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1500

2100
Ghoul / Colon
6

5 5 6 6 6 7 5

0 1 12

6 16
0
1 -
0
4
6
2 - 2 -
4
3 3

2 -
3

2 - 2 -
5 3 3
3

Cran d'arrêt Armes Perforant 1 Dissimulé

CaC 5 2 Bal. - - - 0,5


Fusil a double Armes Brutal, De zone Deux mains,
Imprécis
canon légères 13 8 Bal. 2 C Cal12 6
Mitraillette Armes Rafale Deux mains,
Imprécis
légères 13 3 Bal. 3 C 0.45 4,5
Cocktail Molotov Explosif Persistant Lancer (m)
Zone d'impact
s 5 4 Ener - - - 0.5
39
Homme d'action 1 When you spend AP to take an additional
major action, you do not suffer the
(p66) increased skill test difficulty during your
second action.

CAP 1 When you buy or sell items, you


cartouches .38 58
may increase or decrease the price
cartouches .45 50 COLLECTOR of the goods being traded by 10%.
Calibre 12 50
GUN NUT (p64) 2 You can modify small gunsand heavy weapons with
weapon mods. Each rank in this perk unlocks an
additional rank of weaponmods: rank 1 unlocks rank
1 mods, rank 2 unlocks rank 2 mods, etc.

FASTER 1 Requirements: END 6, not a robot


When you make an END + Survival test to heal your own
HEALING injuries, the first additional d20 you buy is free. The
(p65) normal maximum of 5d20 still applies.

QUICK DRAW 1 Each turn, you may draw a single


weapon or item carried on your person
(p63) without using a minor action.

Vêtements résistant 20

cran d'arrêt

Stimpack (5) p165

cram
viande en boite
Médaillon en argent (babiole perso)

épingle a cheveu (6)

Tenue et chapeau élégant (p127) 1

eau purifiée (2)

brochette d'iguane (1)

Fusil a double canon 4,5

Mitraillette 6

Jet (1) p165

Capuche 0.5

Cocktail molotov (4) 2

Plastron en cuir solide 5

Jambiere en cuir solide 2,5

Brassard en cuir solide 2,5

Mod culasse avancée (Fusil double canon)

45

200

Version informatique par Eyra v1.0

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