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CHAPTER II
LITERATURE REVIEW
A. Theoretical Foundation
1. Mathematics Learning
In the world of education, this can be seen from the time of school hours
are: 1) the study or study of patterns and relationships, 2) the structure that
integrated into an activity when there is interaction between students and students
teachers, between students and students, and between students and the environment when
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picture that learning is not only in the cognitive aspect, but also
Based on the Ministry of National Education No. 20 of 2003 Eye Competency Standards
as follows:
1) Number
• Perform and use the properties of arithmetic operations in solving numbers
problem. •
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Competency standards (SK) and basic competencies (KD) mathematics class III
Elementary school even semester. As for the SK and KD mathematics for the third semester of elementary school
2 Elements and Properties of Build 2.1 Identify various types and sizes of angles
Flat
2.2 Identify various simple flat shapes
Understand the elements and properties according to their properties or
of simple flat shapes the elements.
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2. Learning Activities
which includes the activeness of students in following the lesson, asking questions that
student's desire to learn. Without activity, the learning process does not exist
learning process, ranging from physical activities to psychological activities. Physical activity
it means that students participate in thinking about what they are learning (Ika
students based on their investigation concluded that there were 117 kinds of
student activities which include physical activity and psychological activity, including:
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study.
student activities in carrying out the implementation stage of the learning model
group (in the expert group or the home group), students' courage
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3. Learning Outcomes
learning experience". This opinion is in line with the opinion of Rifa'i and
Anni (in Ika Rahmaeta, 2012:31), who said that "learning outcomes"
learning activities”
From the three opinions about the learning outcomes, it can be concluded that:
that learning outcomes are basically the results achieved from learning efforts
behavior in a positive direction. Aspects of these changes can be in the form of three
domains, namely the cognitive, affective, and psychomotor domains of Bloom (in Thobroni,
live and present concepts and symbols; (3) cognitive strategies that
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"Learning outcomes are not absolute in the form of values, but can be in the form of
on positive change” Septa (in Ika Rahmaeta, 2012: 32). Learning outcomes
This means that by nature the child's body and soul are developing.
Based on this theory, student learning outcomes are influenced by two things, the student
themselves and their environment. First, students; in the sense of the ability to think
physical and spiritual. Second, the environment; namely facilities and infrastructure,
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the result of the interaction between various influencing factors, both internal factors
2. External factors; factors that come from outside the students themselves
The higher the student's learning ability and the quality of teaching in schools,
means students, teachers, schools, study desks, blackboards, etc. The implication if
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The exam is in the form of a test, namely questions that students must answer, and their answers
learning) with the size scale set by the meter. (e.g. scale
behavior).
if what is measured is the learning outcomes in the field of attitude, then the measurement is carried out
measure, then the measurement of learning outcomes can be selected as a test technique and
non test.
its management. While Amri & Ahmadi (in Ika Rahmaeta 2012:40),
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the form of learning that is illustrated from the beginning to the end is presented
learning.
Learning Activities.
This arises from the concept that students will more easily find and
friends” Trianto (in Ika Rahmaeta 2012: 41). This is in line with
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Asma (in Ika Rahmaeta 2012: 41), states that the model
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e. Snowball Throwing
A learning model that explores students' leadership potential in groups and question-
making skills combined through an imaginative game of forming and throwing
snowballs. f. Teams Games Tournament (TGT)
Cooperative learning model that is easy to apply, involves the activities of all
students without any difference in status, involves the role of students as peer
tutors and contains elements of games and reinforcement.
g. Cooperative Integrated Reading and Composition (CIRC)
This learning model provides an opportunity for groups to share results and
information with other groups. i. Jigsaw (Expert Team Model)
This learning model takes the pattern of how the "Expert" group works, namely
students carry out a learning activity by working together with other students to
achieve common goals.
the group".
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In the implementation of this jigsaw type cooperative learning , there are two types:
groups, namely the origin group and the expert group. The original group is
The above understanding can be concluded that the use of this type of jigsaw
and opinions intelligently and creatively, as well as being able to find and
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5. After finishing the discussion as a team of experts, each member returns to the group
stage (1) warning up / warm-up, (2) explanation of the subject matter, (3)
expert group, (6) explanation of how to work on group sheet (LKK), (7)
discussion of the results of the discussion and evaluation, and (11) giving awards.
Jigsaw
and shortcomings. The advantages of the type cooperative learning model are:
jigsaw is as follows:
the formation of new ideas and enrich the intellectual development of students.
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While the weaknesses that can be obtained from the jigsaw model in
The syntax of this jigsaw type learning model is taken from the following steps:
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.
Stage 7 The teacher asks students to discuss the task
Implementation of group discussions of one topic in expert groups and guides
students if they are still having difficulties in
group discussion activities
The relationship between the home group and the expert group is described as
following:
Home Group
Expert Group
Figure 2.1 Illustration of Jigsaw Learning
Trianto (in M. Fathurrohman, 2015:64)
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the title "Application of the Jigsaw Type Cooperative Learning Model for Students "
Pemalang".
In this research, there are two cycles, namely cycle 1 and cycle II.
the percentage of complete classical learning is at least 75%. While in the cycle
82.65% or with very high criteria, the average student learning outcomes
study.
Based on the results of the study, it can be concluded that the application of
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In this journal there are two cycles, namely cycle 1 and cycle II. On
TPS type obtained an average of 71.34 students. There are 25 students who have completed
students and 16 students who have not completed. In cycle II there are
by getting a value > 65, while in the second cycle the activity
students there is also an increase compared to the first cycle, the percentage
the largest 50% because students have paid attention to the explanation
cycle III there is an increase again. The average test results obtained
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There are 2 cycles, namely cycle I and cycle II. In cycle I obtained
student learning activities with an average of 62, 58%, while the result
students with an average value of 81.50% and the value of learning outcomes with a
Based on the results of the study, it can be concluded that the application of
IV SDN Nambahrejo.
student learning, the material for research number 3 also has similarities.
The difference between the title of the researcher and the research
while the researchers did not use the media. While research
number 2 the learning model is different from the title of the researcher.
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C. Framework
Action
Using the jigsaw type cooperative
learning model according to the steps
Final condition