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APR / MAY 2022


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FEATURES:
8

ORIGINAL GROGNARDS AND FINAL RESERVES


74470 72175

Republican Romans at Aquae Sextiae


WARGAMING WITH NAPOLEON'S RENOWNED IMPERIAL GUARD Speirs leads Dog and Easy Company in
a defence of 'Bloody Gulch'
A brief history of the Imperial Guard // Holding back the Bavarians at Hanau Converting sponges into hedges
Assaulting Heurtebise Farm // The Young Guard are cornered at Plancenoit Let's play 02 Hundred Hours
0
THEME: NAPOLEON'S IMPERIAL GUARD

36 THE ORIGINAL GROGNARDS


The almost-always-in-reserve Imperial Guard
40 CLEAR THE WOODS
The Battle of Hanau: 30 – 31 October, 1813
Editor-in-chief: Jasper Oorthuys 46 THE BATTLE OF HEURTEBISE FARM
Editor: Guy Bowers
Copy editor: Naomi Munts
'The most desperately contested of battles'
Layout, design: Christianne C. Beall 50 STEMMING BLUCHER'S TIDE
Maps: Rocío Espin
© 2019 Karwansaray Publishers
56 POUR L'EMPEREUR!
Contributors: Angel Aparicio, Mark Backhouse, Ian Beal, Steve
The Imperial Guard in miniature
Beckett, Joe Bilton, David Davies, David Frederick, Tony Har-
wood, Jonathan Jones, Eoghan Kelly, Chris King, Joseph Mc- 60 EN AVANT!
Cullough, Stuart Mulligan, Martin Oaff, Chris Payne, Rick Priest- Charge of the Lancers of the Guard
ley, Nick Stock

Illustrations: Georgie Harman


https://www.facebook.com/redfoxillustrations

Print: Grafi Advies BV FEATURES


Editorial office 18 MARCHER LORD
PO Box 4082, 7200 BB Zutphen, The Netherlands
Norman and Welsh forces skirmish at Ogmore
Phone: +31-848-392256 (European main office),
+1-800-549-4742 (US answering service) 20
Email: editor@wssmagazine.com
The Battle of Aquae Sextiae, 102 BC
Customer service 24 ISOLATED AT BLOODY GULCH
service@karwansaraypublishers.com Lieutenant Speirs and D Company, 506th PIR
Website: www.wssmagazine.com
30 PIKE BOW, AND LIVERY COAT
Contributions in the form of articles, letters, reviews, news and Collecting and gaming the early Tudor Wars
queries are welcomed. Please send to the above address or use
the contact form on www.wssmagazine.com

Subscriptions
Subscriptions can be purchased at www.kp-shop.com, via phone
or by mail. See above for the address. HOBBY
Distribution 66 A LITTLE PIECE OF NORMANDY
Wargames, Soldiers and Strategy is sold through retailers, the in-
ternet and by subscription. If you wish to become a sales outlet,
please contact us at service@karwansaraypublishers.com 68 HEDGING YOUR BORDERS
Scratch-built hedges for the wargame table
The exclusive distributor for the UK and the Republic of Ireland is
Seymour Distribution Ltd, 2 East Poultry Avenue, London
EC1A 9PT, UK. www.seymour.co.uk. Tel: +44 (0)207 429 4000.

Copyright Karwansaray BV. All rights reserved. Nothing in this


publication may be reproduced in any form without prior writ- DEPARTMENTS
ten consent of the publishers. Any individual providing material
for publication must ensure that the correct permissions before MINIATURE REVIEWS
submission to us. Every effort has been made to trace copyright 6
holders, but in a few cases this proves impossible. The editor
and publishers apologize for any unwitting cases of copyright THIS GAMING LIFE
transgressions and would like to hear from any copyright holders 16 New Year's resolution
not acknowledged. Articles and the opinions expressed herein
do not necessarily represent the views of the editor and/or pub- THE IRREGULAR
lishers. Advertising in Wargames, Soldiers and Strategy does not 64 Painting miniatures in 1990 (American style)
necessarily imply endorsement.
LET'S PLAY 02 HUNDRED HOURS
Wargames, Soldiers and Strategy is published every 72 The brand-new WWII commando stealth game
two months by Karwansaray BV, Rotterdam, the
Netherlands. GAME REVIEWS
76 BOHICA, This very Ground: Victory or Death, and more
ISSN: 2211-503X
BOOK REVIEWS
Printed in Slovakia. 80 More books reviewed by the WS&S team
PARTING SHOTS
82 Tips, tricks and laughs for every wargamer

4 Wargames, soldiers & strategy 119


Editorial
He was a grenadier … black with powder, covered in mud, legs
stretched out, exhausted, soaked with sweat, but holding his musket
… saying to me, “… leave me to die here on the battlefield! I cannot
move; it is not courage that I am lacking, it is strength! … It is all
over! Poor France!” I left him, tears running from my eyes …

— Chef d’Escadron, Marie-Jean-Baptiste Lemonnier-Delafosse

© Georgie Harman
At Waterloo, Napoleon committed the French Imperial Guard as
a last attempt to break the Allied lines. In doing so, he also threw
away any hope of his army maintaining any coherency. Had the
Guard been used to cover the retreat, Napoleon might have saved some of the
French army. Instead, they were wasted in one last gamble.

Napoleon took that gamble of committing the Guard knowing there was no alter-
native – if he retreated it would be a repeat of 1814, with the Austrian and Russian
reinforcements coming. No matter his skill in the field, numbers still counted. His
only chance was to beat the British and the Prussians and then come to terms.

In this issue, I have chosen to explore the French Imperial Guard and give read-
ers a real taste of what they were like. Supermen they were not, but no-one can
doubt their skill, endurance, and bravery. Hopefully this issue will dispel some
of the myths behind the French Imperial Guard. In the end, at Waterloo, even
the Guard failed to hold.

For our next issue, we turn to a favourite of mine, France 1940. On paper, the
Allies should have won, so what is it about the German Bewegungskrieg that
was so successful?
–– Guy Bowers

editor@wssmagazine.com

Now available online: And coming in the next issue:

THE BATTLE OF MARENGO FRANCE 1940


At the battle of Marengo Napoleon's Consular Guard first saw Germany strikes! We look at the campaign of May-June 1940 in
action. Four years later, this unit grew into the Imperial Guard. France and the Low Countries to find out how an army with light
(https://www.wssmagazine.com/wss119_extra) tanks and horses defeated the strongest power of the age.

Wargames, soldiers & strategy 119 5


MINIATURE REVIEWS A look at some of the newest miniatures, terrain
MINI REVIEWS

pieces, and more from across the wargaming world.

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Gripping Beast has recently Now here is another use-


Lycian warriors released several new ranges USAF downed aircrew ful Vietnam release from
Company: Gripping Beast of ancients suitable for the Company: Gringo 40’s Gringo 40’s: downed
Size: 27mm ‘foot to eye’ Punic Wars and the SAGA Size: 28mm ‘foot to eye’ USAF aircrew. These can
or 30mm tall book Age of Hannibal. Fol- or 31mm tall be used for scenario objec-
Era: Ancients lowing on from the Syra- Era: Vietnam War tives (rescue the downed
Price: £7.00 for four models cusans come three packs Price: £1.75 per model pilots) or for on-table air-
www.grippingbeast.co.uk of Lycians (command, at- www.gringo40s.com craft that get shot down.
tacking, and advancing). This range reminds me of
These brave warriors were the famous rescue of Iceal
part of the Ionian states that E. ‘Gene’ Hambleton, a
resisted the Persian Em- downed navigator who
pire, before being absorbed by them. They were ‘freed’ by had to be rescued from behind enemy lines, as famously
the Athenians but managed to escape the clutches of the dramatized in the film Bat*21 (1988). There are seven air-
Athenian Empire only to be absorbed by the Persians again crew currently, two seated pilots and a door gunner (for
before being absorbed by the Macedonians (where they 1/48 scale aircraft), and five USAF aircrew on foot. These
served as mercenaries) and Romans in turn! As such, these consist of two running pilots with drawn pistols, one air-
miniatures have good mileage. They will otherwise make man pointing (who’d make a good assistant aircrew for
good light hoplites, as they have little armour. The models a landed aircraft), and two armed crew with maps. The
are well cast and have good detail. Size wise, they are mid- models are all well cast with minimal mould lines. Size-
ranged and should fit with most existing ranges. These will wise, these are on the more heroic side of 28mm but
be a useful addition for Greek or Macedonian generals. should be compatible with most existing ranges.

Steyr ADGZ 45

reconnaissance car 40

Company: RKX Miniatures 35

Size: 1/56 30
Era: World War II 25

Price: £22.00
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RKX miniatures specializes in the more unusual vehicles san duties. Some were given to Croatia in 1943. The mod-
for World War II. One recent release is the Steyr ADGZ el is cast in resin, and as we have come to expect from
armoured car. Initially designed for the Austrian govern- RKX, the castings are crisp and accurate. Mould lines are
ment, the vehicle was adopted by the SS after the An- very hard to spot; this is top notch! Assembly is easy and
schluss of 1938. Some 27 vehicles were captured, with minimal: just stick the turret and wheels on. This unusual
a further 25 being built until production was stopped in and cool-looking vehicle is useful for SS players for the
1941. The ADGZ was used exclusively by the SS in the early war, or for anti-partisan duties in France, on the east-
frontline before being moved into policing and anti-parti- ern front, or in the former Yugoslavia post 1942.

6 Wargames, soldiers & strategy 119


BY GUY BOWERS AND CHRIS KING

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The latest release from Sally Following on from its Dark


Guards, guards! 4th is a range of fantasy city Plastic Dark Age Picts Age Irish, Gripping Beast
Company: Sally 4th guards. This range definitely Company: Gripping Beast has released more plastics,
Size: 29mm ‘foot to eye’ pays homage to a certain Size: 27mm ‘foot to eye’ this time for the Picts and
or 33mm tall fantasy writer and his hu- or 30mm tall the Welsh. Each box con-
Era: Medieval fantasy morous set of books set on a Era: Dark Ages tains 25 men, enough to
Price: £8.00 for two models world in the shape of a disc. Price: £18.00 for 25 models fill out your average SAGA
www.wargamesbuildings.co.uk Featured here are some of www.grippingbeast.co.uk warband or a unit for a
the City Watch, including big-battle game. These are
their ‘Vimey’ commander based on the plastic Irish
(who for once wears a de- and are about 80% the
cent set of boots!). There are same. What sets them apart
five guard packs in total, plus two of university wizards. Fur- is a few different heads (including hooded heads for the
ther packs include an intelligent Orangutang (presumably a Picts), different cloaks, and some square shields on the Pict
librarian?), with a gnome, a lady with dragons, and an an- sprue. The Picts get an extra hand-axe and a Pict crossbow,
cient and venerable barbarian (mounted and dismounted). while the Welsh get additional spears. The Dane axe from
Suffice to say, this is a very characterful collection! Each the Irish sprue has gone (but that’s not a Pict nor a Welsh
comes with its own ‘slotta’ base. The models are well cast weapon). Bases are not included. Construction is easy and
with few visible mould lines. The models are slightly on the the parts are interchangeable with the vast array of Grip-
chunky side but size wise, they should fit with most 28mm ping Beast plastics. While I would have preferred more
fantasy figures. These will be a must for fantasy skirmish war- heads and a few more different weapons, these sets are still
gamers and role players after something a little different. a useful and inexpensive addition to the period.

Green Goddess fire engine 45

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Company: Warbases
Size: 1/56 35

Era: World War II 30

Price: £15.00 for the Green Goddess 25

www.war-bases.co.uk 20

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Commando Miniatures has released a range of resin vehi- was to act as pumps to direct huge quantities of water
cles. These include a Ferret armoured car, a Series 1 Land from rivers and lakes to fight fires after a nuclear attack.
Rover, a Humber Pig, and a Saladin armoured car. The They saw service in the firefighters’ disputes of 1977 and
latest vehicles to be added to this range are a Bedford 2002 and in the Winter of Discontent of 1979. The model
RLHZ Self Propelled Pump fire engine (better known as is a resin and metal kit with good detail. Construction is
the Green Goddess) and a one-ton Land Rover fire control very easy: simply add wheels and the ladder. This will be
vehicle. Introduced in 1953, the Green Goddess served useful for 1960s to 1980s Cold War games and African
in the Auxiliary Fire Service until 2004. Their primary role wars, as many were sold to African countries.

Wargames, soldiers & strategy 119 7


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Author Dan Mersey has Bad Squiddo Games has


Dark Age warriors combined forces with his Female winter Soviet added to its range of be-
Company: Wiglaf Miniatures favourite sculptor Mark Company: Bad Squiddo Games lievable female miniatures
Size: 18mm ‘foot to eye’ Copplestone to produce a Size: 27mm ‘foot to eye’ by releasing more female
or 20mm tall new range of 18mm Dark or 30mm tall Soviets. This time, they are
Era: Dark Ages and early medieval Age miniatures, coincid- Era: World War II in winter gear, so long coats
Price: £7.20 for twelve models ing nicely with Dan’s lat- Price: £15.00 for six female soldiers and fur caps. Over 800,000
wiglafminiatures.wordpress.com est ruleset, Age of Penda, www.badsquiddogames.com female soldiers served in
which WS&S reviewed last the Soviet armies, making
issue. The range currently up 5% of the total number.
consists of four packs of While many served as med-
Dark Age Saxon warriors ical personnel such as doc-
for the seventh century AD, although they will undoubt- tors and orderlies, female soldiers fought on the front line,
ably be usable for other factions. The packs consist of a notably as pilots, snipers, and tankers. The range consists of
warlord character pack (Penda of Mercia and Raedwald two packs of six riflewomen, an LMG team, and two com-
of East Anglia), armoured warriors, unarmoured warri- mand packs. There are supported by an 81 mm mortar team,
ors, and skirmishers (with javelins and bows). The mod- a Maxim MG team, snipers, and an AT rifle team. There are
els themselves well cast and are, frankly, charming! The also three packs of winter tank riders. Other recent addi-
detail is very good, worthy of 28mm models. The size of tions include female pilots, sappers, and dancing female
18mm may seem curious at first, but it actually puts this soldiers accompanied by an accordion! The entire range is
range comfortably among the larger 15mm ranges, such well cast and sculpted; the models are slightly shorter than
as Forged in Battle. This nice range will be a welcome the average 28mm, but these are the correct proportions for
surprise to 15mm/18mm Dark Age generals everywhere. female miniatures. Overall an excellent range!

Assyrian siege engine


Company: Artemis Warfare
Size: 160 mm long x 130 mm
high x 55 mm wide
Era: Biblical ancients
Price: £15.50 (completed £42.50)

www.artemiswarfare.co.uk

The Assyrians were without doubt the masters of siege war- tower, based on an Assyrian model and complete with
fare in the ancient period. Bas reliefs survive showing their bladed ram. The kit is MDF and comes with instructions,
siege towers in action, including the famous siege of Lachish which need to be followed carefully and methodically. After
in 701 BC. Similar models would have been used by other a while, the kit made sense and I fitted the rest without any
nations in their sieges. Artemis’ range covers several siege problems. The end result is very pleasing. While the model is
engines in 20mm scale (a siege tower, a battering ram, the sized for 20mm, I think it’d fit well with 28mm models. The
Trojan horse, and a working lithobolos stone-throwing ma- kit also comes with several card-cut animal hides to stick to
chine), plus the walls of Troy. Reviewed here is the siege the structure, but I’ve left them off to show the wood detail.

8 Wargames, soldiers & strategy 119


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For a while now, Rubicon On the back of its lat-


Plastic Vietcong has toyed with the idea of Medieval Welsh est Kickstarter, Footsore
Company: Rubicon Models doing plastic miniatures, re- Company: Footsore Miniatures Miniatures is releasing an
Size: 27mm ‘foot to eye’ leasing a few in plastic and Size: 28mm ‘foot to eye’ or 31mm extensive range of 28mm
or 30mm tall in metal. It has now taken tall, Cavalry are 44mm tall medieval Welsh. The range
Era: Vietnam War the plunge and released Era: Late Dark Ages / is split into two, one cov-
Price: £33.00 for 32 models US Marines and Vietcong early medieval ering the earlier Norman
Price: £8.00 for four foot infantry
www.rubiconmodels.com (reviewed here) for the conquest (or earlier still,
Vietnam War. The results www.footsoreminiatures.co.uk the Saxon invasions of
are impressive. The box Wales), and one for high
comes literally packed with medieval – the twelfth and
sprues, enough to make 32 thirteenth centuries, that is
models. There are four male sprues (each with six soldiers) the Barons’ Wars, the last Welsh kings, and the conquest
and two female sprues (with four soldiers, plus command of Wales by Edward I. Of course, the earlier models can
upgrades). Each model has a choice of two different heads be used later with a few shield swaps. All the models are
and two or more weapons (either a Type 56 assault rifle, an sculpted by the talented Matthew Bickley. The coverage is
RPG-7, an SKS rifle, or a submachine gun). This allows them extensive; there are packs for each period covering spear-
to be built as ‘early’ VC or later, better-equipped VC. The men, bowmen, and cavalry, plus specific packs such as
only critique would be the lack of a squad machine gun, Dane axes for the earlier period and Welsh foot knights
such as the RPK, but presumably there will be some with a for the later period. All the models are full of character
future NVA set. Bases are provided as standard. While there and are well sculpted. The casting is likewise high quality.
is some construction required, this set is very well detailed The size is good and will be compatible with most exist-
and the finished models do look very good! ing ranges. This excellent range is recommended.

Sd.Kfz. 251 Ausf. A 45

Command 40

Company: Blitzkrieg Miniatures 35

Size: 1/56 30
Era: Early World War II 25

Price: £18.33 for one vehicle


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Blitzkrieg Miniatures has been releasing a series of early had left the vehicle, it could provide fire support from the
war vehicles for the Germans. The latest release is the early vehicle machine gun. The kit can be built as the standard
production Sd.Kfz. 251 Ausf. A (Blitzkrieg already produc- Sd.Kfz. 251 or the command version with a 37 mm Pak.
es the Ausf. C and D, plus variants including the Zwilling The model is well cast and detailed; it requires a mini-
and Pioneer versions). The Sd.Kfz. 251 was designed as a mum of construction – just glue on the wheels and add
‘battle transport’ for Panzergrenadiers, so they could keep the variant choice to the top of the structure. This vehicle
up and support the advancing Panzers. The vehicle had a is perfect for European ‘tours’ around France (1940), into
crew of two and carried ten Panzergrenadiers; once they the Balkans (1941), or into Russia (1941).

Wargames, soldiers & strategy 119 9


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Warlord Games’ latest The Varangian Guard were


Epic Highlanders Epic: Waterloo plastics Varangian guard an elite unit of mercenaries
Company: Warlord Games include British Highland- Company: Fireforge who served as the personal
Size: 13.5mm ‘foot to eye’ or ers and French Imperial Size: 28mm ‘foot to eye’ bodyguards of the Byzan-
18mm to top of shako Guard. These figures ap- or 32mm tall tine Emperor from the ninth
Era: Napoleonics pear to have been scaled to Era: Medieval to the thirteenth century.
Price: £25.00 for 240x highland 15mm ‘from foot to top of Price: €25.00 (£23.00) for twelve Recruited from the Norse
infantry, 24x rifles, 3x colonels, guard infantry
the head’. Reviewed here and from Anglo-Saxons,
and 3x 5.5" Howitzers
are the British Highland- www.fireforge-games.com they fought with Dane axe
www.warlordgames.com ers – printed, of course, and spear, and they were
in red plastic. Each box of often used at critical points
Highlanders contains three in battle to break the en-
sprues with all the appropriate bases, plus flags. Each indi- emy line. They earned a reputation for being ferocious and
vidual plastic frame consists of eight rows of ten Scottish nigh invincible, being clad in the best armour. The mod-
Highlander infantry, eight skirmishing riflemen, a mounted els themselves are cast in a plastic resin. There are options
colonel, and a 5.5" howitzer. The skirmishing British rifles to equip the entire unit either with spears or Dane axes.
are particularly useful, as the previous set had the rifles in A little assembly is required; arms are glued to the torso
line. The French Imperial Guard set has 80 Guard (with (the heads are already attached), but the only tricky part is
optional heads for conversion), 30 Marines of the Guard, getting the Dane axes to align. Bases, spears, and shields
and 30 Engineers of the Guard. Also included is a mount- are all provided as standard. Size-wise, these models are
ed colonel and a twelve-pounder cannon. Both sets will slightly on the heroic side of 28mm but otherwise compat-
be ideal for Epic: Waterloo players and those who prefer ible. These will be ideal for Byzantine Emperors and gen-
smaller 15mm miniatures. Given the number of figures erals everywhere, but they will also be of use for players
provided, these sets do give good value for money. seeking heavily armoured Norsemen.

Road mats
Company: Geek Villain
Size: Scaled for 28mm
Era: Any (depending on road)
Price: £45.00 for approx. 183 cm
22 ft of road
350 mm
www.geekvillain.co.uk

I’ve been considering making my own roads for some time, I decided to cut the roads closely, removing the optional
then Geek Villain released its fabric roads. A fellow war- verges. I was pleased to note that this helped them blend
gamer sang their praises to me, mentioning they were non- convincingly with the terrain mat they were placed on. The
slip. They neatly follow any bumps and dips on the mat. The pieces remained perfectly in place throughout play and, be-
roads come as a 6'x4' sheet with various straight roads, cor- cause they are flat, didn’t introduce an unnatural level of el-
ners, Y junctions, and T junctions. Simply cut out the road evation. Furthermore, as they lie flat, they couldn’t be easier
shapes and you’ll have enough for 6.8 m or 22 feet of road. to transport and store – I am a thorough convert.

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Empress Miniatures has ¡Legionarios a luchar! ¡Le-


Thirty Years’ War Cavalry taken over the Thirty Years’ Spanish Legion gionariosa morir! The Span-
Company: Empress Miniatures War line made by Bohe- machine gun ish Legion was founded in
Size: 28mm ‘foot to eye’ or 31mm mian Miniatures. These Company: Baraka Miniatures 1920 for the Spanish army
tall, cavalry stand 45mm tall miniatures were sculpted Size: 28mm ‘foot to eye’ in Africa to fight in the Rif
Era: Thirty Years’ War by Paul Hicks and com- or 31mm tall War (1921–1926). Mod-
Price: £1.75 per rider, plement the Empress ECW Era: Interwar (Rif War 1921–1926) elled on the French Foreign
£3.00 per horse Price: €12.00 for the machine
range and the ‘Spanish Legion, the Tercio de Ex-
gun and crew
www.empressminiatures.com Tercio’ range from 1898 tranjeros (Tercio of Foreign-
Miniaturas, which they www.barakagm.com ers) fought throughout the
stock. The original range war until the eventual Span-
only consisted of infantry, ish victory against the native
but Empress has added cavalry and artillery to complete Berber tribesmen. The current range consists of infantry (in
it. Reviewed here are two of the seventeen different side cap or hat), command (including a pack for Lieuten-
horsemen in the range – there are five cuirassiers, sev- ant Colonel Valenzuela), and support (LMG, Hotchkiss ma-
en cavalry, three mounted harquebusiers, a musician, chine gun, and grenades). The miniatures were developed
and a mounted general. Horses are bought separately; as 3D sculpts, but the metal casts have excellent detail and
there are ten in total, ranging from standing to charging no mould lines whatsoever. The gun and crew assembly was
and rearing. Any horse will fit any rider from the range. very easy – I wish all guns assembled this easily! This excel-
Overall, the sculpts are excellent and they are mid-sized lent range will be useful for the Rif War and also could be
for 28mm, so they will be compatible with most existing stretched to the Spanish Civil War, where the Spanish Legion
ECW and TYW ranges. This new release will be a boon fought with Franco’s Nationalists. The Rifeños (Rif Berbers)
to Pike and Shotte era players, giving some very useful are now available (including cavalry), and a 75mm Schnei-
models suitable for several armies of the period. der field gun will be released soon.

French Chasseurs D’Afrique


Company: Perry Miniatures
Size: 28.5mm ‘foot to eye’ or
34mm in cap; 48mm in saddle
Era: Franco-Prussian War
(Victorian era)
Price: £9.00 for three cavalry
www.perry-miniatures.com

The latest release from the Perrys for the French–Prussian ments, which fought to the end of the war. There are three
Wars is the Chasseurs D’Afrique. Raised from colonial French sets of Chasseurs D’Afrique: one of command, one charging,
in Algeria, the Chasseurs D’Afrique served with distinction and a third set with swords drawn. The quality is excellent,
both in the Crimea (securing the flank of the famous Light as you’d expect from the Perrys. Size-wise these are a tad
Brigade charge) and in Mexico. In 1870, all four regiments (0.5mm) larger than the standard 28mm ranges. This is the
served in France, taking heavy casualties at Sedan in 1870. first French cavalry release and as such will be a must for any
Despite the losses, reserves were called in, forming two regi- French 1870 commander. Vive Emperor Napoleon III!

Wargames, soldiers & strategy 119 11


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Agema Miniatures has White Dragon Miniatures


Ancient Etruscans released a comprehen- Ultramodern soldiers specializes in a range of
Company: Agema Miniatures sive range of Etruscans in Company: White Dragon Miniatures ultramodern miniatures. A
Size: 28mm ‘foot to eye’ or 28mm. The Etruscans were Size: 20mms = 22mm ‘foot to eye’ unique feature of the range
35mm to top of helme an Italian people who or 25mm tall; 28mms = 29mm is that they are available
Era: Ancient (founding of Rome) challenged the emerging ‘foot to eye’ or 33mm talll in either 28mm or 20mm.
Price: £12.00 for six infantry or city of Rome for the domi- Era: Modern Each model can be built
£7.00 for three command Price: £7.00 for four
nation of the Italian Penin- with a choice of three differ-
miniatures (20mm)
www.agemaminiatures.co.uk sula. They were eventually ent types of head gear. Cur-
defeated and assimilated www.whitedragonminiatures.co.uk rently, White Dragon has
into the Roman Republic British (ten infantry packs
after two-and-a-half cen- plus three vehicles), Tali-
turies of warfare. The range is impressive, with 26 packs. ban (eight packs plus two bikes), Israeli Defence Force (five
The core of the army is covered by elite warriors, house- packs), and a new range of Russians (booo!). We have cho-
hold warriors, peasant hoplites, skirmishers (with javelin sen to review the 20mm samples we were sent to show the
or sling), Etruscan cavalry, and a king in a chariot. The quality; the 28mm ones are identical, just bigger! The models
range also has several supplemental packs, including a are very well detailed 3D sculpts and cast in a flexible resin.
Lembos galley, ship’s crew, and vignettes (such as the I could not spot any mould lines nor any striation; the only
haruspex and prisoners being sacrificed). The models are cleaning up was on the bases. The equipment is accurately
well sculpted and cast; size-wise they will be compatible sculpted; these are beautiful minis. ‘Slotta’ bases are pro-
with most existing ranges. There is a card set for Mortal vided as standard. Size-wise, these are slightly on the heroic
Gods available for the Etruscans. This is an excellent and side and are a little chunky (which is fine with me), but they
useful range of miniatures; Allen Curtis would be proud. should fit in with most existing ranges. Recommended.

Sven Hassel miniatures 45

40
Company:
Size:

Era: World War II


Price:

The latest release from Offensive Miniatures is a Sven Barcelona Blom, Gregor Martin, Julius Heide, and Jo-
Hassel character set. For those not familiar with the Has- seph Porta (in top hat). The models have excellent detail
sel books nor the film The Misfit Brigade (1987), they fea- and look as they are described in the fourteen books.
ture the exploits of Sven and his comrades in the 27th (Pe- They differ in size to show the individual characters, so
nal) Panzer Regiment. The full set, comprising eight metal young Sven is deliberately smaller than his two larger
28mm figures representing the most well-known charac- compatriots. This set is ideal for those wanting to recreate
ters from the book series, includes Wolfgang Creutzfeldt the exploits of the 27th (Penal) Panzer Regiment or who
aka Tiny (in bowler), Willie Beier the Old Man, Sven fancy something quite different in a German squad! Just
himself (in Russian cap), Alfred Kalb (the Legionnaire), remember to paint Porta’s top hat yellow!

12 Wargames, soldiers & strategy 119


THIS GAMING LIFE
COLUMN

a
arm

NEW YEAR’S RESOLUTION


ie H
© Georg

We’ll be well into 2022 by the time this reaches print, but I write in
early January so I’m going to begin with my New Year’s resolution. I
managed to hold to last year’s promise to myself – namely never to
look at any news story that features the word ‘stunning’ in the head-
line – so I have high hopes for the coming year. My promise for 2022
is to spend less time stripping old toy soldiers and more time paint-
ing. Last year saw the deployment of gallons of Dettol and the steady
accumulation of boxes full of gleaming metal. Most of this dated back
to the days when flares were the thing and all the talk was of join-
By Rick Priestley ing the so-called Common Market. Where would it all end, I ask you?

A
nyway, ‘paint more than you un-paint’ gize to those who spurn army lists, eschew points
is the mantra for this year, and so far I’m values, and consider a game complete once all
bang on target because I’ve painted the are satisfied that it is so. Yet I fear we are an endan-
odd model and stripped naff all. Early gered species. Or at least an unfashionable one.
days yet though. Next step, get some
full-sized units up and ready for action. Not that The alternative, of course, is that two opponents
my armies have seen much activity this last cou- act out a prescribed scenario to an agreed set of
ple of years thanks to the constraints of conta- rules, selecting their forces to an equal value using
gion. Another thing to put right. Maybe that one ‘points’ and some kind of army list. So ingrained is
will have to wait for next year. this concept that even yours truly feels obliged to
put together army lists so that people can play the
The good news on the gaming front is that another games I’ve designed – games for which I would
campaign is being plotted even at this moment: a rarely use points values or army lists myself. Many
further visit to the heartlands of Europe in the age players think of army lists as an inherent part of
of Napoleon circa 1813 … Huzzah! Campaigns a game. Some would say the primary purpose
are the spur to at least half of the games I take of army lists is to ensure ‘balance’, to make sure
part in, the other half comprising visits by friends that games are fair and both players stand an
followed by an impromptu gathering of the clans equal chance of victory. Before we mutter “Fid-
and the hugest wargame that can be mustered. Al- dlesticks”, “Kids today”, and “Get off my lawn”
though campaign games do sometimes result in comes the moment to insert the necessary caveat.
one-on-one encounters, far more usually, battles
of all kinds are fought with two or three players Wargames tournaments and formal competitions
a side. Regardless of how many players are in- rely on army lists and points values, and in that
volved, what all games have in common is that sense they strait-jacket the whole idea of a war-
they are organized by and fought under the watch- game into the same space occupied by chess and
ful eye of an impartial host, umpire, or referee. other competitive two-player games. That’s fine.
It’s one kind of wargame. I’ve played many games
That games are put on and run by somebody is on that basis, and when it comes to organizing
something that I’m so accustomed to it is pretty national or international get-togethers, hosting
much taken for granted that this is how all games inter-club events, or facilitating pick-up games at
are played. At least ideally so, even if things don’t club level, it’s probably the only realistic option.
always pan out that way for reasons of practical- So, let’s not knock that style of play, which suits
ity. It came as a surprise to be reminded by a re- many people perfectly well – possibly most peo-
cent correspondent that many not only forego the ple most of the time.
services of the blessed Master of Ceremonies but
remain strangely unaware that games can thus But there are other ways to play a wargame. A
progress. How odd. I know old hands will be game organized and run by a non-playing host
thinking, “C’mon Priestley, this is but bread-and- is a different thing entirely, and it is at least as
butter stuff,” and I would have to agree and apolo- venerable a method of conducting a wargame.

16 Wargames, soldiers & strategy 119


It is probably the ‘original’ way if we admit the haps where a number of roads meet. This last is
free-flowing military Kriegsspiels of the nineteenth quite common in campaigns because players will
century into our ranks. The key difference is that, always attempt to converge forces in order to meet
even before the game begins, some selfless indi- the enemy with as large an army as possible. This
vidual takes on the responsibility for coming up kind of thing gives the host the opportunity to
with a scenario, determining the forces involved, bring forces into play at different times and posi-
and then arranging the game. Usually, the person tions, staggering the arrival of converging brigades
that arranges everything also hosts the game, pro- and forcing one side or another to the attack be-
viding the table and terrain, setting everything up, fore their opponents can be reinforced. It is usual
preparing any paperwork that might be needed, to introduce a random element into such things
and getting in the beer. It’s not strictly necessary to reflect what would be unknowable in real life.
that the same person hosts the game as runs eve- When will Blücher arrive with those Prussians?
rything, although it is necessary to get in the beer.
In practice, it is wise not to string things out to the
How might this pan out? If you’re going to run any point where a player, having turned up to play a
kind of wargame there is no better source of inspi- wargame, spends all evening waiting to take part
ration than actual warfare, and it is with some ac- only to do so in the dying moments as his allies
count of a battle or description of a real encounter flee the field. Our usual routine is to have an out-
that the seed of an idea usually takes root. Often, side chance of a reinforcement turning up in the
at least half the story is of how opposing forma- first possible turn, a 50–50 chance in the next turn,
tions arrive at the scene of battle and to what ex- and then automatically on the turn after. In a cam-
tent their deployment is planned or forced by cir- paign game – and often in a recreation of an ac-
cumstance. Typically the idea for the battle will be tual battle – a force might have the option of force
drawn from our host’s reading, and therein lies the marching and arriving a turn or two earlier, but
key to these kinds of games. If you are a student of at the risk of doing so in some disarray. Will you
military history as much as a wargamer, then the press forward hastily with your cavalry and march
scene is already set for you. Whilst some battles your exhausted battalions to the sound of the guns
lend themselves well to a tabletop re-enactment whilst abandoning your artillery train on the road?
without too much trouble, others must be scaled All these things will suggest a narrative that will
to fit the space, or sometimes a game can be based help to frame even a fictional scenario. All can be
upon a single action during a larger battle. In other allowed for by the person running the game.
cases, the broad situation can be adapted, perhaps
reflecting uncertainties at the time rather than the As well as setting up the table together with any
literal turn of events. scenery required, there is the matter of the rival
forces. Now, here I must confess that both I and
Having decided upon the game you are going my usual opponents have been wargaming for
to fight, the most important thing is to lay out most of our lives and have used the decades as
the terrain and craft your battlefield to reflect the wisely as any wargamer can to build collections
tactical challenges posed during the battle itself. of some size and breadth. When any of us put on
This is perhaps the most important aspect of put- a wargame set in our favourite era, we can provide
ting on a game and one that bears a little expla- all the forces needed and only rarely will addition-
nation. If, for example, part of the action turns al troops be required. However, it is not necessary
upon the defence of a bridge – such as Burnside’s that the host has entire and opposing armies, only
Bridge at Antietam – then consideration must be that players can collectively provide all the troops
given to how easy it is for the attacking force to needed. The disadvantage here is that players who
reach and take the position in terms of the rules are asked to provide troops will then know that
you are using. It’s no use asking a player to spend those troops are going to make an appearance. A
innumerable turns advancing under artillery fire cunning host may ask for some units that he knows
towards an objective that the rules make virtually will not appear, which certainly keeps players on
impregnable. Rather than slavishly create the cir- their toes waiting for ‘those reinforcements’.
cumstance of the actual battle, it is important to
think in terms of the number of turns it might take Mention of players brings me to that most vital
to traverse an area, how long units will spend of elements in any wargame – namely the war-
within range of enemy guns, and whether ob- gamers themselves. Alas, whilst many words
scuring terrain might afford shelter to advancing may be spilled upon that subject, we shall have
– or counter-attacking – forces. to await another occasion as the bottom of the
page hoves into view bringing this portion of our
In a map-driven campaign game the position will voyage to an end. Next time we shall look at the
usually suggest the layout, whether the forces contributions of players and the art of refereeing
meet outside a town, at a river crossing, or per- the games we host. WS&S

Wargames, soldiers & strategy 119 17


NORMAN AND WELSH FORCES SKIRMISH AT OGMORE
FEATURE

MARCHER LORD
In the years following the Norman Conquest, the brutal strug-
gle to tame England intensified. Successive rebellions and the
Norman campaign that followed, the Harrying of the North, laid
waste to the north of England. A recent estimate states that
100,000 people died by direct slaughter and collateral starvation.
Even William on his deathbed was appalled at what he had done.

By Jonathan Jones

O
n the borders of Wales, King Norman and Saxon ad-
William created three March- venturers sought to carve
es as a barrier against the raid- out a section of Welsh territory
ing Welsh. At Chester, Shrews- under the aegis of a Norman
bury, and Hereford these overlord. The building of a the
powerful Marcher Lords, all close to motte and bailey fort was a first
William, established themselves. Am- step. If the local Welsh could be
mailed and unmailed spear-
bitious Norman adventurers respond- held off long enough to build
men. A contingent of archers
ed directly to the call of the Marcher a stone castle and consolidate
with short bows or a few cross-
Lords and looked westwards into the their reign, they stood a chance of be-
bows would make up the balance of
badlands of Wales to gain territory. coming the local lord. The castle of
the force: enough to hold the walls of
Ogmore, by the banks of the beautiful
the castle and rule the countryfolk.
The borderlands of Wales were dan- Ogmore River in Glamorgan, is an ex-
gerous areas. Although Wales was cellent example of such a fortification.
rarely unified as one nation, its con- The manor and castle were given to BATTLE ON THE RIVER OGMORE
stituent kingdoms could field deadly William de Londres after 1106. Our scenario takes place as de Londres
forces, especially in alliance under sets out with his retinue along the Og-
charismatic leaders. It is likely that de Londres would not more on a foray to seek taxes from the
have had more than 50 or so men local peasants or take cattle in lieu, and
under his command as he sought to generally remind the Welsh who is
to consolidate his castle and ter- ‘boss’. A servant girl in the castle has
ritory. Some would have been warned the local Welsh chieftain of the
armed in conventional Norman expedition, and he plans an ambush.
knight style. Along with the
horsemen would be a The Normans spot a group of armed
group of swordsmen horsemen on a distant hill and de-
on foot and both cide to cross the river and give chase.
In doing so, they pass close by three
groups of woods, from which emerge
Welsh archers accompanied by spear-
men and swordsmen – an ambush!
Surprise gives the Welsh a chance to
whittle down the Normans with their
bows before delivering a swift, deadly
charge. The Norman lord decides to
try to fight through the ambush while
the small force of Welsh cavalry on
the hill wait for the chance to charge.
Norman crossbowmen vie with their
Welsh counterparts for supremacy.
Joab killing Absalom, as depicted in the late
x

twelfth-century Winchester Bible. This book


18 Wargames, soldiers & strategy 119 considered to contain some of the best English
painting executed during this period.
is

© The Pierpont Morgan Library MS M.619


coming soon. Here’s some sug-
gestions in the meantime.

• Welsh commander – local


knowledge – treat as an
eorl (page 32)
• Welsh archers – crack
shot – treat as bowmen
(page 37)
• Welsh spearmen – agile – treat
as fyrd (page 36)
• Welsh cavalry – ponies, evade –
treat as mounted scouts (page 39).

Using Lion Rampant rules


I’ve allowed a few changes to the
standard Lion Rampant lists. The as-
terisk * symbol indicates which unit
contains the leader.
The Welsh warband should be:
• 1x expert mounted yeomen
with javelins @ 5 points
• 1x foot serjeants* with javelins
@ 5 points
The Normans attempt to fight their way out of the Welsh ambush. Figures by Footsore Miniatures. • 1x foot yeomen with javelins
@ 4 points
The Norman force is divided by the • Mounted commander • 2x archers @ 8 points
river. Can the Welsh finish their attack • 8 mounted knights (Hearthguard) • 1x bidowers @ 2 points.
before the Normans can recover? • 3 units of 8 warriors; two with
The Norman forces can be:
spears and one with swords
A Norman win would be to succeed in
• 2x Norman knights (mounted
• 1 unit of eight crossbows on foot
men-at-arms)* @ 10 points
engaging the Welsh at close quarters, • 1 unit of twelve levy archers
inflict heavy casualties, and drive them • 2x foot serjeants @ 8 points
on foot.
off. A Welsh success is to inflict heavy • 1 x crossbows @ 4 points
casualties, especially on the Norman • 1 x bidowers @ 2 points.
Using Barons’ War rules
horse, and discourage them from risk- I’ve used the Conquest supplement Note: the Norman knights have ar-
ing their lives further into Wales. for Barons Wars. No lists exist for the mour 3 and I have downgraded their
Welsh (yet), but I expect some will be cost by one point to reflect that. WS&S
Gaming the battle
I designed this scenario with forces
for SAGA and Barons’ War rules and © Rocío Espin

on a four-foot by four-foot mat. The


river is shallow at this point and
should be passable but will slow
movement. The Welsh have the ad-
vantage of the first turn.

The forces
My initial list was built for SAGA:
Age of Vikings and is as follows:

The Welsh have the following forces:


• Mounted commander
• 4 Hearthguard cavalry
• 3 units of eight foot warriors
with spears and javelins
• 2 units of twelve levy
archers with bows.

The Normans forces consist of:

Wargames, soldiers & strategy 119 19


MARIUS AT THE BATTLE OF AQUAE SEXTIAE, 102 BC
FEATURE

IN SUCH A WAY THE


FIELDS ARE FATTENED
Two very large Germanic tribes, the Teutones and the Cimbri, caused
the Romans a considerable amount of fear at the end of the sec-
ond century BC. Rome’s first encounter with these tribes occurred
-

By Mark Backhouse

T
he Romans continued to send a position to be held for a the same way, and the
armies out to face the Teutones single year, but the senate disbandment of the
and Cimbri, but each was de- allowed Marius to keep be- velites. This idea has
feated in turn, one more dis- ing re-elected until the threat been challenged re-
astrous than the other. Rome was dealt with. Marius had just cently to such a degree
was fortunate in that, after a punish- brought the Jugurthine Wars to a suc- that the 'Marian Reforms' are probably
ing defeat in 105BC, the tribes headed cessful end, and he set about preparing a modern mirage (see Ancient Warfare
westwards into Gaul and northern his army for the confrontation with the XV.4). Nonetheless, Marius energeti-
Spain before heading back in the di- tribes. He is traditionally credited with cally took to readying his troops. He
rection of the wealthy and fertile lands introducing a number of reforms to the was fortunate in having several years to
of northern Italy once more. army, such as accepting poor recruits prepare his army for their first big test.
who did not qualify for service before, By 102 BC he seems to have raised and
To solve the threat from the Northmen, and a changes to the organization of trained six legions and gathered allies
an experienced general was needed. the army. The latter is said to have in- and auxiliaries, including many Ligu-
Breaking with traditional precedent, cluded the change from maniples to rian tribesmen, to swell his numbers.
the senate re-elected their victorious cohorts and the unification of troop
commander in North Africa, Gaius types, with every legionary fighting When one of the tribal groups, the Teu-
Marius, as consul. This was normally tones, and their allies started to head
back in the direction of Italy, the Ro-
mans were ready for them. Intercept-
ing them in southern Gaul, Marius
constructed a well-fortified camp on
the crest of a hill with plentiful supplies
and goaded the Teutones into attack-
ing. He refused to accept the Teutones’
attempts to get the Romans to abandon
their advantageous position, and he
mocked the Germanic attempt to chal-
lenge Marius himself to single combat
by sending out an old gladiator to face
the Germans instead. Repeated attacks
on the Roman camp failed to make
headway, and the Teutones retreated to
plunder Massilia (Marseilles) instead.
The Roman legions managed to defeat the
x

20 Wargames, soldiers & strategy 119 Cimbri at Vercellae in 101 BC. Illustra-
tion from Ancient Warfare V.1.
© Igor Dzis
were thoroughly engaged, Marius
pulled off his masterstroke, re-
vealing 3000 legionaries who
had concealed themselves
in a wood on the flank of
the tribesmen. The closely
fought battle then flipped
into a slaughter, the Teutones
panicking as they were engaged in the
rear. The Germanic losses were im-
mense, and while the Roman sources
probably greatly exaggerated the exact
numbers, the huge number of deaths
were meant to have provided fertilizer
for the land around the battlefield “in
such a way that the fields are fattened”.

GAMING AQUAE SEXTIAE


Aquae Sextiae is probably best
gamed as two separate battles: the
fight against the Ambrones on the
first day, and the main battle against
the Teutones a few days later.
Hidden Roman cohorts charge from the woods to envelop the Teutone lines and turn the battle.
The terrain
The Romans followed the tribes at a again. A couple of days later, a second The battle was fought on what seems
distance, and the tribal host seemed battle occurred. The Teutones gath- to have been fairly open grass- and
to become widely spread out as they ered their entire war host along with farmland. The main feature of it was
moved, making them more vulnerable. the remains of the Ambrones eager for a large hill, big enough for the Roman
revenge. The Romans deployed their force of six legions plus their allies
At Aquae Sextiae the Romans built a main battle line on a strong hilltop po- to form up on. On the plain below,
camp on top of a hill overlooking the sition, and the overconfident Germanic two other key features need to be in-
springs where the Ambrones had built tribes enthusiastically engaged them, cluded: the hot springs and stream
their camp. This tribe had allied with led by their king, Teutobod. Charging near the initial Ambrones camp, and
the Teutones and allegedly numbered uphill, they were met with a stinging the wood on the flank of the Teutones
around 30,000 warriors. A skirmish volley of pilums from the legionaries, that provided the hiding place for the
started between the Roman slaves sent who then charged into the disordered Roman ambush in the second battle.
to collect water and the Ambrones, Germanic ranks. The fighting was es- Quite how these terrain features fitted
who used the warm springs to bathe pecially fierce, but the legionaries had into the battlefield is uncertain, and
in after a long day of marching. The been toughened by their rigorous train- whilst we have attempted to recon-
Romans quickly armed and went to ing regime. Once both the main lines struct a plausible battlefield for the
the aid of their slaves, and the skir-
© Rocío Espin

mish developed into a larger battle.


The Ambrones formed a fierce battle
line chanting a war cry of “Ambrones!
Ambrones!” They were met by Marius’
Ligurian auxiliaries, who allegedly
bore a similar cultural heritage and
therefore matched them with their
own chants of exactly the same name!
A ferocious battle then ensued and the
Ambrones were soundly beaten.

While the victory over the Ambrones


helped to rebuild the confidence of the
Roman forces, the bulk of the Teutones
were still active and converged on Aq-
uae Sextiae to con-
front the Romans

Wargames, soldiers & strategy 119 21


30,000 troops in the first tle set of rules of their choice. Simply
battle. In the second convert each unit into the equivalent
battle, the Teutones may in your rules or try to maintain a sim-
have numbered as many ilar ratio of different troops.
as 100,000 if Plutarch is to be
map with this article, a believed, although I suspect the num- SCENARIO 1 – The
degree of creativity can be used, as ber of combatants was probably sig- battle with the Ambrones
the exact site is still hotly debated. nificantly lower. Either way, they very In the first battle, the skirmish between
likely had a significant numerical ad- water collectors at the river escalates.
The forces vantage over the Romans. The Romans start with three Command
In both battles, the Roman force was Points and two Generalship Points,
made up of six legions that must have I have provided a suggested army along with one unit of skirmishers, the
been close to full strength. Adding list for both forces using my own Ligurian warband, and the fortified
their auxiliaries, this probably rose to Strength and Honour rules. I suspect camp. They may then spend up to 30
around 35–40,000 troops. The Am- most gamers will be able to easily points on additional units from their
brones are said to have had about covert these to their favourite big bat- original list that have not already been

ORDER OF BATTLE
Roman forces – led by Marius (Command 3, Generalship 2) Army break point: 18 (86 points)
Unit Movement (M) Combat (C) Manoeuvre (MR) Discipline (D) Characteristics Point
Legio III, IV, and V D6 4 4+ 6+ Battle trained; Drilled 9 each (27)
Experienced Roman legions

Legio VI D6 3 5+ 7+ Battle trained 6


Raw Roman legion

Legio I and II D6 4 3+ 5+ Battle trained; 11 each (22)


Veteran Roman legions Drilled

Ligurian allied auxiliaries D6 3 4+ 7+ Warband 5

2 x javelin- and sling-armed D6+1 2/2 2+ 8+ Skirmishers; 4 each (8)


skirmishers Ranged attack*1

Cavalry D6+2 4 2+ 7+ Cavalry 9

Fortified camp NA 3 NA 7+ Immobile; 3


Fortified baggage

Ambrones forces in Scenario 1 – led by the king of the Ambrones (Command 2, Generalship 1) Army break point: 14 (41 points)
Unit Movement (M) Combat (C) Manoeuvre (MR) Discipline (D) Characteristics Point
Veteran Ambrones bodyguard D6 4 3+ 6 Warband 8

Ambrones warbands x 4 D6 3 4+ 7 Warband 5 each (20)

Javelin- and sling-armed D6+1 2/2 2+ 8 Skirmishers; 4


skirmishers Ranged attack*1

Ambrones baggage camp NA 3 NA 7 Immobile; Free


Baggage

Teutones force in Scenario 2 – led by Teutobod (Command 2, Generalship 1) Army break point: 17* (50 points)
Unit Movement (M) Combat (C) Manoeuvre (MR) Discipline (D) Characteristics Point
Veteran Teutone bodyguard D6 4 3+ 6 Warband 8

Teutone stubborn warbands x2 D6 3 4+ 6 Warband 7 each (14)

Teutone warbands X3 D6 3 4+ 7 Warband 5 each (15)

Javelin- and sling- armed D6+1 2/2 2+ 8 Skirmishers; 4


skirmishers Ranged attack*1

Teutone cavalry D6+2 4 2+ 7 Cavalry 9

Baggage camp NA 3 NA 7 Immobile, Baggage Free

22 Wargames, soldiers & strategy 119


taken. Depending on what units are
chosen, the Roman Army break point
will be modified from the one given in
the main list. The Ambrones start with
their full force.

The Ambrones must first deploy


their skirmishers within their de-
ployment area A. All other units in-
cluding the baggage camp must be
deployed in Ambrones deployment
area B behind the stream. This
breaks with normal deployment
conventions in Strength and Hon-
our and no Strategy points need to
be expended to do this.

The Roman skirmishers must first de-


The right moment has come to signal the advance and the legions crash down the hillside into the Teutones.
ploy in Roman deployment area A.
The rest of the Roman force deploys
from Roman deployment area B on
the large hill in the same way as for
the Ambrones.

The battle is played until one side


breaks. After the battle is over, use
the post-battle campaign system
for any units that have been forced
to withdraw from the battlefield. If
you are using a different system to
Strength and Honour, roll 1D6 for
any unit that routed or was forced to
retreat from the battlefield, with +1
to the roll if they were on the win-
ning side. On a roll of 6+, the unit
has recovered in time to fight in
the next battle. In addition,
any unit on the losing side in
the battle must also roll 1D6
to see if they can partake
in the second battle. On
a roll of 3+ they may.
run for their money, es- CONCLUSIONS
All Command and Gen- pecially if they were vic- In the historic battle, the Teutones
eralship Points expended torious in the first battle. were broken and Teutobod was ei-
in the first battle are assumed
ther killed in the ambush or captured
to be recovered. Special rule: Ambush – The Roman and killed soon after. Marius then
player may opt to place one infan- had to fight the Cimbri the following
SCENARIO 2 – The try unit in an ambush in one of the year at Vercellae.
battle with the Teutones wooded areas on ONE of the flanks.
In the second battle, the remains of This can be hidden from view in the Will you fatten the fields with the blood
the Ambrones army join with the of your enemies and rise victorious to
deployment phase. This is only men-
Teutones. The battle is fought on the save Rome? Or will Marius’ name fall
tioned in Plutarch’s account of the
main plain with standard deploy- into ignominy like the commanders
battle and is ignored in other sourc-
ment rules for a pitched battle. The
es, so feel free to ignore this if you who lost at Arausio, with the Germans
Teutones and Ambrones potentially
feel it will unbalance the scenario. being allowed a free passage into Italy?
have a very large and powerful
Let us know how you get on as Marius
force that should give
Victory for the campaign goes to who- or Teutobod; we’d love to hear about
the Romans a real
ever manages to break the other army. your refights. WS&S

Wargames, soldiers & strategy 119 23


LIEUTENANT SPEIRS AND D COMPANY, 506TH PIR
FEATURE

ISOLATED AT
BLOODY GULCH
On 13 June 1944, the 501st and 506th Parachute Infantry Regi-
ments of the 101st Airborne Division were attacking southwest
of the strategically vital town of Carentan, seeking to expand
their defensive perimeter. Unknown to them, these actions
would coincide with a counterattack by remnants of the 6th
Fallschirmjäger Regiment, reinforced by StuG III assault guns
and soldiers from 17th SS Panzergrenadier Division. These
clashes would become known as the Battle of Bloody Gulch.

By Joe Bilton

A
fter days of tough fight- The 506th PIR moved out towards the
ing since D-Day, the 101st town of Baupte on this ambitious plan,
Airborne Division had suc- despite already being very under-
ceeded in occupying the strength from losses since D-Day.
high ground to the north
of Carentan by 11 June, and they The advance soon ran into Ger-
spent the next day moving down and centration of rounds, destroying
man defences and became heav-
around the town to secure it. the roofs and setting the main
ily engaged across the front.
house on fire, and 2nd Pla-
Eventually the order came to
In the afternoon of 12 June, orders toon then moved down to-
pull back and consolidate for
were issued for the 501st and 506th the night. A confusing night en- wards the farm through the or-
Parachute Infantry Regiments to at- sued and at one point a patrol that chards that bordered it. This platoon
tack south and west from Carentan. was thought to be friendly turned out had taken significant losses since D-
to be Germans. They attacked the Day, resulting in it not being much
battalion command post before larger than a squad, and they took an-
being fought off. other casualty as they crossed to the
farm when a German heavy mortar
The company commanders concentration struck them.
received their orders for the
following day’s attack. It was The platoon reached the waist-high
decided that 2nd Platoon, D wall surrounding the farm and jumped
Company, 506th PIR, com- over into the courtyard. It was empty,
manded by Lieutenant Ron- but looking back, Lt Speirs saw Ger-
ald Speirs, would capture the man soldiers in the orchard they had
farmhouse where the German just left. Hastily setting up a defence,
patrol had first been seen in or- 2nd Platoon prepared to defend the
der to secure the flank. farm from a German counterattack that
happened to coincide with the Ameri-
The next morning, the farmhouse was can attack. Isolated from the rest of the
targeted by the 506th’s 81  mm mor- American forces and dangerously un-
tar platoon. They fired a heavy con- derstrength, it would not be easy.
Paratroopers from the 101st and 82nd
24
x

Wargames, soldiers & strategy 119 Airborne Divisions faced stiff opposi-
tion after landing in Normandy.
© Public domain
US paratroopers take up firing positions along the wall, ready to fend off an attack by their German counterparts.

Inspiration from historical reports THE SCENARIO confusing battle, so I saw the appeal
In 1948, Speirs, now a captain, wrote This scenario focuses on the action of a small, highly personal action tak-
a report about the action as part of that took place in and around the ing place within this larger event.
an advanced infantry officers’ train- walled farm where 2nd Platoon, D
ing course. He included a great num- Company, commanded by the fa- The scenario has been designed with
ber of details in this report as well as mous Lt. Speirs, became isolated. The Chain of Command in mind but can
a series of maps showing the general Battle of Bloody Gulch is a large and easily be adapted to other platoon-
Bloody Gulch battle and also the ac-
© Rocío Espin

tion around the farm. It was reading


this report that inspired me to cre-
ate this scenario. The maps had been
drawn four years after the battle, but
by comparing them to aerial photo-
graphs of the area (both 1944 and
modern satellite images) and overlay-
ing them using photo-editing software,
it was possible to determine the exact
battlefield. Captain Speirs had actually
remembered the layout of field bound-
aries very well and these still precisely
matched the existing hedge-
rows. The relative positions of
the railway, roads, and bridges
also allowed a confident identifica-
tion of the battlefield.

Wargames, soldiers & strategy 119 25


scaled rule sets such as Bolt Action scenario with Bolt Action, consider you do, keep the farm at the centre
or Battlegroup. One concept will six turns to be equivalent to one of the table and extend the areas of
need clarification. In Chain of Com- ‘Turn’ in Chain of Command. orchards, fields, and hedgerows to-
mand, the standard integer of game- wards the table edges.
play is a ‘phase’ (roughly equivalent Set up
to a ‘turn’ in Bolt Action. A ‘Turn’ in The scenario is best played on a 6'x4' Unlike most games of Chain of Com-
Chain of Command represents a sig- table and has been scaled for 28mm mand, which begin with a patrol phase
nificant lull in the fighting, usually miniatures, although you can adjust where ‘jump-off points’ (JOP) are de-
after several phases. If playing this if you play using a smaller scale. If termined, this scenario begins with

AMERICAN FORCES
The Americans begin with 2nd may also place them on overwatch. size to the equivalent of a large squad,
Platoon, D Company already on Other units are deployed as normal. and so it is treated as such below.
the table. This platoon must deploy
from the JOP in the walled farm and is The platoon structure presented here is 2nd Platoon, D Company is com-
the only unit that can deploy from not standard for Chain of Command. At manded by Lieutenant Speirs. If he is
that JOP until the end of the second this point in the Normandy campaign killed, add 1 to the ‘Bad Things Hap-
‘Turn’. The American player can de- there had been significant losses and pen’ roll to indicate the significant
ploy them up to 6" from the JOP and disruption; 2nd Platoon was reduced in impact of his loss.

Parachute infantry ‘platoon’ Elements of 2nd Platoon, E Company


Regular +1
Command dice: 5 + red dice Platoon HQ
Support points available: 12
Platoon sergeant (Senior Leader) armed with SMG
Bazooka team: two men
2nd Platoon, D Company (understrength, treat as squad)
Lieutenant Ronald Speirs (Senior Leader) armed with Squad One
SMG Sergeant (Junior Leader) armed with SMG
Assistant squad leader (Junior Leader) armed with M1 .30 cal M1919A4 machine gun team with three crew
Garand (treated as LMG)
.30 cal M1919A4 machine gun team with three crew
Rifle team: eight riflemen with M1 Garands
(treated as LMG)
Mortar Squad
Rifle team: seven men with M1 Garands and one with
a BAR (automatic rifle) 60 mm mortar with three crew

Support options Support point costs


Entrenchments for one team (cannot be used by 2nd Platoon, D Company) 1

Bazooka team: two men 2


.30 cal M1919A4 machine gun team with three crew (treated as LMG) 3
Forward observer and 81 mm mortar battery 4
57 mm anti-tank gun with five crew and a Junior Leader 5
M5 Stuart Light Tank with Junior Leader 5
Regular parachute squad: Sgt (JL), LMG team with three men, assault team with eight riflemen 6
M4 Sherman with Junior Leader 6

There was no organic armour sup- option it can only be deployed after The .30 cal machine guns that the
port for the 101st Airborne Division, the first ‘Turn’ has ended (or after six 101st Airborne Division used in Nor-
although during the battle Shermans turns if playing this with Bolt Action). mandy had been fitted with tripods
from the 2nd Armoured Division This is not the case if the M5 Stuart instead of bipods and reports indicat-
did eventually arrive and help push is taken. A platoon of M5 Stuarts had ed that this was entirely unsuitable
back the counterattack. Therefore, been sent to aid the battalion the for combat in the bocage. Reflecting
if a Sherman is chosen as a support night before and so were in the area. this, the gun is rated as an LMG.

26 Wargames, soldiers & strategy 119


Armour from 17th SS Panzergrenadier Division rumbles along to support the coming German counterattack.

fixed JOPs, although the players may The hedgerows are bocage and there- German force morale to 0 whilst
move these up to 4" in any direction. fore considered major obstacles. They keeping theirs at 3 or above.
are on a high bank of earth and take
Both players should use the core rule infantry a full phase to cross. They also The German player needs to break
sets to determine the force morale. block LoS unless the unit is aligned di- the American line, either by reducing
rectly along the hedge. Infantry firing their force morale to 0 or by reducing
Both forces have access to a ‘red it to 3 and having at least one unit
dice’ for their command dice rolls. from the bocage are considered to be
in hard cover. Fully tracked vehicles reach the eastern table edge.
Only rolls of 1–4 on the red dice can
consider the bocage as heavy going. If the force morale of both sides drops
be used; 5 or 6 is ignored. When mo-
rale drops to 4, the red dice is lost. The orchards to the south of the farm below 3 the battle is considered a
For the German player it cannot be are considered open ground. Units are draw, with both sides withdrawing to
used on any SS units. visible within the orchard from any reconsolidate their forces.
distance but have light cover if they are
Terrain more than 9" into the orchard. WHAT REALLY HAPPENED
Considering that this is a Normandy 2nd Platoon, isolated in the courtyard,
table, you won’t need that much Objectives managed to fight off several attacks
terrain for it. The principal features The objective of the American player using their machine gun and inflict-
are a walled farm with three stone is to maintain their defensive line ed numerous casualties on the Falls-
buildings, some trees to represent or- around Carentan. They win by blunt- chirmjäger that advanced through the
chards, and some lengths of hedge- ing the German counterattack whilst orchards. However, several grenades
row for the bocage. preserving the integrity of their own were thrown into the courtyard of the
forces. They do this by reducing the farm, and this, combined with low
The stone walls surrounding the farm
are waist-high so are considered as SMOKE TABLE
medium obstacles and provide hard Score Result
cover. The three farm buildings are
typical French stone structures and 1-2 The fire has gone out, although the ruin is too hot to occupy.
count as hard cover. 3-4 The fire continues to burn but there has been no change in the direction
of the smoke.
The largest farm building is on fire
due to an earlier mortar barrage. 5 The smoke has changed direction, blowing across the battlefield. De-
It cannot be occupied, but at termine a random direction and place 12" of smoke out from the build-
present the smoke is rising ver- ing. The smoke blocks LoS.
tically. At the end of a ‘Turn’,
6 The intensity of the fire increases. Any units within 4" of the burning
roll a D6 dice and consult the
building must immediately move directly away from it.
table at right.

Wargames, soldiers & strategy 119 27


GERMAN FORCES
The 6th Fallschirmjäger Regiment had been mauled in the The German player has a Fallschirmjäger platoon as their
previous fighting around Carentan and had withdrawn to core unit, but they have the option to reinforce it with Panz-
the southwest of the town. Hastily reinforced with units ergrenadier squads and StuG III assault guns. Whilst the Fall-
from the 17th SS Panzergrenadier Division, they launched schirmjäger units are rated as Regular, any assault guns or SS
a counterattack towards Carentan at the same time as the Panzergrenadiers will be rated as Green to reflect their inex-
American attack towards Donville. The commander perience with bocage fighting, having just arrived in the area.
of the 17th SS Panzergrenadier Division was relying
on the element of surprise and so had carried out no Fallschirmjäger platoon
reconnaissance, nor did he order a preliminary bombard- Regular +4
ment. The result was that they were unaware of the Command dice: 5 + red dice for FJ units only
American movement towards them. Support points available: 10

A platoon from 6th Fallschirmjäger Regiment

Platoon HQ

Leutnant (Senior Leader) with machine pistol


Unteroffizier (Senior Leader) with machine pistol
Panzerschreck team: two men
Three squads, each comprising:
Obergefreiter (Junior Leader) armed with machine pistol and two Panzerfausts
LMG team comprising MG 42 with two crew and two riflemen
LMG team comprising MG 42 with two crew, two riflemen, and one man with a machine pistol

Support options Support point costs


Panzerschreck team: two men 2

Sniper team 3
Sd.Kfz. 251, no weapons 3
Regular MG 42 on tripod mount, five crew 4
Regular Panzergrenadier squad with Junior Leader 5
Marder II or III with Junior Leader 6
Pak 40 with five crew and Junior Leader 7
StuG III G or StuG IV with Junior Leader (see special rule) 7
During the battle, 88 mm Flak 36 guns directed long-range Special rule: Historically, the StuG III assault guns involved
fire on American positions. To represent this off-table sup- in the fight advanced along a railway embankment to the
port, the German player can fire a single 88 mm from the north of the farm. If the German player doesn’t take a StuG
middle of the western table edge; all shots are long range III as a support option, they can instead use it as an off-
and intervening terrain will provide appropriate cover. It table support. Line of sight is from the northern table edge.
must use a Chain of Command dice in order to fire. Again, a Chain of Command dice is required to fire it.

ammunition and the heat from the moured infantry, arrived from the in order to establish a better posi-
burning building, persuaded Speirs to Omaha beach area and went into ac- tion, but they made no further at-
withdraw, using the hedgerows to the tion, engaging German armour. They tempts to capture Carentan and
north to regain the American line. pushed through, eventually reaching were withdrawn from the sector
the town of Baupte, which allowed soon after.
The rest of the American line was the battered Airborne regiments to
also hard pressed by the strong Ger- get some well-earned rest in the divi-
man counterattack and was pushed sional reserve.
back in several places. However, at
2  pm, Sherman tanks from 2nd Ar- The German units were
moured Division, supported by ar- withdrawn towards Raffoville

28 Wargames, soldiers & strategy 119


COLLECTING AND GAMING THE EARLY TUDOR WARS
FEATURE

PIKE, BOW & LIVERY COAT


A wargamer thinking of early Tudor warfare might think of the bat-
tles of Bosworth and Flodden with very little difference in the ar-
mies. Moreover, it is commonly thought that Tudor England missed
out on European military developments. So why bother? That no-
tion has prevailed due to the lack of easily available information
and has become a self-fulfilling prophecy in Tudor Army lists. I
hope to change this notion and encourage new interest in the era.

By Stuart Mulligan

I
’ve been painting figures for the and various incursions in
armies and enemies of the early Ireland throughout this
Tudor state (1490-1525) for the early period. As with
last 12 years and I’m nowhere the politics and geogra-
near done! There is so much more phy of these theatres the
that I want to show. I’m very much English armies for each
driven by the need to demonstrate just are distinctly different
how modern and flexible the Tudor from each other and the spotlight. I created a mount-
armies were and the great number suited with specific purposes in mind. ed command base using Wargames
and variety of engagements and the- Foundry Figures and things seemed
atres a soldier could find himself in. My collection began in 2009 with the to go from there. The next accelerant
The bulk of the scenarios I have used 500th anniversary of Henry VIII’s as- were the Perry Miniatures ranges for
the army for are the engagements of cension to the throne, I was enthused the Wars of the Roses and ‘European
the 1513 invasion of France and the by the wealth of documentaries, books Armies’ which had potential for use
Flodden campaign along with similar and exhibitions which put the less well as early Tudors. With young Henry
Franco/Scots campaigns in 1523-4 known or discussed young Henry into complete I decided to theme the col-
lection around the 1513 invasion of
France. Henry had inherited a full war
chest and this army was seen by con-
temporaries as the finest of his reign,
no expense was spared in fielding the
best army he could muster. The Army
Royal was a truly modern army and
siege train, what’s more it was also all
in uniform, as detailed in provisions of
cloth for the coats and banners and by
a number of contemporary observers.

Therein lies the first consideration, one


of compromise. Whilst I could easily
represent the Landsknecht mercenar-
ies, heavy cavalry and artillery, the
vast bulk of the army raised from our
home shores were, at that time, simply
not sufficiently represented in 28mm.

The issue is principally that fash-


ion changed around 1500.
Men continued to wear their
own doublet and hose with a

30 Wargames, soldiers & strategy 119


and convert wars of the roses
figures but as described above
there are aspects that cannot be
ignored for a serious depiction.

ENTER THE PUTTY


For me, the only way I could have a
go at this was if I tried to do some-
thing about it myself, the first clumsy
forays into sculpting were made,
discarded, made, discarded ……ad
nauseum. First stumbling block well
and truly found…..so I made foot
knights, lots of foot knights and add-
ed to the Landsknechts. Something
would soon come along.

I should add that at this stage despite


building an army I still wasn’t gaming,
I had started a blog and soon found
the encouragement from comments
a pleasant by-product to keep me go-
ing in my isolated corner of the hobby.
Blogging friendships were made and I
English supply lines advancing through the Pas de Calais in 1513. More coats, or something edible? soon met a few in person, this world
of gaming was slowly revealing itself. I
shirt and cloth cap, but the livery coat which comprised breast and back became good friends with Simon Chick
of a soldier had become uniform and plate, usually with tassets, splints and a and long story short, my first wargame
had changed in appearance: typically gorget. For the head a sallet may have was with Simon as guests of Michael &
a pleated knee length garment, at the remained or just a simple skull. For no- Alan Perry which soon turned to more
very least, white in colour (cheap un- bles the latest harnesses were available and with their friendship, encourage-
dyed cloth) and commonly embla- for those who could afford it, and for ment and advice I pressed ahead with
zoned with the red cross of St George. those who could not earlier armour the sculpting, there were no excuses,
was still in common use in this period. failure is an important part of
Henry VII introduced “coat money” to It’s therefore possible to selectively use the creative process.
pay for the coats of militia contingents
and soldiers on campaign. Throughout HENRY’S ARMY ROYAL
Henry VIII’s early reign coats are fre- The army of Henry VIII fielded for the invasion of France
quently described as white and green came to about 30,000 men and consisted of:
or white guarded/welted with green • 10,000 archers
(a green trim on the sleeves and at the • 3500 billmen
bottom). Though coat money was is- • 1000 ‘Marispikes’, pikemen
sued there was no standardization as • 1000 King’s spears, heavy cavalry
to the cut and interestingly heraldic • 600 Yeomen gunners, arquebusiers
livery badges “of our cognisaunce and • 2500 demilancers
yours” were granted. Thus via their • An unclear number of mounted archers
coat, men were identifiable as subjects • 500 border horsemen
of the King and in the retinue of a par-
ticular noble. Some soldiers were also Maximilian I added 2000 Landsknechts, 6000 Swiss and 3000 Burgundian
issued hose, bonnets and other items in Horsemen, all paid for by Henry.
the liveries of their master. The totals for gunners and labourers are unclear, but the army contained an
eye-watering number of guns:
Though many men turned out with 6 Heavy Bombards
bows, bills, jacks, brigandines and sal- 12 ‘Apostles’ 6 Grand culverins of unusual magnitude and 6 lighter
lets indistinguishable from the late field pieces each cast in the image of an apostle.
15th century (or indeed, passed • 162 other guns, around 54 per ward including heavy Nuremberg Piec-
down from that period) armour es and curtows and lighter culverins, falcons and falconets
was also changing. The latest mu- • 120 Organ Guns with carriages, forty for each of the three wards
nition armour was Almain Rivet,

Wargames, soldiers & strategy 119 31


Then Lion Rampant appeared, and
very soon after another friendship
was established, with Oli Green.
He was similarly new to gaming
and had a large Italian Wars col-
lection. We had a few games and
found the simplicity and adaptabil-
ity was perfect for our needs, they
became part of a winning formula of
gaming, discussion and cider.

EXPANSION
We soon found Lion Rampant a great
platform which can be built upon to
add period flavour to the rules and lists.
We wrote army lists and some early
sixteenth century adaptations for artil-
lery, pike and light cavalry.
Demilancers under command of Sir Rees ap Thomas clash with French Gendarmes outside Therouanne in 1513.
Using primary sources such as Hall’s
Chronicle along with some back-
ground reading you can put together
some bespoke games with special
rules, and really achieve something
unique. The army lists and 16th centu-
ry rule additions mentioned have been
painstakingly play-tested and work
well in the games we've played.

Twelve years on, I’ve come full circle


and have recently re-based the Henry
VIII command as it needed some care
after being gamed with. I am by no
means done with this fascinating army,
the wealth of information and sources
are only serving to provide more units
to the painting queue. These collec-
tions and perhaps even more so the
friendships and connections that
come from it are a steady source of
encouragement and drive to new ide-
Sir Edward Poynings and other knights of the English contingent sent to besiege the city of Venlo in 1511. as. If you’re up for it, you can create
a convincing and colourful host with
Soon enough I became a master at I started with what I knew best plenty of character! WS&S
sculpting coats, just coats and noth- and added lots of coats. The first
ing else, but possibilities were being pack of Tudor dollies followed and my
opened. I began using the Perry plas- collection was incrementally boosted, ONLINE INSPIRATION
tics as dollies, carefully scraping away and even more possibilities were add- • Stuart's workbench
at each figure and adding a coat, each ed. A few years later I made another (https://bit.ly/3i7gyEO)
figure a laborious effort – it looked pack and Early Tudor infantry were • Je Lay Emprins
now possible for me and indeed any- (https://bit.ly/3JakoZC)
right, but it was taking time.
one else to do. They still required some • Harness and Array
additional sculpting on the arms and I (https://bit.ly/3CIxniE)
I’d also discovered forums and
soon became proficient at those too* • Camisado
found another avenue of encour-
(https://bit.ly/3t9o5t9)
agement and inspiration, I began *I have created some live tutorials • Find the group ‘Army Royal’
helping Steel Fist Miniatures on the Facebook group if you need on Facebook, where you can
with sources for their Landskne- some help with them – I consider download the ‘Renaissance
chts and was sent a pack dollies to these a gateway drug for the ama- rampant’ rules adaptations.
see what I could do with them. teur sculptor.

32 Wargames, soldiers & strategy 119


THE ORIGINAL
GROGNARDS -

A parade trumpet used by one of Napoleon's SS. Amongst these different formations, one of the most iconic
Imperial Guard units.
© G.Garitan / Wikimedia Commons
was the Imperial Guard of the late First Republic and First Empire.

By Eoghan Kelly

W
Pierre says:
hen Napoleon became to have the ability and numbers to
WATCH AND WAIT First Consul in 1799, protect the Consuls, and in that way
The canny French commander one of his first actions to enforce a stability that had been
does not commit the Guard at the was to create a Consu- missing in the turmoil of the vari-
start of the battle. He waits until lar Guard with the ex- ous post-revolution governments. In
he sees where the enemy is weak- press intention not just of providing addition to this, Napoleon intended
ening and then sends the Guard a bodyguard for the Consuls but also the guardsmen to also be part of his
in to break the enemy line.

issonier depicts Napo-


This painting by Ernest Me
Battle of Friedland. The
leon's victory at the 1807
a couple of different
Emperor is surrounded by
Chasseurs à cheval de
guard units, including the
Grenadier à pied de
la Garde impériale and the
la Vieille Garde.
m of Art
36 Wargames, soldiers & strategy 119 © The Metropolitan Museu
campaigning armies, bringing an ad- privilege of being allowed to speak
ditional force that could be relied on their mind; accordingly, depend-
to change the course of a battle if ing on the source, they were given
committed at the right point. the nickname ‘les Grognards’ or ‘the
Grumblers’. As a result, the Guard
The Guard soon saw action; they were fiercely loyal to the Emperor
were involved in the crucial fight- and fought for him right to the bitter
ing at Marengo in June 1800. Ac- end. There were many records of for-
counts differ as to the effectiveness, mer members of the Old Guard who,
but Napoleon used their experience when they died many years later,
to create a mystique about the Guard were buried standing upright so they
that saw them becoming almost leg- could guard the Emperor for all time.
endary overnight. When he crowned
himself emperor in 1804, he imme- The Guard always accompanied the
diately turned the Consular Guard Emperor on campaign and were pre-
into the Imperial Guard and started sent at many of his most famous bat-
to draft the parameters that stated tles, but they were used very sparing-
entry requirements, expected behav- ly; Napoleon recognised that their
iours, and the benefits due to mem- reputation, experience, and ferocity
bers of the guard. They were expect- when used lent them a psychological
ed to be physically imposing, with a edge that inspired their own troops,
minimum height requirement; they and put fear into their enemies.
had to be literate, have campaigning When he used them, Napoleon felt
experience, and be of good charac- they were always an effective tool
ter. In return they received much bet- that could change the course of a
ter pay, better living conditions, and battle; this was proven at Austerlitz
superior uniforms, plus their rank (1805), Wagram (1809), and Ligny
was the equivalent of the next higher (1815), to name a few. Taken in the 1860's, this early photograph
rank in other units, so a corporal in shows an old veteran who was once a sergeant
the Guard was the equivalent of a in the Grenadiers of the Imperial Guard during
Over the course of their existence the the Napoleonic Wars. He still proudly wears his
sergeant in other line units. In addi- Guard grew from its initial establish- original uniform.
tion, the Guard were accorded the © The Anne S.K. Brown Military Collection

Wargames, soldiers & strategy 119


37
A sabre that was original-
ly made for a marine unit

x
of the Imperial Guard. ment of two with better morale; they were better
mons
© Rama / Wikimedia Com
Grenadier and in every aspect. The bare minimum
two Chasseurs reg- for joining was ten years’ service
iments and was expanded and to have faced musket fire from
to have additional Grenadier the front, and this was expanded to
units, artillery, a broad range of having to have served on three cam-
cavalry units including the fear- paigns; some of the veterans of 1814
some Grenadiers à Cheval, Marines, had seen over twenty years’ ser-
(Top) A painting of the 1802 Battle of
Marengo, by Louis-François, Baron and eventually the Young and Middle vice and more than ten campaigns.
Lejeune. This was one of the first battles Guard regiments. Many rules sets create ‘Guard’ units,
where the Imperial Guard saw action; how which are far too generic; I have
effective they were was however debatable.
© Public domain GAMING THE GUARD found that creating house rules for a
(Bottom) In this watercolour by Franz Joseph From a gaming point of view, it is system can better reflect the unique-
Manskirsch, the British Life Guards are shown always hard to replicate how truly ness of the Old Guard.
charging at Imperial Guard cavalry during the Battle
of Waterloo on 18 June, 1815. game-changing the Guard could be.
© The Anne S.K. Brown Military Collection The Guard units were not just units When using them in a battle, players
should be prepared to establish pa-
rameters – they never campaigned
without the Emperor, and they
were never just thrown into battle;
they should be a reserve. So even
if your system allows you to choose
Old Guard units as part of your se-
lection, it is more realistic to limit
their availability. I once saw a set of
rules that effectively made the Old
Guard grenadier units unbreakable,
which clearly feels nonsensical, but
they should be very hard to break.
In any good set of rules, they should
be elites but not ‘supermen’. The
challenge is that, if they are made
to be that good in any ruleset, then
French players will have a unit that
will stand and fight no matter what,
and also take significant casualties.
Why wouldn’t a French commander
commit the Guard from the outset?

There should also be a significant


downside to committing the Guard;
therefore, there must be a way to
potentially limit a player’s desire to
throw them into action. Examples
include limiting their availability
until the latter part of the battle, or
giving an opponent a victory point
‘bonus’ if they are used,
as the French com-
mander has had to call
on the Guard. If the
Old Guard are wiped
out in battle, then the
impact on the rest of
the army should be
catastrophic, as well
as handing their en-
emies an astonishingly
morale-boosting result.
Other Guard units would be

38 Wargames, soldiers & strategy 119


slightly less elite but would still be making sure that other guard forma- This primative watercolour was executed by a cav-
alryman in the Imperial Guard. It shows the charge
exceptional units, the heavy cavalry tions are not as effective but are still of Polish Chevaux-légers against Austrian cavalry
and the Young Guard especially; the superior to other formations. It is outside the village of Gerastorff on 6 July, 1809.
least effective would be the Mid- also worth noting that at their maxi- © The Anne S.K. Brown Military Collection

dle Guard and the Marines, neither mum strength there were three regi-
of which ever really achieved their ments of Old Guard Grenadiers, the
aims as units. third being created in 1810 from the Pierre says:
Dutch Guard, and although a fourth NEVER GIVE UP
The Guard were not just about their was raised it was only created in May
When called upon to surrender,
morale; there should also be an el- 1815 and disbanded a month later.
we say: "Merde!" Whatever the
ement of fear that they created in The Guard should always be a tiny
odds, play till the end. A battle
enemy formations, with few really portion of your army, and unless you
is often lost when a player's
being able to stand against them for are fighting a small focused action
personal morale is lagging. Do
any period of time. Their superior they should be your last resort when
not surrender mentally when
training also meant they could keep committing forces, with some fairly
the dice go against you. Fight
a higher rate of fire and could march dire consequences if they fail. on! Death or glory!
in formation faster than most units.
As the years went by, the quality Players should be mindful of just
of the Old Guard was maintained how sparingly the Old Guard were
by a steady flow of veterans from used. Losing such experienced sol-
Arthur says:
line formations who diers was a loss Napoleon would
wanted to join their only risk in the direst of situations. At PICK YOUR BATTLES
exalted ranks. In or- the Battle of Aspern-Essling in 1809, Napoleon's Guard is tough, but
der to capture all of Napoleon avoided committing the that doesn't neccessarily go for
these factors, play- Old Guard despite the battle result- the rest of his army. Delay the
ers should ensure ing in his first defeat in ten years – he elite units and focus on break-
their games systems recognized that their commitment ing the other French forces – if
allow for many or would have been futile and would enough of these fall, victory will
all of these effects not have had the effect of changing still be yours.
to be reflected, while the outcome of the battle. WS&S
A Napoleonic eagle standard,
x

which belonged to a regiment


of the Imperial Guard.
Wargames, soldiers & strategy 119 39
© BrokenSphere / Wikimedia Commons
THE BATTLE OF HANAU: 30 – 31 OCTOBER, 1813
THEME

CLEAR THE WOODS


After the catastrophic defeat at Leipzig (16–18 October 1813), Napo-
leon tried to withdraw the broken French army to the Rhineland. He
was followed by between 50,000 and 60,000 men, but many of these
were little more than stragglers. Only the Imperial Guard, along with
parts of II, V, and XI corps and the reserve cavalry, were fit for battle,
perhaps 30,000 men in total. The French desperately needed time to
rest and regroup. Hanau was one of a series of actions where the Im-
perial Guard, largely preserved at Leipzig, would be actively commit-
ted to battle to stiffen and preserve a much-weakened French army.

By Nick Stock

M
aximilian, the elector of hind the River Kinzig, while the left
Bavaria, had broken with deployed in open ground between
Napoleon on 8 October, the Forest of Lamboi and Hanau.
joining the allies under Massed cavalry held the far left.
the terms of the Treaty of Wrede sent Austrian and Bavarian
Ried. The Bavarian commander, Karl light troops into the forest to warn
Philipp von Wrede, united with an of and delay any French advance.
Austrian corps under Baron Fresnet October 30. It’s an opportunity
and occupied Hanau with 42,000 (or perhaps an excuse?) to use
Napoleon ordered the infantry
men on 28 October, effectively those Old Guard grenadiers in a
of the Guard and MacDonald’s
blocking Napoleon’s route toward historic action, in some rather dif-
XI Corps to clear the allies from the
Frankfurt. Although he did not expect ficult terrain, and an indication of how
woods on October 30, preparatory
to face the main French army under flexible these veteran soldiers could
to a massed assault on the Austro-
Napoleon, Wrede was under pres- be. The game is in part inspired by
Bavarian left and centre. Success
sure to demonstrate Bavaria’s com- Horace Vernet’s painting The Battle of
would require the French not only
mitment to its new allies, and there Hanau, which shows Guard artillery
to occupy the forest, but to success-
was no prospect of him pulling back defending their battery hand to hand
fully move both batteries of guns and
without an action. against Bavarian and Austrian cavalry,
then the French cavalry through the
with French Imperial Guard cavalry
woods under the nose of the allies.
THE SCENARIO riding to their rescue.
Wrede’s army had drawn up north- This scenario focuses on a small part
east of Hanau. His right wing was be- of the action early in the battle on Suggestions are given for refighting
this action using the Too Fat Lardies’
Sharp Practice rules, and it should
be fairly easy to adapt to other large
skirmish rules for the era, such as
Studio Tomahawk’s Shakos and Bay-
onets or Osprey’s Chosen Men.

THE BATTLEFIELD
The tabletop represents a section of
the Forest of Lamboi. A 6' x 4' table
should be sufficient. Much of the east-
ern two thirds is forested, with a few
tracks leading through the trees and
the occasional open meadow or fallow
This 1824 painting by Horace Vernet
x

shows the moment the Austro-Bavarian


40 Wargames, soldiers & strategy 119 cavalry charged the French battery
during the Battle of Hanau.
© Public domain
© Alan Perry
enemy for a general assault. From the
crackle of musketry ahead, it seems the
treacherous Bavarians and Austrians
have at least some men in the woods
and will contest your advance!

Level 3 Leader
Level 1 Leader
Two groups of Old Guard grenadiers (each
of eight figures)

Level 2 Leader
Two groups of Old Guard grenadiers (each
of eight figures)

Level 2 Leader
Two groups of Guard skirmishers (each of
six figures)

Level 1 Leader
One Guard foot artillery battery (use what
you have – three gun models, or a couple of
guns and an ammo wagon, would be about
right, along with fifteen crew)

TOTAL: 77 points (excluding the artillery for


reasons explained below)

French forces use A and B as fixed de-


ployment points. They do not have a
primary deployment point in this game.

The French add +2 to their force mo-


A brigade of Bavarian fusiliers protected by a screen of skirmishers marches into the Lamboi woods. rale roll, as you would expect for the
Imperial Guard!
field. A shallow but boggy stream cuts wide enough for a single group, or a
through the forest. The western third formation one group wide, to move The Bavarians
is more open and gives a superb view along them without penalty. You have been ordered to hold the
of the left wing of the Austro-Bavarian Lamboi Forest. The French must not
army a few hundred yards away, and, The French bring any artillery forward. You can
just beyond it, the spires of Hanau and You have been ordered to clear the hear the rattle of musketry through
the road to Frankfurt and safety! woods of the enemy and safely escort a the trees to either flank and, while
battery of guns to the main road where you cannot see much, it is clear the
The forest seems to have been travers- they will join others softening up the French are heading for your position!
able by large bodies of men, cavalry,
© Alan Perry

and guns as well as infantry. Count


wooded areas as broken ground giv-
ing light cover. By late autumn, the
trees allow for 12" of visibility. Op-
tionally, the first time a unit enters
each distinct area of woodland, roll
a die. If a 1 or 2 is scored, this area of
woods is denser, heavy going, light
cover, and 6" visibility.

The stream is a minor obstacle except


at the ford and offers no cover. Areas of
marshy ground are heavy going and of-
fer no cover. Hedges, ditches, and
walls are minor obstacles and
provide light cover.

Tracks count as roads for


movement purposes and are

Wargames, soldiers & strategy 119 41


The force list is for Bavarians, but The Bavarians’ force morale roll is as quickly as possible. There it will form
you could equally represent ele- calculated without adjustment. up with other guns into a grand battery
ments of an Austrian regiment, or to smash the allied centre. The guns
even a mix of both. DEPLOYMENT will deploy and move as limbered ar-
tillery in a single formation to their des-
Level 2 Leader The Bavarians must place their bar-
tination. They may not unlimber until
One group of Schützen, skirmishers with ricades and set up one leader and his
they reach the main road between
rifles (six figures) men, following the usual rules, around
E and F. The crew are equipped with
D. The rest deploy according to the
Level 2 Leader muskets and can use these to defend
Two groups of Schützen, skirmishers with normal rules when their card is drawn
themselves against an enemy at close
muskets (each of six figures) (but see below for the Chevaux-légers). range (12") or fight hand to hand if they
Level 2 Leader
Then, the French may deploy two have to. Once the guns reach the main
Level 1 Leader
leaders with their men, one at A and road and deploy, they are welcome to
Three groups of line infantry with muskets fire at anyone hanging around in front
(each of eight figures) one at B. Each formation or individu-
of them – count as two heavy guns.
al group then rolls four dice and may
Level 2 Leader
Two groups of Chevaux-légers with sabres
advance that number of inches onto Artillery in woods: artillery mov-
(each of eight figures; for deployment see the board, but they must halt if they ing through broken ground off the
below) reach 12" from the enemy. road will become bogged down
You may also place up to four barricades
if they roll a double on their
Finally, shuffle together the Com-
TOTAL: 77 points movement dice as described
mand, Leader, and Tiffin cards and in the rules. Their next acti-
Bavarian forces have a primary fixed start the game. vation will be required to
deployment point at D and a second- free them.
ary fixed deployment point at C. The Special rules
Bavarians count as the defenders for French artillery: has been ordered to Chevaux-légers: the card
this scenario. get through the woods to the main road for the officer commanding

BAVARIAN UNIT PROFILES


SCHÜTZEN WITH MUSKET TYPE: Skirmishers

POINTS: 7 WEAPON: Musket SIZE: 6

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes - - 2 - Sharp practice

SCHÜTZEN WITH RIFLE TYPE: Skirmishers

POINTS: 10 WEAPON: Rifle SIZE: 6

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes - - 2 - Good shots

FUSILIER TYPE: Conscripts and volunteers

POINTS: 4 WEAPON: Musket SIZE: 8

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes First only 3 2 - -

CHEVAUX-LÉGERS TYPE: Scouting Cavalry

POINTS: 5 WEAPON: Sabre SIZE: 8

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always - - - 2 - -

The Bavarians and Austrians may not have the same level of self-confidence as the Imperial Guard, but they know their
business and should try to exploit the difficult terrain to slow and delay the French. Bavarian unit profiles are based on
those published by the Too Fat Lardies, with some tweaks for this scenario. For a lot more guidance and many more
troop profiles, their website offers a wealth of information: https://bit.ly/3pKPvTR

42 Wargames, soldiers & strategy 119


© Rocío Espin
the Bavarian Chevaux-légers is omit- of the Allied cavalry, the French cav- From the allied perspective, al-
ted from the deck until a Tiffin card is alry swung towards the allied centre, though clearly defeated, Wrede
drawn and there is a French unit with which was also under attack from and his men had demonstrated
12" of D. At this point, shuffle the the front. Unable to move significant Bavaria’s commitment to the al-
card into the deck. The Chevaux- reinforcements from his unengaged lied cause, albeit at a cost of 9,000
légers may only deploy from C. right wing, Wrede’s centre crumpled. casualties. Although French losses
Wrede was able to maintain his posi- in the battle were lighter, the allies
Barricades: Bavarian barricades tion on the right through the evening, continued to round up and capture
represent hastily felled tree trunks. before slipping away overnight. Napo- stragglers. It is estimated something
Each is 4" in length. They may be
leon had cleared the road to the Rhine like 10,000 prisoners were taken in
placed anywhere within 36" of D be-
and was able to move most of his army the week to October 31 – Leipzig
fore the French deploy. Barricades
to temporary safety near Mainz. cast a long shadow!
provide light cover and are a major
obstacle. An otherwise unengaged
© Alan Perry

French unit can toss them aside with


a task role of 6+ (on 2D6).

VICTORY
To be victorious, the French battery
with at least ten surviving crew must
unlimber on or west of the road be-
tween E and F. The Bavarians win
if they can prevent this. Either side
may win by breaking the enemy
force morale.

AFTERMATH
The Guard cleared the Lamboi For-
est of the enemy skirmishers in 2–3
hours. This enabled General Antoine
Drouot to bring a battery of over 50
guns through the trees and subject
Wrede’s left wing to withering fire.
The Allies responded with a cavalry
assault but were driven off by the
arrival of the French Guard and
Reserve cavalry. With the defeat

Wargames, soldiers & strategy 119 43


© Alan Perry
Vive L'Empereur! Vive la France! The infantry G  uard patiently await their next orders. They have seen it all before.

OPTIONS support list. The Bavarians can choose farm buildings could appear. D be-
As noted above, you may use Austri- additional barricades or breastworks. comes the French primary deployment
ans rather than Bavarians as the al- point; the allies place theirs on the left,
lied troops. Pick up to 77 points, of If the French achieve their objective, western side of the board. Both sides
which at least sixteen must be cav- you could recreate part of the cavalry may select forces of up to 60 points of
alry, and follow the Chevaux-légers action that followed. Slide the terrain cavalry and one artillery battery. The
special rule. east so that the road E to F is now 12" French should select their cavalry from
from the eastern side of the board. The the Imperial Guard. The Allies may use
Each side may select up to six rest of the terrain should be largely any Austrian or Bavarian cavalry and a
points of support from the generic open, although a few small copses or horse artillery battery. WS&S

FRENCH UNIT PROFILES


OLD GUARD GRENADIERS TYPE: Elite

POINTS: 8 WEAPON: Musket SIZE: 8

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes Yes 2 1 1 Aggressive, Stubborn, Pas de Charge

OLD GUARD SKIRMISHERS TYPE: Light infantry

POINTS: 9 WEAPON: Musket SIZE: 6

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes - - 1 - Sharp practice, Aggressive, Stubborn

GUARD ARTILLERY TYPE: Artillery

POINTS: 6/7/9 WEAPON: Musket* SIZE: 15 men (5 per gun)

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Special Yes Yes 3 2 - Aggressive, Stubborn

* Note – the gunners are focused on moving their guns forward. They may defend themselves at close range (12") with muskets if
necessary, and they move as a single formation.

It’s tempting to add a lot of positive characteristics for the Guard. These were certainly elite and experienced
formations with a lot of esprit de corps. The profiles used here try to give them a distinct edge, while keeping
them playable. They are modelled on those for better French infantry, with the addition of elite, stubborn, and
aggressive. This should make them a tough but by no means unbeatable opponent.

44 Wargames, soldiers & strategy 119


© Alan Perry
‘THE MOST DESPERATELY CONTESTED OF BATTLES’
THEME

THE BATTLE AT
HEURTEBISE FARM
The War of the Sixth Coalition started in March 1813, when the
Allied powers saw an opportunity following the disastrous inva-
sion of Russia. After the debacle of Leipzig, by spring 1814 most
of Germany had been cleared of French occupation. Now the
Russian and Prussian armies were advancing into France, and
Napoleon was desperately searching for a key knockout blow.

By Eoghan Kelly

T
hings were desperate for the heart of his Empire. Confident
French. Napoleon had nearly that he now had the advantage,
35,000 troops at his disposal he advanced on the disjointed
but faced allied armies totalling Russian forces that were posi-
three times that number. He did tioned to the north and north-
have one advantage: manoeuvrability. west of Craonne. The Russians
If he could defeat the allied armies in- were waiting for orders from
dividually, he could still win the war. Blücher to move in one of two
On 4 March 1814, Napoleon captured directions and so had spread their
the key bridge at Berry-au-Bac with a forces to cover either set of orders.
mounted force consisting of Exelmans’
cavalry division and Pac’s cavalry bri- By the 5th, Napoleon’s troops
Farm. Defending the farm
gade. They overran the Russian defend- had set themselves squarely
were troops of the 14th Jäger
ers, capturing two guns and (more im- across the approach roads, and
Regiment. They were well dug in but
portantly) the bridge. starting at 0400 on the morning of
the wooded area to the east of the farm
the 6th, Guard units from the Young
came right up to the walls, masking
The bridge at Berry-au-Bac would al- Guard division, the Old Guard divi-
the approach of the Young Guard sup-
low the French army to confront the sion, and the Guard cavalry division
ported by the Old Guard. These woods
Russian Army alone, neutralizing the were tasked with starting to attack the
were occupied by skirmishers, who
Prussians. Napoleon would still be left flank of the Russians, capturing
Craonne, and advancing against the were sheltering in the pre-dawn cold
outnumbered, but he possessed a tac- up close to the farm itself. The slopes
tical advantage that allowed him to troops that sat on the plateau.
of the plateau were wooded, with the
catch the Russians almost unaware. only exception being to the west of the
This would help blunt at least part of By 0600, units from the Young and Old
Guard were advancing on Heurtebise farm, where there was one dense piece
the threat that was advancing into the of woods with a clear area running sev-
eral hundred metres to the west. This
area was occupied by Russian cavalry
units. As the sun rose, the Young Guard
launched their attack, catching the skir-
mishers by surprise…

PLAYING HEURTEBISE FARM


The Battle of Craonne was a large and
complex affair, consisting of several
A contemporary illustration
x

of the battle of Craonne,


46 Wargames, soldiers & strategy 119 of which Heurtebise Farm
was a small part.
© Public domain
The Guard advances towards Heurtebise! The bayonet has always been the chief weapon of the brave in battle.

engagements, far too many to cover in The Guard units were well trained, had was an excellent divisional command-
a single article. We have instead cho- high morale, and were well led, the er who was leading his troops due to an
sen to look at this prelude to the main Young Guard especially as Meunier injury to their regimental commander.
battle, the opening attack on Heurteb-
© Rocío Espin
ise Farm, as a playable game for the
standard-sized wargames table.

The scenario we present here is pri-


marily rules agnostic, giving actual
troop numbers but adding some sug-
gestions of how the battle can be
recreated with several rules sets.

The French forces


Elements of 1st Old Guard and 1st
Young Guard corps
• General Meunier (good)
• 4th Young Guard voltigeur
regiment: 500 men

French reserves
• General Harlet (good)
• 2nd Old Guard grenadier
regiment: 800 men

Wargames, soldiers & strategy 119 47


The Russian forces The infantry were battle hardened PLAYING THE GAME
Elements of 12th Infantry Division and and had fought in several campaigns; The French should have the first
Benkendorf’s detached cavalry brigade however, they were far from home, turn, having initiative. The winner
• General Krasovsky (average) and defending against a surprise is the side in control of the farm at
• 14th Jäger Regiment: 600 men dawn attack had rattled them. Their
the end of the game. Some games,
• Detached Jägers from 6th Jäger training was good and they knew
such as Black Powder, should have
Regiment: 200 men in skirmish they were supported by cavalry.
a limit of nine turns.
formation The Hussars were of high qual-
ity and well led by an expe-
Russian reserves The Russian infantry is de-
rienced cavalry officer. The
• Colonel Spiridon Zhevakhov Cossacks were of me- ployed in and around the
(good) diocre quality but farmhouse (within 6"). They
• Pavlograd Hussar Regiment: did allow for light have prepared the farmhouse
400 troopers in six squadrons cavalry that could ne- for defence (counts as cover) but
• Buh Cossacks attached to Hus- gotiate woodlands with will need ordering to move and
sars: 250 in skirmish formation an degree of ease. take up their initial firing positions.

HEURTEBISE FARM FOR SHARP PRACTICE


For Sharp Practice 2, use the following profiles:
The Russians
French Guard Level 2 Leader
Level 2 Leader Two groups of Line Jägers, skirmishers with muskets (six figures)
Level 1 Leader Level 1 Leader
Two groups of Young Guard grenadiers (each eight figures) Two groups of Line Jägers, skirmishers with muskets (six figures)
Level 3 Leader Level 2 Leader
Two groups of Old Guard grenadiers (each of eight figures) Two groups of Russian Hussars with sabre (each of eight figures)
Level 2 Leader Level 1 Leader
One groups of Guard skirmishers (each of six figures) One group of Cossacks with sabres/lance/pistol (eight figures)

FRENCH UNIT PROFILES


YOUNG GUARD* TYPE: Regulars

POINTS: 7 WEAPON: Musket SIZE: 8

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes First only 2 2 2 Pas de charge, aggressive

* For the Old Guard, use the stats from the Hanau 1813 scenario on page 44.

RUSSIAN UNIT PROFILES


LINE JÄGERS TYPE: Skirmishers

POINTS: 5 WEAPON: Musket SIZE: 6

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes No - 2 - Hearth and home

HUSSARS TYPE: Scouting Cavalry

POINTS: 11 WEAPON: Sabre SIZE: 8

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always No No Always 2 2 Tally ho

COSSACKS TYPE: Scouting Cavalry

POINTS: 9 WEAPON: SABRE/LANCE/PISTOL SIZE: 8

Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
No No No - 1 - Tactical

48 Wargames, soldiers & strategy 119


© Alan Perry
The French Young Guard enters from
any of the three marked points. The
Old Guard reserves can be called
upon as soon as the Russian cavalry
enters the table. Russian reserves can
be diced for from turn 3 and enter on
the road from Abbaye de Vauclair. Al-
ternatively, if your game does not al-
low reinforcements, players can have
control of their reinforcements from
turn 1, the Old Guard entering from
the same points as the Young Guard.

THE HISTORICAL BATTLE


The Young Guard quickly overran
the defenders and the Russians soon
abandoned the farm; however, the
The Cossacks, they’re coming, their horses’ eager hooves are drumming! Better make sure the infantry is prepared.
clear ground beyond allowed the
Hussars to force the Guard back,
© Alan Perry

and skirmish cavalry and loose-order


infantry made the farm untenable.
The Young Guard abandoned it and
melted into the woods. They quickly
recovered, attacked again with Old
Guard support, and drove the Rus-
sians out, but once again they were
forced to yield the farm due to deter-
mined counter attacks. The Guard ral-
lied and launched another attack, and
this time they ejected the Russians,
who did not launch an immediate
retaliation, waiting for fresh forces. At
0800 Marshal Ney decided the Guard
units were needed elsewhere, and the
farm was abandoned by 0900.

The clash gave confidence to the


Russian command that Guard units
could now be beaten by regular line
The impressive sight of the Guard infantry on the march. Few can match them in experience, skill or bravery.
units, despite losing huge numbers of
the forces engaged. The French were
now learning that the Russian forces
were not the poorly trained troops
HEURTEBISE FARM FOR BLACK POWDER
that last ventured into France in 1800 Treat the French forces as follows:
– these troops were supplied and General Meunier (Leadership 8)
well trained, and they could fight. • Three standard units of Young Guard voltigeurs
General Harlet (Leadership 8)
Craonne unfolded around this ac- • Four standard units of Old Guard grenadiers
tion into a huge battle that ulti-
mately achieved little for either side; Use the Imperial Guard stats from Albion Triumphant 2, page 124.
the French held the field, but their Treat the Russian forces as follows:
greater strategic objectives lay un- General Krasovsky (Leadership 7)
achieved. Ultimately this failure and • Four standard units of volunteer Jägers with muskets
the inability to stop Prussian advance
in the north east, coupled with Brit- Colonel Zhevakhov (Leadership 8)
ish advances in the south, meant Na- • Two standard units of Hussars
poleon had little choice but to nego- • One unit of Cossacks
tiate terms and go into exile on the Use the stats from pages 148–149 of Clash of Eagles.
island of Elba. WS&S

Wargames, soldiers & strategy 119 49


© Alan Perry
THE YOUNG GUARD AT PLANCENOIT – 18 JUNE, 1815

STEMMING
THEME

BLUCHER’S TIDE
From Napoleon’s perspective, at first the battle of Waterloo
looked like it was going to be a French victory. The fierce
battles for Hougoumont, La Haye Sainte, and Papelotte were
making slow progress, and he had yet to commit his reserves,
the Imperial Guard. Then reports arrived of the Prussian army
on his right flank near Bois de Paris. Wellington would have
to be defeated, then he could turn his strength onto Blucher.

By Martin Oaff and Guy Bowers

N
apoleon’s greatest underesti- Mouton to hold and decided to com- at Plancenoit, which, dominated
mation at Waterloo was the mit the Young Guard in an attempt to by its church, was a good loca-
position of Blucher’s army. break the Prussian advance. It would tion for a defensive stand. Mouton
He believed the Prussians be his last few throws of the dice in knew the Young Guard would soon
had been defeated at Ligny the battle. What happened in Plance- reinforce his position. Opposing
and were in full retreat, chased by noit would determine the outcome of him was Friedrich-Wilhelm, Count
Grouchy. Instead, they turned his Waterloo: if the French could hold the Bülow von Dennewitz, commander
flank at Waterloo. With ever greater village and delay the Prussians, there of the Prussian IV Corps. His orders
numbers of Prussians arriving on his was still hope of victory if the French from Blucher were to take Plance-
right flank, Napoleon saw the risk of attacks against the British went well. noit, even though only half of his
them cutting into his rear and line brigades were in position. The 15th
of retreat by an attack on Plancenoit General George Mouton was tasked infantry brigade with the 16th on its
followed by a sweep to Maison de with holding Plancenoit. He ad- left would be the first to arrive, with
vanced the 19th and 20th infantry the 13th and 14th infantry brigades
Roi and cutting the Charleroi road.
divisions from their reserve position some distance behind. Bülow had
Plancenoit itself was only 1000 yards
at La Belle Alliance and ordered his orders: the Prussians had to at-
to the east of his headquarters at La
them to take up defensive positions tack regardless to take the pressure
Belle Alliance. He ordered General
off the British line.

GAMING THE BATTLE


This battle was a ‘seesaw’, as each
side poured reinforcements into
Plancenoit and retook the village.
The main challenge with recreat-
ing Plancenoit on the tabletop
is the sheer mass of forces in-
volved. If all the correct bat-
talions are used (and as-
suming one unit equals
a battalion, as in Black
Powder), then players
In this painting by
x

19th-century artist Adolf


50 Wargames, soldiers & strategy 119 Norther, the Prussians
storm into Plancenoit.
© Public domain
The impressive sight of the 'Red Lancers' of the Guard forming before the charge. Models by Perry Miniatures.

will need a very big table indeed! Terrain cover for one unit). While muddy, the
So for practicality, gamers need to I have chosen to set this battle in an roads are all passable. Any woodland
cut down the number of troops to area covering Plancenoit itself and the should count as difficult terrain and un-
a manageable level. I propose to countryside to the north of the village. suitable for cavalry.
count every regiment as a ‘unit’ To the south, the terrain slopes steep-
(when in reality, a Prussian regiment ly down to the river. All the buildings Objectives
would consist of three battalions of should count as cover, with the church The Prussian aim is to capture the vil-
infantry, while the French had two). counting as a defensible building (hard lage, taking the pressure off Welling-
To reflect this, I have made the Prus-

© Rocío Espin
sian infantry units large and the
French standard size. With this re-
duction, players might get close to
having a game that can be recreated
on a 6'x4' table or thereabouts.

If players want to, and have the space,


they can look up the actual orders of
battle for the units concerned. Be-
ware: to fully play out Plancenoit,
you’ll need either a very small scale
or a very big table, or both!

I’ve kept the units simple, so this sce-


nario can be adapted to any rule set;
you could even use Rebels and Pa-
triots! If Black Powder or Epic Wa-
terloo is used, a good commander
is leadership 8 and an average
commander leadership 7.

As the Prussians have the initia-


tive, they have the first turn.

Wargames, soldiers & strategy 119 51


ton’s troops. The French must prevent and large units 32. Cavalry should you need. All that is needed is an
this at all costs. If the Prussians can be 12 strong. Halve this for smaller idea of what the units will look like
drive the French from the field, it will be games, such as Rebels and Patriots, on the battlefield.
a major Prussian victory. If the French giving infantry units of 6, 12, and 18
can repel the Prussian advance, it will respectively. We generally play two Rebels and Patriots uses infantry units
be a major French victory, although artillery pieces to the unit. Consult the of 12, and cavalry units of 6 figures.
with the French reserves committed following tables for a breakdown of the There are also rules to allow large in-
to Plancenoit and not against French and Prussian forces present at fantry units of 18, which is, conveni-
Wellington, it might not be the battle. ently, exactly half a ‘standard’ unit in
enough to swing the battle games like Black Powder. A few minor
in Napoleon’s favour. tweaks may be needed, but beyond
USING REBELS AND PATRIOTS that, the rules should work fine. As
At first, the idea for using Rebels and with any large battle, even though the
For larger games, small Patriots for Plancenoit might seem a rules for Rebels and Patriots are very
units are 12 strong, stand- little strange. That ruleset is, after all, streamlined, such a big battle will
ard units of infantry designed for wars in North America. probably take more than an evening
should be 24 men, The rules actually cover everything to play to completion, so this battle is

THE FRENCH DEFENDERS OF PLANCENOIT


The French forces can start on the map, as shown and oc- French reinforcements (arriving turn 4)
cupying Plancenoit. There should be at least 18" between the The reinforcements enter from the western map edge. Ar-
French and Prussian forces. Artillery may start unlimbered. tillery is limbered.
Commander: General Georges Mouton (Average) 1st Division: Lieutenant-général Pierre, Comte Barrois (Good)
19th Infantry Division: 1st Brigade:
Lieutenant-général Baron François-Martin Simmer (Average)
1er régiment de tirailleurs standard Young Guard
1st Brigade:
1er régiment de voltigeurs standard Young Guard
5e régiment d’infanterie de ligne standard line infantry
2nd Brigade:
11e régiment d’infanterie de ligne standard line infantry
3e régiment de tirailleurs standard Young Guard
2nd Brigade:
3e régiment de voltigeurs standard Young Guard
27e régiment d’infanterie de ligne standard line infantry
Divisional artillery:
84e régiment d’infanterie de ligne standard line infantry
7e compagnie auxillaire one standard six-pounder
Divisional artillery: d’artillerie à pied artillery battery
1er compagnie, 8e régiment one standard six-pounder 8e compagnie auxillaire one standard six-pounder
d’artillerie à pied artillery battery d’artillerie à pied artillery battery
1er compagnie, 7e escadron du one standard six-pounder
train d’artillerie artillery battery French reinforcements arriving turn 8
4e compagnie, 8e escadron du battery is combined with the The reinforcements enter from the western map edge.
train d’artillerie one above Major Juste Golizo (Good)
20th Infantry Division: 2e bataillon 2e regiment de standard Old Guard
Lieutenant-général Baron Jean-Baptiste Jeanin (Average) grenadiers a pied grenadier unit
1st Brigade:
Note: The Old Guard grenadiers and chasseurs at Plan-
5e régiment d’infanterie légère standard light infantry cenoit were hardly two battalions in strength. This trans-
lates into a single standard unit of Old Guard – all that
10e régiment d’infanterie de ligne standard light infantry
Napoleon could spare. The rest of the Guard had been
2nd Brigade: committed to an attack on the British line.
107e régiment d’infanterie de ligne standard line infantry
I have limited the amount of artillery the French have,
Divisional artillery: as its effects in most games can
be too powerful. Players may
2e compagnie, 8e régiment one standard six-pounder
d’artillerie à pied artillery battery choose to add in additional
artillery units, but at their
3e compagnie, 8e escadron du battery is combined with the
peril, as it will seriously up-
train d’artillerie one above
set the scenario.

52 Wargames, soldiers & strategy 119


© Alan Perry

Prussian infantry charge the defenders of Plancenoit church in the opening attack on the village. They'll be back.

probably suited for a club day or us- The Prussian line infantry were bers (@8 points). The Prussian Hus-
ing only half the units suggested, con- noted for their aggression and most sars should be counted as a Small,
centrating on the attack on the village rulesets acknowledge this. Therefore Aggressive unit of Shock Cavalry @6
alone. This will make Plancenoit more the Prussian line should be a Large points. Prussian Landwehr Cavalry
playable, but miss out on the fighting Aggressive Line unit @ 6 points. The should be counted as Small, Green
around the village. landwehr weren’t as good, so should Shock Cavalry @4 points per unit.
be Large, Green Line @4 points. The The Schwere Batterie firing at ex-
The French army Prussian Schützen should be Sharp- treme range should count as a bat-
Most of the French infantry will be shooting skirmishers @6 points. The tery of Heavy Artillery, firing at the
standard Line Infantry straight from artillery should be medium with lim- edge of the table, for 8 points.
the rules (@4 points). The French
© Alan Perry

artillery should be medium as they


were 6 pounders, not ‘battalion
guns’, with limbers (@8 points). The
5e régiment d’infanterie légère are
Light Infantry (@6 points).

The Imperial Guard are more complex


to translate into Rebels and Patriots,
but the Young Guard should be either
Veteran Light Infantry (@7 points) or
Shock infantry (@6 points). I feel the
former suits their role better. The Old
Guard is Veteran, Aggressive Shock In-
fantry (@9 points).

As noted in the orders of battle


above, the Prussian units are large,
to account for our rescaling of three
Prussian battalions into a ‘unit’
Prussian reinforcements arrive, with the 13th and 14th Brigades in the nick of time to push the attack forward.
for game purposes.

Wargames, soldiers & strategy 119 53


USING BLACK POWDER HOW THE BATTLE UNFOLDED forcements forced the French for a sec-
While there is a scenario for Plancenoit Mouton’s forces took up positions ond time from the now-ruined village.
in Albion Triumphant 2: The Hundred in and around the village of Plance- The arrival of the veteran Grenadiers
Days Campaign, repeated in Epic Wa- noit, awaiting the Prussian arrival. of the Old Guard stopped the Prussian
terloo, it would require a very large ta- The 15th and 16th Prussian Bri- advance for a while, and lifted the
ble and a very large figure collection. gades started their attack at approxi- spirits of the French troops. In the end,
The scenario also does not mention the mately 6.30 pm. Soon the weight of they too were thrown back. Plancenoit
units involved, I do like to get the cor- the Prussians began to tell, and the belonged to the Prussians, and it was
rect flags and uniforms for each unit. French 19th and 20th Divisions were only the falling of night that prevented
For Black Powder, a good commander forced back, the Prussians capturing them advancing further. However, the
is leadership 8 and an average com- some French artillery. At this point, damage had been done and Napole-
mander leadership 7. Stats for the the Young Guard under Duhesme ar- on’s army’s retreat turned into a rout.
Prussians can be found on rived and reversed the situation, ral- The Allied victory was complete; it
page 128 of Albion Trum- lying the French troops. was the worst defeat the French army
phant 2 page 212 of Epic had seen in Napoleonic times. Napo-
Waterloo. The French stats The Young Guard forced the Prussians leon had gambled and lost, at the cost
can be found on page 118 of out of Plancenoit, only to be met by of very many brave French and Allied
AT2 and page 236 of EW. the Prussian second wave. These rein- soldiers’ lives. WS&S

THE PRUSSIAN ATTACKERS


The Prussian forces can start on the map, as shown. There 1. Pommerisches Landwehr- standard Landwehr
should be at least 18” between the French and Prussian Kavallerie-Regiment cavalry unit
forces. Artillery may start unlimbered. Each of the regular
Husaren-Regiment standard Hussar unit
Prussian brigades has a small attached unit of Schützen
riflemen, as noted below. These would have a significant * The 3. Schwere Batterie was used at extreme range and bombarded as
role to play in clearing the French from the village. far as La Haye Sainte! The Prussian player can choose to have it fire ‘off
table’ up to Plancenoit at maximum range
Commander: Friedrich Wilhelm Freiherr von Bülow (Good)
Prussian reinforcements arriving turn 6
15th Brigade: Generalmajor Michael Heinrich von Losthin (Average)
The reinforcements enter from the eastern map edge. Ar-
18. Infanterie-Regiment large infantry unit tillery is limbered.
(+ small Schützen)
13th Brigade: Generallieutenant Albrecht Georg von Hake (Good)
3. Schlesisches Landwehr- large Landwehr unit
Infanterie-Regiment 10. Infanterie-Regiment large infantry unit
(+ small Schützen)
4. Schlesisches Landwehr- large Landwehr unit
Infanterie-Regiment 2. Neumärkisches Landwehr- large Landwehr unit
Infanterie-Regiment
14. Fußbatterie standard six-pounder
artillery battery 3. Neumärkisches Landwehr- large Landwehr unit
Infanterie-Regiment
16th Brigade:
Oberst Johann August Hiller von Gaertringen (Average) 21. Fußbatterie standard six-pounder
artillery batter
15. Infanterie-Regiment large infantry unit
(+ small Schützen) 14th Brigade: Generalmajor Gustav Xavier von Ryssel I (Average)

1. Schlesisches Landwehr- large Landwehr unit 11. Infanterie-Regiment large infantry unit
Infanterie-Regiment (+ small Schützen)

2. Schlesisches Landwehr- large Landwehr unit 1. Pommerisches Landwehr- large Landwehr unit
Infanterie-Regiment Infanterie-Regiment

Fußbatterie standard six-pounder 2. Pommerisches Landwehr- large Landwehr uni


artillery battery Infanterie-Regiment

Reserves - can be attached to von Bülow or to the infantry brigade 13. Fußbatterie standard six-pounder
artillery battery
11. Reitende Batterie standard six-pounder
artillery battery Blücher did have further reserves that were com-
mitted to Plancenoit, but the forces presented
3. Schwere Batterie* standard twelve-pounder
artillery battery should give a balanced game. As the reserves
come in at different times, Plancenoit should
1. Neumärkisches Landwehr- standard Landwehr
change hands several times, which is exactly
Kavallerie-Regiment cavalry unit
what happened during the battle.

54 Wargames, soldiers & strategy 119


THE IMPERIAL GUARD IN MINIATURE

POUR L’EMPEREUR!
Without doubt, the most famous formation in
the Napoleonic Wars was the French Imperial
Guard. The ranks of the Guard ware chosen Old Glory 40mm Old Glory UK stocks the
40mm Sash and Saber
Range: Comprehensive
from veterans of French campaigns, so they (infantry and artillery) range; each model has a
weren’t afraid of being under fire. They were separate head. The com-
Size: 40mm ‘foot to eye’
pany also stocks the Old
Napoleon’s not-so-secret weapon, to be com- Glory 28mm range.
mitted at the right time to break the enemy line.

By Guy Bowers

I
n this article we have chosen a wide selection of
manufacturers. The focus has been on the latter part
of the Napoleonic Wars; we have not covered the
earlier Consular Guard, nor the many smaller units
of the Guard, such as the Marines of the Guard. Bicorne 28mm Bicorne Miniatures stocks
the Bicorne and Connoisseur
Range: Comprehensive
As always, the limits of time and magazine space (infantry, cavalry, and artillery) range of Napoleonics. The
prohibit us from covering every single manufacturer. cavalry are bought as horse
Size: 29mm ‘foot to eye’
We classify ranges as follows: Basic (basic infantry); or 34mm tall (£2.00) and rider (£1.25).
Standard (has the essentials); Comprehensive (as Price: £1.25 per model; £3.25
Standard, but with cavalry and personalities); and
Complete (you’d have to think hard to come up with
units they don’t have). WS&S

In an era of impressive
uniforms, the Imperial
Guard stand at the pin-
nacle. The illustration
x

shows two impressive


Chasseurs a Cheval.
© Public domain

Eagle Figures 28mm Eagle Figures has a good


range of French. For the
Range: Comprehensive
Guard, it has Guard infan-
Size: 28mm ‘foot to eye’ or
try, cavalry, and artillery.
33mm tall
Price: £1.40 per miniature

Essex Miniatures 28mm Essex Miniatures has a


comprehensive range of
Range: Comprehensive
French and Guard. Horses
Size: 27mm ‘foot to eye’
are bought separately
or 31mm tall
(£2.35) plus rider (£1.90).
Price: £1.40 per miniature
Front Rank, now owned Victrix Miniatures 28mm Victrix Miniatures does four
by Gripping Beast, has a packs of plastic Guard: Old
Range: Comprehensive Range: Standard
very good range of Guard, Guard, Old Guard Chas-
Size: 28mm ‘foot to eye’ Size: 28
including infantry, cavalry, seurs, Middle Guard, and
and artillery. Guard Lancers.

Foundry Miniatures 28mm Foundry Miniatures has a Perry Miniatures 28mm Perry Miniatures has an
good range of French and extensive range of French
Range: Complete Range: Complete
Imperial Guard originally including Imperial Guard.
Size: 27mm ‘foot to eye’ Size: 28mm ‘foot to eye’
sculpted by the Perry twins. It includes vignettes, infan-
or 32mm tall or 33mm tall
try, cavalry, and artillery.
Price: £12.00 for eight infantry or
three cavalry

Gringo 40s 28mm Gringo 40s has an unusual Warlord Games 28mm Warlord has Old Guard
range of Engineers of the Grenadiers, Guard Chas-
Range: Basic Range: Standard
Guard. It also has Lancers seurs, and Marines of the
Size: 28mm ‘foot to eye’ or Size: 28mm ‘foot to eye’ or
of the Guard. Guard. The company also
36mm tall
has Guard artillery and
Price: £1.60 per miniature
even a Guard band!

Offensive Miniatures 28mm Offensive Miniatures pro- SHQ 20mm SHQ Miniatures has a
duces two artillery pieces good range of 20mm
Range: Basic Range: Comprehensive
with crew. A battery of four Napoleonics, including
Size: 28mm ‘foot to eye’ Size: 20mm ‘foot to eye’
guns (3x 12" guns plus a 6" Guard infantry, cavalry,
or 33mm tall or 24mm tall
howitzer) can be bought and artillery.
Price: £12.00 for one artillery Price: £3.63 for four infantry
for £45.00.
piece and six artillery crew miniatures

Wargames, soldiers & strategy 119 57


Blue Moon 15mm Blue Moon Manufacturing Magister Militum 10mm Magister Militum has a
has a good range of Impe- good range of Napoleon-
Comprehensive
rial Guard. They are avail- ics, including French Impe-
10mm ‘foot to eye’ or
able from Old Glory UK. rial Guard. This includes
Guard infantry, cavalry,
£7.70 for 36 foot or £6.40
and artillery.

Essex Miniatures has a Pendraken has a good


wide range of Napoleonics, selection of Napoleonics.
Range: Complete Range: Comprehensive
including French Guard in- This includes French Impe-
Size: 15mm ‘foot to eye’ Size: 10mm ‘foot to eye’ or
fantry, cavalry, and artillery. rial Guard infantry, cavalry,
or 18mm tall 12mm tall; cavalry are 18mm tall
and artillery.
Price: £4.20 for eight miniatures Price: £3.20 for sixteen foot

Peter Pig 15mm Peter Pig has a tongue-in- Baccus 6mm Baccus has a comprehen-
cheek range of Imperial sive Napoleonic range. It
Range: Basic Range: Complete
Guard, featuring one pack even includes a vignette of
Size: 15mm ‘foot to eye’ or Size: 6mm
of Guard Grenadiers run- Napoleon’s command tent.
18mm tall Price: £4.00 for 48 infantry or
ning away!
£9.25 for 45 cavalry

Warlord Epic 15mm Warlord Games has pro- Heroics and Ros 6mm Heroics and Ros makes a
duced a plastic set of Guard. comprehensive selection
Range: Standard Range: Comprehensive
This includes 240 Guard, of Napoleonics, includ-
Size: 13.5mm ‘foot to eye’ Size: 6mm
30 Marines of the Guard, 30 ing French Guard infantry,
or 18mm tall Price: £5.00 for 50 figures
Engineers of the Guard, 3x cavalry, and artillery.
Price: £25.00 for 300 miniatures
twelve-pounder guns, and 3x
mounted colonels.

58 Wargames, soldiers & strategy 119


portant requirements: The sculpting was very good, far
CHARGE OF THE LANCERS OF THE GUARD
THEME

EN AVANT!
above the average 28mm wargaming figure, and, being
cast in plastic, the casting was clean and crisp. There
were, and are, a bunch of very good and inspiring pic-
tures of fellow-painters on Victrix’s web site, plus some
clear close-up pictures of the 3D modelling.

Having settled on the idea with WS&S and receiving


Some months back I was approached by the the set straight from Victrix, I examined the sprues and
was deeply satisfied with what I saw. There are a lot of
guys from Wargames, Soldiers & Strategy re- parts and possible combinations, which allow a variety
questing me to paint some figures for a forth- of poses, delivering a good sense of action to the overall
coming cover of their magazine. The subject group of figures. Both the officer and the trumpeter each
have a designated horse, and the rest of the horses (they
was pretty clear: Napoleon’s Imperial Guard. come with four different poses) can fit any given lancer.
This subject gave me a considerable amount This particular work involved a group of seven figures
(horse and rider), but even a three-figure setting would
of wargaming figures to choose from, but at
work perfectly for a cover picture–vignette.
the same time it was rather tricky to come up
with a decision on what I would actually paint. In order to give some flexibility for the cover picture, I
decided to carefully remove the horses’ plastic bases.
I wanted to avoid the obvious choice of the This was done with cutting pliers and a fresh cutter and
Old Guard Grenadiers and the ubiquitous Impe- scalpel. Once the base was removed from each horse,
rial Staff, so this narrowed the range of war- I drilled a hole (at least 5 mm deep) through the hoof/s
where they touched the ground, and pinned/glued a
gaming figures that qualified for my purposes. brass rod in it. This was done using a 0.5 mm drill and
rod. This work will allow the figures to be pinned to
By Angel Aparicio foam-based terrain and let me test different settings until
the desired one is found for the cover picture.

T
he most important feature that I was looking for
Assembling the figures was pretty straightforward, and I
in the figures was a good sculpting and casting
always try to assemble as many of the parts as possible
quality. For this, I had to rely on the pictures
before painting. Once all figures were assembled, it was
available on the web, and on
just a matter of putting in the work and detail when paint-
my own personal taste. After a
ing. I hope you like the result. WS&S
thorough inspection of the list of can-
didates, I finally decided to have a
You can check out more of Angel's work and his own
go at Victrix’s French Napoleonic
line of figures here: www.oniriaminiatures.com
Imperial Guard lancers. I chose
these particular figures because
they met my two most im-

60 Wargames, soldiers & strategy 119


THE IRREGULAR
COLUMN

n
© Georgie H
arm
a PAINTING MINIATURES IN 1990 (AMERICAN STYLE)
After nearly two years of COVID madness, I finally made it back across
the Atlantic to see my parents in North Carolina for Christmas. For
all the conventions that have been postponed and gaming dates
cancelled, it has been this disconnect from my parents that has been
the hardest part of the pandemic for me. The trip involved four COVID
tests, a briefcase full of documentation, and enough stress to make me
question the wisdom of the journey, but thankfully, it all worked out.
I stayed in my old room, where I’d spent most of my youth; except this
time, I shared it with my wife and two children. In truth, the room has
By Joseph McCullough changed enough that most of the ghosts of my past have wandered off.

T
hat said, in one of the closets I found a cou- begged my parents to take me out to the shop before it
ple of miniature cases, containing the dregs closed for the day, which they did. Those guardsmen
of my young adult painting. These are the formed the backbone of much of my miniature gam-
figures that I have never bothered to take ing for several years to come. I didn’t actually have
back to England despite numerous trips any rules to use for them, or any wargaming rules pe-
back and forth, mostly old Reaper miniatures and riod, but I happily made up my own. I have no idea
some from Wargames Foundry. I also discovered a where any of those plastic guardsmen are now.
box containing hundreds of random plastic bits for
various Warhammer 40,000 vehicles. Perhaps the most amazing thing about this photo is
the little glass jars of Testors, oil-based paints that
A couple of days into the trip, my mother pulled can been see on the desk. This reveals that I’m still
out several large envelopes filled with old photo- in my first phase of miniature painting, when I didn’t
graphs – almost the entirety of the family archives. know any better! Painting with oils was awful in
She had already scanned them all for digital pos- pretty much every way. It took ages to dry. Brushes
terity and planned to throw the originals away, had to be cleaned with turpentine. If you got any
unless we children wanted them. This led to sev- paint on your clothes … well, forget it. This prob-
eral joyous hours of going through photos, digging ably explains why I’m wearing a Punisher t-shirt (a
up old memories and telling stories. I didn’t feel character I never liked) and trousers with a gaping
the need to keep many of them, but then I came hole in the knee (I was never fashionable enough for
across one that really caused me to pause. that to be a fashion decision). Also, using oil paints
meant that all your miniatures ended up super shiny/
It’s a photograph of me, sitting at my desk in my old high gloss … which seemed okay at the time, but
room, painting miniatures. The more I stared at that now looks incredibly dated. I’m apparently so into
photo, the more details leapt out at me, the more my painting in the photo that I haven’t noticed that
memories of my nascent wargaming hobby flooded my brush-cleaning cloth has fallen onto the floor!
back. Even with a magnifying glass, I can’t tell what
I’m painting in the photo, but open on the desk next Not long after this photograph was taken, I signed
to me is a box of the original, plastic Imperial Guards- up for a miniature panting class at Cosmic Castle
men from Citadel Miniatures. That is notable in and of and learned the great joys of acrylic paint. All those
itself. Games Workshop in 1990 was not the giant it oil paints were quickly abandoned in favour of
is today, and obtaining its miniatures in the American cheaper, easier, hobby craft paints.
south could prove a slow process. I can still remem-
ber asking my local gaming store, Cosmic Castle, to Also on the desk, just to the right of the box and
order them for me. I had seen them in a copy of White in front of the paints, is a miniature chariot with
Dwarf, a magazine I would occasionally buy for the a pair of black horses. I can just barely remem-
cool art and miniatures, even though I couldn’t fath- ber this metal miniature, but I’m not sure where it
om most of the articles. It took several weeks to arrive, comes from. I suspect Ral Partha, as that was one
but one night I got ‘the call’. I didn’t get many phone of the few miniature ranges commonly available
calls in those days, so it sticks in the memory. I then in gaming stores of the time.

64 Wargames, soldiers & strategy 119


At first, I had little idea when this photograph might would be rather hypocritical. I do believe, however,
have been taken, or even how old I was. Then, I found that rules should be seen as the excuse to buy the
another photograph that must have been taken right miniatures you want to buy and to play the games
around the same time; except, in this one, I’m read- you want to play, not the other way round. Most of
ing a copy of Dragon magazine, which I was able to us got into the hobby because we were drawn to
date to July 1990 (thanks to a quick internet search the figures, not the rules.
of a description of the cover). Since that magazine is
almost certainly contemporary, I had probably just When I wrote Frostgrave, I included a large bestiary
turned fourteen when the photographs were taken. of monsters. I included all these monsters because
I thought they were cool, and because I thought
It's amazing to look back at that pudgy-cheeked people might have them in their collection or might
fourteen-year-old and think how far I have come. want to collect them. I wanted to make sure that
Who could have known that those early steps into people could use them in the game. I didn’t expect
painting miniatures would turn into a lifelong ob- that anyone would feel an obligation to go out and
session and even part of my profession! And yet, I get every figure listed! Plus, I wanted to provide
still think there are a couple of lessons I can draw loads of examples so that people would feel more
from those earliest days of the hobby. Without want- comfortable creating their own stats for any figure
ing to view the past with my rose-tinted glasses or they happened to have or want to buy.
longing for a Golden Age that never really existed, I
am reminded of a couple of important points. Now, there is nothing wrong with being devoted to
a specific game or historical period – it’s just impor-
The first lesson I draw from this photograph is how tant to remember that we impose those limitations on
much I valued every miniature I bought, and every ourselves, and unless we are tournament players, we
terrain piece I built. In those days of low money, but are free to discard (or at least loosen) those limitations
plenty of time, I sucked every bit of joy out of each pur- anytime we choose. For example in Oathmark, there
chase. I painted every figure as well as I could, even has been discussion about the point costs for elves;
if it wasn’t that great, because who knew when I’d get some players think they are too high. While I don’t
more miniatures to paint? In the same way, I thought necessarily agree, it sounded like these point values
a lot about the ways I could use each miniature to ex- were affecting the players’ fun. I proposed two poten-
tract maximum fun. Nowadays, when money isn’t the tial solutions, players could simply knock a point or
same limiting factor, I sometimes catch myself buying two off the cost of elves in their games, or they could
figures and painting them as quickly as possible ‘just use elf stats for the elite units in their army, and then
to get them done’. What a silly way to approach the use cheaper human stats for rank and file elves. As
hobby! Somehow, I occasionally spend money and long as your opponent is aware of this, and it’s obvi-
manage to acquire a burden! I’m not arguing that we ous during the game, what harm is done? None. Let
should all adopt a minimalist approach, but that like the fun lead the rules, not vice versa.
my fourteen-year-old self, each purchase should be a
joy and given maximum attention before moving onto These days, I’m a well-known advocate of the ‘use
the next thing. As we get older, we generally have whatever miniatures you want’ approach to gam-
more purchasing power to buy what we want, but if ing, but even I forget sometimes and get caught up
we lose the joy in those acquisitions, what’s the point? in the idea of needing specific figures to play. Four-
teen-year-old Joe had no doubts about who ruled
Beyond the simple message of valuing your purchas- his hobby; these days I sometimes lose track.
es, I think there is a deeper message in this photo-
graph from the past. As I mentioned earlier, in those Thanks to technology, as my own children grow up,
days, the only rules I had for playing with miniatures it seems that every little phase and aspect of their life
were the ones I invented myself. This brought a huge is documented on camera or even video. It’s amaz-
amount of freedom as my hobby was beholden to ing to think that this photograph is probably the only
nothing and no one. I didn’t have to worry about one that exists of young-me painting, an activity I
specific rulesets, or companies, or intellectual prop- spent hundreds and hundreds of hours engaged upon
erty. I never worried if I was constructing a ‘legal’ as a youth. But maybe that’s for the best. Maybe it is
or even ‘historically accurate’ army. I simply bought the rareness and uniqueness of this photograph that
the miniatures that I thought were cool, and then I causes me to linger over it and try to extract every
figured out how to use them. Thus, not only could I little memory I can from it. Maybe its scarcity brings
do whatever I wanted, but it also challenged me cre- the same joy as the scarcity of miniatures when I was
atively to work everything I acquired into whatever younger? Plus, it means I can share it with others with-
games I wanted to play or stories I wanted to tell. out boring them with an endless slideshow! WS&S

Now obviously, I’m not advocating that everyone Check out some of the photos from Joe's childhood
should write their own rules! If nothing else, that at the following link: https://bit.ly/3whLb2B

Wargames, soldiers & strategy 119 65


SCRATCH-BUILDING A FRENCH-STYLE WALLED FARM
HOBBY

A LITTLE PIECE OF
NORMANDY
When a scenario includes a distinct, real location, it’s fun to
try and build an accurate representation of the buildings that
THE RESEARCH
The scenario is focused around a
small Normandy farm that Captain
Ronald Speirs, of the 101st Airborne
Division, called ‘House A’ in his
1948 report. He describes the farm
as having a waist-high wall, stone
were involved. This gives the table an additional level of real- buildings and a courtyard. He noted
ism. Sometimes the best way to replicate a building is to be that earlier that day, mortar shelling
had set fire to the rooftops. Using the
brave, unholster your hot-glue gun, and build it from scratch. map that Speirs provided in the re-
port, I was able to locate the farm.
By Joe Bilton It lies 1km north east of Donville
Manor (‘Douville’ in the report). The

T
he farm that is the focus of surrounding terrain. I then tried scaling National Collection of Aerial Pho-
my 'Isolated at Bloody Gulch' everything down by 20%, but I soon re- tography (ncap.org.uk) has an aer-
scenario has a lot of character alised that they looked too small! I was ial photo of the farm taken in May
and so I wanted buildings on in a difficult position, trying to balance 1944, which I compared with cur-
my table that recreated that scale and game playability. Then I had rent satellite imagery. This showed
scene. I decided to scratch-build as an idea for a compromise – I scaled the me which buildings are post-war.
this was the easiest way to create the buildings down by 5%, but shrank the Historian Paul Woodadge showed
mishmash of farm buildings. courtyard by 20%. This worked well me some recent photos of the build-
– the footprint on the table wasn’t ex- ings from the ground, as well as a
photo of the farm taken just after the
PLAN, PLAN, PLAN cessive, but the buildings still felt right
battle. Armed with all this informa-
The first step, was working out how big with the 28mm miniatures.
tion, I started planning the build.
the model should be. I used Photoshop
to scale the aerial photo for a 28mm The finished farmyard
The finished buildings make for an a closed courtyard, multiple firing
game on a 6’x4’ table. However, I real-
interesting gaming en- points, ruins and several lines of ap-
ised that if I were to scale the farm this
vironment, with proach. Accurately recreating
way it would occupy almost
the farm helped me explore
the entire table, leaving
the location's tactical chal-
no room for the
lenges. The techniques I
used for the scratch-build
can be used to recreate any
buildings for your wargam-
ing table. WS&S

Wargames, soldiers & strategy 119


CONSTRUCITON
1 2 3

First, I marked out the courtyard and buildings on a I decided to use embossed styrene sheets on one of The other buildings were mostly textured with Poly-
large sheet of 3mm MDF and built the houses from the farm buildings, cutting the styrene to shape and filla. I masked doors and windows with tape then
styrene sheet and 5mm foamex. I used a hot glue supergluing it to the foamex. I added some Polyfilla applied a thin coat, using a damp textured roller to
gun to assemble the shell of the building and later in places, textured with a GreenStuffWorld roller, to apply a pattern. I also constructed a chimney from
reinforced the joints with strong PVA. add some variety to the stonework. extruded polystyrene, capped with a 3D printed top.

4 5 6

I then glued textured wallpaper to the interior walls Whilst all this was drying, I moved onto the yard. For the cobbled paths, I used textured wallpaper
and floors and added damaged joists and rafters of The walls (resin models from Debris of War) were and glued sharp-sand everywhere else, avoiding
balsa wood. Using card, I made window frames that hot-glued in place, with the buildings guiding the areas where the buildings will sit. I have a
I coated with diluted Polyfilla. I textured the ‘dam- their positions. I constructed gates from match- homemade rubble mix and I glued a little inside the
aged’ foamex walls with a topping of sharp sand. sticks and coffee stirrers. buildings and in the yard.

PAINTING & FINISHING


7 8 9

After giving things 24hrs to dry, I undercoated all the Next, I applied base colours using both acrylics and The walls were weathered using brown and green
pieces outside. I used a grey enamel primer — the household paints in a variety of grey and brown washes. I then stippled light brown paint along the
coating serves to unify the build and provide a foun- tones, picking out particular bricks to add variety. I base of the model to help it blend with the terrain.
dation for painting over a mix of materials. It also gave everything a wash using Flory clay washes. A As the rooftops were burnt, I used black powder pig-
prevents the Polyfilla from absorbing too much paint. little dry-brushing finished it off. ment to add scorching to the wood and stonework.

10 11 12

The walls in the courtyard were painted as per I then applied a mix of flock, fine turf and static The walls and non-textured spaces on the base
the buildings. For the ground, I used brown grass over the rest of the courtyard, glued in guide where to place the buildings. Scatter ter-
emulsion and dry brushed lighter tones, then place with PVA. Small areas of undergrowth rain (kindly donated by my friend Tom, but origi-
painted the cobbled path in the same manner, were made with Tajima1’s grassy tufts and nally printed by Sabotag3d) provides additional
but with beige colours. green bushes. visual detail and makes it all feel more real.

Wargames, soldiers & strategy 119 67


SCRATCH-BUILT HEDGES FOR THE WARGAME TABLE
HOBBY

MATERIALS USED

HEDGING YOUR
• 3 mm thick plastic card (old
advertising sign)
• Commercial scouring pad disc
• Lollipop sticks

BORDERS
• Dried roots
• Sieved stones, sand, and
sawdust
• Plaster castings (used for
some of the larger stones)
• DAS modelling clay

blend in the raised embankment, on


which I will later glue the hedges.
This is my third magazine instalment detailing how I scratch-build
The groundwork was further textured
linear obstructions for the wargame table – in particular, how I built with sieved stones, sand, and sawdust,
model hedges for my gaming table. The two earlier articles detailed which was glued over PVA glue and
then ‘flooded’ with water
to which either flow
improver

By Tony Harwood

A
s with many of my model I added some or plain
builds, it started with an in- wooden lollipop washing-up liquid has been
ternet search, but in this case sticks to the bases. These lollipop sticks added. The sand and sawdust were
I found myself sketching help to avoid warping and give a slight- concentrated along the centre of the
hedges while watching TV ly raised area for the hedge sections to bases to show how stones and clutter
and it was these simple pencil sketch- be built upon, very much as real hedg- would accumulate under the growing
es that were the basis of these models. es were constructed and grew. hedges – exactly as in real life.

I used 3 mm thick plastic card for the I picked up these dried roots from a Sections of the scouring disc were
bases and a well-used, second-hand charity shop some time ago – I be- first cut and then trimmed with a pair
floor scrubbing or polishing disc as the lieve they were intended for railway of scissors before they were pulled
basic hedge materials. The floor scrub- modelling or flower arranging, but as apart. Try to avoid any flat or straight
bing disc was given to me some years I don’t have any packaging, I am un- edges. I glued the hedges into place
ago, and although I have used small able to offer any more information. with my hot glue gun, ensuring that
sections in the past, the bulk of the disc the scouring pad sections were firm-
is still intact – very dirty, but still intact. Sections of dried roots were glued ly pressed onto the bases.
into place and the groundwork built
The bases were cut from plastic card up with DAS modelling clay applied I would suggest that layers of £1 green
and trimmed with a large snap-off over PVA glue to help adhesion and kitchen scouring pads could have been
bladed knife before having the edges cut down on shrinkage. used in place of the larger industrial
chamfered and sanded smooth. discs to achieve the same effect. The
Additional plaster castings were glued scouring pads were used alongside the
in place to imitate large rocks. The dried roots to show both lush and dried
DAS modelling clay covers the growth – as seen on older hedges.
lollipop sticks and helps to
PAINTING
The hedges and bases were
spray painted with a black ‘rat-
tle can’ paint. I tried
to add some con-
trast by airbrushing
a dark brown colour

68 Wargames, soldiers & strategy 119


CONSTRUCITON & PAINTING
1 2 3

Preparing the bases and adding lollipop sticks. Dried roots make an interesting addition. Groundwork was built up using DAS modelling clay.

4 5 6

Next, stones and sand were glued to the base. Pieces of scouring pad form the 'main' hedge. The entire base and hedge get a black base coat.

7 8 9

Each area was picked out in the appropriate colour. Scatter was used to highlight the top of the hedge. The base was finished with static grass and tufts.

to the groundwork – as plain black grass) was used to highlight the upper I use these new hedges and the ear-
hedges don’t photograph too well. surfaces of the hedges. lier sections of walls and fences to-
gether on the gaming table. In fact, I
The groundwork was painted in Snake- The bases were finished with more prefer to mix and match these pieces
bite Leather and highlighted with some scatter material, ground foam, and the of scatter material as I think they look
light drybrushing. Individual stones odd static grass tuft, which were glued more organic when used in this way.
were painted with a basecoat of dark in place with a mixture of PVA and su-
grey and highlighted with grey and perglue. The hedge sections range in The hedges took about three hours to
finally pure white. Some of the larger length from 210  mm to just 100  mm make and about the same to paint,
stones along the base of the hedge are long and between 18 mm and 30 mm although most of that was waiting for
actually blobs of hot glue which, rather wide for the scouring pad hedges. the paint to dry! WS&S
than leaving as glue, I painted in the
same grey stones colour. I think they As with many of my model builds,
INSPIRATION

work well, and this is another example it started with an internet search,
of making the best of a mishap. but since there is quite a bit of
flexibility and variation possible
I used a thick, dark-green tube acrylic when it comes to something like
paint to highlight the upper edges of this, I soon found myself sketch-
the hedges, allowing the black spray ing hedges from my imagination
paint to remain along the lower edges. while watching TV. It was these
simple pencil drawings that were
Lighter green scatter material (railway the basis of my models.
modelling scatter and some static

Wargames, soldiers & strategy 119 69


LET’S PLAY

THE BRAND-NEW WWII COMMANDO STEALTH GAME

LET’S PLAY 02
HUNDRED HOURS
Cards on the table, I love playing sneaky-beaky stealth games. My
regular gaming friends will attest that I’m a big fan of randomized
factors, surprise events, and ‘the fog of war’, so I was very excited to
set up for a game of 02 Hundred Hours and start to do precisely that.

By Chris King

T
his new direction from Gra- fighters to make up their
ham Davey is set quite firmly force; players simply
in the genre of night raids dur- have to have the
ing the Second World War, recruitment cards. ern their relative
and whilst it has a clear focus WS&S are told there chances of suc-
on North-West Europe, the reader is will be a ‘get-you-by’ cessfully carrying out actions
reminded that they can transplant the army list available online. or reactions. The values used for
rules over to, say, the jungle or the de- these are British-style rank chevrons
sert or other theatres. Mechanically, The game achieves its aim pretty (one, two, or three) which are then to
this could work fairly well, but there well: it has a very definite focus on be found in differing proportions on
appears to be a subtle difficulty in do- sneaking around and trying not to the game’s dice. 02 Hundred Hours
ing so: all the resources so far seem raise the alarm; a cover of pitch- uses two different unique six-sided
to be rather one-sided. I don’t mean black darkness is assumed, which dice – white and grey – and these,
imbalanced – it’s just that within what accounts sufficiently for the ‘fog of like the other tokens, chits, markers,
we were sent for review, all the raid- war’. I might have preferred neither and different types of card, are also
ers are British, and all the defenders player knowing where the opposing included in the core set.
are German. It’s a little hard to see forces were, but that’s nigh impossi-
how we could use their rules for a ble in gameplay like this, so the as- The gameplay mechanic will be
night raid on Iwo Jima … sumed darkness works well. broadly familiar to anyone who
has played Mortal Gods or Test of
Part of the issue here is that in 02 Hun- Each ‘fighter’ has five abili- Honour: tokens are drawn blind
dred Hours each of the figures on the ties outlined on their recruit- from a bag and enable alternat-
tabletop has a corresponding ‘recruit- ment cards – Aim, React, ing players to activate the relevant
ment card’ listing their in-game sta- Brawn, Smarts, and Guts – fighters (officers are distinct from
tistics, equipment, and special rules: which gov- other ranks and receive more acti-
there doesn’t appear to be any vations); other tokens – ‘Time To-
master list from which play- kens’ – may also be drawn, and
ers can choose these allow the players to draw ad-
ditional cards for random events
(the Defender) or
special orders
(the Attacker).

72 Wargames, soldiers & strategy 119


FUTURE PLANS & ADDITIONS
Hundred Hours will launch with a starter set
and two expansions that add metal character
figures and different gaming cards – one for
the Germans and one for the British. The plan
going forward is to introduce more forces and
countries in the same manner – French parti-
sans, Americans, Italians, etc. There may be
rules for different environments, such as the
deserts of North Africa or the jungles of Asia,
both distinct settings that saw many raiding
missions during the war. The jungle is particu-
larly interesting as dense foliage has the same
effect as darkness in terms of cutting down
the line of sight and weapon ranges.

In addition, there have been a lot of requests


for a fully solo version. It wouldn’t require too
much adjustment to come up with an AI sys-
tem for the defending sentries, so this is high
up on my list.

The author is also thinking about the possibility


of a ‘versus’ mode that uses the night-fighting
and alert system for a head to head battle. This
would allow players to bring the game’s sneaky
approach to a more competitive environment,
fighting out the result when two patrols bump
into each other in the darkness!

which successful chevrons are point-


ing (model facing is important).
Dogs are one of the defenders most useful, albeit sometimes unpredictable, assets in the game. Achtung!

Once the third Time Token is drawn, ‘medal’ symbols, which grant various For their part, Attackers mostly get
the current turn ends and the board special rules depending on the task to ‘sneak’, although once they start
is cleared of active markers. This sys- being attempted. working out where the Defenders are
tem does an enjoyable job of ramp- (as the Defenders generate ‘alert to-
ing up the time pressure: not know- From the start, movement is different kens’), they can also use the more ag-
ing when the turn will end forces for the two players: Defenders can ei- gressive actions ‘advance’ and ‘fight’.
players to prioritize their actions. The ther follow a prescribed patrol route Once we got into the swing of this it
disadvantage of pulling a Time Token (simple! brilliant!) or they can be giv- seemed to work okay – actions are
rather than being able to activate a en the ‘roving patrol’ action, which limited and modified by the proximity
fighter is pleasingly offset by the spe- means they move a certain distance of enemies and whether or not they
cial event or special order gained, in a fairly random direction – chev- have ‘alert’ tokens. We did find it a
and we were able to put a few of ron successes grant extra inches of little odd that in the pitch darkness,
these into effect. movement, and the direction can ‘alert’ tokens still travelled with the
also be chosen from the direction in fighters, rather than being left where
Stealth really is the main flavour
of the game, and the custom dice
can generate ‘alerts’ or ‘stealth’ re-
sults for both players: in our game,
the German Heer officer generated
so many ‘alerts’ that we were con-
vinced he was patrolling his sentries
whilst playing the tuba.

At first, we found the custom dice


and chevron-based results of success
or failure a little frustrating, but the
chances of generating or negating an
alarm (the ‘alert’ and ‘stealth’ results
cancel each other out) did provide
a little frisson, as we imagined the
Defenders’ footfalls unwittingly
snapping twigs or an Attacker
pausing to stop his canteen
from rattling. The dice also have

Wargames, soldiers & strategy 119 73


the players also have a choice of
noisier weapons, including sup-
port machine guns, sniper rifles,
and – err – rocket launchers. For
those players who like to have the
option of lobbing things around,
there are grenades too. Boom!
The special rules for all these
weapons seem well thought-
through within the game mech-
anism, and it’s a shame that – playing
the first introductory scenario – we
didn’t really get to experiment with
a broader range of them. To give you
an idea of weapon ranges, on an ad-
vised playing area of 3'x3’, a rifle has
Disabling a radar installation at night makes for a characterful mission for a crack team of carefully assembled infiltrators. a 20" range; a pistol or SMG is 10" ...
remembering that this is taking place
in pitch darkness. It does mean that
this game allows Attackers to take the
gamble of making a noisy distraction
in one part of the board to maybe give
them a route through elsewhere!

The full-colour rulebook is very at-


tractive and includes diagrams and
painted examples of gorgeous forth-
coming Wargames Atlantic 28mm
models as well as some slightly ster-
ile digital renders, but we found it
to be a little unintuitive: some sec-
tions are in alphabetical order and
some aren’t, and we had to do a
lot of page-flipping and cross-refer-
encing to pin down some rules. A
friendly potted history at the start is
bookended by six characterful mis-
The job must get done cleanly: a discovered body will give the game away, so it must be disposed of right away.
sions and a handy quick reference
sheet at the back.
the noise was occasioned, but so be effective through penalizing their
it. One issue we had was that we future actions. Obviously, once the
Overall, this is a pretty sound ruleset
could find no way for the fighters to bullets start flying there’s a far greater
with considerable potential. If play-
simply stay still and quiet: they seem chance of the alarm being raised, but ers don’t mind having to buy into
to be obliged to move in some way, in true WWII experimental weapons game-specific dice, tokens, cards,
unless shooting. However, attack- style, there are a number of special and expansion packs, 02 Hundred
ers can freeze in place if they roll a ‘quiet’ (not quite ‘silenced’) options Hours provides a decent self-con-
medal, or players can potentially just the Attackers may equip themselves tained route into ‘secret-squirrel’
avoid giving that model an action. with, including Welrod pistols, su- tabletop gaming that isn’t just a run-
pressed Stens, and of course the of-the-mill shoot-’em-up, and I’m
With regard to shooting, we enjoyed Commandos’ beloved DeLisle car- all for that. WS&S
the three-step phase: it worked well bine. Or the raiders
and the chance of the target reacting might just use their
was interesting, as is the possibility 0200 HOURS
trusty knives: this is Authors: Graham Davey
of them or those nearby receiving up-close work. Published by: Grey For Now Games
‘trauma’, rendering Format: 64-page rulebook, 8 custom dice, 80
them less combat- Once the balloon cards, 108 counters, and 30 miniatures
goes up, it might Dice: Special-symbol D6s
Activation: Token-activated alternate turn
just be time to let
Price: £46 (starter set)
rip with the big www.warlordgames.com
bangs, and here
GAME REVIEWS

GAME REVIEWS New and recent wargaming rulesets, reviewed


by the Wargames, Soldiers & Strategy team.
of around fifteen men representing a second activation before pass-
and referred to as a platoon. A typi- ing play to the opponent. From my
cal scenario will include some five reading of the rules, a unit could be
to ten such platoons. Basing is in- activated multiple times within the
dividual figures, who as units oper- same turn. Officers are activated
ate in one of three groupings – close once per turn for free, spending a
(touching), loose (almost touching), command point to do some special
and skirmish (within 2" of each oth- actions such as rallying (removing
er). Officers at company and battal- disruption markers) or regroup-
ion level are represented by single ing (saving broken troops), or us-
figures and have a command & con- ing them normally on a unit within
trol (C&C) influence. The primary their command range.
emphasis of the rules is on infan-
try units, but cavalry, cannon, and Units are rated for Marksmanship,
boats are also covered. Valour, Courage, and Training and
This Very Ground: Victory or Experience. Shooting is resolved
Death (2nd edition) The activation system is something by the whole unit at a single target
Rules for wargaming in North America
1672–1815 I haven’t seen before. Each side gets with a result of misses, casualties,
a number of activation chits based or disruption markers. Additional
By Keith Stine upon its officer (normal chits) and sophistication is added by such
(Iron Ivan Games, 2022)
$25.00 the training and experience of its things as volley and snap fire. Dis-
troops (push chits). Activation chits ruption markers are part of the C&C
D10, Initiative-based are spent to give a unit three com- system. Firing gives a unit a smoke
alternate activation
mand points, and it costs one com- marker, and after three markers it
This revised set of rules was released mand point to do such activities must spend a command point to
as part of a Brigade Games Kick- as moving, shooting, and reload- reload. Melee requires a charging
starter at the end of 2020 but has ing. A unit may share its command unit to pass a courage test; oppo-
now gone on general sale. The game points with nearby units. Activating nents may then run away as a result
is designed to be played on a 6'x4' a unit alternates between players. of valour rolls. Each side then gets
gaming table, with the use of units A ‘push’ chit can be spent to have to roll against its valour to inflict

primarily covering the American in- conclusion. The system does allow
volvement in Indo-China. for smaller actions such as fire teams
rather than platoons.
The rules themselves use the base
mechanisms of Empress Miniatures’ Overall, the rules are well laid out
Danger Close modern skirmish rules with a sensible approach to group-
using a D20 system, but they have ing similar items together – for ex-
been heavily modified to reflect the ample, helicopters, air strikes, etc
Vietnam War and have also been are all together. The system itself
streamlined to speed the games up. uses D20 and D6 dice, with the lat-
The author identified the challenges ter being modified with directional
faced by many gamers, namely hav- arrows to allow for wind direction,
ing limited time to play and requir- smoke, and so on. The pre-game
ing a game system that kept players’ set-up is crucial to each wargame
attention. Re-playability was also as it is where the mission aims are
BOHICA
important; a game shouldn’t be- set out by the players (or an umpire)
By Paul Eaglestone come stale after a handful of plays. as well as bespoke random events
(Partizan Press, 2021) for the game.
£18.50
The rules themselves are aimed at
D20 and D6, Initiative-based platoon-level combat; they can han- The core system is very straightfor-
alternate activation
dle larger-scale actions of company ward and has a certain elegance to
BOHICA – or “Bend Over, Here level and above, but with the caveat its simplicity, with all units (or indi-
It Comes Again” – is a set of rules that this level will be more cumber- viduals if you want – but be warned,
covering the conflicts in Vietnam, some and much slower to play to this could add a lot to your admin!)

76 Wargames, soldiers & strategy 119


BY IAN BEAL, GUY BOWERS, EOGHAN KELLY, AND CHRIS PAYNE

casualties on the enemy. Disruption The book’s scenarios are very well laid
markers must be removed (either by out, with inspiring colour photos and
rallying using a command point, by wargames-friendly maps throughout.
falling back, or via an officer) be- You almost have everything you need
fore the unit can do other activities to play these games – except the forces.
such as shooting or moving. Addi- The Battlegames book in the major-
tionally, units with five disruption ity of its scenarios refers back to units
markers will flee until rallied by an and formations in Rapid Fire’s previous
officer or a drums and colours base. book Blitzkrieg Battlegroups (priced at
£16); the one supplement is wholly reli-
There are no points values included ant on players having both. So, it made
(although statistics for the various sense for us to review both books at the
units are) as I think the author as- same time, as they are interlinked.
sumes that people will be fighting
either their own interpretations of Rapid Fire Publications delivered us
actual skirmishes or their own ideas
Blitzkrieg Battlegames and a copy of Battlegroups in record time
and thus don’t need points values.
Blitzkrieg Battlegroups (thanks Colin!).
Evenly matched scenarios for 1940
There are four scenarios included,
ranging from 1675 (King Philip’s By Colin Rumford and Richard Marsh Blitzkrieg Battlegroups is again very
War) to 1812. (Rapid Fire Productions, 2022) well laid out and full of colour photos.
£20.00
It gives details of several German and
The rules need careful reading to D6, Alternate turn Allied formations, pointed out to the
understand the various aspects and Rapid Fire points system. The units are
Blitzkrieg Battlegames is a scenario
especially the C&C and disruption represented in graphics, so players lit-
system. My view is that a quick book for Rapid Fire covering the fall erally know how many men, vehicles,
reference sheet would be very of France in May 1940. The 64-page and tanks they will need for a particular
beneficial, along with an index or book is full colour and a pleasant formation. While it could be argued that
glossary of terms referencing the read, covering a total of fourteen bat- these graphics do take up a lot of book
appropriate page. tles, plus some notes on relevant ve- space, I personally like them. I also like
– Chris Payne hicles and gun stats in the back. how they are costed, so you can take

having a Skills and Drills (S&D) rat- forward IGO–UGO, and all sorts There are several sample scenari-
ing going from 5 (special forces) to of combinations. This I really liked os included that mix things up for
1 (civilians), and this dictates quite as it helped to create the feeling of players, from jungle settings to air
a bit, ranging from action points to chaos and confusion that seemed to landings and urban combat. Actual
command radius etc. There’s a little pervade many combats in Vietnam. orders of battle are used; the book
bit of addition and subtraction with provides US marines and VC/NVA.
modifiers to the D20 roll but that’s The rules themselves are amazingly With a little research, other factions
picked up easily enough. comprehensive, covering the things could be added. No points costs are
you would expect – helicopters, used. Each scenario has a random
In the game itself, units accrue fixed-wing air units, artillery, mine- event table, which will make every
stress points, which represent the fields, booby traps, weather, and so play-through different.
wear and tear and general degra- on. There are also things that are
dation of units in combat; some frequently left out of rules systems Overall, these rules are very com-
of these points can be removed – such as the very clever spotting prehensive; they cover pretty much
as situations change and some are rules, and rules governing unit be- everything you would expect to
permanent. This is a very clever haviour. For example, ‘Free World see and also quite a few things you
system, and players can see their forces’ cannot fire speculatively only realized you needed when you
units beginning to crack rather than without triggering a scenario-spe- read them here! They are well writ-
the sometimes instantaneous out- cific random event, and NVA forc- ten, very well laid out, and have
come of a failed morale check! The es cannot leave casualties behind. some super illustrations. I strongly
initiative system is unusual in that I very much liked this concept to recommend trying these rules out –
it can be as extreme as one player govern unit behaviours as it applies they are the best I’ve read in quite
getting to move all their units be- some restrictions to how players can some time.
fore the other player, to a straight- use their forces. – Eoghan Kelly

Wargames, soldiers & strategy 119 77


straight out of the book 400 points of historical lists while still keeping the that apply. Terrain is covered, so each
6th Panzer (with 35(t)s, of course!) and ‘wow’ factor of picking and choosing. feature and its effect is described. Fi-
pit them against 400 points of Division So if I take 1st Panzer, then I can take nally, there’s the information on when
Légère Mécanique. I also like the Rapid the 37th Panzerjäger battalion with a and where every individual unit will
Fire system, which gives you balanced single ‘Bufla’ self-propelled 88  mm. arrive on the board. Players will have
orders of battle (with a little ‘wriggle There again, if I go for 7th Panzer, I to refer back to the Battlegroups book
room’ in army lists) rather than the ‘free get the cool Panzer 38(t)s! for the specific units.
for all’ you can see in other systems. For
example, German players will struggle Now familiar with the Blitzkrieg Bat- Overall, I was very impressed by
to get a single 88 mm on the table, not tlegroups book, I can look at Blitz- both books – you will need the pair.
just be able to pick an entire battery of krieg Battlegames in a new light. Each While primarily for Rapid Fire gam-
them ‘because they can in the lists’. scenario starts with the historical ers, these army lists and scenarios
background under the heading “What will be of interest to all 1940 gamers,
I like historical lists with realistic really happened”. The scenario then as the scenarios can be easily adapt-
options and limitations, and Battle- goes into the details of objectives, ed with little work. Recommended.
groups steers players into taking more victory conditions, and special rules – Guy Bowers

to 15mm figure scale) and hav- the screams of “Heretic!”) more real-
ing about 10–20 bases per army. istic performance from the units. Let
‘Grande’ is played on a 120 x 90 cm me explain that a little more.
table and comprises about double
the number of figure bases. The larg- Armies have their own traits and
est battle size is ‘La Rinascita’; the characteristics in these rules and
armies here are usually 70–100 bas- lists. They can benefit from great
es strong and the game is played on men who have abilities such as
a table size of 270 x 180 cm. returning to the battle having
shrugged off a wound, like Crom-
As the game uses the CCC system fa- well at Marston Moor. There are
miliar to every MeG player, you also various other traits that influence
need the CCC cards and death dice the commander and troops, so each
used in that game. army feels different. If an army uses
its historical tactics it should have
Renatio et Gloriam
Renaissance Wargames rules Terrain and movement are measured its historical outcome.
in base widths. Combat is as per the
By Simon Clarke and Alasdair Harley quick reference sheet; on Compatto Forts and camps are covered, so
(Plastic Soldier Company & Mortem et scale there is no base removal for cas- these rules are a complete set of Re-
Gloriam, 2022)
£12.50 for the PDF ualties as these are tracked behind the naissance rules. I have not covered
unit with markers or a die. A stand- the mechanisms as such as they are
MeG 'death dice', Card activation
ard infantry unit with six wounds, for basically additions and clarifications
Back in the mists of time there was example, could have three wound to the MeG set to make them expand
a ruleset called Mortem et Gloriam. markers and break on receiving its into the period, which in my opinion
These rules were recently revised fourth. Bases from a unit group are they do beautifully.
and reprinted as a new edition with only removed once it has broken.
army lists going up as far as 1500 or In conclusion, this is an excellent
so. The authors of this set decided I liked these rules and they have got set of rules with the added feature
to expand the timeframe with a new me digging out my old By Fire and (for those of us advancing in years)
set of rules and lists based on the ex- Sword minis and starting to paint that if you know MeG then you
isting game engine. After all, MeG 15mm again (thank heaven for the know this system and can start play-
was the first main ancients ruleset to eye operations last year, I can see ing with little or no need to learn
win an award in the Wargames Illus- them again!). I don’t think I will new rules. The new formations and
trated historical wargaming hobby get past the Compatto size as they tactics are easy enough to pick up.
awards, and the mechanisms were seem ideal for a small table in my The army lists have enough variation
tried, tested, and liked. wargames bunker and a good in- that anyone interested in the period
tro size to drag friends kicking and will find something there to enthuse
Like MeG, ReG can be played in screaming into. them. In short, go and buy them and
three sizes of game, the small- play them – they very much deserve
est, ‘Compatto’, being played on Think of Compatto, I guess, as a it and give an enjoyable game.
a 90  x  60  cm table (all sizes refer DBA-size game but with (waits for – Ian Beal

78 Wargames, soldiers & strategy 119


BOOK REVIEWS A roundup of recent books on wargaming,
BOOK REVIEWS

or of special interest to the wargamer.


occupations by Axis forces. Coverage is There is one plate and two charts on
of the Royal Army, Chetniks, and Peo- rank insignia including the various
ple’s Liberation Army (loosely Commu- titles, which I would have liked to
nist). I use the term ‘loosely’ because have seen earlier in the book as the
there were non-Communist partisans. author uses the culturally appropriate
Indeed, the text explains that at times naming throughout. Gamers will find
Russia sought to minimize its display of much inspiration in the illustrations.
support and forbade the wearing of red With the partisan organizational unit
stars and the like. being the ‘detachment’ of anything
from 50 to 100 combatants, and
The subjects covered are the Royal equipment being anything that could
Army during the April war of 9–18 be acquired or supplied, there is little
April 1941, followed by its service in detailed low-level information. There
the Middle East to 1945, and then the are tantalizing glimpses of subjects
Yugoslav Armies 1941–45 partisan armies of the Yugoslav Army I would love to know more about,
By Nigel Thomas and Dusan Babac; of the Homeland (Chetniks) and the such as the 1st tank Brigade with
Illustrated by Johnny Shumate People’s Liberation Army (Commu- 50 M5 Stuart tanks, partisan artillery
ISBN: 978-472842039
(Osprey Publishing, 2022) - £11.99 nists). I would estimate that the con- batteries, and ski troops.
tent is split 40% on uniforms, 40% on
This book covers the factions in Yugo- service history, and 10% on orders of At only 48 pages this book must be
slavia sympathetic to the Allied nations. battle. The plates cover a mixture of regarded as a primer, albeit a fas-
(see Men-at-Arms 282 Axis Forces in general rank offices, field and junior cinating one and available in the
Yugoslavia for the other side). officers, and lower ranks, split fairly English language. The bibliography
evenly between the three subjects. I only lists four books, all of which are
There is one map, which attempts to feel the accompanying photographs clearly not in English.
represent the various annexations and complement the plates well. – Chris Payne

physical presence and heft – but even a this is tempered at times by slightly
cursory flick through was reassuring: it discomfiting generalizations.
is absolutely packed with text and im-
ages. The format and layout give it more There are four pages of colour plates,
the feel of a special-edition magazine including a detailed full-page map,
than of a history book, which does it six gorgeous profiles of combat air-
a disservice, as Garcia de Gabiola’s craft, and four studies of combat-
research and evident passion deserve ants’ dress based on original photos,
something more substantial, especially which complement Garcia de Gabri-
given the price tag. ola’s excellent attention to period de-
tails, but which also include a gratui-
Luckily, the book is generously illus- tously grisly image. An odd choice.
trated throughout. I cannot commit to
‘lavishly’ illustrated, for sadly many of The contents listing suggests a clear,
The Rif War Volume 1: From Taxdirt to
the Disaster of Annual 1909–1921 the supporting photographs have been chronological path through the war,
reproduced in a way that makes them but the writing itself is rather less linear:
By Javier Garcia de Gabiola appear pixelated. This is a pity and de- Garcia de Gabriola’s account jumps
ISBN: 978-1915113559
(Helion & Company Ltd, 2021) - £16.95 tracts from the joy of browsing what are around in time, gets bogged down in
clearly quite rare and unique picturess. diversions, and lurches suddenly to the
If you want a thorough introduction to The maps vary a little in quality but discussion of aviation in the conflict,
the Rif War in North West Africa during generally support the text well. when a more clearly discrete section
the first decades of the last century, this might have worked better. The prose is
title from Helion’s Africa@War range is Garcia de Gabiola delves into real somehow both a little dry and a little
a gem. Its scope is just as outlined in its depths of detail. We are offered in- soupy, but the content is fascinating.
subtitle, and it has a voice of detailed, sights into the campaign and tactical
confident authority throughout. decisions made by those in charge Garcia de Gabriola's thorough over-
as well as more vivid recollections view is marred by design and edito-
I was a little underwhelmed upon first from eyewitnesses and commentary rial choices, but is well worth a read.
picking up this volume. I felt it lacked on the soldiery themselves, although – Chris King

80 Wargames, soldiers & strategy 119


BY GUY BOWERS, CHRIS KING, AND CHRIS PAYNE

them. The next ten pages set out the sure elsewhere as to be almost passé;
military and political background as I guess they have to fill the book with
to why Francia was targeted. something Viking related. However,
someone picking this book up with lit-
Then, 30 pages cover the eleven- tle or no prior knowledge of the period
month siege itself. There is a map of will find such photos extremely use-
the larger Paris area showing other ful, especially given the quality of their
Viking and Carolingian activity. The subjects. The Carolingian ones (gen-
three plates portray key events dur- erally of manuscripts as the Christian
ing the siege. There is also a bird’s-eye Franks did not bury people with grave
view of the city and immediate envi- goods) were mostly new to me, and it
rons, showing key movements and ac- was nice to see that there had been lit-
tions during the siege. tle re-use (if any) of photos that have
appeared in other Osprey publications
The Viking Siege of Paris: A final ten pages cover the political
Longships raid the Seine, AD 885–86 on the Carolingians. These along with
aftermath; a further reading list that the plates are very informative for the
By Si Sheppard is nicely split between contemporary Carolingian gamer.
ISBN: 978-1472845696
(Osprey Publishing, 2022) - £14.99 sources, Carolingian, and Viking;
and a one-page index. Overall, I found this book an enjoy-
This 80-page book puts the Siege in able read and source of informa-
context. The first twenty pages cover The photographs I found to be of very tion (especially of Carolingian army
the context of Viking raids (with what I mixed usefulness. Many of the Viking structure and politics) and a good ba-
feel is a very informative map of raids photographs (such as the Oseberg ship sis for an Early Middle Ages themed
and campaigns from 880 to 892) and – which appears three times) and the campaign. Recommended for Caro-
the political and military organization Viking swords in the Metropolitan Mu- lingian SAGA gamers.
of the Carolingian state that opposed seum of Art have had so much expo- – Chris Payne

to the lessons of the Great War and consisted primarily of scout tanks and
the development of armour and com- Matilda 1s, with piteously few Mat-
bined arms. Each side’s developments ilda 2s. There is a lot of ‘meat’ here
in warfare are looked at in detail; they for gamers to turn into scenarios …
serve to underscore how and why the spoiler: replace those 88  mms with
events at Arras unfolded. 105  mm howitzers and you might
be closer to the truth. The poor com-
The next section of the book narrates munication and logistics and lack of
the German attack on Belgium and combined arms with the tanks, infan-
France and describes the march to the try, and artillery are discussed at some
sea. It was interesting to read of the length. The oft-neglected French role
friction between the generals on the at Arras is also covered well.
ground and the German High Com-
mand. Rommel comes under a fair bit The aftermath of the battle also makes
Arras Counter-Attack 1940 fascinating reading and has changed
of criticism for exaggerating his role.
By Tim Saunders my opinion of Arras completely. As for
ISBN: 978-1473889125 The Allied response to the German the how and why, well … you’re just
(Pen & Sword, 2022) - £12.99
attack is looked at and (rightly) criti- going to have to read the book! It also
I thought I had some idea of the Allied cized, noting that the issues the Al- reinforces the idea that proper Allied
counter-attack at Arras in 1940. It was lies were suffering stemmed in part organization might have resulted in a
an Allied defeat and Rommel saved the from how their approach to com- very different 1940 campaign.
day with 88s… and yet the actual story mand and mechanized warfare was
of how Arras unfolded was far more fas- dated – they had not grasped the idea The book is illustrated throughout,
cinating, and its consequences on the of combined arms as the Heer had, and the text makes for good reading.
campaign made me begin to wonder if and they were now paying the price. It may be a little light in places – but
it really was that much of a failure. this helps make the book a good
The actual Arras attack is described in read, not a hefty ‘blow by blow’
The book opens by explaining both some detail, including how woefully manual. Recommended.
the German and Allied approaches poor the British armour was, given it – Guy Bowers

Wargames, soldiers & strategy 119 81


PARTING SHOTS
PARTING SHOTS
The last hurrah – with tips, tricks
and laughs for every wargamer
PARTING SOCKS FAST-FOOD STORAGE
I tend to have sev-
I like using terrain mats in my games, I use a bunch of socks and scatter
eral projects on
and there are plenty of good manu- them on the table. Tee shirts are an
the go at any one
facturers making mats for gamers. By alternative. This method creates ir-
time. I also need a
themselves, mats are by their very regular undulations in the terrain
quick way to tidy
nature flat; now if there were only a under the map. Socks are flexible
up my wargames
quick and easy way of making them enough to allow troops to rest when
‘works in progress’
irregular and uneven on the board … put upon them. This lightweight so-
so other people
books are fine but slightly too rec- lution can also double as packing to
can use that space.
tangular; they are also quite heavy. keep your models secure in transit.
So, I’ve come up with
Here’s a simple solution: use socks! – David Frederick
a simple idea of using old takea-
way tubs for quick storage. This
way, I can carry on working with
several projects and not lose any
pieces. Now you may ask what
do I do about individual parts,
such as say a machine gun crew
– I use individual plastic bags to
store these and place those in
the containers. I don’t get takea-
The socks laid out on the table. Covered with a cloth to make irregular terrain. ways at all often, but I’ve found a
growing need for more contain-
ers. Thankfully, they are cheap
BRUSH CARE enough in supermarkets. In a
Like I’m sure most wargamers, I tend back in its protector, but I have a nasty way, it is also good recycling –
to be negligent of my paintbrushes. It habit of losing these. So, I have adapt- these containers are often just
is entirely accidental; I don’t think any ed a ‘brush tray’ from an old fast-food thrown away.
painter deliberately goes out of their container, which keeps my brushes – David Davies
way to ruin their brushes. My worst upright and their heads off the sur-
mistake is putting down a brush with- face, meaning they keep their shape
out washing it out, leaving the paint longer.The basic design of the ‘Guy A HERO'S DEATH
to dry. A more common mis- Mark 1 brush holder’ is an old fast- Even the best brushes
take is leaving the brush food container. I’ve cut notches in one have to be put out to
pasture at some point.
head-down in the paint edge, which stops the brushes from However, you don't
water pot. That tends to sliding from one side to the have to let their sacri-
fice be in vain: espe-
let the brush settle and other. I can also quickly cially larger brushes
reshape, ruining the identify which brush with longer hairs can
head. Many brush- I need for the next be repurposed for ter-
rain making and basing. Just snip off a bunch
es come with plas- job or leave them of hairs and turn them into a nice clump of
tic head protectors, to dry, knowing they tall, dry grass on a model base. Obviously,
this works best with brushes that you've
so I should just clean won’t lose their shape. managed to keep somewhat clean!
off the brush and put it – Guy Bowers

82 Wargames, soldiers & strategy 119

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