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-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 11 17 --
-1 • +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage to avoid or end the
+0 charmed condition
DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Shortbow, Shortsword,
Sickle, Sling, Spear
15 -1 Athletics STR
ABILITY SAVE DC === TOOLS ===
+0 Deception CHA
Herbalism Kit, Poisoner's Kit
+0 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Druidic, Primordial
+0 +0 Intimidation CHA
+0 Investigation INT
11 P +4 Medicine WIS SPEED
Darkvision 60 ft.
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Druid 2 Aim2MsBehave
CLASS & LEVEL PLAYER NAME
Katalaya
Eladrin Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES === === ELADRIN RACIAL TRAITS === You have advantage on saving throws you make to
avoid or end the charmed condition.
* Hit Points • PHB 65 * Eladrin Season • MotM 13
You can choose between the following Eladrin * Fey Step • MotM 13
* Proficiencies • PHB 65 Seasons: Autumn, Winter, Spring, and Summer. Your As a bonus action, you can teleport up to 30 ft. to an
Trance trait lets you change your season. unoccupied space you can see. You can use this 2
* Druidic • PHB 66 times per long rest. At 3rd level, your Fey Step gains
You know Druidic, the secret language of druids. | Spring • an additional effect based on your season.
Cheerfulness and celebration, marked by merriment
* Spellcasting • PHB 66 and hope as winter’s sorrow passes. | Spring - Wisdom •
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 12, Spell Attack +4) * Ability Score Increases • MotM 5 | 2 / Long Rest • 1 Bonus Action
and prepared druid spells as rituals if they have the When determining your character’s ability scores,
ritual tag. You can use a druidic focus as a spellcasting increase one score by 2 and increase a different score * Keen Senses • MotM 13
focus. by 1, or increase three different scores by 1. You are proficient in Perception.
* Wild Shape • PHB 66 | Increase two scores (+2 / +1) • * Trance • MotM 13
As an action, you can magically assume the shape of Increase one of these scores by 2 and a different You don’t need to sleep, and magic can’t put you to
a beast that you have seen before twice per short rest. score by 1. sleep. You can finish a long rest in 4 hours if those
hours are spent in a trancelike meditation in which you
You can stay in beast shape for 1 hours before * Creature Type • MotM 13 remain conscious.
reverting back to your normal form (or as a bonus You are a Humanoid but are also considered an elf for
action earlier or if you fall unconscious, drop to 0 hit any prerequisite or effect that requires you to be an elf. When you finish this trance you can change your
points, or die). season, and gain two proficiencies - each one a
* Languages • MotM 5 weapon or tool of your choosing from the
| 2 / Short Rest • 1 Action Your character can speak, read, and write Common <em>Player’s Handbook</em>. This lasts until you
and one other language that you and your DM agree is finish your next long rest.
* Druid Circle • PHB 67 appropriate for the character.
CP 0 Leather 1 10 lb.
Dagger 1 1 lb.
SP 0 Dagger 1 1 lb.
Backpack 1 5 lb.
EP 0 Blanket 1 3 lb.
Druidic Focus 1 --
PP 0 Bedroll 1 7 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Female 25 Medium 5'7'' 120
GENDER AGE SIZE HEIGHT WEIGHT
Katalaya Chaotic Good Copper Gold Light Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 12 +4
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Create Bonfire <C> Druid DEX 12 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S
O Charm Person Druid WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Detect Poison and Disease [R]<C> Druid -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Purify Food and Drink [R] Druid -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Animal Friendship Druid WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Entangle <C> Druid STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S
O Faerie Fire <C> Druid DEX 12 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S
O Thunderwave Druid CON 12 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Ice Knife Druid DEX 12 / +4 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
O Snare Druid DEX 12 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
SPELLS
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