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Virion Sol

Condi Vyncent Sol


M 19 6'3 175 Blue Purple
Prime Defenders 6
24 46 26 16 8 220

3 3 2 -2
5
5 4 -3 0
7
+3 6
Damage +6 21 DC
5
Ranged Damage +6 21 DC
-2

Parry 17 AC
Dodge 14 AC

Fatigue Half Speed


113
Injury -1

Damage 6 - Generic Attack with melee weapon (Flavored by Class Choice) 6 Pts
Ranged Damage 6 - Generic Attack with Ranged Weapon (Flavored by Class Choice) 12 Pts

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Standard Action Alternate Form: Rogue Hero; Dual Daggers 23 Pts (16/25 Pts Used)(-2 Activation Flaw)

Skills - Close Combat - Daggers +2 to hit

Ranged Affliction Blinding 5 - Pocket Sand. Impaired/Defenseless (Limited Degree -1/Rank, only effects eyesight) 5 Pts.

Close Range Multi-attack Damage 6 Linked Illusion 4 - +6 To Hit - Makes up to 5 Clones (Visual and Sound Illusion) of himself to barrage enemies. Clones are vulnerable to damage, and when damaged will damage the main body as well (Flaws: Feedback -1 Per Rank) 8 pts, (Clones remain until
beginning of next turn)

Speed 4 - More Agile Than Other Forms, resulting in faster movement. 500 ft/turn 2 pts.

Movement - Safe Fall - Land safely so long as I am able to take action 1 pt.
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Alt. Alternate Form: Mage Hero (Water Aspect); Mages Staff 1 pt (23 total)(22/25 Used)(-2 Activation Flaw)

Ranged Damage gains Multiattack Extra 6 pts.

Affliction Drowning 8 - Hindered/ Immobile/Incapacitated Grab and Submerge enemy in a large water bubble, drenching them and hindering their movement,
or completely rendering them incapacitated. 8 pts. (DC 18 Fortitude Save)
Environment Control 3 - In a range of 900 ft, Reduce Visibility (-5 perception checks) due to heavy rain 6 pts.
Alt Effect - Cold- reduce the temperatures to an extreme cold. Dunno what this would do but could be cool. 1 pt.

Flight 1 - Uses a small platform of condensed water to walk on air (Platform -1) 1 pt. (Limited to regular 30 ft speed)
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Alt. Alternate Form: Paladin Hero; Sword and Shield 1 pt (23 total)(21/25 Used)(-2 Activation Flaw)

Feature - Effervescent Light - The Paladin is always coated in a effervescent light, no matter where the sun is in relation to him. 1 pt -5 stealth.

Self Affliction 1 Pray - Gives blessed status, takes 1 action. 1 pt.

Deflect 8 - Defend other players from enemies using deflect rank as active def. 6 pts
Alt Effect Reflecting Deflect 8 - Can Reflect attacks back at the attacker on successful deflect (Quirk; Must be blessed, -1 per rank) 1 pt 6 total

Linked Damage 4 Affliction 8 (+4 to hit) - Vulnerable/Defenseless/Paralyzed Strike the enemy with a holy light imbued sword, their sins flood into their mind causing a moment of penance and vulnerability. (Quirk; Must be blessed, -1 per rank.) (DC 18 Fortitide) 12pts.

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Alt. Alternate Form: Dragoon Hero; Spear 1 pt (23 total)(25/25 Used)(-2 Activation Flaw)

Leaping 3 - Able to leap 900 ft into the air, no fall damage when falling within this range 3 pts.

Tendon Ripper - Damage Affliction 6 (+6 to hit) - Fatigued, Immobile, Incapacitated - Slices at a weak point that will can immobilize the enemy 12 pts.

Dragon Breath - (Cone Area 1) Damage 5 - Fire Breath in a cone in front of me (60 ft. cone, 30 at starting point) (Flaw: Side Effect - If I miss the target, I become vulnerable due to hot mouth and shame -1 pt) 10 pts.
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Alt. Alternate Form: Gun Shaman ; Guns 1 pt (23 total)( 24/25 Used)(-2 Activation Flaw)
Law: 11 Point Array
Ranged Damage 5 - +6 to hit - Shoot a bullet at an enemy 10 pts
Ranged Affliction 5 - +Shoots a Flashbang - Dazed/Disabled/Blind - An explosive light that can blind an enemy 1 pt
Order: 13 Point Array
Ranged Healing 5 - Shoot a bullet that heals the target - DC 10 (each degree of success is 1 effect healed) 10 pt. (Flaw Unreliable -1 per rank - Limited healing bullets (3))
Ranged Multiattack Damage 4 - +6 to hit - Shoot both guns at the enemy. 12 pts
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Alt. Alternate Form: Berserker ; Fists and Axe 1 pt (23 total)(22 /25 Used)(-2 Activation Flaw)
Strength Based Damage +1 to hit 11 STRENGTH
ENHANCED STRENGTH 8 - STRONG 16 Pts
HE IS ANGRY - 0 pts

Soul Suit - 7 Pts


Equipment 7
7 3 4
7 3 4
All-Out Attack (-5 Act. Def. +5 Att Bonus)
Agile Feint (Acro. instead of Decept. Feint)
Accurate Attack (-5 Att Eff +5 Att Bonus) 2 2
Close Attack 2 (+4 to Hit With Melee Weapons)
Extraordinary Effort (Use 2 Extra Effort, 2x Fatigue) 2 2
Improved Disarm (No Neg. On Disarm Action)
Improved Smash (No Neg. on Smash Action) 2
Interpose (Once Per Round Take Hit For Ally)
Instant Up (Prone to Standing as Free Action) 1 1 0
Precise Attack 2 (Ranged Attacks ignore penalties for cover and
concealment)
Prone Fighting (No circumstance penalty for being prone)
Range Attacks 2 (+2 to hit with Range weapons) Fantasy Worlds 7 -3 10
Set-Up 2 (Transfer a benefit to 2 allies)
Takedown (Kill the minions, destroy them all) Good Credit -3 -3
Weapon Bind (Disarm after defending against close attack)
-3
-3
-2 -2
5 1 4
-3 -3 0
6 2 4
1 1 0

Gun 4 4
Thrown Knives 4 4
4
7 4 3
6 3 3
-3 -3 0
-3 -3 0
4 4 0

Cone Area: The effect fills a cone with a length, width,


and height of 60 feet (distance rank 1), spreading out
from the effect’s starting point. Cones on a level surface
halve their final height.

You attempt to grab a target. Make an attack check


against the target. If successful, the target makes a resistance
check against your Strength (or the rank of a grabbing
effect) using the better of Strength or Dodge. If you
win with one degree of success, the target is restrained
(immobile and vulnerable). Two or more degrees leave
your opponent bound (defenseless, immobile, and impaired).

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