 Aim2MsBehave

CLASS & LEVEL PLAYER NAME


Katalaya
Eladrin Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 11 17 --
-1 • +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage to avoid or end the

+0 charmed condition
DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+2

+2
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Shortbow, Shortsword,
Sickle, Sling, Spear
15 -1 Athletics STR
ABILITY SAVE DC === TOOLS ===
+0 Deception CHA
Herbalism Kit, Poisoner's Kit
+0 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Druidic, Primordial
+0 +0 Intimidation CHA
+0 Investigation INT
11 P +4 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === points, or die).
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Balm of the Summer Court • 2 / Long Rest
P +2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, Fey Energy Pool - 2d6
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
As a bonus action, by spending dice from the pool,
+0 Stealth DEX Wild Shape • 2 / Short Rest you can restore HP to one creature you can see within
CHARISMA As an action, you can magically assume the shape 120 ft. The creature also gains 1 temp HP per die
+2 Survival WIS
of a beast that you have seen before twice per short spent.

+0 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 Fey Step • 2 / Long Rest
As a bonus action, you can teleport up to 30 ft. to
You can stay in beast shape for 1 hours before an unoccupied space you can see. You can use this 2
10 reverting back to your normal form (or as a bonus times per long rest. At 3rd level, your Fey Step gains
action earlier or if you fall unconscious, drop to 0 hit an additional effect based on your season.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +2 1d4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +2 1d4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


12 PASSIVE WISDOM (INSIGHT)

Thorn Whip +4 1d6 Piercing V/S/M


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 2 Aim2MsBehave
CLASS & LEVEL PLAYER NAME
Katalaya
Eladrin Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === === ELADRIN RACIAL TRAITS === You have advantage on saving throws you make to
avoid or end the charmed condition.
* Hit Points • PHB 65 * Eladrin Season • MotM 13
You can choose between the following Eladrin * Fey Step • MotM 13
* Proficiencies • PHB 65 Seasons: Autumn, Winter, Spring, and Summer. Your As a bonus action, you can teleport up to 30 ft. to an
Trance trait lets you change your season. unoccupied space you can see. You can use this 2
* Druidic • PHB 66 times per long rest. At 3rd level, your Fey Step gains
You know Druidic, the secret language of druids. | Spring • an additional effect based on your season.
Cheerfulness and celebration, marked by merriment
* Spellcasting • PHB 66 and hope as winter’s sorrow passes. | Spring - Wisdom •
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4) * Ability Score Increases • MotM 5 | 2 / Long Rest • 1 Bonus Action
and prepared druid spells as rituals if they have the When determining your character’s ability scores,
ritual tag. You can use a druidic focus as a spellcasting increase one score by 2 and increase a different score * Keen Senses • MotM 13
focus. by 1, or increase three different scores by 1. You are proficient in Perception.

* Wild Shape • PHB 66 | Increase two scores (+2 / +1) • * Trance • MotM 13
As an action, you can magically assume the shape of Increase one of these scores by 2 and a different You don’t need to sleep, and magic can’t put you to
a beast that you have seen before twice per short rest. score by 1. sleep. You can finish a long rest in 4 hours if those
hours are spent in a trancelike meditation in which you
You can stay in beast shape for 1 hours before * Creature Type • MotM 13 remain conscious.
reverting back to your normal form (or as a bonus You are a Humanoid but are also considered an elf for
action earlier or if you fall unconscious, drop to 0 hit any prerequisite or effect that requires you to be an elf. When you finish this trance you can change your
points, or die). season, and gain two proficiencies - each one a
* Languages • MotM 5 weapon or tool of your choosing from the
| 2 / Short Rest • 1 Action Your character can speak, read, and write Common <em>Player’s Handbook</em>. This lasts until you
and one other language that you and your DM agree is finish your next long rest.
* Druid Circle • PHB 67 appropriate for the character.

| Circle of Dreams * Size • MotM 13


You are Medium.
* Balm of the Summer Court • XGtE 22
Fey Energy Pool - 2d6 * Speed • MotM 13
Your walking speed is 30 ft.
As a bonus action, by spending dice from the pool, you
can restore HP to one creature you can see within 120 * Darkvision • MotM 13
ft. The creature also gains 1 temp HP per die spent. You can see in dim light within 60 ft. of you as if it were
bright light, and in darkness as if it were dim light, only
| 2 / Long Rest • 1 Bonus Action discerning colors in that darkness as shades of gray.

* Fey Ancestry • MotM 13

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Backpack 1 5 lb.
EP 0 Blanket 1 3 lb.

Clothes, Common 1 3 lb.


GP 5 Herbalism Kit 1 3 lb.

Druidic Focus 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

80 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

240 lb. Waterskin 1 5 lb.

EQUIPMENT

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Female 25 Medium 5'7'' 120
GENDER AGE SIZE HEIGHT WEIGHT
Katalaya Chaotic Good Copper Gold Light Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I feel tremendous empathy


for all who suffer.

PERSONALITY TRAITS

Greater Good. My gifts are meant to


be shared with all, not used for my
own benefit. (Good)
IDEALS

I’m still seeking the enlightenment I


Katalaya dons a sleek gown that silhouettes her lithe figure and automatically blends in with the colors of the environment she surrounds herself in. Whenever she's in the forest, it takes on evergreen shades to earthly tones. When she's by a body of water, it takes on the shades of the color blue. Her light brown hair cascades down her back like a waterfall and sweeps behind her or wisps about her face when the spirits of the wind play through her hair. Her golden eyes are orbs of sunlight that cast warmth on those she smiles at. Her gentle and patient demeanor calms those around her, and the manner in which she walks and behaves adds to the grace and beauty she beholds. Many who come across her would think her a goddess of sorts-- but she's simply a lovely druid.
pursued in my seclusion, and it still
eludes me.
BONDS

I like keeping secrets and won’t share


them with anyone.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Katalaya is a free-spirited and compassionate


nymph-like druid who was lured from the deep
forests of her home and into the realm she resides
in by the wizard Irtep with the promise of sharing
with her the secrets of ancient healing abilities he
had read from his tomes. Instead, he charmed her
into bedding with him and proceeded to trap her
within. Unable to escape Katalaya tends to the
wild and those she comes across as is in her
caring nature, until she is able to find a way to
escape.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Create Bonfire <C> Druid DEX 12 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Thorn Whip Druid +4 1A 30 ft. V,S,M Instantaneous PHB 282 V/S/M

=== 1st LEVEL === 3 Slots OOO

O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Purify Food and Drink [R] Druid -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 12 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 12 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

SPELLS

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