Professional Documents
Culture Documents
15 WAYSTO
GET FASTER
AT SKETCHING FREE!
4 NEW VIDEO
WORKSHOPS
PLUS 12 CUSTOM
BRUSHES
THE ART OF
LEARN TO PAINT
DRAMATIC
PORTRAITS THISPACOINTVER
IMAGE!
Harness shadows with
Cynthia Sheppard
ART & ADVICE
STEPHAN MARTINIÈRE'S
Erol Otus ART OF FOUNDATION
PREPARE AN OIL PAINTING
WITH PATRICK J JONES
ILLUSTRATE A D&D-
ISSUE 207 INSPIRED LANDSCAPE
TONY DITERLIZZI'S ART INFLUENCES FEATURING EROL OTUS, MOEBIUS & MORE
Editor’s letter
Welcome to… EDITOR’S CHOICE Three of my top
picks this month…
32
Editor
ian.dean@futurenet.com Paint a Dungeons & Dragons-style landscape
Alayna Danner reveals her process for building a
believable world for our fantastic imaginations.
@imaginefxmagazine Subscribe
@imaginefx today!
facebook.com/imaginefx Sign up to ImagineFX
and you’ll receive a
imaginefx.creativebloq.com free STM Myth laptop
bag worth £90!
ifxm.ag/ifxnewsletter-v2 See page 8 for details
ign up for our newsletter! 3
Contents
Subscribe to ImagineFX and receive a free STM Myth
laptop bag worth £90! See page 8 for details
4
Issue 207
40 60 Workshops
52 Create vintage sci-fi art
David Keenan concepts and paints a scene
based on the sci-fi epic Dune.
58 Painter’s Oil brushes
Isis Sousa shares her Oils workflow tips
in Corel Painter 2022.
60 Paint unique environments
Sketchbook: Dariusz Kieliszek Unique environments Alayna Danner creates an epic and
engaging fantasy landscape.
52 66 Find clarity In digital sketches
Discover how to draw loose yet dynamic
drawings, with illustrator Erik Ly.
72 Draw and paint D&D card art
Tony DiTerlizzi reimagines a classic D&D
monster for Magic: the Gathering.
74 Use shadows in your portraits
Build drama in a realistic fantasy portrait,
with the help of Cynthia Sheppard.
92
Traditional Artist
88 Traditional FXPosé
Discover this month’s selection of the
D&D card art finest traditional art, sent in by you!
74 92 Workshop: Paint a portrait
– Part 1: Prepare
In the first part of a new series Patrick J
Jones takes you into his studio to create an
oil painting, from concept to final art.
98 First Impressions:
Zhuk
Digital sketches Shadows in your portraits Human emotions are explored
in these large canvases…
5
Resources
Editorial
Editor Ian Dean
ian.dean@futurenet.com
Art Editor Daniel Vincent
Operations Editor Cliff Hope
Contributors
2 HOVERRS
Media packs are available on request
Chief Revenue Officer Zack Sullivan
of videoOtuU
UK Commercial Sales Director Clare Dove
WORKSHOP VIDEOS
Advertising Sales Manager Mike Pyatt
michael.pyatt@futurenet.com, 01225 687538
torials from pro artists Account Sales Director George Lucas
george.lucas@futurenet.com, 01225 687331
to watch and
learn from! International Licensing
ImagineFX is available for licensing and syndication. To find
our more contact us at licensing@futurenet.com or view our
available content at www.futurecontenthub.com.
Head of Print Licensing Rachel Shaw
Subscriptions – turn to page 8!
Online orders www.magazinesdirect.com
Customer service
Email: help@magazinesdirect.com
Telephone +44 (0) 330 333 1113
Group Marketing Director
Magazines & Memberships Sharon Todd
Circulation
Head of Newstrade Tim Mathers
Use shadows to create a sense of drama Production
Head of Production Mark Constance
Watch as illustrator, art director and teacher Cynthia Sheppard uses cast and core shadow Production Project Manager Clare Scott
Advertising Production Manager Joanne Crosby
shapes to take her fantasy portrait to another level. Her workshop’s over on page 74. Digital Editions Controller Jason Hudson
Production Manager Vivienne Calvert
Management
Group Art Director Warren Brown
Content Director Chris George
Managing Director Paul Newman
Chief Content Officer Angie O’Farrell
Commercial Finance Director Dan Jotcham
Printed by Wyndeham Peterborough, Storey’s Bar Road,
Peterborough PE1 5YS
Distributed by Marketforce, 5 Churchill Place, Canary Wharf,
London, E14 5HU www.marketforce.co.uk Tel: 0203 787 9001
ISSN 1748-930X
All contents © 2021 Future Publishing Limited or published under licence. All
rights reserved. No part of this magazine may be used, stored, transmitted or
reproduced in any way without the prior written permission of the publisher.
Future Publishing Limited (company number 2008885) is registered in
England and Wales. Registered office: Quay House, The Ambury, Bath BA1
1UA. All information contained in this publication is for information only and
6
Next month
THE ART OF
7
for justplus£59.99
FREE STM MYTH
LAPTOP BAG
WORTH
£90.00
NOT FROM
THE UK?
Visit our website (opposite)
and save up to 45 per
cent off an annual
print subscription!
Upgrade to
include digital
for only £10
Instant access any time, anywhere
Never miss an issue of ImagineFX
Available on iOS or Android
Jessica Fong
LOCATION: US MEDIA: Photoshop, Clip Studio Paint WEB: jessicafong.mystrikingly.com
Jessica is an illustrator and co-founder of Lonely Egg
Studio. She paints surreal subjects that lurk in our
dreams, and flows between independent, collaborative
and freelance ventures.
1
1 PORCELAIN SNAKE
“‘It slithered, writhed and twisted…
and it was beautiful.’ An exploration in
the idea of the terribly sublime”.
2 COMMUNION
“‘Something vicious this way
comes…’ A spirit caught between the
mortal world. Inspired by the Chinese
tale The Wolf of Zhongshan.”
3 ECHEVERIA
“A character from my Tea &
Succulent series, influenced by the
plants growing over rusted debris.”
3 4
11
Scotty Poquerusse
LOCATION: France MEDIA: Photoshop, Procreate, Blender WEB: artstation.com/scottypqrs
“I started to take art seriously in 2015 after I had serious health issues,”
says Scotty. “Drawing and painting is what I love the most in life, and
I always want to discover more.”
1 ANGRY BIRD
“A study to learn more about painting
flesh tones and facial expressions. I like the
3
oppressive framing. The model is ermakana
on Instagram.”
2 DISCO DESIGN
“This character is inspired by Disco
Elysium, a game made by ZA/UM Studio.”
3 COFFEE
“This is a texture
experiment. I tried to be
cartoony, but with a realistic
lighting and colour palette at
the same time.”
4 SPIDER-MAN
“This is a fan art of
Spider-Man. I learned a lot
about texture brushes and
brush economy on this one.”
2 3
1 SHOWGIRLS
“Art for a personal
graphic novel project,
2 DINER
“In this painting I
wanted to try and capture
3 STOREFRONT
“An experimental
exploration in light, colour
featuring ghosts and the spooky atmosphere of and saturation for a setting
spiritualism in the 1920s.” a lonely, small-town diner.” that’s otherwise average.”
1 DISCOVERY
“An illustration for a
personal series called
Discovery, which is about a
group of astronauts looking
to find alien civilizations.”
1 IRON WIDOW
“A wraparound cover
illustration for Iron Widow
1
by Xiran Jay Zhao. I focused
a lot on a dynamic flow that
could carry throughout
the composition.”
2 3
3 QUANTUM COLLAPSE
“An editorial piece for New Science Magazine about
clouds of quantum possibility. I used various wings to explore
potentiality within the form of a bird.”
1 WHALE OF GOD
“I’ve always thought that
whales were extremely
1
mystifying and god-like. Here
I imagined them being
powerful enough to fly and
soar through the skies.”
2 HUNTER HUNTED
“I’ve always wanted to
paint my favourite dinosaur,
the Spinosaurus. By creating
this I was also able to add lots
of machinery I love.”
2 3
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@imaginefx.com
18
PAINTING SETTING DRAW YOUR
TIME FLIES
Discover the lifestyle
THE SCENE
Concept artist Stephan
SWORD
We visit Milivoj Ceran’s
changes that Armand Martinière tells us what studio and marvel
Baltazar has made, it was like to work on over his collection of
which enable him to get Apple TV’s adaptation medieval-themed arms
the most from his day of Issac Asimov’s sci-fi and armour, which he
without working book Foundation, once uses for themed events
through the night. deemed ‘unfilmable’. as well as for reference.
Page 25 Page 26 Page 28
19
ImagineNationNews
20
Artist news, software & events
“Dune has so many strange
concepts it’s hard not to try and
visualise them,” says Devon.
The concept artist on how he
made Dune fan art
Why do you think Dune –
the film and the book –
resonates with artists?
It’s full of themes everyone
likes: there’s always something
in Dune that will resonate with
you at some point. And let’s be
honest: the reason we see so
much concept art based around
‘ancient ruins in desert with
spaceship above’ is basically
because of Dune!
What motivated you to
create Dune-influenced
art of your own?
After re-reading the book and
watching the film for the fourth
time, I started to see a lot of fan
art on the web. Most of this was
sandworms, but not really a
landscape setting with a story.
That prompted me to think:
“How do you make an infinite
view of sand interesting?” So that
was a good challenge.
How did you approach
your project?
I wanted to show this through the
eyes of the Fremen [a group of
humans who consider the planet
of Dune their home]. What it was
to be on the ground; to be
sometimes a simple spectator of
the battle between the planet
(represented by the sandworms)
versus the invaders. And all of this
without giving any focus on a
specified character.
I wanted to show the action, or
maybe the lack of action; the fact
“When I first saw Dune, I was
taken by the exotic other-
that you’re so far from it and yet
worldly nature of the universe,” it’s a part of your life. That was my
says Jordan, describing his
artwork from 2009.
goal. I tried to stay true to the
book and film, but also not to
make a word-for-word copy. I
believe that homage,
interpretation, fan art, and so on
should be your own personal
vision of the universe created by
someone else.
As well as freelancing for
Gunzilla Games, Gary’s
clients include Wizards of
the Coast and Netflix.
artstation.com/gary
21
ImagineNationNews
“Usually I draw fan art
because of a desire to express
an emotion or impression,”
says Maria Trepalina.
22
Artist news, software & events
“This is one of the large
colonies carved under
mountains and protected
from the many plagues of
Arrakis,” says Simon.
says Simon. “It was also pretty clear “After David Lynch’s film was
broadcasted in France, I fell in love
that most of the art circulating around with the Dune universe,” says Simon.
the internet was based on the film’s
aesthetic, and not representative of
the books’ mood and poetry.”
“My main idea for those small
pictures was to bring back this
particular feeling that rise from
Herbert’s descriptions,” he adds. “The
struggle for life. The bone-crushing
desert wind. The strong female
warriors. The blue and the red.”
For anyone inspired to create their
own Dune art, Gary offers this advice.
“If you want to portray people living in
the desert correctly, you have to take
references of what we have already
have. Study it, understand it, be
curious about it. This will save you in “I wanted to practise painting
the long run. Knowing what you are techniques by my favourite orientalist
designing and why you took those artists, and Dune provided images to
practise with,” says Devon.
choices will make all the difference.”
23
ImagineNation News
24
In partnership with
Diego, the lead character in
Armand’s book, escapes
from a herd of allosauruses.
25
ImagineNation News
Stephan Martinière’s rule to succeed in
concept art? “Be a team player. Keeping in
touch with your peers, the production
designer or director after the project is over.”
26
Artist news, software & events
Stephan used 3D tools to help visualise
the more intricate designs that feature in
the Foundation universe, like this space
station orbiting the planet Synnax.
Stephan Martinière on what it
takes to work in the film industry
27
ImagineNation Artist in Residence
I’ve been to many medieval tournaments, Statues of the Alien
and this gauntlet saved my fingers – and my Queen and Alien
art career – when I was hit with a sword. Internecivus Raptus.
I emptied two book
shelves to display
them properly!
Milivoj Ceran
Might and magic Ongoing work projects and inspiration from
The biggest thing to learn was how
to sync my work and family life, so my
kids know that this is where I work.
For children that’s a strange concept,
because usually people go to that
fantasy and sci-fi exist in balance in this Croatian artist’s studio mysterious ‘work’, and return home in
the evening. My wife Marina helps me
with things that aren’t so creative, but
My studio is located in world. I’m inspired by my studio’s still a part of my business, like packing
my home. I love to items and collectibles that are far original art and prints, writing invoices
work in the space away from everyday life, and because and other administrative tasks.
that’s connected to of this my library is precious to me.
my family life.
Over the years I’ve collected all
There are books on Vikings, medieval
arms and armour, ornaments, and
SPLIT WORKING DAY
I complete most of my working hours
kinds of items that I rely on to create notebooks covering anatomy, during the first part of day (until the
my art: books, armour, medieval perspective, horses, science fiction, kids get back from school and
weapons, skulls, stuffed birds, D&D, historical painters and Old
collectible toys and statues. Of course, Masters. There are also a lot of art I’m inspired by my studio’s
there are plenty of brushes, paints,
pencils and other tools here, too.
books from my heroes like John
Howe, Alan Lee, Frank Frazetta, Brom items and collectibles that are
To create my art it’s important for
me to feel like I’m part of some other
and Esad Ribic.´ Everything I need is
here when I need to create new art. far away from everyday life
28
Artist news, software & events
I’ve been a huge fan of The Terminator since I Reproductions of Russian Old This 1:1 scale skull was a gift from my wife Marina I often forget about the nice ideas that pop up
was a kid, so having this on my desk is fantastic! Masters paintings that inspire me for my 40th birthday. I often draw skulls, so in my mind, so putting them in front of me is a
And it also keeps me motivated to work. to paint more epic stuff. having the perfect model is crucial. good way to paint them someday.
29
Complete yourcollection!
31
Feature
32
DUNE
FILTERING INFLUENCES
The Dune concept art team took
inspiration from whales for the
massive sandworms of Arrakis.
SIZE MATTERS
Patrice Vermette designed the city of
Arrakeen and the film’s sets to feel
stark, harsh, hard and overbearing.
DETAILED WORLD-BUILDING
Patrice created a sketchbook of
illustrations and mood boards; this
eventually included pictures of every
set, prop and costume for all
departments to reference.
.devreser sthgir llA .cnI tnemniatretnE .sorB renraW 1202 © segami llA
33
Feature
CRAFTING THE
COSTUMES
Costume designers Bob Morgan and
Jacqueline West reveal the artistry
behind Dune’s costumes
Working with concept artist Keith
Christensen, veteran costume designer
Bob Morgan explains how the outfits for
Dune underwent many changes, from
concept to prototype, “And we would
kind of hone in on what that feeling was and what
CALADAN
Patrice designed that idea was,” he says, adding insightfully: “A costume
the colour palette of is not an illustration, you can’t wear
Caladan to be primarily an illustration.”
hazy autumnal greens,
greys and blues, giving This is the difference between
the impression of designing a costume to be worn and a
constant rain.
VFX shot. It’s what makes Bob’s role
so interesting. The concepts he’s
working with exist – they’re tangible
and relatable.
HARKONNEN Bob continues: “So when you put it
PROBE SHIP
Each house has its own
on and turn somebody around, or
they move in it, and you say,
unique ship design –
the Harkonnen’s are ‘Oh, this could be better or
insect-like in look. that’s perfect, you know, and
you do find your way by
“It was important for us to have a meaning the city of Arrakeen is “the distilling all the time, down
fresh visual approach,” says Patrice, largest humankind has ever seen, to that thing, both in colour
who reveals he’d shown concept art to which I don’t think we’re seen in the and style, and texture.”
his son and asked if it reminded him of previous movies”. An artist himself, Bob
Star Wars or a video game. “We knew Comparing filmmaking to being in compares costume creation
we’d be compared to Star Wars because a band, Patrice says: “The production
Frank Herbert’s books influenced Star designer is like the bass player, there to
Wars in so many ways, and Star Wars support the story.” His belief is that
was an influence on me,” he says. good concept art and production
design should be “invisible”. Patrice
WORLD BUILDING
Setting this movie apart from anything
takes cues from the script to inform
his design work, but always with the
that had gone before meant studying mantra of “supporting but not
the book and eking out the “clues and overshadowing the story”.
We knew we’d be compared to Star
Wars because Frank Herbert’s books
influenced Star Wars in so many ways
cues” author Frank Herbert offers. It For building worlds like Dune, it
meant crafting worlds built around meant going back to the source
elemental descriptions. material. Patrice offers the Caladan
Patrice explains: “On Arrakis the people as an example. In the book it’s a
winds are 150 kilometres an hour, they oceanic world, and the ancestral home
can tear metal to shreds […] so if I’m of House Atreides. “Their culture, their
going create to a big city, I’m not going economics, is about rice and wine and
to have straight buildings because soy and fisheries,” details Patrice. “So DAVID IDAHO’S FLIGHT SUIT
A team of costume makers were hired and
you’d want the wind to travel easily you try to put that into the film, and flown to the Budapest set to ensure accuracy.
[over them] so I’m going to make with the medieval aspect of the ancient
everything angular.” family tradition, and you try to show PAUL ATREIDES’ DRESS UNIFORM
The film’s production designer that in the world that you’re building Jacqueline West reveals the Atreides costumes
were inspired by the Romanovs: “They both
shares how his team has stayed close to in a sense of what you’re designing, so were tragic, romantic dynasties.”
the book’s descriptions of its worlds, it becomes a real place.”
34
shaw
DUNE
Courtesy of Warner Bros. Pictures and Legendary Pictures
BARON ARMOR when they are so distinctly different. HISTORICAL functional feel. Looking to history and
The Harkonnen armour was “based on insects” says
co-costume designer Jacqueline West.
When you have diametrically opposed
cultures and worlds, it does make it
INFLUENCES
Jacqueline West has a
modern culture the costume concept
artists created outfits that were built
master’s degree in art
to distilling form and detail in a easier in some ways, and it does make history focusing on around function and form. Bob reveals
painting. And just like painting, a it more challenging at the same time medieval art. Her love how the team looked at how people
of the era is clear, in
costume designer tussles with the because you want to do something these designs for Lady use wraps in the desert as wearable
idea of knowing when something is that’s fresh and yet believable and Jessica’s entourage. tools; the wraps keep the body cool
done. “Well, it kind of lines up in my visually appealing.” and head wraps can be unwound to
head with the image that I’ve seen.” create yards of material, used as
Bob tells us good costume design
is about discovering the character. In
CLOTHES SHOW
Co-costume designer Jacqueline
ropes, hammocks and backpacks,
for example.
Dune this means finding the balance West worked on the Atreides look. Jacqueline used the romantic vision
between the competing worlds; “I made them a dark of Lawrence of Arabia as inspiration
House Atreides, House Harkonnen bottle-green because it’s for when the House Atreides arrive on
and the Fremen of Arrakis dominate a green planet. They have Arrakis, but also looked to the Tuareg
the story. water resources, it’s quite people of the Sahara, particularly for
“Our challenge and our goal was to lush,” she says. “And so the shape-language and motion of
make each one unique, to reflect what then losing it and losing their dynasty their clothing.
the world was, and visually be able to I used the Romanovs as an example “I’ve always loved how the Tuaregs
see in a moment who each were […] for the shapes of the costumes. changed shape when they’re riding
and we did that both in colour and Dune is a post-computer universe, their camels or are walking in the
feel,” reflects Bob. “It is wonderful and that ensures the designs have a desert. And how instead of having
goggles or something protecting their
eyes, they wrap gauze across their
faces, and with all the wrappings were
just their eyes showing. I thought it’s
so romantic.”
Jacqueline even had vials of sand
shipped from Jordan to colour match
with her designs, and create Tuareg-
blue wraps to cover the stillsuits.
Dune’s iconic stillsuit, while fictional,
also lends itself to science fact in
Bob’s mind. The designer worked
on the TV series From The Earth To
The Moon where he studied how
RABBAN space suits work. The stillsuit, says
HARKONNEN
The exoskeletons of
Bob, has similar principles. “It’s
insects and arachnids something that recycles […] In this era,
informed the
segmented look of the this very timely era where drinkable
Harkonnen costumes . water is disappearing.”
35
Feature
ARRAKEEN WALL
The city of Arrakeen is said to be the
largest city in humankind’s history,
and the Dune art team were keen to
bring that scale to the movie.
36
DUNE
DESERT VIEW
The film has VFX but much of
it was done in camera and on
location in Hungary, Jordan,
Abu Dhabi and Norway.
37
Feature
THE BOOK’S INFLUENCE
Everything in the film is inspired by
nature: the light, the wind, the feel of
the dust. Even these large vehicles
look like giant beasts of burden.
38
DUNE
CUT FROM THE
SAME CLOTH
Discover how Jacqueline West had a hand
in developing three key costumes from Dune
GOWN DESIGN
Lady Jessica’s costume for her arrival CULTURE CLASH
“It was a real
on Arrakis has been described as the undertaking, because
“most expensive costume ever made” it required creating
so many futuristic
by Dune’s co-costume designer costumes without
Jacqueline West. Influenced by having the usual
futuristic reference
medieval fashion and the book’s points,” says
Jacqueline.
descriptions, the design features
hundreds of hand-made chain links.
“It really shows her medieval queen
glory on Arrakis,” says Jacqueline, who
explains how costume maker Bryony
Tyrrell worked on the chainmail
throughout the film’s production.
She describes the costume’s
influences: “[These designs] are based
on Balenciaga and how he took
everything from [Diego] Velazquez
and Goya but also medieval paintings.
There’s a simplicity that’s almost
spiritualistic to them.”
LADIES-IN-WAITING FORM FOLLOWS CREATING THE STILLSUIT
“We referenced the spice market in Marrakesh in creating their FUNCTION
“Everything followed The famous stillsuit design needed to
colours, so inevitably they became the spice girls!” jokes Jacqueline. the function of that be tailored to each actor, and every
suit,” says Jacqueline, suit features bespoke details and
explaining it’s why
we see crossways
running tubes and the
talismans hand-picked by the cast to
external codpiece. lend their characters a backstory.
Moulds were made for each actor and
serutciP yradnegeL dna serutciP .sorB renraW fo ysetruoC
39
PROF
Dariusz Kieliszek
LOCATION: Poland
Dariusz is a concept artist
and illustrator based in
Poznan,´ west Poland. His
work mainly consists of
er side oftor
fantasy characters with a
SIEGE
MONSTER
“A creature trained to
open those pesky
castle gates.”
CULTPEDDLERS
“I imagined a dark fantasy
version of door-to-door salesman
going around, trying to sell
their dark cult.”
40
Sketchbook Dariusz Kieliszek
You can – or
should –go crazy
with the design
[of shamens]
LIZARDMEN
SHAMAN
“One good thing about
shaman characters is that
you can – or should –
go crazy with
the design.”
TROLL WORKER
“A rare view of a troll doing his
daily chores.”
CURSED
PUMPKIN
“A Japanese-inspired
twist on the classic
Halloween theme.”
41
[The] three CONFUSED
KNIGHT
heads can’t “A twist on the burning
skull classic, where three
42
Sketchbook Dariusz Kieliszek
LOVE
DEMON
“A bit of a
different version
of Cupid.”
ARMED
MIMIC
“This creature guards
a rare treasure, so
why not arm it
to the teeth?”
WAND
SKETCHES
“Since wands and
staffs don’t have much
functionality outside
of casting magic for
the most part, it’s
fun to explore
their shapes.”
WEREWOLF
CHIEFTAIN
“Here’s a more sophisticated
werewolf with a penchant
for bladed weapons.”
PIG PRINCE
“A result of a personal
challenge to draw straight with
fineliners without using
an undersketch.”
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to sketchbook@imaginefx.com
43
Interview
INSPIRATIONS
WITH
TONY DITERLIZZI
It was the decade when fantasy art became
part of pop culture. Garrick Webster talks to
illustrator and author Tony DiTerlizzi about his
favourite 80s artists and their influence on him
44
Tony DiTerlizzi
UNIQUE INTERPRETATION
US artist Erol Otus brought a totally
different look to D&D, confounding
the conventional view of medieval
monsters and mages.
45
Interview
FIRE GIANT ACCURATE REPLICATION
Copying David Trampier’s artwork is one of the ways
US artist David Trampier’s fire giant featured in the 1977 Tony honed his skills, before developing his own style.
Monster Manual, as well as other early D&D rulebooks.
It wasn’t really
tattoo style, but it had
a graphic, woodcut
look to it
tsaoC eht fo sdraziW/semaG RST © 7791
46
Tony DiTerlizzi
4 BRIAN FROUD’S
BORDERLAND BATTLE
Jim Roslof created artwork that felt
ENCHANTING ART
imaginative and accessible to young “If you were to track my growth as a young artist on a
tsaoC eht fo sdraziW/semaG RST © 9791
2015, OWLBEAR
In his own style, Tony revisited the
owlbear in 2015 for his role-playing
games art book, Realms.
47
Interview
scinortameniC © 3891
5 MOEBIUS CHANGED
THE PARADIGM
The French illustrator and writer Jean Giraud, otherwise known as
Moebius, is another 1980s world builder who Tony greatly admires. “He
was a unique visionary who seemed to know no bounds,” Tony explains.
“He was emboldened to draw just about anything: a Wild West story,
space stories, fantasy stories and weird stories that just existed in some
surreal plane of existence.”
While convention in the world of comics followed on from the likes of
Jack Kirkby and Stan Lee, it was Moebius who Tony gravitated towards.
“His was another world and I wanted to explore every inch of it. I didn’t
always understand what I was reading, but it was effortlessly rendered.
His technical skill was unique and instantly recognisable,” says Tony.
NO PLACE TO HIDE
One of Tony’s favourites is
Don Bluth’s cel art from the 1983
arcade game Dragon’s Lair.
SCALE OF MOEBIUS
From mythology to
science fiction, Moebius
6 DON BLUTH AND THE
always intrigued Tony with
surreal, expansive vistas. HAND OF THE ARTIST
Striking the right balance of mood between light and
darkness is important when you’re painting an image,
and equally important in how the story and world are
conveyed. Tony grew up watching Disney classics, but
the studio had lost its way in the 80s. For him, it was
former Disney artist Don Bluth who nailed it – tonally
and aesthetically – in the Dragon’s Lair arcade game and
the feature film, The Secret of NIMH.
“I haven’t read Mrs Frisby and the Rats of NIMH in a
long time, so maybe now I’d be more sceptical, but at the
time I felt Bluth captured the weirdness of Nicodemus,
the spooky scene with the great owl, and the humour of
Jeremy the crow. It was so full of life,” says Tony.
He also loves the sketchy quality of the animation and
how you can see the construction lines momentarily,
here and there on cels, echoing Disney’s xerographic
animation process of the 60s and 70s. “It’s not so
polished. You feel the artist’s hand in it,” adds Tony.
48
Tony DiTerlizzi
EXTRA FURRY FEET JOUSTING GOBLINS
Tony’s Goblin Warbuggy image was used on a Magic: The Gathering
Bilbo Baggins wasn’t drawn as expected in the card and has touches of the goblins in The Hobbit animated movie.
Rankin and Bass film, The Hobbit, but it worked.
49
GET IMAGINEFX
DELIVERED DIGITALLY!
GO
DIGITAL!
Our digital editions
come with the same
.cnI elppA fo kram ecivres a si erotS ppA .seirtnuoc rehto dna .S.U eht ni deretsiger ,.cnI elppA fo kramedart a si daPi
resources included in
the print edition!
Workshops assets
are available…
Download each workshop’s resources by turning to
page 6. And if you see the video workshop badge,
you can watch the artist in action, too.
66 This issue:
52 Create a vintage
sci-fi composition
David Keenan concepts and
paint sci-fi art based on Dune.
58 Make the most
of Painter’s Oil brushes
Isis Sousa shares her Oils
workflow tips in Painter 2022.
60 Paint unique
environments
Alayna Danner creates an epic
and engaging fantasy landscape.
74
66 Find clarity In
digital sketching
How to draw loose yet dynamic
art, with illustrator Erik Ly.
72 Draw and
paint D&D card art
Tony DiTerlizzi reimagines a
classic D&D monster for M:TG.
74 Use shadows
in your portraits
Cynthia Sheppard builds drama
in a realistic fantasy portrait.
51
Workshops
Photoshop
CREATE A VINTAGE
SCI-FI COMPOSITION
David Keenan details how to concept and paint an illustration with
a classic science fiction aesthetic, based on the world of Dune
Artist In this workshop, I’ll can take a painting or visual to the We’ll also look at how to lead the
PROFILE use classic sci-fi art
elements to construct
next level of refinement, in
producing a narrative that is clear.
viewer’s eye around the image and
keep them engaged in the world you
Dave Keenan a visual narrative in Next, I’ll show you the various build within the painting. Among all
LOCATION: US an image, which uses methods of achieving that narrative those factors, I’ll describe the
David is a senior concept the story of Dune as a theme for my through careful selection and techniques used to paint, draw and
artist and illustrator who
is working in the video
main setting. implementation of composition, manipulate elements to get us the
games and film industry. Initially, I’ll ask you to do a bit of mood and colour. Furthermore, I’ll final image that tells our story the
artstation.com/dkeeno research and familiarise yourself demonstrate just how to evaluate best. Finally, I’ll explore the meaning
with the sci-fi world and the world of each of these steps and what to and reasonings behind making
Dune, if you’re new to the genre. It’s expect from the viewer when certain visual distinctions over
in this research that we’ll find the making your artistic choices within others to create a sense of overall
interesting bits of knowledge that those phases. cohesion in your image.
GET YOUR
RESOURCES
1 Start sketching See page 6 now!
In the initial sketch phase I like to work in black and white values, in order to
more easily establish separation of my background, mid-ground and foreground
elements. In this sketch I create broad and quick strokes to create a bit of visual 2 Deciding where to focus
The female figure is the main subject, so I draw in a
energy in the drawing. The initial sketch should do its best to show good supporting cast of elements that lead the viewer’s eye to
composition and energy so that we build a solid base to move forward with and the face. The viewer is often initially drawn to faces, so
hopefully retain within the final image. Take time to arrange your subject and its I present the other elements in a way as to lead them
surrounding elements in a manner that produces a clear focal point. This around the face as well. In addition, faces are one of the
composition was chosen because it’s reminiscent of how vintage sci-fi film posters most challenging elements to execute well, so why not
and book covers typically laid out their images. start with the more difficult part of the drawing.
52
In depth Sci-fi composition
53
Workshops
Colour layer
techniques
Create a colour overlay
layer to quickly block in
colour. Create a new
Layer>Fill layer. Select
your desired colour.
Change your layer blend
mode to Overlay. Create
a Hue/Saturation Layer
and adjust colour
variables until you’re
satisfied with the colour
you wish to achieve.
54
In depth Sci-fi composition
RESOURCES
PHOTOSHOP
CUSTOM BRUSHES:
BLOCK BRUSH
55
Workshops
Something’s
in the air
Atmospheric
10 Painting the clouds Making it read better
I use another textured brush to work in the shapes 11 This is a quick but impactful step in the process,
perspective is the effect of the clouds. I want them to feel gaseous and dense, where I adjust the overall value of the foreground
the atmosphere has on
the appearance of an much like how the spice that’s mined on Dune has been elements. I create a selection with the Lasso tool and
object as viewed from a portrayed in other media. Painting them this way leads mask out the area I want to bring forward. In this case it’s
distance. Volumetric fog
simulates the interaction
to a more holistic sense of world building in the image the nearest dune and main figure. I then paint in some
of lights with fog, mist or that feels cohesive. I also make sure the atmospheric volumetric fog outside the selection to push back the
other atmospheric gases perspective and volumetric fog help sell distance. These background elements and bring forward the selected
to infer distance and
scale of object or setting.
techniques aid in separating the foreground and area. Within that selected area I also use a Levels
background, and imply depth and scale in the image. Adjustment to darken the values slightly.
56
In depth Sci-fi composition
57
Workshop advertorial
Core Skills: Painter 2022 – Part 3
MAKE THE MOST
OF OIL BRUSHES
Isis Sousa discusses Oils, her favourite brush category in Painter 2022,
covers the differences between the sets and shares her workflow tips
Artist Digital art software These brushes have been designed and airbrushes may initially struggle
PROFILE can successfully
mimic traditional
in such a way that you can either use
each tool in isolation or combine
with oil brushes. They can be
difficult to control, and it can be a
Isis Sousa media and Painter is them across categories, thus creating challenge to predict the resulting
LOCATION: Norway well known for its oil your own unique artist’s sets. They’re colours if you don’t have a traditional
Isis is an art director, a brushes. This edition’s streamlined customisable, too – for example, you background or aren’t familiar with
Corel Painter Master
Elite, a Xencelabs Artist
Brush Library contains some can vary the amount of paint loaded traditional theories. But once you
and indie filmmaker. She beautiful oil paint tools, varying in the brush and how it blends with become used to these tools and
also teaches and speaks from loaded and wet to thinner adjacent or underlying colours. understand how they work, then
at CG events.
isissousa.com
washes and drier effects. Recreating Many artists starting out in digital with practice and patience you can
the art of the Renaissance and painting or those who are create produce eye-catching results quickly
GET YOUR
RESOURCES
Impressionism eras is within reach! concept art using more basic brushes and efficiently.
See page 6 now!
Oily, like Sargent, has
a beautiful balance
between traditional
and digital.
Here’s where the five
Oils Brushes Sets
can be found.
Examples of the Fan, Oily Filbert and Flat Tapered brushes – notice their beautiful
signature strokes. Brushes in this Artist’s set tend to produce vibrant colours.
58
Core skills Painter 2022 - Oils
2 Second set: Bravura
This new category is combined with
There are blenders in this set. The
first three brushes are simple, then
the others turn quite messy and fun!
brush dabs and are a bit more expressive.
The tools apply drier techniques in contrast
to the wet look of the Artist’s set. Some of
these brushes are also blenders. If you’re
after something edgier and more digital-
looking for a modern art style, this is it!
Only a couple of brushes
will blend colours, if only
3 Third set: General slightly, like the Oil Dabber.
One of my personal favourites
together with Sargent! This is your
Impressionistic toolset: it has brushes that
are suitable and created for mimicking the
various styles of this period. They’re more This is like stepping into
expressive than the Artist’s set, but more wild, uncharted territory!
They tend to render
classic-looking. They render colour with darker, heavier colours
greater luminosity and vibrancy. and you can use dry
brush strokes that don’t
blend, unlike other sets.
The Impressionist Rake (top) generates different This and the other three brushes with Impressionist
shades and saturation levels from one single colour names are great tools to use on their own or with
value, as shown on the Color Wheel. other brushes. I usually pair up Cover and Detail.
Imagine a
watercolour stroke
that’s almost dried
on a hot summer
day. That’s the
effect on this set. Here you can see the amazing Sargent Brush
Overall the and the super-cool Serrated Knife.
brushes look
digital rather than
‘real-world’.
A touch of
Turpentine on the
Scrubber brush
stroke, plus a hint
of Erosion. I would
Here the recommend
colours will using these with
have a more brushes of other
opaque look, sets that more Several brushes, in addition to being oily and
once they naturally emulate highly blendable, also have a liquid quality, such
have dried. oil paint. as Clumpy Grainy, Simple or Liquid Sketcher.
59
Workshops
Photoshop
PAINT UNIQUE
ENVIRONMENTS
Illustrator Alayna Danner shares her method of creating an
epic and engaging fantasy landscape using Photoshop
60
In depth Unique environments
Artist Painting cityscapes or your choice, provided that the feel until I’m happy with how the
PROFILE natural environments
can be intimidating,
software enables you to use layers
and you have a pressure-sensitive
piece is going. If you don’t like how
something looks then don’t sweat
Alayna Danner but after a couple tablet to hand. it – just erase or draw over it and
LOCATION: US years’ practice it’s I use an old-school technique for keep evolving. Try working this way
Alayna is a fantasy become my favourite thing to do. creating perspective lines to define to not feel burdened by needing
illustrator based in
Seattle. She’s currently
In this workshop I’ll be working architecture, by using a horizon line perfect thumbnails, colour schemes
working on Magic: The on creating a new fantasy cityscape and vanishing points. I’ll explain or compositions.
Gathering and Dungeons environment piece from scratch. how to achieve perspective If you’re having trouble coming
& Dragons projects.
alayna.net
I don’t use advanced techniques – guidelines in Photoshop and how up with new ideas for a fantasy
everything is rendered in Photoshop, it can help make your piece look environment, go back to your
GET YOUR
RESOURCES
exclusively using the Brush tool and
different layer modes. You can use
more convincing.
I start from a simple inspiring
original idea as it can help inform
new directions to pursue in your
See page 6 now! any version of Photoshop to follow concept and noodle on it, adjusting piece. My idea was “city of water
along with this workshop, or likely and evolving as I draw. I try not to mages” and you can check out how
any real 2D drawing program of stay married to any sort of look or I got to this final piece!
61
Workshops
RESOURCES
PHOTOSHOP
CUSTOM BRUSHES:
HARD ELLIPTICAL
This is an offshoot of
Hard Round. I like to use
this for detailing trees
and other textured areas.
TEXTURE BRUSH 1
62
In depth Unique environments
Horizon line
7 Perspective lines
Once you have a solid start, you
On the parallel lines layer, use the
Transform>Distort tool to pinch your
6 Flip your canvas horizontally
This helps you to get a fresh perspective! You may
can build perspective lines so your
buildings look like they exist on the
parallel lines to meet on your horizon
line. These pinched lines now form a
see where awkward gaps in your composition are, or same plane. Make a new group and one set of vanishing lines to give you an
where buildings may be leaning oddly. Adjust, erase and new layer, and draw a horizon line. The idea of where to ground your buildings
redraw until you start to feel your city taking shape. It’s line should be where the horizon of the Now you can draw your buildings
around this point where I’m finally starting to like the earth meets the sky. Then drop in a along these lines and they’ll look like
direction this piece is going. To get a straight line, hold series of parallel lines on a new separate they fit in the environment. I do this
down Shift while you draw your brushstroke. It’s very layer. These lines will form your several times to get a bunch of different
helpful for vertical lines on a building. vanishing lines to the horizon line. vanishing points to work with.
63
Workshops
BEFORE
AFTER
10 Symmetrical buildings
Buildings are usually symmetrical. There isn’t
9 Keep defining all over
This is the most time-consuming part – just keep rendering out details.
much symmetry in this city, but there is a little in some
places. A shortcut for rendering symmetry (if the building
I continue rendering on the right side and middle section of the city. You must lay is directly facing the viewer, not at an angle) is to render
that foundation! Toggle your perspective lines on and off often; locking them one side and then select it and duplicate it on a new layer.
helps to avoid accidentally drawing on the perspective lines layers. If you need any Flip the new layer horizontally, and then you can drag
inspiration, just keep imagining how your society functions and how to render it. the new layer to the reflected area and paint it in to fit.
64
In depth Unique environments
13 Almost there…
I flip the canvas horizontally again. I like the
flipped version better and will be using that as the final
orientation. I finally work on the foreground. This is 14 Ask for critiques and make final changes
I asked artist friends for feedback (thank you Aaron Miller and Julian Kok!).
where reference of pine trees in my neighbourhood Having fresh eyes on a piece can really help. They advise to add fog to differentiate
becomes useful. Use foliage brushes sparingly: they the foreground trees and rework the foreground. I add a stream in the foreground
serve as a good base, but be sure to create new details in to help lead the viewer into the piece instead of falling off the edge of the world. For
the foliage with the Hard Round and Hard Elliptical fog, use a Hard Brush Round and soften it as much as possible using Shift+[, with
brushes afterwards, so that the foliage doesn’t look like a light opacity, around five per cent or so, and build it up slowly. Then erase the edges
patterned stamp. of it using the same softened Hard Round brush, around 10 per cent Opacity.
65
Workshops
Artist insight
FIND CLARITY IN
DIGITAL SKETCHING
Erik Ly covers colour, brush choice, focal points and more as he
explains his sketching approach to create loose yet dynamic drawings
Artist It’s funny – back in my However, I find myself coming how important having a strong
PROFILE youth I was given the
nickname “Sketchy”
back around and enjoying just how
fun a little chaotic sketching can be.
presence and following is.
Creating fast but eye-catching
Erik Ly by my friends, Originally, this sketching style images that I could share almost
LOCATION: US
because of how developed due to sheer necessity. every day became the goal. Please
Erik specialises in surreal often I drew and how scratchy my The pacing of social media, keep in mind that I don’t always
illustrations, character drawings were. But as I grew up, especially Instagram, is so rapid and draw like this! Most of the time,
art and animal drawings.
eriklyart.com I distanced myself from the difficult to keep up with. It feels like if I slow down to create polished
GET YOUR
RESOURCES
scribbling boy that I once was.
Now in my professional work, my
illustrations are clean and my line-
you don’t post constantly, you can
easily become stagnant with growth.
I only mention all of this because I’m
and detailed illustrations.
However sometimes, you just
wanna get some fast and messy
See page 6 now! work is smooth. a freelance illustrator and I recognise sketching done.
66
Artist insight Digitalsketches
TART CLEAN,
TA OO
After some sketching, ideally you
create something that you want to
push further. At this point I’d create a
new layer while also lowering the
Opacity of the previous one, so you
can easily draw on top of it. It’s
important to stay loose and to not
stiffen up when starting a “cleaner”
drawing. Strengthen the design and
the shapes you already put forth. In
the past I often strayed too far from
the sketch and became unhappy
with the drawing. You chose to move
forward with your sketch for a
reason, so don’t disregard it too
much when fleshing it out.
67
Workshops
IMPLY DETAILS
You need to be smart with where you spend time. If you focus
on detailing everything, things can become overly cluttered
quickly. You can see that this elephant warrior has a lot of
implied details. The lines on the elephant’s core wrap around
its form. Although this is rather simplistic, it gives you a good
idea of what the armour can look like with just a few strokes of
the pen. There are also scribbles on the deltoid armour pieces
and in the elbows, implying some kind of sigil or crest. All of
these “details” are conveyed with minimal work.
68
Artist insight Digitalsketches
10 EXECUTE A SKETCH IN ONE HOUR
Setting a time limit can improve creativity while helping you to stay focused on the task in hand
69
Workshops
13 POSING YOUR CHARACTERS They could be lifting an arm and reaching for a
When drawing characters, try to capture them in weapon, or just walking forward. In this drawing,
poses that look natural, rather than stiff. They the assassin has one hand on his mask and another
should always be doing something, even if that carrying the head of a victim; you just know he’s
something is small, as long as it fits their character. dangerous and not to be messed with.
When drawing
characters, try to
capture them in poses
that look natural,
rather than stiff
70
Artist insight Digitalsketches
14 MAKE USE OF
REFERENCES
When doing rough
sketches, I tend to skip
using references, just to
see what my mind can
come up with on its own.
However, once I start
cleaning up my drawings I
always bring in references.
They’re useful and give
you clarity whenever
needed. When it comes to
designing characters
though, I’d say don’t
overuse them. Pull from
multiple sources to try and
keep things fresh. If you
have something specific in
mind, posing for your own
photos or enlisting the help
of a friend can be super
useful as well!
HE BEAUTY OF IT A
BREAK UP YOUR DESIGN Taking this scribbly approach to my sketches led me to adopt
This applies to design as a whole, but for this specifically I’m going to focus a new style for certain personal illustrations. I enjoy using wild
on this samurai-knight hybrid. Real knights were usually decked out in all- lines to create a surreal, abstract image that still captures the
plate armour (I’m generalising here, of course). Having the same material human form. It’s all in good fun, and I wouldn’t have found this
across the entire design tends to dull the mind, coming off very samey at approach without experimenting how I could quickly create
some point. The cloth elements across the chest and waist help break up the more quality content. So try new things, enjoy the process,
monotony. It keeps the design visually interesting to look at. and you never know what kind of art you’ll produce.
71
Workshops
Traditional skills & Photoshop
DRAW AND
PAINT D&D
CARD ART
Tony DiTerlizzi returns to
Magic: the Gathering after a
decade to render a classic D&D
monster for a new generation
Artist I haven’t created new
PROFILE artwork for Wizards of
the Coast in over a
Tony DiTerlizzi decade but when art
LOCATION: US director Tom Jenkot,
Tony is an award- invited me to be a part of an
winning and best-selling
author and illustrator,
upcoming Dungeons & Dragons-
as well as film and based Magic the Gathering deck I
television producer, who knew it was a project I could not turn
has been creating books
for children for over
down – especially since the card’s
20 years. design would be in the totally
diterlizzi.com awesome style of the adventure
modules from the 1980s. Girls just wanna
I’ve refined my artistic process over have fun
the years and like to think that I’m Unlike the 1980s there are more
women playing D&D today,
technically better than I was when I including my wife and daughter, so
last contributed to Magic, so this was I design this strong female
character with them in mind (right
a fun opportunity to see how I’d down to the battle scars on her
render one of my favourite subjects arms). I reference softball and
after a prolonged absence. tennis players for the pose and
physique of this bad-ass barbarian.
CAPTURE A MOMENT
My years of illustrating children’s
books informed how I approached
PENCIL
this image – with regard to How I create…
HIVE OF THE
Sepia Prismacolor pencil
GOUACHE composition, movement, lighting,
palette and so on – but unlike books,
EYE TYRANT
Holbein Acryla gouache
PAPER
I had to capture a classic moment of
“Man versus Monster” in a single
Planning the attack
Strathmore 500 Series
Bristol Paper, four-ply, image that could be easily read in a
plate finish
MASKING FLUID
printed image less than 6cm wide. I
kept in mind that the most successful 1 After numerous
Royal Talens liquid illustrations for Magic tend to be explorations in pencil and paper,
masking film more graphic than representational. I settle on my composition and
BRUSHES In the intervening years I’ve also scan my sketch into the computer
Royal & Langnickel
Golden Taklon synthetic
adopted the technique of enhancing so I can determine the tonal
brushes my gouache art using Photoshop. values and colour. I prefer doing
After all, the game is called Magic… this step in Photoshop because
SOFTWARE
Photoshop 2021 so what better way to convey that of its ease and versatility.
than with some digital wizardry?
72
In depth D&D card art
Lethal laser rays
This classic D&D monster boasts
a deadly attack of lethal rays,
which emit from its many
eyestalks. The ray beams provide
an opportunity to add a
spectrum of colour to the
otherwise earth-toned painting.
Each beam is rendered in
Photoshop and tweaked using
the Motion Blur filter.
Fog machine
I compose the elements of the
image as if it were a scene in a
film so, for atmosphere, I add a
mist to the background via
Photoshop. I also use a Gaussian
Blur to help push the elements of
the setting further back and
enable the figures to pop.
Back to the future
My composition is inspired by the first illustration
of the Beholder, done for the Greyhawk
supplementary rule book, published in 1975.
Although this monster’s design has evolved over
the years it is still, essentially, an evil eye. The
original barbarian’s scale armour and winged helm
are pinched as well.
4 I’mTreasure awaits
honoured to be among
2 Follow the map 3 Every
The battle begins the artists invited to create a card
tsaoC eht fo sdraziW 1202 ©
I enlarge and trace my sketch on to Bristol painting has challenges. However, for this deck. To see my final art
paper. Then I render the final drawing. I keep my extensive preparatory studies help minimise placed in the retro-adventure
reference material handy so that I understand the problem solving and enable me to simply enjoy module design would have
objects and elements I’ll soon be painting. the painting process. impressed young 1980s Tony.
73
Workshops
Photoshop
USE SHADOWS IN
YOUR PORTRAITS
Cynthia Sheppard applies strong cast and core shadow shapes
to define form and create drama in a realistic fantasy portrait
Artist One of my favourite Hurwitz as a model to demonstrate image and trying to recreate the
PROFILE ways to study the head
and portrait is drawing
some key techniques of lighting and
rendering a dramatic portrait. The
image faithfully, rather than
abstracting, caricaturing (as we
Cynthia or painting the same primary aim is to set up light sources might do with a cartoon), collaging,
Sheppard face from observation that create interesting shadow shapes or tracing an image. Observational
LOCATION: US
using different lighting schemes. It’s across his face. These create depth drawing is one of many ways to
Cynthia is a freelance fascinating how different a person and interest, and make it easier to create a portrait, but I swear by it as
illustrator creating
character-driven art, an can look depending on how they’re measure between the facial features the best method of building a visual
art educator, and former lit and how much it affects the mood and stay true to the model’s likeness. vocabulary. Observation reinforces
senior art director for
Magic: the Gathering.
of an illustration when we change Before beginning your own and builds on all other areas of
ifxm.ag/c-sheppard how much (or how little) of a face is portrait using the methods in this drawing study.
in shadow. workshop, it’s good to be familiar With all this in mind, it’s time to
In this workshop, I’ve borrowed with observational drawing – that is, summon a friend, grab some lights
my friend and fellow artist Lake looking at a live model or reference and follow along!
GET YOUR
RESOURCES
See page 6 now!
74
In depth Shadowsin portraits
75
Workshops
A B C
76
In depth Shadowsin portraits
RESOURCES
PHOTOSHOP
CUSTOM BRUSH:
CYNTHIA SHEPPARD
CHALKISH
77
Workshops
EYE SYMBOL VERSUS SHADOW SHAPE
78
In depth Shadowsin portraits
79
Artist’s
Choice Award
Art resources with a five-star
rating receives the ImagineFX
Artist’s Choice award!
HARDWARE
XP-Pen Artist Pro 1
With supposedly revolutionary pen
technology, does the Artist Pro 16 live up
to its name – and stand up to its rivals?
VIDEO GAME
Kena: Bridge of Spi
Artists from the worlds of animation and
VFX have made the leap to video game
design, and created a highly enjoyable title.
BOOKS How to Be a Childr n’s
85 Crimson k Illustrator
Enjoy this collection of stylised Gothic How to fulfil your ambitions of bringing a
artwork by illustrator Abigail Larson. picture book to life through your art.
neP-PX © shpargotohP
Eight customisable keys
enable you to put essential
T
his may look like a Adobe RGB, compared to the
revamped Innovator 16, Innovator 16’s 92 per cent.
but XP-Pen’s latest tablet When we finally got the thing
boasts improved stylus working (the pen just would not
technology, with the inclusion of the calibrate, and it kept shutting down)
interesting-sounding X3 Smart Chip, we found it to be a surprisingly good
and a higher colour gamut than its experience. The display’s glass is so
predecessors. This offers what the close to the LCD screen beneath it
manufacturer calls a true-to-life that there is no discernible gap to
drawing experience. Let’s see if it speak of, leaving the impression that
lives up to the billing… you’re drawing directly on to the
The XP-Pen Artist Pro 16 has a image displayed. This is close to the
clean look and is fully laminated with a experience of drawing on an iPad.
subtly textured anti-glare film. While Apart from the initial calibration
this mirrors the XP-Pen Innovator 16 in issue, we have no complaints with the The stylus features new
tech that enables you
other styluses, the tech inside ensures
design features, the work area is drawing action. It’s smooth, to make marks with just the resulting action feels new. XP-Pen
slightly smaller at 15.4 inches whereas responsive and accurate, and we soon the lightest of touches
on the screen.
purports a “10-fold increase‘ in
the latter is 15.6 inches. got lost in the image-making process, sensitivity, resulting in a mere three
Display resolution is the same at which is what it’s all about really. grams needed for the activation
1080p, a standard high enough to force.” That means even if you lightly
work with little to no pixelation, but
the colour gamut – its ability to
MIGHTY PEN
Behind the user experience is that X3
drag the nib across your canvas
exerting almost no pressure at all,
replicate colour accurately – is Smart chip. While the pen looks marks will still show up, as they would
significantly higher at 99 per cent similar to some of XP-Pen’s many with a real pencil. Although there are
the standard 8,192 levels of pressure
Even if you lightly drag the nib across sensitivity, the lightness of touch to
your canvas exerting almost no pressure produce soft lines that taper with
pressure is impressive.
at all, marks will still show up The tablet has a stylish metal casing
front and back. At just 9mm thin it’s a
82
Art toolsHardware
Huion Kamvas 24
83
Reviews
Kena can use her
collected Rot spirits to A core team of 15
move objects, help artists, engineers and
solve puzzles and act designers created
as combat tools. Kena: Bridge of Spirits.
S
een simply as a gaming title, developer. The brains behind Kena,
Ember Lab’s debut on brothers Mike and Josh Grier, have a
PlayStation 5 is a background in animated commercials,
throwback to the days of and tellingly this was the first game to
classic Rare and the kind of action- be shown at Tribeca Film Festival.
adventures that went out of fashion
with the GameCube. However, in
many ways this is a release that
COLOURFUL FANTASY WORLD
Stylistically, the game shares a Pixar-
shows us the future. like bright and clean look. Leaning into The Rot are the game’s breakout stars, with their
character design showcasing Ember Lab’s
Made by a small team of artists, a Bali influence, Kena manages to find animation background.
Kena: Bridge of Spirits is an example its own visual style too. The western
of a boutique game that shows you take on Japanese and South East 60fps and the film-quality cinematics
don’t need a team of hundreds (the Asian culture appeals and offers a at 24fps. But it’s a small niggle.
core team is 15 strong) to release a unique and colourful fantasy world. Gameplay is simple. Kena uses tools
visually stunning and engaging game There’s a strong connection to Bali to reach and explore areas of her
on modern consoles. – voice actress Dewa Ayu Dewi world, while enrolling the adorable Rot
It’s helped that developer Ember Larassanti also performs with Balinese spirits to use in combat and puzzle
Lab has pivoted from being a VFX and ensemble group Gamelan Çudamani. solving. Again, perhaps a result of a
animation studio to video game Perhaps acknowledging the small team knowing where to spend
developer’s size, the art team was its time, Kena relies on tried-and-
The western take on bolstered by Vietnamese animation tested ideas framed by charming
Japanese and South East studio Sparx, and concept art from
ImagineFX contributor Kun Vic. This
visuals that manages to escape the
style over substance trap.
Asian culture appeals… does mean there’s a disparity between
the game running at a silky smooth RATING ★★★★
84
Inspiration Video games and books
Crimson
RED LETTER DAY Make yourself comfortable in a high-backed chair
by the fire and enjoy this collection of stylised Gothic artwork
Author Abigail Larson Publisher Caurette Price £40 Web caurette.com Available Now
F
ans of US illustrator and up a full page, enabling the reader to
character designer Abigail fully explore Abigail’s art.
Larson will be pleased. Abigail cites Arthur Rackham and
Her distinctive art has Pre-Raphaelite artist John William
been collected in a 248-page Waterhouse as two key influences, and
hardback, which makes a strong this is borne out in a chapter that
early impression with its matt black features her early work from 2009 to
cover and metallic red imagery. 2013. It’s interesting to see roots of the
Monsters, spirits and the darker side artist’s crisp lines and focused colour
of fairy tales feature in the artist’s palette taking hold here, even if the
work, which is often described as results are slightly looser. Another
‘romantic Gothic’. Each painting takes chapter gathers a selection of Abigail’s
sketches. She describes the rough
lines as “little ghosts on the paper” –
an apt phrase that’s in keeping with
the rest of the book.
This is a beautifully produced
collection that, while light on insights
Abigail Larson’s sketch
for the eventual cover
from the artist, is full of her gorgeous
of issue eight of the dark art.
comic Penny Dreadful,
published by Titan
Comics in late 2017. RATING ★★★★ Dashing Demons features Abigail’s take on a suave
and sophisticated-looking Hellboy.
H
ow to Be a Children’s Book Alternate poses and
expressions for
Illustrator aims to make Florence the Talking
your picture book artwork Carrot, as drawn by US
illustrator Kyle Beckett.
stand out on the shelves.
For the first 40 pages of the book,
children’s illustrator Ruth Hammond
covers a range of points you’ll need to
consider when tackling a picture book
project. Illustrating such books is often
seen as a straightforward assignment.
Yet Ruth reveals there are many
factors that will influence your creative
approach. These include recognising In the second portion of the book,
your audience, maintaining the eight artists illustrate stories aimed at
narrative, and ensuring that the child children aged two to eight years. Each
(and parent) stays interested. illustrator then explains their process:
Ruth’s text is accompanied by character design, page layout, mood
artwork that helps to drive the point and more are covered in detail.
Canadian illustrator
Kate Pellerin, also
home. Whether it’s a child brushing If you see yourself as the next Dr.
known as Poopikat, their teeth or subtle visuals that hint at Seuss, then this book is a must-read.
reveals how she makes a character’s imminent adventure, her
her character work
within any environment. paintings expertly back up her advice. RATING ★★★★
85
LEARN FROM THE EXPERTS AND
BECOME A BETTER ARTIST TODAY
Whether you’re a budding creator or a seasoned pro, ImagineFX Art School has
something to offer every artist, from improving your doodles and generating
new ideas to painting skylines, sketching animals and drawing fight scenes.
ON SALE
NOW
TraditionalArtist
Workshopsassetsareavailable…
If you see the video workshop badge then you can watch the artist
in action. Turn to page 6 to see how you can get hold of the video.
This issue:
88 TraditionalFXPosé
Discover this month’s selection
of the finest traditional art,
88 which has been sent in by you!
92 Workshop:Painta
portrait–Part1:Prepare
Patrick J Jones takes you into his
studio to create an oil painting,
from concept to final art.
98 FirstImpressions:
Zhuk
Human emotions are explored
in these large canvases…
87
Traditional Artist FXPosé
1
John DePianto
LOCATION: US MEDIA: Watercolour, colour pencils WEB: johndrawing.com
John brings to life enigmatic characters and stories.
While freelancing on a variety of work projects, he
also teaches illustration and visual arts.
2
1 JAZZ TREE-O
“An illustration of a jazz band that has been
trapped inside a tree by a curse.”
2 SKY DRAGON
“Combining a dragon with a forest
setting enabled me to enjoy spending time
3 TRAVELER
“A vignette illustration that shows a
sorcerer embarking on a journey along with
playing with line-work and crosshatching.” his slow but trusty turtle steed.
1 FOREST
“The young hero creeping through the
forest has no understanding of the dangers
2 HEDGE WITCH
“A wild witch fashions a potion over her
campfire. Who are the spirits in the forest
2
that lie before him.” around her?”
3 SERVANTS’ HANDS
“In the fairy tale, The White Cat, the
prince arrives at the enchanted castle, and
is waited upon by a vast number of
disembodied hands.
4 SIRENS’ SNACK
“A sacrifice to hungry sea gods is
accepted by sirens beneath the murky
depths of the pier.”
Pencil Photoshop
PAINT A PORTRAIT –
PART 1: PREPARE
In the first instalment of his three-part series PATRICK J JONES takes you
E
into his studio to create an oil painting, from concept to final art
verything begins with a MATERIALS Working small doesn’t mean small complicated part of mark-making,
simple mark. I paint with CHARCOAL TOOLS
ideas. On the contrary, it’s the chance which is creating black-and-white
lush, traditional oils on n General’s Soft to let our minds soar because we’re concepts, or comps as they’re known
canvas, and by the end of Charcoal pencil not caught up in detail; instead we in the business. In this case they’re
this three-part series I’ll n Pitt Charcoal pencil see the big picture, which is much simply pencil sketches on paper
have created a fantasy oil painting. n General’s more important. exploring basic shapes, ideas and
Painting methods have barely themes. This can be done anywhere:
changed since the days of Leonardo
and Michelangelo, and that also
Compressed Charcoal
sticks TRADITIONAL AND DIGITAL TOOLS
Although the process during the
in a café, sitting under a tree or
during a train ride. There are fewer
MISCELLANEOUS
applies to the principle of n Paper stumps painting stage is old-world, the artistic outlets more readily to hand
preliminary drawings to get the n Tissue beginnings need not be. In this than pencil and paper.
creative ideas flowing, which is what n Kneadable eraser month’s workshop I’ll work with From these humble settings and
we’ll explore in this instalment. n Newsprint traditional pencil techniques to get materials we can begin our
The first thing I do before starting n Photoshop my ideas down and use digital adventure in creativity, enlarging our
a painting is to conceive of it. This n Oils techniques to work out the values, ideas, growing them into colour
may seem obvious, but many n Canvas colour and lighting. ideas and then more refined
beginner artists simply start Another reason why it’s important sketches, before the final majestic oil
painting, hoping for inspiration to to create small drawings is that I’ll be painting takes place in the studio.
strike during the process. Although working with a model, and need to Okay, let’s get brainstorming!
this can be done, and it’s a position and light her to match the Patrick is the author of the
wonderfully, inspiring and romantic, concept. Working with models and bestselling books, The
it almost always ends in abandoned lighting is an expensive business and Anatomy of Style, The Sci-fi
work. Even in the hands of the most costs by the hour, but working & Fantasy Techniques of
brilliant accomplished artist this everything out beforehand with Patrick J. Jones and Oil Painting
is still often the case. To ensure the
best chance of success I start as GET YOUR
RESOURCES
pencil and paper saves time, money Masterclass. He also teaches figure
and needless frustration. drawing classes online via his webstore,
scientists do, by experimenting on See page 6 now! Working on the basis of simple to Proko.com and CGMA. You can see more
a smaller scale. complex, I begin with the least of his work at pjartworks.com.
92
In depth Fantasy portrait - Part 1
3 A creative start
Starting can be daunting when we’re
aware of the task ahead. To overcome artist’s
block I start with doodles. I’ve been spending
quality time recently with a small bunch of
artists online with Steve Houston, and have
embraced his ‘little wins’ idea. Small drawings
with no pressure to finish them is an easy and
amazing creative start.
93
Traditional Artist Workshop
94
In depth Fantasy portrait - Part 1
95
Traditional Artist Workshop
96
In depth Fantasy portrait - Part 1
97
Traditional Artist Interview
98