The document summarizes updates made to a multiplayer first-person shooter game, including overhauling scripts, optimizing performance, adding new gameplay features like character customization, spawn points, and pickups, as well as tweaking the artificial intelligence and creatures. Custom triggers, preset behaviors, and balancing options were added to improve the gameplay experience.
The document summarizes updates made to a multiplayer first-person shooter game, including overhauling scripts, optimizing performance, adding new gameplay features like character customization, spawn points, and pickups, as well as tweaking the artificial intelligence and creatures. Custom triggers, preset behaviors, and balancing options were added to improve the gameplay experience.
The document summarizes updates made to a multiplayer first-person shooter game, including overhauling scripts, optimizing performance, adding new gameplay features like character customization, spawn points, and pickups, as well as tweaking the artificial intelligence and creatures. Custom triggers, preset behaviors, and balancing options were added to improve the gameplay experience.
-opimized scripts -updated to work with dedicated servers -client can hear idle/death AI sounds -added team spawn points -added medictool/scouttool pickups -added notify text for keycards -upddated creature generator -choose helmet,model,weapon, etc -add custom creature generators -added custom triggers - custom triggers work on dedicated servers -singleTimer -continousTimer -MapChange -MapRestart -MapFinish -SetCoopSpawnPoint -RemoveAiGroupTrigger -Servermessage -AIcount/playercount -randomCase -inputLimit -AiHealthMultiplier -consoleCommand -added preset AI behavior scripts for creature gen -add custom AI characters -rambo -rambo walking -zombie -civilian -cop -stealth sniper -only coop gamemode -customize color and character select for coop gamemode -updated prox/proxKey triggers -better zoom focus -flashbangs work with AI in mp -cleared out class registery -added friendfire for speices -AI melee works on dedicated servers -update currentMission for custom HUD messages -added AI hp balance button for creating a server -fixed notify pickup for clients -added ironsights -added price/shen weapon pack -music mood works for clients -AI mission paths (AI defined path for an objective) -included house,city,graveyard,road,vegetation, etc model packs -updated zombie behavior -3 adjustable difficulties. newbie, amateur, and realistic -scouttool can be used as landmine -single fire mode for weapons -updated sound scripts for weapons -added admin spawn command to spawn chosen entity script -added AI wave entity -added admin AI wave set up commands -AI wave setup for creating server -added respawn ticket system -added toggle on/off for ticket system and reinforcement time -added admin ticket commands -added player/AI counter and tickets on hud -added show AI on radar command -added sound signal command (useful for mission text) -sound player/ sound event custom entities sync with client -compass feature (see AI on radar) -added bomb entity -added multiply signal entity -spawn generator random spawn point option -updated hit flesh particle effects -added player model change entity -admin spawn entity go to all player positions -added projectile mortar entity -updated creature generator - up to 5 models can be spawned randomly -updated zombie generator - up to 10 models can be spawned randomly -added 4 preset texture mercenaries for each mercenary type -added gr_crosshair option -added total AI kills to scoreboard -automatic doors work on dedicated server -delay trigger work on dedicated server -updated creature generator- added random up to 3 AI character and 3 weapon-pack -area trigger work on dedicated server -flying fox work on dedicated server -added waveGenerator entity -added PresetMercGenerator -added PresetZombieGenerator -added ScoreTrigger