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THE GREAT DISASTER

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THE GREAT DISASTER
CALL TO ACTION ARRIVAL
SETUP
T he Third Horizon emerges from hyperspace on the outskirts

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of the Hetzal System. The Aurora VII receives instructions
he characters start the adventure on the space station to remain docked with the larger cruiser. Brastix remarks that
called the Starlight Beacon. Jedi characters may have the charts say that the monitoring static is supposed to be
assigned to the temple while others might be transiting nearby, but there's nothing on sensors.
through the station.
HETZAL
Regardless of why they are here, they are all answering to a
general call for volunteers by Master Ava Kriss, one of the Sector : Hetzal
senior Jedi of the station. She instructed any volunteers to Grid : Q-16
immediately report at the docking bay. Climate : Temperate
Affiliation : Republic
THE DOCKING BAY Population : 40 billions
Exports : Agriculture, experimental bacta

A crowd of volunteers are being sorted by a Republic


Defense Coalition officer, who asks for their name and any
special skills they may have. For those that ask for a reward,
Bounties : Devidia Vennsiol (Human,
5000¢)

the officer brusquely notes that a credit reward will be RECONNAISSANCE

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dispensed upon completion of the mission. Once everyone in
oon, a message comes in from the Third Horizon - a
the party has done so, the officer directs the party toward a
specialized message meant for the Aurora VII. With the
Longbeam cruiser making final preparations for takeoff.
ship's specialized sensor array, they have permission to
The characters are greeted at the boarding ramp by a Zabrak undock and carry out a few sensor scans. Brastix recommends
male in his mid 30s named Brastix, a good natured but the following scans:
somewhat inexperienced RDC officer. He brings the characters
Sensor scan for the monitoring station :
to the bridge, just as a message comes in from the Third
(dd Astrogation check) reveals that there is no
Horizon, a last call for ships to dock before it departs. Brastix
conventional debris from the monitoring station,
notes that his ship, the Aurora VII, is undermanned but is
which would be consistent with an attack. Instead, it
equipped with an advanced sensor suite. He can double as both
appears that the station was atomized in a pattern
captain and pilot, but if any of the characters are capable, they
that indicates collision with an object going at near-
can stand in for the pilot and/or sensor tech roles.
light speed.
Once the Aurora VII docks with the Third Horizon, the huge
cruiser maneuvers away from Starlight Beacon and makes the Sensor Scan for anomalies :
jump to hyperspace. The character performing this scan should make a
(dd Mechanics check). Automatically detected are
Once the cruiser is underway, all ships receive a signal from dozens of objects in the system moving at incredible,
the Third Horizon. Brastix routes the signal to the bridge's near-light speeds. Expanding a holo of the system
holoemitters, and a holo of a female Jedi, with shoulder-length shows the path of the shrapnel heading toward the
blonde hair held in place by a gold circlet, light skin and blue populated planet of Hetzal Prime and its two moons.
eyes, looking solemn and regal in her jedi robes. She provides In addition, if the character's Mechanics check
the following briefing: generates aa, the character detects incoming
debris ahead of the proximity alarm below.

"This is Master Avar Kriss on board the Third EVASIVE MANEUVERS !

Just
Horizon to all ships. Thank you for joining this as the characters complete reporting on the scans, a
rescue effort. We're currently enroute to the proximity alarm sounds. Brastix reports that a piece of
Hetzal System, a populated trinary system here in debris is approaching fast!
the Outer Rim.
It's suffering some measure of serious emergency, A character or Brastix can perform a (cc Piloting Space
though we know very little detail. We received a check) (Brastix has ccd Piloting) - this check can be made
partial distress call from a monitoring station that with bb if sensors picked up the approach early. On success,
triggered a system-wide emergency alert before the Aurora VII evades the debris. On failure, the debris
going silent. punctures a hole through the ship (even if shields are up): All
We'll be arriving in the system within the hour. Be characters on board must make a dd Athletics or
ready for anything. Good luck to all. Remember - Coordination check to hold on, or to maintain their balance,
or take 1 wound as they crash against the floor or other objects.
we are all the Republic!"

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Blast doors can easily close to contain the affected areas of the As the characters leave the ship, Brastix offers a commlink to
ship, luckily it did not hit a critical system! whomever of the characters he believes would be best suited
to be in charge, likely a Jedi or one who is affiliated with the
HYPERSPACE HOP Republic. The commlink is hooked up to the fleet network.

O nce the findings are transmitted back to the Third Horizon,


Brastix announces a message incoming from Master Kriss : AMK K J GL I Rp_l qk gqqgml q
At the GM's discretion, the characters can use the
"This is Master Kriss to all ships. We've received commlink to communicate with Brastix on the
sensor data that shows a number of objects Aurora VII and receive updates on the system wide
crisis, as the ship is equipped with a sophisticated
moving at near lightspeed are in the system.
sensor array. The updates below are provided in
Hetzal Prime and its moons are at risk. We are
rough chronological order.
going to attempt to evacuate as many people from
the planet as we can before the debris hits. The hyperspace debris appears to be ship parts from
To that end, we are going to do an intra-system a ship blown apart in hyperspace
lightspeed jump to the core planet and then The Jedi have sensed that some of the debris have
launch all ships. Your individual orders should passengers that are still alive and are attempting
come thereafter. For light and life." rescue
The Third Horizon is landing near a major city to pick
The Third Horizon maneuvers for a jump to lightspeed toward up as many civilians as possible.
Hetzel Prime. Brastix mentions the hyperspace exit point
should be close to Hetzal's trinary sun, but can be dangerous.
A character can perform a ( dddb Astrogation check) to MUSEUM IMMEMORIAL
execute a hyperspace mini-jump (Brastix has a cd to
Astrogation). On success, the ship arrives next to the Third
Horizon, close to Hetzal Prime. E xterior : Outside the Museum Immemorial, speeder
parking and other landing pads appear completely
deserted, and there does not appear to be any civilians around,
On failure, the ship exits hyperspace too close to the trinary however there do seem to be a few speeder bikes parked
suns, and the ship hull creaks as it is caught in the suns's outside the main entrance. A large blast door that leads into
gravitational pull. A character must then make a (ddd the building is closed. A holo next to the door reads "CLOSED
Piloting Space check) (Brastix has ccd Piloting). On a UNTIL FURTHER NOTICE."
success, the pilot successfully performs the slingshot
maneuver. On failure, the maneuver is performed messily, and Upon inspection, the secure outer doors appear to have been
all characters take 2 wounds due to heat. recently cut open using a fusion cutter, and access to the lobby
can be gained without issue.
EVACUATION Lobby : This brightly lit chamber is designed to funnel people

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into and out of the main hangar chamber ahead, which is
he Third Horizon has arrived in orbit and is deploying all
sectioned from the lobby by sliding glass doors. Two inactive
of its docked ships: over 2 dozen Longbeam Cruisers and
droids appear on either side of the entrance (close inspection
over 50 Jedi Vector fighters, all of which are spreading out all
reveals that several key components have been sabotaged by a
over the system.
cutting tool, rendering them inoperable. The Thugs in the
Brastix relays orders from the Third Horizon: the characters will Artifacts Room disabled them before entering). Halos play
be dropped off at the Museum Immemorial, a museum that along the walls advertising the various attractions inside the
houses some of Hetzal Prime's best minds and most museum, including starships, droids and agricultural and
historically significant technological advances. There, they pharmaceutical achievements. A half-dozen kiosks on the
must gather the staff for evacuation, while Brastix takes the west side of the chamber advertise entry badges for 3 credits
ship back into orbit so the fleet can gather more information each. Close inspection of one of the kiosks reveals that it has
on the hyperspace anomalies. been forced open. Inside are 17 additional entry badges and
293 credits. The east side of the lobby is made up of tables of
Smaller pieces of debris are already striking the planet and various sizes, with various tchotchkes including scale ship
moons with devastating effects, and the characters only have models, stylized caf containers, low concentration bacta test
two hours before a large piece of debris strikes the area tubes and more.
containing the Museum Immemorial, decimating the
surrounding area. The glass doors are locked, only opening if the approaching
humanoid has an entry badge. Most attacks shatter the glass,
The characters can maneuver the Aurora VII toward the alerting the thugs in the Artifacts area.
Museum Immemorial, located in a more sparsely populated
agricultural area, with a landable location located near the
main entrance. The building itself is an immense, three-story-
tall structure artistically constructed of carved stone and a
roofed with grassy flora that gives it an earthy feel despite the
gargantuan nature of the structure.

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Hangar : This cavernous chamber measures about 350ft by components, including weapons, electronics, fuel
550 ft, clearly designed to hold hundreds of people. It is lit by canisters and most anything else of value.
the Hetzal suns streaming through a translucent ceiling,
despite the fact that agricultural plots line the top of the
building. The main highlight of the room is a large starship
Qf gn Nj_os cq
Each ship has an ornate, engraved plaque on a
occupying the back half of the chamber, though it looks old it
stand in front of it.
appears to be well maintained, though it appears to be resting
Large ship: The Sirena. A multi-purpose vessel, the
on struts that seem to indicate it has been here for years. In
Sirena was in the original convoy to colonize Hetzal
the front half are several fighter-sized ships arranged in a neat
Prime over 200 years ago, and was subsequently
row, appearing to be variations on a singular ship design, and
used as an agricultural seed ship, patrol ship and
each has the transparisteel of the cockpit removed and a
delivery of the first shipment of Hetzalian barley
ladder that leads up to the pilot's seat. Each of the fighters and
with an armed droid escort before she was retired.
the larger starship are large plaques with text on them. Next
Though she will never fly again, she remains here
to the plaque for the larger ship is an old astromech droid on
for the appreciation of all. Long time ship astromech
its own stand. Smaller doors appear to lead to adjacent
B3-EP remains by her side.
chambers, labeled "Agriculture", "Artifacts", and "Bacta." All
Fighters: SCYTHE-CLASS CROPDUSTER.
the doors are unlocked, though the door to the "Artifacts"
Agricultural one-man ship, the Scythe-class Mark I,
room is open, and voices from inside are easily heard. A close
Mark II, Mark Ill and Mark IV were iterations on a
inspection of the roof reveals that it may be designed to be
design used by Hetzalians who had the need to
opened, but the controls are not visible, and the scientists
maintain their first crops before droids were widely
have never operated it before.
available. Each featured significant updates from
Cruiser : The exterior of the ship appears generally the previous model until they were phased out 100
whole but poorly unkempt and rusted and may not be years ago.
flyable, though the interior components are difficult
to identify from the outside. The only way into the
ship is via a landing ramp that can only be accessed Examination of B3-EP reveals that the droid is mostly intact
wirelessly via B3-EP. Interior details can be found in except for weaponry and power converter being removed. A
Part IV of this adventure. droid power converter can be found in the Artifacts room and
Fighters : The four fighter craft show minor structural can be installed with a DC12 Technology check and 10 minutes
improvements and variations across the series. It is per installation attempt. The check is automatically successful
obvious that the ships are all missing some key if using Astrotech Implements.

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If activated, B3-EP is grateful for being included with the immune to most weapons. A light weapon or fusion cutter
characters' group, but will notify them (in a dialect of Binary could cut through a container with 10 minutes required per
that involves mainly beeping at varying volume levels) that container.
some of his cognitive functions are disabled due to age.
In the center of the room, between the rows, a group of four
It will not suggest any courses of action to the group, but will armed humanoids are brandishing weapons and wearing
be as helpful as it can for any of the characters' needs. He can cheap-looking military armor over attire that would be better
automatically lower the landing ramp of the Sirena without suited for a swoop gang. The leader, a human named Boryl, has
performing a check and can perform any checks involving an intense look and a bit of a sadistic streak that the disaster
repairs of the Sirena with advantage. He also has knowledge of is providing an outlet for. The group is holding three scientists
the droid defenses onboard the Sirena but will not volunteer under guard as one of them who is strapped with a bandolier
that knowledge unless asked. with grenades and a fusion cutter works on cutting open the
transparisteel containers, with three open so far. They will
attempt to intimidate anyone that interrupts them to try and
make them leave.
While the whole group cannot be persuaded to leave, a (ddd
Coercion) check will convince one of the minion group to
stand down.
If the sound of the characters entering the Hangar area are
heard, Boryl sends one of his minions to investigate. If the
minion spots any threats, he reports back to Boryl and they set
up an ambush in the Artifacts room.
Defeating the thugs yields two Fragmentation Grenades, a
Fusion Cutter and three Power Cells.
Being held hostage by Boryl's crew are four scientists,
employees of the museum who returned to the deserted area
after sending their families to safety in order to extract what
they consider to be high value items from the museum before
they escape. They are too scared to speak while the thugs are
in the same room. They are :
Af gcd Qagcl rgqr @g_j_ Rwnf m 8 A
devaronian female who often speaks
for the group of scientists. Along with
the others, refuses to leave the
Museum Immemorial until key items
have been secured. While in a
position of leadership, Dr. Typho
ensures her position of authority by
ending most sentences in an exclamation. She promises that
the Hetzalian government can provide a credit reward for each
item they recover. However, Dr. Typho could be convinced to
only leave with two of the three items with a (ddd Coercion
or Negotiation check). If asked about the Sirena, Dr. Typho
discourages it. She does not know if the hangar chamber opens
at all, and has heard rumors that some particularly stubborn
anti-piracy droids could not be removed from the interior of
the ship before it was laid out in the hangar. Luckily, the droids
remain inside the ship at all times.
Qagcl rgqr ? qrgl Dgl l _jj* ? prgd_ar qncag_jgqr 8 A human male who
curates the Artifacts hall, Dr. Finnall insists on saving the
platinum-gilded mandoviol. He will argue that the impact of
Artifacts Room : The Artifacts room is dimly lit, about 30ft by the owning artist Gwio Bin's impact on Hetzalian culture
50ft, and a stark contrast to the brightly light cavernous justifies retrieval of the artifact.
Hangar. It is arrayed with 10 4ft high pedestals illuminated by
Qagcl rgqr R_k cr Npgl e` cw*? epgas jrs pc Qncag_jgqr 8A quiet human
overhead spotlights, each one topped with an electronically
female who is really into geometry as it pertains to flora
locked, magnetically sealed transparisteel container with an
artifact inside each, and a small label plaque. Opening a
transparisteel container can be sliced with a (ddd
Skullduggery check) that takes 5 minutes per attempt, and is

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proliferation. Tends to view most life as math equations. She refrigeration system underneath the melons helps them stay
wants the master Ice Melon picked from the Agriculture Room, at below-freezing temperatures, and a frost-resistant
irrigation system keeps the vines watered. All of the 100 ice
as its seeds are the most potent with which they could regrow melons are cold to the touch, and are organized into one large
the crop if necessary, by a complex heating and re-freezing vine matrix measuring 10 x 10 ice melons. Ice melons removed
process. She knows the master Ice Melon is the melon with the from freezing temperatures go bad and turn a sickly brown
coldest core temperature in the crop, and that there is a color after one hour. On a display table next to the plot is a
portable freezing unit on display next to the Ice Melon plot in portable refrigeration unit big enough to hold one ice melon
the Agriculture room. and keep it frozen far 6 hours.
Qagcl rgqr B_pm? l cl *@_ar_ Qncag_jgqr 8A human male who loves If she is with the characters, Dr. Pringbey wants the characters
barley and is only in the bacta business because of the to retrieve the master Ice Melon, which is the coldest melon in
economic implications for Hetzal and medical implications for the plot. Without the use of specialized equipment, comparing
the galaxy, though he still considers it critical to retrieve the ice melon temperature by hand requires holding two melons
bacta sample in the Bacta Room. He will profess his love of for 1 minute. Alternatively, a bioanalysis kit could identify the
barley to anyone who will listen, including its role in bacta master ice Melon with 5 minutes spent scanning the plot.
creation, use in beer and whisky, animal feed and more. Dr.
Anen carries a special Bottle that can safely transport the When comparing two melons within two melons of the master
unstable bacta sample. Ice Melon (blue area below), 2 minutes are required.
Agriculture Room : The Agriculture Room is divided up into Bacta Room : The Bacta Room features a dimly lit space, filled
three plots of land that are designed to appear like fields of with large holos describing the origins and potential
crops. There are three plots that hovering halos above them applications of Bacta, a liquid substance that is poised to
label as Ice Melons, Honeyfruit and Kingsberries. overtake kolto in the one-size-fits-all medical applications
field.
The ice melon plot involves a square plot of melons that smells
vaguely sweet and is somehow much colder than the rest of One wall of holos describes the scientific makeup of bacta: a
the room; frost covers all the fruits and vines in this area. A combination of kavam and alazhi bacteria and a type of barley

Artifacts Room container list


Power converter from the protocol droid that
(Opened) Ancient Droid Power An old droid component that still looks in
1 Converter fairly good condition.
first reported the Vratixia renanicus barley
type on Hetzal Prime. (-50 years old)
Worn by the first elected minister of Hetzal
A set of formal clothes colored in the light
(Opened) First Minister's Formal Prime Wyn Minnick during her inaugural
2 Robe (Clothes, fine)
greys and yellows of Hetzal, worn with age, but
address and multiple occasional afterward. -
still appearing to be in good condition.
190 years old.
Shield used by farmer Hugo Drimen during the
Honeyfruit Revolt. The revolt led to better
(Opened) Drimen's Shield
An obviously modified wrist mounted shield droid support and workers' rights. Heavily
3 Generator (Medium Shield
generator with a peculiar extended design. modified, this shield deflected many blaster
Generator – Defense 1/1)
bolts before Drimen was shot dead. ~180 years
old.
In the early y�ars before droids were
A black cloth armband with the text "Farmer" implemented, farmers wore this armband to
4 Farmer Armband
written in Basic. identify themselves as part
of the workforce. ~190 years old.
While singer/songwriter Gwio Bin did not
Platinum-gilded Mandoviol (Worth A mandoviol instrument that appears to be used this mandoviol until later in his career,
5 800cr) gilded with platinum. this particular one was used in performances
from age 40 to his death. ~80 years old.
Na boo royalty during diplomatic negotiations,
Camtono (Contains 1 000cr of A secured camtono container colored a light this camtono's delivery was never accepted,
6 ornate jewelry) gold. and it remains in Hetzal's possession today.
~50 years old.
Found in an area of caves that suffered a rock
Two halves of a broken metallic cylinder
Broken Lightsaber (Burning Cell. slide on the west continent, this object was
7 Returning Weapon Hilt)
makes it look suspiciously like it was a
never identified but contains a sophisticated
lightsaber.
apparatus. ~80 years old.
These high-quality power cells were used in
Power cells for blaster type weapons that seem the early ministerial guard, when such
8 Power Cell (Average)
to glow with an unusual dim orange light. specialized security was considered necessary.
~150 years old.
The last restraining bolt, used in agricultural
droids before they were deemed unnecessary
9 Restraining bolt An old droid restraining bolt.
in any aspect of Hetzalian operations. ~100
years old.
A ceremonial pitcher us ed to pour the first
A simple white pitcher with a curved handle drink between incoming and outgoing First
10 Pitcher (Worth 300cr) that appears to be made of alabaster or similar Ministers. Eventually phased out when the
material. practice became considered antiquated.
~ 75 years old. 5
known as Vratixia renanicus. One of the only places to grow EXTRACTION
the barley in question is on one of Hetzal Prime's moons.
Once all scientists agree to extract, the characters can signal
Another wall of holos shows the various applications of bacta the Aurora VII for pickup. Brastix acknowledges the signal, and
in critical and noncritical medical applications, which appears characters can exit the museum and await the ship's arrival. If
to outclass kolto. Examples include concussions, internal appropriate, Brastix communicates the information from the
organ damage and broken ribs, along with superficial injuries Commlink Transmissions sidebar at the beginning of this
like cuts and burns. chapter.
The final wall features a transparisteel container on a pedestal Just as the Longbeam cruiser comes into visual range, an
with a liquid-containing vial and a syringe inside (the vial urgent message comes over the commlink from Master Avar
contains the first bacta sample, the syringe is a Medpac. with Kriss onboard the Third Horizon : a new piece of debris, while
three uses, devised from bacta. Opening the transparisteel smaller than the impending impact the characters have
container can be sliced with a (ddd Skullduggery check) already been aware of, has exited hyperspace close to the
that takes 5 minutes per attempt, and is immune to most planet and is closing in fast! Brastix confirms he's going to
weapons. A lightweapon or fusion cutter could cut through a come in for pickup as quickly as possible.
container with 15 minutes required per container. Next to the
pedestal is a plaque. The characters watch as the silhouette of the Aurora VII
appears in the sky, heading toward them. But then a sudden
streak of an object flashes down through the heavens, striking
@_ar_ nj_os c the ground a few miles away. The shockwave sends the Aurora
The vial next to the transparisteel container seems VII tumbling out of control, and it explodes in a ball of fire as
to reference the vial within. it gets close. A moment later, the shockwave hits the
Bacta Sample : The first vial of the bacta substance characters, knocking any standing outside off their feet,
ever created on Hetzal Prime. This sample contains shattering the front windows of the Museum. The structure
all of the genetic tags to assist scientists in the shudders, and the characters can make out a partial collapse
creation of further samples. It is volatile and cannot of the ceiling of the building.
be handled by any but the most specialized
personnel. Any call for help is responded to by jedi aboard the Third
Bacta MEDPAC : The first medpac created from Horizon, who let the characters know that no other extraction
bacta, several times more effective than its kolto method won't arrive in time. It's up to the characters to find
counterpart, with each medpac providing multiple another way off the planet.
uses before it is expended. Production is estimated
to begin within the next few years. Characters should make a (ddd Fear check) seeing their last
hope crash in great ball of fire.
The bacta sample is very volatile and requires 15 minutes and
a (ddd Coordination check) to handle long enough to DESPERATION
D
transfer to the bottle that Dr. Anen possesses. Anyone pos-
ebris rains down overhead outside the museum after the
sessing a biochemist kit are automatically successful on the
impact. For every 30 seconds a character is outside, they
check. Upon failure, the flask froths over and becomes worth-
less. must do a (ddd Coordination or Athletics check), and suffer

RGK C RMGK N? AR
At this point, the characters should be dramatically
under time pressure to escape. If appropriate, adjust
the amount of time remaining until impact to allow
the characters just enough time to escape - they will
need to bring B3-EP onboard the Sirena and conduct
repairs, at minimum. Master Avar Kriss can
communicate an update via commlink.

4 wounds damage on failure or half as much on success.


The hangar doors on the ceiling of the Hangar room, hidden
before now, have partially collapsed, crushing the front halves
of the Scythe fighters underneath and giving a view of the sky
overhead.
If the characters are unsure what to do next, Dr. Typho
suggests their only hope is to get the Sirena working in the
Hangar area.
Bacta tank

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BOARDING AND REPAIRS
Boarding the Sirena requires accessing a loading ramp that
cannot be manipulated by an exterior control point. The only
way to lower it is to restore B3-EP and request he lower the
ramp.
Hallway : The ramp leads up to a hallway in the middle of the
ship. Dim interior lights illuminate, indicating there must be
some measure of power left on board. The hall leads to
openings at the front (bridge), side (modular bay) and rear
(engine room).
Engine Room : A layer of dust on the controls indicates that
nobody has been in the engine room in some time, though all
the hardware appears to be intact. The main interface panel is
operational, right next to a droid interface port. B3-EP can, if
requested, plug in and acquire the list of repairs required. This
takes 5 minutes, or 10 minutes for any character to run the
diagnostic manually instead.
The diagnostic reveals that ship power reserves are at 5%, with
the only power draw being diverted to the Modular Bay. 5%
should be enough to lift off. All that is required to get the ship
going is reactivating the ship's power modulator, which can be
done instantly by anyone with a rank in Mechanics.
Modular Bay : The huge lower level runs from one side of the
ship to the other, and is clearly designed to be modular (for
example, cargo or extra living quarters). The only exception is
four droid power sockets that are connected to the ship's main
power grid. On the nearby wall, a smaller-than-human-sized
ventilation shaft entrance has been opened.
Bridge : Many of the bridge consoles and chairs have been
removed, replaced with dust that has caked most of the
FINALE
remaining surfaces. Light streams into the dim room from the
open hangar doors through the cockpit window. One basic
station remains that controls a basic sensor suite and piloting
W ith the Anti-Piracy Droid defeated, the Sirena is able to
depart the planet surface just in time, as the hyperspace
debris races past the ship and impacts on the surface,
controls, but they are not operational until power is restored. completely leveling the Museum Immemorial and the
surrounding several miles.
Success on a (ddd Perception check) check reveals a small
ventilation shaft that opens to a tiny crawlspace. With that, the mission is accomplished. Rescue operations
continue on Hetzal Prime and its two moons, and the ship's
LIFTING OFF antiquated sensors are picking up several Republic and Jedi

W ith power restored, the characters are able to gain


control over the Sirena's propulsion systems, either one
of the characters or B3-EP is able
ships in the process of destroying or halting the larger pieces
of debris. The Third Horizon is taking off from one of the highest
population centers on the planet, and can easily take the
to navigate the ship out of the Sirena into its docking bays. A drift of Jedi Vectors pull into
museum and toward open space. formation nearby, heading away from the planet toward the
Third Horizon to dock.
As they do, one aged but large
and obviously heavily armed TIBANNA BOMB
Anti-Piracy Droid burst from the
(Note: If there are no Jedi characters, you can skip this section)
ventilation shafts on the bridge.
The large Anti-Piracy Droid
intones "Pirates have been
detected. This ship must be
B ut any Force sensitive characters can sense something is
wrong. Regardless of the players waiting for docking
permission with the Third Horizon, attempting other rescue
returned to the museum" then efforts or attempting to leave the system, a holo of Avar Kriss
attempts to take control of the is broadcasted to the fleets.
ship at the helm console.
Negotiating with the droid is impossible, and allowing the
droid to take control means the destruction of the ship and the
characters with it. If the players interfere with that action or
attack, the droid group engages.

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The collective effort on the canister mounts, but the effect is
negligible so far. Some Jedi begin to struggle to stay focused.
The canister begins to enter the star's photosphere.
My Jedi friends, this is Avar Kriss. I am on the
surface of Hetzal Prime. You know I've been 3 Move it! Kriss is drawing upon the effort of the Jedi, trying
watching you all work so hard to save this system to force the canister to change trajectory. Her will urges you
and its people. You've done incredibly well. But on : "We WILL move it."
something else is about to happen, something
The canister changes its trajectory, but it isn't enough to avoid
terrible, and we all need to act together to stop it.
the star. Characters involved in this effort can sense many Jedi
One of the hyperspace anomalies is headed
losing consciousness from the sheer effort. Outside the ship,
directly for the system's largest sun--and it is a one Jedi pilot loses consciousness and crashes his Vector into
container of liquid tibanna. I am told that when another's ship, with three total destroyed.
it hits, a rare chain reaction will result that will
destroy everything in this system. 4 MOVE IT! With one final push, Kriss reaches out, drawing
It is up to us to move the container to a new path. together what strength remains with the Jedi in the system.
We will ask the Force to come to our aid. It might The cadence of her use of the Force intones: "WE WILL MOVE
not be possible, and anyone who stays runs the IT, and it will not hit the sun!"
risk of dying if we fail. The Third Horizon is about The tibanna canister is finally nudged completely clear of the
to transit the system. Anyone who wants to leave sun, slingshotting around the star and out into open space.
can dock with it. My good wishes will go with The contents of the canister are heated to dangerous levels,
you ... Let's begin. but immediately begin to cool off.
Kriss calls out to the fleet, sounding exhausted, but confirms
If the Force-sensitive characters reach out with the Force, they the success of deflecting the canister, and even confirms that
come into contact with Avar Kriss's consciousness, and they most of the largest pieces of shrapnel have been destroyed or
experience the Force as she does - as song. You can feel the recovered, with innumerable lives saved. The day is won!
collective efforts coming together with Kriss, joining your own
will. During the progression below, characters can remove
themselves from the collective Jedi effort at any time. Rewarding Jedi efforts
Any Force-using characters that
1 Find it : You feel Kriss's will, channelling everyone together. live through participation of each
''There is a thing, moving very fast. It is very large, and very stage of Master Avar Kriss's plan to
heavy. We will find it together." Participating characters must move the liquid tibanna container
make a Forcecasting check to contribute to locating the gain a permanent+ 1 to their Force
tibanna canister. The effort takes a toll. rating.

Qncag_j F ms qc ps jcq dmp af _l l cjgl e qncagdga rm rf gq RETURN TO STARLIGHT

A
qacl _pgmml jw
s the crisis has passed, all ships are able to return to and
dock with Starlight Beacon. Waiting in the oversized
Characters should meditate to connect to the force
docking bay is a crowd of civilians, greeting those that return
and Master Kriss. This should be automatic.
with a cheer, and an RDC officer rewards the characters with
Every character should roll equal to their force
an amount of credits based on the table below. Characters will
rating. In my game, you can always use the dark side
gain access to Jedi Master Nubarron's stores onboard Starlight
without flipping a destiny point.
Beacon.
Record the use of z for conflict resolution.
There will be 4 phases ; at each phase either decide Objective completed Credits received
narratively that Master Kriss succeeds on a
Discipline check or roll it for her. Each character Saved the Hetzal system 1000
using the force suffer 1 strain per Z or z used (+1
in case of dark side used). Recovered the Sirena 600
Increase that number by 1 for each phase. If a Recovered gilded mandoviol 300
character goes over his threshold, he can continue,
but suffering wounds this time. Recovered Bacta Sample 300
If a character refuses to use dark side point and they
were the only available, then he is expulsed from the Recovered Master ice melon 300
collective effort.

2 Move it : With all Jedi now focused in the right location, Kriss
changes her focus to moving the object. You feel her will: "We
will move it." Participating characters must make a
Forcecasting check to contribute to the effort. The strain starts
to mount.

8
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