You are on page 1of 2

Wisperer

Charlie William Wisp


Male 17 5'10 140 Brown *Blue Black *White

Prime Defenders Hall of Elements 6


10 54 9 18 27 120

0 1 -2 3
10(4)
0 0 6 -3
10(4)

+1 0(4)
Spectral Weaponry +4 Ranged Damage 5 0/2(8)
*Soulfire Blast +4 Ranged Will Damage 8
*Poltergeist Punch +4 Close Will Damage 8, Cone Will Damage 5 9
*Ash Grenade +4 Ranged Cloud Affliction 6
Slip Away: +Stealth(7) vs. Perception (gain cover, - to be attacked, + to dodge)
1
30
30
Truesight {6}
Pierce the Veil: Visual Monster Awareness Sense (Counters Illusion) {4}
Speak with Dead: Broad Comprehend (Ghosts) {1}
Bright Eyes: Darkvision {1}

Will-O-Wisp Manipulation: Array {13}


Wisp Constructs: Side Effect (DC 20 Will Save or Wisps pick movement) Movable Stationary Create 5 {10}
Intangible Constructs: Side Effect (DC 20 Will Save or Wisps pick what goes through) Selective Stationary Create 5 {1}
Wisp Transportation: Affects Others Platform Flight 5 (60 MPH) {1}
Spectral Weaponry: Damage 5 {1}

*Wisp Form (Unreliable (lasts 30 seconds before needing to recharge)) {30}


[
*Enhanced Will-O-Wisp Manipulation: Array {12}
Wisp Constructs: Movable Stationary Create 3(8) {14}
Intangible Constructs: Selective Stationary Create 3(8) {1}
Soulfire Blast: Selective Ranged Damage 8, (Resisted by Will) {1}
Poltergeist Punch: Damage 8, (Resisted by Will) Linked to Indirect Selective Cone Damage 5 (Resisted by Will) {1}
Ash Grenade: Ranged Cloud Affliction 6, (Dazed, Stunned, Incapacitated) (Resisted/Overcome by Will) {1}

*Paranormal Body {12}


Intangibility: Insubstantial 3 {15}

*Flight {5}
Flight 5

*Wisp Field {1}


Impervious Protection 8, Ghostly Energy (Sustained) Enhanced Fortitude 4, Enhanced Advantages 2 (Great Endurance, Extraordinary Effort), Reduced Parry 6,
Reduced Dodge 6
]

Wisperer Suit V1 (Removable) {5}


Soul History: Limited (Souls) Tactile Post-Cognition {2}
AE: Soulsense: Limited (Souls) Visual Penetrates Concealment {1}
Whisp: Movement 1 (Swinging) {2}
Feature: Always Rolling - Built-in body-cam that William can re-examine later. {1}
N/A 0
1 -1 1
Diehard
Hide in Plain Sight
Contacts (Make investigation checks to gather info in
only 1 minute)
Eidetic Memory (+5 to remember things)
Well-Informed (Immediate Investigation check to learn
about new group/individual) -3 -3
Equipment 3 (15 points)
Ultimate Effort (Will Save)
Recollection (INT) 11 6
Defensive Roll 2
*Great Endurance
*Extraordinary Effort

Ghostly Energy [Power Loss]: Overuse of his powers can disable


them for a time. They recharge faster in haunted and anomalous
locations.
7 3 2
Paranormal Beacon [Accident]: Attracts terrifying creatures and
dangers. -3 -3
Mystery Addict [Obsession]: Has to follow a mystery to the end to 12 6 3
uncover the truth, no matter what.
7 3 2
Mysterious Powers [Accident]: Unpredictable powers that manifest in
different ways at very inopportune times. 3 -3 3
Let's See Who's Under Here...? [Quirk] Won't let any secret stay
secret... and that includes secret identities. Will-O-Wisp Manipulation
4 0 2
Cell Phone (Camera, Video Camera) {4}
Computer
Audio Recorder
Parabolic Microphone (+5 bonus to perception - listening at
distance or through walls) 0 0
Flashlight (30ft long beam)
Commlink (Communication up to a mile) 7 1 3
GPS
Concealable Microphone N/A 5
Concealable Video Camera
Mini-Tracer
6 6
Binoculars (+5 bonus to perception from distance) -3 0 -1.5
Infrared Camera

The Prime Defenders Bizly

You might also like