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Reflection Paper
Reflection Paper
Reflection Paper
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2
Reflection Paper
A user interface is any piece of technology built into a computer or other information
device to facilitate communication between the user and the device. The most prevalent scenario
in which this occurs is when a user is juggling many input tools and software programs. The term
"user interface" may also refer to the hardware and software that facilitates communication
between the user and the system. The command line and the graphical user interface are only two
examples of the many different kinds of user interfaces available. The effectiveness of a user
interface is measured by how effectively it facilitates the user's natural and intuitive interaction
with the system being used. This reflective study is devoted to addressing concerns with user
interfaces.
Affordances, design, interfaces, and the human experience are all topics that Gibson,
Norman, Winograd, and Garrett have discussed at length. Gibson states that an item' affordances
include all the possible actions a user may do while interacting with it (Gibson, 2018). "Those
designed to be practical, user-friendly, and intuitive. Based on his research, he asserts that every
interface must provide a positive experience for the user at all times. According to Norman,
interfaces must constantly consider the preferences of the user. Gibson, in his quest to
comprehend the human condition, observes that a common aim is to make one's environment
more affordable. The ability to distinguish between objects based only on their outward
appearance, as explained by Gibson. Alternatively, Gibson argues that the law should protect
interface since it is a natural phenomenon. According to Winograd and Garrett, the goal of user
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interface design is to always anticipate what the user may desire. A user's ability to foresee
For instance, in the last month I've had trouble with the graphical user interface (GUI) of
a piece of software (GUI). The Graphical User Interface (GUI) allows multiple people to interact
with a variety of electronic devices via the use of graphical icons and visual signals (Corvo,
2019). While working with GUI, I found it difficult to incorporate the HUD/GUI into my game
since the health bars were moving around from one resolution to the next. Scaling seems to
function better when dealing with these parts, but when the location changes, they tend to show
up in strange locations. This issue often causes delays due to the GUI's inherent slowness. A lot
of problems with the graphical user interface (GUI) have no good answers, but with the GUI
group, you may have any element rendered inside the group and have its anchor point drawn
References
Corvo, M. (2019). U.S. Patent No. 9,317,193. Washington, DC: U.S. Patent and
Trademark Office.
Psychology Press.