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If your children would benefit from more active or multisensory ‘Practise’ activities, these alternatives can be substituted for any of the
games in the ‘Practise’ part of the Codebreakers session plans. The games are suited to practising both tricky words and decodable
words and instructions are provided for each.
After the ‘Teach’ part of the session, spend 5 minutes on one of these activities before completing the ‘Apply’ section in the session
plan. If any additional resources are required, they are listed next to each game.
Balloon Toss (6 minutes) Resources: one or more balloon, permanent marker to write on balloon.
‘We are going to practise our new grapheme(s)/tricky words Set the timer for this part of the session. Keep to time, rather than
and play Balloon Toss.’ reading all of the words on the balloon(s).
If you are learning to spell a tricky word, then the child who
catches the balloon spells out the word (using the letter names)
and the other children identify which word they are spelling out.
‘We are going to practise our new grapheme(s)/tricky words Set the timer for this part of the session. Keep to time, rather than
and make words in the playdough.’ getting through all of the words and completing the activity.
If you are learning to spell tricky words, say one of today’s words.
Ask the children to spell out the word, count the letters and say
the names of the letters as they print it with the magnetic letters.
‘We are going to practise our new grapheme(s)/tricky words Set the timer for this part of the session. Keep to time, rather than
and make words using the magnetic letters.’ getting through all of the words and completing the activity.
If you are learning to spell tricky words, say one of today’s words.
Ask children to spell out the word, count the letters and say the
names of the letters as they spell it using the magnetic letters.
‘We are going to practise our new grapheme(s)/tricky words Use a timer to keep to time rather than completing the activity.
and play ‘Star Jump Spell’. Ensure you have enough space for the activity.
‘I will say a word. You will do a star jump as you sound-talk the If you are learning decodable words, lay out six decodable word
word. Can you find the matching word card?’ cards on the table. Say one of the words. Children sound-talk the
word, they do a jumping jack as they say each sound. Can they
choose the matching card from the 6 on the table? Repeat for all
the other words.
If you are learning tricky words, lay out today’s tricky word cards.
Say one of the words. Children spell out each word, doing a star
jump as they name each letter. Can they choose the matching
card from the ones on the table?
Sensory Trays (5 minutes) Resources: trays with sand or shaving foam or Sensory Bags.
‘We are going to practise writing words containing our new Set the timer for this part of the session. Keep to time, rather than
grapheme(s)/our tricky words.’ getting through all of the words.
Give each child a shallow tray with a thin layer of dry sand or
shaving foam. (You could also use Sensory Bags that could be
used again and again.)
Use the words from the decodable word cards or today’s tricky
words. If you are learning decodable words, say one word at
a time for the children to sound out and trace into the sand or
foam. Encourage them to count the phonemes first. Use the
sound mats for support.
If you are learning tricky words, children count the letters and
name the letters as they trace them in the trays.