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Distribution 66 A LITTLE PIECE OF NORMANDY
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please contact us at service@karwansaraypublishers.com 68 HEDGING YOUR BORDERS
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© Georgie Harman
At Waterloo, Napoleon committed the French Imperial Guard as
a last attempt to break the Allied lines. In doing so, he also threw
away any hope of his army maintaining any coherency. Had the
Guard been used to cover the retreat, Napoleon might have saved some of the
French army. Instead, they were wasted in one last gamble.
Napoleon took that gamble of committing the Guard knowing there was no alter-
native – if he retreated it would be a repeat of 1814, with the Austrian and Russian
reinforcements coming. No matter his skill in the field, numbers still counted. His
only chance was to beat the British and the Prussians and then come to terms.
In this issue, I have chosen to explore the French Imperial Guard and give read-
ers a real taste of what they were like. Supermen they were not, but no-one can
doubt their skill, endurance, and bravery. Hopefully this issue will dispel some
of the myths behind the French Imperial Guard. In the end, at Waterloo, even
the Guard failed to hold.
For our next issue, we turn to a favourite of mine, France 1940. On paper, the
Allies should have won, so what is it about the German Bewegungskrieg that
was so successful?
–– Guy Bowers
editor@wssmagazine.com
45 45
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
Steyr ADGZ 45
reconnaissance car 40
Size: 1/56 30
Era: World War II 25
Price: £22.00
20
www.rkxminiatures.co.uk 15
10
RKX miniatures specializes in the more unusual vehicles san duties. Some were given to Croatia in 1943. The mod-
for World War II. One recent release is the Steyr ADGZ el is cast in resin, and as we have come to expect from
armoured car. Initially designed for the Austrian govern- RKX, the castings are crisp and accurate. Mould lines are
ment, the vehicle was adopted by the SS after the An- very hard to spot; this is top notch! Assembly is easy and
schluss of 1938. Some 27 vehicles were captured, with minimal: just stick the turret and wheels on. This unusual
a further 25 being built until production was stopped in and cool-looking vehicle is useful for SS players for the
1941. The ADGZ was used exclusively by the SS in the early war, or for anti-partisan duties in France, on the east-
frontline before being moved into policing and anti-parti- ern front, or in the former Yugoslavia post 1942.
45 45
40
35 35
30
25 25
20
15 15
10
5 5
40
Company: Warbases
Size: 1/56 35
www.war-bases.co.uk 20
15
10
Commando Miniatures has released a range of resin vehi- was to act as pumps to direct huge quantities of water
cles. These include a Ferret armoured car, a Series 1 Land from rivers and lakes to fight fires after a nuclear attack.
Rover, a Humber Pig, and a Saladin armoured car. The They saw service in the firefighters’ disputes of 1977 and
latest vehicles to be added to this range are a Bedford 2002 and in the Winter of Discontent of 1979. The model
RLHZ Self Propelled Pump fire engine (better known as is a resin and metal kit with good detail. Construction is
the Green Goddess) and a one-ton Land Rover fire control very easy: simply add wheels and the ladder. This will be
vehicle. Introduced in 1953, the Green Goddess served useful for 1960s to 1980s Cold War games and African
in the Auxiliary Fire Service until 2004. Their primary role wars, as many were sold to African countries.
40 40
35 35
30
25
20
15
10
www.artemiswarfare.co.uk
The Assyrians were without doubt the masters of siege war- tower, based on an Assyrian model and complete with
fare in the ancient period. Bas reliefs survive showing their bladed ram. The kit is MDF and comes with instructions,
siege towers in action, including the famous siege of Lachish which need to be followed carefully and methodically. After
in 701 BC. Similar models would have been used by other a while, the kit made sense and I fitted the rest without any
nations in their sieges. Artemis’ range covers several siege problems. The end result is very pleasing. While the model is
engines in 20mm scale (a siege tower, a battering ram, the sized for 20mm, I think it’d fit well with 28mm models. The
Trojan horse, and a working lithobolos stone-throwing ma- kit also comes with several card-cut animal hides to stick to
chine), plus the walls of Troy. Reviewed here is the siege the structure, but I’ve left them off to show the wood detail.
Command 40
Size: 1/56 30
Era: Early World War II 25
10
Blitzkrieg Miniatures has been releasing a series of early had left the vehicle, it could provide fire support from the
war vehicles for the Germans. The latest release is the early vehicle machine gun. The kit can be built as the standard
production Sd.Kfz. 251 Ausf. A (Blitzkrieg already produc- Sd.Kfz. 251 or the command version with a 37 mm Pak.
es the Ausf. C and D, plus variants including the Zwilling The model is well cast and detailed; it requires a mini-
and Pioneer versions). The Sd.Kfz. 251 was designed as a mum of construction – just glue on the wheels and add
‘battle transport’ for Panzergrenadiers, so they could keep the variant choice to the top of the structure. This vehicle
up and support the advancing Panzers. The vehicle had a is perfect for European ‘tours’ around France (1940), into
crew of two and carried ten Panzergrenadiers; once they the Balkans (1941), or into Russia (1941).
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
Road mats
Company: Geek Villain
Size: Scaled for 28mm
Era: Any (depending on road)
Price: £45.00 for approx. 183 cm
22 ft of road
350 mm
www.geekvillain.co.uk
I’ve been considering making my own roads for some time, I decided to cut the roads closely, removing the optional
then Geek Villain released its fabric roads. A fellow war- verges. I was pleased to note that this helped them blend
gamer sang their praises to me, mentioning they were non- convincingly with the terrain mat they were placed on. The
slip. They neatly follow any bumps and dips on the mat. The pieces remained perfectly in place throughout play and, be-
roads come as a 6'x4' sheet with various straight roads, cor- cause they are flat, didn’t introduce an unnatural level of el-
ners, Y junctions, and T junctions. Simply cut out the road evation. Furthermore, as they lie flat, they couldn’t be easier
shapes and you’ll have enough for 6.8 m or 22 feet of road. to transport and store – I am a thorough convert.
40
35
30
25
20
15
10
The latest release from the Perrys for the French–Prussian ments, which fought to the end of the war. There are three
Wars is the Chasseurs D’Afrique. Raised from colonial French sets of Chasseurs D’Afrique: one of command, one charging,
in Algeria, the Chasseurs D’Afrique served with distinction and a third set with swords drawn. The quality is excellent,
both in the Crimea (securing the flank of the famous Light as you’d expect from the Perrys. Size-wise these are a tad
Brigade charge) and in Mexico. In 1870, all four regiments (0.5mm) larger than the standard 28mm ranges. This is the
served in France, taking heavy casualties at Sedan in 1870. first French cavalry release and as such will be a must for any
Despite the losses, reserves were called in, forming two regi- French 1870 commander. Vive Emperor Napoleon III!
40
35
30
25
20
15
10
40
Company:
Size:
The latest release from Offensive Miniatures is a Sven Barcelona Blom, Gregor Martin, Julius Heide, and Jo-
Hassel character set. For those not familiar with the Has- seph Porta (in top hat). The models have excellent detail
sel books nor the film The Misfit Brigade (1987), they fea- and look as they are described in the fourteen books.
ture the exploits of Sven and his comrades in the 27th (Pe- They differ in size to show the individual characters, so
nal) Panzer Regiment. The full set, comprising eight metal young Sven is deliberately smaller than his two larger
28mm figures representing the most well-known charac- compatriots. This set is ideal for those wanting to recreate
ters from the book series, includes Wolfgang Creutzfeldt the exploits of the 27th (Penal) Panzer Regiment or who
aka Tiny (in bowler), Willie Beier the Old Man, Sven fancy something quite different in a German squad! Just
himself (in Russian cap), Alfred Kalb (the Legionnaire), remember to paint Porta’s top hat yellow!
a
arm
We’ll be well into 2022 by the time this reaches print, but I write in
early January so I’m going to begin with my New Year’s resolution. I
managed to hold to last year’s promise to myself – namely never to
look at any news story that features the word ‘stunning’ in the head-
line – so I have high hopes for the coming year. My promise for 2022
is to spend less time stripping old toy soldiers and more time paint-
ing. Last year saw the deployment of gallons of Dettol and the steady
accumulation of boxes full of gleaming metal. Most of this dated back
to the days when flares were the thing and all the talk was of join-
By Rick Priestley ing the so-called Common Market. Where would it all end, I ask you?
A
nyway, ‘paint more than you un-paint’ gize to those who spurn army lists, eschew points
is the mantra for this year, and so far I’m values, and consider a game complete once all
bang on target because I’ve painted the are satisfied that it is so. Yet I fear we are an endan-
odd model and stripped naff all. Early gered species. Or at least an unfashionable one.
days yet though. Next step, get some
full-sized units up and ready for action. Not that The alternative, of course, is that two opponents
my armies have seen much activity this last cou- act out a prescribed scenario to an agreed set of
ple of years thanks to the constraints of conta- rules, selecting their forces to an equal value using
gion. Another thing to put right. Maybe that one ‘points’ and some kind of army list. So ingrained is
will have to wait for next year. this concept that even yours truly feels obliged to
put together army lists so that people can play the
The good news on the gaming front is that another games I’ve designed – games for which I would
campaign is being plotted even at this moment: a rarely use points values or army lists myself. Many
further visit to the heartlands of Europe in the age players think of army lists as an inherent part of
of Napoleon circa 1813 … Huzzah! Campaigns a game. Some would say the primary purpose
are the spur to at least half of the games I take of army lists is to ensure ‘balance’, to make sure
part in, the other half comprising visits by friends that games are fair and both players stand an
followed by an impromptu gathering of the clans equal chance of victory. Before we mutter “Fid-
and the hugest wargame that can be mustered. Al- dlesticks”, “Kids today”, and “Get off my lawn”
though campaign games do sometimes result in comes the moment to insert the necessary caveat.
one-on-one encounters, far more usually, battles
of all kinds are fought with two or three players Wargames tournaments and formal competitions
a side. Regardless of how many players are in- rely on army lists and points values, and in that
volved, what all games have in common is that sense they strait-jacket the whole idea of a war-
they are organized by and fought under the watch- game into the same space occupied by chess and
ful eye of an impartial host, umpire, or referee. other competitive two-player games. That’s fine.
It’s one kind of wargame. I’ve played many games
That games are put on and run by somebody is on that basis, and when it comes to organizing
something that I’m so accustomed to it is pretty national or international get-togethers, hosting
much taken for granted that this is how all games inter-club events, or facilitating pick-up games at
are played. At least ideally so, even if things don’t club level, it’s probably the only realistic option.
always pan out that way for reasons of practical- So, let’s not knock that style of play, which suits
ity. It came as a surprise to be reminded by a re- many people perfectly well – possibly most peo-
cent correspondent that many not only forego the ple most of the time.
services of the blessed Master of Ceremonies but
remain strangely unaware that games can thus But there are other ways to play a wargame. A
progress. How odd. I know old hands will be game organized and run by a non-playing host
thinking, “C’mon Priestley, this is but bread-and- is a different thing entirely, and it is at least as
butter stuff,” and I would have to agree and apolo- venerable a method of conducting a wargame.
MARCHER LORD
In the years following the Norman Conquest, the brutal strug-
gle to tame England intensified. Successive rebellions and the
Norman campaign that followed, the Harrying of the North, laid
waste to the north of England. A recent estimate states that
100,000 people died by direct slaughter and collateral starvation.
Even William on his deathbed was appalled at what he had done.
By Jonathan Jones
O
n the borders of Wales, King Norman and Saxon ad-
William created three March- venturers sought to carve
es as a barrier against the raid- out a section of Welsh territory
ing Welsh. At Chester, Shrews- under the aegis of a Norman
bury, and Hereford these overlord. The building of a the
powerful Marcher Lords, all close to motte and bailey fort was a first
William, established themselves. Am- step. If the local Welsh could be
mailed and unmailed spear-
bitious Norman adventurers respond- held off long enough to build
men. A contingent of archers
ed directly to the call of the Marcher a stone castle and consolidate
with short bows or a few cross-
Lords and looked westwards into the their reign, they stood a chance of be-
bows would make up the balance of
badlands of Wales to gain territory. coming the local lord. The castle of
the force: enough to hold the walls of
Ogmore, by the banks of the beautiful
the castle and rule the countryfolk.
The borderlands of Wales were dan- Ogmore River in Glamorgan, is an ex-
gerous areas. Although Wales was cellent example of such a fortification.
rarely unified as one nation, its con- The manor and castle were given to BATTLE ON THE RIVER OGMORE
stituent kingdoms could field deadly William de Londres after 1106. Our scenario takes place as de Londres
forces, especially in alliance under sets out with his retinue along the Og-
charismatic leaders. It is likely that de Londres would not more on a foray to seek taxes from the
have had more than 50 or so men local peasants or take cattle in lieu, and
under his command as he sought to generally remind the Welsh who is
to consolidate his castle and ter- ‘boss’. A servant girl in the castle has
ritory. Some would have been warned the local Welsh chieftain of the
armed in conventional Norman expedition, and he plans an ambush.
knight style. Along with the
horsemen would be a The Normans spot a group of armed
group of swordsmen horsemen on a distant hill and de-
on foot and both cide to cross the river and give chase.
In doing so, they pass close by three
groups of woods, from which emerge
Welsh archers accompanied by spear-
men and swordsmen – an ambush!
Surprise gives the Welsh a chance to
whittle down the Normans with their
bows before delivering a swift, deadly
charge. The Norman lord decides to
try to fight through the ambush while
the small force of Welsh cavalry on
the hill wait for the chance to charge.
Norman crossbowmen vie with their
Welsh counterparts for supremacy.
Joab killing Absalom, as depicted in the late
x
The forces
My initial list was built for SAGA:
Age of Vikings and is as follows:
By Mark Backhouse
T
he Romans continued to send a position to be held for a the same way, and the
armies out to face the Teutones single year, but the senate disbandment of the
and Cimbri, but each was de- allowed Marius to keep be- velites. This idea has
feated in turn, one more dis- ing re-elected until the threat been challenged re-
astrous than the other. Rome was dealt with. Marius had just cently to such a degree
was fortunate in that, after a punish- brought the Jugurthine Wars to a suc- that the 'Marian Reforms' are probably
ing defeat in 105BC, the tribes headed cessful end, and he set about preparing a modern mirage (see Ancient Warfare
westwards into Gaul and northern his army for the confrontation with the XV.4). Nonetheless, Marius energeti-
Spain before heading back in the di- tribes. He is traditionally credited with cally took to readying his troops. He
rection of the wealthy and fertile lands introducing a number of reforms to the was fortunate in having several years to
of northern Italy once more. army, such as accepting poor recruits prepare his army for their first big test.
who did not qualify for service before, By 102 BC he seems to have raised and
To solve the threat from the Northmen, and a changes to the organization of trained six legions and gathered allies
an experienced general was needed. the army. The latter is said to have in- and auxiliaries, including many Ligu-
Breaking with traditional precedent, cluded the change from maniples to rian tribesmen, to swell his numbers.
the senate re-elected their victorious cohorts and the unification of troop
commander in North Africa, Gaius types, with every legionary fighting When one of the tribal groups, the Teu-
Marius, as consul. This was normally tones, and their allies started to head
back in the direction of Italy, the Ro-
mans were ready for them. Intercept-
ing them in southern Gaul, Marius
constructed a well-fortified camp on
the crest of a hill with plentiful supplies
and goaded the Teutones into attack-
ing. He refused to accept the Teutones’
attempts to get the Romans to abandon
their advantageous position, and he
mocked the Germanic attempt to chal-
lenge Marius himself to single combat
by sending out an old gladiator to face
the Germans instead. Repeated attacks
on the Roman camp failed to make
headway, and the Teutones retreated to
plunder Massilia (Marseilles) instead.
The Roman legions managed to defeat the
x
20 Wargames, soldiers & strategy 119 Cimbri at Vercellae in 101 BC. Illustra-
tion from Ancient Warfare V.1.
© Igor Dzis
were thoroughly engaged, Marius
pulled off his masterstroke, re-
vealing 3000 legionaries who
had concealed themselves
in a wood on the flank of
the tribesmen. The closely
fought battle then flipped
into a slaughter, the Teutones
panicking as they were engaged in the
rear. The Germanic losses were im-
mense, and while the Roman sources
probably greatly exaggerated the exact
numbers, the huge number of deaths
were meant to have provided fertilizer
for the land around the battlefield “in
such a way that the fields are fattened”.
ORDER OF BATTLE
Roman forces – led by Marius (Command 3, Generalship 2) Army break point: 18 (86 points)
Unit Movement (M) Combat (C) Manoeuvre (MR) Discipline (D) Characteristics Point
Legio III, IV, and V D6 4 4+ 6+ Battle trained; Drilled 9 each (27)
Experienced Roman legions
Ambrones forces in Scenario 1 – led by the king of the Ambrones (Command 2, Generalship 1) Army break point: 14 (41 points)
Unit Movement (M) Combat (C) Manoeuvre (MR) Discipline (D) Characteristics Point
Veteran Ambrones bodyguard D6 4 3+ 6 Warband 8
Teutones force in Scenario 2 – led by Teutobod (Command 2, Generalship 1) Army break point: 17* (50 points)
Unit Movement (M) Combat (C) Manoeuvre (MR) Discipline (D) Characteristics Point
Veteran Teutone bodyguard D6 4 3+ 6 Warband 8
ISOLATED AT
BLOODY GULCH
On 13 June 1944, the 501st and 506th Parachute Infantry Regi-
ments of the 101st Airborne Division were attacking southwest
of the strategically vital town of Carentan, seeking to expand
their defensive perimeter. Unknown to them, these actions
would coincide with a counterattack by remnants of the 6th
Fallschirmjäger Regiment, reinforced by StuG III assault guns
and soldiers from 17th SS Panzergrenadier Division. These
clashes would become known as the Battle of Bloody Gulch.
By Joe Bilton
A
fter days of tough fight- The 506th PIR moved out towards the
ing since D-Day, the 101st town of Baupte on this ambitious plan,
Airborne Division had suc- despite already being very under-
ceeded in occupying the strength from losses since D-Day.
high ground to the north
of Carentan by 11 June, and they The advance soon ran into Ger-
spent the next day moving down and centration of rounds, destroying
man defences and became heav-
around the town to secure it. the roofs and setting the main
ily engaged across the front.
house on fire, and 2nd Pla-
Eventually the order came to
In the afternoon of 12 June, orders toon then moved down to-
pull back and consolidate for
were issued for the 501st and 506th the night. A confusing night en- wards the farm through the or-
Parachute Infantry Regiments to at- sued and at one point a patrol that chards that bordered it. This platoon
tack south and west from Carentan. was thought to be friendly turned out had taken significant losses since D-
to be Germans. They attacked the Day, resulting in it not being much
battalion command post before larger than a squad, and they took an-
being fought off. other casualty as they crossed to the
farm when a German heavy mortar
The company commanders concentration struck them.
received their orders for the
following day’s attack. It was The platoon reached the waist-high
decided that 2nd Platoon, D wall surrounding the farm and jumped
Company, 506th PIR, com- over into the courtyard. It was empty,
manded by Lieutenant Ron- but looking back, Lt Speirs saw Ger-
ald Speirs, would capture the man soldiers in the orchard they had
farmhouse where the German just left. Hastily setting up a defence,
patrol had first been seen in or- 2nd Platoon prepared to defend the
der to secure the flank. farm from a German counterattack that
happened to coincide with the Ameri-
The next morning, the farmhouse was can attack. Isolated from the rest of the
targeted by the 506th’s 81 mm mor- American forces and dangerously un-
tar platoon. They fired a heavy con- derstrength, it would not be easy.
Paratroopers from the 101st and 82nd
24
x
Wargames, soldiers & strategy 119 Airborne Divisions faced stiff opposi-
tion after landing in Normandy.
© Public domain
US paratroopers take up firing positions along the wall, ready to fend off an attack by their German counterparts.
Inspiration from historical reports THE SCENARIO confusing battle, so I saw the appeal
In 1948, Speirs, now a captain, wrote This scenario focuses on the action of a small, highly personal action tak-
a report about the action as part of that took place in and around the ing place within this larger event.
an advanced infantry officers’ train- walled farm where 2nd Platoon, D
ing course. He included a great num- Company, commanded by the fa- The scenario has been designed with
ber of details in this report as well as mous Lt. Speirs, became isolated. The Chain of Command in mind but can
a series of maps showing the general Battle of Bloody Gulch is a large and easily be adapted to other platoon-
Bloody Gulch battle and also the ac-
© Rocío Espin
AMERICAN FORCES
The Americans begin with 2nd may also place them on overwatch. size to the equivalent of a large squad,
Platoon, D Company already on Other units are deployed as normal. and so it is treated as such below.
the table. This platoon must deploy
from the JOP in the walled farm and is The platoon structure presented here is 2nd Platoon, D Company is com-
the only unit that can deploy from not standard for Chain of Command. At manded by Lieutenant Speirs. If he is
that JOP until the end of the second this point in the Normandy campaign killed, add 1 to the ‘Bad Things Hap-
‘Turn’. The American player can de- there had been significant losses and pen’ roll to indicate the significant
ploy them up to 6" from the JOP and disruption; 2nd Platoon was reduced in impact of his loss.
There was no organic armour sup- option it can only be deployed after The .30 cal machine guns that the
port for the 101st Airborne Division, the first ‘Turn’ has ended (or after six 101st Airborne Division used in Nor-
although during the battle Shermans turns if playing this with Bolt Action). mandy had been fitted with tripods
from the 2nd Armoured Division This is not the case if the M5 Stuart instead of bipods and reports indicat-
did eventually arrive and help push is taken. A platoon of M5 Stuarts had ed that this was entirely unsuitable
back the counterattack. Therefore, been sent to aid the battalion the for combat in the bocage. Reflecting
if a Sherman is chosen as a support night before and so were in the area. this, the gun is rated as an LMG.
fixed JOPs, although the players may The hedgerows are bocage and there- German force morale to 0 whilst
move these up to 4" in any direction. fore considered major obstacles. They keeping theirs at 3 or above.
are on a high bank of earth and take
Both players should use the core rule infantry a full phase to cross. They also The German player needs to break
sets to determine the force morale. block LoS unless the unit is aligned di- the American line, either by reducing
rectly along the hedge. Infantry firing their force morale to 0 or by reducing
Both forces have access to a ‘red it to 3 and having at least one unit
dice’ for their command dice rolls. from the bocage are considered to be
in hard cover. Fully tracked vehicles reach the eastern table edge.
Only rolls of 1–4 on the red dice can
consider the bocage as heavy going. If the force morale of both sides drops
be used; 5 or 6 is ignored. When mo-
rale drops to 4, the red dice is lost. The orchards to the south of the farm below 3 the battle is considered a
For the German player it cannot be are considered open ground. Units are draw, with both sides withdrawing to
used on any SS units. visible within the orchard from any reconsolidate their forces.
distance but have light cover if they are
Terrain more than 9" into the orchard. WHAT REALLY HAPPENED
Considering that this is a Normandy 2nd Platoon, isolated in the courtyard,
table, you won’t need that much Objectives managed to fight off several attacks
terrain for it. The principal features The objective of the American player using their machine gun and inflict-
are a walled farm with three stone is to maintain their defensive line ed numerous casualties on the Falls-
buildings, some trees to represent or- around Carentan. They win by blunt- chirmjäger that advanced through the
chards, and some lengths of hedge- ing the German counterattack whilst orchards. However, several grenades
row for the bocage. preserving the integrity of their own were thrown into the courtyard of the
forces. They do this by reducing the farm, and this, combined with low
The stone walls surrounding the farm
are waist-high so are considered as SMOKE TABLE
medium obstacles and provide hard Score Result
cover. The three farm buildings are
typical French stone structures and 1-2 The fire has gone out, although the ruin is too hot to occupy.
count as hard cover. 3-4 The fire continues to burn but there has been no change in the direction
of the smoke.
The largest farm building is on fire
due to an earlier mortar barrage. 5 The smoke has changed direction, blowing across the battlefield. De-
It cannot be occupied, but at termine a random direction and place 12" of smoke out from the build-
present the smoke is rising ver- ing. The smoke blocks LoS.
tically. At the end of a ‘Turn’,
6 The intensity of the fire increases. Any units within 4" of the burning
roll a D6 dice and consult the
building must immediately move directly away from it.
table at right.
Platoon HQ
Sniper team 3
Sd.Kfz. 251, no weapons 3
Regular MG 42 on tripod mount, five crew 4
Regular Panzergrenadier squad with Junior Leader 5
Marder II or III with Junior Leader 6
Pak 40 with five crew and Junior Leader 7
StuG III G or StuG IV with Junior Leader (see special rule) 7
During the battle, 88 mm Flak 36 guns directed long-range Special rule: Historically, the StuG III assault guns involved
fire on American positions. To represent this off-table sup- in the fight advanced along a railway embankment to the
port, the German player can fire a single 88 mm from the north of the farm. If the German player doesn’t take a StuG
middle of the western table edge; all shots are long range III as a support option, they can instead use it as an off-
and intervening terrain will provide appropriate cover. It table support. Line of sight is from the northern table edge.
must use a Chain of Command dice in order to fire. Again, a Chain of Command dice is required to fire it.
ammunition and the heat from the moured infantry, arrived from the in order to establish a better posi-
burning building, persuaded Speirs to Omaha beach area and went into ac- tion, but they made no further at-
withdraw, using the hedgerows to the tion, engaging German armour. They tempts to capture Carentan and
north to regain the American line. pushed through, eventually reaching were withdrawn from the sector
the town of Baupte, which allowed soon after.
The rest of the American line was the battered Airborne regiments to
also hard pressed by the strong Ger- get some well-earned rest in the divi-
man counterattack and was pushed sional reserve.
back in several places. However, at
2 pm, Sherman tanks from 2nd Ar- The German units were
moured Division, supported by ar- withdrawn towards Raffoville
By Stuart Mulligan
I
’ve been painting figures for the and various incursions in
armies and enemies of the early Ireland throughout this
Tudor state (1490-1525) for the early period. As with
last 12 years and I’m nowhere the politics and geogra-
near done! There is so much more phy of these theatres the
that I want to show. I’m very much English armies for each
driven by the need to demonstrate just are distinctly different
how modern and flexible the Tudor from each other and the spotlight. I created a mount-
armies were and the great number suited with specific purposes in mind. ed command base using Wargames
and variety of engagements and the- Foundry Figures and things seemed
atres a soldier could find himself in. My collection began in 2009 with the to go from there. The next accelerant
The bulk of the scenarios I have used 500th anniversary of Henry VIII’s as- were the Perry Miniatures ranges for
the army for are the engagements of cension to the throne, I was enthused the Wars of the Roses and ‘European
the 1513 invasion of France and the by the wealth of documentaries, books Armies’ which had potential for use
Flodden campaign along with similar and exhibitions which put the less well as early Tudors. With young Henry
Franco/Scots campaigns in 1523-4 known or discussed young Henry into complete I decided to theme the col-
lection around the 1513 invasion of
France. Henry had inherited a full war
chest and this army was seen by con-
temporaries as the finest of his reign,
no expense was spared in fielding the
best army he could muster. The Army
Royal was a truly modern army and
siege train, what’s more it was also all
in uniform, as detailed in provisions of
cloth for the coats and banners and by
a number of contemporary observers.
EXPANSION
We soon found Lion Rampant a great
platform which can be built upon to
add period flavour to the rules and lists.
We wrote army lists and some early
sixteenth century adaptations for artil-
lery, pike and light cavalry.
Demilancers under command of Sir Rees ap Thomas clash with French Gendarmes outside Therouanne in 1513.
Using primary sources such as Hall’s
Chronicle along with some back-
ground reading you can put together
some bespoke games with special
rules, and really achieve something
unique. The army lists and 16th centu-
ry rule additions mentioned have been
painstakingly play-tested and work
well in the games we've played.
A parade trumpet used by one of Napoleon's SS. Amongst these different formations, one of the most iconic
Imperial Guard units.
© G.Garitan / Wikimedia Commons
was the Imperial Guard of the late First Republic and First Empire.
By Eoghan Kelly
W
Pierre says:
hen Napoleon became to have the ability and numbers to
WATCH AND WAIT First Consul in 1799, protect the Consuls, and in that way
The canny French commander one of his first actions to enforce a stability that had been
does not commit the Guard at the was to create a Consu- missing in the turmoil of the vari-
start of the battle. He waits until lar Guard with the ex- ous post-revolution governments. In
he sees where the enemy is weak- press intention not just of providing addition to this, Napoleon intended
ening and then sends the Guard a bodyguard for the Consuls but also the guardsmen to also be part of his
in to break the enemy line.
x
of the Imperial Guard. ment of two with better morale; they were better
mons
© Rama / Wikimedia Com
Grenadier and in every aspect. The bare minimum
two Chasseurs reg- for joining was ten years’ service
iments and was expanded and to have faced musket fire from
to have additional Grenadier the front, and this was expanded to
units, artillery, a broad range of having to have served on three cam-
cavalry units including the fear- paigns; some of the veterans of 1814
some Grenadiers à Cheval, Marines, had seen over twenty years’ ser-
(Top) A painting of the 1802 Battle of
Marengo, by Louis-François, Baron and eventually the Young and Middle vice and more than ten campaigns.
Lejeune. This was one of the first battles Guard regiments. Many rules sets create ‘Guard’ units,
where the Imperial Guard saw action; how which are far too generic; I have
effective they were was however debatable.
© Public domain GAMING THE GUARD found that creating house rules for a
(Bottom) In this watercolour by Franz Joseph From a gaming point of view, it is system can better reflect the unique-
Manskirsch, the British Life Guards are shown always hard to replicate how truly ness of the Old Guard.
charging at Imperial Guard cavalry during the Battle
of Waterloo on 18 June, 1815. game-changing the Guard could be.
© The Anne S.K. Brown Military Collection The Guard units were not just units When using them in a battle, players
should be prepared to establish pa-
rameters – they never campaigned
without the Emperor, and they
were never just thrown into battle;
they should be a reserve. So even
if your system allows you to choose
Old Guard units as part of your se-
lection, it is more realistic to limit
their availability. I once saw a set of
rules that effectively made the Old
Guard grenadier units unbreakable,
which clearly feels nonsensical, but
they should be very hard to break.
In any good set of rules, they should
be elites but not ‘supermen’. The
challenge is that, if they are made
to be that good in any ruleset, then
French players will have a unit that
will stand and fight no matter what,
and also take significant casualties.
Why wouldn’t a French commander
commit the Guard from the outset?
dle Guard and the Marines, neither mum strength there were three regi-
of which ever really achieved their ments of Old Guard Grenadiers, the
aims as units. third being created in 1810 from the Pierre says:
Dutch Guard, and although a fourth NEVER GIVE UP
The Guard were not just about their was raised it was only created in May
When called upon to surrender,
morale; there should also be an el- 1815 and disbanded a month later.
we say: "Merde!" Whatever the
ement of fear that they created in The Guard should always be a tiny
odds, play till the end. A battle
enemy formations, with few really portion of your army, and unless you
is often lost when a player's
being able to stand against them for are fighting a small focused action
personal morale is lagging. Do
any period of time. Their superior they should be your last resort when
not surrender mentally when
training also meant they could keep committing forces, with some fairly
the dice go against you. Fight
a higher rate of fire and could march dire consequences if they fail. on! Death or glory!
in formation faster than most units.
As the years went by, the quality Players should be mindful of just
of the Old Guard was maintained how sparingly the Old Guard were
by a steady flow of veterans from used. Losing such experienced sol-
Arthur says:
line formations who diers was a loss Napoleon would
wanted to join their only risk in the direst of situations. At PICK YOUR BATTLES
exalted ranks. In or- the Battle of Aspern-Essling in 1809, Napoleon's Guard is tough, but
der to capture all of Napoleon avoided committing the that doesn't neccessarily go for
these factors, play- Old Guard despite the battle result- the rest of his army. Delay the
ers should ensure ing in his first defeat in ten years – he elite units and focus on break-
their games systems recognized that their commitment ing the other French forces – if
allow for many or would have been futile and would enough of these fall, victory will
all of these effects not have had the effect of changing still be yours.
to be reflected, while the outcome of the battle. WS&S
A Napoleonic eagle standard,
x
By Nick Stock
M
aximilian, the elector of hind the River Kinzig, while the left
Bavaria, had broken with deployed in open ground between
Napoleon on 8 October, the Forest of Lamboi and Hanau.
joining the allies under Massed cavalry held the far left.
the terms of the Treaty of Wrede sent Austrian and Bavarian
Ried. The Bavarian commander, Karl light troops into the forest to warn
Philipp von Wrede, united with an of and delay any French advance.
Austrian corps under Baron Fresnet October 30. It’s an opportunity
and occupied Hanau with 42,000 (or perhaps an excuse?) to use
Napoleon ordered the infantry
men on 28 October, effectively those Old Guard grenadiers in a
of the Guard and MacDonald’s
blocking Napoleon’s route toward historic action, in some rather dif-
XI Corps to clear the allies from the
Frankfurt. Although he did not expect ficult terrain, and an indication of how
woods on October 30, preparatory
to face the main French army under flexible these veteran soldiers could
to a massed assault on the Austro-
Napoleon, Wrede was under pres- be. The game is in part inspired by
Bavarian left and centre. Success
sure to demonstrate Bavaria’s com- Horace Vernet’s painting The Battle of
would require the French not only
mitment to its new allies, and there Hanau, which shows Guard artillery
to occupy the forest, but to success-
was no prospect of him pulling back defending their battery hand to hand
fully move both batteries of guns and
without an action. against Bavarian and Austrian cavalry,
then the French cavalry through the
with French Imperial Guard cavalry
woods under the nose of the allies.
THE SCENARIO riding to their rescue.
Wrede’s army had drawn up north- This scenario focuses on a small part
east of Hanau. His right wing was be- of the action early in the battle on Suggestions are given for refighting
this action using the Too Fat Lardies’
Sharp Practice rules, and it should
be fairly easy to adapt to other large
skirmish rules for the era, such as
Studio Tomahawk’s Shakos and Bay-
onets or Osprey’s Chosen Men.
THE BATTLEFIELD
The tabletop represents a section of
the Forest of Lamboi. A 6' x 4' table
should be sufficient. Much of the east-
ern two thirds is forested, with a few
tracks leading through the trees and
the occasional open meadow or fallow
This 1824 painting by Horace Vernet
x
Level 3 Leader
Level 1 Leader
Two groups of Old Guard grenadiers (each
of eight figures)
Level 2 Leader
Two groups of Old Guard grenadiers (each
of eight figures)
Level 2 Leader
Two groups of Guard skirmishers (each of
six figures)
Level 1 Leader
One Guard foot artillery battery (use what
you have – three gun models, or a couple of
guns and an ammo wagon, would be about
right, along with fifteen crew)
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes - - 2 - Sharp practice
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes - - 2 - Good shots
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes First only 3 2 - -
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always - - - 2 - -
The Bavarians and Austrians may not have the same level of self-confidence as the Imperial Guard, but they know their
business and should try to exploit the difficult terrain to slow and delay the French. Bavarian unit profiles are based on
those published by the Too Fat Lardies, with some tweaks for this scenario. For a lot more guidance and many more
troop profiles, their website offers a wealth of information: https://bit.ly/3pKPvTR
VICTORY
To be victorious, the French battery
with at least ten surviving crew must
unlimber on or west of the road be-
tween E and F. The Bavarians win
if they can prevent this. Either side
may win by breaking the enemy
force morale.
AFTERMATH
The Guard cleared the Lamboi For-
est of the enemy skirmishers in 2–3
hours. This enabled General Antoine
Drouot to bring a battery of over 50
guns through the trees and subject
Wrede’s left wing to withering fire.
The Allies responded with a cavalry
assault but were driven off by the
arrival of the French Guard and
Reserve cavalry. With the defeat
OPTIONS support list. The Bavarians can choose farm buildings could appear. D be-
As noted above, you may use Austri- additional barricades or breastworks. comes the French primary deployment
ans rather than Bavarians as the al- point; the allies place theirs on the left,
lied troops. Pick up to 77 points, of If the French achieve their objective, western side of the board. Both sides
which at least sixteen must be cav- you could recreate part of the cavalry may select forces of up to 60 points of
alry, and follow the Chevaux-légers action that followed. Slide the terrain cavalry and one artillery battery. The
special rule. east so that the road E to F is now 12" French should select their cavalry from
from the eastern side of the board. The the Imperial Guard. The Allies may use
Each side may select up to six rest of the terrain should be largely any Austrian or Bavarian cavalry and a
points of support from the generic open, although a few small copses or horse artillery battery. WS&S
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes Yes 2 1 1 Aggressive, Stubborn, Pas de Charge
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes - - 1 - Sharp practice, Aggressive, Stubborn
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Special Yes Yes 3 2 - Aggressive, Stubborn
* Note – the gunners are focused on moving their guns forward. They may defend themselves at close range (12") with muskets if
necessary, and they move as a single formation.
It’s tempting to add a lot of positive characteristics for the Guard. These were certainly elite and experienced
formations with a lot of esprit de corps. The profiles used here try to give them a distinct edge, while keeping
them playable. They are modelled on those for better French infantry, with the addition of elite, stubborn, and
aggressive. This should make them a tough but by no means unbeatable opponent.
THE BATTLE AT
HEURTEBISE FARM
The War of the Sixth Coalition started in March 1813, when the
Allied powers saw an opportunity following the disastrous inva-
sion of Russia. After the debacle of Leipzig, by spring 1814 most
of Germany had been cleared of French occupation. Now the
Russian and Prussian armies were advancing into France, and
Napoleon was desperately searching for a key knockout blow.
By Eoghan Kelly
T
hings were desperate for the heart of his Empire. Confident
French. Napoleon had nearly that he now had the advantage,
35,000 troops at his disposal he advanced on the disjointed
but faced allied armies totalling Russian forces that were posi-
three times that number. He did tioned to the north and north-
have one advantage: manoeuvrability. west of Craonne. The Russians
If he could defeat the allied armies in- were waiting for orders from
dividually, he could still win the war. Blücher to move in one of two
On 4 March 1814, Napoleon captured directions and so had spread their
the key bridge at Berry-au-Bac with a forces to cover either set of orders.
mounted force consisting of Exelmans’
cavalry division and Pac’s cavalry bri- By the 5th, Napoleon’s troops
Farm. Defending the farm
gade. They overran the Russian defend- had set themselves squarely
were troops of the 14th Jäger
ers, capturing two guns and (more im- across the approach roads, and
Regiment. They were well dug in but
portantly) the bridge. starting at 0400 on the morning of
the wooded area to the east of the farm
the 6th, Guard units from the Young
came right up to the walls, masking
The bridge at Berry-au-Bac would al- Guard division, the Old Guard divi-
the approach of the Young Guard sup-
low the French army to confront the sion, and the Guard cavalry division
ported by the Old Guard. These woods
Russian Army alone, neutralizing the were tasked with starting to attack the
were occupied by skirmishers, who
Prussians. Napoleon would still be left flank of the Russians, capturing
Craonne, and advancing against the were sheltering in the pre-dawn cold
outnumbered, but he possessed a tac- up close to the farm itself. The slopes
tical advantage that allowed him to troops that sat on the plateau.
of the plateau were wooded, with the
catch the Russians almost unaware. only exception being to the west of the
This would help blunt at least part of By 0600, units from the Young and Old
Guard were advancing on Heurtebise farm, where there was one dense piece
the threat that was advancing into the of woods with a clear area running sev-
eral hundred metres to the west. This
area was occupied by Russian cavalry
units. As the sun rose, the Young Guard
launched their attack, catching the skir-
mishers by surprise…
engagements, far too many to cover in The Guard units were well trained, had was an excellent divisional command-
a single article. We have instead cho- high morale, and were well led, the er who was leading his troops due to an
sen to look at this prelude to the main Young Guard especially as Meunier injury to their regimental commander.
battle, the opening attack on Heurteb-
© Rocío Espin
ise Farm, as a playable game for the
standard-sized wargames table.
French reserves
• General Harlet (good)
• 2nd Old Guard grenadier
regiment: 800 men
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes First only 2 2 2 Pas de charge, aggressive
* For the Old Guard, use the stats from the Hanau 1813 scenario on page 44.
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always Yes No - 2 - Hearth and home
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
Always No No Always 2 2 Tally ho
Formation First fire Controlled volley Crashing volley Step out Drill Characteristics
No No No - 1 - Tactical
STEMMING
THEME
BLUCHER’S TIDE
From Napoleon’s perspective, at first the battle of Waterloo
looked like it was going to be a French victory. The fierce
battles for Hougoumont, La Haye Sainte, and Papelotte were
making slow progress, and he had yet to commit his reserves,
the Imperial Guard. Then reports arrived of the Prussian army
on his right flank near Bois de Paris. Wellington would have
to be defeated, then he could turn his strength onto Blucher.
N
apoleon’s greatest underesti- Mouton to hold and decided to com- at Plancenoit, which, dominated
mation at Waterloo was the mit the Young Guard in an attempt to by its church, was a good loca-
position of Blucher’s army. break the Prussian advance. It would tion for a defensive stand. Mouton
He believed the Prussians be his last few throws of the dice in knew the Young Guard would soon
had been defeated at Ligny the battle. What happened in Plance- reinforce his position. Opposing
and were in full retreat, chased by noit would determine the outcome of him was Friedrich-Wilhelm, Count
Grouchy. Instead, they turned his Waterloo: if the French could hold the Bülow von Dennewitz, commander
flank at Waterloo. With ever greater village and delay the Prussians, there of the Prussian IV Corps. His orders
numbers of Prussians arriving on his was still hope of victory if the French from Blucher were to take Plance-
right flank, Napoleon saw the risk of attacks against the British went well. noit, even though only half of his
them cutting into his rear and line brigades were in position. The 15th
of retreat by an attack on Plancenoit General George Mouton was tasked infantry brigade with the 16th on its
followed by a sweep to Maison de with holding Plancenoit. He ad- left would be the first to arrive, with
vanced the 19th and 20th infantry the 13th and 14th infantry brigades
Roi and cutting the Charleroi road.
divisions from their reserve position some distance behind. Bülow had
Plancenoit itself was only 1000 yards
at La Belle Alliance and ordered his orders: the Prussians had to at-
to the east of his headquarters at La
them to take up defensive positions tack regardless to take the pressure
Belle Alliance. He ordered General
off the British line.
will need a very big table indeed! Terrain cover for one unit). While muddy, the
So for practicality, gamers need to I have chosen to set this battle in an roads are all passable. Any woodland
cut down the number of troops to area covering Plancenoit itself and the should count as difficult terrain and un-
a manageable level. I propose to countryside to the north of the village. suitable for cavalry.
count every regiment as a ‘unit’ To the south, the terrain slopes steep-
(when in reality, a Prussian regiment ly down to the river. All the buildings Objectives
would consist of three battalions of should count as cover, with the church The Prussian aim is to capture the vil-
infantry, while the French had two). counting as a defensible building (hard lage, taking the pressure off Welling-
To reflect this, I have made the Prus-
© Rocío Espin
sian infantry units large and the
French standard size. With this re-
duction, players might get close to
having a game that can be recreated
on a 6'x4' table or thereabouts.
Prussian infantry charge the defenders of Plancenoit church in the opening attack on the village. They'll be back.
probably suited for a club day or us- The Prussian line infantry were bers (@8 points). The Prussian Hus-
ing only half the units suggested, con- noted for their aggression and most sars should be counted as a Small,
centrating on the attack on the village rulesets acknowledge this. Therefore Aggressive unit of Shock Cavalry @6
alone. This will make Plancenoit more the Prussian line should be a Large points. Prussian Landwehr Cavalry
playable, but miss out on the fighting Aggressive Line unit @ 6 points. The should be counted as Small, Green
around the village. landwehr weren’t as good, so should Shock Cavalry @4 points per unit.
be Large, Green Line @4 points. The The Schwere Batterie firing at ex-
The French army Prussian Schützen should be Sharp- treme range should count as a bat-
Most of the French infantry will be shooting skirmishers @6 points. The tery of Heavy Artillery, firing at the
standard Line Infantry straight from artillery should be medium with lim- edge of the table, for 8 points.
the rules (@4 points). The French
© Alan Perry
1. Schlesisches Landwehr- large Landwehr unit 11. Infanterie-Regiment large infantry unit
Infanterie-Regiment (+ small Schützen)
2. Schlesisches Landwehr- large Landwehr unit 1. Pommerisches Landwehr- large Landwehr unit
Infanterie-Regiment Infanterie-Regiment
Reserves - can be attached to von Bülow or to the infantry brigade 13. Fußbatterie standard six-pounder
artillery battery
11. Reitende Batterie standard six-pounder
artillery battery Blücher did have further reserves that were com-
mitted to Plancenoit, but the forces presented
3. Schwere Batterie* standard twelve-pounder
artillery battery should give a balanced game. As the reserves
come in at different times, Plancenoit should
1. Neumärkisches Landwehr- standard Landwehr
change hands several times, which is exactly
Kavallerie-Regiment cavalry unit
what happened during the battle.
POUR L’EMPEREUR!
Without doubt, the most famous formation in
the Napoleonic Wars was the French Imperial
Guard. The ranks of the Guard ware chosen Old Glory 40mm Old Glory UK stocks the
40mm Sash and Saber
Range: Comprehensive
from veterans of French campaigns, so they (infantry and artillery) range; each model has a
weren’t afraid of being under fire. They were separate head. The com-
Size: 40mm ‘foot to eye’
pany also stocks the Old
Napoleon’s not-so-secret weapon, to be com- Glory 28mm range.
mitted at the right time to break the enemy line.
By Guy Bowers
I
n this article we have chosen a wide selection of
manufacturers. The focus has been on the latter part
of the Napoleonic Wars; we have not covered the
earlier Consular Guard, nor the many smaller units
of the Guard, such as the Marines of the Guard. Bicorne 28mm Bicorne Miniatures stocks
the Bicorne and Connoisseur
Range: Comprehensive
As always, the limits of time and magazine space (infantry, cavalry, and artillery) range of Napoleonics. The
prohibit us from covering every single manufacturer. cavalry are bought as horse
Size: 29mm ‘foot to eye’
We classify ranges as follows: Basic (basic infantry); or 34mm tall (£2.00) and rider (£1.25).
Standard (has the essentials); Comprehensive (as Price: £1.25 per model; £3.25
Standard, but with cavalry and personalities); and
Complete (you’d have to think hard to come up with
units they don’t have). WS&S
In an era of impressive
uniforms, the Imperial
Guard stand at the pin-
nacle. The illustration
x
Foundry Miniatures 28mm Foundry Miniatures has a Perry Miniatures 28mm Perry Miniatures has an
good range of French and extensive range of French
Range: Complete Range: Complete
Imperial Guard originally including Imperial Guard.
Size: 27mm ‘foot to eye’ Size: 28mm ‘foot to eye’
sculpted by the Perry twins. It includes vignettes, infan-
or 32mm tall or 33mm tall
try, cavalry, and artillery.
Price: £12.00 for eight infantry or
three cavalry
Gringo 40s 28mm Gringo 40s has an unusual Warlord Games 28mm Warlord has Old Guard
range of Engineers of the Grenadiers, Guard Chas-
Range: Basic Range: Standard
Guard. It also has Lancers seurs, and Marines of the
Size: 28mm ‘foot to eye’ or Size: 28mm ‘foot to eye’ or
of the Guard. Guard. The company also
36mm tall
has Guard artillery and
Price: £1.60 per miniature
even a Guard band!
Offensive Miniatures 28mm Offensive Miniatures pro- SHQ 20mm SHQ Miniatures has a
duces two artillery pieces good range of 20mm
Range: Basic Range: Comprehensive
with crew. A battery of four Napoleonics, including
Size: 28mm ‘foot to eye’ Size: 20mm ‘foot to eye’
guns (3x 12" guns plus a 6" Guard infantry, cavalry,
or 33mm tall or 24mm tall
howitzer) can be bought and artillery.
Price: £12.00 for one artillery Price: £3.63 for four infantry
for £45.00.
piece and six artillery crew miniatures
Peter Pig 15mm Peter Pig has a tongue-in- Baccus 6mm Baccus has a comprehen-
cheek range of Imperial sive Napoleonic range. It
Range: Basic Range: Complete
Guard, featuring one pack even includes a vignette of
Size: 15mm ‘foot to eye’ or Size: 6mm
of Guard Grenadiers run- Napoleon’s command tent.
18mm tall Price: £4.00 for 48 infantry or
ning away!
£9.25 for 45 cavalry
Warlord Epic 15mm Warlord Games has pro- Heroics and Ros 6mm Heroics and Ros makes a
duced a plastic set of Guard. comprehensive selection
Range: Standard Range: Comprehensive
This includes 240 Guard, of Napoleonics, includ-
Size: 13.5mm ‘foot to eye’ Size: 6mm
30 Marines of the Guard, 30 ing French Guard infantry,
or 18mm tall Price: £5.00 for 50 figures
Engineers of the Guard, 3x cavalry, and artillery.
Price: £25.00 for 300 miniatures
twelve-pounder guns, and 3x
mounted colonels.
EN AVANT!
above the average 28mm wargaming figure, and, being
cast in plastic, the casting was clean and crisp. There
were, and are, a bunch of very good and inspiring pic-
tures of fellow-painters on Victrix’s web site, plus some
clear close-up pictures of the 3D modelling.
T
he most important feature that I was looking for
Assembling the figures was pretty straightforward, and I
in the figures was a good sculpting and casting
always try to assemble as many of the parts as possible
quality. For this, I had to rely on the pictures
before painting. Once all figures were assembled, it was
available on the web, and on
just a matter of putting in the work and detail when paint-
my own personal taste. After a
ing. I hope you like the result. WS&S
thorough inspection of the list of can-
didates, I finally decided to have a
You can check out more of Angel's work and his own
go at Victrix’s French Napoleonic
line of figures here: www.oniriaminiatures.com
Imperial Guard lancers. I chose
these particular figures because
they met my two most im-
n
© Georgie H
arm
a PAINTING MINIATURES IN 1990 (AMERICAN STYLE)
After nearly two years of COVID madness, I finally made it back across
the Atlantic to see my parents in North Carolina for Christmas. For
all the conventions that have been postponed and gaming dates
cancelled, it has been this disconnect from my parents that has been
the hardest part of the pandemic for me. The trip involved four COVID
tests, a briefcase full of documentation, and enough stress to make me
question the wisdom of the journey, but thankfully, it all worked out.
I stayed in my old room, where I’d spent most of my youth; except this
time, I shared it with my wife and two children. In truth, the room has
By Joseph McCullough changed enough that most of the ghosts of my past have wandered off.
T
hat said, in one of the closets I found a cou- begged my parents to take me out to the shop before it
ple of miniature cases, containing the dregs closed for the day, which they did. Those guardsmen
of my young adult painting. These are the formed the backbone of much of my miniature gam-
figures that I have never bothered to take ing for several years to come. I didn’t actually have
back to England despite numerous trips any rules to use for them, or any wargaming rules pe-
back and forth, mostly old Reaper miniatures and riod, but I happily made up my own. I have no idea
some from Wargames Foundry. I also discovered a where any of those plastic guardsmen are now.
box containing hundreds of random plastic bits for
various Warhammer 40,000 vehicles. Perhaps the most amazing thing about this photo is
the little glass jars of Testors, oil-based paints that
A couple of days into the trip, my mother pulled can been see on the desk. This reveals that I’m still
out several large envelopes filled with old photo- in my first phase of miniature painting, when I didn’t
graphs – almost the entirety of the family archives. know any better! Painting with oils was awful in
She had already scanned them all for digital pos- pretty much every way. It took ages to dry. Brushes
terity and planned to throw the originals away, had to be cleaned with turpentine. If you got any
unless we children wanted them. This led to sev- paint on your clothes … well, forget it. This prob-
eral joyous hours of going through photos, digging ably explains why I’m wearing a Punisher t-shirt (a
up old memories and telling stories. I didn’t feel character I never liked) and trousers with a gaping
the need to keep many of them, but then I came hole in the knee (I was never fashionable enough for
across one that really caused me to pause. that to be a fashion decision). Also, using oil paints
meant that all your miniatures ended up super shiny/
It’s a photograph of me, sitting at my desk in my old high gloss … which seemed okay at the time, but
room, painting miniatures. The more I stared at that now looks incredibly dated. I’m apparently so into
photo, the more details leapt out at me, the more my painting in the photo that I haven’t noticed that
memories of my nascent wargaming hobby flooded my brush-cleaning cloth has fallen onto the floor!
back. Even with a magnifying glass, I can’t tell what
I’m painting in the photo, but open on the desk next Not long after this photograph was taken, I signed
to me is a box of the original, plastic Imperial Guards- up for a miniature panting class at Cosmic Castle
men from Citadel Miniatures. That is notable in and of and learned the great joys of acrylic paint. All those
itself. Games Workshop in 1990 was not the giant it oil paints were quickly abandoned in favour of
is today, and obtaining its miniatures in the American cheaper, easier, hobby craft paints.
south could prove a slow process. I can still remem-
ber asking my local gaming store, Cosmic Castle, to Also on the desk, just to the right of the box and
order them for me. I had seen them in a copy of White in front of the paints, is a miniature chariot with
Dwarf, a magazine I would occasionally buy for the a pair of black horses. I can just barely remem-
cool art and miniatures, even though I couldn’t fath- ber this metal miniature, but I’m not sure where it
om most of the articles. It took several weeks to arrive, comes from. I suspect Ral Partha, as that was one
but one night I got ‘the call’. I didn’t get many phone of the few miniature ranges commonly available
calls in those days, so it sticks in the memory. I then in gaming stores of the time.
Now obviously, I’m not advocating that everyone Check out some of the photos from Joe's childhood
should write their own rules! If nothing else, that at the following link: https://bit.ly/3whLb2B
A LITTLE PIECE OF
NORMANDY
When a scenario includes a distinct, real location, it’s fun to
try and build an accurate representation of the buildings that
THE RESEARCH
The scenario is focused around a
small Normandy farm that Captain
Ronald Speirs, of the 101st Airborne
Division, called ‘House A’ in his
1948 report. He describes the farm
as having a waist-high wall, stone
were involved. This gives the table an additional level of real- buildings and a courtyard. He noted
ism. Sometimes the best way to replicate a building is to be that earlier that day, mortar shelling
had set fire to the rooftops. Using the
brave, unholster your hot-glue gun, and build it from scratch. map that Speirs provided in the re-
port, I was able to locate the farm.
By Joe Bilton It lies 1km north east of Donville
Manor (‘Douville’ in the report). The
T
he farm that is the focus of surrounding terrain. I then tried scaling National Collection of Aerial Pho-
my 'Isolated at Bloody Gulch' everything down by 20%, but I soon re- tography (ncap.org.uk) has an aer-
scenario has a lot of character alised that they looked too small! I was ial photo of the farm taken in May
and so I wanted buildings on in a difficult position, trying to balance 1944, which I compared with cur-
my table that recreated that scale and game playability. Then I had rent satellite imagery. This showed
scene. I decided to scratch-build as an idea for a compromise – I scaled the me which buildings are post-war.
this was the easiest way to create the buildings down by 5%, but shrank the Historian Paul Woodadge showed
mishmash of farm buildings. courtyard by 20%. This worked well me some recent photos of the build-
– the footprint on the table wasn’t ex- ings from the ground, as well as a
photo of the farm taken just after the
PLAN, PLAN, PLAN cessive, but the buildings still felt right
battle. Armed with all this informa-
The first step, was working out how big with the 28mm miniatures.
tion, I started planning the build.
the model should be. I used Photoshop
to scale the aerial photo for a 28mm The finished farmyard
The finished buildings make for an a closed courtyard, multiple firing
game on a 6’x4’ table. However, I real-
interesting gaming en- points, ruins and several lines of ap-
ised that if I were to scale the farm this
vironment, with proach. Accurately recreating
way it would occupy almost
the farm helped me explore
the entire table, leaving
the location's tactical chal-
no room for the
lenges. The techniques I
used for the scratch-build
can be used to recreate any
buildings for your wargam-
ing table. WS&S
First, I marked out the courtyard and buildings on a I decided to use embossed styrene sheets on one of The other buildings were mostly textured with Poly-
large sheet of 3mm MDF and built the houses from the farm buildings, cutting the styrene to shape and filla. I masked doors and windows with tape then
styrene sheet and 5mm foamex. I used a hot glue supergluing it to the foamex. I added some Polyfilla applied a thin coat, using a damp textured roller to
gun to assemble the shell of the building and later in places, textured with a GreenStuffWorld roller, to apply a pattern. I also constructed a chimney from
reinforced the joints with strong PVA. add some variety to the stonework. extruded polystyrene, capped with a 3D printed top.
4 5 6
I then glued textured wallpaper to the interior walls Whilst all this was drying, I moved onto the yard. For the cobbled paths, I used textured wallpaper
and floors and added damaged joists and rafters of The walls (resin models from Debris of War) were and glued sharp-sand everywhere else, avoiding
balsa wood. Using card, I made window frames that hot-glued in place, with the buildings guiding the areas where the buildings will sit. I have a
I coated with diluted Polyfilla. I textured the ‘dam- their positions. I constructed gates from match- homemade rubble mix and I glued a little inside the
aged’ foamex walls with a topping of sharp sand. sticks and coffee stirrers. buildings and in the yard.
After giving things 24hrs to dry, I undercoated all the Next, I applied base colours using both acrylics and The walls were weathered using brown and green
pieces outside. I used a grey enamel primer — the household paints in a variety of grey and brown washes. I then stippled light brown paint along the
coating serves to unify the build and provide a foun- tones, picking out particular bricks to add variety. I base of the model to help it blend with the terrain.
dation for painting over a mix of materials. It also gave everything a wash using Flory clay washes. A As the rooftops were burnt, I used black powder pig-
prevents the Polyfilla from absorbing too much paint. little dry-brushing finished it off. ment to add scorching to the wood and stonework.
10 11 12
The walls in the courtyard were painted as per I then applied a mix of flock, fine turf and static The walls and non-textured spaces on the base
the buildings. For the ground, I used brown grass over the rest of the courtyard, glued in guide where to place the buildings. Scatter ter-
emulsion and dry brushed lighter tones, then place with PVA. Small areas of undergrowth rain (kindly donated by my friend Tom, but origi-
painted the cobbled path in the same manner, were made with Tajima1’s grassy tufts and nally printed by Sabotag3d) provides additional
but with beige colours. green bushes. visual detail and makes it all feel more real.
MATERIALS USED
HEDGING YOUR
• 3 mm thick plastic card (old
advertising sign)
• Commercial scouring pad disc
• Lollipop sticks
BORDERS
• Dried roots
• Sieved stones, sand, and
sawdust
• Plaster castings (used for
some of the larger stones)
• DAS modelling clay
By Tony Harwood
A
s with many of my model I added some or plain
builds, it started with an in- wooden lollipop washing-up liquid has been
ternet search, but in this case sticks to the bases. These lollipop sticks added. The sand and sawdust were
I found myself sketching help to avoid warping and give a slight- concentrated along the centre of the
hedges while watching TV ly raised area for the hedge sections to bases to show how stones and clutter
and it was these simple pencil sketch- be built upon, very much as real hedg- would accumulate under the growing
es that were the basis of these models. es were constructed and grew. hedges – exactly as in real life.
I used 3 mm thick plastic card for the I picked up these dried roots from a Sections of the scouring disc were
bases and a well-used, second-hand charity shop some time ago – I be- first cut and then trimmed with a pair
floor scrubbing or polishing disc as the lieve they were intended for railway of scissors before they were pulled
basic hedge materials. The floor scrub- modelling or flower arranging, but as apart. Try to avoid any flat or straight
bing disc was given to me some years I don’t have any packaging, I am un- edges. I glued the hedges into place
ago, and although I have used small able to offer any more information. with my hot glue gun, ensuring that
sections in the past, the bulk of the disc the scouring pad sections were firm-
is still intact – very dirty, but still intact. Sections of dried roots were glued ly pressed onto the bases.
into place and the groundwork built
The bases were cut from plastic card up with DAS modelling clay applied I would suggest that layers of £1 green
and trimmed with a large snap-off over PVA glue to help adhesion and kitchen scouring pads could have been
bladed knife before having the edges cut down on shrinkage. used in place of the larger industrial
chamfered and sanded smooth. discs to achieve the same effect. The
Additional plaster castings were glued scouring pads were used alongside the
in place to imitate large rocks. The dried roots to show both lush and dried
DAS modelling clay covers the growth – as seen on older hedges.
lollipop sticks and helps to
PAINTING
The hedges and bases were
spray painted with a black ‘rat-
tle can’ paint. I tried
to add some con-
trast by airbrushing
a dark brown colour
Preparing the bases and adding lollipop sticks. Dried roots make an interesting addition. Groundwork was built up using DAS modelling clay.
4 5 6
Next, stones and sand were glued to the base. Pieces of scouring pad form the 'main' hedge. The entire base and hedge get a black base coat.
7 8 9
Each area was picked out in the appropriate colour. Scatter was used to highlight the top of the hedge. The base was finished with static grass and tufts.
to the groundwork – as plain black grass) was used to highlight the upper I use these new hedges and the ear-
hedges don’t photograph too well. surfaces of the hedges. lier sections of walls and fences to-
gether on the gaming table. In fact, I
The groundwork was painted in Snake- The bases were finished with more prefer to mix and match these pieces
bite Leather and highlighted with some scatter material, ground foam, and the of scatter material as I think they look
light drybrushing. Individual stones odd static grass tuft, which were glued more organic when used in this way.
were painted with a basecoat of dark in place with a mixture of PVA and su-
grey and highlighted with grey and perglue. The hedge sections range in The hedges took about three hours to
finally pure white. Some of the larger length from 210 mm to just 100 mm make and about the same to paint,
stones along the base of the hedge are long and between 18 mm and 30 mm although most of that was waiting for
actually blobs of hot glue which, rather wide for the scouring pad hedges. the paint to dry! WS&S
than leaving as glue, I painted in the
same grey stones colour. I think they As with many of my model builds,
INSPIRATION
work well, and this is another example it started with an internet search,
of making the best of a mishap. but since there is quite a bit of
flexibility and variation possible
I used a thick, dark-green tube acrylic when it comes to something like
paint to highlight the upper edges of this, I soon found myself sketch-
the hedges, allowing the black spray ing hedges from my imagination
paint to remain along the lower edges. while watching TV. It was these
simple pencil drawings that were
Lighter green scatter material (railway the basis of my models.
modelling scatter and some static
LET’S PLAY 02
HUNDRED HOURS
Cards on the table, I love playing sneaky-beaky stealth games. My
regular gaming friends will attest that I’m a big fan of randomized
factors, surprise events, and ‘the fog of war’, so I was very excited to
set up for a game of 02 Hundred Hours and start to do precisely that.
By Chris King
T
his new direction from Gra- fighters to make up their
ham Davey is set quite firmly force; players simply
in the genre of night raids dur- have to have the
ing the Second World War, recruitment cards. ern their relative
and whilst it has a clear focus WS&S are told there chances of suc-
on North-West Europe, the reader is will be a ‘get-you-by’ cessfully carrying out actions
reminded that they can transplant the army list available online. or reactions. The values used for
rules over to, say, the jungle or the de- these are British-style rank chevrons
sert or other theatres. Mechanically, The game achieves its aim pretty (one, two, or three) which are then to
this could work fairly well, but there well: it has a very definite focus on be found in differing proportions on
appears to be a subtle difficulty in do- sneaking around and trying not to the game’s dice. 02 Hundred Hours
ing so: all the resources so far seem raise the alarm; a cover of pitch- uses two different unique six-sided
to be rather one-sided. I don’t mean black darkness is assumed, which dice – white and grey – and these,
imbalanced – it’s just that within what accounts sufficiently for the ‘fog of like the other tokens, chits, markers,
we were sent for review, all the raid- war’. I might have preferred neither and different types of card, are also
ers are British, and all the defenders player knowing where the opposing included in the core set.
are German. It’s a little hard to see forces were, but that’s nigh impossi-
how we could use their rules for a ble in gameplay like this, so the as- The gameplay mechanic will be
night raid on Iwo Jima … sumed darkness works well. broadly familiar to anyone who
has played Mortal Gods or Test of
Part of the issue here is that in 02 Hun- Each ‘fighter’ has five abili- Honour: tokens are drawn blind
dred Hours each of the figures on the ties outlined on their recruit- from a bag and enable alternat-
tabletop has a corresponding ‘recruit- ment cards – Aim, React, ing players to activate the relevant
ment card’ listing their in-game sta- Brawn, Smarts, and Guts – fighters (officers are distinct from
tistics, equipment, and special rules: which gov- other ranks and receive more acti-
there doesn’t appear to be any vations); other tokens – ‘Time To-
master list from which play- kens’ – may also be drawn, and
ers can choose these allow the players to draw ad-
ditional cards for random events
(the Defender) or
special orders
(the Attacker).
Once the third Time Token is drawn, ‘medal’ symbols, which grant various For their part, Attackers mostly get
the current turn ends and the board special rules depending on the task to ‘sneak’, although once they start
is cleared of active markers. This sys- being attempted. working out where the Defenders are
tem does an enjoyable job of ramp- (as the Defenders generate ‘alert to-
ing up the time pressure: not know- From the start, movement is different kens’), they can also use the more ag-
ing when the turn will end forces for the two players: Defenders can ei- gressive actions ‘advance’ and ‘fight’.
players to prioritize their actions. The ther follow a prescribed patrol route Once we got into the swing of this it
disadvantage of pulling a Time Token (simple! brilliant!) or they can be giv- seemed to work okay – actions are
rather than being able to activate a en the ‘roving patrol’ action, which limited and modified by the proximity
fighter is pleasingly offset by the spe- means they move a certain distance of enemies and whether or not they
cial event or special order gained, in a fairly random direction – chev- have ‘alert’ tokens. We did find it a
and we were able to put a few of ron successes grant extra inches of little odd that in the pitch darkness,
these into effect. movement, and the direction can ‘alert’ tokens still travelled with the
also be chosen from the direction in fighters, rather than being left where
Stealth really is the main flavour
of the game, and the custom dice
can generate ‘alerts’ or ‘stealth’ re-
sults for both players: in our game,
the German Heer officer generated
so many ‘alerts’ that we were con-
vinced he was patrolling his sentries
whilst playing the tuba.
primarily covering the American in- conclusion. The system does allow
volvement in Indo-China. for smaller actions such as fire teams
rather than platoons.
The rules themselves use the base
mechanisms of Empress Miniatures’ Overall, the rules are well laid out
Danger Close modern skirmish rules with a sensible approach to group-
using a D20 system, but they have ing similar items together – for ex-
been heavily modified to reflect the ample, helicopters, air strikes, etc
Vietnam War and have also been are all together. The system itself
streamlined to speed the games up. uses D20 and D6 dice, with the lat-
The author identified the challenges ter being modified with directional
faced by many gamers, namely hav- arrows to allow for wind direction,
ing limited time to play and requir- smoke, and so on. The pre-game
ing a game system that kept players’ set-up is crucial to each wargame
attention. Re-playability was also as it is where the mission aims are
BOHICA
important; a game shouldn’t be- set out by the players (or an umpire)
By Paul Eaglestone come stale after a handful of plays. as well as bespoke random events
(Partizan Press, 2021) for the game.
£18.50
The rules themselves are aimed at
D20 and D6, Initiative-based platoon-level combat; they can han- The core system is very straightfor-
alternate activation
dle larger-scale actions of company ward and has a certain elegance to
BOHICA – or “Bend Over, Here level and above, but with the caveat its simplicity, with all units (or indi-
It Comes Again” – is a set of rules that this level will be more cumber- viduals if you want – but be warned,
covering the conflicts in Vietnam, some and much slower to play to this could add a lot to your admin!)
casualties on the enemy. Disruption The book’s scenarios are very well laid
markers must be removed (either by out, with inspiring colour photos and
rallying using a command point, by wargames-friendly maps throughout.
falling back, or via an officer) be- You almost have everything you need
fore the unit can do other activities to play these games – except the forces.
such as shooting or moving. Addi- The Battlegames book in the major-
tionally, units with five disruption ity of its scenarios refers back to units
markers will flee until rallied by an and formations in Rapid Fire’s previous
officer or a drums and colours base. book Blitzkrieg Battlegroups (priced at
£16); the one supplement is wholly reli-
There are no points values included ant on players having both. So, it made
(although statistics for the various sense for us to review both books at the
units are) as I think the author as- same time, as they are interlinked.
sumes that people will be fighting
either their own interpretations of Rapid Fire Publications delivered us
actual skirmishes or their own ideas
Blitzkrieg Battlegames and a copy of Battlegroups in record time
and thus don’t need points values.
Blitzkrieg Battlegroups (thanks Colin!).
Evenly matched scenarios for 1940
There are four scenarios included,
ranging from 1675 (King Philip’s By Colin Rumford and Richard Marsh Blitzkrieg Battlegroups is again very
War) to 1812. (Rapid Fire Productions, 2022) well laid out and full of colour photos.
£20.00
It gives details of several German and
The rules need careful reading to D6, Alternate turn Allied formations, pointed out to the
understand the various aspects and Rapid Fire points system. The units are
Blitzkrieg Battlegames is a scenario
especially the C&C and disruption represented in graphics, so players lit-
system. My view is that a quick book for Rapid Fire covering the fall erally know how many men, vehicles,
reference sheet would be very of France in May 1940. The 64-page and tanks they will need for a particular
beneficial, along with an index or book is full colour and a pleasant formation. While it could be argued that
glossary of terms referencing the read, covering a total of fourteen bat- these graphics do take up a lot of book
appropriate page. tles, plus some notes on relevant ve- space, I personally like them. I also like
– Chris Payne hicles and gun stats in the back. how they are costed, so you can take
having a Skills and Drills (S&D) rat- forward IGO–UGO, and all sorts There are several sample scenari-
ing going from 5 (special forces) to of combinations. This I really liked os included that mix things up for
1 (civilians), and this dictates quite as it helped to create the feeling of players, from jungle settings to air
a bit, ranging from action points to chaos and confusion that seemed to landings and urban combat. Actual
command radius etc. There’s a little pervade many combats in Vietnam. orders of battle are used; the book
bit of addition and subtraction with provides US marines and VC/NVA.
modifiers to the D20 roll but that’s The rules themselves are amazingly With a little research, other factions
picked up easily enough. comprehensive, covering the things could be added. No points costs are
you would expect – helicopters, used. Each scenario has a random
In the game itself, units accrue fixed-wing air units, artillery, mine- event table, which will make every
stress points, which represent the fields, booby traps, weather, and so play-through different.
wear and tear and general degra- on. There are also things that are
dation of units in combat; some frequently left out of rules systems Overall, these rules are very com-
of these points can be removed – such as the very clever spotting prehensive; they cover pretty much
as situations change and some are rules, and rules governing unit be- everything you would expect to
permanent. This is a very clever haviour. For example, ‘Free World see and also quite a few things you
system, and players can see their forces’ cannot fire speculatively only realized you needed when you
units beginning to crack rather than without triggering a scenario-spe- read them here! They are well writ-
the sometimes instantaneous out- cific random event, and NVA forc- ten, very well laid out, and have
come of a failed morale check! The es cannot leave casualties behind. some super illustrations. I strongly
initiative system is unusual in that I very much liked this concept to recommend trying these rules out –
it can be as extreme as one player govern unit behaviours as it applies they are the best I’ve read in quite
getting to move all their units be- some restrictions to how players can some time.
fore the other player, to a straight- use their forces. – Eoghan Kelly
to 15mm figure scale) and hav- the screams of “Heretic!”) more real-
ing about 10–20 bases per army. istic performance from the units. Let
‘Grande’ is played on a 120 x 90 cm me explain that a little more.
table and comprises about double
the number of figure bases. The larg- Armies have their own traits and
est battle size is ‘La Rinascita’; the characteristics in these rules and
armies here are usually 70–100 bas- lists. They can benefit from great
es strong and the game is played on men who have abilities such as
a table size of 270 x 180 cm. returning to the battle having
shrugged off a wound, like Crom-
As the game uses the CCC system fa- well at Marston Moor. There are
miliar to every MeG player, you also various other traits that influence
need the CCC cards and death dice the commander and troops, so each
used in that game. army feels different. If an army uses
its historical tactics it should have
Renatio et Gloriam
Renaissance Wargames rules Terrain and movement are measured its historical outcome.
in base widths. Combat is as per the
By Simon Clarke and Alasdair Harley quick reference sheet; on Compatto Forts and camps are covered, so
(Plastic Soldier Company & Mortem et scale there is no base removal for cas- these rules are a complete set of Re-
Gloriam, 2022)
£12.50 for the PDF ualties as these are tracked behind the naissance rules. I have not covered
unit with markers or a die. A stand- the mechanisms as such as they are
MeG 'death dice', Card activation
ard infantry unit with six wounds, for basically additions and clarifications
Back in the mists of time there was example, could have three wound to the MeG set to make them expand
a ruleset called Mortem et Gloriam. markers and break on receiving its into the period, which in my opinion
These rules were recently revised fourth. Bases from a unit group are they do beautifully.
and reprinted as a new edition with only removed once it has broken.
army lists going up as far as 1500 or In conclusion, this is an excellent
so. The authors of this set decided I liked these rules and they have got set of rules with the added feature
to expand the timeframe with a new me digging out my old By Fire and (for those of us advancing in years)
set of rules and lists based on the ex- Sword minis and starting to paint that if you know MeG then you
isting game engine. After all, MeG 15mm again (thank heaven for the know this system and can start play-
was the first main ancients ruleset to eye operations last year, I can see ing with little or no need to learn
win an award in the Wargames Illus- them again!). I don’t think I will new rules. The new formations and
trated historical wargaming hobby get past the Compatto size as they tactics are easy enough to pick up.
awards, and the mechanisms were seem ideal for a small table in my The army lists have enough variation
tried, tested, and liked. wargames bunker and a good in- that anyone interested in the period
tro size to drag friends kicking and will find something there to enthuse
Like MeG, ReG can be played in screaming into. them. In short, go and buy them and
three sizes of game, the small- play them – they very much deserve
est, ‘Compatto’, being played on Think of Compatto, I guess, as a it and give an enjoyable game.
a 90 x 60 cm table (all sizes refer DBA-size game but with (waits for – Ian Beal
physical presence and heft – but even a this is tempered at times by slightly
cursory flick through was reassuring: it discomfiting generalizations.
is absolutely packed with text and im-
ages. The format and layout give it more There are four pages of colour plates,
the feel of a special-edition magazine including a detailed full-page map,
than of a history book, which does it six gorgeous profiles of combat air-
a disservice, as Garcia de Gabiola’s craft, and four studies of combat-
research and evident passion deserve ants’ dress based on original photos,
something more substantial, especially which complement Garcia de Gabri-
given the price tag. ola’s excellent attention to period de-
tails, but which also include a gratui-
Luckily, the book is generously illus- tously grisly image. An odd choice.
trated throughout. I cannot commit to
‘lavishly’ illustrated, for sadly many of The contents listing suggests a clear,
The Rif War Volume 1: From Taxdirt to
the Disaster of Annual 1909–1921 the supporting photographs have been chronological path through the war,
reproduced in a way that makes them but the writing itself is rather less linear:
By Javier Garcia de Gabiola appear pixelated. This is a pity and de- Garcia de Gabriola’s account jumps
ISBN: 978-1915113559
(Helion & Company Ltd, 2021) - £16.95 tracts from the joy of browsing what are around in time, gets bogged down in
clearly quite rare and unique picturess. diversions, and lurches suddenly to the
If you want a thorough introduction to The maps vary a little in quality but discussion of aviation in the conflict,
the Rif War in North West Africa during generally support the text well. when a more clearly discrete section
the first decades of the last century, this might have worked better. The prose is
title from Helion’s Africa@War range is Garcia de Gabiola delves into real somehow both a little dry and a little
a gem. Its scope is just as outlined in its depths of detail. We are offered in- soupy, but the content is fascinating.
subtitle, and it has a voice of detailed, sights into the campaign and tactical
confident authority throughout. decisions made by those in charge Garcia de Gabriola's thorough over-
as well as more vivid recollections view is marred by design and edito-
I was a little underwhelmed upon first from eyewitnesses and commentary rial choices, but is well worth a read.
picking up this volume. I felt it lacked on the soldiery themselves, although – Chris King
them. The next ten pages set out the sure elsewhere as to be almost passé;
military and political background as I guess they have to fill the book with
to why Francia was targeted. something Viking related. However,
someone picking this book up with lit-
Then, 30 pages cover the eleven- tle or no prior knowledge of the period
month siege itself. There is a map of will find such photos extremely use-
the larger Paris area showing other ful, especially given the quality of their
Viking and Carolingian activity. The subjects. The Carolingian ones (gen-
three plates portray key events dur- erally of manuscripts as the Christian
ing the siege. There is also a bird’s-eye Franks did not bury people with grave
view of the city and immediate envi- goods) were mostly new to me, and it
rons, showing key movements and ac- was nice to see that there had been lit-
tions during the siege. tle re-use (if any) of photos that have
appeared in other Osprey publications
The Viking Siege of Paris: A final ten pages cover the political
Longships raid the Seine, AD 885–86 on the Carolingians. These along with
aftermath; a further reading list that the plates are very informative for the
By Si Sheppard is nicely split between contemporary Carolingian gamer.
ISBN: 978-1472845696
(Osprey Publishing, 2022) - £14.99 sources, Carolingian, and Viking;
and a one-page index. Overall, I found this book an enjoy-
This 80-page book puts the Siege in able read and source of informa-
context. The first twenty pages cover The photographs I found to be of very tion (especially of Carolingian army
the context of Viking raids (with what I mixed usefulness. Many of the Viking structure and politics) and a good ba-
feel is a very informative map of raids photographs (such as the Oseberg ship sis for an Early Middle Ages themed
and campaigns from 880 to 892) and – which appears three times) and the campaign. Recommended for Caro-
the political and military organization Viking swords in the Metropolitan Mu- lingian SAGA gamers.
of the Carolingian state that opposed seum of Art have had so much expo- – Chris Payne
to the lessons of the Great War and consisted primarily of scout tanks and
the development of armour and com- Matilda 1s, with piteously few Mat-
bined arms. Each side’s developments ilda 2s. There is a lot of ‘meat’ here
in warfare are looked at in detail; they for gamers to turn into scenarios …
serve to underscore how and why the spoiler: replace those 88 mms with
events at Arras unfolded. 105 mm howitzers and you might
be closer to the truth. The poor com-
The next section of the book narrates munication and logistics and lack of
the German attack on Belgium and combined arms with the tanks, infan-
France and describes the march to the try, and artillery are discussed at some
sea. It was interesting to read of the length. The oft-neglected French role
friction between the generals on the at Arras is also covered well.
ground and the German High Com-
mand. Rommel comes under a fair bit The aftermath of the battle also makes
Arras Counter-Attack 1940 fascinating reading and has changed
of criticism for exaggerating his role.
By Tim Saunders my opinion of Arras completely. As for
ISBN: 978-1473889125 The Allied response to the German the how and why, well … you’re just
(Pen & Sword, 2022) - £12.99
attack is looked at and (rightly) criti- going to have to read the book! It also
I thought I had some idea of the Allied cized, noting that the issues the Al- reinforces the idea that proper Allied
counter-attack at Arras in 1940. It was lies were suffering stemmed in part organization might have resulted in a
an Allied defeat and Rommel saved the from how their approach to com- very different 1940 campaign.
day with 88s… and yet the actual story mand and mechanized warfare was
of how Arras unfolded was far more fas- dated – they had not grasped the idea The book is illustrated throughout,
cinating, and its consequences on the of combined arms as the Heer had, and the text makes for good reading.
campaign made me begin to wonder if and they were now paying the price. It may be a little light in places – but
it really was that much of a failure. this helps make the book a good
The actual Arras attack is described in read, not a hefty ‘blow by blow’
The book opens by explaining both some detail, including how woefully manual. Recommended.
the German and Allied approaches poor the British armour was, given it – Guy Bowers