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Richard Connell
A Summary
• Sanger Rainsford, a famous hunter, falls
overboard from a yacht in the Caribbean. He
swims to land & comes upon a mansion where
he is greeted by General Zaroff. Zaroff
explains that he, too, is a hunter & uses his
island home to hunt shipwrecked sailors.
Zaroff says they will play a game: if Zaroff
cannot find Rainsford in 3 days, he will help
him off the island. Rainsford sets off but he
cannot outwit Zaroff. Finally, Rainsford jumps
into the sea. Zaroff appears defeated .
Rainsford appears, having swum to the chateau
from the other side of the island. The 2 duel;
Rainsford is the victor.
The setting
• The setting of a story is the time & place in
which the events occur. Often a setting helps
create a mood or atmosphere . This story takes
place in the 1920s in different parts of Ship-
Trap Island, including the dense jungle, Death
Swamp, & General Zaroff’s lavish home.
Irony
• When Rainsford arrives to the shore he
thinks,” All he knew was that he was safe from
his enemy, the sea….” This is called
situational irony . Situational irony exists when
the actual outcome of a situation is opposite of
what is expected. In this situation, Rainsford
does not know that the island he has landed on
is home to an even more formidable enemy.
• Another irony exists when the writer describes
the way General Zaroff is dressed. The writer
says,” He was dressed faultlessly in the tweeds
of a country squire.” He presents the
appearance of a polite, well-groomed, civilized
man, yet he has just killed a man in his
“game”.
• A different kind of irony & that is verbal irony
exists in Zaroff’s description of his treatment
of prisoners. He calls them “visitors” &
“pupils” & denies that his treatment of them is
“barbarous,” saying that he treats them with
“every consideration.”
Characterization
• Characterization is the method that the writer
uses to reveal a character’s personality. In
indirect characterization the author reveals a
character's personality through the character’s
own words, thoughts, & actions or through
other character’s own words , thoughts, &
actions. In our story, we understand from the
conversation between Whitney & Rainsford
that Rainsford can see only the hunter’s point
of view& has no sympathy for the animals
being hunted. He is a realist who refuses to
take superstition seriously.
Characters
Sanger Rainsford: American big-game hunter
and author who saw action in France in the
First World War. He exhibits no pity or
sympathy for the animals he hunts. Then,
ironically, he himself becomes a hunted animal
after he arrives on a mysterious island.
Rainsford is the story's protagonist, or main
character. Whether his experience on the island
changes his attitude toward hunted animals is
open to question.
Although Connell suggests that Rainsford now
empathizes with the creatures he has hunted in
the past, it is uncertain whether he will
discontinue hunting in the future. On one hand,
Rainsford could possibly abandon hunting
altogether or at least approach it with a new
respect for his prey. Conversely, Rainsford’s
ability to sleep so soundly after killing Zaroff
may suggest that he has become even more
ruthless or hasn’t undergone any significant
transformation at all.
Captain of the yacht taking Rainsford
Neilsen:
and Whitney to Brazil. He is referred to but
plays no active role in the story.
The Title
The word game in the title of the story has two
meanings: (1) human beings as Zaroff's quarry
and (2) the competition, or game, between the
hunter (Zaroff) and the hunted (Rainsford and
other human quarry).
Who Wins the Game?
It appears that Rainsford wins the game.
However, close examination of the ending
leaves the question open. The key sentence to
consider is this one spoken by Rainsford: “I
am still a beast at bay.” Referring to himself as
a beast may suggest that he has corrupted
himself, like Zaroff. After he kills Zaroff—
apparently in a knife duel—he sleeps in
Zaroff's bed, as if he is Zaroff. In losing his
life, Zaroff may have won Rainsford's soul.
What is your opinion? Support it.
Building suspense:
The success of "The Most Dangerous Game"
depends in large part on building suspense Richard
Connell employs several elements to create
suspense. Connell’s Most Dangerous game is more
of a straight forward suspense short story. The
reader knows what is going on, but doesn’t know
how things are going to play out. There was no real
sense of mystery, but a sense of anxiety and
urgency. The question the reader was left with is
more of “How is he going to get out of this?”
Except of course at the end when we are not sure of
what Rainsford will do on the island.
1. Foreshadowing:
• The author creates suspense & foreshadows
coming events in the discussion about Captain
Neilsen & Ship-Trap Island. Mystery is
created when Whitney mentions its evil
reputation but doesn't Know why men are
afraid of it. Words such as "cannibals",
"dread", & "evil" make the island sound
frightening.
2. Imagery:
• Richard Connell used various Sound Images.
The sound of the gun, Rainsford cry when he
falls overboard, the animal's scream, the pistol
shots,& the sound of the sea breaking on shore
add to the story's realism & suspense.
4. Pace:
The plot of “The most Dangerous Game”
develops in an increasingly breathless pace
adding to the tension of the story. That night
R. sees nothing, but hears gunfire. He strains
to see, mystified. His pipe falls, he grabs for it,
and falls into the water. He hears screaming.
(suspense)
R. wakes on shore after swimming for hours,
sees a "mirage" of a chateau, meets Ivan and
an enigmatic Gen. Z. Their dinner
conversation contains a conflict of opinion
about what to hunt. Suspense is created as the
reader wonders about the "training school" and
the hunt between R. and Z.; R. is given a
choice: hunt or deal with Ivan. (Suspense--
what will Ivan do to R.?)
There is more suspense as R. is hunted by Z
who gives R. another chance when his first
trap fails. R. struggles with himself to keep his
nerve (inner conflict) and create traps to
stop Ivan and Z. It seems as though Z. will
capture him even after Ivan is killed, but R.
jumps into the sea. Suspense continues as the
reader wonders if R. dies; R. reappears--then
the ending.
Theme
Hunting animals is not sportsmanlike; with
their speed & instinct, animals are not fairly
matched against man's intellect & reason.
Think of more themes.