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£ 4.

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COLOPHON CONTENTS
Publishers: Rolof van Hövell tot Westerflier
Editor in chief: Jasper Oorthuys THEME: 1688 – THE GLORIOUS REVOLUTION
Editor: Guy Bowers
Copy editor: Dirk van Gorp
Marketing & media manager: Christianne C. Beall
30 Historical introduction
Contributors: Mark Backhouse, Paul Burkin How James II was ousted by the Dutch William III
(WSS online), Richard Clarke, Benedict Coffin,
Javier Gomez Valero, Barry Hilton, Eoghan Kelly,
Chris Payne, Rick Priestley, Jon Sutherland, Craig
34 The Glorious Revolution for
Woodfield. wargamers
Battles and tactics of the late 17th century
Illustrations: Georgina Pymont Harman,
georginaharman@gmail.com
41 1688 and all that
Design & layout: © MeSa Design, A campaign system for the Glorious Revolution
www.mesadesign.nl
Print: PublisherPartners,
www.publisherpartners.com 46 Fighting Monmouth’s rebellion
Suggestions for Black Powder
Editorial office
PO Box 4082, 7200 BB Zutphen, The Netherlands
Phone: +31-575-776076 (NL), +44-20-8816281
(Europe), +1-740-994-0091 (US)
Email: editor@wssmagazine.com
FEATURES
Customer service:
service@karwansaraypublishers.com
Website: www.wssmagazine.com 16 Assassinate Caligula
A game of murder and mayhem!
Contributions in the form of articles, letters, reviews,
news and queries are welcomed. Please send to the
above address or use the contact form on www. 22 Clash of the Titans
wssmagazine.com. Interviewing the designers of new and upcoming
‘Ancients’ rules
Subscriptions
Subscription price is € 33.50 euros plus
postage surcharge where applicable. 25 Hnefatafl and Burgred’s flight
Subscriptions can be purchased at A hypothetical Dark Age scenario
shop.karwansaraypublishers.com,
via phone or by mail. For the address see above.
60 Let’s play… Operation Squad
Distribution Playing the new squad-level World War 2 skirmish game
Wargames, Soldiers and Strategy is sold through
retailers, the internet and by subscription. If you
wish to become a sales outlet, please contact us at
service@karwansaraypublishers.com.
REGULAR DEPARTMENTS
The exclusive distributor for the UK and the Republic
of Ireland is Comag Specialist Magazines, Unit 3,
Tavistock Road, West Drayton, UB7 7QE, United 6 Hobby news
Kingdom. Phone: +44 01895 433600. Our pick of recent news and some more information about
WSS ‘new style’.
Copyright Karwansaray BV. All rights reserved.
Nothing in this publication may be reproduced
in any form without prior written consent of the 8 Miniature reviews
publishers. Any individual providing material for The latest crop of miniatures get a critical once-over
publication must ensure that the correct permis-

14
sions before submission to us. Every effort has been
made to trace copyright holders, but in a few cases This gaming life
this proves impossible. The editor and publishers As an introduction, Rick Priestley relates his own history
apologize for any unwitting cases of copyright
transgressions and would like to hear from any
copyright holders not acknowledged. Articles and 64 Hit or Myth
the opinions expressed herein do not necessarily Richard Clarke considers the relation between history,
represent the views of the editor and/or publishers. wargaming and rules
Advertising in Wargames, Soldiers and Strategy
does not necessarily imply endorsement.
70 1688 and all that
Wargames, Soldiers and Strategy is published every A campaign system for the Glorious Revolution
two months by Karwansaray BV, Rotterdam, the
Netherlands. PO Box 1110, 3000 BC Rotterdam,
the Netherlands. 72 Book reviews
Relevant books reviewed by the WSS team
ISSN: 2211-503X

Printed in the European Union

WSS 54 apr11.indd 4 27-03-2011 21:38:01


EDITORIAL
WSS new style
“It is only one who is thoroughly acquainted with the evils of war

© Georgina Harman
who can thoroughly understand how to gain from waging war.”
(Sun Tzu).
It is truly an awesome feeling, putting together this new issue of
Wargames, Soldiers and Strategy. I use the word ‘awesome’ very
gingerly, as it is overused these days. Everything seems to be describedGuy Bowers
in such terms. I mean it in the true sense of the word,
I am truly in awe. After what seems like ages of deliberation and waiting, Wargames, Soldiers
and Strategy magazine returns. The result, I hope, is as interesting and inspirational as it looks.
For me personally it has been a steep learning curve, with new ways of working and stringent
new standards. This old dog is thankfully proving he can still learn new tricks. Now to the Sun
Tzu quote at the beginning. For me, history has always been important in my gaming: research-
ing a period and remembering the price of real warfare is in blood. That’s why I combined
my recent WAB tournament with a visit to the Arnhem Airborne museum and to the Airborne
cemetery to pay my respects. But we don’t want the history to dominate too much either;
a long piece of history with a scenario tacked on at the end is really not acceptable to us.

Over the last year, I’ve bothered every wargamer I met (and who would listen!) with questions
about what they wanted in a wargaming magazine. In the end, the best summary came from
one of my good friends who told me: “I want a
wargames magazine about war gaming.” That’s
what I plan on and I hope that’s what we’ll
deliver with every single new issue.
© Karwansaray Publishers

Guy Bowers

PS: If you have any feedback,


comments or critique, please write me at
editor@wssmagazine.com
Contemplating the next move. Myself and Jan Willem You may also send your ‘letters to the editor’
at Militia Brabantia’s recent tournament in Uden, there or via our postal address.
The Netherlands.

1688 – The Matrix Game 41 HOBBY


THEME:

28 Must-read novels:
the Dark Ages
Recommended reading to get some inspiration from
historical fiction

50 William at The Boyne


‘El Mercenario’ explains how he created the cover vignette

66 Making snake fencing


An American battlefield feature on the cheap

A campaign system for the Glorious Revolution

WSS 54 apr11.indd 5 27-03-2011 21:38:05


NEWS By Guy Bowers

Wargames, Soldiers and


Strategy returns!
Yes, it is a shameless plug! We think you

might know this small bit of news by now

as you hold a copy in your hand, but perhaps

it is time to explain how this new version of

magazine came about, and what it hopes to be.

The English version of Wargames Soldiers and Strategy


started in 2003. It soon set standards in the wargames
press for quality, though it could be a little quirky at
times. It became famous for its good articles and the oc-
casional ‘Spanish English’ slipping in. It also introduced
the themed-issue concept. Netherlands. Jasper then secured a last-minute stand at
Salute, which left us with precious little time. Normally
The recent history of WS&S has admittedly been tur- we’d have a good two months to plan each issue, this
bulent. Almost a year ago now, we had to make the one has been done in much less. So while we are triple
heartbreaking decision to stop the English edition. Before checking everything, we are bound to miss something!
the June issue of 2010, what would have been number
54, the Spanish publisher, Revistas Profesionales, pub- So what’s new in WS&S? Apart from the new look, we
licly announced the magazine was put ‘on hold’. Within have two inspiring columns by Rick Priestley and Rich-
hours of that message, I received a short note via email... ard Clarke. There is our theme for the issue, the Glori-
It came from Jasper Oorthuys, editor of Ancient Warfare ous Revolution. Having listened to the feedback of our
magazine. He asked me a simple question, “Was anyone readers, the theme will no longer dominate an issue as
else interested in taking up the challenge?” it did before; we plan for no more than a third of each
issue to be theme related. Our future issues will also be
Jasper, a trained historian and wargamer was indeed influenced by you, the reader. So please do tell us what
interested in taking up the challenge. To my shame, I had you like, what you don’t, and do be in touch if you’d
to admit I wasn’t familiar with Ancient Warfare which like to contribute to the magazine. Mail me at editor@
he ran and still runs. That was soon remedied however, wssmagazine.com!
and while negotiations with Revistas
Profesionales began, we had a series of
meetings in the UK and Holland. There
the new magazine was born. We did
not want to lose what was essentially
the old flavour of WS&S. Our aim has
always been to look back at what was
good about the old issues and try to
improve on them.

While these meetings were very fruitful


on the ideas front, it took a long time
until we could really do something
concrete. It wasn’t until February last
that the contract was signed and WS&S
formally moved from Madrid to the Me-
dieval Hanseatic town of Zutphen, the

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The Rumour Mill

New Napoleonic rules? News from Plastic


WS&S was fortunate enough to catch up with Chris Peers who
Soldier
told us of his new rule set. Chris’ interests have always gone Plastic Soldier are proving one to watch as
back to 19th Century Darkest Africa, but his latest set, called they speed ahead with several new releases.
Tremble you Tyrants, is for the Revolutionary and Napoleonic It’s hard to keep up! In April-May, their next
era. Based on the successful mechanisms in In death ground plastic tank will be released – a Panzer IV with
and Death in the dark continent (both designed by him as well), the necessary extras to equip it as a F1 (short
this rules set should be available from North Star soon. More 75mm), F2 (Long 75mm) and G/H variants
news as we have it. (with schuerzen). This will be released first in
15mm, with the 20mm version following soon
after. Also on the cards is the first of the heavy
weapons packs (machineguns, mortars etc).
Starting with the Russians in 20mm, they will
also receive a plastic 45mm anti-tank gun,
New Gripping Beast Plastics? with parts to convert it into the 1942 long bar-
rel version and the 76mm infantry gun variant
Gripping Beast revealed their next set of plastics. Darren at the as well. One pack and three guns... impres-
Beast described the new yet to be named set as “unarmoured sive!
generic hairies.” These will fit the bill for any Dark Age warriors
with beards, from Saxon Ceorls, Viking Bondi, Arthurians, early For the summer, WS&S has been told to expect
Saxons… the list is nearly endless. This will be one useful set to a plastic Sdkfz 251 with early and ‘Neu’ vari-
look out for, given the possible uses. ants. Also planned is an accessory sprue to al-
low every variant of the 251 they can fit on the
Also… Gripping Beast plan to release a series of paints, in con- sprue, including command (251/10), Flame-
junction with Army Painter. The first set will be a Dark Age paint thrower (251/16), 75mm ‘Stummel’ (251/9)
set to supplement the Army Painter boxed set. The release was and Pioneer (251/7) variants.
described as imminent, probably as soon as Salute 2011. At the If that wasn’t enough… we can expect their US
same time the remoulded Gripping Beast Saxons will be avail- GI infantry in 20mm around July. With them
able. will follow a Sherman and M3/M5 Halftrack.
Plastic Soldier will initially release new infan-
Finally there’s the Beast’s long awaited miniatures game… Saga. try in 20mm firstly and new vehicles in 15mm.
WS&S should have a full report on the new game with some They will follow up with releases in the other
notes and thoughts from the designer in our next issue. scales.

Wargames, Soldiers and


Strategy goes digital
You can now easily stay in touch with WS&S online, on
Facebook and via our newsletter (our Twitter feed is still a
bit quiet). One thing I always regretted about the old WS&S
was the lack of a decent website. Now thankfully we have
one with bells and whistles! In the future, we hope to
expand it into becoming a full and proper news site with a
database of reviews which have appeared in the magazine.
We also have plans for a website forum, so you the reader
can comment and give feedback on the magazine as well
as other hobby related issues.
Check us out at:
www.wssmagazine.com

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REVIEWS
Warlord 28mm British
Crimean War infantry
flank (8 models) companies, including 4 com-
mand, including 4 command. The models are
well cast, with little flash and some tags to be
removed around the bayonet. The basic pose is
the same for all the models, a marching pose.
There is a selection of different heads, some
are clean shaven, others bear moustaches and
others still have beards. The casting is crisp
Crimean British Command Crimean British with minimal mould lines visible. Each box
contains some brief information on regiments
Warlord Games recently bought Radetzky Miniatures’ which fought in the Crimea and includes ten useful flags on the
Crimean range. Now their range of Crimean War British reverse. Size wise, the models are 27mm foot to eye, or 34mm
infantry is available as a boxed set. The Crimean War to the top, of the Shako. This places them in the middle of the
(1853-56) saw Turkey allied with Britain and France range for most 28mm miniatures. The price is £35.00 (€41.28)
against Russia. The allies invaded the Crimean Peninsula, for the set, which is pretty good for 32 metal figures, enough
with the intent of taking the port of Sevastopol. The sol- for a typical regiment for Black Powder. This is the ideal boxed
diers faced the hardships of the hot summers and the bit- set for someone wanting to start a Crimean British army or
ter Russian winters. Sculpted by the talented Paul Hicks, expand an existing force.
these models represent the British line (20 models) and www.warlordgames.co.uk

Bolt Action 28mm Plastic


British Infantry
Tasty! We like these… Warlord has released their boxed
set of 28mm plastic British infantry, replacing their original
range of metal Bolt Action infantry. The British ‘Tommy’
was the backbone of the British Army in the Second World
War. So it is the natural choice for Warlord to follow on Warlord British
from their Germans. This is Warlord’s second set of plastic
infantry and it shows; the overall sprues are that bit bet- officer, as that is the only one with no ammo packs. Assembly
ter thought out. The weapons are thicker, more durable is relatively straightforward if taken in stages, we found it use-
(although we understand Warlord have replaced their ful to glue the weapon to the right hand and let it dry before
German weapon sprue with thicker weapons now). Each continuing assembling the models. Also available are a set
head looks it was part of a Battle or Valliant comic hero. of higher command, engineers, 3” mortar and Vickers HMG,
Helmets are separate, allowing bare head or helmeted to complete the British. The box is priced at £20.00 (€23.58)
variants. The backpacks even come with tea mugs! There which is pretty good value for 25 multipose models, consider-
are some mould lines, which can be cleaned up with a ing the amount of miniatures. This makes an ideal starter for
sharp knife. There are five basic body poses: Walking, any British force or a use-
crouching, running advancing and braced. Arms are pro- ful addition to an existing
vided for each of the many weapon options. The weapon army. Size wise, they are
sprue contains everything from a Webley to a 2”mortar 28mm from foot to eye,
and PIAT, plus useful extras like shovels and ammo packs. so compatible with the
There is also a very useful reference sheet explaining what vast majority of ranges.
each piece is for (do not lose this!). Round 25mm bases Recommended.
are included on the sprue. The only (mild) critique would www.warlordgames.co.uk
be that the crouching pose is the only one suitable for an Bren gun and Thompson

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REVIEWS
Gripping Beast 28mm
Plastic Saxon Thegns
lines. The models assemble cleanly, fitting together well with a
good polystyrene cement. There is a choice of weapons from
spears to swords and axes with plenty of variations with the
heads. The inclusion of two command sprues means that two
units of 22 models could potentially be made up with this set.
Overall, this is a very good buy for the Dark Age player, one
which WS&S has no trouble recommending. Compatibility is
good, the models being some 28mm tall, so the models will fit
in with most existing 28mm Dark Age ranges. Priced at £20.
www.grippingbeast.com
Saxon Command

After the successful plastic Vikings, Gripping Beast has


now released the Saxon Thegns; the elite warriors of Anglo
Saxon society. Armed with spear, axe and sword, clad in
chainmail and with a large protective shield, these men
would have fought for their lord against all enemies.
The box contains a massive 44 models, four sprues of 10
warriors and two sprues of command with two miniatures
on each. They are well cast and have minimal mould

Saxon Thegns

BEF Miniatures 28mm


WW2 Belgians
Belgians! BEF miniatures, who specializes in miniatures
for the early campaigns of the Second World War, have
released a range of Belgians for this period. The models
shown are Chasseurs Ardennais; regular Belgian troops are
also available.
The Belgians fought hard in the ‘Campaign of 18 days’ Chasseurs Ardennais
against the might of the German army. It was always going
to be a one sided fight, given the strength the Belgians The models are sculpted by Mark Sims of Artizan Designs,
faced, even with the help of the allies. so you know they are going to be good. Casting is well
done, with mould lines hard to spot and with minimal
flash. The poses are excellent and full of character. Of the
eight models provided, six have rifles, one has a Browning
Automatic Rifle and the NCO has a Submachine gun.
Size wise, the models stand some 32mm tall (being 28mm
‘foot to eye’), making them middle of the range and com-
patible with other ranges (we cannot say most existing
ranges as there aren’t that many Belgians in this scale out
there). The price is £12.00 for 8 models. Recommended.
Chasseurs Ardennais www.befminiatures.co.uk

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REVIEWS
Plastic Soldier Russian
and German Infantry in
15mm, 20mm and 28mm
Now here’s a clever thing. Imagine a range of miniatures close examination. Some of the poses also have separate
available in a scale to suit your gaming tastes. 15mm? heads; an unusual idea in 15mm, but pretty satisfying. As
20mm? 28mm? No problem, just choose the size of box these figures come in hard plastic, conversions and alter-
you want. Plastic Soldier does exactly that in hard plastic. ing of the poses & heads is easily achieved.
They currently do Russians in all three scales with the The Russians have a good mix of rifles, submachine guns
German range partially available and British to follow and light machineguns. The Germans also have a good
shortly. mix of weapons, with perhaps a few too many subma-
A review of the Plastic Soldier T34 Tank is on the WS&S chine guns. Some of the poses also have the infantry grip-
website. Support weapon packs will follow shortly as well ping the barrels of their weapons, something they would
as a special new range. not do after a few rounds had been fired through them!
While the models at different scales are basically identi-
cal, the models do subtly change with size. For example,
the 15mm ones have slightly thicker gun barrels.

Painted 28mm Russians

Size wise, the 15mm are ‘foot to eye’, standing 18mm


tall. The 20mm are 22mm from foot to eye and the
20mm Germans 28mm are ‘from foot to eye’ or 32mm tall. Each of these
are compatible with their respective size ranges and will
The models are well produced, have no flash and little fit with most ranges. Price is where Plastic Soldier truly
in the way of mould lines. The poses are generally good excels, 15mm are £18.50 for 130 infantry, 20mm £11.50
with a little compromise to mould design, which means and 28mm £18.50 (for 57 models). This is very good
one or two of the poses may seem a little flat. However value for your money. Recommended.
this is made up for as some other figures are multipart.
They assemble easily and give the models more satisfying
poses. The design of these is carried off well, it is hard to
tell these figures from their metal counterparts without

Size comparison: 15mm – 20mm - 28mm

10

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REVIEWS
RPG Manufacturing
Cromwell Tank RPG Cromwell

Miniature Figurines through RPG Manufacturing


have released a range tanks available in 1/100,
1/72, 1/60, 1/56 and 1/48.
The A27M Cromwell was a cruiser tank designed
in 1942, which saw service in Normandy
and beyond, mainly in the 7th Armoured
Division and as recce in other armoured
divisions. It had a good balance in armour and
speed, if lacking in firepower with its 6lber gun.
The later A30 Challenger and A34 Comet (both based
on the Cromwell) had versions of the 17lber, which did
much to redress the balance of firepower. The detail is very good. Also impressive is the fact the model is a single
cast, or rather it looks like it is a 3D model print. The material of which it is made, is robust and very elastic, meaning
it’ll take some effort to break. The model requires no assembly whatsoever, just take out of the box and paint! Again, it is
interesting that model makers are using the most of modern technology. While the model supplied for review is 1/60, the
models for 1/72 and 1/100 are equally as detailed. The tank stands some 38mm tall and is priced at £25.
RPG Manufacturing offers several variants. The range of scales means you should be able to find one that fits your models.
www.miniaturefigurines.co.uk

Offensive Miniatures
28mm Fallschirmjaeger

28mm Fallschirmjaeger

Following on from their US Airborne, Offensive have uals. The Fallschirmjaeger come in squad packs of eleven
launched their new range of Fallschirmjaeger, Hitler’s elite models, with separate command and support packs of
paratroopers. Fighting throughout the war, from the Low typically six models. The majority are armed with Kar 98s
Countries, to Crete, Africa, Russia, Italy, France and finally with MG42s in support and the occasional MP40.
defending the Reich itself. The models reviewed are from The models stand some 31mm tall, being 28mm ‘from
the Offensive Minis Elite range. The sculpting is well foot to eye’, so should fit in with most existing ranges.
proportioned and well posed. Casting is very good: it is The price is £11 for eleven models or £10 for a six model
hard to spot any mould lines and there was no flash. The command group or £12 for a support pack. These have
weapons are proportionately sized and there are no tree the look of an interesting range, definitely a must for any
trunk rifles here. Posing is good with most of the troopers German player.
in light kit but the machine gunner laden down with extra www.offensiveminiatures.com
ammo belts and boxes. This is a bunch of lean fit individ-

11

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REVIEWS
Perry Miniatures 28mm
ACW Plastic Zouaves
The models themselves are what we’ve come to expect
from Perry Plastics. These are well made with few mould
lines, easily cleaned up. The basic Zouave comes with
options for either marching or attack poses. The command
includes two standards, an officer and drummer. A wide
variety of heads are provided including fez and turbans.
All the poses are realistic and well done. Assembly is
straightforward. The models measure 28mm ‘from foot
to eye’ or 31mm tall in turbans, so should be compatible
Zouave Command with most existing ranges. The price is very good at £18
for the boxed set (€ 20.95). Recommended.
The Perrys have released their plastic Zouaves, first seen as www.perry-miniatures.com
‘3 ups’ at Salute 2010. Their boxed set contains a magnifi-
cent 42 models, 40 Zouaves (on eight sprues of five) and two
command (on a separate sprue). Full assembly and painting
instructions are provided along with bases and a selection
of flags. This boxed set promises to bring much needed rein-
forcements to 28mm American Civil War players and to add
a colourful force to the tabletop. The Civil War Zouaves were
based on the military fashion of the time, namely the French
Zouaves, so with a little adaption and simple conversion, Zouave rank
these miniatures may do for other types of Zouaves. and file

Relic Miniatures 28mm


Carthaginian Veterans
on the infantry has the spear held underarm and can be
positioned with the spear anywhere from the vertical to the
horizontal, which is a nice touch. The infantry are wearing
chainmail and have oval scutums. The helmets include ones
with feather plumes. The command are nice, with the leader
being particularly good. Size wise, the models stand some
33mm tall (or 28mm ‘foot to eye’), making them middle of
the range and (thus) compatible with most existing ranges.
The price is $17.95 Canadian for 8 models (roughly £12.60)
Relic Carthaginian Command or $9.95 Canadian (£6.30) for the three command. The
quality of these miniatures is reflected in their price.
Relic is a new company which specializes in miniatures for www.relicminiatures.com
the Punic and Hellenistic wars of Ancient times. They have
released an excellent range of Carthaginians. We previously
reviewed Relic’s Hannibal on the WS&S website. His vet-
erans were the scourge of Rome in the 2nd Punic war, as
Hannibal won victory after victory. Only Rome’s ability to
put army after army in the field saved it from destruction.
The models are cleanly cast, mould lines are hard to find.
There is a little flash but this is easily cleaned. The right arm
Relic Carthaginian Veterans

12

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REVIEWS
Wargames Factory 28mm
Plastic MarlBurian Infantry
might not satisfy the ‘button counters’ but are certainly
good enough for rank and file. The idea of providing
enough parts to cover pretty much all the possible varia-
tions in troops for this period (on a single sprue!) is very
ambitious, but is generally done well with this set. By
using the basic hats and trimming the socket bayonets,
the models would suit the earlier Glorious Revolution
period (this issue). The tricorn and mitre provide the
headwear for musketeers and grenadiers throughout the
Marlburian period. These would also be suitable for any-
one wanting Government troops for Pirate games. Overall
the models are well produced; the heads are particularly
well detailed. Almost ever space on the sprue bears extra
heads, arms, drums or flagpole (which cleverly doubles
up as a pike). There a a few criticisms; the firing pose
looks a little odd and we had to reposition the pikeman’s
hand to make him hold his pike vertical, but these are
minor points. The marching poses are fine. As plastics
Command consisting of officer, standardbearer and drummer. go, these are a great improvement on earlier sets from
Wargames Factory. Size wise, these are middle of the
range, being 28mm ‘foot to eye’ or 31mm tall (taller with
The latest release from Wargames Factory is their Horse and mitres). These should be compatible with most existing
Musket range plastic infantry, designed for the War of Spanish ranges of Marlburian miniatures in 28mm. The price is
Succession, or Marlburian period. The models can be readily very good, given 36 troops for $19.95 (retailing at around
adopted for the earlier Nine Year War (League of Augsberg) and £14-£16 or €20).
possibly later conflicts. So what do you get in a box? 36 figures, www.wargamesfactory.com
each neatly arranged on 12 sprues of 3. Each sprue contains
a dazzling array of options with 16 separate heads, allowing
hat, tricorn, barehead and five mitre variations. Two march-
ing poses are provided. The third model can be made up with
the various torsos (four in total) as either an officer, drummer,
grenadier, standard bearer, pikeman or ordinary musketman (in
firing or marching pose). As only one set of legs was provided
per sprue, we were left wanting more legs, given the plethora s to
u ’ d like u ts,
of extra arms and heads! The models are fairly generic, so they If y o roduc
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Grenadiers and Line

74 13

WSS 54 apr11.indd 13 27-03-2011 21:39:44


COLUMN
© Georgie Harman

By Rick Priestley
This Gaming Life
With the passage of years some things are, if not exactly axi- Though Games Workshop is a pretty large corporation these
omatic, commonly acknowledged to be inevitable. Thus it is days – at least by the standards of the average wargames fig-
that gentlemen of a certain age understand instinctively when ure manufacturer – it was not always so. When I joined Citadel
it becomes necessary to forever eschew the wearing of pale- way back in the early 1980’s, the company looked and smelled
coloured trousers, and embrace instead the enduring and distinctly strange. It had about a dozen or so employees work-
gratefully concealing properties of tweed. In this manner life ing out of part of a grubby Victorian factory. Not necessarily
flows forth, and the rewards and vicissitudes of time come to the nicest part either. It was certainly an interesting and very
us all. It is in like vain that I pen these words; the first of what ‘hands on’ experience, during which I got to run mail order,
is intended to be a regular column on the gaming life, doubt- learned to cast, made moulds, and set-up the first studio with
less to be crammed with entertaining anecdotage, piquant artists John Blanche and Tony Ackland. It was my privilege to
observation, occasional misplaced reminiscence, and not a lit- work for what was a very small and personal company, and
tle vigorous prognostication. Lest the sensitive reader become watch it grow bit-by-bit, year on year, for almost three dec-
unnecessarily alarmed at the prospect, this last is promised to ades. All of which was a very edifying adventure. Along the
be neither as painful nor as intrusive as it at first sounds. way I leaned a great deal about not only designing and writing
wargames, but also the commercial realities of helping to run
There being no better place to start than the beginning, it is a games business, designing figures in metal and plastic, and
probably wise to say a little about myself. First and foremost, manufacturing and distributing them all round the world. Not
there are – inevitably - many years experience as a gamer surprisingly, during the course of events one sometimes learns
stretching far back to the days of fulsome flares. Then there how not to do things – and those lessons are often the most
are many more years spent earning a crust in the world of valuable ones of course!
wargames, as well as continuing to enjoy what for me has
always been a hobby and never just work. If readers recognise Aside from an all too familiar predilection for the fantasy
my name at all it will probably be on account of my near three and science-fiction genres, my main interest has always been
decades at Citadel and Games Workshop, where I worked in the ancient period, and primarily in the days of the early
on the Warhammer fantasy and Warhammer 40,000 science- Roman empire. It was probably watching Spartacus, Antony
fiction series of games, and therefore primarily as a writer and and Cleopatra, and Ben Hur on TV at a dangerously unripe
designer of tabletop wargames. There have been other things age that did it. Or possibly it was Carry On Cleo and Up
along the way though: card games, board games, role-playing Pompeii. One does sometimes wonder. Having admitted a
games, and even a stint on computer games, but my greatest certain bias towards ancient history, few historical eras have
and enduring enthusiasm has always been tabletop wargam- entirely escaped attention over the years. However, no special
ing in one form or another. expertise is claimed when it comes to the armies of Napoleon,
Victoria and Lincoln. It is true that I once led a charge of
© Karwansaray Publishers

Chasseurs a Cheval against the Scots Greys in the mistaken


belief that the former were heavy cavalry and the latter mere
dragoons. Needless to say it did not end well. I would also
like to confess that, beyond the choppy waters of Salamis and
the novels of Patrick O’Brian, my knowledge of naval warfare
remains sadly pitiful. Still, I’ve always believed that something
intensely informative can be drawn from the perspective of
unsullied ignorance, and very much look forward to bringing
its benefits to a wider public awareness.

On the plus side of the balance sheet I can point to no lit-


tle experience designing and helping to design and publish
games. Like most wargames rules writers, I am a keen collec-
tor of other people’s rules sets and good ideas. Now it is com-
mon knowledge that one man’s ideal wargames rules may be
another’s notion of indescribable balderdash. One must make
allowances for taste and write for your chosen audience. I’ve
always taken the view that such differences of approach pale
The author at Warhammer World, contemplating his next move.

14

WSS 54 apr11.indd 14 27-03-2011 21:39:48


© Karwansaray Publishers
Scotland Forever! Scots Greys charge to death or glory.

besides the ability to present, explain and enthuse about a tastical. So what does it feel like starting our new column?
game in a comprehensible and, hopefully, entertaining man- Well –obviously - it feels like a well earned change of trousers.
ner. Just as a musician may aspire to be a virtuoso performer And not before time either.
regardless of whether he plays classical, jazz or rock music,
so a games designer must master certain principles of his craft Rick Priestley, the man behind Warhammer, a legend.
regardless of how it is to be applied. Never mind that the sub- The editor takes pride in the fact that Mr. Priestley
ject of your game be the second world war, a medieval joust, calls him by his first name.
or battling spaceships, the same attention and rigour can

profitably be brought to bear upon all. Naturally,


© Karwansaray Publishers

a feeling for game play and the interaction of par-


ticipants may be partly instinctive, but most things
can be learned, and most gamers will have a go at
writing rules at one time or other.

I very much look forward to sharing my thoughts


on gaming past, present and future and would
welcome any suggestions from readers – so long
as they are on the whole sanitary and not too
physically demanding. I’m also looking forward to
exploring some new games, and have a few firmly
in my sights for further attention in the coming
months. One thing is for certain, there’s never
been so many people producing so many new
models and games for the tabletop gamer whether
historically inclined or determined upon the fan-
French Columns of Attack close on the British line.

15

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scenario
By Mark Backhouse

A fast paced game of murder and mayhem!

assassinate
Caligula

© Mark Backhouse
The emperor Gaius Julius Caesar Augustus Germanicus, more
commonly known by his childhood nickname of ‘Caligula’, came
to power following the death of his adoptive father Tiberius
in 37AD. In theory he was meant to have shared power with
Tiberius’s real son Gemellus, however the latter was quickly
removed and disposed of, leaving Caligula as the sole empe-
ror. Initially he seems to have been a popular choice. He earned
the support of the Praetorian Guard by offering them bonuses, and won over the plebs
through restoring public elections, and investing in public reform. Suetonius even claims
that the Roman people even gave him new nicknames of their ‘chick’ and their ‘babe’!

“Infamy, infamy. They’ve all got it he became increasingly despotic. His one expedition to Germany in search
in for me!” personal life was filled with sexual of new German prisoners to fill the
Unfortunately the infatuation with scandals and incest. He took advantage ranks of his bodyguard. The campaign
the young emperor did not last long. of his position of power to send the was a fiasco, but finding no suitable
After the first two years of his reign army on ludicrous campaigns. He led Germans to capture he disguised his
own bodyguards and then proceeded to
capture them with his Praetorian Guard
© Mark Backhouse

as if this was a real battle. After this he


celebrated a full triumph as if he were a
great general and encouraged Gauls to
dye their hair red and to be paraded as
if German captives. Even more infa-
mous was his favourite horse Incitatus,
who, Suetonius reports, was fed golden
barley and drank from golden goblets.
Caligula even claimed that he would
make the horse a consul.

Several unsuccessful attempts were


made on Caligula’s life, but in early
41AD a plot was hatched to remove
the emperor once and for all. It was led
by Cassius Chaerea, and officer in the
Praeteorian Guard, and clearly had the
support of several other officers in the
Guard who had become disillusioned
with Caligula. Josephus claims that

16

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© Mark Backhouse
scenario

Several of Caligula’s litter bearers were


meant to have run to his aid and tried
to beat off the attackers with the poles
used for carrying the litter. They were
rather belatedly joined by his enraged
German bodyguards, who went on a
rampage killing anyone nearby inclu-
ding several innocent senators as well
as some of the assassins. Most of the
assassins, however, escaped to the
House of Germanicus, one of the hou-
ses that made up the palace complex.
Several of the assassins were saved
from the German guards by a physician
called Alcyon who, while tending the
injured at the scene, smuggled out some
of the assassins at the same time.

The reaction to Caligula’s death was


rather mixed. There was no instant
Chaerea had a grudge against Caligula narrow passageway back to the palace. ecstatic jubilation as the assassins had
because the emperor mocked him for On the way Caligula stopped to talk to hoped. Many in the palace believed
his high pitched voice in front of his a group of performers rehearsing for the that the Emperor’s death had been
men, and Cassius Dio mentions that show. staged and was a test of their loyalty.
Caligula forced him to use suggestive The Germans were eventually calmed
watchwords every day. If ever Chae- What happened next is open to some down, but not before several of the
rea tried to kiss the emperor’s hand debate. Suetonius writing some time af- assassin’s heads had been placed on a
in thanks, Caligula would at the last ter the events recounts two differing ver- nearby altar. Soon afterwards another
moment move his hand to an obscene sions of the murder. The first explained assassin – Lupus, was sent to murder
gesture! Cassius Chaerea managed to that as Caligula was talking with the Caligula’s wife Caesonia. She was stab-
persuade several other members of the boys, Chaerea came up behind, and bed to death and their daughter Drusilla
guard to support him along with a large gave him a deep cut in the neck, having was murdered by having her head
number of senators keen to remove the first cried: smashed against the wall. After the con-
tyrant from office. fusion of the assassination, Caligula’s
uncle – Claudius – was meant to have
The plotters hoped to strike Caligula “‘Take that,’ and that then the tribu- been found cowering behind a curtain
when he was at the celebration of the ne Cornelius Sabinus, who was the and seized by the Praetorian Guard. He
Palatine Games. A temporary theatre other conspirator and faced Gaius, was acclaimed as emperor and thanks
was erected next to the Imperial Palace stabbed him in the breast. Others to the support of the Praetorian Guard,
and thousands of people would be say that Sabinus, after getting rid the senate also approved the decision.
there. This would have made it easier of the crowd through centurions
for the assassins to approach the empe- who were in the plot, asked for the Gaming the murder
ror and made it a difficult environment watchword, as soldiers do, and that Gaming the assassination provides for a
for his German bodyguards to protect when Gaius gave him ‘Jupiter’, he short and fun skirmish game. The fight
him in. Caligula arrived and watched cried ‘So be it,’ and as Gaius looked requires few figures, and can involve
the show in the morning. The assassins around, he split his jawbone with potentially quite a large group of play-
were planning to attack Caligula when a blow of his sword. As he lay upon ers each with rather different objectives.
he went for a midday bath and lunch. the ground and with writhing limbs The rules for the game are down to
The plan nearly failed because Caligula called out that he still lived, the you! In playtesting I used a variation
had an upset stomach from excessive others dispatched him with thirty of Legends of the Old West with some
partying, and was not really sure if he wounds; for the general signal was Roman modifications. A version of
wanted lunch at all. In the end hunger ‘Strike again’.” this should be being published in this
obviously got the better of him and esteemed magazine in the none too dis-
the small Imperial party made up of Suetonius, Life of Caligula 58 tant future. In the meantime any set of
senators, praetorians and the emperor Gladiator, Ancient or Medieval skirmish
and his bodyguards started to make rules will probably work well.
their way back to the Palace. At some Cassius Dio dryly remarks that Caligula
point he became separated from the rest received a practical demonstration that The terrain must have a long and fairly
of his party and took a short cut down a he was not a god after all. thin corridor. Mine was about 6” wide

17

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scenario

© Mark Backhouse
and 14” long. Rooms in the palace of proxy figures. I used an emperor from hair. This might mean a few head swaps
might also be depicted but this will the Foundry gladiator range for mine. with an Ancient German range, or
depend on the size of your tabletop The Praetorian Guard probably wore to- maybe careful application of greenstuff
and availability of resources. Initially gas and carried swords while in Rome. or other sculpting material. Again, they
I played out the game using dungeon Foundry produces several Praetorians probably should be armed just with
floor plans, later on I made a 3D palace thus armed, but a few spare gladii can swords and daggers, but feel free to use
area using foamboard walls on a hard- always be added to toga clad figures fully armed Imperial Romans if that is
board base. I made the rooms and cor- for more variation. They might possibly all you have.
ridors separate to vary the design and have worn the full military regalia –
allow more variation when replaying and if this is the case a wider variety of The scenario
the scenario. This was not the daunting figures depicting the Praetorian Guard The scenario attempts to recreate
job it sounds! I used an internet image in the field might be used. Foundry and elements of the assassination without
search of Roman mosaics to get the Warlord both spring to mind in 28mm, making it a complete done deal. De-
patterns I wanted and scaled them to fit but I am sure there are others! pending on the rules you are using you
my floor area. I used images of Roman may need to modify the scenario to suit
wall paintings from Pompeii to decorate The litter bearers are best depicted as them so that it is reasonably balanced.
my walls. I made simple doors out of wearing tunics and sandals. The litter Our sources on the assassination do
balsa wood and decorated them using poles will probably have to be added not give a perfect picture of all of the
thin card strips and pins pushed through with a piece of wire. Most Ancient details, so a little bit of tinkering to
and then cut off at the back to look like Greek, Hellenistic, and Roman ranges make them fit your rules will not really
iron rivets and re-enforcements. If you will have suitable figure for conversion be making the game any less historical!
are feeling lazier, Grand Manner makes here, or to serve as simple proxies if The game starts just at the point where
a Roman palace and theatre complex. you cannot be bothered to go to extent Caligula goes down the corridor and the
Start re-mortgaging the house now of converting figures specifically. The assassins draw their swords for the kill.
though, you have been warned! performers just need to be figures in
tunics – some sources mention them Setup
The figures for this game might take a as boys, but quite what they did as The game should start in the long corri-
little imagination. Caligula probably entertainment is unsure... I just used dor. There should be doors at each end,
would have worn a toga and sandals, some Roman civilian figures I had lying one leading to the theatre, the other
although Suetonius mentions he also around. leading to the palace.
liked to wear the dress of a Hellenistic
general including full armour at public The German bodyguard should proba- Place Caligula about 6” down the cor-
occasions. He also seemed to like bly look like tall unarmoured Roman ridor away from the theatre end and
dressing up as a woman as well, which legionaries. To distinguish them as heading towards the Palace. This should
conjures up a lot of ideas of how you Germans they should have bearded or be about one move away from the as-
might scratchbuild him or use a variety moustached faces and red or blonde sassins. He is talking to a group of three

18

WSS 54 apr11.indd 18 27-03-2011 21:40:19


scenario

to six performers in a group about an The Plotters


inch or two away. Character Quality Equipment Motivation Notes
Cassius Veteran Sword Fanatical Plotter leader
At the theatre entrance, place five as- Chaerea
sassin Praetorian Guards, one of which Cornelius Experienced Dagger Good Plotter
should be Cassius Chaerea. Cornelius Sabinus
Sabinus, the assassin-tribune, should
Praetorian Veteran Sword Good Plotter
also be present. Outside the theatre Guard x 4
entrance (and off table at the start)
should be four litter bearers and a group
of ten German bodyguards. They are of your palace this might mean simply need breaking down depending on how
led by their leader (also called Sabinus exiting either of the corridor exits or mean your GM is! If you are just using a
confusingly!) including several exits further away if single corridor in your game rather than
you have included several rooms into the rest of the palace, then the palace
The litter bearers may enter the corridor the House of Germanicus where they doors will also be shut and barred. This
from the theatre end at the start of turn are assumed to be kept safely hidden) should prevent Caligula from simply
two (assuming that the doors were not The German bodyguards win if they running out.
closed by two of the Praetorians in the protect the emperor and kill all of the
first turn – see special rules). The Ger- assassins. They score a draw if the Em- Caligula should get the first turn to give
mans roll 1d6 at the start of every turn peror dies but at least they avenge the him a fighting chance. Depending on
from turn three onwards. On a roll of Emperor by killing all of the assassins. how you activate players in your rule
5+ they arrive at the entrance of the the- set, either the assassins or the perfor-
atre corridor behind the litter bearers. Special Rules mers can go next.
The big doors to the theatre take one
Extra rooms turn to close using two figures. They Characters should choose their moving
If further rooms are used you can dice take another turn to bar. speed. Running characters should stand
for their inhabitants and their allegiance a chance of stumbling or tripping on
as they are entered. Roll 1d6 per room/ To open the doors to the theatre takes their toga in panic. To reflect this any
corridor: one turn. The doors can be smashed character running should roll 1d6. On
1-2 Empty. down once barred, but that will take at a roll of 1 the character has slipped,
3 – A German bodyguard. Always pro- least two turns (depending on your rule tripped, or generally made a nuisance
tects Caligula. set and the number of figures involved). of themselves and must spend a turn
4 – A slave, -2 on any allegiance tests. Later, the door might be locked and stationary.
Use the profile for performers.
5 – A senator. Unarmed if supporting

© Mark Backhouse
the Emperor, dagger armed if in on
the Plot. Use the profile for Cornelius
Sabinus.
6 – A Praetorian Guard, +1 on any al-
legiance tests if Chaerea is within 6”.
Note: this might mean they actually
protect the emperor as not all of them
knew about the plot.

To determine the allegiance of the other


figures roll 1d6
1-2 Loyal to the emperor. Will fight to
protect him.
3-4 Dumbstruck. Tries to get out of the
way of all fighting.
5-6 In on the assassination and joins the
plot to kill Caligula.

Winning the scenario


The emperor wins if he survives and all
of the plotters are killed or captured.
The Plotters win the game if the empe-
ror is killed and they escape out of the
palace. (Note: depending on the size

19

WSS 54 apr11.indd 19 27-03-2011 21:40:27


scenario

The performers might help Caligula by be guarded by a small group of German on fire in the confusion, or even pet
fighting the Praetorians. A morale check bodyguards. Further groups of Prae- lions on the rampage to spice up the
at the start should determine their level torian Guard of unknown allegiance game as the emperor and assassins run
of support. They might get out of the could enter the palace playing the role through parts of the palace.
way or sell their lives dearly protecting of ‘kingmaker’. Claudius could also be
the emperor! included (and should get a bonus for
hiding behind curtains!), attempting Mark Backhouse is part-time history
Balancing the scenario and to avoid getting murdered himself. A teacher, part-time superhero. At least
alternative methods of play creative (or downright nasty GM) might he must be considering the speed and
Depending on the ruleset you use, the also place alternative encounters, mobs quality of work he delivers! WS&S will
scenario might need some tweaking. of supporters, loose gladiators, attractive be seeing more of Mr. Backhouse’s
If the emperor continually dies, try slave girls, parts of the palace being set work for sure.
adding four more litter bearers or
doubling the number of performers to
soak up the initial attack. If the assassins
constantly fail, then add another two
more Praetorians or increase the chance
of later figures encountered to also be Further reading
assassins by giving an additional +1 on Ancient Warfare V.2 features a variety of articles dealing with Royal and
the allegiance table dice roll. Another Imperial bodyguards in the Ancient World.
alternative, if the Germans arrive too
quickly, is to make the barred door to The following ancient sources provide descriptions of Caligula’s murder.
the theatre tougher – so it takes longer The Jewish writer Josephus (Jewish Antiquities) is nearest in time to the
to break through. events mentioned, but Suetonius (Life of Caligula), though working almost
a century after the murder, had access to Roman Imperial records. Cassius
If the only Praetorian figures you have Dio, a senator writing in the early 3rd century, provides a broader histori-
are fully armed and armoured they cal narrative. All three can be found in translation online. Tacitus’ Annals
might be an even tougher prospect. To did cover Caligula’s reign, but that part has not survived.
balance this out allow the Germans to
be similarly tooled up and possibly give In terms of secondary historians I found H.H. Scullard’s From the Gracchi
the performers something to fight back to Nero a very helpful introduction to Caligula’s reign. For a more detailed
with. analysis of the murder, see Anthony Barrett’s Caligula – The Corruption
of Power, a first rate analysis. For theatrical inspiration the infamous film
An alternative set up approach is Caligula (1979) is pretty dire (and rude if you like that kind of thing!), but
possible if you have a sufficiently the death scene is sufficiently brutal and shocking. It does not bear much
large palace area. A second group of similarity to the descriptions in the sources though! A slightly better depic-
assassins start in the Palace complex tion of events is shown in the 1985 mini-series ’I Claudius’. Both clips were
at the same time with the objectives of available on Youtube last time I checked.
killing Caligula’s wife Caesonia and
daughter Drusilla. These in turn could

The emperor, his entourage and bodyguards


I have tried to use some generic descriptions to explain the characters so that you can convert these to your chosen rule
system.

Character Quality Equipment Motivation Notes


Caligula Experienced Dagger Fanatical Very resilient*
Performers Inexperienced Improvised Moderate Loyal to Caligula
x 3-6 or none
Litter Bearers Inexperienced Poles Fanatical Loyal to Caligula
(count as clubs)
German Veteran Swords Fanatical Loyal to Caligula.
Bodyguards x 10

* Regardless of the rule set you are using Caligula should be able to take a number of wounds before he is finally ‘killed’.
I recommend three. This will mean that a lucky hit will not take him out in the first turn and you will make a game of it.
I would suggest that Caligula suffers a movement penalty after receiving his first wound.

20

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WSS 54 apr11.indd 21 27-03-2011 21:40:36
INTERVIEW
By Guy Bowers

The new ‘ancients’ rules for 2011

Clash of the Titans!


In the next issue of Wargames, Soldiers and Strategy, we’ll be taking an extensive look at the

new and emerging rules sets for ‘ancients’ wargaming, in alphabetical order: Clash of Empires,

Hail Caesar!, In Death Ground and War and Conquest. As a little preview, we asked each of the

authors a few short questions. Here are their replies:

find itself in, and the appropriate re-


sponses. “Death ground” is a situation
where you have to fight or die.

What scale and size of game will it


encompass? Skirmish? Battle?

RP: Hail Caesar is a battle game. It


has been designed for playing games
with about ten units a side upwards,
though a unit can be a bolt thrower, an
elephant, or five skirmisher models. So
© Karwansaray Publishers

it’s not limited to ‘big battles’. It’s jolly


good for big battles though!

SMc: We mostly play in 28mm on 6’


x 4’ tables, but have also played in
15mm; the rulebook has guides on
3rd Century Armorum and Aquila 28mm Romans from the collection of Phil using your 15mm figures. CoE is for
Hendry. battles that most gamers find accessible,
with 120-160 or so 28mm figures per
So tell us the basics about your rule set. the shadow of Rome over the world and side. We’ve played on much larger ta-
What’s the title? What inspired you to the legions marching to the east. bles with bigger armies over a Saturday
call it that? afternoon as well and looking forward
Rob Broom (RB): The book is called to recreating some specific battles. CoE
Rick Priestley (RP): Hail Caesar!. I just War and Conquest with the tag line is well suited to that sort of scenario
wanted a name that would stand out Epic Battles in the Ancient and Medieval play; we ran a group of around 20
as distinctive. And it has overtones of World. I wanted a powerful title and gamers (some new to historical gaming)
Carry on Cleo, Up Pompei, Chelmsford cover art to reflect this huge period of who started with small armies. These
123... all those greats. time when individuals took their armies were 50-80 figures per side.
to war to dominate and bring their rivals
Stuart McCorquodale (SMc): Clash of to submission through conquest of their RB: War and Conquest is a straightfor-
Empires. You are a bad man! I can blab lands and cities. Using the abbreviation ward game for armies of around 150
for ages. It’s a 192 page, full colour WAC will also give players an oppor- models a side arranged into a number
hardback rulebook for historical war- tunity for some mirth when arranging of units, although larger and smaller
gaming. We called it Clash of Empires games. forces will work equally well. We used
because the great battles of antiquity 28mm models in play testing, but so
were mostly between rival imperial Chris Peers (CP): In Death Ground is a long as both sides are based the same,
entities struggling for hegemony and quotation from Sun Tzu. He describes it can work with simple adaptations for
dominance. The cover reflects that, with different circumstances an army might most sizes of miniatures. We intend to

22

WSS 54 apr11.indd 22 27-03-2011 21:40:44


INTERVIEW
© Karwansaray Publishers

miniature ranges (including Greeks and


Spartans) so we can further support
those activities by way of prizes and
competitions.

CP: The rules cover the period from


2500 BC to 1300 AD. They contain
some sample army lists, and there are
more coming out at frequent intervals. I
don’t know what the final total will be,
but it will run into hundreds. The lists
can all be downloaded free from the
North Star website, so once you have
bought the rulebook you don’t need to
spend anything else.

Phil Hendry’s Sassanian infantry, from the same manufacturer, What makes your different from other
but with replacement shields. rules sets? What’s the main idea behind
the rules?
support that further at our website as play. Any list not covered in those books
well as in the book itself. Games should will be free on the web. The first army RP: The distinctive feature that car-
be completed in a couple of hours on list book is out late summer covering ries over from our Black Powder rule
a 6’ x 4’ table with larger or smaller the Early Achaemenid Persians to the set, is that movement of troops is not
battles taking proportionally less or death of Alexander, around 25 army automatic in Hail Caesar as it is in most
more time. lists. wargames: troops are moved according
to a dice result and can move different
CP: You can have a good game with RB: The game will cover just about distances and achieve different things
around 200 figures, though you can anything from the Stone Age through depending upon how they are com-
easily handle bigger armies if you want to the end of the War of the Roses. We manded.
to. It represents a full scale battle, not a plan a lot of online support in the way
skirmish, though I haven’t specified an of army lists and future publications will SMc: There’s a lot that’s good in existing
exact figure to man ratio. focus on additional gaming material, wargames that has influenced us and
resources and more detailed army lists we’ve taken some of these and blended
What theoretical time range will it for those that want them. However, it it with our own take on wargaming. In
cover? What support do you have is worth mentioning that gamers with 2008 I wrote a list of things I wanted
planned for the game? large collections
of other army lists
RP: That’s two questions you sneaky should be able to
so-and-so! Hail Caesar covers the entire convert them right
ancients and early medieval period, away without
and we are planning a supplement that much effort. We
will extend that to cover later medieval already have an
battles. We have a number of supple- online forum and
ments underway including army lists, yahoo group. We
and we also make some jolly fine will of course be
model soldiers to build your ancient arranging gaming
armies with more on the way. events as that is
something I have
SMc: It will cover the chariot era to the quite a track re-
medieval period, before the domina- cord in and enjoy
tion of gunpowder. There are some key doing. Scarab has
evolutionary periods in antiquity: the released some
rise and demise of chariotry, the devel-
© Karwansaray Publishers

opment of hoplite warfare before being


battered into obsolescence by the Ro-
mans, the introduction of the armoured
knight, and others. Gamers will have War elephants
varied, interesting and well researched also painted by
army lists for all of the areas that they Phil Hendry.

23

WSS 54 apr11.indd 23 27-03-2011 21:40:53


INTERVIEW
© Karwansaray Publishers

RB: If you are using 28mm armies based


for other popular 28mm Ancient game
systems then you should be able to play
straight away. Indeed chances are some
of your armies will need no change at
all. Units are comprised of individual
or multibased miniatures, so element-
based armies will need a little more
care and we discuss in the book some
solutions to help get you on your way.
Once you have read through the book,
you may well be inspired to paint up
some additional miniatures to round
out your army and make use of some
A formation of Roman heavy infantry screened by Lanciarii. of those characterful models that often
don’t find a place in regular armies.
CoE to achieve. The first one was that I and systems of written orders, which Wargaming is as much about the col-
didn’t want to rebase any of my figures aren’t very appropriate for most ancient lecting, painting and reading the history
(both 15mm and 28mm). I like using armies anyway. Wargamers want to see as it is about the playing of the game for
lots of dice and I like single model ca- their figures in action, not to sit around many people. With War and Conquest
sualty removal. I like to ponder whether doing paperwork, and anything too we have attempted to combine those
I should increase my warbands to 32 complicated will end up being ignored. elements together into a high quality
men or stick to smaller units. I like to But it’s also important, when you are publication that brings your army to life
weigh the advantages and disadvan- selling something as representing a on the table top and create an enjoy-
tages of fielding my auxiliaries as closed historical subject, that it has that feeling able hobby as well as a game.
order heavy foot in front of the legionar- of authenticity, with deployments and
ies or giving them a light infantry role tactics having results that feel right. CP: Yes. The rules will work with any
to exploit enemy flanks. I also like com- figure scale. They use multi-figure bases
manders commanding and not being How compatible is it: can I use the with a standard frontage, but it doesn’t
Conan-style killing machines. armies I have already? matter what that frontage is as long as
players agree. You don’t need to remove
RB: War and Conquest is fun to play, RP: Well - I would say absolutely yes, individual figures and the numbers on
and will give gamers the opportunity to assuming you have ancient armies of the bases don’t affect the game mecha-
remember the after action battle report about the size indicated, and also as- nisms, so you can use units of any size.
and remarkable moments during the suming you could use them before of
game for some time. As with all games course, Guy... as I recall it’s an issue Look for an extensive combined review
involving dice, those dice can occa- often aired by your opponents over a of these rules in Wargames, Soldiers and
sionally throw up some most unusual half-pint in Bugmans Bar. Strategy issue 55!
results! While War and Conquest will
not improve your dice rolling, it should SMc: Most armies will change over
give you some great gaming memories. very, very easily indeed. With my own
We are bringing history and the char- armies - I have nearly 20 - I decided
acter of battle to life on the table top. to redo some of my commanders and
Many other rule sets attempt to do that, make casualty and disrupted mark- For further information:
so I don’t think I can honestly say we ers. For example, with my Republican Hail Caesar!
will have the ‘Holy Grail’ of wargaming Romans, I based my general and army www.warlordgames.co.uk
included within our rules, because no standard together and painted two extra Clash of Empires
one group of wargamers will ever agree sub-commanders on circular bases. www.clashofempires.co.uk
on what that Holy Grail is! Making the markers was fun as those War and Conquest
casualty figures had been sitting around warandconquest.co.uk
CP: I believe that, within reason, the unpainted for years. My 15mm armies In Death Ground
faster the game plays the more real- didn’t change at all - I just use markers www.northstarfigures.com
istic, as well as enjoyable, it will be. to count casualties until a whole base is
I don’t like rigid chains of command removed.

24

WSS 54 apr11.indd 24 27-03-2011 21:41:02


scenario
By Benedict Coffin

A hypothetical Dark Age scenario based on Hnefatafl

The king flees


Anglo-Saxon Chronicle 874: ‘In this
Have you ever played Hnefatafl? A well attested early year the army went from Lindsey to
Repton and took up winter quarters
medieval board game, it places the king and a group of there, and drove King Burgred across
the sea, after he had held the king-
pawns in the centre of the board, with four groups of dom 22 years. And they conquered all
enemies in the way. The king must reach a corner square that land. And he went to Rome and
settled there; and his body is buried in
to escape and win. This scenario is a shameless homage the church of St Mary in the English
quarter. And the same year they
inspired by a passage in the Anglo Saxon Chronicle. gave the kingdom of the Mercians to
be held by Ceolwulf, a foolish king’s
thegn; and he swore oaths to them
and gave hostages, that it should be
ready for them on whatever day they
wished to have it, and he would be
ready himself and all who would fol-
low him, at the enemy’s service.’

ravaging and destruction they could


otherwise expect. As with any extor-
tion, this must have weakened them
while helping their adversaries recover
their strength. The leaders of the ‘Great
Army’ evidently judged that they had
nothing to lose by taking over manage-
ment directly and in 874 they wintered
at the Mercian royal centre of Repton
© Karwansaray Publishers

(Staffordshire), using the minster church


as part of a D-shaped earthwork enclo-
sure by the riverside. The modern vicar-
age garden contains a burial mound for
200 men and 49 women evidently from
the viking occupation.

Saxon Warlord painted by James Morris


© Karwansaray Publishers

M
ercia, England’s ‘middle Later ninth century Mercia was a
kingdom’ had dominated shadow of its former self, calling on
Anglo-Saxon politics in the West Saxon support against the ‘Great
eighth century. Two long-reigning Army’ at Nottingham in 868. Follow-
kings, Æthelbald (716-757) and Offa ing the bloody battles of 871 Wessex
(757-796) secured the submission of was probably in no position to help its
East Anglia and Kent, blocked any ex- northern neighbour, leaving the ‘Great
pansion by Wessex or Northumbria and Army’ free to occupy London in 872
projected their power into Wales. Mer- and then move to Lindsey (Lincolnshire)
cia’s weakness was its dynastic politics: in 873. In both years the Mercians
the deaths of Æthelbald and Offa were “made peace”, presumably handing
followed by short but bloody civil strife over treasure, food, clothing etc but
and the succession of unrelated kings. sparing themselves the worst of the Boar’s Helmet Warlord by James Morris

25

WSS 54 apr11.indd 25 27-03-2011 21:41:15


scenario

Hnefatafl – Tabletop Wargamer


Style
A scenario for Warhammer Ancient
Battles, easily adaptable to other rules
sets.

Armies: 1,000 points of Mercian English


(defenders), which must be led by
Burgred; the only other character the
English may include is an abbot. For this
scenario Ceorls become Uncommon
troops and Geburs become Common –
it would be more appropriate for a king
going into exile to be accompanied by
© Karwansaray Publishers
An Abbot giving blessings - James Morris low-status servants than farmers with
lands to look after.
The Great Army’s occupation of Repton However, a party of Northmen and
saw them force out King Burgred in their Mercian allies are keen to see that The attackers have a total of 2,000
favour of “a foolish king’s thegn” named the former king doesn’t have second points chosen from the ‘Great Army’
Ceolwulf who was willing to meet the thoughts about resigning his crown… and the Mercian English list (with a
Northmen’s demands as the price of the

© Karwansaray Publishers
throne. Burgred’s expulsion may not
have been violent – there was plenty of
precedent for assemblies of magnates
forcing a king to resign and take up
religious life, especially from eighth-
century Northumbria. Burgred chose to
make the long journey to Rome for his
spiritual retirement rather than retreat-
ing to a Mercian minster, perhaps for
the sake of his soul… or perhaps to put
plenty of distance between him and the
Northmen.

The following scenario is wholly specu-


lative, representing Burgred and his
household travelling into exile, together
with a few Mercian nobles unwilling
to serve the puppet ruler Ceolwulf.

minimum of 500 points including one


© Karwansaray Publishers

character from each list). For army se-


lection purposes, treat units as equiva-
lent to their counterparts (Hirdmen and
Thegns are both Common troops etc).

Setup: place scenery as you wish, with


a (Roman) road running through the
middle of the battlefield. It may be
easiest to avoid excessive scenery. The
centre of the board should be fairly
clear, though you could place a small
group of buildings or tents in the middle
where Burgred’s escort have spent the
night.

Deployment: Burgred and his escort are


Mounted Arthurian Warlord by Andy Hawes deployed within 6” of the centre of the

26

WSS 54 apr11.indd 26 27-03-2011 21:41:28


scenario

© Karwansaray Publishers
Arthurian Warband by Andy Hawes

table. The enemy army should be split more than 6”, even if it is cavalry or While the baggage will slow them
into four forces, each of roughly equal marching infantry. If a unit controlling down, the horsemen’s greater mobil-
size (i.e. 400-600 points, to make viable baggage loses a round of combat, the ity will prove crucial in preventing the
contingents). Each of the attacking winning enemies take control of the attackers from pinning Burgred into a
contingents should be placed within baggage. If a unit flees or if it pursues battle he cannot win.
6” of the middle of each table edge, no more than 6”, it automatically drops
more than 6” onto the table. Place four any baggage. Hnefatafl is a challenging game and in
baggage counters with the English force. the spirit if Hnefatafl, we would encour-
Royal oaths: the attackers aren’t actually age players to try this scenario twice,
Victory: the defending player wins trying to kill Burgred – it would cause both as attacker and defender! Victory,
if he controls three or more baggage too much unrest among the Mercians as in the board game, is determined
counters at the end of the game. For – but they would prefer him to end his by how well each player does in each
these purposes, any baggage counters days under close supervision in Mercia round as attacker and defender.
which have been moved off the table rather than risk him causing trouble
at the end of the game count double; if abroad. If Burgred loses his last Wound Aside from having the coolest name
Burgred leaves the table, he counts as a or is removed while pursuing, use the going, Benedict Coffin studies
bonus baggage counter. model representing him as a baggage Anglo-Saxons with an ulterior motive…
counter for the rest of the game.
Baggage counters: Burgred is accom-
panied by his family, retainers and trea- Mounted retinue:: as Burgred was set-
sure, which are represented by baggage ting out on a very long journey, his
© Gripping Beast

counters (suitably modelled bases offer escort would almost certainly


a diversion for converters!). If baggage have been mounted. For this
counters are in the way when mov- scenario, we strongly
ing, simply move them the minimum recommend that the
distance necessary until they are not an English player takes at
obstruction. least one unit of Thegns
upgraded to ride horses (+8).
If a unit from either side is in base
contact with a baggage counter, it may Designer’s note:
move normally or march and carry the This would be a very good opportunity
baggage with it – but if may not move for the English to try out some cavalry! Hnefatafl Board

27

WSS 54 apr11.indd 27 27-03-2011 21:41:39


inspiration
By Craig Woodfield

Must-read novels for wargamers , part 1

From Page Turner


to tabletop...

© Karwansaray Publishers

A Saxon formation stands ready to defend a river crossing, models from the collection of James Morris.

Wargaming is an exercise in historical fiction. Even the most meticulously planned scenario

complete with exhaustingly researched orders of battle turns to fantasy as soon as the first

die is rolled. And despite the boasts of the odd ill-informed individual, no table-top war-

games rules set is even close to what could legitimately be described as a simulation. So,

since we all regularly indulge in our own historical fiction, it makes sense to also enjoy the

stuff produced by the professionals. It’s almost like being part of a very detailed participation

game, but in the comfort of your own living room.

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WSS 54 apr11.indd 28 27-03-2011 21:41:48


inspiration

T
he Dark Ages is a great period to care would have to be taken to balance Scarab Miniatures. But the upcoming
war game, full of character and these factors. Dark Ages rules set that has this particu-
intrigue. For the purposes of this lar writer the most excited is Saga from
article I’ve defined the Dark Ages as Cornwell’s other Dark Ages series deals Gripping Beast, hopefully to see print in
beginning with the fall of the Western with another great crisis that faced the near future. It is apparently designed
Roman Empire in 476 AD to the Battle Britain, the Danish invasions of the 9th for battles at the smaller end of scale,
of Hastings in 1066. century. The narrator is Uhtred, a Saxon which is perfect for an era of raids and
raised by the Danes who becomes one skirmishes.
I’m also an unashamed fan of Bernard of Alfred the Great’s most important
Cornwell, as are many others consider- warlords. Once again, theses books Gripping Beast’s range of miniatures is
ing his sales figures. So I have chosen to abound in political intrigue and heroic also excellent and their new plastic box
start here. Cornwell has two series set battles. Uhtred, a warrior-born and an sets provide a cheap and easy way to
in the Dark Ages, an Arthurian Trilogy incorrigible rogue and pagan is a stark start a Dark Ages army. Also of excellent
and an ongoing series set in the time of contrast to the sickly, intellectual and quality is the Crusader miniatures range,
Alfred the Great. The Warlord Trilogy devoutly Christian Alfred, but the two and, if you have the budget, Foundry
charts rise and fall of Arthur as narrated find their destinies entwined. also covers this period comprehensive-
by his friend and companion, Derfel ly. Wargames Factory’s plastics box sets
Cadarn. Feuds and politics abound, and Rules and Miniatures are ridiculously cheap, but the quality
these novels also feature a memorable Almost all widely available wargames is significantly lower than these other
interpretation of Lancelot. Despite a rules systems cover the Dark Ages. manufacturers. Others include Newline
few historical inaccuracies (such as its Though well designed, I personally Design and Old Glory.
depiction of the fighting style of 5th/6th find Field of Glory and Impetus to be
century Saxons), these books are a rip- somewhat bland, lacking the character Next time I will look at other Dark Ages
roaring read. that this period deserves. It may be authors, such as Stephen Baxter, Alfred
badly neglected (even abused) by its Duggan, Robert Lowe and Tim Severin,
Bernard Cornwell provides us with new owners, but Warhammer Ancient looking at suggestions on how to game
many great scenarios in his books. At Battles still provides an excellent Dark them.
the conclusion of The Winter King we Ages experience through the Shieldwall,
have the battle of Lugg Vale, between El Cid, Byzantium: Beyond the Golden Craig Woodfield is an Aussie and all
those forces loyal to Arthur and those to Gate and Age of Arthur supplements. round good sport! We expect to hear
Gorfyddyd, King of Powys. This scenario The imminent Hail Caesar rules set from much more from him in future issues.
has many components that would Warlord Games will apparently have
make it tremendous fun to design and much in common with WAB, so there
play – the initial defence of a ford by is hope that it will inherit WAB’s good
a relatively small number of veterans, points and leave behind its bad ones. Bernard Cornwell
the arrival of reinforcements (including The same argument could be made for The Last Kingdom
Arthur’s heavy cavalry), and the treach- Clash of Empires from Great Escape 9th century
ery of the Blackshield Irish. However, Games and War and Conquest from
The Pale Horseman
9th century

The Lords of the North


9th century

Sword Song
9th century

The Burning Land


9th century

The Winter King


5-6th century

Enemy of God
5-6th century

Excalibur
5-6th century

29

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theme
By Mark Backhouse

Historical introduction to the period


the glorious revolution

Battle is joined! 28mm miniatures from Barry Hilton’s collection. © Barry Hilton

In 1685 James II came to the throne of England. Despite his Catholic faith his position seemed
to have been consolidated after he defeated the Duke of Monmouth in 1685 at Sedgemoor.
Assuming his position was now secure he embarked on a series of pro-Catholic policies that
were perceived by many English Protestants as being the introduction of Roman Catholic
despotism.

30

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theme

© Front Rank
‘Old Bill’ leads his troops forward, Front Rank miniatures painted by Javier Gómez.

I
n 1687 his Declaration of Indul- of unbroken Catholic rule. Rumours September 1688. He promised to help
gences relaxed penal laws against were circulated attempting to discredit Englishmen and save them from abso-
Catholics and Dissenters. He also the birth, claiming the child had been lutist power, although made no direct
attempted to convince Parliament to smuggled into the Queen’s bedroom in claim to the throne himself. William
repeal the Test Acts - a series of laws a warming pan. was keen to undermine the close links
that prevented Catholics from hold- between James II and his hated enemies
ing key positions of power. A second Enter William III the French. He was also keen to make
Declaration of Indulgences was made William III of Orange was the son of the sure that his wife’s claim to the throne
in May 1688 and was met by ferocious Dutch William II of Orange and Charles was not upset by the birth of James’s
opposition from within the Anglican I’s daughter, Mary. To complicate things son.
Church led by Archbishop Sancroft. further he was married to James II’s
James ordered Sancroft and seven daughter also called Mary! Despite Fearing for his position James II attempt-
bishops to be prosecuted. The court, being in poor health with a tubercular ed to reverse many of his pro-Catholic
however, acquitted the bishops. James lung, he had developed a reputation policies and removed several of his
had been defeated for the first time, as a tough military leader in the Dutch key Catholic advisors. Unfortunately
and the news was met by widespread war with France in the 1670’s. Eminent for him, it was a case of too little too
bonfires and burnings of effigies of the English Protestants, nicknamed the late. At the end of October William’s
Pope in celebration. ‘Immortal Seven’, led by Henry Sydney fleet set sail and after storms, they were
contacted William immediately after the aided by the so called ‘Protestant Wind’
Opposition to James II was stepped up birth of James’s son. They pledged sup- that allowed him to land in Brixham in
after the remarkable birth of his son, port for him if he came to England with Devon.
James Francis Edward Stuart in June. an army. Many within Parliament, how-
Until this point, his 15 years of mar- ever, remained uncommitted. While James’s naval commander, admiral
riage to Mary of Modena had failed to some, such as Halifax and Churchill, Dartmouth, was unable to deploy his
produce an heir and James II was well were ill at ease with James’s religious navy to intercept the ships because of
into his fifties. This was a bombshell for policies, they were keen to avoid a re- the unfavourable wind. Landing on the
English Protestants because they had as- peat of the Civil War that had happened 5th November - a day associated with
sumed that after James’s reign the crown only four decades earlier. the foiling of the Catholic Gunpowder
would be passed on to one of his Prot- Plot, William’s forces marched towards
estant daughters. Instead it looked like William replied to these pleas for help London. Despite landing with a smaller
James would be establishing a period with the Declaration of the Hague in army of 20,000 men, his force attracted
many local Protestant landowners, who
quickly declared their allegiance for
him. James still had a larger army of
around 25,000 men, and potentially
again as many local militia. James
feared that their loyalty was question-
able and was reluctant to commit them
to a pitched battle. James could not
afford for William’s force to grow in size
by delaying action against them, but
equally he could not leave London un-
defended if he could not bring William’s
army to battle.
© Front Rank

In the end James dithered. He first at-


tempted to bring his troops to Salisbury
King James’ Irish Guard make a stand. to block William’s route to London. Two

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theme

© Rod Langton

English ship of the line. 1/1200th scale model by Langton Miniatures.

days later he changed his mind and Though over half the defending forces Following these defeats in the north,
retreated back towards the capital. The died, the siege was eventually aban- James II formed a ‘Patriot Parliament’ in
situation grew worse for James by the doned. At Enniskillen, James’s support- Dublin in May 1689. A huge number of
day as neutrals such as Churchill threw ers were defeated and James was forced Catholic MPs were elected who passed
in their lot with William. Most galling to withdraw from Ulster to Dublin. a string of legislation to repeal Protes-
of all was the defection of his younger

© Front Rank
daughter Anne. On 27th November
James attempted to recall Parliament to
come to a compromise with Orange.
He was quickly forced to abandon this
attempt and fled in disguise to France to
seek refuge. William arrived in London
on December the 18th. The Parliament
called in January 1689 decided to place
William and Mary on the throne as joint
rulers and they were crowned sover-
eigns in February.

War in Ireland
Support for James had been much
stronger in Ireland where his Lord
Deputy, the Earl of Tyrconnel, had fol-
lowed a thorough process of Catholi-
cisation. Talks between Tyrconnel and
William broke down. In February 1689
James sailed to Ireland from France. He
quickly took over nearly all of Ireland
except for Londonderry and Enniskillen
in the north. A huge siege ensued for
Londonderry which lasted 105 days. Irish Guard versus Dutch and Scottisch infantry.

32

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theme

and Mary were more mixed. In the


Convention Parliament of March 1689
the Scots eventually backed the new
monarchs, although through a series
of articles asserted their independence
from royal prerogatives. By the Sum-
mer of 1689 the factions in Scotland
had split and supporters of William and
James met at Killiekrankie. Much of the
support for the Jacobite cause came
from the highland clans and was organ-
ised by Viscount Dundee. In the blood-
bath that followed the Jacobites gained
© Front Rank

the upper hand, but at the moment of


complete collapse in the Government
ranks, Viscount Dundee was shot and
Scot’s Guards on the march killed. This somewhat pyrrhic victory
for the Jacobites heralded the beginning
tant land seizures and tolerance of all The last elements of Jacobite resist- of the end of their cause in Scotland.
religions. Despite their overwhelming ance were mopped up in Ireland not Lacking Dundee’s leadership they were
support for James, they were unable to by William, but instead by his generals. checked at Dunkeld in August and
fund his military requirements effec- John Churchill (later to be the Duke of finally defeated by Government troops
tively. While his army in Ireland was Marlborough) conducted a brief, but at Cromdale. The situation in Scotland
large, it lacked training, equipment and effective campaign in Cork and Mun- was further consolidated by William’s
in places even weapons. ster. Ginkel – one of William’s Dutch supporters with a forced swearing of
generals, delivered the coup de grace at allegiance to William amongst the
William III was keen to remove this Aughrim in July 1691. Limerick was the highland clans. Final hopes of Jacobite
potential threat quickly. He reorganised last major city to fall, surrendering by resistance were brutally crushed with
his army quickly, sending many of his October 1691. the ‘Glencoe Massacre’ of 1692.
English (and possibly mutinous) troops
to Flanders, leaving many of his Dutch Scotland Mark Backhouse is a regular
troops in England, and raising new regi- In Scotland, attitudes towards William contributor.
ments to fight in Ireland from England
and Denmark. These initially met with
disaster. Arriving in August 1689 near
Belfast, their commander Shomberg
displayed little desire to engage with
James’s troops. Poorly supplied and led
they were hit hard by shortages of food
and shelter and lost over 7,000 men
during the Winter.

William himself arrived with a Protes-


tant force in Belfast in June 1690, en-
larging his army to 36,000 men. James
deployed his 25,000 soldiers to defend
the banks of the river Boyne block-
ing William’s route of march towards
Dublin. On the 1st July, William’s army
forced their way across the Boyne and
James was forced to flee back to Dublin.
© Front Rank

Despite James escaping the country,


Irish resistance continued, and inflicted
heavy losses on William’s army in his
failed siege of Limerick. Dutch Guards give fire

33

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theme
By Barry Hilton

Battles and tactics of the late 17th century


The Glorious Revolution
for wargamers
Everyone loves a simple story that clearly delineates right from wrong, good from evil, hero
from villain. Such clarity can create lazy reasoning as behind many stark contrasts lie shades
and hues which blur the picture and make things more challenging to interpret and compre-
hend. The British Isles in the 16th and 17th centuries were a constantly bubbling cauldron of
religion, power politics, opportunism and unrest. Religion has become the simplistic legacy
icon by which many people calibrate their opinions, preferences and prejudices. The reality
of Britain’s evolution during those 200 years is somewhat murkier and less spiritual.

Dutch Guards © Barry Hilton

I
t is easy to trace the roots of some what can legitimately be described as a Not ECW and not WSS
of our residual societal problems to Third Civil War: The Glorious Revolu- Several hugely significant military fac-
the sometimes deliberate misinter- tion in which Scot fought Scot, Eng- tors predate the Glorious Revolution
pretation and dangerous oversimpli- lishman fought Englishman, Irishman making the period quite distinct from
fication of the events of this turbulent fought Irishman and Welshman fought the English Civil War era. Many nations
time. Catholics fought for William and Welshman. Add in the rest of Europe in had begun to form large standing
Protestants for James. Nothing is black the shape of all these foreign mercenar- armies. The military were turning pro-
and white however. Personally I find a ies and Dutchmen as well and it starts fessional. Of equal significance, flint-
closer connection is easy to make with to sound like the Premiership! lock muskets slowly began to replace

34

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theme

National armies were also starting Spanish Netherlands, now known to


to introduce a modicum of unifor- the world as Belgium, saw fairly regular
mity of dress although standardization clashes between the legions of Le Roi
of coat colours took a while longer. Soleil (Louis XIV of France) and the
industrious and revenue minded Dutch
Wargames in the period 1666 (The Republic. The Nine Years War (aka War
Restoration) to 1697 (the end of the of the League of Augsburg, aka War of
Nine Years War) offer engagements the Grand Alliance) began in the year
from modest size to biblical epics. In of the Glorious Revolution. It is legiti-
© Barry Hilton

Tangier (an English colony acquired mate to consider the military phases of
from the Portuguese as a dowry) the the Glorious Revolution as occurring
progenitors of the legendary red before and after the actual event of
coated British armies fought with the King’s replacement. The Protestant
Moorish tribes and Barbary rebellions and dissent in Scotland and
pirates. These battles probably the West country 1679-1685 saw sev-
ranged from company level eral battles and skirmishes take place
skirmishes to a 2-3 battal- at Drumclog, Rullion Green, Bothwell
ion brigade fielded against
a more numerous enemy.
The same troops lined up
Luttrell’s Regiment of Foot across the River Clyde in Scotland to

© Barry Hilton
battle 5,000 semi-civilian Covenanters
in 1679. In 1685 the small Royal Army
matchlocks meaning that no longer did did bloody slaughter against the more
the musketeer need to maintain the numerous, but civilian mob-like West
unreliable, clumsy and dangerous slow Countrymen under Monmouth. British
match. Someone had also invented regiments and men from Britain fought
the bayonet, but in its first form it in Flanders for and against the French.
plugged into the muzzle of the musket The Dutch were not consistent allies
rather than sliding over it in a ring or of the English and in fact as recently
socket. The plug made a ‘short pike’ as 1674 both countries were at war.
but of course was almost impossible to Charles II looked more to France as an
remove in battle once fitted. This made ally than to the Netherlanders.
the decision to ‘fix bayonets’ liter- In Europe, fighting was on an altogether
ally a potential matter of life or death. more grander scale. The ‘cockpit’ of the

Musketeer from Churchill's Regiment

Brig, Norton St. Philip and Sedgemoor


to name some of the better known.

These engagements saw the small


Royal Army of Charles II, and later
James II take the field against semi-
civilian insurrections. Many famous
characters whose names would star
billing later made cameo appearances:
John Churchill (The future Duke of
Marlborough), James Scott (Duke of
Monmouth), Patrick Sarsfield (Irish
Jacobite legend) and Tam Dalyell o’
the Binns, ancestor of the ex Father of
the House, MP Tam Dalyell who was
a famous Civil War vintage Royalist
General known to posterity as Bluidy
Tam or the Muscovite D’iel.
Mackay’s Regiment of Foot © Barry Hilton

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theme

armies and their style of fighting


During the Glorious Revolution period
infantry were known as Foot. They
were organized into companies vary-
ing in strength from 50 to 100 men.
Several companies formed a battalion.
Some regiments had a single battalion
whilst others had several. Early in the

© Front Rank
period pikemen were still present in
some numbers within each battalion in
a ratio of around 1:5 with musketeers.
The massive tercios of the Thirty Years Scots advance while Dutch troops give fire.
War were long out of favour as was the
complex Swedish brigade system. Some payroll in Ireland during the cam- in formations of up to six ranks. The
evidence suggests that as late as 1704 paigns 1689-1691. It seems he may favoured firing method was to discharge
have appropriated the equivalent of muskets by rank. As time progressed
£40,000,000 in modern money and got this was perceived by some armies
away with it! Move over Ronnie Biggs as less efficient. It is interesting that
for the Great Wagon Trayne Robbers! France, the strongest military power of
the age persisted with the older ways
Tactics used by Foot throughout the period. This should
Foot almost universally operated in cast at least some doubt over the per-
close order and their tactics were ceived efficacy of the alternatives. The
simple and linear, and very slow com- French put more faith in the use of the
pared with later periods. As training bayonet than some of their opponents.
and drill were rudimentary and the line The much discussed ‘platoon firing’
© Barry Hilton

predominant, Foot tended to approach method (a favourite wargaming pet of


each other at a rate between 20 and 60 Marlborough’s many fans) is thought to
paces per minute. Prescribed rates were have been perfected by the Dutch and
faster, but the absence of cadenced English during the War of the Spanish
march - movement to the beat of Succession. Its effect was considered
drums - and the constant need to dress more deadly than the systems used by
the lines slowed everything down. The other nations. Its basis was a continu-
impact of evolving fire control doctrines ous rippling fire delivered by different
amongst the different protagonists is the groups discharging in sequence, but
Dutch Gard te Voet (Blue Guards) subject of continuing debate. Almost from varying positions in the battalion
universally in this period units deployed line. It required thorough training and

the English had some units equipped


with pikes in a ratio of 1:2 with muske- © Barry Hilton

teers. This was more to do with money


than tactics and pikes would have been
present in insufficient numbers to have
affected army level tactical doctrine.
Muskets were expensive, pikes were
not. As time progressed, most armies
phased out the pike. Regiments in sev-
eral European armies fielded more than
one battalion. This was very uncommon
in the British and Dutch armies, except
in Guard units. There was epic level
fraud committed by unit command-
ers because regiments were normally
raised, funded and administered by
their colonels. As an example, I recent-
ly came across some information about
a certain officer called Mr. Harbord
whose ‘troop of Horse’ appeared to
be the guard for the Williamite army English horse

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horse). In the 17th century this was


a distinction in name only. It dated
back to mediaeval times when lighter
armoured sergeants were equipped dif-
ferently to the heavily armoured gens
d’armes (men at arms) they were tasked
with supporting. Horse were expen-
sive to arm and maintain but between
1660 and 1721 were numerous on the
battlefield and often constituted up to
one third of an army’s total strength.
The basic organizational element was
a ‘troop’ comprising of between thirty
and ninety men. Several troops would
make up a squadron and usually, sev-
eral squadrons would make up a regi-
ment. English regiments were small and
would sometimes muster no more than
two hundred men. In contrast, Austrian
cuirassier regiments often fielded six to
eight squadrons.

Tactics used by Horse


French horse charge! © Barry Hilton The tactics used by Horse varied
between armies. They also went
competent officer control. Often bat- vast majority however were dressed through phases of development and
talions using this doctrine deployed much as the Foot in a knee length popularity dependant on which com-
in fewer ranks and thus longer thinner coloured coat, broad brimmed hat with manders were in charge at any given
lines. the addition of heavy riding boots. The time. Those trained to charge at a rate
French fielded only one or two regi- between fast trot and gallop tended to
Horse ments of cuirassiers, as did the Dutch. use their swords as the primary offen-
During this period cavalry were collec- The English after the 1680s did not sive weapon. These would have higher
tively known as Horse. This term covers field cuirassiers. Often in Germanic momentum on contact. French 1679-
the traditional sword and pistol armed armies all cavalry with the exception 1698, English & Dutch 1700 – 1715
cavalry of most armies. Some nations of mounted dragoons were cuirassiers and Jacobite Horse 1689-1691 were
retained breast and back armour and (Kürassier). The French cavalry of the likely to have operated in this fashion
occasionally lobster tail helmets. The line were known as chevau-léger (light although often it was down to the indi-
vidual whim of the colonel how a regi-
ment conducted itself in battle. Horse
trained to advance at a slow trot almost
to contact at which point they would
discharge pistols constituted the bal-
ance. They would then close with the
sword or other hand weapons. Through
1688-1697 English, Dutch, Danish and
German Horse are likely to have oper-
ated this way and French from 1700
to1715.

Dragoons
The role of dragoons was evolving dur-
ing the period. Theoretically they were
mounted infantry who rode forward
and dismounted to fight. Often they
would take and hold a position until
reinforcements arrived. Increasingly
they were being used in the mounted
combat role. Often possessed of infe-
Dutch Dragoons © Barry Hilton rior horses and frequently not trained

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tions drawn from the grenadier com- utilized a large quantity of untrained
panies of various units. Each infantry strong-backs to do the manual work.
battalion usually possessed a grenadier Artillery was not fully militarized and
company. In theory, these men were the so its use was somewhat restricted.
biggest and bravest and consequently
received the most dangerous jobs such Of dice and men…
as assaulting prepared defences. They Standing armies were a relatively new
would lob or bowl underarm their sput- concept and some countries such as
© Barry Hilton

tering, fused granadoes (grenades) kept France and Holland had by the 1680s,
in a large pouch slung over the shoul- much more practice than others. The
der or attached to a waist belt, then British Army’s performance under
charge forward. Many were equipped William III is not particularly notewor-
with hand hatchets to chop down thy, despite the fact that individual regi-
defence works. Units of grenadiers ments often performed tenaciously. It is
would be extremely colourful because also important to recognize that from
A Dutch Grenadier from the of the wide variety of coat and facing 1688 to 1697 and again during the War
Heeckeren Regiment colours which appeared in each com- of the Spanish Succession, the British
posite unit. Army did not take the field as a distinct
entity, but worked mostly as part of a
in the cavalry tactics of the day, they Artillery larger Allied army dominated by Dutch
could for a limited time, stand up and This period saw the beginnings of pro- troops, senior officers and doctrine. The
be counted against Horse. When fight- fessional artillery corps which would British had to win the respect of their
ing mounted they formed in squadrons come to dominate the battlefields of Dutch Allies and this happened but
along the same principles as Horse. On the world from the late 18th century slowly. Although many famous British
foot they formed in battalions like the onwards. At this stage however, the regiments were present at Steinkerke
infantry. fledgling formations were limited in (1692) and Neerwinden (1693), the first
their scope by extremely heavy guns battle honour carried by any unit in the
Grenadier battalions which were not served with an efficient modern army is Namur (1695) largely
This period saw the use of grenadier support network. A few professional because this was their first notable vic-
battalions which were ad hoc forma- technicians directed operations and tory. The gritty behaviour of the British
© Barry Hilton

French gunners at work

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© Barry Hilton

infantry particularly at these three alism of the Dutch, Danish and Swiss Games are essentially linear and the
battles did much to create a positive troops of the period is well document- movement rates make infantry cumber-
impression with their continental part- ed. Louis XIV’s large Maison du Roi some but to get a real feeling of the
ners. Ever the arch-political pragmatist, (Household) is conspicuous throughout period you must get the proportion of
William’s somewhat negative view of and recorded as a formidable battlefield Foot and Horse correct in your force.
officers and men did not extend to his force deployed in a far more active role A ratio of 2:1 is perfect. This gives cav-
attitude concerning English money than Napoleon’s Imperial Guard. A alry enormous significance and creates
which helped enormously in his war major bonus of collecting wargames huge swirling melees all over the table.
with France! Up until the union of the armies of this era is the absolutely stun- Without these proportions properly
Scottish and English Crowns in 1707 ning spectra of uniform colour and flag dealt with the games will be dull, the
both kingdoms maintained separate design. It is a riot of colour and amaz- cavalry an insignificant irritant and the
armies. The Scottish Army, although ing fusion of geometric and heraldic infantry fire fights predictable.
modest, was a distinct entity and so designs.
talk of a British Army before that date is I have alluded to many scenarios from
inaccurate. To further complicate mat- Tabletop gaming the smallest to the largest in the text so
ters Scottish regiments existed on both Part of the reason I was asked to pen far but part of the joy of this period is
the English and Dutch establishments this piece is I have been studying, writ- continually uncovering new informa-
before and after 1707. The profession- ing about and gaming the period fairly tion about units, uniforms, actions and
continuously for 21 years. During that organization. Wargaming is a hobby
time I have happily used different sets which allows us to flit from project to
of rules and gamed in different scales. project and this stimulates and keeps
Contemporary rule sets such as Black the enthusiasm bubbling over. I am as
Powder will, I am certain, give enjoy- prone to this syndrome as every other
able games (Note: see elsewhere in gamer but I must confess that I have
this issue). I have used adapted ECW never at any time completely dropped
rules such as 1644 very successfully my interest in this amazing period of
with minor modifications. WRG 1420- political change and military awaken-
1700 cover the period. I started with ing.
the WHC Marlburian rules adapted
by a friend for the period 1688-1697 Barry Hilton is the powerhouse behind
and enjoyed those very much for sev- the League of Augsburg and the natu-
eral years. Dozens of games steered ral choice for advice on the Glorious
me towards developing my own rules Revolution.
which appeared in 2008 as Beneath the
Lily Banners, the 2nd edition of which Find out more about the period at
will be released this year. www.leagueofaugsburg.com
© Barry Hilton

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By Mark Backhouse

1688 and all that


A campaign game for the Glorious Revolution
I had considered a number of different ways to game this campaign as a bit of a ‘what if?’
The actual historical campaign of 1688 was remarkably bloodless and would not really make
a great set of games. Events in Ireland and Scotland hold greater possibilities when sticking
to historical lines. However the campaign might have become very different if it were not for
a series of key decisions and events that help lead to William‘s eventual victory. What if the
‘Protestant Wind’ had not kept Dartmouth’s fleet in harbour and had challenged William’s
landing? What would have happened if James had engaged with William’s forces at Salisbury?
What would have happened if leading Protestants such as Churchill had not defected? What
would have happened if Londonderry had surrendered to James or Dundee had not been kil-
led in the dying minutes of his victory at Killiekrankie?

it in turn to present an argument that My men hate the idea of a foreign force
has an ACTION, a RESULT and three invading our land.”
REASONS WHY.
The arguments put forward are then
For example James II might argue in considered by the umpire. He might
his turn: “I will march my troops out of use his own knowledge of historical
London (ACTION) and intercept Wil- events from 1688, his own experi-
liam’s army at Salisbury (RESULT). I am ences (of the weather in England during
able to do this because: November!), or just common sense to
“I am their king and it is my prerogative evaluate the quality of the argument.
to be the head of the armed forces. The player is then given a score to
The roads to Salisbury are in good con- achieve for that ACTION and RESULT to
dition because the weather has been occur on a dice roll. A really convincing
William III © Front Rank dry. argument that even has the opposition

A
matrix game seemed the obvi-
ous solution to these unanswer-
able questions. Matrix games
were invented by Chris Engle. In this
game successful arguments allow
events to unfold and campaigns to be
fought out without worrying about the
minutiae of supplies, book keeping and
orders of battle.

Each player is given the role of a key


personality for the campaign. The two
essential roles are William of Orange
and James II, although a number of
other positions can be played by addi-
tional players. One player should act as
the umpire. Each turn the players take Scots Guard Regiment © Front Rank

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players nodding in agreement should events might be created by a successful their opponent then their opponent is
succeed on a 2+. Reasonable arguments argument. As events take place a map destroyed: remove their counter from
should succeed on a 4+ and unconvinc- can be annotated and counters moved the game. Once all of the combats
ing arguments should only succeed on to show current locations of people, have been fought add up the number of
a 6. If an argument is clearly implausi- armies and new events. points scored by each army. For each
ble or would completely ruin the game. enemy unit you have beaten add +1.
E.g.: in turn 1 a player argues that Wil- Battles can be fought using a simple For each enemy unit destroyed add
liam of Orange has fallen off his horse matrix system, or if you prefer some- +3. Whoever has the most points is the
in a hunting accident and died which thing slightly more conventional you victor. The players can then argue about
would pretty much end the game after might prefer to use a standard tabletop the impact of the victory or defeat in
two minutes, then the umpire is allowed system such as Under the Lilly Banners, their turns. E.g.: “William’s men rout
to say that at this stage the argument is Black Powder or Warfare in the Age of (ACTION) after their defeat (RESULT -
impossible and has failed. Arguments Reason. The army units can be readily lose an additional unit) because they
will always fail on a roll of 1. They will converted up into a number of bat- have already lost two of their best
also fail if three arguments cannot be talions depending on what miniatures Dutch brigades, they are exhausted after
made to support their action. you have available. I have roughly a long march followed by a battle, and
estimated a ‘unit‘ as representing about they have a difficult line of retreat cross-
Once an argument has succeeded, 4,000 men. A popular way of resolving ing the river by a single crossing.”
then the ACTION and RESULT are put combats is to match up the number of
into play. Marking movements, places, units of each side into a series of com- The players should agree to play for a
events and personalities on a large A3 bats and any left over can be allocated set number of turns, although the scale
map of England, Scotland, Wales and to make the odds 2:1 on each fight. of each turn might differ considerably
Ireland can be helpful to remind play- Roll 1d6 for each unit fighting. If two depending on the actions different
ers of what has happened. If you want units are fighting against one they can players suggest. At the end of the game
to, Holland and France might also be combine their dice total together. Ad- victory should be determined by the
included. Counters can be used to show ditional modifications might be made characters who have best fulfilled their
positions as could miniatures depend- for successful arguments. E.g.: terrain objectives.
ing on what you have available. providing a bonus, or troops led by ex-
cellent commanders. William’s veteran The Background
If two players have completely con- troops should be given a +1 modifier, This should brief be read out to all of
tradictory arguments that have both while quickly local raised militas or the players at the start of the game:
succeeded with a dice roll, then the two poorly equipped troops such as much The game starts in the Summer of 1688.
players dice off to see which argument of James’s troops in Ireland should be James II is on the throne of England.
has taken effect. Arguments do not have given a -1 modifier on each dice. He is a Catholic and unpopular with
to be made about your own character many people within his overwhelm-
or side. If you want to, arguments can If the scores are even then neither unit ingly Protestant kingdom. Many English
be made about the weather, Parliamen- has gained an advantage. If one side Protestants have tolerated James on the
tary opinion, disease or even the other scores more then the other their op- understanding that when he dies either
side. The existence of new characters or ponents are beaten. If one side doubles his daughter Anne or his niece Mary will
be queen. Despite crushing a Protes-
tant Rebellion three years ago led by
the Duke of Monmouth, there are still
huge tensions. The birth of James’s new
son however will mean that there is no
longer the guarantee of a Protestant suc-
cession, and further conflict in Europe is
forcing England’s neighbours to look to
her as a potential ally.

The Characters
Each character should receive a brief
introduction (in italics) that should be
read aloud to the rest of the group. A
counter or appropriate figure should be
placed on their starting location with
counters representing the troops at their
disposal at the start of the game. The
rest of the information about objectives
Dutch Guards engage cavalry. © Front Rank is for them alone to read and must not

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Crossing the Boyne © Barry Hilton

be shared until the end of the game.


Nine characters have been provided. London is your power base, protect the
However, there should be a balance of capital.
Protestants to Catholics. James II and 2) Unwaveringly protect the Catholic
William of Orange are the essential faith within England and remove the
ones. The others might be filled by Test Acts banning Catholics from hold-
players or alternately might be used to ing important positions in government.
develop arguments by the players if they 3) Try to form a continuing good foreign
are not played. If you want to, further policy relationship with Louis XIV of
characters could be included with a bit France.
© Georgina Harman

more research. 4) Make sure that James Stuart, your


son, succeeds you.
James II
“I am James II, the King of England, William of Orange
Wales, Scotland and Ireland. I have “I am William of Orange, a leading
been divinely appointed by God to rule figure within the United Provinces. I am
these kingdoms. I am of the Catholic married to Charles II’s daughter Mary. I
faith, but have allowed a great deal of have been attempting to look for allies
tolerance within my kingdoms. My new in my wars with France and am keen
son James will rule after me.” to protect the Protestant faith within
You start the game in London with 5 Europe.”
British Regular army units. You have James II You start the game in Amsterdam with
navy commanded by Lord Dartmouth two ship counters, two Dutch veteran
in Portsmouth represented by two ship infantry +1 units and two Dutch regular
counters. You may (on the condition of foreign power. infantry units. You can (on condition
a successful argument and dice roll) re- Objectives: of a successful argument and dice roll)
cruit up to a further five units of county 1) Maintain your position as monarch recruit a further Danish and Finnish
militia, who are -1 to support you if in your kingdoms and defend your Protestant veteran unit +1 from you
the country is invaded by an aggressive kingdoms from invasions or rebellions. allies.

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costly and you cannot afford to commit the game, although as a high ranking
to a further huge campaign. military officer you would expect some
sort of military command. Should you
Henry Sydney choose to defect, a successful argu-
“I am Henry Sydney, the 1st Earl of ment and roll would allow some of your
Romney. I am a leading Protestant troops to follow your lead. You have dis-
member of Parliament” played loyalty towards James, however,
You start the game in London. You have you secretly would prefer a Protestant -
no troops as such, although you have either Mary or Anne on the throne.
an important influence over Protestants Objectives:
in Parliament and should gain a bonus 1) Do not expose you true feelings
© Georgina Harman

in any attempt to use an argument to about James too publicly until there is
persuade them of a particular action. a groundswell of support against him.
You also have close ties with William of Remember the fate of the failed Mon-
Orange and are keen for him to take the mouth rebels!
throne of England with his wife Mary. 2) Remove James II from the throne and
Objectives: replace him with a Protestant (either
1) Remove James II from the throne and Anne of Mary)
replace him with a Protestant (prefer- 3) If this cannot be achieved then do
ably William) whatever is necessary to further your
2) Do not allow a Catholic succession. position or rank.
3) Make sure that you are invaluable to
any seizure of power by William and John Graham, Viscount Dundee
William of Orange Mary so that you are amply rewarded “I am John Graham, 1st Viscount of
afterwards. Dundee. I have fought for both France
and more recently for the Dutch. In-
Objectives: John Churchill deed, William of Orange recommended
1) Gain a Protestant alliance with Eng- “I am John Churchill. I am a leading me for a promotion after I saved his
land to keep Louis XIV in check. Protestant Member of Parliament. I life at the Battle of Seneffe. For the last
2) Place your wife Mary on the throne am a loyal supporter of King James II decade I have fought for Kings Charles
of England to make sure England is and have in my youth fought with the II and James II in Scotland suppressing
ruled by a Protestant. French against the Dutch” sedition. I am a Protestant and loyal to
3) Protect your interests in the United You start the game in London. You King James II.”
Provinces from France. have no troops as such at the start of You start the game in Dundee. You
have no troops as such at the start of
Louis XIV the game, although as a high ranking
“I am King Louis XIV of France. I am a military officer you would expect some
Catholic and will support and uphold sort of military command. You may
the Catholic faith in Europe. I despise have the potential to bring into play up
William of Orange and will do anything to two units of Scots Jacobite troops to
in my power to see that he is defeated.” intervene with events. You may however
You start the game in Paris. Despite only deploy these on the condition of
having a colossal army, much of it is a successful argument and dice score.
fighting in the Palatinate at the present. Despite earlier experiences with Wil-
© Georgina Harman

You may have the potential to bring into liam of Orange you are loyal to James II.
play up to three units of French troops Objectives:
to intervene with events, and one ship 1) Maintain James II as the King of Scot-
counter. You may, however, only deploy land and England.
these on the condition of a successful 2) If James II does lose the crown make
argument and dice score. sure that the Stuart legacy continues
Objectives: with his son.
1) Form a Catholic alliance with 3) Show everyone what a dashing gen-
England to keep William of Orange in eral you are.
check.
2) Try to make sure that a pro-Catholic Anne Stuart
monarch is maintained on the throne of “I am Anne Stuart, loyal daughter of
England. James II and wife of Prince George of
3) Do not spend too much money - Denmark. I am a Protestant, despite my
your war in the Palatinate is proving John Churchill father’s attempts to convert me. I have

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James II and the command- England.


er of all of his majesty’s 2) Use the navy to prevent any foreign
forces in Ireland.” invasions be they French or Dutch.
You start the game in 3) Deliver a decisive naval victory over
Dublin. You have one your arch rivals in the Dutch navy.
unit of troops based
with you. You may have Mark Backhouse is a regular
the potential to bring contributor.
into play up to five units
© Barry Hilton

of loyal Irish Jacobite


troops to intervene
with events. However
due to shortages of
money, training and
equipment they
will be -1 in quality.
You may however
only deploy these
on the condition of a
successful argument
and dice score. You
are loyal to James
II and owe your
position to his
support.
Objectives:
1) Maintain
James II as the
King of Ireland
and England.
Scots Guards’ Colours 2) If James II does
lose the crown make
recently miscarried and am currently in sure that the Stuart legacy continues
a period of ill health.” with his son.
You start the game in Bath recovering 3) Defend the true faith (Catholi-
from your miscarriage. You do not start cism) and take revenge on the
with any troops - although through your small number of
husband will have the ability to influ- Protestants in
ence Danish foreign policy and possibly Ulster and En- © Rod Langton
deployment of troops. As an heir to niskillen.
the English throne you might, with a Dutch Man of War
successful argument, also be able to George legge, Lord Dartmouth
persuade Protestant troops to fight for “I am George Legge, the 1st Earl of
you. Dartmouth. I am a Protestant and the Glorious Revolution
Objectives: Admiral of the English fleet. I am a loyal recommended reading
1) Make sure you are an heir to the supporter of King James II and have
throne and if possible take the throne fought against the Dutch in two differ- - T. Harris, Revolution – The great
for yourself. ent wars.” crisis of the British Monarchy
2) Try to discredit the birth of James II You start the game in Portsmouth. You 1685-1720. London 2007.
and Mary of Modena’s son. If he is ac- have two ship counters also based here, - M. Kishlansky, A Monarchy
cepted and lives he will succeed instead and with a successful argument might transformed – Britain 1603-1714.
of you. be able to muster a third ship counter London 1997.
3) Support Mary’s claim to the throne at another important English port if - E. Vallence, The Glorious Revo-
as long as you will eventually rule as required. You have loyally served the lution, 1688 – Britain’s fight for
queen yourself. Crown and will continue to do so. The liberty. London 2006.
navy is also largely loyal and stands lit- - R. Wilkinson, Years of turmoil –
Earl of Tyrconnel tle chance of defecting. Britain 1603-1714. London 2002.
“I am Richard Talbot, the 1st Earl of Objectives:
Tyrconnel. I am a loyal Catholic to King 1) Maintain James II as the King of

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By Guy Bowers

Using Black Powder for the Glorious Revolution

fighting Monmouth’s
rebellion
James Scott, Duke of Monmouth led an unsuccessful rebellion against King James II in 1685.
He lost the battle of Sedgemoor, which lead to his capture and execution on the 15th July 1685.

(or rather ‘won the night’...). Likewise Bridport (14th June 1685)
his troops proved able to fight and be Some 400 rebel foot (300 under Na-
the equal of Royalist forces in the skir- thaniel Wade and 100 under captain
mishes leading up to Sedgemoor. Goodenough) and 40 horse (under Lord
Grey) conducted a dawn assault on
Campaign Bridport. The enemy militia (some 1200
Several skirmishes and small battles foot and 100 horse) were disorganised
occurred during the campaign, on and pushed back. However once Grey’s
the road to Bristol and the retreat to horse routed, the rebels retreated in
© Georgina Harman

Bridgewater. Despite the loss of an able good order with arms and prisoners.
commander early on (in a pointless
squabble), the Rebels proved to be on Wade’s regiment (soon to be known as
the whole a match for the usually more the Red Regiment) contained the most
numerous Royalist forces. experienced of Monmouth’s forces (so
should have First Fire). The local militia,
Black powder while more numerous then the rebels,
Black Powder is a pretty generic rules performed poorly (we’d recommend 2
set for the period 1700-1900. With a stamina for these militia units).Rebel
little modification, it can be used for leaders should be at an 8 while Militia
earlier battles. Here are our suggestions commanders at a 7.
for scenarios, troops and some special
James Scott, Duke of Monmouth rules.

© Karwansaray Publishers

J
ames Scott was the first illegitimate
male child of Charles II. The history
of his epic attempt has been told
elsewhere in great detail (see bibliog-
raphy), we will only briefly touch on it
here.

Many have portrayed his campaign as


foolish and his army as rabble. How-
ever, Monmouth proved he was an able
and talented commander, making the
best of the limited resources available to
him. Given he landed with barely 300
men, he built this into an army of some
3000 foot and 600 cavalry. Time and
again he used good tactics, terrain and
dawn assaults – had Sedgemoor gone
as planned, he would have caught the
Royalist army sleeping and won the day

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The rebels start on the west bank. A This can be easily recreated with the
third of the militia start in the town, Royalist attacker having a larger amount
another third across the river. The final of units while the rebels have a choice
third must be called on the board with a of terrain.
-2 leadership roll.
Sedgemoor (6th July)
Axeminster (15th June) Sedgemoor was Monmouth’s gambit, a
The Red Regiment under Wade night attack against Royalist positions. If
marched to Axeminster and beat the successful, he could capture the Royal-

© Barry Hilton
local militias. Monmouth lined the ist artillery train and destroy a good part
hedgerows with musketeers. Axeminster of King James’ army. But it relied on
had been the agreed meeting point of surprise.
the Devon and Somerset militias – ar-
riving first, Monmouth had successfully Sedgemoor Scenario
divided the enemy forces. Forces should be fairly even, Monmouth James II’s 1st Regiment Guard
having a slight advantage in infantry but
It is strongly rumoured that Duke Alber- only a light cannon. Approximately a
marle was under truce and in negotia- third should be scythemen, to represent to a 4-6 if shots are fired and the unit
tions with Monmouth when sounds of the shortage of arms in the Rebel army. automatically awakens if attacked. The
fighting to the west (the Devon militia) The Royalists should have field guns Royalist Cavalry starts off-table and
caused the Somerset militia to panic (two) and a slight advantage in cavalry. must be commanded (with a -2 penalty)
(believing they had been betrayed), We deliberately have not given rigid Or- to appear.
abandoning their arms. “Both sorts ran”, bats of the forces, as these are available
both gentleman and commoner. elsewhere (see Further reading) and this Monmouth and his commanders must
should not be an excuse for getting as roll to get each of their forces on the
Keynsham Bridge (25th June) many models as you can on the table. board. There is no penalty to these rolls.
Royalist forces tried to dismantle the You can size the battle to the forces The rebels must cross the board and
bridge to block the Rebel march on your local club members have available take the Loyalists by surprise before the
Bristol. A Rebel force of cavalry under (we used ECW for the rebels in ours, majority of the Loyalist army awakes.
Captain Tyler saw off the Milita and heresy!) We used Black Powder ranges However due to the mist, the units have
civilian workers. The Royalists counter- on a 6ft x 8ft table. Halving the ranges become confused and have a random
attacked (under Captain Parker) but ran could give a good game on a 6ft x 4ft. entry. On a 1-2 they appear on the
into an ambush and a second detach- right hand side of the board, on a 3-4
ment of horse (under Oglethorpe) had The Royalist army and its General (Lord in the middle and on a 5-6 on the left
to charge and break the Rebels to allow Feversham) are asleep. Roll each turn (from the Rebel players’ perspectives
Parker’s horse to retire. for each unit, on a 6 it wakes. This rises naturally).

This would make an ideal skirmish or

© Karwansaray Publishers
© Karwansaray Publishers

small battle, where troops might be


represented at 1:1 to their historical
counterparts.

Bristol (what if?)


The city was believed to be well gar-
risoned – Monmouth’s council of war
declared it was too risky and so they
retreated. However Royalist reinforce-
ments were still arriving, so the city was
vulnerable.

Philip Norton (27th June)


Monmouth’s retreating army was at-
tacked by Royalist forces. However
Monmouth again used the hedgerows to
best advantage and pinned the Royalist
advance inflicting heavy casualties on
the Grenadier companies sent forward.
The rebel army was able to withdraw in
good order.

47

WSS 54 apr11.indd 47 27-03-2011 21:44:18


theme

Churchill must wake and command the


Loyalist forces until Feversham wakes
up. Churchill may make a ‘rally’ order
to wake up a unit automatically, but as
this will end his turn it should not be
done lightly. The Loyalist players will
have to judge carefully whether to call
for the cavalry or wake up other units.

Monmouth should be a Leadership 9


commander with Leadership 8 and 7
subordinates. John Churchill should
likewise be Leadership 9 but may only

© Barry Hilton
act as an army General while Fever-
sham (leadership 7) is not awake. Other
Royalist commanders should be of
reasonable quality (leadership 7). The
waterway ditch was not steep and only Pike ready for action.
counts as an obstacle (giving a +1 com-
bat result modifier to defenders). niently forgotten for temporary game The plug bayonet was also introduced
advantage. in this period. ‘Shotte’ infantry and
Further tweaks dismounted dragoons may choose to
One rebel regiment (the Red regiment) Another suggestion would be to make a give closing fire (reducing their hand
should have first fire. Rebel horse single forward move possible and only to hand factor by 1 for the duration
should be a mix of militia and (regular) as the first order. Any turning manoeu- of the combat) or choose to use ‘plug
Horse. Loyalist forces should be all vres would prohibit forward movement bayonets’ instead (keeping their hand to
regular with the first regiment of guards in line. See what works best in your hand unchanged). Shot and dismounted
being steady. games. dragoons have two hand to hand factors
listed for this reason.
Black Powder Rules Suggestions Infantry ‘Shotte’
To fully capture the feel of the ‘linear The standard musketeer was still armed Some well trained professional units
warfare’ of the period, the fairly free with the Matchlock. Firelocks did allow should have the first fire ability.
orders from Black Powder have to be a much better rate of fire and reliabil-
slightly altered. Each basic manoeuvre ity, so we have given them a greater Pike
should be seen as a separate order. So fire factor. Even so, they are relatively This was the twilight of Pike warfare;
a straight line move is one order, and rare in this period, the ‘powers that be’ the bayonet would eventually see to
making a turn or wheel is a complete did not wish to go to the expense of the Pike’s demise. As Black Powder is
second order. Brigaded units have to re-equipping units ‘unnecessarily’ as designed for big games, we decided
move ‘as one’ (all moving forward or all they saw it. Firelocks should be limited to keep the Pike as a separate unit, not
turning) or be ordered individually and by a factor of roughly one unit in three simply combine it with the shot. Histori-
separately. Units out of this rigid com- shot (or worse). Priority for firelocks was cal accounts tell us that the Pike did
mand structure suffer a -1 command given to artillery guard and naval units, operate independently from the shot,
penalty. It should be in the spirit of the where the risk of burning matches could for example being emplaced to protect
game for commanders to order their be dangerous. river crossings or being kept in reserve.
troops in such a manner, not conve-
At this period, Pike typically was at
© Barry Hilton

a ratio of five shot to one pike. We


envisage two normal shot units (24-
30 strong) to one small pike unit (16
strong) giving the correct ratio. This can
be scaled down to suit your require-
ments/ratios. Armoured pike would be a
rarity too (perhaps one ‘guard’ unit) but
is included for completeness.

Both Pike and Shot may form square.


One unit of shot may shelter inside a
small square of Pike. Pike have a hand
to hand combat value of 3 per side
A militia unit moves not so steadily forwared.

48

WSS 54 apr11.indd 48 27-03-2011 21:44:25


theme

Unit Type Armament Hand to Hand Shooting Morale Stamina Special


Pike Infantry Pike 6 - 4+ 2 Small
Armd Pike Infantry Pike 6 - 3+ 2 Small
Matchlock Infantry Musket 5/4 2 4+ 3
Militia Infantry Musket 5/4 2 4+ 2 Unreliable
Firelock Infantry Musket 5/4 3 4+ 3
Dragoon Infantry Carbine 4/3 2 4+ 3 Small
Scythemen Infantry Scythe 6 - 4+ 2 Bloodthirsty
Cuirassier Cavalry Sword 7 - 3+ 3 Heavy Cavalry +1
‘Horse’ Cavalry Sword 7 1 4+ 3
Militia Cavalry Sword 7 - 4+ 2 Unreliable
Dragoon Cavalry Carbine 5 1 4+ 3 Dragoon
Light Piece Artillery Light Gun 1 3/2/1 4+ 1
Field Gun Artillery Heavy Gun 1 3/2/1 4+ 2 Immobile

while in square, all other rules ap- Cavalry formation. They were issued with plug
ply normally. Battalion squares were Cavalry were still the undisputed queen bayonets. A mounted Dragoon regi-
also practiced. Form square has to be of the battlefield. Going by Barry Hil- ment may dismount once per battle, the
issued as an order, it is generally done ton’s suggestion, there should be a fair figures replaced by infantry – the horses
if the enemy have managed to defeat amount of cavalry units, up to a ratio of are assumed to have retired to the rear.
friendly cavalry on one flank. Infantry one for every two infantry regiments or
which don’t have plug bayonets can around 20% of the overall force. Artillery
be charged by cavalry without penalty Field guns had heavy carriages and so
(normally, a unit has to be disrupted or Cavalry charges were still messy affairs, were pretty unmanoeuvrable. For this
shaken for cavalry to charge square). drill manuals discouraged a full charge, reason, artillery moves at manhandled
For those wanting further realism, Pike so we give them a reduced combat speed - and once set up, cannot move
cannot pursue: they have to redress value for this reason. Most horse were during the game apart from pivoting.
their formation before continuing. referred to simply as ‘horse’. As they Light artillery pieces (which would
carried carbines, we give them a firing normally count as horse artillery) may
Scythe men & Highlanders factor, representing the horse firing be- move as foot artillery rates under the
We have given these troops a decent fore charging. This was a compromise Black Powder rules.
combat value, but a low stamina. While between the ‘fire’ and ‘manoeuvre’
probably very effective (the Highland- cavalry schools of thought of the earlier Guy Bowers: modesty prohibits me
ers certainly were), they could be shaky 30 Years War and Civil Wars. from saying anything more about this
if receiving heavy fire. If they get in Cuirassier units were rare, there being charming devil...
to hand to hand however, they could only two regiments in the entire French
potentially be very effective. Militia army.
units should also have a similarly low Further reading
stamina score. Dragoons The following sources were
Dragoons in this period were mounted used for this article.
Artillery prepares to fire infantry and trained to fight in line - J. Tincey, Sedgemoor 1685
– Marlborough’s first victory.
Barnsley 2005.
- D. Chandler, The Art Of
Warfare In The Age Of Marlbor-
ough. New York 2001.
- R. Priestly, Black Powder.Not-
tingham 2009.

See also the overall bibliogra-


phy on page 59.

Web Resources:
http://www.zoylandheritage.
co.uk/zoyland_heritage/the_
battle.htm
© Barry Hilton

http://www.battlefieldstrust.
com/media/139.pdf

49

WSS 54 apr11.indd 49 27-03-2011 21:44:33


ON THE COVER
By Javier Gomez

How to recreate history in miniature

Crossing the Boyne


Creating a diorama or
vignette involves much
more than ‘just’ painting
the miniatures. The process
should start well before the
first stroke of the brush,
and even before the first
miniature is bought.

z
me

ier
Jav
©

William III charging across the Boyne with a cavalry escort consisting of Danish,
Irish and English troopers.

I
n my opinion, placing several well- evidence of William leading the charge, A note on how I do things
painted miniatures on a base would in fact it seems that he fell from his Before getting straight down to business
make a nice command stand for an horse into the muddy waters), it looks I would like to say a few things about
army, but that is not a proper diorama. pretty smart, right? my painting technique. I normally paint
Whether it is for your personal collec- a base colour and two highlights (three
tion or a commission, a true diorama I then began to look for figures to recre- for horses) over a black primed figure.
must have a purpose, a leitmotif. Your ate this painting. This kind artwork is Nothing new under the sun there then.
scene should convey a story that fits not known for its accuracy in regards I know that these three-shade colour
the period in the same way a painting, to uniform details (there are at least systems are becoming very popular, but
lithograph or even a contemporary four differently coloured versions of the I like to mix. Call me a romantic, but
photograph can do. same lithograph), so what especially honestly I think that to paint is much
interested me was the overall composi- more than laying down accurate brush-
“Let there Be Boyne” tion and some individuals. First of all, strokes. Actually it’s all about colours.
When the new WSS team commis- I would have to choose a miniatures To choose the proper colours, to mix
sioned me to do a diorama set in the company with a sufficiently broad cata- them to get a correct shade, to add dif-
Glorious Revolution, my first step was logue to offer the figures I would need, ferent paints to obtain different highlight
to read about a period I barely knew. including William. Front Rank Figurines, effects...oh my, this is magic for me!
A quick Google search revealed that, who are developing a fantastic range At the risk of sounding old-fashioned,
apart from the Monmouth Rebellion, on this period, was the obvious choice. I still prefer the old way rather than the
the only major clash of the entire To dive into a catalogue to choose faster, but mechanical new standardized
campaign was the Battle of the Boyne. figures for any purpose (either to make systems.
After some more research, I found a a diorama or to build an army) is always
few coloured versions of a lithograph a pleasure for me, maybe my favourite For photography, all I have is an out-
depicting William III leading his cavalry part of this hobby. However, as we’ll dated Nikon D-40 and a pretty good tri-
across the river Boyne. Although com- see below, in this case this step of the pod, which is even more important than
mon sense would qualify this painting process wasn’t as smooth as I thought... the camera itself. It certainly suffices to
as Royal propaganda (there is no real take good shots of miniatures! As I don’t

50

WSS 54 apr11.indd 50 27-03-2011 21:44:44


ON THE COVER

have proper lighting equipment, I try to


avoid using the flash as it creates exag-
gerated contrasts and distorts colours, Step by step: silver and gold thread
especially reds. But it is not always a If you paint historical miniatures, sooner
handicap, I find it useful for the step by or later you will have to paint the gold or
step photos as I think it shows better silver thread embroidered on the uniforms
what I’m trying to explain. Otherwise I of officers and generals. Although many
prefer to turn off the flash to get a more people paint them like metal, they would
natural effect. look more realistic painted with browns
and yellows with just a little bit of metal at
To paint the models, I will use Vallejo the very end. Painting gold: base coat.
Model Color (numeric references), © Javier Gómez
Games Workshop metallic paints (##-
##), Games Workshop Chaos Black Item to paint Base colour 1st highlight 2nd highlight 3rd highlight
primer spray, brushes (nos. 2, 1 and 0), Gold thread Beige Brown Cork Brown Yellow Ochre Burnished Gold
empty paint bottles, glue, Andrea Sculpt (875) (847) (913) (61-62)
putty and a sharp modelling knife. Silver thread Neutral Grey Light Grey Sky Grey Mithril Silver
For the terrain I will use a Warbases (992) (990) (989) (61-55)
wooden movement tray, Das Pronto
paste, Vandal textured paste, Vallejo Still
Water, MiniNatur vegetation and pvc
edge banding tape.

Preliminaries
1. Critically inspect the figures and
remove all flash and mould lines with
your knife. It’s really nasty to find this
stuff once you have started to paint.
Luckily for us, Front Rank figures are
always cast pretty cleanly, so this stage
will be quick and easy. Painting gold: first highlight. Painting gold: second and third highlight.
2. As these figures will need some as- © Javier Gómez © Javier Gómez
sembly (separate arms), I recommend
filling all possible gaps with putty as
well as fixing reins to hands. Item to paint Base colour 1st highlight 2nd highlight
3. We need a platform to attach the Crimson coat Hull Red (985) + Base colour + Red 1st highlight +
figures to, to allow us to move, turn and Cavalry Brown (982) (947) + White (951) White (951)
manipulate them without touching the Dark blue Black (950) Black (950) + Prussian Blue (965)
miniatures. From now on remember to alternative dress Prussian Blue (965) or 1st highlight +
save your empty paint bottles! White (951)
4. Prime your miniatures in black. Spray
primers have two advantages. They are
faster to apply and have concrete and abstract things, it’s time to even once crowned King of England as
a stronger ‘take’ on the get to work. After all, this is a painting blue came into fashion amongst English
bare metal as they are article! aristocracy in an attempt to copy (or to
enamels not acrylics. please!) William.
A second coat, acrylic William III, champion of Protestantism
this time, should be Let’s start with the king, the obvious
brushed on in order to centre of our diorama. Choosing a fig-
obtain a uniform finish. ure for William was easy... there is only
one! However, the selection of the royal
Old paint bottles make wardrobe was not so simple. Although
excellent temporary most of the versions of the afore-men-
miniature bases. tioned lithograph show the king wear-
© Javier Gómez ing a red coat, there is one that depicts
him clad in blue. That makes sense as
blue was the colour of the Dutch army
Painting uniforms. Moreover, it’s likely that he
Well, having already talked about many would wear his traditional uniform William III, champion of Protestantism.
© Javier Gómez

51

WSS 54 apr11.indd 51 27-03-2011 21:44:52


ON THE COVER

Nevertheless, as I had already painted Item to paint Base colour 1st highlight 2nd highlight
this very same figure in blue before I Brown coat Chocolate Brown Chocolate Brown 1st highlight +
decided to give him red clothes in the (872) (872) + Beige Brown Beige Brown
diorama. Well, not red but crimson, (875) (875)
a colour more in accordance with his Armour Black (950) Black (950)+ 1st highlight +
status. Gunmetal Grey Gunmetal Grey
(863) (863)
The Enniskillen Dragoon
This figure has a long and funny story. I
wanted to represent an Enniskillen dra- Item to paint Base colour 1st highlight 2nd highlight
goon, who had been raised just a year Dark blue coat Black (950) Black (950) + Prussian Blue (965)
before the Boyne. The regiment was Prussian Blue (965) or 1st highlight +
only partially uniformed, so civilian, White (951)
irregular and inherited garments and Scarlet facings Cavalry Brown (982) Cavalry Brown (982) 1st highlight +
pieces of equipment complemented the + Red (947) Scarlet (817)
regular scarlet faced white coats. There Yellow lace Cork Brown (843) Cork Brown (843)+ Flat Yellow (953) +
is in fact no evidence that the Enniskil- Flat Yellow (953) White (951)
len charged across the Boyne, but the
dragoon looks cool and the regiment of friends have huge WSS armies. After trumpeter. His open mouth, designed
was present. a few phone calls, I had some WSS for the trumpet, looks great for a charg-
spare cavalrymen ready to convert. The ing horseman!
This figure was not planned in the first WSS figure is by and large correct for
sketch I made for the diorama, so I had this period, although it has only one The cuirassier
to order it separately. I waited and wait- shoulder belt (for the musket) instead of The lithograph shows a couple of ar-
ed, but nothing arrived. Short of time, I the crossed belts typical of the late 17 moured horsemen. I especially liked
asked at the post office only to realize century. However, I checked my sources
that the miniature had been sent back and found examples of single shoulder

Converted dragoon from Front Rank’s Still wearing outmoded body armour, a Trumpeter of the Horse Guard, sho-
WSS range serving as William’s escort. cuirassier also follows William. wing William’s coat of arms on the
© Javier Gómez © Javier Gómez trumpet’s banner.
© Javier Gómez

by mistake. So much for the Spanish belts and swords hanging from the waist one wearing a buff coat, cuirass and an
Postal Service! It was Friday and I had belt. Maybe not very regular but these odd lobster helmet of Continental rather
to finish the set during the weekend, were the recently raised Enniskillen, than English influence. Body armour
so I had to think fast. Nobody close to right? What was completely useless was was already out of fashion both in the
me collected this range, but a couple his hat, so I swapped heads with a spare English and Dutch armies, so this caval-
ryman could be one of the Danes who
followed William, or even another En-
Item to paint Base colour 1st highlight 2nd highlight niskillen wearing equipment inherited
Scarlet coat Cavalry Brown (982) Cavalry Brown (982) + st highlight + from his ancestors. As his helmet cannot
Red (947) 1Scarlet (817) be found in the appropriate range, I
White facings Light Grey (990) Light Grey (990) + 1st highlight + picked a cuirassier from the WSS set,...
White (951) White (951) but this time voluntarily!

52

WSS 54 apr11.indd 52 27-03-2011 21:45:00


ON THE COVER

Step By step:
Item to paint Base colour 1st highlight 2nd highlight 3rd highlight
horses
Cuirassier’s horse Black (950) + Base colour + 1st highlight + 2nd Highlight +
Many people hate
Mahogany Mahogany Mahogany Tan Yellow (912)
painting horses, but
Brown (846) Brown (846) Brown (846)
I don’t understand
King’s horse Light Grey (990) Light Grey (990) + 1st highlight + White (951)
why. I love it! The
White (951) White (951)
technique I use to
Dragoon’s hose Beige Brown Base colour + 1st highlight + 2nd Highlight +
paint horses is the
(875) + Cavalry Flat Flesh (955) Flat Flesh (955) Flat Flesh (955)
same as for men,
Brown (982)
but I reduce contrast
Trumpeter’s Black (950) + Hull Red (985) + 1st highlight + 2nd Highlight +
and add an extra
horse Hull Red (985) Cavalry Brown (982) Cavalry Brown Light Brown (929)
highlight. Once
(982)
again, failure or suc-
White patches Light Grey (990) Light Grey (990) + 1st highlight + No
cess will depend on
White (951) White (951)
the colours used.
Black patches, Black (950) Black (950) + 1st highlight + No
manes and tails Neutral Grey (992) Neutral Grey
(992)

Painting the horse: base coat and first Painting the horse: second highlight. Painting the horse: final highlight.
highlight. © Javier Gómez © Javier Gómez
© Javier Gómez

The Horse Guards trumpeter of arms on the trumpet’s banner, so he who perished during the first stages of
Given the importance of the two should be a trooper of the Horse Guard, the battle.
trumpeters in the lithograph, includ- who were also present at the Boyne.
ing a trumpeter in the vignette was a
must. However, I didn’t know how to The Dutch casualties
paint it! I had two different figures, with Finally, there is no good vignette
and without loopholes. Only one was without dead or wounded, right? At the
chosen for glory while, as you already Boyne, William sent his infantry forward
know, the other was beheaded in a first. His Dutch Guards fought their way
very British fashion. I then considered across the river to be finally trapped by
my options. Yes, of course, he could be enemy cavalry. To relieve them and bal-
another Enniskillen, but I guess that was ance the situation, William ordered his
enough. I wanted to use the trumpeter own cavalry ahead. So it makes sense
as an excuse to display William’s coat that these dead were Dutch Guards,

Item to paint Base colour 1st highlight 2nd highlight


Dark blue coat Black (950) Black (950) + Prussian Blue (965)
Prussian Blue (965) or 1st highlight + Two Dutch guardsmen who died cap-
White (951) turing a foothold on the opposite shore
Orange-yellow Beige Brown (875) Base colour + 1st highlight + of the Boyne.
facings Deep Orange (851) Yellow Ochre (913) © Javier Gómez

53

WSS 54 apr11.indd 53 27-03-2011 21:45:07


ON THE COVER

The base Step By Step: Faces


Here is another universal truth: regard- Like horses, painting faces is a challenge for many. Honestly, it’s not so difficult, it
less the quality of the miniatures, the just depends on following a procedure... and much practice!
terrain is half the diorama. A good qual-
ity terrain can save almost anything, but
you can be sure that a bad job will ruin Item to paint Base colour 1st highlight 2nd highlight
even the most finely painted miniatures. Flesh Beige Brown (875) Light Brown (929) + Flat Flesh (955)
So, at this key stage we should do our or Light Brown (929) Flat Flesh (955)
best. + Hull Red (985)
Mouth line Hull Red (985) No No
Choosing a proper base for the diorama Lower lip Old Rose (944) No No
is also essential. First of all, I decided Dark hair Black (950) Chocolate Brown
against those nice decorative bases (872)
as they would make for a wonderful Brown hair Chocolate Brown Beige Brown (875)
stand-alone piece, but make it impos- (872)
sible to use as a command stand for Blond hair Beige Brown (875) Cork Brown (843) + Flat Yellow (953) +
the army. The second consideration Flat Yellow (953) White (951)
is the size of the base: it can’t be too
small nor too big. Third, the shape. I
like round or oval bases for command
stands or dioramas in contrast to the
troops’ square ones. Finally, as I wanted
to represent the ford in the Boyne, the
base must have different levels to simu-
late the riverbed. Happily for me, one
of the oval-shaped movement trays from
Warbases turned out to be perfect for
my purposes. The upper part can easily
be detached from the lower, cut in two

© Javier Gómez
© Javier Gómez

and glued back together again. Once


fixed, I covered the remaining holes,
levelled the step between both layers of
wood and gave an extra unevenness to
the terrain with Das Pronto paste. I also Painting faces: base colour and eyes. Painting faces: first highlight.
applied some diluted paste to the edge
of the base to conceal the line between
both layers as much as possible.

The terrain
It only takes a few steps to build the
terrain:

Once the paste is dry, sand down the


base edges to eliminate any unneces-
sary paste and paint them in a sand
tone.
© Javier Gómez
© Javier Gómez

To make terrain, I always use a tex-


tured paste called Vandal, although
there are many similar products in the
market. This acrylic paste is white, but
can be easily dyed to get a useful sand Painting faces: mouth and lower lip. Painting faces: second highlight
tone. Figures, stones, etc. can even be and hair.
attached while it is fresh, as it act as a
glue. Once dry, it is hard as a rock!
more compact result, except for casual- that case, position the miniatures on the
I used to glue (with proper glue, not ties, who were lain on the fresh Vandal. base and draw a contour around them,
Vandal) the figures to the base before However, you might like to apply the then leave this space empty when you
applying the paste in order to get a paste before attaching any figures. In cover the base with paste. I also added

54

WSS 54 apr11.indd 54 27-03-2011 21:45:13


ON THE COVER

© Javier Gómez
Deciding the position of the figures on the base.

some little stones taken from the beach


which were very smooth and round,
similar to stones found in a river.

Once the Vandal is dry (a few hours de-


pending on temperature and humidity,
better if you let it sit overnight), it’s time
to paint it. As it was previously sand
coloured, it just needed a quick brown
wash. However, we have to paint not
only the bank, but also a riverbed, so I
divided the terrain in three parts adding
green to the wash as the terrain receded
into the river.

Once the wash is dry, drybrush only the


riverbank and leave the riverbed as it is.
© Javier Gómez

The water
Let’s now continue with the nightmare
part of this diorama. I have to confess
that I had only used modelling water in After the Vandal has dried and the figures are fixed in place, stones are added to
limited amounts, so I was pretty green decorate the base.
on this subject. Once more I had to trust
my common sense. Modelling water
(that is, Vallejo’s Still Water, water-based
Item to paint Base colour/wash 1st highlight 2nd highlight polyurethane) is very runny, but once
Base edge Cork Brown (843) No No dry is hard and transparent. There are
Bank Chocolate Brown Tan Yellow (912) Buff (976) two ways to apply it: brush layer after
(872) layer (waiting for it to dry between
River bed Chocolate Brown No No coats) or you can try to do it all at once.
(872) + Military The latter is of course what I tried to do!
Green (975) First off, I wrapped the base with
Deeper river bed As above + No No pvc edge banding tape. Why? Simply
Military Green (975) because it was the first thing I found
at home. I secured the wrapping and

55

WSS 54 apr11.indd 55 27-03-2011 21:45:18


ON THE COVER

© Javier Gómez
The Vandal is already sand coloured, so a quick brown wash will bring out the texture.

covered the bottom of the base with


adhesive tape. Now that I had a proper
pool, I poured the water until it reached
the level of the river bank and then
went off to bed to discover the follow-
ing morning that the Boyne had flooded
my desk! Somewhat discouraged, I
repeated the entire process, but this
time I added a thin line of Blu-Tack to
the edge of the base to seal it properly...
and it worked!

The time required for Still Water de-


pends on the quantity applied, so 24
hours is a good start for the Boyne. I
carefully removed the tape (which was
© Javier Gómez

smoother and easier than I thought)


and... voilà! We have our ford.

Finally, I dripped on more water and


extended it with a brush, taking advan- Wrapping the base with tape prior to casting the Still Water.
tage to ‘moisten’ the horses’ hooves and
added a little to the river bank. Once
the water is completely dry, I added Conclusion Javier Gómez is one of the founders
the vegetation to the bank. Although As you have seen, the art of vignette of Wargames, Soldiers and Strategy
the lithograph doesn’t suggest any, it’s making requires more thinking than and paints miniatures professionally
Ireland in July, for God’s sake! So I painting. On the other hand, regardless as ‘El Mercenario’. He would like to
decided to use the excellent MiniNatur of your previous plans you will need thank Alec Brown and Barry Hilton,
“Calcareous tufts summer” (737-32 S) to improvise, so common sense will be who provided him with information on
and their “Tufts with blossoms spring” also be welcome. And finally, remem- the uniforms of the period, and Victor
(726-21 S). They are really easy to use, ber, do not depend on the Spanish Tresaco and Roger Aranda, who moved
just take the tuft from the tape it’s at- Postal Service! fast to help with his postal crisis.
tached with your fingers and glue to the
base.

56

WSS 54 apr11.indd 56 27-03-2011 21:45:24


WSS 54 apr11.indd 57 27-03-2011 21:45:28
THEME
By Guy Bowers

How to recreate history in miniature

Miniatures for the


Glorious Revolution
There are a good variety of ranges in several scales for the Glorious Revolution.
Here is a few we’ve chosen to look at in detail.

© Karwansaray Publishers
© Karwansaray Publishers

Front Rank 28mm Matchlock Warfare Miniatures 28mm Pike Reiver Casting Miniatures
Reiver have a large selection of minia-
tures covering English, French, Dutch,

F
or those wishing to start the period releases will be infantry command, Jacobite and Monmouth’s rebel forces.
fo the Glorious Revolution, there shot, pike, artillery crew and casualties. Prices are £10 for a pack of 10 foot or 4
are a number of options. 28mm The models we received were well cavalry models.
miniatures do offer the detail while the cast and of slim, realistic proportions. reivercasting.wordpress.com
15mm and 10mm ranges offer larger Artillery and horse will shortly follow
armies at a more economical price. with French foot promised soon after Wargames Factory
The choice is often a personal one and that. Packs will be priced at £6 for five The recent Wargames Factory plastic
down to what for the wargamer ‘looks foot models. As this new brand hails ‘Horse and Musket’ boxed set can be
right’. from the League of Augsburg stable, we used for the Glorious Revolution. It is
expect this to be a large and impressive a simple conversion to ‘snip’ off and
28mm Ranges range. remove the socket bayonet. Use the soft
Front Rank www.leagueofaugsburg.com cap hat heads. These could possibly
Front Rank miniatures have just released make a cheap alternative to fill out the
a range of infantry, cavalry and artillery ranks of your units. Be aware however
for this period. Personalities, dragoons
and casualties have also recently been
added. Front Rank always produces
impressive miniatures and these are no
exception. And, as a reminder, the co-
ver vignette consists of models from this
© Karwansaray Publishers

range. The cost of models is £1.10 for


an infantryman and £2.80 for mounted
miniature. Unit packs of 24 foot models
are also available at £24.85.
www.frontrank.com

Warfare Miniatures
Warfare Miniatures is a new company
launching in late Spring 2011. The first Reiver 28mm Pikemen and Musketeer

58

WSS 54 apr11.indd 58 27-03-2011 21:45:39


THEME
© Karwansaray Publishers

15mm Selected Bibliography


Magister Militum This Bibliography should save in-
Magister Militum provides a compre- terested gamers a huge amount of
hensive range of infantry, cavalry and frustrating research time. Compiled by
artillery for this period. They are priced Barry Hilton.
at £2.70 for a pack of five horse or eight - D. Chandler, Sedgemoor, 1685:
infantry. From Monmouth’s Invasion to the
www.navigatorminiatures.com Bloody Assizes. Stroud 1999.
Wargames Factory 28mm Pikeman and - J. Childs, The British army of William
Musketeers III: 1689-1702. Manchester 1990.
- J. Childs, The army of James II and
the Glorious Revolution. Manchester
1980.
- J. Childs, The Nine Years War and
the British army: 1688-97. Manches-
© Karwansaray Publishers

ter 1991.
- J. Childs, The Williamite Wars in
Ireland. London 2007.
- S. Ede-Borrett, The army of James II
– Uniforms and organisation. Leigh
on Sea 1997.
- C.S. Grant , From pike to shot:
Armies & battles of western Europe
A size comparison of the models. Reiver, Warfare, Wargames Factory and Front Rank. 1685-1720. Cambridge 1988.
- P. Lenihan, 1690- Battle Of The
Boyne. Stroud 2003.
© Karwansaray Publishers

that the firearms are flintlocks, - N.B. Leslie, The succession of colo-
not matchlocks. So these nels of the British army from 1660 to
are perhaps not perfect for the present day. London 1974.
the purist. Packs are priced - J.A. Lynn, The French Wars: 1667-
between £14.00 and £17.00 1714. The Sun King at war. Oxford
for 36 models, good for those 2002.
on a budget. - M. McNally, Battle of the Boyne
www.wargamesfactory.com 1690: The Irish campaign for the
Magister Militum 15mm Augsburg Cavalry English crown. Oxford 2005.
Other ranges - M. McNally, The battle of Aughrim.
The Grand Alliance range from Dixon Stroud 2009.
Miniatures contains a good selection Irregular miniatures also provide some - S. Reid, Killiecrankie 1689: The First
of infantry with cavalry and artillery. models in 15mm scale. Jacobite Rising. Leigh on Sea 1989.
The range is advertised as 25mm, so - S. Reid, The last Scots army 1661-
may be a little shorter than the 28mm 10mm 1714. Leigh on Sea 2003.
‘average’. The Kingdom of the Sun range Pendraken League of Augsburg - C.A. Sapherson, The British army of
by Copplestone Casting and Parkfield Another interesting new range is the William III. Leigh on Sea 1997.
Miniatures may also be of use. War- Pendraken League of Augsburg range. - C.A. Sapherson, The Dutch army of
games Foundry have some miniatures Sculpted by the same artist who did William III. Leigh on Sea 1997.
in soft hats in their Marlburian range their American War of Independence - C.A. Sapherson, William III at war
which will be useful for the Glorious range, these should be ready for sale 1689-1691. Leigh on Sea 1997.
Revolution. May 2011. - J. Tincey, Armies of the Sedgemoor
campaign. Leigh on Sea 1985.
Size Comparison - J. Tincey, Blenheim 1704 – The Duke
© Pendraken Miniatures

Taking a good look at the models, of Marlborough’s masterpiece. Ox-


Reiver Miniatures are the smallest, ford 2004.
probably comparable to the Foundry - J. Tincey, The British army 1660-
and Dixon ranges in terms of size. Mid- 1704. Oxford 1994.
range consists of Warfare Miniatures - M. Trevor, The shadow of a crown:
and Wargames Factory. Top of the size Life story of James II/VII. London
range is Front Rank, comparable in size 1988.
to the Copplestone range. Pendraken Command

59

WSS 54 apr11.indd 59 27-03-2011 21:45:50


Playtest

Let’s Play…
Guy Bowers and
Jasper Oorthuys

Operation Squad
Skirmish wargaming is a quick and convenient way to get into a new period, probably the
easiest too. Provided you have some terrain, you only need a dozen or so figures per side and
a set of rules and you’re ready to go. This makes it a much more realistic project; painting a
dozen miniatures is much more achievable than finishing an entire army. The newly released
Operation Squad caters to just this scenario for World War Two actions, at the section level
(or squad if you prefer) of gaming. It comes as a 48-page full-colour booklet that includes the
rules, five basic scenarios, three lists each for British, American, Russian and German squads,
and a heavy paper sheet from which to cut the counters. How does it play?

W
hile primarily aimed at
28mm miniatures, these
rules could easily be
adapted for scales from 20mm to
54mm. As long as the figures are indi-
vidually based - all of them, even your
MG teams - you’re set. Measurements
are in centimetres: for example a rifle
has a range of up to 80cms. Typically
weapon ranges are divided into four
range bands which affect the number of
dice (D6) rolled. Six sided dice are used
throughout.

The game mechanics are very indi-


© Karwansaray Publishers
vidualistic: an action for each model is
declared individually, with a counterac-
tion following from the other player.
This is done for up to three miniatures
per side at a time. Once declared, the
actions are then resolved. Each model
may be activated only once in a turn Germans storm the building
(as an action or counteraction), so
thinking about the order of activation chance to shoot (if he goes before the of their previous target. An full-fledged
is important. Once actions have been enemy can react) or may be caught in ‘overwatch’ mechanism (where a model
declared, the initiative sequence is the open without any protection (if he may hold his fire) might have been
determined for each model by rolling goes after). This is a pretty neat (though nice, but would have added additional
a dice. These are then acted upon in somewhat time-consuming) mecha- complication.
sequence (more skilled models do have nism with a good narrative feel. It can
a slight advantage, potentially going also be very frustrating if your machine Shot resolution is simple with one roll
first). Each model completes its ac- gunner, who was supposed to cover a of a set of six-sided dice (with dice
tions, including shooting, before going road, is systematically too late pulling added for accuracy). The score deter-
on to the next. In effect, this means a the trigger! That said, belt-fed weapons mines whether there is a suppression,
miniature may be able to run across an can stop firing and resume later when wound or kill as the result. The defender
empty square before the enemy has a an enemy model moves within 20 cm subtracts his dice score (if any) based on

60

WSS 54 apr11.indd 60 27-03-2011 21:45:58


Playtest

How it played
We chose our squads to fit the standard
500-point limit that is recommended,
with an extra sniper for the Brits, a
medic for each team (who, interest-
ingly, apparently keeps his rifle) and
© Karwansaray Publishers

some weapon upgrades. Though a


light mortar section is an option for the
American, British and German teams,
we never picked one.

The British Commando team consisted


of a sergeant, corporal, medic, sniper,
British commandos advance carefully

© Karwansaray Publishers
cover and other circumstances from this
result, meaning that a fast moving target
or one in cover is harder to pin, wound
or kill. Likewise, a shot at shorter range
is far more likely to injure or kill. A little
basic math (adding and subtracting) is
required, but this is no great challenge.
The result is a very deadly game how-
ever, which is borne out by a simple
calculation: for example, a British
‘Tommy’ (Tactical Value of 3) fires his
Lee Enfield at a German model standing
70 centimetres away. He rolls 3D6 +
1D6 for his rifle in the furthest range
band and adds his Tactical Value (VT in The commandos run to position
the rules). On average, he’ll score a 17,
killing the German outright as he has no These include counters for an acquired bren and assistant, silent sten gunner
dice to counter. Assuming the German target, running, being wounded, being and 6 riflemen. This gave a total of 12
is running or is behind light cover, he hidden, being out of ammo and an models.
gets 1D6 to roll defensively. With that, end turn marker. No pinned counter
at the longest range he is on average was included, which was a little odd, The German Fallschirmjaeger team con-
(17-3.5=13.5) pinned or wounded. This considering ‘being pinned’ was defined sisted of a sergeant, corporal, medic,
certainly forces players to move their as a possible model status. Rules for MG42 and assistant, two MP44’s and 4
models very, very carefully! sneaking and spotting are also included, riflemen. This gave a total of 11 models.
which becomes essential for survival on We played through several of the
These simple mechanisms do give a the Operation Squad battlefield. scenarios as provided and tried various
very good feel for a small skirmish ac-
tion but might be difficult with anything
© Karwansaray Publishers

larger than a section a side in action.


Individual weapon characteristics are
included and some special abilities for
the troopers. Snipers for example are
even more deadly! In fact, rifles are
dangerous at any range, being nearly
as effective at extreme range as they
are at closer ranges. Machineguns have
multiple shots, making them the queens
of this battlefield, particularly with the
tournament rules which give them an
infinite range.

Counters are used throughout a game The British commandos line up for the photographer. Models by Artizan Design
to indicate an individual model’s status. and cared for by a Bolt Action medic.

61

WSS 54 apr11.indd 61 27-03-2011 21:46:07


Playtest

© Karwansaray Publishers
We debated the ‘Wait’ actions feature.
In this game, every miniature must
perform an action every turn: he can as-
sault, give first aid, run, move carefully,
hide, move & fire, stand up (to recover
from pinning), re-load or fire. Leaders
can also attempt to identify hidden en-
emies and point them out. It is therefore
difficult to put your troops in an ambush
The Fallschirmjaeger team strike a pose as well. Models by Bolt Action. and have them wait for an opportunity
to strike. This is where Wait Actions
terrain setups. While playing, we en- entirely clear on how it was resolved. come in, which can be bought for 40
countered several issues. For instance, We all agreed that the game needed points (out of 500) each to a maximum
the easier the shot, the easier it was for loads of terrain, probably more than of three. With a wait action, a player
the gun to run out of ammo. This is due we used for the play tests. Perhaps our can ‘pass’ having to do something, forc-
to the larger number of dice used, since games might have gone differently with ing his opponent to declare and perform
rolling any three dice with all the same more cover on the table (or perhaps our another action, and allowing himself to
value results in an out of ammo status. ‘Editor in chief’ needs better dice! Ed). ‘have the last word’ that turn, admit-
Grenades were a ‘bit good’ – the rules tedly useful. Going last and not having
give the impression that a grenade has a The Scenarios the enemy be able to react back is quite
damage radius of 5cm! The tournament Though there is some variation – cap- an advantage. But with a maximum of
rules (available online) clarify the rule, ture a terrain feature, retrieve intelli- three ‘Wait’ actions, one player can
explaining that grenades actually have gence or a rescue a wounded comrade never hand all the initiative to the other
a blast diameter of 5cm, making them – the scenarios in Operation Squad are player, and wait him out. Of course,
less powerful. This fact is not clear in all essentially variations on the theme the other option is to have more troops
the original rulebook however. of the meeting engagement. Both sides than your opponent… or wait until your
always have to start from their side of opponent’s casualties mount. Then your
We found it was generally a bit too easy the board and work their way towards ‘surplus’ models at the end of the turn
to hit your target. Our games tended to the ‘focal point’ of the battlefield can move freely, once the move – coun-
be very bloody. The quality of the troops somewhere in the middle. Both sides ter move sequence has finished.
really did not affect the outcome notice- also have the same goal. It did have us
ably, apart from the very skilled ones wondering why it was not possible to, Overall, Operation Squad is a good set
(such as snipers who re-roll one D6 and for instance, have one player assault an of skirmish rules. The initiative aspects
upgrade their damage one level). This is opposing player’s defended position. are clever and worked very well (if
a challenge when the quality of troops Perhaps with one player having 2 to 1 a little frustrating at times). It is not a
(VT) differs by a point or two at most, odd against the other, but then the game quick game though; our matches tended
but several D6 are used for combat mechanisms would be stretched (with to turn chess-like or into ‘cat and
resolution. Ultimately, the weapon the action – counteraction system). mouse’ actions with a result achieved
determines the outcome more than the © Karwansaray Publishers

quality of the man. This also means that


larger squads can enjoy the advantages
of going last, without having to buy
‘Wait’ actions (see below).

We advise you not to let your troops


stay out of cover very long, because
frankly they’ll soon be dead otherwise!
Crossing open ground is not an op-
tion for the wise. When setting up the
board, make sure you have plenty of
cover and when on the board, hug that
cover! Close combat is equally lethal;
we found that such combats were risky
as they could go either way despite
the apparent advantage one side might
seem to have due to cover, troop qual-
ity or weapons. Pinning was also an FJ MG42 Team. In Operation Squad the Assistant can move independently from
important part of the rules, but were not the gunner, can reload the machine gun and replace the gunner if necessary.

62

WSS 54 apr11.indd 62 27-03-2011 21:46:15


Playtest

Where Heroes Dare


As an alternative to Operation Squad
Squad,
we also tried a game of Where Heroes
Dare by Iron Ivan Games. Skipping past
© Karwansaray Publishers

the Giant Robot rules and using the stats


from the Disposable Heroes expansion
books Angriff! and Go forward together,
we played out the scenario again. Where
Heroes Dare is basically like a role-play-
ing game: you are given the stats and are
expected to make your own scenarios
and adventures. The rules are somewhat
loosely written: we found ourselves skip-
ping back and fourth to find the relevant
sections, but once we started getting
used to the rules, we had a good game.
An overview of our board It played well, much like a conventional
wargame (activation by groups, rolling to
after two to three hours (although usu- declaration sequence. hit, rolling to wound etc). Ten sided dice
ally sooner than the eight game turns There are no vehicle rules for Operation are used throughout. It was admittedly
the rules recommend; our games were Squad (as yet), but WS&S hears from the quicker than Operation Squad but didn’t
pretty bloody). This may have been due publisher that some are planned soon. quite have the same feel of a squad/sec-
to our unfamiliarity with the rules, but Army lists are provided in the main tion action, although still felt good. Com-
also due to all the necessary interac- rulebook for American, German, British bat was a little less lethal, although a
tions between the players. This might and Russian forces with additional lists good hit with a Mauser puts most models
not necessarily be a game for the care- available online. Tournament rules in down; trying to hit the target was usually
ful thinker unless you have plenty of English and Italian are available on the the problem! Oddly enough our chief
time on your hands. site along with new lists for US Marines, editor had no trouble rolling D10’s when
There are some very nice aspects to Paratroops, New Zealanders, Soviet previously D6’s had been his bane!
Operation Squad and it does what it Naval and Scout squads, German Volks-
says on the tin, give a good skirmish grenadier, Waffen SS and Italian squads A little birdie told us at WS&S that Iron
game. Once mastered, the game has (including Folgore and Bersaglieri). All Ivan Games is planning to release an
the potential to be fairly quick despite very good! actual squad-level World War Two skir-
the individual declaration and counter mish game later this year. Once they do,
we’ll make sure to do a ‘Let’s play…’ on
© Karwansaray Publishers

that too, either in the magazine or online


at www.wssmagazine.com. We plan to
compare it to Operation Squad and to
to do the same once the World War Two
supplement for Ganesha Games’ Flying
Lead comes out.

Operation Squad is available in the UK


through Caliver Books and Warlord
Games. It is priced at £18. More infor-
mation can be found at www.torriani-
massimo.it.

Artizan Design (British Commandos)


and Bolt Action (Fallschirmjaeger)
miniatures painted by Christy Beall and
Jasper Oorthuys.

Guy Bowers is the editor of WS&S. Jas-


per Oorthuys is his Boss. I’d better say
Germans prepare to storm in something nice then! He’s a very nice
man. A very nice man!

63

WSS 54 apr11.indd 63 27-03-2011 21:46:26


COLUMN
© Georgie Harman

By Richard Clarke
Hit or Myth?
It was September 1974 when I discovered wargaming, and if I Don and his ilk were replaced by weightier tomes which were
was sad enough I could probably even find out the exact day. supposedly indicative of the hobby ‘growing up’. However,
What I do know is that it was my first day at ‘big school’ and this turned out to be nothing more than the preening of a
we were being shown around the library. After the obligatory handful of self-proclaimed ‘experts’ and swiftly consigned to
tour, we were invited to look around and select something the dustbin of history. By the mid 80’s fun was back in town as
to read. The book I chose was Don Featherstone’s Wargame ‘Rules on the back of a Postcard’ found themselves in vogue
Campaigns, and flicking through the pages I knew that I had and in truth the games we play today trace their ancestry
discovered something magical. to these, rather than the overly-complex and rigid pseudo-
simulations of the seventies.
Over the coming weeks I was able to borrow and consume
at least half a dozen of Don’s books, all of which set my mind Of course it is easy to be critical of those old rules; where tak-
whirling with the possibilities. At eleven years old I had barely ing your hobby seriously seemed to be more important than
stopped rolling marbles and throwing rocks at my collection actually enjoying it. However, if we are to be even handed
of toy soldiers, so this opportunity to roll dice at them seemed in our analysis, we have to admit that those writers in their
too good to miss. flared trouser and kipper ties who graced the pages of the long
defunct Battle for Wargamers were not bad at history. Indeed
What I instantly loved was the promise of something much, tireless research was at the core of what they produced, they
much more than the board games which, to that point, had were just bad at fun. What is unfortunate is that by association
been my main leisure interest. Escape from Colditz, Risk and research and attention to historical detail in wargame design
the superb Campaign by Waddingtons had in truth masquer- somehow got tarred with a very big brush, and across the
aded as history, but they were mere imposters compared intervening decades this has coloured the way in which gam-
to what ‘the Don’ was offering; that perfect combination of ers tend to view rule sets.
game and history rolled into one. This was not just a game,
this was wargaming. It isn’t difficult to see that the words ‘fun’ and ‘history’ seem to
many to be mutually exclusive. Internet forums are full of com-
It is tempting to say that it has been a long and tortuous path ments like “I want to play a fun game, I don’t care about his-
from those games as a newcomer to the hobby and my life tory” or the even more seductive but equally wrong argument
now some 36 years later as a full-time rule writer. However of “It’s just a game. Nobody is shooting at you, how can it
in truth there has been nothing tortuous about it whatsoever. have anything to do with real war?” Indeed so prevalent have
Wargaming has consistently allowed me to combine my inher- these views become that it is not unusual to hear writers of
ent love of history with the social pleasures of gaming through- wargame rules openly admit to abandoning the ‘straightjacket’
out that whole time. Yes, there were times back in the late 70’s of history and simply attempting to produce fun games. If one
when wargames rules and the hobby generally became tur- even dares to mention the term ‘simulation’ you are in danger
gidly introspective, as the fast and loose rules expounded by of meeting the wargames equivalent of the pointy hoods and
fiery cross brigade. Well, I have an unfashionable confession
© Too Fat Lardies

to make: I think they are wrong. History and fun are perfectly
happy together.

Now, don’t get me wrong, I don’t like the term simulation


either. However, that has more to do with the connotations
that the word has for attempting to model every minute detail
in order to present a perfect model of warfare to the gamer
(there lies insanity). What I do want in my games is to create
a marriage of fun, an essential part to any game worthy of the
name, and history, the thing which sets a wargame apart from
a game. The way to achieve this is not, to my mind, through
abandoning so called straightjackets, but by seeking to use
historical data in an appropriate fashion when developing a
game.

Sharp Practice in play. To that end my focus when setting out to design a set of rules

64

WSS 54 apr11.indd 64 27-03-2011 21:46:28


© Too Fat Lardies

prise to 99% of the players of Sharp Practice that my prime


source was not the novels of Richard Sharpe, but the Drill
Manuals of Sir David Dundas. Does that make the game a dry
and boring simulation? No, of course not, because we have
layers of fun stuff applied on top of that, but it does mean that
it is a wargame rather than simply a game with toy soldiers.

The history versus fun myth is, I believe, in danger of being


repeated so many times that it assumes the mantle of truth. To
base a game on history is not to seek to produce ultra-detailed
rules which attempt to cover every aspect of a battle in min-
ute detail, indeed the more detail there is, the further from a
representative model of warfare the game gets. A central pillar
of this method of constructing rules is to actually oblige the
player to focus on what his historical counterpart would be
thinking about, and recreating the series of decision-making
opportunities which would have occurred in reality for a
commander of his rank. In an Army sized game, Napoleon
should not be testing to see if his cavalry have brought along
the equipment to spike some guns they have captured; such
granular detail should be relevant only in the lowest level
skirmish games. At the higher level we are more interested
in effect than in cause. Indeed by maintaining a relationship
between the level of command and the decisions to be made
in a game we can filter out the irrelevant detail, either above
or below, and keep our games simple and fun to play whilst
also producing a plausible model of warfare.
Sharp Practice at sea.
Probably the best analogy for wargames rules is cars. I like
is very much on the historical aspect. I met a chap at Colours driving, but I really am not interested in the slightest in what
in 2009 when he played in our Sharp Practice game, and the is under the bonnet. I couldn’t spell carburettor [I can! Ed.] if I
next time I saw him was at SELWG in 2010 when he again tried and I wouldn’t know a catalytic converter if it landed on
joined in our participation game. On both occasions we had my head. That doesn’t mean that I am not glad they are there
a laugh; indeed it could be said that it was approaching a riot when I am doing 140mph on the autobahn. For me, history is
at times. At the end of the SELWG game he approached me what goes under the bonnet of a set of rules and it is my job
and said, somewhat embarrassedly, “You know, that under all as a rule designer to make sure that this particular engine is
the fun, these rules provide one of the most accurate repre- well built and properly tuned so that you the wargamer can
sentations of small unit tactics that I have played.” Well, I was simply jump in, have fun driving and, hopefully, get a glimpse
naturally flattered, but in truth I was not surprised. When writ- of history as you go.
ing a fun set of rules, I feel it is important to make the game
historically plausible. It is crucial to me that troops operate in Richard Clarke is one part of the Too Fat Lardies team.
a manner that is based on the capabilities of their historical He immediately agreed to do a regular column when the
counterparts, and the only way to find out exactly how they editor mentioned Dutch girls and Dutch beer! A man after
function in reality is to do the research. It may come as a sur- my own heart!
© Too Fat Lardies

Through the Mud and Blood.

65

WSS 54 apr11.indd 65 27-03-2011 21:46:30


Terrain
By Jon and Diane Sutherland

Making Snake
Fencing
One of the peculiarities of warfare in North America is the distinctive nature of the fencing.
There are no hedges, just miles of so-called snake fencing (more accurately: split rail fencing).
Snake fencing is unusual to Europeans, who have nothing quite like it. This type of fencing is
very wood-hungry and common on Civil War battlefields, where trees are abundant. The idea,
like any really good one, is simple; they can be made very easily, often without any nails and
only with the most basic of tools. The other great thing about them, is that they can be taken
down and moved. They were also a godsend in the Civil War as a major source of firewood.

T
he fences were originally made
from chestnut or cedar. A ten
to twelve foot log was split into
quarters, and then eighths. These rails
were then stacked onto one another in a
unique zigzag arrangement that suppor-
ted itself. Sometimes they were secured
with double fence posts.

Recreating this type of fences for the


gaming table has been something of an
obsession for the past twenty years or
so. Finally, there is a solution that seems
to not only give you a creditable version

© Jon Sutherland
of the snake fence, but is in the spirit of
it too.

Over the years I have tried to make


this fencing from a variety of materials. Each bamboo mat has around 240 lengths each of which are 13” long. Note that
First there was balsa, which proved to the width of the bamboo lengths do vary and you will need to take account of this
be impossible to split into rough rails. when you position the fence posts.
Wayward Stanley blades seemed more
interested in shaving off my finger-
tips. Matchsticks were a good bet, but that they would be ideal for the rails, You will need:
stacking them up is the fiddliest job but lacked the strength for the posts. I • The smallest and lowest denomina-
imaginable, moreover the zigzag is far turned to one of my old standbys for the tion coin of your choice (UK = 1p)
too regular. Using natural twigs and fence posts, matchsticks. • 100 matchsticks (easily available in
trying to quarter them is an impossible huge bags at craft stores)
task: either the twig is too resilient to Now I had a plan and, never one to • Two dinner mats (1 Euro each)
cut or too fragile to survive. make things in small quantities, I deci- • Hot glue gun (essential)
Poring over photographs of snake ded that I needed around 120 feet (40 • Wall filler
fencing I hunted for an alternative. metres) of snake fencing; I did have a • White wood glue
Why not make them in the same way 15 metre table to break up! You will be • Base coat and highlight paints
they are really made? I happened upon very surprised just how quickly you can • Static grass
Chinese-made dinner mats. I suspect use up terrain features like fences even
they were made from immature bam- on a regular sized table. The snake fence was designed for use
boo. After dissection it became clear with 25-28mm figures. Always looking

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Terrain

and match the colour you use for basing


figures. Not much of the base colour is
going to be visible as we are going to
add static grass later.

I then gave the coin base a dry brush


with a light caramel colour and shifted
attention to the fence posts. I had hoped
to be able to match the colour of the
willow, but failed in many respects. I
opted for a mix of Vallejo Mahogany
Brown (946) mixed with a little Desert
Yellow (977). A vertical stripe on the
face of each fence post was sufficient to
give a colour difference to the base.
© Jon Sutherland

To finish the fence posts I spotted some


neat PVA (or White Glue) onto the
bases. I focused on the area around the
Halved matchsticks mounted onto coins using a hot glue gun. The hot glue sets fence posts themselves. This ensured
very quickly and allows you to progress the project without having to wait for the that any last glimpses of the hot glue
glue to dry. were covered. Using factory production
methods, add the PVA to ten or a dozen
at a time. Then dunk the coin into a
for a short cut, this means that you can width of the lengths will determine how container with static grass. Finally tap
snip the matchsticks in half with no many fit on each section. For my purpo- the bottom of the coin to shake off the
need for additional trimming. Risking ses this meant 600 lengths of willow. excess.
a repetitive strain injury, one hundred
matchsticks were cut in half (use a Using cheap ready mixed wall filler, Line up your fence posts and simply
pair of pliers or a craft knife). Then fire I now textured each of the coins. Be place the willow lengths between them.
up your hot glue gun. Frankly, time is generous with this, it adds to the weight Overlapping lengths from one fence
just too short to waste in holding or of the fence posts and covers up the post to the next allow you to build up
propping up bits of matchstick as you glue blob. Once dry, you can now paint the height and get the right effect. The
wait for solvent based or white wood your coins and matchsticks. I prefer net result is a highly flexible snake
glue to work. Put a sizeable blob of hot to use Sandtex Bitter Chocolate. It’s a fence system. It is a little bit of a chore
glue onto the coin. I found that doing very forgiving external acrylic paint. I setting up before a game, but it has real
five at a time meant that the first one have used it as the base coat for all my advantages. Not only is it easy to store
was ready to take the matchsticks by terrain projects. If you have a different between games and far less likely to
the time the last one had been given its colour scheme on your table, just try be broken, but does exactly what the
dollop.

Place the matchsticks upright on the


coin, leave a reasonable space bet-
ween them so that the thickest ‘rail’ fits
between the two fence posts. Repeat
the process until all of your coins have
fence posts attached.

I began by cutting 6” lengths of the wil-


low from the mats, a pointless exercise
to be honest as the overall length of the
pieces was 13” and this left me with a
© Jon Sutherland

useless 1” piece. After wasting half a


dozen lengths, I opted to cut the willow
in half. It makes very little difference to
the look and it meant considerably less
cutting. I figured that I would need at Six hundred lengths of approximately 6.5” bamboo should be sufficient for
least three lengths per pair of fence post two hundred sets of fence posts. We used nearly two mats to produce these;
coins. The lengths will overlap and the some of the lengths were rejected as they were split or too thin.

67

WSS 54 apr11.indd 67 27-03-2011 21:46:49


© Jon Sutherland

Close up of the base texturing. This not only covers up the hot glue blob but also strengthens the fence posts and adds a
little more weight. Cheap ready-mixed wall filler was applied using a coffee stirrer.

real thing does. You can position your


snake fencing however you like, follow
the contours of the battlefield, have
broken sections or leave openings in
your fields. The other great thing about
it is that it can be demolished during
the battle as regiments or troops pass
through it.

Finally after twenty or more years of


compromises with this iconic fence sy-
stem the solution was to go back to ba-
sics and look at how it was really made.
The purists may not like the fact that
the rails are not ‘split’. If you had real
time on your hands, you could always
cut your own out of balsa and paint it.
Another alternative if you cannot find
suitable dinner mats is to opt for the
very cheap wooden roller blinds. You
can get thin flat slatted ones or round
© Jon Sutherland

wooden ones in many stores. One blind


will give you enough to make hundreds
of metres of fencing. There are dozens
of other things you can do with them
too, but that is another story.
A base coat of chocolate paint was applied to the dried fence post pieces.
An irregular quick coat is sufficient as most of this will not be visible. Commercial snake fencing is available,
Make sure you paint the edges of the coins. but rough calculations suggested that

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Terrain

© Jon Sutherland
A quick dry brush of caramel is added to the textured bases. Again this can be a rough coat as not much of it will be visible
after the next stage.

it would have cost me more to buy a


single unpainted 300mm section in
resin than it cost me to make 40 metres
myself! In fact, had I bought the equiva-
lent lengths in resin the cost would have
been over a thousand pounds!

© Jon Sutherland
Jon Sutherland has been writing about
wargaming since the early 1980s and
has recently started a wargaming
holiday centre on sunny Crete. The fence posts have been given a highlight. PVA was added around the bottom
of the posts and the whole base dipped in static grass. This is the result after the
Of Battlegames ‘Wargames Widow’ excess has been removed.
fame, Jon and Diane are mass-produc-
ing terrain and miniatures for their
sunny Cretan wargames holiday center.

A Perry Union regiment lines up


behind the snake fencing. The separate
fence posts allow you to angle the
© Jon Sutherland

fencing to suit your needs. Note the


overlapping of the rails near the fence
posts means that only two rails are
needed for each section.

69

WSS 54 apr11.indd 69 27-03-2011 21:47:12


BOARDGAMES REVIEWS
POCKET BATTLES -
CELTS vs. ROMANS By Chris Payne
© Chris Payne

On a player’s turn he can choose from a range of actions,


which can be roughly grouped into movement (front to back,
or from flank to centre or vice versa), shooting combat or
melee combat. Combat is resolved by rolling dice looking
for matches to the dice number on top of the counters: black
dice represent hand to hand combat, white dice missile fire.
It is possible to mix troop types (missile fire and melee) with-
in the same unit. Hits result in wounds, which is normally
a kill: some units or personalities have more than a single
wound and are thus harder to kill.

The Contents Some units and all the ‘Special’ units (for example the Druid,
Warrior Queen, Centurion, Aquilifer) have a special ability,
Every so often one comes across a board or card game that which can affect movement or combat. Examples would be:
starts to hit all the right buttons – good price, nice compo- Impetus: When this unit is issued a Charge order, roll 2 addi-
nents, appealing subject and of course good game play. As tional dice for engagement due to the Charge, instead of just
a boardgames reviewer then, parting with one’s own cash to 1 (would apply to Warrior Queen, Chariot and Cataphracts).
buy a product is a high accolade to bestow upon a game. Or another example: Fast, this unit can be issued order to
Pocket Battles – Celts vs. Romans is one of those games. perform an Action also if it performed a Unit Redeployment
The basic premise of the game is to build your army to a in the first phase of the turn (would apply to Barbarian
set number of mutually agreed points. The opponent loses Horsemen, Gaesatae, Warrior Queen and Chariot).
when half or more of his deployment points are casualties or
he concedes. You are fighting a battle between two armies: There is no morale aspect to the rules as such although
in this case Barbarian Celts vs. (graphically) Early Imperial there is a command and control element. Each side has the
Romans. The inclusion of a red haired barbarian queen same number of order tokens (which also double as wound
tile is suggestive of course of the Boudicca revolt of 60-61 tokens) and these are placed on a unit to activate it (i.e.
AD, and the Romans perform an order). Players alternate taking actions using
© Chris Payne

are depicted in Lorica their order chits. Once a player is out of order chits/wound
Segmentata, although tokens then the opposing player can continue until he too
boundaries and time is out of tokens. At the end of the turn, order tokens and
frame are stretched by wound tokens from killed units (remember that the token
the inclusion of such is double sided) are recovered for the start of the next turn.
things as Cataphracts, Wounded troops can be eliminated to recover the wound
Noble warriors and token on them for use as an order token, but things would
Gaesatae. have to be fairly desperate if you are reduced to doing that.
The two armies as portrayed are perhaps stereotypical, but
The Celts are also very different.
© Chris Payne

It’s a tall order to fit into a small box and there are compro-
mises as a result. Terrain does not feature, and the abstrac-
tion of left flank, centre and right flank with a front and rear
rank of units may not appeal to some although it is com-
monly found elsewhere (think of such games as Command
and Colours, Battlelore and Dixie).

The counters are grouped into units. The size and group-
ing of units are limited by their “deployment value”, and
deployed with only the top most troop showing in the stack,
although all troops within units are revealed before actual
combat starts.

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WSS 54 apr11.indd 70 27-03-2011 21:47:26


The ‘battlefield’ centurion counter to represent the tactical capability of the
The Celts have the widest choice of units (Slingers, Roman legion with arguably its better command structure
Javelinmen, Warband, Noblemen, Gaesatae, Horsemen, than barbarian troops.
Noble Cavalry and six single counters: Hero, Warrior
Queen, Chariot, Warchief, Druid and Champion). They also The skill of Pocket Battles lies in choosing your fights (after
have the only mixed missile/melee unit in the game at the the initial army choice), exploitation of your special abili-
moment, namely the Javelinmen. The Celts have a wider ties and management of your wounds/order tokens. I don’t
choice of units than the Romans, and are likely to have more remember seeing this combination marker before, although
counters for the agreed points value. In game play then, there have been recent more general boardgames where
going on the offensive and trusting that the gods (the dice) cards can be played as what they are, or for a resource cost,
are with you is their level of subtlety although when to use and sometimes where they ultimately end up removed from
the healing ability of the Druid to remove a wound token is the game. In simple terms, you never seem to have enough
a tough decision to make. order markers to finish things up as much as you would
like on your turn. As with all games involving dice, then
The Romans have a much more limited choice of units an excessive period of dice being with you or against you,
(Archers, Auxiliaries, Legionaries, Praetorians, Cavalry, will skew the game but there are enough rolls here that that
Cataphracts and seven single counters: Imperator, Imaginifer, should even out in a game.
Aquilifer, Centurion, Scorpio, Ballista and Onager). The
Roman special abilities can allow them to become very

© Chris Payne
aggressive very quickly (but at the cost of burning order
chits) and thus need to wait for the time to unleash their
attack. The two more powerful engines (Ballista and
Onager) can attack from the rear ranks and the Onager can
be particularly destructive providing it hits.

So, what’s not to like in the box (so small that it will fit in a
jeans back pocket)? The rulebook could be better written: at
times it can be hard to get an overall understanding of the
options and turn order due to it’s small size and layout. A Cards from the Historical and Fantasy set
couple of ready reference sheets covering turn sequence and
options, akin to those already provided for the special skills Celts vs. Romans is Pocket Battles number one. Number
could have gone a long way here. (To save you the trouble two was released at the end of last year and not surprisingly
of writing your own aide memoire, there is a good sheet has the fantasy theme of Elves vs. Orcs. I hope the series
available at www.boardgamegeek.com under Pocket Battles. continues not only with other armies such as the Sassanids
Download this and you can not only play, but also explain or Huns, but perhaps some special character tiles like
the game in the sort of timescale that the authors envisage). Vercingetorix or a certain Cavalry general (with dog) who
The game authors are Italian, and whilst Italian games design ends up as a Gladiator, or units like elephants.
in recent years has contributed much that is new and inno-
vative to the world of boardgames, their English rulebooks
have often lagged behind, I suspect due to intrinsic language
(2009)
structure differences between Romance languages and - M a n Games
Z 5
£9 / $1
Germanic languages. I’ve seen much worse rulebooks than Around
r
this, but I have also seen better. For the next in the series 2 Playe utes
the authors promised a better English rulebook, which I am r o u n d 30 min
A
pleased to say has materialised.
nents:
Compo kens
p Tiles ound to
There will undoubtedly be those who feel that the Legions 60 Troo do r d e r /w
ble side mmary
)
are not represented correctly: stats wise they are the equiva- 20 dou s (t raits su
e r a id
lent of Warband (same points value, same combat abilities, 2 play
with nothing to represent the barrage of Pila) but to me I 6 dice
ook.
think it is important to remember the level of abstraction 1 Ruleb
here. I feel that the Roman counter represents a much
smaller numerical group of actual men than the barbarian
counter. Personally I would have liked to have seen another

71

WSS 54 apr11.indd 71 27-03-2011 21:47:40


BOOK REVIEWS
by Charles S Grant and
Phil Olley

Wargaming in history volume 1 and 2:

The seven years war and


The war of the Austrian
succession
Karwansaray Publishers

It is interesting that the wars surrounding the War of the Spanish Succession
are known as the Marlburian Period and that those of the Late Revolutionary
and First Empire are called the Napoleonic Period and that a similar epithet
is not attached to the Seven Years War (from 1756 – 1763). I have frequently
seen the war described as the True First World War, as the fighting spanned
the globe from Europe to North America and as far afield as India. This is
an interesting series of books written by Charles S Grant, the son of the late
Charles Grant, one of the forefathers of modern wargaming. Each book starts
with an introduction to wargaming and sets out the reasons and rationale of
the book.

The authors proceed to explain about the three battles they wish to write
about and also about the assembling of the armies – which is enjoyable as
they discuss figures and manufacturers and explain how they arrived at their
unit sizes (48 figures to a battalion!) They then go on to give an overview of
the war in the West before moving on to the subtitle of the book – the three
battles.

The first volume covers the battles of Krefeld (or Créfeld to the French), the
Battle of Sandershausen and the Battle of Lutterberg (all in 1758). The second
volume covers Dettingen (1743), Fontenoy (1745) and Lauffeld (1747).

These battles are interesting for several reasons. Firstly, not many people
Volume 1 : Seven Years War have heard of them and so that age-old problem of knowing the outcome
and the minutiae of the deployments and orders are not an issue. Secondly,
the forces involved are diverse and make for a colourful display on the table-
top. At Krefeld for example, the French Army under Louis de Bourbon fought
the Allied Army consisting of troops form Hannover, Hesse-Kassel, Prussia
and Britain, commanded by the Duke of Brunswick. Finally, these are battles
which have balanced forces in so far as none of the armies have that uber
General present or that elite knock out force that either renders the battle
one sided or a lost cause from the outset.

In presentation the author and his colleagues have assembled a portfolio that
gives some maps indicating the deployment of the forces at the start of the

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battles, listing the forces available to each commander and assess the results.
© Karwansaray Publishers

What happens next is quite entertaining, as they then proceed to document


their own refight of the battles, detailing the special rules and allowances as
well as the orders of battle they used, and then a blow by blow account of their
contest. The battles are well illustrated and have excellent colour maps as well
as colour plates depicting the re-enactment of their battles. There is also a chap-
ter about some of the more unusual and esoteric troops and their uniforms as
well as tips on how to collect and use these troops.

The prose is easy to read and they have certainly made a good effort at
researching the backgrounds to these battles. I enjoyed reading about these
engagements that I knew little about, especially as I was not reading them with
the expectation of Frederick or Browne turning up with 50,000 men to give the
other side a good kicking. I especially liked to read how other people, espe-
cially experienced gamers have refought these battles (and made similar mis-
takes to the ones I frequently make!).

My overall impressions are that this series of books are well written and
researched. The layout is clear and will be an asset to anyone interested in gam-
ing this period. However, I would balk slightly at the price (£29.95 for a rela-
tively slender tome) although they are well bound hardcover books. For those
interested in wargaming the period or just a good read, this would be a good
Volume 1 : Seven Years War buy.

Hungary 1944-45 - By Philip Guillemot

The Panzers’ last stand

© Karwansaray Publishers
Part of the ‘Men and Battles’ series by Histoire & Collections, Hungary 1944-45 deals
with the last desperate actions of the German Panzer units in Hungary against the Red
tide at the end of the war. Each page is packed with original photos, maps, drawings
and uniform photos. The book literally abounds with them.

As the book’s introduction says, Hungary is the forgotten campaign with many forgot-
ten battlefields. It details the initial Soviet invasion after the collapse of Romania, the
battle of Debrecen and the encirclement of Budapest. The fall of the twin cities of
Buda and Pest (on opposite sides of the Danube) is covered in some detail. This front
also saw one of the last offensives by the Germans, Operation Konrad in January-
February 1945, a valiant but vain attempt to relieve the Hungarian capital and slow the
onslaught on Vienna. Most of this is detailed at the strategic level, as is essential with a
book at this scale, but the occasional glimpse is given into the tactical level.

This is a translated work, though the translation is a very good one and very read-
able. There is only the odd error. For example, we found one where French text has Hungary 1944-45
remained in a diagram. This does not detract from the overall book however.

From the wargamer’s perspective, this is an inspiring book which does leave you want-
ing to learn more. The drawings and pictures of uniforms are particularly good and
inspiring. While not an essential buy, this is good for anyone who wants a bite-size
overview of this fascinating campaign.

Priced at £14.95 ($19.95) from Casemate Publishing

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REVIEWS By Hans Roth
Edited by Christine Alexander

Eastern Inferno and Mason Kunze


© Karwansaray Publishers

These newly-found journals of a German panzerjaeger on the eastern front are


now in print. Hans Roth, primarily assigned as a PAK (Antitank) gunner to the 10th
Panzer Division, kept journals of his terrifying experiences. He wrote three volumes
(condensed into this book, ending in May 1943). There his diaries finish ... sadly he
never returned from his next tour. He went missing in the cauldron of Army Group
Centre’s collapse in June 1944 as the Soviets launched Operation Bagration.

It must be said that this is a very interesting book which gives you the human side
of a man reluctantly sucked into a war. It also gives a glimpse into both the subtle
influences of the Nazi state on its soldiers and their attitudes as we;;.

From a wargames perspective, some useful scenarios could be gleamed from this
book, but the details are light. Enemy tanks are usually described as ‘tanks’ not by
the makes and models most wargamers love, likewise with the PAKs or antitank
guns. Even so there is a wealth of information to be gleamed: Roth was, for exam-
ple, at the brunt of the Soviet counterattack around Dubno in 1941.

Available from Casemate publishing in hardback priced at £20.

Eastern Inferno

Scenarios for the War


of 1812 By Stuart Asquith

This book is subtitled ‘War games actions from the War with America 1812-15’
© Karwansaray Publishers

which accurately sums up the book. It contains an impressive 90 pages, although


there are some adverts in the back. There are a mix of photos, miniature photos,
uniform illustrations plus illustrations from the time. The bibliography is pretty com-
prehensive. It is full colour throughout.

There is a brief historical overview of the war with the strengths of the armies,
including some suggestions to how they should be interpreted in rules sets. The
colour uniform plates are useful as painting guides. There is also good section on
what miniatures in different scales are available for this period. Wargames rules are
briefly mentioned, with the basic suggestion that there’s a plethora of rules for this
period. Two come recommended, one of which one is a free download.

The scenarios are good, giving a comprehensive overview of the history of each
battle and suggestions on refighting them. Diagrams of the layout of the battlefield
and force strengths are provided. Twelve scenarios are provided in total.

Overall the book comes off of as a very interesting generic supplement which
could be picked up and used with pretty much any rule set. Available from Partizan
Scenarios for the War of 1812 Press, priced at £16.50. Both a good read and a useful guide to the ‘1812’ con-
flict.

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