Professional Documents
Culture Documents
25
14
sions before submission to us. Every effort has been
made to trace copyright holders, but in a few cases This gaming life
this proves impossible. The editor and publishers As an introduction, Rick Priestley relates his own history
apologize for any unwitting cases of copyright
transgressions and would like to hear from any
copyright holders not acknowledged. Articles and 64 Hit or Myth
the opinions expressed herein do not necessarily Richard Clarke considers the relation between history,
represent the views of the editor and/or publishers. wargaming and rules
Advertising in Wargames, Soldiers and Strategy
does not necessarily imply endorsement.
70 1688 and all that
Wargames, Soldiers and Strategy is published every A campaign system for the Glorious Revolution
two months by Karwansaray BV, Rotterdam, the
Netherlands. PO Box 1110, 3000 BC Rotterdam,
the Netherlands. 72 Book reviews
Relevant books reviewed by the WSS team
ISSN: 2211-503X
© Georgina Harman
who can thoroughly understand how to gain from waging war.”
(Sun Tzu).
It is truly an awesome feeling, putting together this new issue of
Wargames, Soldiers and Strategy. I use the word ‘awesome’ very
gingerly, as it is overused these days. Everything seems to be describedGuy Bowers
in such terms. I mean it in the true sense of the word,
I am truly in awe. After what seems like ages of deliberation and waiting, Wargames, Soldiers
and Strategy magazine returns. The result, I hope, is as interesting and inspirational as it looks.
For me personally it has been a steep learning curve, with new ways of working and stringent
new standards. This old dog is thankfully proving he can still learn new tricks. Now to the Sun
Tzu quote at the beginning. For me, history has always been important in my gaming: research-
ing a period and remembering the price of real warfare is in blood. That’s why I combined
my recent WAB tournament with a visit to the Arnhem Airborne museum and to the Airborne
cemetery to pay my respects. But we don’t want the history to dominate too much either;
a long piece of history with a scenario tacked on at the end is really not acceptable to us.
Over the last year, I’ve bothered every wargamer I met (and who would listen!) with questions
about what they wanted in a wargaming magazine. In the end, the best summary came from
one of my good friends who told me: “I want a
wargames magazine about war gaming.” That’s
what I plan on and I hope that’s what we’ll
deliver with every single new issue.
© Karwansaray Publishers
Guy Bowers
28 Must-read novels:
the Dark Ages
Recommended reading to get some inspiration from
historical fiction
Saxon Thegns
10
Offensive Miniatures
28mm Fallschirmjaeger
28mm Fallschirmjaeger
Following on from their US Airborne, Offensive have uals. The Fallschirmjaeger come in squad packs of eleven
launched their new range of Fallschirmjaeger, Hitler’s elite models, with separate command and support packs of
paratroopers. Fighting throughout the war, from the Low typically six models. The majority are armed with Kar 98s
Countries, to Crete, Africa, Russia, Italy, France and finally with MG42s in support and the occasional MP40.
defending the Reich itself. The models reviewed are from The models stand some 31mm tall, being 28mm ‘from
the Offensive Minis Elite range. The sculpting is well foot to eye’, so should fit in with most existing ranges.
proportioned and well posed. Casting is very good: it is The price is £11 for eleven models or £10 for a six model
hard to spot any mould lines and there was no flash. The command group or £12 for a support pack. These have
weapons are proportionately sized and there are no tree the look of an interesting range, definitely a must for any
trunk rifles here. Posing is good with most of the troopers German player.
in light kit but the machine gunner laden down with extra www.offensiveminiatures.com
ammo belts and boxes. This is a bunch of lean fit individ-
11
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74 13
By Rick Priestley
This Gaming Life
With the passage of years some things are, if not exactly axi- Though Games Workshop is a pretty large corporation these
omatic, commonly acknowledged to be inevitable. Thus it is days – at least by the standards of the average wargames fig-
that gentlemen of a certain age understand instinctively when ure manufacturer – it was not always so. When I joined Citadel
it becomes necessary to forever eschew the wearing of pale- way back in the early 1980’s, the company looked and smelled
coloured trousers, and embrace instead the enduring and distinctly strange. It had about a dozen or so employees work-
gratefully concealing properties of tweed. In this manner life ing out of part of a grubby Victorian factory. Not necessarily
flows forth, and the rewards and vicissitudes of time come to the nicest part either. It was certainly an interesting and very
us all. It is in like vain that I pen these words; the first of what ‘hands on’ experience, during which I got to run mail order,
is intended to be a regular column on the gaming life, doubt- learned to cast, made moulds, and set-up the first studio with
less to be crammed with entertaining anecdotage, piquant artists John Blanche and Tony Ackland. It was my privilege to
observation, occasional misplaced reminiscence, and not a lit- work for what was a very small and personal company, and
tle vigorous prognostication. Lest the sensitive reader become watch it grow bit-by-bit, year on year, for almost three dec-
unnecessarily alarmed at the prospect, this last is promised to ades. All of which was a very edifying adventure. Along the
be neither as painful nor as intrusive as it at first sounds. way I leaned a great deal about not only designing and writing
wargames, but also the commercial realities of helping to run
There being no better place to start than the beginning, it is a games business, designing figures in metal and plastic, and
probably wise to say a little about myself. First and foremost, manufacturing and distributing them all round the world. Not
there are – inevitably - many years experience as a gamer surprisingly, during the course of events one sometimes learns
stretching far back to the days of fulsome flares. Then there how not to do things – and those lessons are often the most
are many more years spent earning a crust in the world of valuable ones of course!
wargames, as well as continuing to enjoy what for me has
always been a hobby and never just work. If readers recognise Aside from an all too familiar predilection for the fantasy
my name at all it will probably be on account of my near three and science-fiction genres, my main interest has always been
decades at Citadel and Games Workshop, where I worked in the ancient period, and primarily in the days of the early
on the Warhammer fantasy and Warhammer 40,000 science- Roman empire. It was probably watching Spartacus, Antony
fiction series of games, and therefore primarily as a writer and and Cleopatra, and Ben Hur on TV at a dangerously unripe
designer of tabletop wargames. There have been other things age that did it. Or possibly it was Carry On Cleo and Up
along the way though: card games, board games, role-playing Pompeii. One does sometimes wonder. Having admitted a
games, and even a stint on computer games, but my greatest certain bias towards ancient history, few historical eras have
and enduring enthusiasm has always been tabletop wargam- entirely escaped attention over the years. However, no special
ing in one form or another. expertise is claimed when it comes to the armies of Napoleon,
Victoria and Lincoln. It is true that I once led a charge of
© Karwansaray Publishers
14
besides the ability to present, explain and enthuse about a tastical. So what does it feel like starting our new column?
game in a comprehensible and, hopefully, entertaining man- Well –obviously - it feels like a well earned change of trousers.
ner. Just as a musician may aspire to be a virtuoso performer And not before time either.
regardless of whether he plays classical, jazz or rock music,
so a games designer must master certain principles of his craft Rick Priestley, the man behind Warhammer, a legend.
regardless of how it is to be applied. Never mind that the sub- The editor takes pride in the fact that Mr. Priestley
ject of your game be the second world war, a medieval joust, calls him by his first name.
or battling spaceships, the same attention and rigour can
15
assassinate
Caligula
© Mark Backhouse
The emperor Gaius Julius Caesar Augustus Germanicus, more
commonly known by his childhood nickname of ‘Caligula’, came
to power following the death of his adoptive father Tiberius
in 37AD. In theory he was meant to have shared power with
Tiberius’s real son Gemellus, however the latter was quickly
removed and disposed of, leaving Caligula as the sole empe-
ror. Initially he seems to have been a popular choice. He earned
the support of the Praetorian Guard by offering them bonuses, and won over the plebs
through restoring public elections, and investing in public reform. Suetonius even claims
that the Roman people even gave him new nicknames of their ‘chick’ and their ‘babe’!
“Infamy, infamy. They’ve all got it he became increasingly despotic. His one expedition to Germany in search
in for me!” personal life was filled with sexual of new German prisoners to fill the
Unfortunately the infatuation with scandals and incest. He took advantage ranks of his bodyguard. The campaign
the young emperor did not last long. of his position of power to send the was a fiasco, but finding no suitable
After the first two years of his reign army on ludicrous campaigns. He led Germans to capture he disguised his
own bodyguards and then proceeded to
capture them with his Praetorian Guard
© Mark Backhouse
16
17
© Mark Backhouse
and 14” long. Rooms in the palace of proxy figures. I used an emperor from hair. This might mean a few head swaps
might also be depicted but this will the Foundry gladiator range for mine. with an Ancient German range, or
depend on the size of your tabletop The Praetorian Guard probably wore to- maybe careful application of greenstuff
and availability of resources. Initially gas and carried swords while in Rome. or other sculpting material. Again, they
I played out the game using dungeon Foundry produces several Praetorians probably should be armed just with
floor plans, later on I made a 3D palace thus armed, but a few spare gladii can swords and daggers, but feel free to use
area using foamboard walls on a hard- always be added to toga clad figures fully armed Imperial Romans if that is
board base. I made the rooms and cor- for more variation. They might possibly all you have.
ridors separate to vary the design and have worn the full military regalia –
allow more variation when replaying and if this is the case a wider variety of The scenario
the scenario. This was not the daunting figures depicting the Praetorian Guard The scenario attempts to recreate
job it sounds! I used an internet image in the field might be used. Foundry and elements of the assassination without
search of Roman mosaics to get the Warlord both spring to mind in 28mm, making it a complete done deal. De-
patterns I wanted and scaled them to fit but I am sure there are others! pending on the rules you are using you
my floor area. I used images of Roman may need to modify the scenario to suit
wall paintings from Pompeii to decorate The litter bearers are best depicted as them so that it is reasonably balanced.
my walls. I made simple doors out of wearing tunics and sandals. The litter Our sources on the assassination do
balsa wood and decorated them using poles will probably have to be added not give a perfect picture of all of the
thin card strips and pins pushed through with a piece of wire. Most Ancient details, so a little bit of tinkering to
and then cut off at the back to look like Greek, Hellenistic, and Roman ranges make them fit your rules will not really
iron rivets and re-enforcements. If you will have suitable figure for conversion be making the game any less historical!
are feeling lazier, Grand Manner makes here, or to serve as simple proxies if The game starts just at the point where
a Roman palace and theatre complex. you cannot be bothered to go to extent Caligula goes down the corridor and the
Start re-mortgaging the house now of converting figures specifically. The assassins draw their swords for the kill.
though, you have been warned! performers just need to be figures in
tunics – some sources mention them Setup
The figures for this game might take a as boys, but quite what they did as The game should start in the long corri-
little imagination. Caligula probably entertainment is unsure... I just used dor. There should be doors at each end,
would have worn a toga and sandals, some Roman civilian figures I had lying one leading to the theatre, the other
although Suetonius mentions he also around. leading to the palace.
liked to wear the dress of a Hellenistic
general including full armour at public The German bodyguard should proba- Place Caligula about 6” down the cor-
occasions. He also seemed to like bly look like tall unarmoured Roman ridor away from the theatre end and
dressing up as a woman as well, which legionaries. To distinguish them as heading towards the Palace. This should
conjures up a lot of ideas of how you Germans they should have bearded or be about one move away from the as-
might scratchbuild him or use a variety moustached faces and red or blonde sassins. He is talking to a group of three
18
© Mark Backhouse
the Emperor, dagger armed if in on
the Plot. Use the profile for Cornelius
Sabinus.
6 – A Praetorian Guard, +1 on any al-
legiance tests if Chaerea is within 6”.
Note: this might mean they actually
protect the emperor as not all of them
knew about the plot.
19
The performers might help Caligula by be guarded by a small group of German on fire in the confusion, or even pet
fighting the Praetorians. A morale check bodyguards. Further groups of Prae- lions on the rampage to spice up the
at the start should determine their level torian Guard of unknown allegiance game as the emperor and assassins run
of support. They might get out of the could enter the palace playing the role through parts of the palace.
way or sell their lives dearly protecting of ‘kingmaker’. Claudius could also be
the emperor! included (and should get a bonus for
hiding behind curtains!), attempting Mark Backhouse is part-time history
Balancing the scenario and to avoid getting murdered himself. A teacher, part-time superhero. At least
alternative methods of play creative (or downright nasty GM) might he must be considering the speed and
Depending on the ruleset you use, the also place alternative encounters, mobs quality of work he delivers! WS&S will
scenario might need some tweaking. of supporters, loose gladiators, attractive be seeing more of Mr. Backhouse’s
If the emperor continually dies, try slave girls, parts of the palace being set work for sure.
adding four more litter bearers or
doubling the number of performers to
soak up the initial attack. If the assassins
constantly fail, then add another two
more Praetorians or increase the chance
of later figures encountered to also be Further reading
assassins by giving an additional +1 on Ancient Warfare V.2 features a variety of articles dealing with Royal and
the allegiance table dice roll. Another Imperial bodyguards in the Ancient World.
alternative, if the Germans arrive too
quickly, is to make the barred door to The following ancient sources provide descriptions of Caligula’s murder.
the theatre tougher – so it takes longer The Jewish writer Josephus (Jewish Antiquities) is nearest in time to the
to break through. events mentioned, but Suetonius (Life of Caligula), though working almost
a century after the murder, had access to Roman Imperial records. Cassius
If the only Praetorian figures you have Dio, a senator writing in the early 3rd century, provides a broader histori-
are fully armed and armoured they cal narrative. All three can be found in translation online. Tacitus’ Annals
might be an even tougher prospect. To did cover Caligula’s reign, but that part has not survived.
balance this out allow the Germans to
be similarly tooled up and possibly give In terms of secondary historians I found H.H. Scullard’s From the Gracchi
the performers something to fight back to Nero a very helpful introduction to Caligula’s reign. For a more detailed
with. analysis of the murder, see Anthony Barrett’s Caligula – The Corruption
of Power, a first rate analysis. For theatrical inspiration the infamous film
An alternative set up approach is Caligula (1979) is pretty dire (and rude if you like that kind of thing!), but
possible if you have a sufficiently the death scene is sufficiently brutal and shocking. It does not bear much
large palace area. A second group of similarity to the descriptions in the sources though! A slightly better depic-
assassins start in the Palace complex tion of events is shown in the 1985 mini-series ’I Claudius’. Both clips were
at the same time with the objectives of available on Youtube last time I checked.
killing Caligula’s wife Caesonia and
daughter Drusilla. These in turn could
* Regardless of the rule set you are using Caligula should be able to take a number of wounds before he is finally ‘killed’.
I recommend three. This will mean that a lucky hit will not take him out in the first turn and you will make a game of it.
I would suggest that Caligula suffers a movement penalty after receiving his first wound.
20
new and emerging rules sets for ‘ancients’ wargaming, in alphabetical order: Clash of Empires,
Hail Caesar!, In Death Ground and War and Conquest. As a little preview, we asked each of the
22
Phil Hendry’s Sassanian infantry, from the same manufacturer, What makes your different from other
but with replacement shields. rules sets? What’s the main idea behind
the rules?
support that further at our website as play. Any list not covered in those books
well as in the book itself. Games should will be free on the web. The first army RP: The distinctive feature that car-
be completed in a couple of hours on list book is out late summer covering ries over from our Black Powder rule
a 6’ x 4’ table with larger or smaller the Early Achaemenid Persians to the set, is that movement of troops is not
battles taking proportionally less or death of Alexander, around 25 army automatic in Hail Caesar as it is in most
more time. lists. wargames: troops are moved according
to a dice result and can move different
CP: You can have a good game with RB: The game will cover just about distances and achieve different things
around 200 figures, though you can anything from the Stone Age through depending upon how they are com-
easily handle bigger armies if you want to the end of the War of the Roses. We manded.
to. It represents a full scale battle, not a plan a lot of online support in the way
skirmish, though I haven’t specified an of army lists and future publications will SMc: There’s a lot that’s good in existing
exact figure to man ratio. focus on additional gaming material, wargames that has influenced us and
resources and more detailed army lists we’ve taken some of these and blended
What theoretical time range will it for those that want them. However, it it with our own take on wargaming. In
cover? What support do you have is worth mentioning that gamers with 2008 I wrote a list of things I wanted
planned for the game? large collections
of other army lists
RP: That’s two questions you sneaky should be able to
so-and-so! Hail Caesar covers the entire convert them right
ancients and early medieval period, away without
and we are planning a supplement that much effort. We
will extend that to cover later medieval already have an
battles. We have a number of supple- online forum and
ments underway including army lists, yahoo group. We
and we also make some jolly fine will of course be
model soldiers to build your ancient arranging gaming
armies with more on the way. events as that is
something I have
SMc: It will cover the chariot era to the quite a track re-
medieval period, before the domina- cord in and enjoy
tion of gunpowder. There are some key doing. Scarab has
evolutionary periods in antiquity: the released some
rise and demise of chariotry, the devel-
© Karwansaray Publishers
23
24
M
ercia, England’s ‘middle Later ninth century Mercia was a
kingdom’ had dominated shadow of its former self, calling on
Anglo-Saxon politics in the West Saxon support against the ‘Great
eighth century. Two long-reigning Army’ at Nottingham in 868. Follow-
kings, Æthelbald (716-757) and Offa ing the bloody battles of 871 Wessex
(757-796) secured the submission of was probably in no position to help its
East Anglia and Kent, blocked any ex- northern neighbour, leaving the ‘Great
pansion by Wessex or Northumbria and Army’ free to occupy London in 872
projected their power into Wales. Mer- and then move to Lindsey (Lincolnshire)
cia’s weakness was its dynastic politics: in 873. In both years the Mercians
the deaths of Æthelbald and Offa were “made peace”, presumably handing
followed by short but bloody civil strife over treasure, food, clothing etc but
and the succession of unrelated kings. sparing themselves the worst of the Boar’s Helmet Warlord by James Morris
25
© Karwansaray Publishers
throne. Burgred’s expulsion may not
have been violent – there was plenty of
precedent for assemblies of magnates
forcing a king to resign and take up
religious life, especially from eighth-
century Northumbria. Burgred chose to
make the long journey to Rome for his
spiritual retirement rather than retreat-
ing to a Mercian minster, perhaps for
the sake of his soul… or perhaps to put
plenty of distance between him and the
Northmen.
26
© Karwansaray Publishers
Arthurian Warband by Andy Hawes
table. The enemy army should be split more than 6”, even if it is cavalry or While the baggage will slow them
into four forces, each of roughly equal marching infantry. If a unit controlling down, the horsemen’s greater mobil-
size (i.e. 400-600 points, to make viable baggage loses a round of combat, the ity will prove crucial in preventing the
contingents). Each of the attacking winning enemies take control of the attackers from pinning Burgred into a
contingents should be placed within baggage. If a unit flees or if it pursues battle he cannot win.
6” of the middle of each table edge, no more than 6”, it automatically drops
more than 6” onto the table. Place four any baggage. Hnefatafl is a challenging game and in
baggage counters with the English force. the spirit if Hnefatafl, we would encour-
Royal oaths: the attackers aren’t actually age players to try this scenario twice,
Victory: the defending player wins trying to kill Burgred – it would cause both as attacker and defender! Victory,
if he controls three or more baggage too much unrest among the Mercians as in the board game, is determined
counters at the end of the game. For – but they would prefer him to end his by how well each player does in each
these purposes, any baggage counters days under close supervision in Mercia round as attacker and defender.
which have been moved off the table rather than risk him causing trouble
at the end of the game count double; if abroad. If Burgred loses his last Wound Aside from having the coolest name
Burgred leaves the table, he counts as a or is removed while pursuing, use the going, Benedict Coffin studies
bonus baggage counter. model representing him as a baggage Anglo-Saxons with an ulterior motive…
counter for the rest of the game.
Baggage counters: Burgred is accom-
panied by his family, retainers and trea- Mounted retinue:: as Burgred was set-
sure, which are represented by baggage ting out on a very long journey, his
© Gripping Beast
27
© Karwansaray Publishers
A Saxon formation stands ready to defend a river crossing, models from the collection of James Morris.
Wargaming is an exercise in historical fiction. Even the most meticulously planned scenario
complete with exhaustingly researched orders of battle turns to fantasy as soon as the first
die is rolled. And despite the boasts of the odd ill-informed individual, no table-top war-
games rules set is even close to what could legitimately be described as a simulation. So,
since we all regularly indulge in our own historical fiction, it makes sense to also enjoy the
stuff produced by the professionals. It’s almost like being part of a very detailed participation
28
T
he Dark Ages is a great period to care would have to be taken to balance Scarab Miniatures. But the upcoming
war game, full of character and these factors. Dark Ages rules set that has this particu-
intrigue. For the purposes of this lar writer the most excited is Saga from
article I’ve defined the Dark Ages as Cornwell’s other Dark Ages series deals Gripping Beast, hopefully to see print in
beginning with the fall of the Western with another great crisis that faced the near future. It is apparently designed
Roman Empire in 476 AD to the Battle Britain, the Danish invasions of the 9th for battles at the smaller end of scale,
of Hastings in 1066. century. The narrator is Uhtred, a Saxon which is perfect for an era of raids and
raised by the Danes who becomes one skirmishes.
I’m also an unashamed fan of Bernard of Alfred the Great’s most important
Cornwell, as are many others consider- warlords. Once again, theses books Gripping Beast’s range of miniatures is
ing his sales figures. So I have chosen to abound in political intrigue and heroic also excellent and their new plastic box
start here. Cornwell has two series set battles. Uhtred, a warrior-born and an sets provide a cheap and easy way to
in the Dark Ages, an Arthurian Trilogy incorrigible rogue and pagan is a stark start a Dark Ages army. Also of excellent
and an ongoing series set in the time of contrast to the sickly, intellectual and quality is the Crusader miniatures range,
Alfred the Great. The Warlord Trilogy devoutly Christian Alfred, but the two and, if you have the budget, Foundry
charts rise and fall of Arthur as narrated find their destinies entwined. also covers this period comprehensive-
by his friend and companion, Derfel ly. Wargames Factory’s plastics box sets
Cadarn. Feuds and politics abound, and Rules and Miniatures are ridiculously cheap, but the quality
these novels also feature a memorable Almost all widely available wargames is significantly lower than these other
interpretation of Lancelot. Despite a rules systems cover the Dark Ages. manufacturers. Others include Newline
few historical inaccuracies (such as its Though well designed, I personally Design and Old Glory.
depiction of the fighting style of 5th/6th find Field of Glory and Impetus to be
century Saxons), these books are a rip- somewhat bland, lacking the character Next time I will look at other Dark Ages
roaring read. that this period deserves. It may be authors, such as Stephen Baxter, Alfred
badly neglected (even abused) by its Duggan, Robert Lowe and Tim Severin,
Bernard Cornwell provides us with new owners, but Warhammer Ancient looking at suggestions on how to game
many great scenarios in his books. At Battles still provides an excellent Dark them.
the conclusion of The Winter King we Ages experience through the Shieldwall,
have the battle of Lugg Vale, between El Cid, Byzantium: Beyond the Golden Craig Woodfield is an Aussie and all
those forces loyal to Arthur and those to Gate and Age of Arthur supplements. round good sport! We expect to hear
Gorfyddyd, King of Powys. This scenario The imminent Hail Caesar rules set from much more from him in future issues.
has many components that would Warlord Games will apparently have
make it tremendous fun to design and much in common with WAB, so there
play – the initial defence of a ford by is hope that it will inherit WAB’s good
a relatively small number of veterans, points and leave behind its bad ones. Bernard Cornwell
the arrival of reinforcements (including The same argument could be made for The Last Kingdom
Arthur’s heavy cavalry), and the treach- Clash of Empires from Great Escape 9th century
ery of the Blackshield Irish. However, Games and War and Conquest from
The Pale Horseman
9th century
Sword Song
9th century
Enemy of God
5-6th century
Excalibur
5-6th century
29
Battle is joined! 28mm miniatures from Barry Hilton’s collection. © Barry Hilton
In 1685 James II came to the throne of England. Despite his Catholic faith his position seemed
to have been consolidated after he defeated the Duke of Monmouth in 1685 at Sedgemoor.
Assuming his position was now secure he embarked on a series of pro-Catholic policies that
were perceived by many English Protestants as being the introduction of Roman Catholic
despotism.
30
© Front Rank
‘Old Bill’ leads his troops forward, Front Rank miniatures painted by Javier Gómez.
I
n 1687 his Declaration of Indul- of unbroken Catholic rule. Rumours September 1688. He promised to help
gences relaxed penal laws against were circulated attempting to discredit Englishmen and save them from abso-
Catholics and Dissenters. He also the birth, claiming the child had been lutist power, although made no direct
attempted to convince Parliament to smuggled into the Queen’s bedroom in claim to the throne himself. William
repeal the Test Acts - a series of laws a warming pan. was keen to undermine the close links
that prevented Catholics from hold- between James II and his hated enemies
ing key positions of power. A second Enter William III the French. He was also keen to make
Declaration of Indulgences was made William III of Orange was the son of the sure that his wife’s claim to the throne
in May 1688 and was met by ferocious Dutch William II of Orange and Charles was not upset by the birth of James’s
opposition from within the Anglican I’s daughter, Mary. To complicate things son.
Church led by Archbishop Sancroft. further he was married to James II’s
James ordered Sancroft and seven daughter also called Mary! Despite Fearing for his position James II attempt-
bishops to be prosecuted. The court, being in poor health with a tubercular ed to reverse many of his pro-Catholic
however, acquitted the bishops. James lung, he had developed a reputation policies and removed several of his
had been defeated for the first time, as a tough military leader in the Dutch key Catholic advisors. Unfortunately
and the news was met by widespread war with France in the 1670’s. Eminent for him, it was a case of too little too
bonfires and burnings of effigies of the English Protestants, nicknamed the late. At the end of October William’s
Pope in celebration. ‘Immortal Seven’, led by Henry Sydney fleet set sail and after storms, they were
contacted William immediately after the aided by the so called ‘Protestant Wind’
Opposition to James II was stepped up birth of James’s son. They pledged sup- that allowed him to land in Brixham in
after the remarkable birth of his son, port for him if he came to England with Devon.
James Francis Edward Stuart in June. an army. Many within Parliament, how-
Until this point, his 15 years of mar- ever, remained uncommitted. While James’s naval commander, admiral
riage to Mary of Modena had failed to some, such as Halifax and Churchill, Dartmouth, was unable to deploy his
produce an heir and James II was well were ill at ease with James’s religious navy to intercept the ships because of
into his fifties. This was a bombshell for policies, they were keen to avoid a re- the unfavourable wind. Landing on the
English Protestants because they had as- peat of the Civil War that had happened 5th November - a day associated with
sumed that after James’s reign the crown only four decades earlier. the foiling of the Catholic Gunpowder
would be passed on to one of his Prot- Plot, William’s forces marched towards
estant daughters. Instead it looked like William replied to these pleas for help London. Despite landing with a smaller
James would be establishing a period with the Declaration of the Hague in army of 20,000 men, his force attracted
many local Protestant landowners, who
quickly declared their allegiance for
him. James still had a larger army of
around 25,000 men, and potentially
again as many local militia. James
feared that their loyalty was question-
able and was reluctant to commit them
to a pitched battle. James could not
afford for William’s force to grow in size
by delaying action against them, but
equally he could not leave London un-
defended if he could not bring William’s
army to battle.
© Front Rank
31
© Rod Langton
days later he changed his mind and Though over half the defending forces Following these defeats in the north,
retreated back towards the capital. The died, the siege was eventually aban- James II formed a ‘Patriot Parliament’ in
situation grew worse for James by the doned. At Enniskillen, James’s support- Dublin in May 1689. A huge number of
day as neutrals such as Churchill threw ers were defeated and James was forced Catholic MPs were elected who passed
in their lot with William. Most galling to withdraw from Ulster to Dublin. a string of legislation to repeal Protes-
of all was the defection of his younger
© Front Rank
daughter Anne. On 27th November
James attempted to recall Parliament to
come to a compromise with Orange.
He was quickly forced to abandon this
attempt and fled in disguise to France to
seek refuge. William arrived in London
on December the 18th. The Parliament
called in January 1689 decided to place
William and Mary on the throne as joint
rulers and they were crowned sover-
eigns in February.
War in Ireland
Support for James had been much
stronger in Ireland where his Lord
Deputy, the Earl of Tyrconnel, had fol-
lowed a thorough process of Catholi-
cisation. Talks between Tyrconnel and
William broke down. In February 1689
James sailed to Ireland from France. He
quickly took over nearly all of Ireland
except for Londonderry and Enniskillen
in the north. A huge siege ensued for
Londonderry which lasted 105 days. Irish Guard versus Dutch and Scottisch infantry.
32
33
I
t is easy to trace the roots of some what can legitimately be described as a Not ECW and not WSS
of our residual societal problems to Third Civil War: The Glorious Revolu- Several hugely significant military fac-
the sometimes deliberate misinter- tion in which Scot fought Scot, Eng- tors predate the Glorious Revolution
pretation and dangerous oversimpli- lishman fought Englishman, Irishman making the period quite distinct from
fication of the events of this turbulent fought Irishman and Welshman fought the English Civil War era. Many nations
time. Catholics fought for William and Welshman. Add in the rest of Europe in had begun to form large standing
Protestants for James. Nothing is black the shape of all these foreign mercenar- armies. The military were turning pro-
and white however. Personally I find a ies and Dutchmen as well and it starts fessional. Of equal significance, flint-
closer connection is easy to make with to sound like the Premiership! lock muskets slowly began to replace
34
Tangier (an English colony acquired mate to consider the military phases of
from the Portuguese as a dowry) the the Glorious Revolution as occurring
progenitors of the legendary red before and after the actual event of
coated British armies fought with the King’s replacement. The Protestant
Moorish tribes and Barbary rebellions and dissent in Scotland and
pirates. These battles probably the West country 1679-1685 saw sev-
ranged from company level eral battles and skirmishes take place
skirmishes to a 2-3 battal- at Drumclog, Rullion Green, Bothwell
ion brigade fielded against
a more numerous enemy.
The same troops lined up
Luttrell’s Regiment of Foot across the River Clyde in Scotland to
© Barry Hilton
battle 5,000 semi-civilian Covenanters
in 1679. In 1685 the small Royal Army
matchlocks meaning that no longer did did bloody slaughter against the more
the musketeer need to maintain the numerous, but civilian mob-like West
unreliable, clumsy and dangerous slow Countrymen under Monmouth. British
match. Someone had also invented regiments and men from Britain fought
the bayonet, but in its first form it in Flanders for and against the French.
plugged into the muzzle of the musket The Dutch were not consistent allies
rather than sliding over it in a ring or of the English and in fact as recently
socket. The plug made a ‘short pike’ as 1674 both countries were at war.
but of course was almost impossible to Charles II looked more to France as an
remove in battle once fitted. This made ally than to the Netherlanders.
the decision to ‘fix bayonets’ liter- In Europe, fighting was on an altogether
ally a potential matter of life or death. more grander scale. The ‘cockpit’ of the
35
© Front Rank
period pikemen were still present in
some numbers within each battalion in
a ratio of around 1:5 with musketeers.
The massive tercios of the Thirty Years Scots advance while Dutch troops give fire.
War were long out of favour as was the
complex Swedish brigade system. Some payroll in Ireland during the cam- in formations of up to six ranks. The
evidence suggests that as late as 1704 paigns 1689-1691. It seems he may favoured firing method was to discharge
have appropriated the equivalent of muskets by rank. As time progressed
£40,000,000 in modern money and got this was perceived by some armies
away with it! Move over Ronnie Biggs as less efficient. It is interesting that
for the Great Wagon Trayne Robbers! France, the strongest military power of
the age persisted with the older ways
Tactics used by Foot throughout the period. This should
Foot almost universally operated in cast at least some doubt over the per-
close order and their tactics were ceived efficacy of the alternatives. The
simple and linear, and very slow com- French put more faith in the use of the
pared with later periods. As training bayonet than some of their opponents.
and drill were rudimentary and the line The much discussed ‘platoon firing’
© Barry Hilton
36
Dragoons
The role of dragoons was evolving dur-
ing the period. Theoretically they were
mounted infantry who rode forward
and dismounted to fight. Often they
would take and hold a position until
reinforcements arrived. Increasingly
they were being used in the mounted
combat role. Often possessed of infe-
Dutch Dragoons © Barry Hilton rior horses and frequently not trained
37
tions drawn from the grenadier com- utilized a large quantity of untrained
panies of various units. Each infantry strong-backs to do the manual work.
battalion usually possessed a grenadier Artillery was not fully militarized and
company. In theory, these men were the so its use was somewhat restricted.
biggest and bravest and consequently
received the most dangerous jobs such Of dice and men…
as assaulting prepared defences. They Standing armies were a relatively new
would lob or bowl underarm their sput- concept and some countries such as
© Barry Hilton
tering, fused granadoes (grenades) kept France and Holland had by the 1680s,
in a large pouch slung over the shoul- much more practice than others. The
der or attached to a waist belt, then British Army’s performance under
charge forward. Many were equipped William III is not particularly notewor-
with hand hatchets to chop down thy, despite the fact that individual regi-
defence works. Units of grenadiers ments often performed tenaciously. It is
would be extremely colourful because also important to recognize that from
A Dutch Grenadier from the of the wide variety of coat and facing 1688 to 1697 and again during the War
Heeckeren Regiment colours which appeared in each com- of the Spanish Succession, the British
posite unit. Army did not take the field as a distinct
entity, but worked mostly as part of a
in the cavalry tactics of the day, they Artillery larger Allied army dominated by Dutch
could for a limited time, stand up and This period saw the beginnings of pro- troops, senior officers and doctrine. The
be counted against Horse. When fight- fessional artillery corps which would British had to win the respect of their
ing mounted they formed in squadrons come to dominate the battlefields of Dutch Allies and this happened but
along the same principles as Horse. On the world from the late 18th century slowly. Although many famous British
foot they formed in battalions like the onwards. At this stage however, the regiments were present at Steinkerke
infantry. fledgling formations were limited in (1692) and Neerwinden (1693), the first
their scope by extremely heavy guns battle honour carried by any unit in the
Grenadier battalions which were not served with an efficient modern army is Namur (1695) largely
This period saw the use of grenadier support network. A few professional because this was their first notable vic-
battalions which were ad hoc forma- technicians directed operations and tory. The gritty behaviour of the British
© Barry Hilton
38
infantry particularly at these three alism of the Dutch, Danish and Swiss Games are essentially linear and the
battles did much to create a positive troops of the period is well document- movement rates make infantry cumber-
impression with their continental part- ed. Louis XIV’s large Maison du Roi some but to get a real feeling of the
ners. Ever the arch-political pragmatist, (Household) is conspicuous throughout period you must get the proportion of
William’s somewhat negative view of and recorded as a formidable battlefield Foot and Horse correct in your force.
officers and men did not extend to his force deployed in a far more active role A ratio of 2:1 is perfect. This gives cav-
attitude concerning English money than Napoleon’s Imperial Guard. A alry enormous significance and creates
which helped enormously in his war major bonus of collecting wargames huge swirling melees all over the table.
with France! Up until the union of the armies of this era is the absolutely stun- Without these proportions properly
Scottish and English Crowns in 1707 ning spectra of uniform colour and flag dealt with the games will be dull, the
both kingdoms maintained separate design. It is a riot of colour and amaz- cavalry an insignificant irritant and the
armies. The Scottish Army, although ing fusion of geometric and heraldic infantry fire fights predictable.
modest, was a distinct entity and so designs.
talk of a British Army before that date is I have alluded to many scenarios from
inaccurate. To further complicate mat- Tabletop gaming the smallest to the largest in the text so
ters Scottish regiments existed on both Part of the reason I was asked to pen far but part of the joy of this period is
the English and Dutch establishments this piece is I have been studying, writ- continually uncovering new informa-
before and after 1707. The profession- ing about and gaming the period fairly tion about units, uniforms, actions and
continuously for 21 years. During that organization. Wargaming is a hobby
time I have happily used different sets which allows us to flit from project to
of rules and gamed in different scales. project and this stimulates and keeps
Contemporary rule sets such as Black the enthusiasm bubbling over. I am as
Powder will, I am certain, give enjoy- prone to this syndrome as every other
able games (Note: see elsewhere in gamer but I must confess that I have
this issue). I have used adapted ECW never at any time completely dropped
rules such as 1644 very successfully my interest in this amazing period of
with minor modifications. WRG 1420- political change and military awaken-
1700 cover the period. I started with ing.
the WHC Marlburian rules adapted
by a friend for the period 1688-1697 Barry Hilton is the powerhouse behind
and enjoyed those very much for sev- the League of Augsburg and the natu-
eral years. Dozens of games steered ral choice for advice on the Glorious
me towards developing my own rules Revolution.
which appeared in 2008 as Beneath the
Lily Banners, the 2nd edition of which Find out more about the period at
will be released this year. www.leagueofaugsburg.com
© Barry Hilton
39
it in turn to present an argument that My men hate the idea of a foreign force
has an ACTION, a RESULT and three invading our land.”
REASONS WHY.
The arguments put forward are then
For example James II might argue in considered by the umpire. He might
his turn: “I will march my troops out of use his own knowledge of historical
London (ACTION) and intercept Wil- events from 1688, his own experi-
liam’s army at Salisbury (RESULT). I am ences (of the weather in England during
able to do this because: November!), or just common sense to
“I am their king and it is my prerogative evaluate the quality of the argument.
to be the head of the armed forces. The player is then given a score to
The roads to Salisbury are in good con- achieve for that ACTION and RESULT to
dition because the weather has been occur on a dice roll. A really convincing
William III © Front Rank dry. argument that even has the opposition
A
matrix game seemed the obvi-
ous solution to these unanswer-
able questions. Matrix games
were invented by Chris Engle. In this
game successful arguments allow
events to unfold and campaigns to be
fought out without worrying about the
minutiae of supplies, book keeping and
orders of battle.
41
players nodding in agreement should events might be created by a successful their opponent then their opponent is
succeed on a 2+. Reasonable arguments argument. As events take place a map destroyed: remove their counter from
should succeed on a 4+ and unconvinc- can be annotated and counters moved the game. Once all of the combats
ing arguments should only succeed on to show current locations of people, have been fought add up the number of
a 6. If an argument is clearly implausi- armies and new events. points scored by each army. For each
ble or would completely ruin the game. enemy unit you have beaten add +1.
E.g.: in turn 1 a player argues that Wil- Battles can be fought using a simple For each enemy unit destroyed add
liam of Orange has fallen off his horse matrix system, or if you prefer some- +3. Whoever has the most points is the
in a hunting accident and died which thing slightly more conventional you victor. The players can then argue about
would pretty much end the game after might prefer to use a standard tabletop the impact of the victory or defeat in
two minutes, then the umpire is allowed system such as Under the Lilly Banners, their turns. E.g.: “William’s men rout
to say that at this stage the argument is Black Powder or Warfare in the Age of (ACTION) after their defeat (RESULT -
impossible and has failed. Arguments Reason. The army units can be readily lose an additional unit) because they
will always fail on a roll of 1. They will converted up into a number of bat- have already lost two of their best
also fail if three arguments cannot be talions depending on what miniatures Dutch brigades, they are exhausted after
made to support their action. you have available. I have roughly a long march followed by a battle, and
estimated a ‘unit‘ as representing about they have a difficult line of retreat cross-
Once an argument has succeeded, 4,000 men. A popular way of resolving ing the river by a single crossing.”
then the ACTION and RESULT are put combats is to match up the number of
into play. Marking movements, places, units of each side into a series of com- The players should agree to play for a
events and personalities on a large A3 bats and any left over can be allocated set number of turns, although the scale
map of England, Scotland, Wales and to make the odds 2:1 on each fight. of each turn might differ considerably
Ireland can be helpful to remind play- Roll 1d6 for each unit fighting. If two depending on the actions different
ers of what has happened. If you want units are fighting against one they can players suggest. At the end of the game
to, Holland and France might also be combine their dice total together. Ad- victory should be determined by the
included. Counters can be used to show ditional modifications might be made characters who have best fulfilled their
positions as could miniatures depend- for successful arguments. E.g.: terrain objectives.
ing on what you have available. providing a bonus, or troops led by ex-
cellent commanders. William’s veteran The Background
If two players have completely con- troops should be given a +1 modifier, This should brief be read out to all of
tradictory arguments that have both while quickly local raised militas or the players at the start of the game:
succeeded with a dice roll, then the two poorly equipped troops such as much The game starts in the Summer of 1688.
players dice off to see which argument of James’s troops in Ireland should be James II is on the throne of England.
has taken effect. Arguments do not have given a -1 modifier on each dice. He is a Catholic and unpopular with
to be made about your own character many people within his overwhelm-
or side. If you want to, arguments can If the scores are even then neither unit ingly Protestant kingdom. Many English
be made about the weather, Parliamen- has gained an advantage. If one side Protestants have tolerated James on the
tary opinion, disease or even the other scores more then the other their op- understanding that when he dies either
side. The existence of new characters or ponents are beaten. If one side doubles his daughter Anne or his niece Mary will
be queen. Despite crushing a Protes-
tant Rebellion three years ago led by
the Duke of Monmouth, there are still
huge tensions. The birth of James’s new
son however will mean that there is no
longer the guarantee of a Protestant suc-
cession, and further conflict in Europe is
forcing England’s neighbours to look to
her as a potential ally.
The Characters
Each character should receive a brief
introduction (in italics) that should be
read aloud to the rest of the group. A
counter or appropriate figure should be
placed on their starting location with
counters representing the troops at their
disposal at the start of the game. The
rest of the information about objectives
Dutch Guards engage cavalry. © Front Rank is for them alone to read and must not
42
43
costly and you cannot afford to commit the game, although as a high ranking
to a further huge campaign. military officer you would expect some
sort of military command. Should you
Henry Sydney choose to defect, a successful argu-
“I am Henry Sydney, the 1st Earl of ment and roll would allow some of your
Romney. I am a leading Protestant troops to follow your lead. You have dis-
member of Parliament” played loyalty towards James, however,
You start the game in London. You have you secretly would prefer a Protestant -
no troops as such, although you have either Mary or Anne on the throne.
an important influence over Protestants Objectives:
in Parliament and should gain a bonus 1) Do not expose you true feelings
© Georgina Harman
in any attempt to use an argument to about James too publicly until there is
persuade them of a particular action. a groundswell of support against him.
You also have close ties with William of Remember the fate of the failed Mon-
Orange and are keen for him to take the mouth rebels!
throne of England with his wife Mary. 2) Remove James II from the throne and
Objectives: replace him with a Protestant (either
1) Remove James II from the throne and Anne of Mary)
replace him with a Protestant (prefer- 3) If this cannot be achieved then do
ably William) whatever is necessary to further your
2) Do not allow a Catholic succession. position or rank.
3) Make sure that you are invaluable to
any seizure of power by William and John Graham, Viscount Dundee
William of Orange Mary so that you are amply rewarded “I am John Graham, 1st Viscount of
afterwards. Dundee. I have fought for both France
and more recently for the Dutch. In-
Objectives: John Churchill deed, William of Orange recommended
1) Gain a Protestant alliance with Eng- “I am John Churchill. I am a leading me for a promotion after I saved his
land to keep Louis XIV in check. Protestant Member of Parliament. I life at the Battle of Seneffe. For the last
2) Place your wife Mary on the throne am a loyal supporter of King James II decade I have fought for Kings Charles
of England to make sure England is and have in my youth fought with the II and James II in Scotland suppressing
ruled by a Protestant. French against the Dutch” sedition. I am a Protestant and loyal to
3) Protect your interests in the United You start the game in London. You King James II.”
Provinces from France. have no troops as such at the start of You start the game in Dundee. You
have no troops as such at the start of
Louis XIV the game, although as a high ranking
“I am King Louis XIV of France. I am a military officer you would expect some
Catholic and will support and uphold sort of military command. You may
the Catholic faith in Europe. I despise have the potential to bring into play up
William of Orange and will do anything to two units of Scots Jacobite troops to
in my power to see that he is defeated.” intervene with events. You may however
You start the game in Paris. Despite only deploy these on the condition of
having a colossal army, much of it is a successful argument and dice score.
fighting in the Palatinate at the present. Despite earlier experiences with Wil-
© Georgina Harman
You may have the potential to bring into liam of Orange you are loyal to James II.
play up to three units of French troops Objectives:
to intervene with events, and one ship 1) Maintain James II as the King of Scot-
counter. You may, however, only deploy land and England.
these on the condition of a successful 2) If James II does lose the crown make
argument and dice score. sure that the Stuart legacy continues
Objectives: with his son.
1) Form a Catholic alliance with 3) Show everyone what a dashing gen-
England to keep William of Orange in eral you are.
check.
2) Try to make sure that a pro-Catholic Anne Stuart
monarch is maintained on the throne of “I am Anne Stuart, loyal daughter of
England. James II and wife of Prince George of
3) Do not spend too much money - Denmark. I am a Protestant, despite my
your war in the Palatinate is proving John Churchill father’s attempts to convert me. I have
44
45
fighting Monmouth’s
rebellion
James Scott, Duke of Monmouth led an unsuccessful rebellion against King James II in 1685.
He lost the battle of Sedgemoor, which lead to his capture and execution on the 15th July 1685.
(or rather ‘won the night’...). Likewise Bridport (14th June 1685)
his troops proved able to fight and be Some 400 rebel foot (300 under Na-
the equal of Royalist forces in the skir- thaniel Wade and 100 under captain
mishes leading up to Sedgemoor. Goodenough) and 40 horse (under Lord
Grey) conducted a dawn assault on
Campaign Bridport. The enemy militia (some 1200
Several skirmishes and small battles foot and 100 horse) were disorganised
occurred during the campaign, on and pushed back. However once Grey’s
the road to Bristol and the retreat to horse routed, the rebels retreated in
© Georgina Harman
Bridgewater. Despite the loss of an able good order with arms and prisoners.
commander early on (in a pointless
squabble), the Rebels proved to be on Wade’s regiment (soon to be known as
the whole a match for the usually more the Red Regiment) contained the most
numerous Royalist forces. experienced of Monmouth’s forces (so
should have First Fire). The local militia,
Black powder while more numerous then the rebels,
Black Powder is a pretty generic rules performed poorly (we’d recommend 2
set for the period 1700-1900. With a stamina for these militia units).Rebel
little modification, it can be used for leaders should be at an 8 while Militia
earlier battles. Here are our suggestions commanders at a 7.
for scenarios, troops and some special
James Scott, Duke of Monmouth rules.
© Karwansaray Publishers
J
ames Scott was the first illegitimate
male child of Charles II. The history
of his epic attempt has been told
elsewhere in great detail (see bibliog-
raphy), we will only briefly touch on it
here.
46
The rebels start on the west bank. A This can be easily recreated with the
third of the militia start in the town, Royalist attacker having a larger amount
another third across the river. The final of units while the rebels have a choice
third must be called on the board with a of terrain.
-2 leadership roll.
Sedgemoor (6th July)
Axeminster (15th June) Sedgemoor was Monmouth’s gambit, a
The Red Regiment under Wade night attack against Royalist positions. If
marched to Axeminster and beat the successful, he could capture the Royal-
© Barry Hilton
local militias. Monmouth lined the ist artillery train and destroy a good part
hedgerows with musketeers. Axeminster of King James’ army. But it relied on
had been the agreed meeting point of surprise.
the Devon and Somerset militias – ar-
riving first, Monmouth had successfully Sedgemoor Scenario
divided the enemy forces. Forces should be fairly even, Monmouth James II’s 1st Regiment Guard
having a slight advantage in infantry but
It is strongly rumoured that Duke Alber- only a light cannon. Approximately a
marle was under truce and in negotia- third should be scythemen, to represent to a 4-6 if shots are fired and the unit
tions with Monmouth when sounds of the shortage of arms in the Rebel army. automatically awakens if attacked. The
fighting to the west (the Devon militia) The Royalists should have field guns Royalist Cavalry starts off-table and
caused the Somerset militia to panic (two) and a slight advantage in cavalry. must be commanded (with a -2 penalty)
(believing they had been betrayed), We deliberately have not given rigid Or- to appear.
abandoning their arms. “Both sorts ran”, bats of the forces, as these are available
both gentleman and commoner. elsewhere (see Further reading) and this Monmouth and his commanders must
should not be an excuse for getting as roll to get each of their forces on the
Keynsham Bridge (25th June) many models as you can on the table. board. There is no penalty to these rolls.
Royalist forces tried to dismantle the You can size the battle to the forces The rebels must cross the board and
bridge to block the Rebel march on your local club members have available take the Loyalists by surprise before the
Bristol. A Rebel force of cavalry under (we used ECW for the rebels in ours, majority of the Loyalist army awakes.
Captain Tyler saw off the Milita and heresy!) We used Black Powder ranges However due to the mist, the units have
civilian workers. The Royalists counter- on a 6ft x 8ft table. Halving the ranges become confused and have a random
attacked (under Captain Parker) but ran could give a good game on a 6ft x 4ft. entry. On a 1-2 they appear on the
into an ambush and a second detach- right hand side of the board, on a 3-4
ment of horse (under Oglethorpe) had The Royalist army and its General (Lord in the middle and on a 5-6 on the left
to charge and break the Rebels to allow Feversham) are asleep. Roll each turn (from the Rebel players’ perspectives
Parker’s horse to retire. for each unit, on a 6 it wakes. This rises naturally).
© Karwansaray Publishers
© Karwansaray Publishers
47
© Barry Hilton
act as an army General while Fever-
sham (leadership 7) is not awake. Other
Royalist commanders should be of
reasonable quality (leadership 7). The
waterway ditch was not steep and only Pike ready for action.
counts as an obstacle (giving a +1 com-
bat result modifier to defenders). niently forgotten for temporary game The plug bayonet was also introduced
advantage. in this period. ‘Shotte’ infantry and
Further tweaks dismounted dragoons may choose to
One rebel regiment (the Red regiment) Another suggestion would be to make a give closing fire (reducing their hand
should have first fire. Rebel horse single forward move possible and only to hand factor by 1 for the duration
should be a mix of militia and (regular) as the first order. Any turning manoeu- of the combat) or choose to use ‘plug
Horse. Loyalist forces should be all vres would prohibit forward movement bayonets’ instead (keeping their hand to
regular with the first regiment of guards in line. See what works best in your hand unchanged). Shot and dismounted
being steady. games. dragoons have two hand to hand factors
listed for this reason.
Black Powder Rules Suggestions Infantry ‘Shotte’
To fully capture the feel of the ‘linear The standard musketeer was still armed Some well trained professional units
warfare’ of the period, the fairly free with the Matchlock. Firelocks did allow should have the first fire ability.
orders from Black Powder have to be a much better rate of fire and reliabil-
slightly altered. Each basic manoeuvre ity, so we have given them a greater Pike
should be seen as a separate order. So fire factor. Even so, they are relatively This was the twilight of Pike warfare;
a straight line move is one order, and rare in this period, the ‘powers that be’ the bayonet would eventually see to
making a turn or wheel is a complete did not wish to go to the expense of the Pike’s demise. As Black Powder is
second order. Brigaded units have to re-equipping units ‘unnecessarily’ as designed for big games, we decided
move ‘as one’ (all moving forward or all they saw it. Firelocks should be limited to keep the Pike as a separate unit, not
turning) or be ordered individually and by a factor of roughly one unit in three simply combine it with the shot. Histori-
separately. Units out of this rigid com- shot (or worse). Priority for firelocks was cal accounts tell us that the Pike did
mand structure suffer a -1 command given to artillery guard and naval units, operate independently from the shot,
penalty. It should be in the spirit of the where the risk of burning matches could for example being emplaced to protect
game for commanders to order their be dangerous. river crossings or being kept in reserve.
troops in such a manner, not conve-
At this period, Pike typically was at
© Barry Hilton
48
while in square, all other rules ap- Cavalry formation. They were issued with plug
ply normally. Battalion squares were Cavalry were still the undisputed queen bayonets. A mounted Dragoon regi-
also practiced. Form square has to be of the battlefield. Going by Barry Hil- ment may dismount once per battle, the
issued as an order, it is generally done ton’s suggestion, there should be a fair figures replaced by infantry – the horses
if the enemy have managed to defeat amount of cavalry units, up to a ratio of are assumed to have retired to the rear.
friendly cavalry on one flank. Infantry one for every two infantry regiments or
which don’t have plug bayonets can around 20% of the overall force. Artillery
be charged by cavalry without penalty Field guns had heavy carriages and so
(normally, a unit has to be disrupted or Cavalry charges were still messy affairs, were pretty unmanoeuvrable. For this
shaken for cavalry to charge square). drill manuals discouraged a full charge, reason, artillery moves at manhandled
For those wanting further realism, Pike so we give them a reduced combat speed - and once set up, cannot move
cannot pursue: they have to redress value for this reason. Most horse were during the game apart from pivoting.
their formation before continuing. referred to simply as ‘horse’. As they Light artillery pieces (which would
carried carbines, we give them a firing normally count as horse artillery) may
Scythe men & Highlanders factor, representing the horse firing be- move as foot artillery rates under the
We have given these troops a decent fore charging. This was a compromise Black Powder rules.
combat value, but a low stamina. While between the ‘fire’ and ‘manoeuvre’
probably very effective (the Highland- cavalry schools of thought of the earlier Guy Bowers: modesty prohibits me
ers certainly were), they could be shaky 30 Years War and Civil Wars. from saying anything more about this
if receiving heavy fire. If they get in Cuirassier units were rare, there being charming devil...
to hand to hand however, they could only two regiments in the entire French
potentially be very effective. Militia army.
units should also have a similarly low Further reading
stamina score. Dragoons The following sources were
Dragoons in this period were mounted used for this article.
Artillery prepares to fire infantry and trained to fight in line - J. Tincey, Sedgemoor 1685
– Marlborough’s first victory.
Barnsley 2005.
- D. Chandler, The Art Of
Warfare In The Age Of Marlbor-
ough. New York 2001.
- R. Priestly, Black Powder.Not-
tingham 2009.
Web Resources:
http://www.zoylandheritage.
co.uk/zoyland_heritage/the_
battle.htm
© Barry Hilton
http://www.battlefieldstrust.
com/media/139.pdf
49
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me
Gó
ier
Jav
©
William III charging across the Boyne with a cavalry escort consisting of Danish,
Irish and English troopers.
I
n my opinion, placing several well- evidence of William leading the charge, A note on how I do things
painted miniatures on a base would in fact it seems that he fell from his Before getting straight down to business
make a nice command stand for an horse into the muddy waters), it looks I would like to say a few things about
army, but that is not a proper diorama. pretty smart, right? my painting technique. I normally paint
Whether it is for your personal collec- a base colour and two highlights (three
tion or a commission, a true diorama I then began to look for figures to recre- for horses) over a black primed figure.
must have a purpose, a leitmotif. Your ate this painting. This kind artwork is Nothing new under the sun there then.
scene should convey a story that fits not known for its accuracy in regards I know that these three-shade colour
the period in the same way a painting, to uniform details (there are at least systems are becoming very popular, but
lithograph or even a contemporary four differently coloured versions of the I like to mix. Call me a romantic, but
photograph can do. same lithograph), so what especially honestly I think that to paint is much
interested me was the overall composi- more than laying down accurate brush-
“Let there Be Boyne” tion and some individuals. First of all, strokes. Actually it’s all about colours.
When the new WSS team commis- I would have to choose a miniatures To choose the proper colours, to mix
sioned me to do a diorama set in the company with a sufficiently broad cata- them to get a correct shade, to add dif-
Glorious Revolution, my first step was logue to offer the figures I would need, ferent paints to obtain different highlight
to read about a period I barely knew. including William. Front Rank Figurines, effects...oh my, this is magic for me!
A quick Google search revealed that, who are developing a fantastic range At the risk of sounding old-fashioned,
apart from the Monmouth Rebellion, on this period, was the obvious choice. I still prefer the old way rather than the
the only major clash of the entire To dive into a catalogue to choose faster, but mechanical new standardized
campaign was the Battle of the Boyne. figures for any purpose (either to make systems.
After some more research, I found a a diorama or to build an army) is always
few coloured versions of a lithograph a pleasure for me, maybe my favourite For photography, all I have is an out-
depicting William III leading his cavalry part of this hobby. However, as we’ll dated Nikon D-40 and a pretty good tri-
across the river Boyne. Although com- see below, in this case this step of the pod, which is even more important than
mon sense would qualify this painting process wasn’t as smooth as I thought... the camera itself. It certainly suffices to
as Royal propaganda (there is no real take good shots of miniatures! As I don’t
50
Preliminaries
1. Critically inspect the figures and
remove all flash and mould lines with
your knife. It’s really nasty to find this
stuff once you have started to paint.
Luckily for us, Front Rank figures are
always cast pretty cleanly, so this stage
will be quick and easy. Painting gold: first highlight. Painting gold: second and third highlight.
2. As these figures will need some as- © Javier Gómez © Javier Gómez
sembly (separate arms), I recommend
filling all possible gaps with putty as
well as fixing reins to hands. Item to paint Base colour 1st highlight 2nd highlight
3. We need a platform to attach the Crimson coat Hull Red (985) + Base colour + Red 1st highlight +
figures to, to allow us to move, turn and Cavalry Brown (982) (947) + White (951) White (951)
manipulate them without touching the Dark blue Black (950) Black (950) + Prussian Blue (965)
miniatures. From now on remember to alternative dress Prussian Blue (965) or 1st highlight +
save your empty paint bottles! White (951)
4. Prime your miniatures in black. Spray
primers have two advantages. They are
faster to apply and have concrete and abstract things, it’s time to even once crowned King of England as
a stronger ‘take’ on the get to work. After all, this is a painting blue came into fashion amongst English
bare metal as they are article! aristocracy in an attempt to copy (or to
enamels not acrylics. please!) William.
A second coat, acrylic William III, champion of Protestantism
this time, should be Let’s start with the king, the obvious
brushed on in order to centre of our diorama. Choosing a fig-
obtain a uniform finish. ure for William was easy... there is only
one! However, the selection of the royal
Old paint bottles make wardrobe was not so simple. Although
excellent temporary most of the versions of the afore-men-
miniature bases. tioned lithograph show the king wear-
© Javier Gómez ing a red coat, there is one that depicts
him clad in blue. That makes sense as
blue was the colour of the Dutch army
Painting uniforms. Moreover, it’s likely that he
Well, having already talked about many would wear his traditional uniform William III, champion of Protestantism.
© Javier Gómez
51
Nevertheless, as I had already painted Item to paint Base colour 1st highlight 2nd highlight
this very same figure in blue before I Brown coat Chocolate Brown Chocolate Brown 1st highlight +
decided to give him red clothes in the (872) (872) + Beige Brown Beige Brown
diorama. Well, not red but crimson, (875) (875)
a colour more in accordance with his Armour Black (950) Black (950)+ 1st highlight +
status. Gunmetal Grey Gunmetal Grey
(863) (863)
The Enniskillen Dragoon
This figure has a long and funny story. I
wanted to represent an Enniskillen dra- Item to paint Base colour 1st highlight 2nd highlight
goon, who had been raised just a year Dark blue coat Black (950) Black (950) + Prussian Blue (965)
before the Boyne. The regiment was Prussian Blue (965) or 1st highlight +
only partially uniformed, so civilian, White (951)
irregular and inherited garments and Scarlet facings Cavalry Brown (982) Cavalry Brown (982) 1st highlight +
pieces of equipment complemented the + Red (947) Scarlet (817)
regular scarlet faced white coats. There Yellow lace Cork Brown (843) Cork Brown (843)+ Flat Yellow (953) +
is in fact no evidence that the Enniskil- Flat Yellow (953) White (951)
len charged across the Boyne, but the
dragoon looks cool and the regiment of friends have huge WSS armies. After trumpeter. His open mouth, designed
was present. a few phone calls, I had some WSS for the trumpet, looks great for a charg-
spare cavalrymen ready to convert. The ing horseman!
This figure was not planned in the first WSS figure is by and large correct for
sketch I made for the diorama, so I had this period, although it has only one The cuirassier
to order it separately. I waited and wait- shoulder belt (for the musket) instead of The lithograph shows a couple of ar-
ed, but nothing arrived. Short of time, I the crossed belts typical of the late 17 moured horsemen. I especially liked
asked at the post office only to realize century. However, I checked my sources
that the miniature had been sent back and found examples of single shoulder
Converted dragoon from Front Rank’s Still wearing outmoded body armour, a Trumpeter of the Horse Guard, sho-
WSS range serving as William’s escort. cuirassier also follows William. wing William’s coat of arms on the
© Javier Gómez © Javier Gómez trumpet’s banner.
© Javier Gómez
by mistake. So much for the Spanish belts and swords hanging from the waist one wearing a buff coat, cuirass and an
Postal Service! It was Friday and I had belt. Maybe not very regular but these odd lobster helmet of Continental rather
to finish the set during the weekend, were the recently raised Enniskillen, than English influence. Body armour
so I had to think fast. Nobody close to right? What was completely useless was was already out of fashion both in the
me collected this range, but a couple his hat, so I swapped heads with a spare English and Dutch armies, so this caval-
ryman could be one of the Danes who
followed William, or even another En-
Item to paint Base colour 1st highlight 2nd highlight niskillen wearing equipment inherited
Scarlet coat Cavalry Brown (982) Cavalry Brown (982) + st highlight + from his ancestors. As his helmet cannot
Red (947) 1Scarlet (817) be found in the appropriate range, I
White facings Light Grey (990) Light Grey (990) + 1st highlight + picked a cuirassier from the WSS set,...
White (951) White (951) but this time voluntarily!
52
Step By step:
Item to paint Base colour 1st highlight 2nd highlight 3rd highlight
horses
Cuirassier’s horse Black (950) + Base colour + 1st highlight + 2nd Highlight +
Many people hate
Mahogany Mahogany Mahogany Tan Yellow (912)
painting horses, but
Brown (846) Brown (846) Brown (846)
I don’t understand
King’s horse Light Grey (990) Light Grey (990) + 1st highlight + White (951)
why. I love it! The
White (951) White (951)
technique I use to
Dragoon’s hose Beige Brown Base colour + 1st highlight + 2nd Highlight +
paint horses is the
(875) + Cavalry Flat Flesh (955) Flat Flesh (955) Flat Flesh (955)
same as for men,
Brown (982)
but I reduce contrast
Trumpeter’s Black (950) + Hull Red (985) + 1st highlight + 2nd Highlight +
and add an extra
horse Hull Red (985) Cavalry Brown (982) Cavalry Brown Light Brown (929)
highlight. Once
(982)
again, failure or suc-
White patches Light Grey (990) Light Grey (990) + 1st highlight + No
cess will depend on
White (951) White (951)
the colours used.
Black patches, Black (950) Black (950) + 1st highlight + No
manes and tails Neutral Grey (992) Neutral Grey
(992)
Painting the horse: base coat and first Painting the horse: second highlight. Painting the horse: final highlight.
highlight. © Javier Gómez © Javier Gómez
© Javier Gómez
The Horse Guards trumpeter of arms on the trumpet’s banner, so he who perished during the first stages of
Given the importance of the two should be a trooper of the Horse Guard, the battle.
trumpeters in the lithograph, includ- who were also present at the Boyne.
ing a trumpeter in the vignette was a
must. However, I didn’t know how to The Dutch casualties
paint it! I had two different figures, with Finally, there is no good vignette
and without loopholes. Only one was without dead or wounded, right? At the
chosen for glory while, as you already Boyne, William sent his infantry forward
know, the other was beheaded in a first. His Dutch Guards fought their way
very British fashion. I then considered across the river to be finally trapped by
my options. Yes, of course, he could be enemy cavalry. To relieve them and bal-
another Enniskillen, but I guess that was ance the situation, William ordered his
enough. I wanted to use the trumpeter own cavalry ahead. So it makes sense
as an excuse to display William’s coat that these dead were Dutch Guards,
53
© Javier Gómez
© Javier Gómez
The terrain
It only takes a few steps to build the
terrain:
54
© Javier Gómez
Deciding the position of the figures on the base.
The water
Let’s now continue with the nightmare
part of this diorama. I have to confess
that I had only used modelling water in After the Vandal has dried and the figures are fixed in place, stones are added to
limited amounts, so I was pretty green decorate the base.
on this subject. Once more I had to trust
my common sense. Modelling water
(that is, Vallejo’s Still Water, water-based
Item to paint Base colour/wash 1st highlight 2nd highlight polyurethane) is very runny, but once
Base edge Cork Brown (843) No No dry is hard and transparent. There are
Bank Chocolate Brown Tan Yellow (912) Buff (976) two ways to apply it: brush layer after
(872) layer (waiting for it to dry between
River bed Chocolate Brown No No coats) or you can try to do it all at once.
(872) + Military The latter is of course what I tried to do!
Green (975) First off, I wrapped the base with
Deeper river bed As above + No No pvc edge banding tape. Why? Simply
Military Green (975) because it was the first thing I found
at home. I secured the wrapping and
55
© Javier Gómez
The Vandal is already sand coloured, so a quick brown wash will bring out the texture.
56
© Karwansaray Publishers
© Karwansaray Publishers
Front Rank 28mm Matchlock Warfare Miniatures 28mm Pike Reiver Casting Miniatures
Reiver have a large selection of minia-
tures covering English, French, Dutch,
F
or those wishing to start the period releases will be infantry command, Jacobite and Monmouth’s rebel forces.
fo the Glorious Revolution, there shot, pike, artillery crew and casualties. Prices are £10 for a pack of 10 foot or 4
are a number of options. 28mm The models we received were well cavalry models.
miniatures do offer the detail while the cast and of slim, realistic proportions. reivercasting.wordpress.com
15mm and 10mm ranges offer larger Artillery and horse will shortly follow
armies at a more economical price. with French foot promised soon after Wargames Factory
The choice is often a personal one and that. Packs will be priced at £6 for five The recent Wargames Factory plastic
down to what for the wargamer ‘looks foot models. As this new brand hails ‘Horse and Musket’ boxed set can be
right’. from the League of Augsburg stable, we used for the Glorious Revolution. It is
expect this to be a large and impressive a simple conversion to ‘snip’ off and
28mm Ranges range. remove the socket bayonet. Use the soft
Front Rank www.leagueofaugsburg.com cap hat heads. These could possibly
Front Rank miniatures have just released make a cheap alternative to fill out the
a range of infantry, cavalry and artillery ranks of your units. Be aware however
for this period. Personalities, dragoons
and casualties have also recently been
added. Front Rank always produces
impressive miniatures and these are no
exception. And, as a reminder, the co-
ver vignette consists of models from this
© Karwansaray Publishers
Warfare Miniatures
Warfare Miniatures is a new company
launching in late Spring 2011. The first Reiver 28mm Pikemen and Musketeer
58
ter 1991.
- J. Childs, The Williamite Wars in
Ireland. London 2007.
- S. Ede-Borrett, The army of James II
– Uniforms and organisation. Leigh
on Sea 1997.
- C.S. Grant , From pike to shot:
Armies & battles of western Europe
A size comparison of the models. Reiver, Warfare, Wargames Factory and Front Rank. 1685-1720. Cambridge 1988.
- P. Lenihan, 1690- Battle Of The
Boyne. Stroud 2003.
© Karwansaray Publishers
that the firearms are flintlocks, - N.B. Leslie, The succession of colo-
not matchlocks. So these nels of the British army from 1660 to
are perhaps not perfect for the present day. London 1974.
the purist. Packs are priced - J.A. Lynn, The French Wars: 1667-
between £14.00 and £17.00 1714. The Sun King at war. Oxford
for 36 models, good for those 2002.
on a budget. - M. McNally, Battle of the Boyne
www.wargamesfactory.com 1690: The Irish campaign for the
Magister Militum 15mm Augsburg Cavalry English crown. Oxford 2005.
Other ranges - M. McNally, The battle of Aughrim.
The Grand Alliance range from Dixon Stroud 2009.
Miniatures contains a good selection Irregular miniatures also provide some - S. Reid, Killiecrankie 1689: The First
of infantry with cavalry and artillery. models in 15mm scale. Jacobite Rising. Leigh on Sea 1989.
The range is advertised as 25mm, so - S. Reid, The last Scots army 1661-
may be a little shorter than the 28mm 10mm 1714. Leigh on Sea 2003.
‘average’. The Kingdom of the Sun range Pendraken League of Augsburg - C.A. Sapherson, The British army of
by Copplestone Casting and Parkfield Another interesting new range is the William III. Leigh on Sea 1997.
Miniatures may also be of use. War- Pendraken League of Augsburg range. - C.A. Sapherson, The Dutch army of
games Foundry have some miniatures Sculpted by the same artist who did William III. Leigh on Sea 1997.
in soft hats in their Marlburian range their American War of Independence - C.A. Sapherson, William III at war
which will be useful for the Glorious range, these should be ready for sale 1689-1691. Leigh on Sea 1997.
Revolution. May 2011. - J. Tincey, Armies of the Sedgemoor
campaign. Leigh on Sea 1985.
Size Comparison - J. Tincey, Blenheim 1704 – The Duke
© Pendraken Miniatures
59
Let’s Play…
Guy Bowers and
Jasper Oorthuys
Operation Squad
Skirmish wargaming is a quick and convenient way to get into a new period, probably the
easiest too. Provided you have some terrain, you only need a dozen or so figures per side and
a set of rules and you’re ready to go. This makes it a much more realistic project; painting a
dozen miniatures is much more achievable than finishing an entire army. The newly released
Operation Squad caters to just this scenario for World War Two actions, at the section level
(or squad if you prefer) of gaming. It comes as a 48-page full-colour booklet that includes the
rules, five basic scenarios, three lists each for British, American, Russian and German squads,
and a heavy paper sheet from which to cut the counters. How does it play?
W
hile primarily aimed at
28mm miniatures, these
rules could easily be
adapted for scales from 20mm to
54mm. As long as the figures are indi-
vidually based - all of them, even your
MG teams - you’re set. Measurements
are in centimetres: for example a rifle
has a range of up to 80cms. Typically
weapon ranges are divided into four
range bands which affect the number of
dice (D6) rolled. Six sided dice are used
throughout.
60
How it played
We chose our squads to fit the standard
500-point limit that is recommended,
with an extra sniper for the Brits, a
medic for each team (who, interest-
ingly, apparently keeps his rifle) and
© Karwansaray Publishers
© Karwansaray Publishers
cover and other circumstances from this
result, meaning that a fast moving target
or one in cover is harder to pin, wound
or kill. Likewise, a shot at shorter range
is far more likely to injure or kill. A little
basic math (adding and subtracting) is
required, but this is no great challenge.
The result is a very deadly game how-
ever, which is borne out by a simple
calculation: for example, a British
‘Tommy’ (Tactical Value of 3) fires his
Lee Enfield at a German model standing
70 centimetres away. He rolls 3D6 +
1D6 for his rifle in the furthest range
band and adds his Tactical Value (VT in The commandos run to position
the rules). On average, he’ll score a 17,
killing the German outright as he has no These include counters for an acquired bren and assistant, silent sten gunner
dice to counter. Assuming the German target, running, being wounded, being and 6 riflemen. This gave a total of 12
is running or is behind light cover, he hidden, being out of ammo and an models.
gets 1D6 to roll defensively. With that, end turn marker. No pinned counter
at the longest range he is on average was included, which was a little odd, The German Fallschirmjaeger team con-
(17-3.5=13.5) pinned or wounded. This considering ‘being pinned’ was defined sisted of a sergeant, corporal, medic,
certainly forces players to move their as a possible model status. Rules for MG42 and assistant, two MP44’s and 4
models very, very carefully! sneaking and spotting are also included, riflemen. This gave a total of 11 models.
which becomes essential for survival on We played through several of the
These simple mechanisms do give a the Operation Squad battlefield. scenarios as provided and tried various
very good feel for a small skirmish ac-
tion but might be difficult with anything
© Karwansaray Publishers
Counters are used throughout a game The British commandos line up for the photographer. Models by Artizan Design
to indicate an individual model’s status. and cared for by a Bolt Action medic.
61
© Karwansaray Publishers
We debated the ‘Wait’ actions feature.
In this game, every miniature must
perform an action every turn: he can as-
sault, give first aid, run, move carefully,
hide, move & fire, stand up (to recover
from pinning), re-load or fire. Leaders
can also attempt to identify hidden en-
emies and point them out. It is therefore
difficult to put your troops in an ambush
The Fallschirmjaeger team strike a pose as well. Models by Bolt Action. and have them wait for an opportunity
to strike. This is where Wait Actions
terrain setups. While playing, we en- entirely clear on how it was resolved. come in, which can be bought for 40
countered several issues. For instance, We all agreed that the game needed points (out of 500) each to a maximum
the easier the shot, the easier it was for loads of terrain, probably more than of three. With a wait action, a player
the gun to run out of ammo. This is due we used for the play tests. Perhaps our can ‘pass’ having to do something, forc-
to the larger number of dice used, since games might have gone differently with ing his opponent to declare and perform
rolling any three dice with all the same more cover on the table (or perhaps our another action, and allowing himself to
value results in an out of ammo status. ‘Editor in chief’ needs better dice! Ed). ‘have the last word’ that turn, admit-
Grenades were a ‘bit good’ – the rules tedly useful. Going last and not having
give the impression that a grenade has a The Scenarios the enemy be able to react back is quite
damage radius of 5cm! The tournament Though there is some variation – cap- an advantage. But with a maximum of
rules (available online) clarify the rule, ture a terrain feature, retrieve intelli- three ‘Wait’ actions, one player can
explaining that grenades actually have gence or a rescue a wounded comrade never hand all the initiative to the other
a blast diameter of 5cm, making them – the scenarios in Operation Squad are player, and wait him out. Of course,
less powerful. This fact is not clear in all essentially variations on the theme the other option is to have more troops
the original rulebook however. of the meeting engagement. Both sides than your opponent… or wait until your
always have to start from their side of opponent’s casualties mount. Then your
We found it was generally a bit too easy the board and work their way towards ‘surplus’ models at the end of the turn
to hit your target. Our games tended to the ‘focal point’ of the battlefield can move freely, once the move – coun-
be very bloody. The quality of the troops somewhere in the middle. Both sides ter move sequence has finished.
really did not affect the outcome notice- also have the same goal. It did have us
ably, apart from the very skilled ones wondering why it was not possible to, Overall, Operation Squad is a good set
(such as snipers who re-roll one D6 and for instance, have one player assault an of skirmish rules. The initiative aspects
upgrade their damage one level). This is opposing player’s defended position. are clever and worked very well (if
a challenge when the quality of troops Perhaps with one player having 2 to 1 a little frustrating at times). It is not a
(VT) differs by a point or two at most, odd against the other, but then the game quick game though; our matches tended
but several D6 are used for combat mechanisms would be stretched (with to turn chess-like or into ‘cat and
resolution. Ultimately, the weapon the action – counteraction system). mouse’ actions with a result achieved
determines the outcome more than the © Karwansaray Publishers
62
63
By Richard Clarke
Hit or Myth?
It was September 1974 when I discovered wargaming, and if I Don and his ilk were replaced by weightier tomes which were
was sad enough I could probably even find out the exact day. supposedly indicative of the hobby ‘growing up’. However,
What I do know is that it was my first day at ‘big school’ and this turned out to be nothing more than the preening of a
we were being shown around the library. After the obligatory handful of self-proclaimed ‘experts’ and swiftly consigned to
tour, we were invited to look around and select something the dustbin of history. By the mid 80’s fun was back in town as
to read. The book I chose was Don Featherstone’s Wargame ‘Rules on the back of a Postcard’ found themselves in vogue
Campaigns, and flicking through the pages I knew that I had and in truth the games we play today trace their ancestry
discovered something magical. to these, rather than the overly-complex and rigid pseudo-
simulations of the seventies.
Over the coming weeks I was able to borrow and consume
at least half a dozen of Don’s books, all of which set my mind Of course it is easy to be critical of those old rules; where tak-
whirling with the possibilities. At eleven years old I had barely ing your hobby seriously seemed to be more important than
stopped rolling marbles and throwing rocks at my collection actually enjoying it. However, if we are to be even handed
of toy soldiers, so this opportunity to roll dice at them seemed in our analysis, we have to admit that those writers in their
too good to miss. flared trouser and kipper ties who graced the pages of the long
defunct Battle for Wargamers were not bad at history. Indeed
What I instantly loved was the promise of something much, tireless research was at the core of what they produced, they
much more than the board games which, to that point, had were just bad at fun. What is unfortunate is that by association
been my main leisure interest. Escape from Colditz, Risk and research and attention to historical detail in wargame design
the superb Campaign by Waddingtons had in truth masquer- somehow got tarred with a very big brush, and across the
aded as history, but they were mere imposters compared intervening decades this has coloured the way in which gam-
to what ‘the Don’ was offering; that perfect combination of ers tend to view rule sets.
game and history rolled into one. This was not just a game,
this was wargaming. It isn’t difficult to see that the words ‘fun’ and ‘history’ seem to
many to be mutually exclusive. Internet forums are full of com-
It is tempting to say that it has been a long and tortuous path ments like “I want to play a fun game, I don’t care about his-
from those games as a newcomer to the hobby and my life tory” or the even more seductive but equally wrong argument
now some 36 years later as a full-time rule writer. However of “It’s just a game. Nobody is shooting at you, how can it
in truth there has been nothing tortuous about it whatsoever. have anything to do with real war?” Indeed so prevalent have
Wargaming has consistently allowed me to combine my inher- these views become that it is not unusual to hear writers of
ent love of history with the social pleasures of gaming through- wargame rules openly admit to abandoning the ‘straightjacket’
out that whole time. Yes, there were times back in the late 70’s of history and simply attempting to produce fun games. If one
when wargames rules and the hobby generally became tur- even dares to mention the term ‘simulation’ you are in danger
gidly introspective, as the fast and loose rules expounded by of meeting the wargames equivalent of the pointy hoods and
fiery cross brigade. Well, I have an unfashionable confession
© Too Fat Lardies
to make: I think they are wrong. History and fun are perfectly
happy together.
Sharp Practice in play. To that end my focus when setting out to design a set of rules
64
65
Making Snake
Fencing
One of the peculiarities of warfare in North America is the distinctive nature of the fencing.
There are no hedges, just miles of so-called snake fencing (more accurately: split rail fencing).
Snake fencing is unusual to Europeans, who have nothing quite like it. This type of fencing is
very wood-hungry and common on Civil War battlefields, where trees are abundant. The idea,
like any really good one, is simple; they can be made very easily, often without any nails and
only with the most basic of tools. The other great thing about them, is that they can be taken
down and moved. They were also a godsend in the Civil War as a major source of firewood.
T
he fences were originally made
from chestnut or cedar. A ten
to twelve foot log was split into
quarters, and then eighths. These rails
were then stacked onto one another in a
unique zigzag arrangement that suppor-
ted itself. Sometimes they were secured
with double fence posts.
© Jon Sutherland
of the snake fence, but is in the spirit of
it too.
66
67
Close up of the base texturing. This not only covers up the hot glue blob but also strengthens the fence posts and adds a
little more weight. Cheap ready-mixed wall filler was applied using a coffee stirrer.
68
© Jon Sutherland
A quick dry brush of caramel is added to the textured bases. Again this can be a rough coat as not much of it will be visible
after the next stage.
© Jon Sutherland
Jon Sutherland has been writing about
wargaming since the early 1980s and
has recently started a wargaming
holiday centre on sunny Crete. The fence posts have been given a highlight. PVA was added around the bottom
of the posts and the whole base dipped in static grass. This is the result after the
Of Battlegames ‘Wargames Widow’ excess has been removed.
fame, Jon and Diane are mass-produc-
ing terrain and miniatures for their
sunny Cretan wargames holiday center.
69
The Contents Some units and all the ‘Special’ units (for example the Druid,
Warrior Queen, Centurion, Aquilifer) have a special ability,
Every so often one comes across a board or card game that which can affect movement or combat. Examples would be:
starts to hit all the right buttons – good price, nice compo- Impetus: When this unit is issued a Charge order, roll 2 addi-
nents, appealing subject and of course good game play. As tional dice for engagement due to the Charge, instead of just
a boardgames reviewer then, parting with one’s own cash to 1 (would apply to Warrior Queen, Chariot and Cataphracts).
buy a product is a high accolade to bestow upon a game. Or another example: Fast, this unit can be issued order to
Pocket Battles – Celts vs. Romans is one of those games. perform an Action also if it performed a Unit Redeployment
The basic premise of the game is to build your army to a in the first phase of the turn (would apply to Barbarian
set number of mutually agreed points. The opponent loses Horsemen, Gaesatae, Warrior Queen and Chariot).
when half or more of his deployment points are casualties or
he concedes. You are fighting a battle between two armies: There is no morale aspect to the rules as such although
in this case Barbarian Celts vs. (graphically) Early Imperial there is a command and control element. Each side has the
Romans. The inclusion of a red haired barbarian queen same number of order tokens (which also double as wound
tile is suggestive of course of the Boudicca revolt of 60-61 tokens) and these are placed on a unit to activate it (i.e.
AD, and the Romans perform an order). Players alternate taking actions using
© Chris Payne
are depicted in Lorica their order chits. Once a player is out of order chits/wound
Segmentata, although tokens then the opposing player can continue until he too
boundaries and time is out of tokens. At the end of the turn, order tokens and
frame are stretched by wound tokens from killed units (remember that the token
the inclusion of such is double sided) are recovered for the start of the next turn.
things as Cataphracts, Wounded troops can be eliminated to recover the wound
Noble warriors and token on them for use as an order token, but things would
Gaesatae. have to be fairly desperate if you are reduced to doing that.
The two armies as portrayed are perhaps stereotypical, but
The Celts are also very different.
© Chris Payne
It’s a tall order to fit into a small box and there are compro-
mises as a result. Terrain does not feature, and the abstrac-
tion of left flank, centre and right flank with a front and rear
rank of units may not appeal to some although it is com-
monly found elsewhere (think of such games as Command
and Colours, Battlelore and Dixie).
The counters are grouped into units. The size and group-
ing of units are limited by their “deployment value”, and
deployed with only the top most troop showing in the stack,
although all troops within units are revealed before actual
combat starts.
70
© Chris Payne
aggressive very quickly (but at the cost of burning order
chits) and thus need to wait for the time to unleash their
attack. The two more powerful engines (Ballista and
Onager) can attack from the rear ranks and the Onager can
be particularly destructive providing it hits.
So, what’s not to like in the box (so small that it will fit in a
jeans back pocket)? The rulebook could be better written: at
times it can be hard to get an overall understanding of the
options and turn order due to it’s small size and layout. A Cards from the Historical and Fantasy set
couple of ready reference sheets covering turn sequence and
options, akin to those already provided for the special skills Celts vs. Romans is Pocket Battles number one. Number
could have gone a long way here. (To save you the trouble two was released at the end of last year and not surprisingly
of writing your own aide memoire, there is a good sheet has the fantasy theme of Elves vs. Orcs. I hope the series
available at www.boardgamegeek.com under Pocket Battles. continues not only with other armies such as the Sassanids
Download this and you can not only play, but also explain or Huns, but perhaps some special character tiles like
the game in the sort of timescale that the authors envisage). Vercingetorix or a certain Cavalry general (with dog) who
The game authors are Italian, and whilst Italian games design ends up as a Gladiator, or units like elephants.
in recent years has contributed much that is new and inno-
vative to the world of boardgames, their English rulebooks
have often lagged behind, I suspect due to intrinsic language
(2009)
structure differences between Romance languages and - M a n Games
Z 5
£9 / $1
Germanic languages. I’ve seen much worse rulebooks than Around
r
this, but I have also seen better. For the next in the series 2 Playe utes
the authors promised a better English rulebook, which I am r o u n d 30 min
A
pleased to say has materialised.
nents:
Compo kens
p Tiles ound to
There will undoubtedly be those who feel that the Legions 60 Troo do r d e r /w
ble side mmary
)
are not represented correctly: stats wise they are the equiva- 20 dou s (t raits su
e r a id
lent of Warband (same points value, same combat abilities, 2 play
with nothing to represent the barrage of Pila) but to me I 6 dice
ook.
think it is important to remember the level of abstraction 1 Ruleb
here. I feel that the Roman counter represents a much
smaller numerical group of actual men than the barbarian
counter. Personally I would have liked to have seen another
71
It is interesting that the wars surrounding the War of the Spanish Succession
are known as the Marlburian Period and that those of the Late Revolutionary
and First Empire are called the Napoleonic Period and that a similar epithet
is not attached to the Seven Years War (from 1756 – 1763). I have frequently
seen the war described as the True First World War, as the fighting spanned
the globe from Europe to North America and as far afield as India. This is
an interesting series of books written by Charles S Grant, the son of the late
Charles Grant, one of the forefathers of modern wargaming. Each book starts
with an introduction to wargaming and sets out the reasons and rationale of
the book.
The authors proceed to explain about the three battles they wish to write
about and also about the assembling of the armies – which is enjoyable as
they discuss figures and manufacturers and explain how they arrived at their
unit sizes (48 figures to a battalion!) They then go on to give an overview of
the war in the West before moving on to the subtitle of the book – the three
battles.
The first volume covers the battles of Krefeld (or Créfeld to the French), the
Battle of Sandershausen and the Battle of Lutterberg (all in 1758). The second
volume covers Dettingen (1743), Fontenoy (1745) and Lauffeld (1747).
These battles are interesting for several reasons. Firstly, not many people
Volume 1 : Seven Years War have heard of them and so that age-old problem of knowing the outcome
and the minutiae of the deployments and orders are not an issue. Secondly,
the forces involved are diverse and make for a colourful display on the table-
top. At Krefeld for example, the French Army under Louis de Bourbon fought
the Allied Army consisting of troops form Hannover, Hesse-Kassel, Prussia
and Britain, commanded by the Duke of Brunswick. Finally, these are battles
which have balanced forces in so far as none of the armies have that uber
General present or that elite knock out force that either renders the battle
one sided or a lost cause from the outset.
In presentation the author and his colleagues have assembled a portfolio that
gives some maps indicating the deployment of the forces at the start of the
72
The prose is easy to read and they have certainly made a good effort at
researching the backgrounds to these battles. I enjoyed reading about these
engagements that I knew little about, especially as I was not reading them with
the expectation of Frederick or Browne turning up with 50,000 men to give the
other side a good kicking. I especially liked to read how other people, espe-
cially experienced gamers have refought these battles (and made similar mis-
takes to the ones I frequently make!).
My overall impressions are that this series of books are well written and
researched. The layout is clear and will be an asset to anyone interested in gam-
ing this period. However, I would balk slightly at the price (£29.95 for a rela-
tively slender tome) although they are well bound hardcover books. For those
interested in wargaming the period or just a good read, this would be a good
Volume 1 : Seven Years War buy.
© Karwansaray Publishers
Part of the ‘Men and Battles’ series by Histoire & Collections, Hungary 1944-45 deals
with the last desperate actions of the German Panzer units in Hungary against the Red
tide at the end of the war. Each page is packed with original photos, maps, drawings
and uniform photos. The book literally abounds with them.
As the book’s introduction says, Hungary is the forgotten campaign with many forgot-
ten battlefields. It details the initial Soviet invasion after the collapse of Romania, the
battle of Debrecen and the encirclement of Budapest. The fall of the twin cities of
Buda and Pest (on opposite sides of the Danube) is covered in some detail. This front
also saw one of the last offensives by the Germans, Operation Konrad in January-
February 1945, a valiant but vain attempt to relieve the Hungarian capital and slow the
onslaught on Vienna. Most of this is detailed at the strategic level, as is essential with a
book at this scale, but the occasional glimpse is given into the tactical level.
This is a translated work, though the translation is a very good one and very read-
able. There is only the odd error. For example, we found one where French text has Hungary 1944-45
remained in a diagram. This does not detract from the overall book however.
From the wargamer’s perspective, this is an inspiring book which does leave you want-
ing to learn more. The drawings and pictures of uniforms are particularly good and
inspiring. While not an essential buy, this is good for anyone who wants a bite-size
overview of this fascinating campaign.
73
It must be said that this is a very interesting book which gives you the human side
of a man reluctantly sucked into a war. It also gives a glimpse into both the subtle
influences of the Nazi state on its soldiers and their attitudes as we;;.
From a wargames perspective, some useful scenarios could be gleamed from this
book, but the details are light. Enemy tanks are usually described as ‘tanks’ not by
the makes and models most wargamers love, likewise with the PAKs or antitank
guns. Even so there is a wealth of information to be gleamed: Roth was, for exam-
ple, at the brunt of the Soviet counterattack around Dubno in 1941.
Eastern Inferno
This book is subtitled ‘War games actions from the War with America 1812-15’
© Karwansaray Publishers
There is a brief historical overview of the war with the strengths of the armies,
including some suggestions to how they should be interpreted in rules sets. The
colour uniform plates are useful as painting guides. There is also good section on
what miniatures in different scales are available for this period. Wargames rules are
briefly mentioned, with the basic suggestion that there’s a plethora of rules for this
period. Two come recommended, one of which one is a free download.
The scenarios are good, giving a comprehensive overview of the history of each
battle and suggestions on refighting them. Diagrams of the layout of the battlefield
and force strengths are provided. Twelve scenarios are provided in total.
Overall the book comes off of as a very interesting generic supplement which
could be picked up and used with pretty much any rule set. Available from Partizan
Scenarios for the War of 1812 Press, priced at £16.50. Both a good read and a useful guide to the ‘1812’ con-
flict.
74