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Weapon Attack Tier 1 Worst Tier 1 Lite Tier 1 Tier 2 Lite Tier 2 Tier 3 Lite Tier 3 DLC Growth

Tier 1 Tier 2 Lite Tier 2 Tier 3 Lite Tier 3 DLC Growth 1 DLC Growth 2
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Edit Mode (99 Commenter Cap): https://docs.google.com/spreadsheets/d/1Ci8hBndMf9jIRC_sYzZaKWhWt9UVw9Ee8PyhlbQ-eHA/edit?usp=sharing
Permanent Invite Link to the Hyrule Warriors Discord Server: https://discord.gg/Ra5kMjF8Xu
GameFAQs Message Board: https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity
Permanent Invite Link to the /r/AgeofCalamity Discord Server: https://discord.com/invite/yTG85ctxA4
/r/AgeofCalamity: https://www.reddit.com/r/AgeofCalamity/
/r/HyruleWarriors: https://www.reddit.com/r/HyruleWarriors/
Weak-Point Gauge Mechanics (Zoa): https://docs.google.com/document/d/1-8AwjFtgVTpXP_0--dgznsJtU9-eEXnNA6QoNdb1rE0/edit?usp=sharing
Weapons with higher base attack, including the initial Champion weapons, will drop at higher level chapters/challenges. Difficulty (Easy to Very Hard to Apocalyptic) has no affect on drops. The "Improve Quality of Found Weapons" seal is vague in what it does.
Since base attack is so variable from the beginning of the game to the end, the only consistency between weapons is how much attack they gain from levels. That attack growth/level defines a tier, and is split into 3 styles of growth.
As a general rule, there's a 34 base attack cap for tier 1 weapons, 52 for tier 2, and 70 for tier 3. There are exceptions when it comes to Link, Zelda, and any rusty weapons used in Octo-Polish, so check out each individual weapon in the tabs above (view) or below (edit).
The general cap for these tiers would then be [Base Attack + Attack Growth + Seal-Matching Boost = Total Attack]. [Tier 1 = 34 + 42 + 20 = 96]. [Tier 2 = 52 + 59 + 20 = 131]. [Tier 3 = 70 + 76 + 20 = 166].
If you intend to grind these 70 base attack tier 3 weapons, (Chapter 6 or 7) Blood Moons, Lv. 78 The Siege of Fort Hateno, and Lv. 80 Unnatural Disaster are the best places to do. If you haven't unlocked them, keep doing challenges/quests.
Lv. 69 Mysterious Arrivals + Master Sword and Lv. 70 Versus Harbinger Ganon are quick challenges to refresh shop stock, stable merchant spawn, and where your Blood Moon is. If you haven't unlocked them, keep doing challenges/quests.
For ++ seals, the victory rewards for Blood Moons, like the incredibly quick Ch. 1-2 Road to the Ancient Lab (kill Guardian early), is great; close and reopen the software and redo the level if you don't get what you want.
The "Improve Quality of Found Weapons" seal will boost your odds of ++ seals, especially after the Royal Ancient Lab upgrade, but can reduce the maximum base attack value of your weapon.
https://www.reddit.com/r/AgeofCalamity/comments/o7lot1/heres_how_the_improves_quality_seal_works_some/
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79532836
Level also increases your damage, but less significantly than weapon attack power (It's roughly +1.5% damage per weapon attack and +1% damage per character level). If you were curious about maximum health, which is displayed in rows of 15 hearts like Breath of the Wild,
4 ❤ Base Hearts + 17 ❤ Levels @ Lv. 2, Lv. 5, Lv. 9, Lv. 14, Lv. 19, Lv. 25, Lv. 31, Lv. 37, Lv. 43, Lv. 49, Lv. 56, Lv. 63, Lv. 70, Lv. 77, Lv. 84, Lv. 92, Lv. 100 + 12 ❤ Heart Containers (All +6 via Quests, Character +6 via Quests) = 33 + 5 via Cooking
You'll also start with 3 rod uses that can expand to 5, 5 stored apples that can increase to 7, and 20 weapon slots that can increase to 40, among other universal passive benefits by completing quests.
Unlike everyone else in the roster with 3 weapons per moveset (one of each tier), Link's diverse choice of weapons have additional tiers and can grow poorly from Lv. 20 - Lv. 30. These categories will be considered Tier 1 Worst, Tier 1 Lite, Tier 2 Lite, and Tier 3 Lite.
The Expansion Pass introduced different attack growth tiers and higher base attack weapons with the May 28, 2021 Purchase Bonus and June 18, 2021 Pulse of the Ancients. Assume the same for November 2021's Guardian of Remembrance.
Weapon Attack Tier 1 Worst Tier 1 Lite Tier 1 Tier 2 Lite Tier 2 Tier 3 Lite Tier 3 DLC Growth 1 DLC Growth 2
Base Attack (See Respective Link, Ch. 2 Weapons, Ch. 3+ Link, Ch. 2 Weapons, Ch. 3+ Link, Ch. 2 Weapons, Ch. 3+
1H Link, 2H Link, Spear Link 1H Link, 2H Link, Spear Link 1H Link, 2H Link, Spear Link 1H Link, 2H Link, Spear Link 1H Link DLC Weapons
Sheet) Weapons, DLC Weapons Weapons, DLC Weapons Weapons, DLC Weapons

Attack +1.53 per Level (+29) Attack +1.53 per Level (+29)
Lv. 1 - 20 Attack Growth Attack +1 per Level (+19) Attack +1 per Level (+19) Attack +1 per Level (+19) Attack +2 per Level (+38) Attack +2 per Level (+38) Attack +3 per Level (+57) Attack +2 per Level (+38)
[Attack +2 Even, +1 Odd] [Attack +2 Even, +1 Odd]

Attack +1.2 per Level (+6) Attack +1.4 per Level (+7) Attack +1.6 per Level (+8) Attack +2.6 per Level (+13) Attack +2.6 per Level (+13)
Lv. 20 - 25 Attack Growth Attack +2 per Level (+10) Attack +2 per Level (+10) Attack +4 per Level (+20) Attack +3 per Level (+15)
[Attack +2, +1, +1, +1, +1] [Attack +1 Odd, +2 Even] [Attack +2 Odd, +1 Even] [Attack +3 Odd, +2 Even] [Attack +3 Odd, +2 Even]

Lv. 1 - 25 Attack Growth Base Attack + 25 Base Attack + 26 Base Attack + 27 Base Attack + 39 Base Attack + 39 Base Attack + 51 Base Attack + 51 Base Attack + 77 Base Attack + 53

Attack +1.6 per Level (+8)


Lv. 25 - 30 Attack Growth Attack +2 per Level (+10) Attack +3 per Level (+15) Attack +3 per Level (+15) Attack +4 per Level (+20) Attack +4 per Level (+20) Attack +5 per Level (+25) Attack +6 per Level (+30) Attack +4 per Level (+20)
[Attack +2 Odd, +1 Even] (?)

Lv. 1 - 30 Attack Growth Base Attack + 33 Base Attack + 36 Base Attack + 42 Base Attack + 54 Base Attack + 59 Base Attack + 71 Base Attack + 76 Base Attack + 107 Base Attack + 73

2 ~ 3 Seals of a Shape Match Base Attack + 33 + 5 Base Attack + 36 + 5 Base Attack + 42 + 5 Base Attack + 54 + 5 Base Attack + 59 + 5 Base Attack + 71 + 5 Base Attack + 76 + 5 Base Attack + 107 + 5 Base Attack + 73 + 5

2 Seals of a Shape Match, 2 Base Attack + 33 + 10 (5 + Base Attack + 36 + 10 (5 + Base Attack + 42 + 10 (5 + Base Attack + 54 + 10 (5 + Base Attack + 59 + 10 (5 + Base Attack + 71 + 10 (5 + Base Attack + 76 + 10 (5 + Base Attack + 107 + 10 (5 + Base Attack + 73 + 10 (5 +
Seals of Another Shape Match 5) 5) 5) 5) 5) 5) 5) 5) 5)

2 Seals of 3 Different Shapes Base Attack + 33 + 15 (5 + 5 Base Attack + 36 + 15 (5 + 5 Base Attack + 42 + 15 (5 + 5 Base Attack + 54 + 15 (5 + 5 Base Attack + 59 + 15 (5 + 5 Base Attack + 71 + 15 (5 + 5 Base Attack + 76 + 15 (5 + 5 Base Attack + 107 + 15 (5 + Base Attack + 73 + 15 (5 + 5
Match + 5) + 5) + 5) + 5) + 5) + 5) + 5) 5 + 5) + 5)

4 ~ 6 Seals of a Shape Match Base Attack + 33 + 15 Base Attack + 36 + 15 Base Attack + 42 + 15 Base Attack + 54 + 15 Base Attack + 59 + 15 Base Attack + 71 + 15 Base Attack + 76 + 15 Base Attack + 107 + 15 Base Attack + 73 + 15

4 Seals of a Shape Match, 2 Base Attack + 33 + 20 (15 + Base Attack + 36 + 20 (15 + Base Attack + 42 + 20 (15 + Base Attack + 54 + 20 (15 + Base Attack + 59 + 20 (15 + Base Attack + 71 + 20 (15 + Base Attack + 76 + 20 (15 + Base Attack + 107 + 20 (15 + Base Attack + 73 + 20 (15 +
Seals of Another Shape Match 5) 5) 5) 5) 5) 5) 5) 5) 5)

Attack +2.5 per Level (+50)


[Attack +2 Odd, +3 Even]
Attack +2 per Level (+40) Attack +2 per Level (+40) (Tier 3)
(Tier 1, Sacred Bow) (Tier 2)
Attack +1.8 per Level (+36) Attack +2.5 per level (+50) Attack +2.5 per Level (+50)
[DLC] Lv. 30 - 50 Attack Growth ??? ??? Attack +2 per Level (+40)
[Attack +2, +2, +1, +2, +2] [Attack +2 Odd, +3 Even] Attack +4 per Level (+80) [Attack +3 Odd, Even +2]
(Master Sword)

Attack +1.8 per Level (+36) Attack +2.5 per Level (+50) Attack +5 per Level (+100)
[Attack +2, +2, +1, +2, +2] [Attack +2 Odd, +3 Even] (Bow of Light, Savage Lynel
(Training Sword) (Sealing Bow) Spear)

Base Attack + 126 + 20 (Tier


Base Attack + 82 + 20 (Tier Base Attack + 99 + 20 (Tier 3)
1, Sacred Bow) 2) Base Attack + 156 + 20
[DLC] Lv. 1 - 50 Attack Growth + (Master Sword)
??? Base Attack + 72 + 20 ??? Base Attack + 121 + 20 Base Attack + 147 + 20 Base Attack + 123 + 20
Optimal Seal Match Boost
Base Attack + 176 + 20 (Bow
Base Attack + 78 + 20 Base Attack + 109 + 20
of Light, Savage Lynel
(Training Sword) (Sealing Bow)
Spear)

This seal-matching attack boost is a +# value already included in your weapon's boxed attack value. A Lv. 20 Master Sword with 4 matching seals has [87] +15 attack, because of its 34 Base + 38 Attack Growth + 15 Seal-Matching Boost. It's not 102 Attack.
Character Tier 1 Worst Tier 1 Lite Tier 1 Tier 2 Lite Tier 2 Tier 3 Lite Tier 3 DLC Growth 1 DLC Growth 2
Prototype Ancient Short
Lucky Ladle (DLC) Traveler's Sword Training Sword (DLC) Guardian Sword Knight's Broadsword Lizal Tri-Boomerang Guardian Sword++
Sword
Boko Club Spiked Boko Club Soldier's Broadsword Forest Dweller's Sword Dragonbone Boko Club Guardian Sword+ Mighty Lynel Sword
Bokoblin Arm Lizal Boomerang Zora Sword Lizal Forked Boomerang Savage Lynel Sword
Link (One-Handed Weapon)
Lizalfos Arm Feathered Edge Lynel Sword Royal Broadsword
Soup Ladle Royal Guard's Sword
Tree Branch Master Sword
Boomerang Spring-Loaded Hammer Ancient Short Sword
Boko Bat Moblin Club Traveler's Claymore Dragonbone Boko Bat Ancient Battle Axe+ Dragonbone Moblin Club
Woodcutter's Axe Iron Sledgehammer Spiked Boko Bat Spiked Moblin Club Windcleaver Ancient Battle Axe++
Boat Oar Moblin Arm Ancient Battle Axe Mighty Lynel Crusher
Link (Two-Handed Weapon) Farming Hoe Double Axe Lynel Crusher Savage Lynel Crusher
Zora Longsword Royal Guard's Claymore
Giant Boomerang Gerudo Claymore Edge of Duality
Korok Leaf Eightfold Longblade Ancient Bladesaw
Boko Spear Spiked Boko Spear Soldier's Spear Enhanced Lizal Spear Knight's Halberd Forked Lizal Spear Guardian Spear++
Wooden Mop Lizal Spear Spiked Moblin Spear Forest Dweller's Spear Dragonbone Boko Spear Gerudo Spear Mighty Lynel Spear
Moblin Spear Guardian Spear Drillshaft Dragonbone Moblin Spear Savage Lynel Spear
Link (Spear)
Farmer's Pitchfork Throwing Spear Guardian Spear+ Royal Halberd
Feathered Spear Lynel Spear Royal Guard's Spear
Serpentine Spear Ancient Spear
[Base Attack] = [Current Attack] - [Seal-Matching Boost] - [Attack Growth]. The seal-matching boost is the green "+#" next to your weapon's boxed attack value already included in the calculation for your current attack value, and is either +5, +10, +15, or +20.
Attack Growth Tier 1 Worst Tier 1 Lite Tier 1 Tier 2 Lite Tier 2 Tier 3 Lite Tier 3 DLC Growth 1 DLC Growth 2
Lv. 30 33 36 42 54 59 71 76 107
Lv. 29 31 34 39 51 55 67 71 101
Lv. 28 30 32 36 48 51 63 66 95
Lv. 27 28 30 33 45 47 59 61 89
Lv. 26 27 28 30 42 43 55 56 83
Lv. 25 25 26 27 39 39 51 51 77
Lv. 24 24 24 25 37 37 48 48 73
Lv. 23 23 23 24 35 35 46 46 69
Lv. 22 22 22 22 33 33 43 43 65
Lv. 21 21 20 21 31 31 41 41 61
Lv. 20 19 19 19 29 29 38 38 57
Lv. 19 18 18 18 27 27 36 36 54
Lv. 18 17 17 17 26 26 34 34 51
Lv. 17 16 16 16 24 24 32 32 48
Lv. 16 15 15 15 23 23 30 30 45
Lv. 15 14 14 14 21 21 28 28 42
Lv. 14 13 13 13 20 20 26 26 39
Lv. 13 12 12 12 18 18 24 24 36
Lv. 12 11 11 11 17 17 22 22 33
Lv. 11 10 10 10 15 15 20 20 30
Lv. 10 9 9 9 14 14 18 18 27
Lv. 9 8 8 8 12 12 16 16 24
Lv. 8 7 7 7 11 11 14 14 21
Lv. 7 6 6 6 9 9 12 12 18
Lv. 6 5 5 5 8 8 10 10 15
Weapon Attack Tier 1 Worst Tier 1 Lite Tier 1 Tier 2 Lite Tier 2 Tier 3 Lite Tier 3 DLC Growth 1 DLC Growth 2
Lv. 5 4 4 4 6 6 8 8 12
Lv. 4 3 3 3 5 5 6 6 9
Lv. 3 2 2 2 3 3 4 4 6
Lv. 2 1 1 1 2 2 2 2 3
amiibo give you weapons/materials based on the character. If you're time traveling, you have to close and reopen the software (do it at 23:58 for midnight to roll over). Zelda's second weapon type could've been acquired early via amiibo before it was patched.
https://www.reddit.com/r/HyruleWarriors/comments/jzatej/using_an_amiibo_i_somehow_got_something_earlier/
Link = Breath of the Wild Bokoblin, Guardian, Archer Link, Rider Link | Smash Link, Toon Link, Young Link | 30th Anniversary 8-Bit Link, Wind Waker Link, Ocarina of Time Link, Skyward Sword Link, Twilight Princess Link, Majora's Mask Link | Wolf Link | Link's Awakening
Zelda = Smash Zelda, Sheik | Wind Waker Zelda | Breath of the Wild Zelda
Mipha = Breath of the Wild Mipha
Daruk = Breath of the Wild Daruk
Revali = Breath of the Wild Revali
Urbosa = Breath of the Wild Urbosa
Terrako = Breath of the Wild Guardian
Calamity Ganon = Smash Ganondorf
If you've scrolled this far, here's maximum base attack values for everyone.
Maximum Base Attack ≤ 76 (All Link) 74 via Octo-Polish 71 70 61 50 34
Character Guardian Sword++ Impa Zelda (Sealing Bow) Impa Zelda (Sheikah Slate) Zelda (Bow of Light) Link (Master Sword)
Character Mighty Lynel Sword Mipha
Character Savage Lynel Sword Daruk
Character Royal Broadsword Revali
Character Royal Guard's Sword Urbosa
Character Dragonbone Moblin Club Hestu
Character Ancient Battle Axe++ Great Fairies
Character Mighty Lynel Crusher Monk Maz Koshia
Character Savage Lynel Crusher Sidon
Character Royal Guard's Claymore Yunobo
Character Edge of Duality Teba
Character Guardian Spear++ Riju
Character Mighty Lynel Spear Master Kohga Master Kohga
Character Savage Lynel Spear King Rhoam King Rhoam
Character Royal Halberd Terrako
Character Royal Guard's Spear Calamity Ganon
Minimum base attack values I didn't find worth noting, but you can check them out here. The Perfect Guide stated that tier 1 weapons have a 23 attack variance, tier 2 31 variance (+3 with DLC), and tier 3 36 variance (+4 via rusty weapons, +10 with the DLC).
Comparing this spreadsheet to the Perfect Guide, we have 3 notable exceptions via Feathered Edge (base 11, expected max = 34, recorded max = 32), Tree Branch (base 4, expected max = 27, recorded max = 30), and Lizal Spear (base 11, expected max = 34, recorded max = 32).
https://zelda.gamepedia.com/Weapon#Hyrule_Warriors:_Age_of_Calamity
"All the Max. Base Attack for T3 weapons = Min. Base Attack + 36 (Except for MS/BoL and Rusty weapons)."
This guide will explain everything about weapon fusion.
https://www.reddit.com/r/AgeofCalamity/comments/k3hn6o/beginners_weapons_fusion_guide/
The advanced guide in particular maximizes fusion EXP gain: use Fusion Material EXP (avoid hidden seals) or level a fusion fodder weapon with high base attack that's the same tier as your desired weapon (if you lack Fusion Material EXP), alternatively savescum for Great Successes.
https://www.reddit.com/r/AgeofCalamity/comments/k9f1an/advanced_weapons_fusion_tips/
https://docs.google.com/spreadsheets/d/1R8LnDu2KgdNW7MdQYOgBdGCD-k6M5Gr0ULhKZ6vHVdg/edit?usp=sharing
To level uncap your weapons, complete Lv. 21 Daily Drills: Zora, Lv. 24 Messenger's Escort, and Lv. 26 Daily Drills: Hyrule.
To remove just a single seal at once, head to the Gerudo region and complete Lv. 24 Through the Desert and Lv. 27 Daily Drills: Gerudo.
To remove all of your seals at once, head to the Hebra region and complete Lv. 10 Anti-Ice Training: I, Lv. 25 Anti-Ice Training: II, then Lv. 14 Daily Drills: Rito.
https://www.reddit.com/r/AgeofCalamity/comments/k1iaml/psa_do_the_daily_drills_challenges_to_progress/
"Hylian Blacksmith Guild: By fusing weapons with your base weapon, you can forge it into something even stronger! You can sell any unneeded weapons too." (Chapter 1, Brawny Blacksmiths)
"Weapon Fusion: Raise a base weapon's level and power by fusing it with other weapons. These are consumed but will pass on one or more seals that augment a weapon—more if the consumed weapon's level is higher." (Chapter 1, Brawny Blacksmiths)
Use up to 5 weapons as fusion material EXP. One seal can be transferred from each fusion fodder in each seal slot unlocked at Lv. 1, Lv. 5, Lv. 10, and Lv. 20. Use the preview, as the order you queue your fusion materials upon reaching those levels determines which seals get transferred first.
"Seal-Matching Boosts: Matching seals with the same shape can greatly increase the effect the seal has, like boosting a weapon's attack power, or even other bonuses!" (Chapter 1, Brawny Blacksmiths)
Matching 2 (~ 3) seals of the same shape in those seal slots grants a +5 attack bonus and +% seal effect. Matching 4 (~ 6) seals of the same shape in those seal slots grants a +15 attack bonus (and sometimes +% seal effect). This is a green +# already included in your [boxed attack value].
You can fill all 4 seal slots with the same seal (this doesn't apply for Fusion Material EXP, as it does not transfer in favor of the bonus EXP). For example, you can slot Damage per 100 KOs: +2% -> +3% four times for +12% (400 KOs would give you +48% damage) and a +15 attack bonus.
"Weapon Seal Removal: The Hylian Blacksmith Guild is proud to announce a new service: seal removal! Now you can modify your weapons to your personal preferences!" (Chapter 6, Caring for the Statues and Secret of the Rito Artisans)
If you mess up your seal build, rush the main story to fix it by removing one seal or all seals (progress will depend on what challenges/quests you've cleared). When transferring seals, you can remove the seal from the first slot so the second one gets transferred, and so on and so forth.
"Weapon De-rusting: The Hylian Blacksmith Guild is capable of removing rust from weapons you find in battle. This can result in discovering powerful armaments!" (Chapter 3, From Rusty to Trusty)
Increased Strength of De-rusted Weapons = Better Rust-Busting Quest Reward (Chapter 7), Road to Rust Research Quest Reward (Post-game) = +2 Base Attack Each (+4)
Octo-Polish is a good way to get powerful weapons, but rush the main story to make the most of it (progress will depend on what challenges/quests you've cleared). Materials used don't affect the outcome, so just using accessible Flint is fine.
"Max Weapon Smithing: Smithing's best of the best have gathered! You can now raise the maximum level of your weapons at the Hylian Blacksmith Guild." (Chapter 6 for Lv. 20 -> Lv. 25, Post-game for Lv. 25 -> Lv. 30 / A Monumental Undertaking, The Legendary Blacksmith)
"Seals: If you fuse weapons and improve them to their limit, hidden seals may even appear!" (Loading Screen, unlocked at Lv. 25 and Lv. 30)
These hidden seals unlocked at Lv. 25 and Lv. 30 are predetermined for each weapon. They can not be transferred to other weapons or removed. You can build around them for a +20 attack bonus, 4 seals of a shape (+15) and 2 seals of a different shape (+5), but you can also ignore it.
Revali's Great Eagle Bow is a great example. You can opt for 5 star slots of Midair-Attack Damage++: for +112% and 1 square slot of Chance of Landing Shockwave: +10%, as a 2nd square slot for +5 attack (probably Attack Speed++) results in a -22% damage loss.
Increased Chance of Great Success in Fusing = Tales of the Molten Forge Quest Reward (Post-game), Off to the Hot Springs (Post-game) [Progress will depend on what challenges/quests you've cleared.]
That's random bonus fusion material EXP: "Whoa-hoo-hoo! I don't know how, but somethin' incredible happened! Look for yourself—it got stronger than I expected!". This is helpful for reaching the higher weapon level caps, and you can save and reload until you get it.
Improve Odds of Higher-Quality Weapon Drops = An Eye for Weapons (Post-game)
The seal-matching bug has been fixed in Ver. 1.1.0, but a new one has taken its place.
https://www.gamecity.ne.jp/zelda-yakusai/update/index.html
Listed skill %s after octo-polishing can be 0%.
https://www.reddit.com/r/AgeofCalamity/comments/njm6kb/damage_at_0_hearts/
https://www.reddit.com/r/HyruleWarriors/comments/nipdbm/aoc_0_weapon_seals/
Ver. 1.2.0 increases the weapon level to 50 and allows you to remove hidden seals (can't undo this), forcing you to use Fusion Material EXP+ weapons with matching circle seals, level uncap, and save reload for Great Successes to get anywhere close.
https://twitter.com/VertVentus/status/1407814128610136070
It seems like tier 3 weapons have an exponentional EXP growth from Lv. 20.00 ~ Lv. 20.99 ~ Lv. 21.?? that can be exploited. There are a few characters that can use Fusion Material EXP++ hidden seals to develop their weapons if lacking tier 3s with Fusion Material EXP+.
Icon Circle Seals Icon Square Seals Icon Hexagon Seals Icon Star Seals
Seals are categorized into 4 different shapes, and can have + and ++ variants. Matching 2 and 4 shapes in seal slots can increase the seal effect (+% ~ +% ~ +%).
Seal effect percentages listed in red parantheses (+?% ~ +?% ~ +?%) are hidden seal base percentages and their seal-matching boosts.
Not all seals come from random drops to be fused into others, and are instead predetermined, unstransferrable, and unremovable hidden seals at Lv. 25 and Lv. 30 (🔒 emoji and orange background color to visualize this).
Normal seals with a green background colors are very good ones. Seals with a yellow background are conditionally good; refer to the "Builds" tab for more information on how to apply them.
Sometimes the seal effect percentages of victory reward results are lower than the values listed here. They'll grow the same, but it's gimped. Example: Fusion Material EXP: +147% ~ 162% ~ 177%.
The ゼルダ無双 厄災の黙示録 パーフェクトガイド (Hyrule Warriors: Age of Calamity Perfect Guide, Dec. 26, 2020) has revealed seal drops are affected by KO count, "SE KOs" means "KOs with Status Effect" (Abnormality, Blood Moon?), alongside other damage caps.
Due to varying conflict experiences from boss rush challenges yielding the seals requiring a 1000 KOs (probably the victory reward vs. the drop chests), the validity of the Perfect Guide is questionable and the KO counts can seemingly be ignored.
Chance to Automatically Guard: +10% ~ +11% ~ +12% [DLC, One- Damage to Midair Enemies: +7% ~ +8% ~ +9% (+9% ~ +10% ~
High-Resell Weapon Healing-Item Effect: +3% ~ +4% ~ +4%
Time Only] +11%) [Guardian Skywatchers]

Damage to Midair Enemies+: +13% ~ +15% ~ +16% (+15% ~ +17%


High-Resell Weapon+ 🔒 Perfect-Guard Chance When Guarding: +10% ~ +10% ~ +10% Healing-Item Effect+: +5% ~ +6% ~ +6%
~ +18%) [Wizzrobes]

Healing-Item Effect++: +9% ~ +11% ~ +13% (+11% ~ +13% ~ Damage to Midair Enemies++: +18% ~ +20% ~ +22% (+20% ~
High-Resell Weapon++ Perfect-Dodge Timing Window: +5% ~ +10% ~ +10%
+14%) +22% ~ +24%) [Weak Enemies]

Perfect-Dodge Timing Window+: +10% ~ +15% ~ +15% (+15% ~


Battle EXP: +3% ~ +4% ~ +4% Healing-Item Drop Rate: +12% ~ +14% ~ +15% Strong-Attack Damage: +2% ~ +3% ~ +3%
+20% ~ +20%)

Healing-Item Drop Rate+: +20% ~ +22% ~ +24% (+22% ~ +25% ~


Battle EXP+: +6% ~ +7% ~ +8% Perfect-Dodge Timing Window++: +10% ~ +15% ~ +15% Strong-Attack Damage+: +4% ~ +5% ~ +5%
+27%)
🔒 Damage Reflected When Guarding: 20% ~ 20% ~ 20% [OHKOs Healing-Item Drop Rate++: +28% ~ +31% ~ +34% (+30% ~ +33% ~
Battle EXP++: +9% ~ +10% ~ +11% (+10% ~ +11% ~ +12%) Strong-Attack Damage++: +6% ~ +7% ~ +8% (+7% ~ +8% ~ +9%)
in Hair-Width Trials] +36%)

Midair-Attack Damage: +7% ~ +8% ~ +9% (+9% ~ +10% ~ +11%)


Material Drop Rate from Grass: +5% ~ +6% ~ +6% [Addititive] Attack Speed: +3% ~ +4% ~ +4% [No Cap] Reduced Damage from Lightning
[No Cap]

Midair-Attack Damage+: +13% ~ +15% ~ +16% (+15% ~ +17% ~


Material Drop Rate from Grass+: +9% ~ +10% ~ +11% [Addititive] Attack Speed+: +4% ~ +5% ~ +5% [No Cap] 🔒 Heal by Defeating Enemies [~50 KOs = +1/4 Heart]
+18%) [No Cap]

Material Drop Rate from Grass++: +13% ~ +15% ~ +16% (+15% ~ Damage per 100 KOs: +2% ~ +3% ~ 3% [Applies to Party, +50% Midair-Attack Damage++: +18% ~ +20% ~ +22% (+20% ~ +22% ~
Attack Speed++: +6% ~ +7% ~ +8% (+7% ~ +8% ~ +9%) [No Cap]
+17% ~ +18%) [Addititive] Cap] +24%) [No Cap]

Fusion Material EXP: +150% ~ +165% ~ +180% (+160% ~ +176% ~ Damage per 100 KOs+: +4% ~ +5% ~ +5% [Applies to Party, +50% Damage to Foes with Status Effects: +13% ~ +15% ~ +16% (+15%
Attack Range: +4% ~ +5% ~ +5%
+192%) Cap] ~ +17% ~ +18%) [Rods]

Damage per 100 KOs++: +6% ~ +7% ~ +8% (+7% ~ +8% ~ +9%)
Fusion Material EXP+: +250% ~ +275% ~ +300% Attack Range+: +7% ~ +8% ~ +9% Dash-Attack Damage: +7% ~ +8% ~ +9%
[Applies to Party, +50% Cap]

Fusion Material EXP++: +375% ~ +413% ~ +451% (+400% ~ Dash-Attack Damage+: +13% ~ +15% ~ +16% (+15% ~ +17% ~
Attack Range++: +10% ~ +11% ~ +12% (+11% ~ +13% ~ +14%) 🔒 Heal a Percentage of Damage Dealt [+1/4 Heart]
+440% ~ +481%) +18%)
🔒 Resistance to All Status Effects [Prevents Burn, Freeze, Dash-Attack Damage++: +18% ~ +20% ~ +22% (+20% ~ +22% ~
Ancient-Part Drop Rate: +5% ~ +6% ~ +6% Reduced Damage from Ice
Paralysis on Guard)] +24%)

Ancient-Part Drop Rate+: +9% ~ +10% ~ +11% (+10% ~ +11% ~ 🔒 Chance to KO Weak Enemies: +10% ~ +11% ~ +12%
Damage at Full Hearts: +2% ~ +3% ~ +3% Regular-Attack Damage: +2% ~ +3% ~ +3%
+12%) (Unnamed Bokoblins, Lizalfos, etc.)

Ancient-Part Drop Rate++: +13% ~ +15% ~ +16% (+15% ~ +17% ~ 🔒 Chance of Landing Shockwave: +10% ~ +11% ~ +12% [Landing
Damage at Full Hearts+: +4% ~ +5% ~ +5% Regular-Attack Damage+: +4% ~ +5% ~ +5%
+18%) like Wall Jumps]
🔒 Auto-Critical Hit after Combos (Full Y Combo Damages Weak-
🔒 Detects Nearby Koroks [Proximity Sensor] Damage at Full Hearts++: +6% ~ +7% ~ +8% (+7% ~ +8% ~ +9%) Regular-Attack Damage++: +6% ~ +7% ~ +8% (+7% ~ +8% ~ +9%)
Point Gauge)

Sensor-Registered Material Drop Rate: +15% ~ +17% ~ +18% Damage at 30% Hearts or Less: +7% ~ +8% ~ +9% (+8% ~ +9% ~
Damage from Enemies: -3% ~ -4% ~ -4% Special-Attack Damage: +5% ~ +6% ~ +6%
[Multiplicative] +10%) [+50% Cap]

Damage at 30% Hearts or Less+: +12% ~ +14% ~ +15% (+13% ~


🔒 Detects Nearby Chests Damage from Enemies+: -4% ~ -5% ~ -5% (-5% ~ -6% ~ -6%) Special-Attack Damage+: +8% ~ +9% ~ +10%
+15% ~ +16%) [+50% Cap]

Damage at 30% Hearts or Less++: +17% ~ +19% ~ +21% (+18% ~


Battlefield-Specific Material Drop Rate: +5% ~ +6% ~ +6% ??? Special-Attack Damage++: +12% ~ +14% ~ +15%
+20% ~ +22%) [+50% Cap]

Battlefield-Specific Material Drop Rate+: +9% ~ +10% ~ +11%


Special-Attack Charge Rate: +3% ~ +4% ~ +4% Reduced Damage from Fire Flurry Rush Damage: +7% ~ +8% ~ +9% (+9% ~ +10% ~ +11%)
(+10% ~ +11% ~ +12%)

Battlefield-Specific Material Drop Rate++: +13% ~ +15% ~ +16%


Special-Attack Charge Rate+: +6% ~ +7% ~ +8% Flurry Rush Damage+: +13% ~ +15% ~ +16%
(+15% ~ +17% ~ +18%)

Special-Attack Charge Rate++: +9% ~ +10% ~ +11% (+10% ~ Flurry Rush Damage++: +18% ~ +20% ~ +22% (+20% ~ +22% ~
🔒 Mineral Drop Rate: +10% ~ +11% ~ +12%
+11% ~ +12%) +24%)

Monster-Part Drop Rate: +5% ~ +6% ~ +6% [Multiplicative] 🔒 Damage to Locked-On Target: +10% ~ +11% ~ +12%

Monster-Part Drop Rate+: +9% ~ +10% ~ +11% (+10% ~ +11% ~


???
+12%) [Multiplicative]

Monster-Part Drop Rate++: +13% ~ +15% ~ +16% (+15% ~ +17% ~


+18%) [Multiplicative]

🔒 Increased Blupee Encounters

Rare-Material Drop Rate: +10% ~ +11% ~ +12% (+15% ~ +17% ~


+18%)

Improves Quality of Found Weapons [???]

???

???

???

Official Guide Information


https://tieba.baidu.com/p/7170870852
https://twitter.com/famitsu/status/1342606088105906176
http://tiebapic.baidu.com/forum/w%3D580/sign=880c5c4e1bd79123e0e0947c9d355917/d34aeff0f736afc33bbd3323a419ebc4b64512cc.jpg
http://tiebapic.baidu.com/forum/w%3D580/sign=c9bd651623a85edffa8cfe2b795509d8/c1da3eec8a136327175cce75868fa0ec09fac7cd.jpg
"For example, it's not possible to get "Sensor-Registered Material Drop Rate" Seal in the Lv.80 battle which has only 5 bosses. Because that seal require 1000 KO or 50 KO under status effect to get. This infomation is from official guide as well."
"According to the officail guide or something, Damage from enemies ++ seal does not exist. Most of the seals require KO numbers in battle to dropped."
"The meaning of every column is: Seal Name | Seal effect | Seal effect % as hidden seal | Stack cap (Somehow it doesn't match the cap of "Damage per 100 KOs" in this worksheet) | Drop KO count (KO / KO with status effect)."
"Burn, Freeze and Paralysis. That's what I think. the same as the seal which share the same description. The guide dosen't said what exactly it is."
There is a weird discrepency because it lists 200% caps for Damage at 30% Hearts or Less and Damage per 100 KOs, when in practice it's only 50%.
"I’ve actually obtained this seal (Sensor-Registered Material Drop Rate) from [Lv. 41] Anti-Lightning Training: III, which also has only 5 bosses."
In Breath of the Wild, food could get frozen/baked and Chuchu Jelly stimulated by different elements. Is that what "KOs with Status Effect" means, using rods (and bomb barrels?) to finish enemies off, or exploiting elemental variant enemies specifically?
https://zelda.gamepedia.com/Food#Roasted_Food
https://zelda.gamepedia.com/Food#Frozen_Food
https://www.zeldadungeon.net/wiki/Chuchu_Jelly
"the KO count should count differently when beating some mini boss. like one mini boss count as 150~200KO"
"Theory only, no proof. "Drop from battle" and "Reward after stage clear" are different systems. All the seals and cooking only effect the "Drop" part. Only "drop" seals required KO count. "Reward" only effected by the stage you were played.
If someone got a seal which didn't meet the KO requirement, please check where this seal from. "Drop" or "Reward".
I think it will be better just ignore the KO count from official guide once this theory proved incorrect."
"Some translations of the perfect guide state an abnormality instead of status effect, and i believe that it might mean something other than an element KO"
Damage per 100 KOs caps at 50%, stacks with Damage at Full Hearts
https://imgur.com/a/1rJwn9J
Damage at Full Hearts caps at 50%
https://twitter.com/Swiffy22/status/1337277573374459904
No apparent cap on Midair-Attack Damage
https://twitter.com/Swiffy22/status/1337279185824276481
No apparent cap on Attack Speed
https://twitter.com/Swiffy22/status/1337272551978926082
Damage at 30% Hearts or Less accounts for Link's temporary health/superarmor with Two-Handed Weapon's ZR (33 Hearts * 4 Pieces = 132 Pieces * 0.3 = 39.6 / 4 Pieces = 9.9 Hearts).
https://imgur.com/a/KLDNOIJ

The best seals in your first 4 slots are probably


Attack Speed++ (everyone but Riju; it actually resets her C4 and C5)
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79161347
Strong-Attack Damage++ (Everyone)
Midair-Attack Damage++ (Revali, Teba, Mipha for ZR spam,)
^ This applies for Ganon too, since they all headshot and are good
maybe even Yunobo too
Dash-Attack Damage++ (Riju)
Special-Attack Charge Rate++ (Impa, more exposed WPG > Special damage; can also be built with more Attack Speed + special charge food)

Notable mentions
Maybe Attack Range++ on Koga's BGB, since it can push bosses too far away sometimes
Fusion Material EXP++ for leveling your weapons faster; save yourself rupees and weapon fodder
Icon Circle Seals Icon Square Seals Icon Hexagon Seals Icon Star Seals
Monster-Part Drop Rate++ and Sensor-Registered Material Drop Rate for rupee farming [unsure about the cap, but I think these bonuses are multiplicate drop rate (+72%) while cooking is additive (+45%)]
https://www.youtube.com/watch?v=9O0x05Cdfrs
Damage at 30% Hearts or Less++ (50% cap, having more than ++ seals is useless) for a 2H Link build
Damage per 100 KOs (50% cap) is best for story missions, having more copies reduces KO amount needed to reach the cap (each individual seal does not their own cap, add to the % damage gained per 100 KOs)
^^^ but your cumulative KO count across all party members applies to everyone's weapons with the seal, except in multi where it's split per player
Improves Quality of Found Weapons for being incredibly vague about what it actually does
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79194054
seems like it makes your weapons *worse*, but it's probably meant to affect base attack damage values
while rusty weapon quest upgrades are a +2 max base damage (forgot the source where I heard this from), or make it easier to get those 74 base rusty tier 3s (since they're possible to obtain without the upgrades)
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79209161

Someone on Reddit told me they got "Detects Nearby Koroks" as a transferrable seal, then there's BreadBear's video with "Heal a Percentage of Damage Dealt" on more than a couple of weapons.
https://www.reddit.com/r/AgeofCalamity/comments/k580f3/full_list_of_all_the_weapons_that_can_have_the/
https://www.youtube.com/watch?v=13hAq19OtLc
The Perfect Guide and my own experience say these seals are hidden seals only.

Fusion Material EXP is crucial to leveling your weapons. Best seal.


Improves Quality of Found Weapons sounds good on paper.
So does Rare-Material Drop Rate.
Sensor-Registered Material Drop Rate sounds and is broken, applying for quest, cooking, and specific-material registration..
Need to KO with whoever has "Improve Quality of Weapons" equipped.

Attack Speed is good, to help characters reach their later combos.


Later combos can expose/directly damage the weak-point gauge.
With Stasis, that's more opportunities to weak-point smash.
You can also loop enemies into stagger/stasis locks as well.
Perfect-Dodge Timing Window is overrated though, as you're doing more flurry rushes than Flurry Rush Damage to weak-point smash.
You do get an "Improved Depletion of Weak-Point Gauge" ability, which I guess favors Attack Speed more?
Damage Reflect When Guarding: 20% is good for Hair-Width Trials?
https://www.reddit.com/r/AgeofCalamity/comments/k1oksd/cheese_for_hairwidth_trials_character_spoiler/
https://twitter.com/GnesThenic/status/1339822029772447747

Damage at Full Hearts is seemingly underrated given hidden seals.


Damage per 100 KOs is still a great modifier... but not for challenges.
Damage modifiers helps you weak-point smash faster.
Damage per 100 KOs absolutely has a +50% damage cap.
https://imgur.com/a/1rJwn9J
Stacking more slots of it just reduces how many KOs you need.
Hestu can get +41% (8+8+8+8+9) for just 200 KOs.
And this stacks with other damage modifier sources.

Flurry Rush Damage is an okay modifier for those challenges.


Every star seal but Damage to Midair Enemies has a use.
Midair-Attack for the fliers is complementary.
Strong-Attack for those weak-point gauge damaging combos is great.
So there's not much reason to run Regular-Attack?
Midair Attack affects Mipha's ZR (emerging geyser attack)
Midair attack affects 1H Link's ZR
Midair attack is really strong on Teba
Dash-Attack on Riju is GOAT
Attack Base Lv. Base Lv. DLC1 DLC1
Character Weapon (Bow = ZR) Lv. 25 Hidden Seal Lv. 30 Hidden Seal Description
Growth 1 Atk 30 Atk Lv. 1 Atk Lv. 50
Atk
"Base Lv. 1 Atk" is the highest base attack value in the base game. #R means it was found via Octo-Polish (+4). If you've found higher, leave a comment. Do not confuse Savage Lynel Sword's "[172] +20" for 192, it's really [152 +20] +20 (boxed # includes seal-matching boost +#).
"Base Lv. 30 Atk" assumes "Base Lv. 1 Atk" @ Lv. 30 +20 Seal-Matching Boost (4 seals of a shape and 2 seals of another shape match). This isn't representative of all builds, as having 4 ~ 6 seals of one shape is a +15 attack bonus. A lower base attack weapon has an equally lower max attack value.
"DLC1 Lv. 1 Atk" is the highest base attack value in the Expansion Pass's Pulse of the Ancients. If you've found higher, leave a comment. They drop from Lv. 91 EX The Final Battle's stage reward, and typically add to the pre-DLC cap: Tier 3 +10, Tier 2 +3, Tier 1 +0.
"DLC1 Lv. 50 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 50 +20 Seal-Matching Boost. You are also able to remove hidden seals at Lv. 50.
Until proven otherwise, Octo-Polish seems to be outdated with the Expansion Pass (+4 previous cap, EX Vicious Monsters are +6 previous cap, EX The Final Battle is +10 previous cap).
Anything in yellow in a tier 2 weapon, anything in green is a tier 3 weapon. Anything in red (Ancient Short Sword, Spring-Loaded Hammer) is unused in the datamine's weapon textures.
Link (One- Prototype Ancient Short Sword [Shield of the Mind's Eye, Phrenic Bow] A prototype developed at the Royal Ancient
Strong-Attack Damage++: +7% ~ Strong-Attack Damage++: +7% ~ DLC
Handed (DLC, Expansion Pass Purchase 36 163 36 203 Lab. The data obtained from the time-traveling Guardian accelerated research
+8% ~ +9% +8% ~ +9% Growth 1
Weapon) Bonus) progress by decades. [36 Attack, Seal = Attack Speed++: +6%]
Link (One- [Guardian Shield++, Wooden Bow] The abilities of this Guardian sword have been
Ancient-Part Drop Rate++: +15%
Handed Guardian Sword++ Resistance to All Status Effects Tier 3 72 168 82 228 boosted to the maximum, as evidenced by its increase in size. It slices through armor
~ +17% ~ +18%
Weapon) like a hot knife through butter!
Link (One- [Mighty Lynel Shield, Mighty Lynel Bow] This Lynel-made sword boasts more blades
Damage Reflected When Chance of Landing Shockwave:
Handed Mighty Lynel Sword Tier 3 71 167 81 227 and more attack power. A skilled Lynel can draw this sword simply in passing and still
Guarding: 20% ~ 20% ~ 20% +10% ~ +11% ~ +12%
Weapon) cut a foe in two.
Link (One- [Savage Lynel Shield, Savage Lynel Bow] A brutal sword carried by white-haired
Chance to KO Weak Enemies: Perfect-Guard Chance When
Handed Savage Lynel Sword Tier 3 76 172 86 232 Lynels. The savage blades are strong enough to cut down any foe, no matter how
+10% ~ 11% ~ 12% Guarding: +10% ~ +10% ~ +10%
Weapon) strong.
Link (One- [Royal Shield, Royal Bow] The Hyrulean royal family awards this sword to knights
Attack Speed++: +7% ~ +8% ~ 167,
Handed Royal Broadsword Auto-Critical Hit after Combos Tier 3 71, 75R 81 227 who achieved remarkable feats. A sword that balances strength and beauty as
+9% 171R
Weapon) elegantly as this one is a rare find.
Link (One- [Royal Guard's Shield, Royal Guard's Bow] A Sheikah-made replica of the sword that
Healing-Item Effect++: +11% ~ Damage at Full Hearts++: +7% ~
Handed Royal Guard's Sword Tier 3 73 169 83 229 seals the darkness. It was made with ancient technology to opposte the Great
+13% ~ +14% +8% ~ +9%
Weapon) Calamity.
Link (One- Master Sword [Sword Beams at [Hylian Shield, Knight's Bow | Unique] The legendary sword that seals the darkness.
Damage at Full Hearts++: +7% ~ Heal a Percentage of Damage
Handed Full Hearts, Exposes WPG VS Tier 3 34 130 34 210 Its blade gleams with a sacred luster than can oppose the Calamity. Only a hero
+8% ~ +9% Dealt
Weapon) Hollows, +% Damage VS Malice] chosen by the sword iteself may wield it.
Link (One- [Steel Lizal Shield, Steel Lizal Bow] More blades mean more attack power! It can be
Lizal Tri-Boomerang [Changes Monster-Part Drop Rate++: Battlefield-Specific Material Drop Tier 3
Handed 71 162 81 222 used as a boomerang, but all those blades makes that a bit more dangerous.Carried
C1] +15% ~ +17% ~ +18% Rate++: +15% ~ +17% ~ +18% Lite
Weapon) by Black Lizalfos seasoned in battle.
Link (One-
Ancient-Part Drop Rate+: +10% Tier 3 [Guardian Shield+, Wooden Bow] This Guardian sword has enhanced power over the
Handed Guardian Sword+ Reduced Damage from Ice 70 161 80 221
~ +11% ~ +12% Lite standard model. Its cutting capabilities are improved.
Weapon)
Link (One-
Attack Range+: +7% ~ +8% ~ Special-Attack Charge Rate+: [Knight's Shield, Knight's Bow] Knights of Hyrule carry this sword. This blade is highly
Handed Knight's Broadsword Tier 2 52 131 55
+9% +6% ~ +7% ~ +8% valued thanks to its ease of use and high attack power.
Weapon)
Link (One- [Dragonbone Boko Shield, Dragonbone Boko Bow] This Bokoblin club has been
Monster-Part Drop Rate++: Strong-Attack Damage++: +7% ~
Handed Dragonbone Boko Club Tier 2 52 131 55 reinforced with fossilized bones to maximize clobbering potential. Only the brawniest
+15% ~ +17% ~ +18% +8% ~ +9%
Weapon) of Bokoblins cna manage its immense weight.
Link (One- [Reinforced Lizal Shield, Strengthened Lizal Bow] Blue Lizalfos in particular like this
Lizal Forked Boomerang Monster-Part Drop Rate+: +10% Battlefield-Specific Material Drop
Handed Tier 2 52 131 weapon. It has one more blade than the Lizal boomerang to give it additional cutting
[Changes C1] ~ +11% ~ +12% Rate+: +10% ~ +11% ~ +12%
Weapon) power.
Link (One- [Lynel Bow, Lynel Shield] This Lynel-made sword was designed with smashing in
Damage at 30% Hearts or Less+: Damage Reflected When
Handed Lynel Sword Tier 2 52 131 mind rather than slicing. It's on the heavy side compared to what Hylians are used to,
+13% ~ +15% ~ +16% Guarding: 20% ~ 20% ~ 20%
Weapon) but it's very strong.
Link (One-
Ancient-Part Drop Rate+: +10% Damage from Enemies+: -5% ~ Tier 2 [Guardian Shield, Wooden Bow] A sword often wielded by Guardian Scouts. Its blue
Handed Guardian Sword 51 125
~ +11% ~ +12% -6% ~ -6% Lite energy blade is a product of ancient technology.
Weapon)
Link (One- [Forest Dweller's Shield, Forest Dweller's Bow] Koroks made this sword for Hylians.
Tier 2
Handed Forest Dweller's Sword Detects Nearby Koroks Increased Blupee Encounters 51 125 It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was
Lite
Weapon) likely clearing vines to forge paths through forests.
Link (One- [Pot Lid, Wooden Bow] A wooden practice sword used by soldiers of the Hyrulean
Training Sword (DLC, Breath of Battle EXP++: +10% ~ +11% ~ Perfect-Dodge Timing Window+:
Handed Tier 1 18 80 18 116 army. It has a decent weight to it. Gripping it takes you back to your early days of
the Wild Save Data Bonus) +12% +15% ~ +20% ~ +20%
Weapon) training. [18 Attack, Seal = Chance to Automatically Guard +10%]
Link (One-
Battle EXP++: +10% ~ +11% ~ Perfect-Dodge Timing Window+: [Soldier's Shield, Soldier's Bow] A sword brandish by the soldiers who protect Hyrule
Handed Soldier's Broadsword Tier 1 34 96 34
+12% +15% ~ +20% ~ +20% Castle. Its durable blade is well tuned for slaying monsters.
Weapon)
Link (One-
Special-Attack Charge Rate+: Damage to Locked-On Target: [Silver Shield, Silver Bow] The ornamentation that adorns this blade is a traditional
Handed Zora Sword Tier 1 34 96 34
+6% ~ +7% ~ +8% 10% ~ +11% ~ 12% Zora design. It's forged from a rust-proof metal.
Weapon)
Link (One-
Midair-Attack Damage: +9% ~ Damage to Midair Enemies+: [Kite Shield, Soldier's Bow] Rito craftsmen forged this lightweight, double-edged
Handed Feathered Edge Tier 1 32 94 32
+10% ~ +11% +15% ~ +17% ~ +18% sword so Rito warriors could soar into battle unhindered by its weight.
Weapon)
Link (One-
Special-Attack Charge Rate: Tier 1 [Traveler's Shield, Traveler's Bow] A very common sword often kept by travelers to
Handed Traveler's Sword Attack Speed: +3% ~ +4% ~ +4% 31 87 31
+3% ~ +4% ~ +4% Lite fend off small beasts. It's fairly durable but a bit unreliable against monsters.
Weapon)
Link (One-
Monster-Part Drop Rate+: +10% Tier 1 [Spiked Boko Shield, Spiked Boko Bow] A reinforced Bokoblin club made to maximize
Handed Spiked Boko Club High-Resell Weapon++ 33 89 33
~ +11% ~ +12% Lite damage. The sharpened bones jabbed into it make it a brutal weapon.
Weapon)
Link (One-
Monster-Part Drop Rate: +5% ~ Attack Speed++: +7% ~ +8% ~ Tier 1 [Lizal Shield, Lizal Bow] A curved sword favored by the Lizalfos. It can be used to
Handed Lizal Boomerang [Changes C1] 34 90 34
+6% ~ +6% +9% Lite attack directly or can reportedly be thrown like a boomerang.
Weapon)
Link (One- [Pot Lid, Wooden Bow] A metal ladle that somehow always feels warm. You can
Lucky Ladle (DLC, Digital Pre- Battlefield-Specific Material Drop Attack Range: +4% ~ +5% ~ Tier 1
Handed 15 68 15 almost smell the mouthwatering aroma of a hot meal on a cold day. [15 Attack, Seal =
Order Bonus) Rate: +5% ~ +6% ~ +6% +5% Worst
Weapon) Fusion Material EXP+: +250%]
Link (One-
Monster-Part Drop Rate: +5% ~ Fusion Material EXP++: +400% ~ Tier 1 [Boko Shield, Boko Bow] A crude Bokoblin club made to clobber small prey. It's
Handed Boko Club 31 84 31
+6% ~ +6% +440% ~ +481% Worst essentially a stick.
Weapon)
Link (One-
Attack Range+: +7% ~ +8% ~ Tier 1 [Wooden Shield, Boko Bow] A skeletal arm that keeps moving even after it's severed
Handed Bokoblin Arm High-Resell Weapon 31 84 31
+9% Worst from its body. It's kind of gross to strap it to your back, but it'll do in a pinch.
Weapon)
Link (One- [Wooden Shield, Lizal Bow] The arm of a Stalizalfos that continues to struggle even in
Fusion Material EXP: +160% ~ Tier 1
Handed Lizalfos Arm [Changes C1] Attack Speed: +4% ~ +5% ~ +5% 33 86 33 death. It can be used as a weapon. You can feel it wiggling when you strap it to your
+176% ~ +192% Worst
Weapon) back...
Link (One-
Battlefield-Specific Material Drop Attack Range: +4% ~ +5% ~ Tier 1 [Pot Lid, Wooden Bow] A kitchen implement often used for serving delicious soups. It
Handed Soup Ladle 31 84 31
Rate: +5% ~ +6% ~ +6% +5% Worst was carved from the wood of a sturdy tree, so it actually packs quite the whallop.
Weapon)
Link (One- [Wooden Shield, Wooden Bow] Wooden branches such as this are pretty common,
Damage at 30% Hearts or Less: Tier 1
Handed Tree Branch Detects Nearby Koroks 30 83 30 but it's surprisingly well-balanced. It doesn't do much damage but can serve as a
+8% ~ +9% ~ +10% Worst
Weapon) weapon in a pinch.
Link (One- [Wooden Shield, Wooden Bow] This throwing weapon was originally used by the
Attack Range: +4% ~ +5% ~ Tier 1
Handed Boomerang [Changes C1] Attack Speed: +3% ~ +4% ~ +4% 32 85 32 forest-dwelling Koroks. Its unique shape allows it to return after being thrown, but it's
+5% Worst
Weapon) perfectly functional in melee combat, as well.
Link (One-
Handed Ancient Short Sword ??? ??? ??? ??? ??? ??? ??? ??? ??? [Ancient Shield?, Ancient Bow?] ???
Weapon)
Link (One-
Handed ??? ??? Spring-Loaded Hammer ??? ??? ??? ??? ??? ??? ??? ??? ??? [???, ???] ???
Weapon)
The Master Sword is Unique because it can not be reobtained, fused, or sold away, and get their own inventory slot.
Attack Base Lv. Base Lv. DLC1 DLC1
Character Weapon Lv. 25 Hidden Seal Lv. 30 Hidden Seal Description
Growth 1 Atk 30 Atk Lv. 1 Atk Lv. 50
Atk
"Base Lv. 1 Atk" is the highest base attack value in the base game. #R means it was found via Octo-Polish (+4). If you've found higher, leave a comment. Do not confuse Savage Lynel Crusher's "[172] +20" for 192, it's really [152 +20] +20 (boxed # includes seal-matching boost +#).
"Base Lv. 30 Atk" assumes "Base Lv. 1 Atk" @ Lv. 30 +20 Seal-Matching Boost (4 seals of a shape and 2 seals of another shape match). This isn't representative of all builds, as having 4 ~ 6 seals of one shape is a +15 attack bonus. A lower base attack weapon has an equally lower max attack value.
"DLC1 Lv. 1 Atk" is the highest base attack value in the Expansion Pass's Pulse of the Ancients. If you've found higher, leave a comment. They drop from Lv. 91 EX The Final Battle's stage reward, and typically add to the pre-DLC cap: Tier 3 +10, Tier 2 +3, Tier 1 +0.
"DLC1 Lv. 50 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 50 +20 Seal-Matching Boost. You are also able to remove hidden seals at Lv. 50.
Until proven otherwise, Octo-Polish seems to be outdated with the Expansion Pass (+4 previous cap, EX Vicious Monsters are +6 previous cap, EX The Final Battle is +10 previous cap).
Anything in yellow in a tier 2 weapon, anything in green is a tier 3 weapon. Anything in red (Ancient Bladesaw, Giant Boomerang, Korok Leaf) is unused in the datamine's weapon textures.
Link (Two-
Rare-Material Drop Rate: +15% ~ Monster-Part Drop Rate++: The bone of an ancient beast has been affixed to this Moblin club, further increasing
Handed Dragonbone Moblin Club Tier 3 68 164 78 224
+17% ~ +18% +15% ~ +17% ~ +18% its damage. Moblins carrying these in battle are particularly dangerous.
Weapon)
Link (Two-
Ancient-Part Drop Rate++: +15% This ancient battle axe's damage output is scaled up to peak performance. Ancient
Handed Ancient Battle Axe++ Resistance to All Status Effects Tier 3 69 165 79 225
~ +17% ~ +18% technology makes it possible to enhance cutting power beyond metal weapons' limits.
Weapon)
Link (Two-
This Lynel-made two-handed weapon has been reinforced to increase its durability
Handed Mighty Lynel Crusher Auto-Critical Hit after Combos Heal by Defeating Enemies Tier 3 70 166 76 222
and striking power. Its overwhelming heft will crush your foe, shield and all.
Weapon)
Link (Two-
Damage to Locked-On Target: Heal a Percentage of Damage This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from
Handed Savage Lynel Crusher Tier 3 76 172 86 232
+10% ~ +11% ~ +12% Dealt Death Mountain's peak. The power of its downward swing is in a class all its own.
Weapon)
Link (Two-
Damage at 30% Hearts or The Sheikah used the very essence of ancient technology to forge this greatsword. It
Handed Royal Guard's Claymore Auto-Critical Hit after Combos Tier 3 73 169 83 229
Less++: +18% ~ +20% ~ +22% was designed to oppose the Calamity.
Weapon)
Link (Two-
Strong-Attack Damage++: +7% ~ Damage from Enemies+: -5% ~ A curious double-edged sword crafted using Sheikah technology. It was originally
Handed Edge of Duality Tier 3 69 165 79 225
+8% ~ +9% -6% ~ -6% made for Hyrulean knights unfamiliar with single-edged blades.
Weapon)
Link (Two- This ancient battle axe's damage output has been increased to maximum. It's sharp
Ancient Part Drop Rate+: +10% ~ Tier 3
Handed Ancient Battle Axe+ Reduced Damage from Fire 68 159 78 219 enough to cut through almost anything, so it may have been used to forge new
+11% ~ +12% Lite
Weapon) routes.
Link (Two-
Attack Range++: +11% ~ +13% ~ Tier 3 This sword is favored by high-ranking members of the Yiga. When wielded by a
Handed Windcleaver High-Resell Weapon++ 67 158 77 218
+14% Lite proficient fighter, its unique shape cleaves the very wind and creates a vacuum.
Weapon)
Link (Two- Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by
Monster-Part Drop Rate++: Chance of Landing Shockwave:
Handed Dragonbone Boko Bat Tier 2 54 133 57 fossilized bone. It boasts a high durability and is strong enugh to beat down powerful
+15% ~ +17% ~ +18% +10% ~ +11% ~ +12%
Weapon) foes.
Link (Two-
Attack Range+: +7% ~ +8% ~ Attack Speed+: +4% ~ +5% ~
Handed Spiked Moblin Club Tier 2 50 129 52 Animal bone has been affixed to this Moblin club to greatly improve its damage.
+9% +5%
Weapon)
Link (Two-
Ancient-Part Drop Rate+: +10% Damage from Enemies+: -5% ~ A weapon used by Guardian Scouts. Its unique blade was forged using ancient
Handed Ancient Battle Axe Tier 2 51 130 54
~ +11% ~ +12% -6% ~ -6% technology. The wide and thin blade is what makes it so powerful.
Weapon)
Link (Two- This two-handed weapon is favored by the Lynels. It may be more accurate to call it a
Damage at 30% Hearts or Strong-Attack Damage++: +7% ~
Handed Lynel Crusher Tier 2 54 133 57 lump of metal than a weapon, but if wielded by a Lynel, it can pound you into fine
Less++: +18% ~ +20% ~ +22% +8% ~ +9%
Weapon) dust.
Link (Two-
Damage at 30% Hearts or Less: Midair-Attack Damage+: +15% ~ Although the Zora prefer spears to swords, they made this two-handed weapon using
Handed Zora Longsword Tier 2 49 128
+8% ~ +9% ~ +10% +17% ~ +18% a special metal. It found popularity among Hylians for its unique design.
Weapon)
Link (Two-
Attack Range+: +7% ~ +8% ~ Fusion Material EXP++: +400% ~ Only the most talanted Gerudo sword fighters carry this two-handed sword. It's
Handed Gerudo Claymore Tier 2 50 129
+9% +440% ~ +481% actually much lighter than it appears and is surprisingly easy to wield.
Weapon)
Link (Two-
Dash-Attack Damage+: +15% ~ Damage at 30% Hearts or A single-edged sword seldom seen in Hyrule. This weapon is passed down through
Handed Eightfold Longblade Tier 2 52 131 55
+17% ~ +18% Less++: +18% ~ +20% ~ +22% the Sheikah tribe and has an astonishingly sharp edge ideal for slicing.
Weapon)
Link (Two-
Regular-Attack Damage++: +7% Damage to Foes with Status A basic two-handed sword often wielded by aspiring adventurers. Its immense weight
Handed Traveler's Claymore Tier 1 35 97 35
~ +8% ~ +9% Effects: +15% ~ +17% ~ +18% can send enemies flying.
Weapon)
Link (Two-
Monster-Part Drop Rate+: +10% Healing-Item Drop Rate+: +22% After mush consideration by Bokoblins on how to improve the Boko bat, they simply
Handed Spiked Boko Bat Tier 1 37 99 37
~ +11% ~ +12% ~ +25% ~ +27% attached sharp spikes to it. A skiller fighter can cause immense damage with this.
Weapon)
Link (Two-
Damage from Enemies+: -5% ~ Fusion Material EXP++: +400% ~ A Moblin bone that continues to move even after being detached from its body. The
Handed Moblin Arm Tier 1 36 98 36 138
-6% ~ -6% +440% ~ +481% bone is thick enough to be used as a weapon.
Weapon)
Link (Two-
Attack Range+: +7% ~ +8% ~ Regular-Attack Damage++: +7% This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it
Handed Double Axe Tier 1 37 99 37
+9% ~ +8% ~ +9% requires a well-practiced technique to use efficiently.
Weapon)
Link (Two-
Strong-Attack Damage+: +4% ~ Damage to Locked-On Target: Tier 1 A crudely fashioned club favored by Moblis. It's carved from a sturdy tree but is
Handed Moblin Club 33 89 33
+5% ~ +5% +10% ~ +11% ~ +12% Lite sloppily made.
Weapon)
Link (Two-
Mineral Drop Rate: +10% ~ Mineral Drop Rate: +10% ~ Tier 1 This large iron sledgehammer was originally used for mining, but it works reasonably
Handed Iron Sledgehammer 33 89 33 125
+11% ~ +12% +11% ~ +12% Lite well as a weapon too.
Weapon)
Link (Two-
Monster-Part Drop Rate: +5% ~ Strong-Attack Damage++: +7% ~ Tier 1
Handed Boko Bat 32 85 32 A clunky club made by a Bokoblin. Swing it with gutso to deal some serious damage.
+6% ~ +6% +8% ~ +9% Worst
Weapon)
Link (Two-
Dash-Attack Damage+: +15% ~ Tier 1 A woodcutter's tool of choice for felling trees. Its formidable weight and uneven
Handed Woodcutter's Axe Attack Speed: +3% ~ +4% ~ +4% 31 84 31
+17% ~ +18% Worst balancing make it a slow, inefficient weapon.
Weapon)
Link (Two-
Attack Speed+: +4% ~ +5% ~ Attack Range+: +7% ~ +8% ~ Tier 1 Made for paddling boats, but it was made sturdy enough to fight strong currents.
Handed Boat Oar 34 87 34
+5% +9% Worst Maybe it's useful for self-defense in a pinch.
Weapon)
Link (Two-
Material Drop Rate from Battle EXP++: +10% ~ +11% ~ Tier 1 A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough
Handed Farming Hoe 35 88 35
Grass++: +15% ~ +17% ~ +18% +12% Worst to withstand backbreaking fieldwork, but its battle applications are untested.
Weapon)
Link (Two-
Handed Ancient Bladesaw ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Weapon)
Link (Two-
Handed Giant Boomerang ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Weapon)
Link (Two-
Handed Korok Leaf ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Weapon)
Attack Base Lv. Base Lv. DLC1 DLC1
Character Weapon Lv. 25 Hidden Seal Lv. 30 Hidden Seal Description
Growth 1 Atk 30 Atk Lv. 1 Atk Lv. 50
Atk
"Base Lv. 1 Atk" is the highest base attack value in the base game. #R means it was found via Octo-Polish (+4). If you've found higher, leave a comment. Do not confuse Royal Halberd's "[170] +20" for 190, it's really [150 +20] +20 (boxed # includes seal-matching boost +#).
"Base Lv. 30 Atk" assumes "Base Lv. 1 Atk" @ Lv. 30 +20 Seal-Matching Boost (4 seals of a shape and 2 seals of another shape match). This isn't representative of all builds, as having 4 ~ 6 seals of one shape is a +15 attack bonus. A lower base attack weapon has an equally lower max attack value.
"DLC1 Lv. 1 Atk" is the highest base attack value in the Expansion Pass's Pulse of the Ancients. If you've found higher, leave a comment. They drop from Lv. 91 EX The Final Battle's stage reward, and typically add to the pre-DLC cap: Tier 3 +10, Tier 2 +3, Tier 1 +0.
"DLC1 Lv. 50 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 50 +20 Seal-Matching Boost. You are also able to remove hidden seals at Lv. 50.
Until proven otherwise, Octo-Polish seems to be outdated with the Expansion Pass (+4 previous cap, EX Vicious Monsters are +6 previous cap, EX The Final Battle is +10 previous cap).
Anything in yellow in a tier 2 weapon, anything in green is a tier 3 weapon. Anything in red (Ancient Spear) is unused in the datamine's weapon textures.
No, 277 Attack for the Lv. 50 Savage Lynel Spear is not a typo for 227. 271 Attack can be reached with a 75 base Savage Lynel Spear. https://twitter.com/VertVentus/status/1407492993867599878

Ancient-Part Drop Rate++: +15% This Guardian spear's output has been boosted to the maximum. The spearhead is
Link (Spear) Guardian Spear++ Resistance to All Status Effects Tier 3 69 165 78 224
~ +17% ~ +18% designed for optimal stabbing, capable of easily piercing most armor.

The weight and cutting edge of this Lynel-made spear have both been enhanced. It's
Special-Attack Damage++: +12% Damage Reflected When
Link (Spear) Mighty Lynel Spear Tier 3 69 165 79 225 immensely heavy for a Hylian, but a Lynel can cleave through rock with a single
~ +14% ~ +15% Guarding: 20% ~ 20% ~ 20%
swing.

Damage at Full Hearts++: +7% ~ Chance to KO Weak Enemies: White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional
Link (Spear) Savage Lynel Spear Tier 3 71 167 81 277
+8% ~ +9% +10% ~ +11% ~ +12% weight give it absolute destructive power.

Attack Range++: +11% ~ +13% ~ Damage to Locked-On Target: 166, This spear is ussed to the knights who guard Hyrule Castle's throne room. Its ornate
Link (Spear) Royal Halberd Tier 3 70, 74R 80 226
+14% +10% ~ +11% ~ +12% 170R design was applied by a craftsman in service to the royal family.

Damage to Midair Enemies++: Damage at Full Hearts++: +7% ~ This Sheikah-made spear was created using ancient technology to combat the
Link (Spear) Royal Guard's Spear Tier 3 72 168 82 228
+20% ~ +22% ~ +24% +8% ~ +9% Calamity. Its attack power is very high.

Attack Speed++: +7% ~ +8% ~ Strong-Attack Damage++: +7% ~ Tier 3 Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it
Link (Spear) Forked Lizal Spear 68 159 78 219
+9% +8% ~ +9% Lite makes up for with the brutal wounds its dual ripping blades will inflict.

Damage to Midair Enemies++: Strong-Attack Damage++: +7% ~ Tier 3 This spear's center of gravity is in its tip, making it a bit unwieldy for the average
Link (Spear) Gerudo Spear 67 158
+20% ~ +22% ~ +24% +8% ~ +9% Lite fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength.

Attack Speed++: +7% ~ +8% ~ Regular-Attack Damage++: +7% A spear used by knights adept in mounted combat. The spearhead is modeled after
Link (Spear) Knight's Halberd Tier 2 52 131 55
+9% ~ +8% ~ +9% an axe.

This Boko spear has been strengthened with fossilized bones. The bones are
Monster-Part Drop Rate++: Damage to Locked-On Target:
Link (Spear) Dragonbone Boko Spear Tier 2 51 130 54 positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this
+15% ~ +17% ~ +18% +10% ~ +11% ~ +12%
weapon.

Fusion Material EXP++: +400% ~ This spear is a fan favorite among Moblins. The spearhead is made from fossilized
Link (Spear) Dragonbone Moblin Spear High-Resell Weapon++ Tier 2 54 133 57
+440% ~ +481% bones adorned with spikes, which greatly increases its stabbing power.

Ancient-Part Drop Rate+: +10% The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter
Link (Spear) Guardian Spear+ Reduced Damage from Lightning Tier 2 54 133 57
~ +11% ~ +12% than your average spear, perhaps to facilitate use in tight spaces.

Attack Speed+: +4% ~ +5% ~ The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance,
Link (Spear) Lynel Spear Auto-Critical Hit after Combos Tier 2 53 132 55
+5% making it difficult to wield. Lynels, however, can swing it effectively with a single hand.

The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the
Fusion Material EXP++: +400% ~ Midair-Attack Damage+: +15% ~
Link (Spear) Serpentine Spear Tier 2 51 130 Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal
+440% ~ +481% +17% ~ +18%
cuts.

Attack Speed+: +4% ~ +5% ~ Midair-Attack Damage++: +20% Tier 2 Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it
Link (Spear) Enhanced Lizal Spear 51 125
+5% ~ +22% ~ +24% Lite for fishing as well as combat. Try not to get caught on the wrong end of its barbs.

The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood,
Special-Attack Charge Rate++: Tier 2
Link (Spear) Forest Dweller's Spear Detects Nearby Koroks 50 124 offering ease of use. The spearhead is made from a much harder wood, offering
+10% ~ +11% ~ +12% Lite
strength.

Perfect-Dodge Timing Window+: Mineral Drop Rate: +10% ~ Tier 2 Goron artisans used recycled metal to forge this weapon. The tip is made from an old
Link (Spear) Drillshaft 53 127
+15% ~ +20% ~ +20% +11% ~ +12% Lite excavation bore, which affords it unmatched piercing capabilities.

Attack Range++: +11% ~ +13% ~ A long spear used by the guards of Hyrule Castle. Easy to use but difficult to master.
Link (Spear) Soldier's Spear Heal by Defeating Enemies Tier 1 34 96 34
+14% The iron tip is very sturdy, and the shaft will not burn when exposed to flame.

This Moblin-made spear uses a horned animal bone as the spearhead. Like many
Fusion Material EXP: +160% ~
Link (Spear) Spiked Moblin Spear Auto-Critical Hit after Combos Tier 1 35 97 35 Moblin weapons it's sloppily made, but this one packs some respectable piercing
176% ~ 192%
power.
Wielded by Guardian Scouts, this spear has a high piercing power and is a testament
Ancient-Part Drop Rate: +5% ~ Damage from Enemies+: -5% ~
Link (Spear) Guardian Spear Tier 1 36 98 36 to the Sheikah's high level of technology. the spearhead appears only when
+6% ~ +6% -6% ~ -6%
brandished.
A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to
Damage to Midair Enemies: +9% Dash-Attack Damage++: +20% ~
Link (Spear) Throwing Spear Tier 1 33 95 33 be thrown farther than your average spear, able to pierce targets from a great
~ +10% ~ +11% +22% ~ +24%
distance.

Special-Attack Charge Rate: Regular-Attack Damage+: +4% ~ Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and
Link (Spear) Feathered Spear Tier 1 36 98 36
+3% ~ +4% ~ +4% +5% ~ +5% sturdy materials, which afford Rito warriors ease of use during aerial combat.

Monster-Part Drop Rate+: +10% Tier 1 A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and
Link (Spear) Spiked Boko Spear Auto-Critical Hit after Combos 33 89 33
~ +11% ~ +12% Lite deals a decent amount of damage.

Dash-Attack Damage++: +20% ~ Tier 1


Link (Spear) Lizal Spear Attack Speed: +3% ~ +4% ~ +4% 32 88 32 The brutal, ripping edge of this weapon's spearhead is a distinctly Lizalfos design.
+22% ~ +24% Lite

Attack Range: +4% ~ +5% ~ Perfect-Dodge Timing Window+: Tier 1 This wooden spear is most often used by Moblins. It's just a pointy stick made from a
Link (Spear) Moblin Spear 32 88 32
+5% +15% ~ +20% ~ +20% Lite hastily whittled tree, so its stabbing power is pretty low.

Sensor-Registered Material Drop Material Drop Rate from Tier 1 A farming tool used to collect hay efficiently. It's light enough to be used by anyone.
Link (Spear) Farmer's Pitchfork 34 90 34
Rate: +15% ~ +17% ~ +18% Grass++: +15% ~ +17% ~ +18% Lite The four prongs are very sharp.

Monster-Part Drop Rate: +5% ~ Attack Range+: +7% ~ +8% ~ Tier 1 A spear haphazardly carved from a large tree branch. It looks like its original intent
Link (Spear) Boko Spear 31 84 31
+6% ~ +6% +9% Worst was for skewering meat and cooking it, but it does have some combat merit as well.

Flurry Rush Damage++: +20% ~ Tier 1 Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy
Link (Spear) Wooden Mop Attack Speed: +3% ~ +4% ~ +4% 32 85 32
+22% ~ +24% Worst construction to a true craftsman, so it actually has some combat merit.

Link (Spear) Ancient Spear ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Attack Base Lv. Base Lv. DLC1 DLC1
Character Weapon Lv. 25 Hidden Seal Lv. 30 Hidden Seal Description
Growth 1 Atk 30 Atk Lv. 1 Atk Lv. 50
Atk
"Base Lv. 1 Atk" is the highest base attack value in the base game. #R means it was found via Octo-Polish (+4). If you've found higher, leave a comment. Do not confuse Devoted Kodachi's "[170] +20" for 190, it's really [150 +20] +20 (boxed # includes seal-matching boost +#).
"Base Lv. 30 Atk" assumes "Base Lv. 1 Atk" @ Lv. 30 +20 Seal-Matching Boost (4 seals of a shape and 2 seals of another shape match). This isn't representative of all builds, as having 4 ~ 6 seals of one shape is a +15 attack bonus. A lower base attack weapon has an equally lower max attack value.
"DLC1 Lv. 1 Atk" is the highest base attack value in the Expansion Pass's Pulse of the Ancients. If you've found higher, leave a comment. They drop from Lv. 91 EX The Final Battle's stage reward, and typically add to the pre-DLC cap: Tier 3 +10, Tier 2 +3, Tier 1 +0.
"DLC1 Lv. 50 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 50 +20 Seal-Matching Boost. You are also able to remove hidden seals at Lv. 50. Excluding Zelda's Sheikah Slate, it's typically: Tier 3 = 226, Tier 2 = 174, Tier 1 = 136.
Until proven otherwise, Octo-Polish seems to be outdated with the Expansion Pass (+4 previous cap, EX Vicious Monsters are +6 previous cap, EX The Final Battle is +10 previous cap).
Anything in yellow in a tier 2 weapon, anything in green is a tier 3 weapon. Chapter 2 Weapons covers Impa, Zelda, and the 4 Champions, staying relatively safe with spoilers.
A short sword passed down within the head family of the Sheikah tribe. The chiefs of
Special-Attack Charge Rate++: 166,
Impa Devoted Kodachi Heal by Defeating Enemies Tier 3 70, 74R 80 226 the tribe have served the Hyrulean royal family for generations, and this sword is a
+10% ~ +11% ~ +12% 170R
symbol of their loyalty and dedication.

Ancient-Part Drop Rate++: +15% Sensor-Registered Material Drop A short sword used by Sheikah spies. Mastery of this weapon is the true testament of
Impa Faithful Kodachi Tier 2 52 131 55 174
~ +17% ~ +18% Rate: +15% ~ +17% ~ +18% a Sheikah's skill as a covert operative.

A short sword favored by the Sheikah of Kakariko Village. It is said that simply
Regular-Attack Damage+: +4% ~ Special-Attack Damage++: +12%
Impa Kakariko Kodachi Tier 1 34 96 34 gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense
+5% ~ +5% ~ +14% ~ +15%
anyone who feels enmity toward them.

Zelda (Sheikah Damage to Locked-On Target: A device incorporating a miniature Guidance Stone that greatly increases the Sheikah
Ancient Overclock Unit Detects Nearby Koroks Tier 3 61 157 71 217
Slate) +10% ~ +11% ~ +12% Slate's output. However, only Zelda can use it to its full potential.

Zelda (Sheikah Special-Attack Charge Rate++: A device that attaches to the Sheikah Slate. It provides extra external energy,
Ancient Power Boost Detects Nearby Chests Tier 2 46 125 49
Slate) +10% ~ +11% ~ +12% increasing the power of runes.

Zelda (Sheikah Battle EXP++: +10% ~ +11% ~ Damage at 30% Hearts or A small device developed to combat monsters that attaches to the Sheikah Slate. It
Ancient Memory Part Tier 1 28 90 28
Slate) +12% Less++: +18% ~ +20% ~ +22% can modify the output of ancient energy, increasing the power of runes.

Special-Attack Charge Rate++: Chance of Landing Shockwave: A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing
Mipha Lightscale Trident Tier 3 70 166 80 226
+10% ~ +11% ~ +12% +10% ~ +11% ~ +12% abilities, her spearmanship is in a class all its own.

This spear is a Zora's weapon of choice. It's lighter than it looks due to being made
Midair-Attack Damage++: +20%
Mipha Zora Spear High-Resell Weapon++ Tier 2 52 131 55 174 from a special metal and is used by the Zora for both fishing and protecting their
~ +22% ~ +24%
domain.

Midair-Attack Damage: +9% ~ A spear mainly used by travelers to fend off wolves and other beasts. It's easy to hold
Mipha Traveler's Spear Auto-Critical Hit after Combos Tier 1 34 96 34 136
+10% ~ +11% and simple to use.

Dash-Attack Damage++: +20% ~ This two-handed wepaon is wielded by Daruk. Daruk makes swinging it around look
Daruk Boulder Breaker Heal by Defeating Enemies Tier 3 70 166 80 226
+22% ~ +24% easy, but a Hylian would need an immense amount of strength.

A two-handed weapon forged from a rare metal mined in Goron City. Its center of
Mineral Drop Rate: +10% ~ Mineral Drop Rate: +10% ~
Daruk Stone Smasher Tier 2 52 131 55 gravity is at its tip, so it uses centrifugal force and its sheer weight to smash
+11% ~ +12% +11% ~ +12%
opponents flat.

Mineral Drop Rate: +10% ~ Dash-Attack Damage++: +20% ~ A Goron-made two-handed weapon. It's made from thick, hard metal and has no
Daruk Cobble Crusher Tier 1 34 96 34
+11% ~ +12% +22% ~ +24% cutting edge, so it relies on its sheer weight to crush all opponents.

Midair-Attack Damage++: +20% Chance of Landing Shockwave: A bow without equal wielded by Revali. It's said he can loose arrows with the speed of
Revali Great Eagle Bow Tier 3 70 166 80 226
~ +22% ~ +24% +10% ~ +11% ~ +12% a gale, making him supreme in aerial combat.

Fusion Material EXP++: +400% ~ Damage per 100 KOs++: +7% ~ A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will
Revali Soldier's Bow Tier 2 52 131 55
+440% ~ +481% +8% ~ +9% still burn if it touches fire.

Regular-Attack Damage++: +7% Midair-Attack Damage: +9% ~ A small bow used by travelers for protection. It doesn't do a lot of damage, but it can
Revali Traveler's Bow Tier 1 34 96 34
~ +8% ~ +9% +10% ~ +11% be used to attack foes from a distance.

Strong-Attack Damage++: +7% ~ Damage to Locked-On Target: [Daybreaker] A famous sword beloved by Urbosa. It is said that when she swings this
Urbosa Scimitar of the Seven Tier 3 70 166 80 226
+8% ~ +9% +10% ~ +11% ~ +12% sword in battle, her movements resemble a beautiful dance.

Fusion Material EXP++: +400% ~ Damage Reflected When [Radiant Shield] Delicate Gerudo carvings decorate this curved sword. The engraved
Urbosa Moonlight Scimitar Tier 2 52 131 55
+440% ~ +481% Guarding: 20% ~ 20% ~ 20% blade is extremely sharp. Apparently it once served ceremonial purposes in festivals.

Perfect-Guard Chance When [Gerudo Shield] This common sword is often carried by Gerudo women for self-
Urbosa Gerudo Scimitar Reduced Damage from Lightning Tier 1 34 96 34
Guarding: +10% ~ +10% ~ +10% defense. Its short, curved blade is easily recognized.
Attack Base Lv. Base Lv. DLC1 DLC1
Character Weapon Lv. 25 Hidden Seal Lv. 30 Hidden Seal Description
Growth 1 Atk 30 Atk Lv. 1 Atk Lv. 50
Atk
"Base Lv. 1 Atk" is the highest base attack value in the base game. #R means it was found via Octo-Polish (+4). If you've found higher, leave a comment. Do not confuse Shakalaka Maracas's "[166] +20" for 186, it's really [146 +20] +20 (boxed # includes seal-matching boost +#).
"Base Lv. 30 Atk" assumes "Base Lv. 1 Atk" @ Lv. 30 +20 Seal-Matching Boost (4 seals of a shape and 2 seals of another shape match). This isn't representative of all builds, as having 4 ~ 6 seals of one shape is a +15 attack bonus. A lower base attack weapon has an equally lower max attack value.
"DLC1 Lv. 1 Atk" is the highest base attack value in the Expansion Pass's Pulse of the Ancients. If you've found higher, leave a comment. They drop from Lv. 91 EX The Final Battle's stage reward, and typically add to the pre-DLC cap: Tier 3 +10, Tier 2 +3, Tier 1 +0.
"DLC1 Lv. 50 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 50 +20 Seal-Matching Boost. You are also able to remove hidden seals at Lv. 50. Excluding Zelda's Bow of Light, it's typically: Tier 3 = 226, Tier 2 = 174, Tier 1 = 136.
Until proven otherwise, Octo-Polish seems to be outdated with the Expansion Pass (+4 previous cap, EX Vicious Monsters are +6 previous cap, EX The Final Battle is +10 previous cap).
Anything in yellow in a tier 2 weapon, anything in green is a tier 3 weapon. Chapter 3+ Weapons covers Hestu and any unlockable characters beyond him. Scroll down at your discretion, especially if before Chapter 5.

Damage per 100 KOs++: +7% ~ Huge maracas modeled after a Korok seed. Each one contains a large number of
Hestu Shakalaka Maracas Heal by Defeating Enemies Tier 3 70 166 80
+8% ~ +9% seeds and a single shake makes all the Koroks in the woods burst into dance.

Maracas that Hetsu reserves for special occasions. Those lucky enough to hear the
Hestu Shaka Maracas Detects Nearby Koroks Detects Nearby Chests Tier 2 52 131 55
cheerful rhythm may be overcome by a suden desire to dance along.

Attack Range+: +7% ~ +8% ~


Hestu Maracas Detects Nearby Koroks Tier 1 34 96 34 Hetsu's beloved maracas. He's been shaking them since he was two years old.
+9%

Strong-Attack Damage++: +7% ~ Damage to Locked-On Target: Truly magnificent bangles, made with no concern for cost. They imbue the wearer
Great Fairies Extravagant Bangles Tier 3 70 166 80 226
+8% ~ +9% +10% ~ +11% ~ +12% with class and charisma that is commensurate with the shine they give off.

Sumptuous bangles made with an excessive amount of silver and jewels. They shine
Mineral Drop Rate: +10% ~ Damage to Foes with Status
Great Fairies Luxurious Bangles Tier 2 52 131 55 like a million rupees and give off a glare that makes monsters tremble in their boots (if
+11% ~ +12% Effects: +15% ~ +17% ~ +18%
they wear boots).

Expensive-looking bangles that the four Great Fairies wear. Not only do they increase
Great Fairies Dazzling Bangles Increased Blupee Encounters Detects Nearby Chests Tier 1 34 96 34
the power of the four sisters, but they may bring them luck too. Maybe.

Monk Maz Attack Speed++: +7% ~ +8% ~ Damage to Foes with Status Loops that reflect the wearer's position as an exalted monk. They allow for control of
Bands of Truth Tier 3 70 166 80 226
Koshia +9% Effects: +15% ~ +17% ~ +18% any and all relics, though it is said that only monks can fully grasp their functions.

Loops given to monks who have achieved a higher rank. These inlcude functions
Monk Maz Improves Quality of Found Perfect-Dodge Timing Window+:
Bands of Enlightenment Tier 2 52 131 55 similar to a Sheikah Slate, allowing the wearer to command a wide variety of ancient
Koshia Weapons +15% ~ +20% ~ +20%
relics.

Monk Maz Strong-Attack Damage++: +7% ~ Loops worn by monks of the ancient Sheikah, made with technology lost to time.
Monk's Bands Increased Blupee Encounters Tier 1 34 96 34
Koshia +8% ~ +9% They allow the wearer to summon and control ancient relics.

Zelda (Bow of Heal a Percentage of Damage [Unique] Princess Zelda created this bow and arrow for the battle with Ganon. When
Bow of Light Resistance to All Status Effects Tier 3 50 146 50 246
Light) Dealt wielded, it fires arrows of pure light strong enough to oppose the Calamity.

Zelda (Bow of Healing-Item Effect++: +11% ~ Special-Attack Charge Rate++: A bow strengthened with the sealing power. This bow harmonizes with the light and
Sealing Bow Tier 2 71 150 74 203
Light) +13% ~ +14% +10% ~ +11% ~ +12% enables the user to efficiently wield its power.

A bow prepared for Zelda once she was fully awoken to her power. Its design mimics
Zelda (Bow of Healing-Item Drop Rate++: +30% Damage at Full Hearts: +2% ~
Sacred Bow Tier 1 53 115 53 155 that of the royal family's emblem, and it is capable of imbuing arrows with a sealing
Light) ~ +33% ~ +36% +3% ~ +3%
power.

Major Chapter 5+ Spoilers Below

Regular-Attack Damage++: +7% Damage to Locked-On Target: A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical
Sidon Ceremonial Trident Tier 3 70 166 80 226
~ +8% ~ +9% +10% ~ +11% ~ +12% in appearance, but this spear's strength is inferior.

Fusion Material EXP++: +400% ~ The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its
Sidon Silverscale Spear Auto-Critical Hit after Combos Tier 2 52 131 55
+440% ~ +481% impressive strength; the spearhead can pierce even the toughest scales.

Attack Speed+: +4% ~ +5% ~ Dash-Attack Damage++: +20% ~ A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead
Sidon Fishing Harpoon Tier 1 34 96 34
+5% +22% ~ +24% makes it valuable as a weapon as well.

Strong-Attack Damage++: +7% ~ Damage Reflected when The peak of rock-roast dining is only sometimes found in the caldera. A single bite
Yunobo Rock Roast Flambé Tier 3 70 166 80 226
+8% ~ +9% Guarding: 20% ~ 20% ~ 20% makes the mouth overflow with incandescent lava and fossil juice!

Strong-Attack Damage++: +7% ~ A rock roast toasted in the heat of Death Mountain. Thanks for the addition of flavorful
Yunobo Medium-Rare Rock Roast High-Resell Weapon++ Tier 2 52 131 55
+8% ~ +9% pebbles, this dish has a really spicy sensation as soon as one takes a bite!

Attack Range+: +7% ~ +8% ~ Damage to Midair Enemies++: Rock roast mined in places like Gortram Cliff. This meal is packed with rich
Yunobo Raw Rock Roast Tier 1 34 96 34
+9% +20% ~ +22% ~ +24% minerals—it's the primary source of the Goron tribe's pep!

A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors
Midair-Attack Damage++: +20% Damage to Foes with Status
Teba Falcon Bow Tier 3 70 166 80 226 favor it for its superior rate of fire, which helps them excel even further at aerial
~ +22% ~ +24% Effects: +15% ~ +17% ~ +18%
combat.

Regular-Attack Damage++: +7% This bow is a favorite among Rito warriors. The bowstring has been specially
Teba Swallow Bow High-Resell Weapon++ Tier 2 52 131 55 174
~ +8% ~ +9% engineered for aerial combat, which allows it to be drawn faster than a normal bow.

Damage Reflected When This wooden bow may not be the most reliable for battling monsters, but it is excellent
Teba Wooden Bow Attack Speed: +3% ~ +4% ~ +4% Tier 1 34 96 34
Guarding: 20% ~ 20% ~ 20% for hunting small animals.

Dash-Attack Damage++: +20% ~ Chance of Landing Shockwave: [Gerudo Shield] A bridle endowed the intricate Gerudo ornamentation. Any sand seal
Riju Bridle of the Seven Tier 3 70 166 80 226
+22% ~ +24% +10% ~ +11% ~ +12% equipped with this will look like a bolt of lightning arcing across the dunes.

Fusion Material EXP++: +400% ~ Regular-Attack Damage++: +7% [Gerudo Shield] A splendid bridle boasting intricate embossing and precious jewels.
Riju Starlight Bridle Tier 2 52 131 55
+440% ~ +481% ~ +8% ~ +9% It's used in festivals and battles alike.

Flurry Rush Damage: +9% ~ Dash-Attack Damage++: +20% ~ [Gerudo Shield] A common bridle used for riding sand seals. The Gerudo sometimes
Riju Gerudo Bridle Tier 1 34 96 34
+10% ~ +11% +22% ~ +24% bejewel these to adorn their tusked steeds.

Strong-Attack Damage++: +7% ~ Chance of Landing Shockwave: 166, This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound
Master Kohga Demon Carver Tier 3 70, 74R 80 226
+8% ~ +9% +10% ~ +11% ~ +12% 170R dispatching of any target and strikes fear into the hearts of all who see it.

Special-Attack Charge Rate+: A grim weapon favorted by the Yiga. The half-moon shape of the blade allows for the
Master Kohga Vicious Sickle Auto-Critical Hit after Combos Tier 2 52 131 55
+6% ~ +7% ~ +8% rapi delivery of fatal wounds and serves as a symbol of their terror.

Battle EXP++: +10% ~ +11% ~ Damage to Locked-On Target: A single-edged sword traditional to the Sheikah tribe. Forged using ancient
Master Kohga Eightfold Blade Tier 1 34 96 34
+12% +10% ~ +11% ~ +12% technology, it just may be among the sharpest conventional weapons ever made.

Damage Reflected When Chance to KO Weak Enemies: 166, A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its
King Rhoam Royal Claymore Tier 3 70, 74R 80 226
Guarding: 20% ~ 20% ~ 20% +10% ~ +11% ~ +12% 170R powerful strikes are said to crush an opponent's body and resolve alike.

Attack Range++: +11% ~ +13% ~ Special-Attack Charge Rate+: Only the most confident of Hyrule Castle's knights carry this two-handed sword. Its
King Rhoam Knight's Claymore Tier 2 52 131 55
+14% +6% ~ +7% ~ +8% cutting edge is finely honed.

Attack Speed++: +7% ~ +8% ~ Perfect-Dodge Timing Window+: A two-handed sword designed for combat. It's heavy and hard to use but has decent
King Rhoam Soldier's Claymore Tier 1 34 96 34
+9% +15% ~ +20% ~ +20% build qualit and durability.

Damage to Locked-On Target: Damage Reflected When A gear that can be incorporated into Terrako's workings. No detailed information is
Terrako Gear of the Protector Tier 3 70 166 80 226
+10% ~ +11% ~ +12% Guarding: 20% ~ 20% ~ 20% available, but it is clear that the part contains immeasurable energy.

Regular-Attack Damage++: +7% A particular spring that can be fitted to Terrako. It amplifies Terrako's internal energy,
Terrako Benevolent Spring Detects Nearby Koroks Tier 2 52 131 55
~ +8% ~ +9% greatly increasing output.

A special screw matching Terrako's specifications. Highly refined energy is actually


Battle EXP++: +10% ~ +11% ~
Terrako Blessed Screw Detects Nearby Chests Tier 1 34 96 34 stored within the part, and it is capable of improving Terrako's performance as a
+12%
result.

Strong-Attack Damage++: +7% ~ Heal a Percentage of Damage A dangerous gear that has been filled with Malice. There almost seems to be a low
Calamity Ganon Heart of Annihilation Tier 3 70 166 80 226
+8% ~ +9% Dealt groan coming from the part, cursing the land of Hyrule...

Regular-Attack Damage++: +7% A sinister spring afflicted by Malice. The heightened level of Malice has also
Calamity Ganon Malevolent Spine Resistance to All Status Effects Tier 2 52 131 55
~ +8% ~ +9% increased the spring's output. It appears incompatible with regular Guardians.

A screw that has been contaminated by Malice. On top of its innate strength, it is
Special-Attack Damage+: +8% ~ Chance to KO Weak Enemies:
Calamity Ganon Cursed Bone Shard Tier 1 34 96 34 capable of repairing itself if broken, possibly as a result of Calamity Ganon's
+9% ~ +10% +10% ~ +11% ~ +12%
influence.
Attack Base Lv. Base Lv. DLC1 DLC1
Character Weapon Lv. 25 Hidden Seal Lv. 30 Hidden Seal Lv. 50 Description
Growth 1 Atk 30 Atk Lv. 1 Atk
Atk
Link, Impa,
A sword that has become so thoroughly rusted, it is impossible to discern its original
Urbosa, Master Rusty Broadsword N/A N/A N/A N/A ??? ??? ???
shape.
Kohga

Link, Daruk, A weapon left unmaintained for so long, it has rusted right through, making it
Rusty Claymore N/A N/A N/A N/A ??? ??? ???
King Rhoam unusable in battle.

Link, Mipha,
Rusty Halberd N/A N/A N/A N/A ??? ??? ??? A halberd covered in rust due to prolonged exposure to the elements.
Sidon

This makes Riju one of the three characters who can Perfect Guard (Guardian lasers) in the game, alongside Link (One-Handed Weapon) and Urbosa. Everyone else can only guard the attack or attempt to dodge it.
Zelda's Bow of Light is the other [Unique] weapon that can not be reobtained, fused, or sold away, and gets their own inventory slot.
Although Urbosa, 2H Link, Daruk, Mipha, and Sidon are capable of obtaining rusty weapons for theoretical higher base attack than 70 with their tier 3s, in practice they don't seem to get higher than (tier 1 weapons with 34 base attack and) tier 2 weapons with 52 base attack. No one's proved otherwise so far.
Attack DLC1 DLC1 DLC1
Character Weapon Lv. 25 Hidden Seal Lv. 30 Hidden Seal DLC2? Description
Growth Lv. 1 Atk Lv. 30 Lv. 50
Atk Atk
The Flail and Master Cycle are exclusively obtained (repeatable) and upgraded in the Royal Ancient Lab. Base attack starts at 35, increases by +10 until 65, and apply to the weapons currently in your possession or reobtained in the future.
"DLC1 Lv. 1 Atk" is the highest base attack value in the Expansion Pass's Pulse of the Ancients. If you've found higher, leave a comment. They drop from Lv. 91 EX The Final Battle's stage reward, and typically add to the pre-DLC cap: Tier 3 +10, Tier 2 +3, Tier 1 +0.
"DLC1 Lv. 30 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 30 +20 Seal-Matching Boost (4 seals of a shape and 2 seals of another shape match). This isn't representative of all builds, as having 4 ~ 6 seals of one shape is a +15 attack bonus. A lower base attack weapon has an equally lower max attack value.
"DLC1 Lv. 50 Atk" assumes "DLC1 Lv. 1 Atk" @ Lv. 50 +20 Seal-Matching Boost. You are also able to remove hidden seals at Lv. 50. Do not confuse Battle-Tested Gear's "[226] +20" for 246, it's really [206 +20] +20 (boxed # includes seal-matching boost +#).
Until proven otherwise, Octo-Polish seems to be outdated with the Expansion Pass (+4 previous cap, EX Vicious Monsters are +6 previous cap, EX The Final Battle is +10 previous cap).
Anything in yellow in a tier 2 weapon, anything in green is a tier 3 weapon. Lv. 50 attack is typically: Tier 3 = 226, Tier 2 = 174, Tier 1 = 136.
A weapon developed from a Guardian's powerful claw. It expands and contracts on
Attack Range++: +11% ~ +13% ~ Regular-Attack Damage++: +7% DLC
Link (Flail) Guardian Flail [Changes C1] 65 158 208 demand and can be used to copy an enemy's weapon. It's difficult to wield, but if
+14% ~ +8% ~ +9% Growth 2
anyone is up to the task, it's Link.

Ancient Bladed Flail [Changes Regular-Attack Damage++: +7% DLC An improved version of the Guardian Flail. Blazing blue blades crafted with ancient
Link (Flail) Auto-Critical Hit after Combos 65 158 208
C1] ~ +8% ~ +9% Growth 2 technology have been attached to the end, increasing its ability to inflict damage.

Strong-Attack Damage++: +7% ~ Damage Reflected When DLC A greatly enhanced Guardian Flail. This weapon has been heavily reinforced,
Link (Flail) Fortified Flail [Changes C1] 65 158 208
+8% ~ +9% Guarding: 20% ~ 20% ~ 20% Growth 2 allowing the user to fight offensively and defensively at the same time.

A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast
Zelda (Master Perfect-Dodge Timing Window+: Regular-Attack Damage++: +7% DLC
Master Cycle [Changes C1] 65 158 208 destined for a hero, as described in an ancient text. As per Princess Zelda's wishes,
Cycle) +15% ~ +20% ~ +20% ~ +8% ~ +9% Growth 2
she is the pilot of this creation.
A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast
Zelda (Master Master Cycle Hunter [Changes Strong-Attack Damage++: +7% ~ Chance of Landing Shockwave: DLC
65 158 208 destined for a hero, as described in an ancient text. This upgraded version is even
Cycle) C1] +8% ~ +9% +10% ~ +11% ~ +12% Growth 2
better suited for combat.
A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast
Zelda (Master Master Cycle Sentinel [Changes Regular-Attack Damage++: +7% DLC
Resistance to All Status Effects 65 158 208 destined for a hero, as described in an ancient text. This upgraded version favors
Cycle) C1] ~ +8% ~ +9% Growth 2
stability and rider safety.

Battle-Tested Chance to KO Weak Enemies: Damage to Locked-On Target: A gear perfectly suited for the Battle-Tested Guardian. Its deep scratches and worn-
Battle-Tested Gear Tier 3 80 176 226
Guardian +10% ~ +11% ~ +12% +10% ~ +11% ~ +12% down teeth call to mind a warrior of countless battles.

Battle-Tested Strong-Attack Damage++: +7% ~ Regular-Attack Damage++: +7% A spring perfectly suited for the Battle-Tested Guardian. It's far stronger and more
Battle-Tested Spring Tier 2 55
Guardian +8% ~ +9% ~ +8% ~ +9% flexible than a normal spring, and its rough texture lends it a certain rustic appeal.

Battle-Tested Ancient-Part Drop Rate++: +15% Regular-Attack Damage+: +4% ~ A screw perfectly suited for the Battle-Tested Guardian. It's made from some kind of
Battle-Tested Screw Tier 1 34
Guardian ~ +17% ~ +18% +5% ~ +5% special material, and its battle scar gives it the air of a hardened warrior.

Wave 1 DLC (Ver. 1.2.0) came out first in Japan at June 18, 2021 at 10 AM Japan Time (June 17, 2021 6 PM Pacific Time), then later in North America at June 18, 2021 at 4 AM Pacific Time. This might be the case for Wave 2 DLC as well, rather than a midnight release per region.
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79519930
Raise Weapon Level Limit option in Blacksmithing has been missing for those who haven't purchased the DLC, due to how level uncapping to Lv. 50 is tied to it
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79522304
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79525907
Things the DLC have done
Nerf Cotera ZR (hitting twice with Attack Speed?, might be moreso Ver. 1.2.0)
https://twitter.com/Swiffy22/status/1405732825010110476
Lets you collect research papers for upgrades at the EX Royal Ancient Lab, like challenging Vicious Monsters, increase your weapon capacity to 70, increase your weapon level to 50, buying apples,
infinitely reobtain these DLC weapons
https://twitter.com/yukino_san_14/status/1405884664246534144
if you have trouble downloading ver. 1.2.0, so is everyone else thanks to the switch ver. 12.0.3 system update / just retry, maybe while the game is running
https://www.reddit.com/r/NintendoSwitch/comments/nx5ywq/psa_if_you_are_getting_error_code_21231502_when/
https://en-americas-support.nintendo.com/app/answers/detail/a_id/55529/~/error-code%3A-2123-1502
Vicious monsters can flee if left undone, not predetermined but have 8 different modifiers
Walking Fortress
Stronger than Strong
Health Advocate
Rock Solid
Full of Life
Mighty Warrior
Peerless Powerhouse
Unshakeable Shield
Big Eater
The Mighty Warrior, Peerless Powerhouse, and Stronger than Strong perks have the weakest WPG, and lowest HP overall but higher damage output
Every other name does increase HP. But Full of Life and Health Advocate have it higher, though their WPG seems to remain unchanged.
The Unshakeable Shield increases WPG durability and HP, Walking Fortress is even stronger
Big Eater increases enemy size, has more health and WPG durability, and is only found on Moblins. Rock Solid appears to be a balance between more HP and WPG strength
EX Alert: Great Hyrule Forest Lv. 78 (search 3 areas: top right stone talus)
EX Alert: Breach of Demise Lv. 78 (search three areas: middle stone talus, skywatcher and regular guardian top right)
EX Alert: Hyrule Field Lv. 78 (capture outposts/kill enemies: 2 silvr moblins, stone talus)
EX Alert: Crenel Peak Lv. 78 (capture outposts/kill enemies: stone talus, fire chuchu)
EX Alert: Hyrule Outpost Lv. 78 (capture outposts/kill enemies: silver lynel)
EX Alert: Akkala Citadel Lv. 78 (kill enemies/capture outpost: ice chuchu)
the bosses can be fairly tanky, and it's advantageous to use elemental rods + environments to nerf their WPGs; it's why they throw so many elemental captains at you to refill your rod usage
Cotera(blonde fairy) seems "fixed" its lower defense debuff
it cannot stack to 8 times(which could cause one hit KO) now. in 1.2.0, it can stack to 6~7 times only(which is not significant compare to the pass, but still a effective damage skill)
"Due to strengthened seal effects, the drop rate of weapons with stronger seals has increased." = Improves Quality of Dropped Weapons?
Report: Vicious Monsters drops from... EX vicious monster battles. Seems to be one per monster, so if you find a mission with two monsters on the forecast (usually Silver Moblins or Guardians), you'll get two.
Everything else can drop from any battle. I got 15 Report: Battle Records just by going through the first story stage on Normal. Something to do with number of KOs? Report: Material Properties seems related to literally acquiring materials, and my best guess for Report: Monster Ecology is that that one is connected to the number of minib
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79520588#6
EX The Final Battle Lv. 91 can drop 80 base attack weapons, stage reward
Battle Records = 100 KOs (Lv. 37 Chief-of-the-Dunes Battle)
Material Properties = 50 Materials (Lv. 37 Chief-of-the-Dunes Battle)
Monster Ecology = Lynels, Taluses, Hinoxes (Lv. 36 A Show of Strength, Lv. 39 Stronger Yet), Lv. 76 Fiercest of Foes, Lv. 80 Unnatural Disaster, Lv. 86, EX Survival of the Fittest, Lv. 67 Deep Woods, Deep Shadow (Taluses are cringe)
Relic Analysis = Guardians (Lv. 48 Impa's Damage Control, Lv. 54 The Guardians Counterattack, Lv. 57 Invading Terrors)
"You are now able to remove Hidden Seals. Once a weapon has reached level 50, you can remove its hidden seal at the Hylian Blacksmith Guild.
Machine Lubricant from Guardians, Invading Terrors Lv. 57?
apocalyptic difficulty is -62.5% damage dealt? (Very Hard is -50%, Hard is -33%, Easy is +25% compared to Normal)
Apocalyptic difficulty, Mija's shield (Great Fairy) doesn't negate a hit like it does in Very Hard apparently
The Siege of Fort Hateno = One of the best places to farm for oils, lubes and relic reports on top of getting multiple char weapons for fodder

Before the DLC, Best stage for seals is Vs. Harbinger (and Blood Moons?). Prior to doing DLC you can farm Unnatural Disaster for specific weapons. Siege of Fort Hateno for fusion fodder by killing all Guardians.
Versys Harbinger Ganon or Blood Moons or EX Vicious Monsters + Improve Quality of Found Weapons seal = bunch of ++ seals
When you complete the DLC, EX The Final Battle is where to farm base 80 attack weapons, or the stronger ones Link has.

using Improves Quality of Found Weapons can reduce the base attack value by -2? so you'll get 78 bases from EX The Final Battle with it equipped?
Moveset C1 (X, Strong 1) C2 (YX, Strong 2) C3 (YYX, Strong 3) C4 (YYYX, Strong 4) C5 (YYYYX, Strong 5) C6 (YYYYYX or YYYYYYX, Strong 6) Unique Action (ZR) Ability Enhanced Ability Stasis (R + X) Remote Bomb (R + Y) Cryonis (R + A) Magnesis (R + B) Special Attack Dashing Regular Attack Dashing Strong Attack Midair Regular Attack Midair Strong Attack Perfect Guard (Hold ZL, Press Y) Flurry Rush / Additional Notes
WPG=Weak-PointGauge Just like Fire Emblem Warriors's C4 or charged C1, combos in Age of Calamity can expose the WPG. These combos, special attacks (former use of depleting WPG in FEW), fire/electric rods, perfect guards, and headshots work with Stasis for easy WPS without Sheikah rune counters.
WPS=Weak-PointSmash Remote Bombs and flurry rush will always deal damage to the WPG. Certain characters can headshot certain enemy weak-points (Moblin, Lynel, Hinox; not to be confused with the weak-point gauge) into a brief stagger animation exposing WPG you can Stasis.
AOE = Area of Effect All characters have different Sheikah rune usage, a regular/strong dash attack, and a typical 3 Y and 1 X aerial combo string that can directly attack weak-points ("critical hits"). If lacking a combo to launch them midair, wall jumps and paragliding remedy that.
DOT =
DamageOverTime AoC WPG depletion is affected by character level, weapon attack, damage modifiers via seals/cooking/difficulty, and "Improved Depletion of Weak-Point Gauge" from the "Inner Power" quest. (Cracked) WPG via rods have standardized depletion rates unaffected by these factors (status effects).
SFX = Sound Effect If facing 2+ strong enemies at once, abuse the above options because the "Weak-Point Smash" X prompt is intentional. You'll get collateral chip damage/knockback with 1 WPS prompt, but 2+ WPS prompts open at the same time deals full WPS damage to those enemies[13].
Wizzrobes and Guardian Green cells are combos to look out for WPG exposure or depletion, yellow cells Stasis to look out for, and red cells for Magnesis to use. Cryonis on water is a free ice rod. WPG exposed by ice rods will expire during Stasis. Magnesis's WPG exposure is not good except for 2 characters.
Skywatchers can't get If Remote Bomb cells are in blue, you shouldn't have too much difficulty breaking Talus arms[19 if you are]. Scroll further to the right for more details on runes and dash/midair attacks. If you know something not listed here, leave a comment. [#] are References at the bottom.
their WPG exposed by https://koei.fandom.com/wiki/Charge_Attacks ← C1 is X (Charge/Strong Attack). C1 is not YX (your first "Combo" of buttons), nor does C0 mean X. C#-2 or C#-3 notations are additional strong attacks (Sheikah Slate Zelda). R# is Regular Attack (R6 = YYYYYY). You can Stasis metal objects and hit them into enemies for WPG damage, although you might be better off with an electric rod use.
combos, seemingly. https://www.youtube.com/playlist?list=PL2jZokpONSQTZhbPVfDmU_-NSe6SWvqcy ← Warriors Dojo Video Guides (6/21 Movesets Covered) https://twitter.com/VertVentus/status/1341364395658498048
Good AOE. The shield surfing is Places Link midair, extra attack
Launches Link midair. ZR follow
Link (One-Handed Good AOE. [Master Sword produces a too long to capitalize on WPG, exposes and takes a chunk off Link spins midair for a stab to the
ups are good for WPG depletion. Extra attack launches Link Exposes WPG, extra attack depletes it. Enough Loose a flurry of arrows. [Can headshot enemies Power up a Strong Attack (C1) by holding X when Perform a strong attack, and the Three aerial slashes which move
Weapon) [Sword Beams long distance sword beam amazing for but can be extended on slopes: the WPG. Doesn't affect Forward thrust. Since it's not a ground. Cancelling the spin with
You can Magnesis cancel this to midair. The forward momentum is Attack Speed++ can Stasislock bosses, and into a stagger. You'll get more shots while midair, the attack starts and releasing at the end. Hold extra attack that follows will be This is how you shield surf longer Link forward. No sword beams Yes, and acts as a R1 to lead
at Full Hearts with crowd clearing. Boomerangs can make to their end or a set time against Guardian Skywatcher or A forward-moving Spin Attack. slash, it won't fire a sword beam ZR gives you a little more height -
attack Talus weak points. [Master good for AOE. Good WPG dash/Stasis cancelling the landing hit of the extra- and can backflip into it. Try to aim left of where down X (C2 to C6) and then release to unleash an enhanced. [C2 - C6 extra attacks than C3, keeps momentum. with Master Sword. Seemingly into R2 or C2.
Master Sword: R7, C1, this a wider throw with more recovery named enemies (because they Wizzrobe WPGs, but probably with the Master Sword. to attack Talus/Hinox weak-
Sword produces a sword beam depletion. attack will deal an additional hit. [1] your cursor actually is?] extra attack during a combo. have additional hitboxes.] unaffected by Attack Speed.
C2] frames, but you can ZR during it.] interrupt the distance you're your best move against Taluses points.
during the vertical slash.]
supposed to travel?). without riding them alongside C2.
4 medium-range slashes followed by a final spin Throw Remote Bombs one after
Perform dodges more easily
ZR version (ZR4) can be exposing WPG. ZR version (ZR6) can be extended another. [4 Remote Bombs,
Bashes forward and launches Unleash a powerful blow that hurts the user a bit. before receiving major damage. Upwards slash. Puts you in an
Heals 8 hearts of temporary damage. ZR A triple spin attack that's good extended 3 times, but the gaps while the last spin attack leaves a lasting hitbox animation locked. Difficult against Fires a sword beam on the
Link midair with series of slashes. ["Sacrifice strong attack", damage taken during ZR Press ZR instead of X (C2 to C6, Dash Attack, [Random% slowdown for airborne state where if you press Regular version is mobile and
version (ZR1) is a vertical spinning attack Launches Link midair. ZR version circular AOE, ZR version's (ZR3) between each extension is forward. Best AOE, can change direction with (L). Taluses, so space yourself far Use magnetism to grab metallic ground in front of Link which Three attacks total. First two are
Link (Two-Handed Last hit launches Link midair. superarmor also counts as temporary health and Midair Attack) to do an attack so powerful, it hurts incoming hitbox. Unfortunately a ZR, the aerial ZR is used instead can be cancelled into glider, ZR ZR version is like the Dashing
that can be used standing still, dashing, (ZR2) grounds you for a lasting much slower in favor of more vulnerable for actual damage. Be close to Taluses with a R6 to hit their WPG apart where your first throw can objects and attack. [Exposes deals multiple hits upon impact. single slashes, third is a series of N/A -
Weapon) [Unga Bunga] Last hit of ZR version (ZR5) applies for both Damage at 30% Hearts or Less the user a bit. Press X (C1) to eat a meal, which downgrade since damage taken of sacrifice C2, so if you intend to version can be used while Strong Attack and C1.
midair, or during combos. Potent after C5's hitbox. range/damage and a finishing Good for mobile crowd clearing, well. It's better not to extend and space the lasting Stop enemy movement in front of destroy one arm while moving to Create an ice pillar underfoot, WPG if there's something to use. Like C1, this also heals 8 hearts two slashes. Similar to 1H Link.
exposes WPG, correct spacing and Damage at Full Hearts. Any X version strong heals self-inflicted damage. during this slow-motion is regular use the latter out of dash, land on standing still or after combos.
or C6's WPG exposure. slam. movement, and WPG depletion hitbox from faraway so its hit the WPG multiple you for a period of time. the next arm can destroy the launching yourself into the sky. Can cancel his two-handed ZR of temporary damage.
can damage the WPG. attack can be cancelled into a ZR-C1 at any time.] damage, even with ZR the ground first.
during Stasis. times against other giant bosses, then set up second arm by the fourth throw. moves, something Link's dodge
superamor.]
another ZR6 to deplete it without using Stasis. Alternatively, use 2H ZR6, Spear can't do.]
Link slashes overhead behind him before jumping Link C6 shield cancels, and 1H
midair into a dive attack that exposes WPG. ZL Link C2 / C5-2 / C6-2 dash This attack has you aim where
cancels.] Several thrusts covering an area
cancelling when launched midair before that dive The third attack is a slam you throw your spear. This can
Link (Spear) [WPS will around Link. (Unless against a
Forward thrust (stops on attack gives ~5 seconds of DOT when landing Drilling thrust which keeps downward. YY(X)ZR would be be ZR canceled and followed by
leave Hinox/Blight A flurry of thrusts, can be held for A lunge that can be followed up Unleash a charging thrust toward the enemy. [Can Close the distance with an enemy by pressing ZR Unleash a shock wave when wall, the knockback on each hit
Shoots a blast of wind, can be held for mini/bosses) followed by an Good AOE, also launches Link (unless guard breaks or damage is taken). [2] You momentum and ends in an better for prolonged midair X again if ZR lands. You get a
Ganon WPG exposed more thursts and a blast of wind. twice. ZR spam is better for be used to cancel every attack or midair to bounce to charge forward. Allows for quick movement, perfoming a charging thrust. [The can make it difficult to catch - N/A -
more blasts and a hurricane. uppercut that launches Link midair before the final hit. can attack during the DOT, and even set up more upwards swing. Scoops weak attacks. You can also ZR cancel funny interaction if aerial ZR
via a knockback issue? Decimates the WPG. mobile sweeping. off enemies.] even in the middle of attacks. gust of wind following the ZR?] Lynels with the final thrust or
midair. C6s, but named enemies hit by it act 2 times enemies midair. the third Y as the slam gives Link breaks a WPG and you mash X
[17]] capitalize on the exposed WPG if
faster. This is your best move on Taluses[12]. additional height. to aim the throw upward in the
that thrust connects).
When used on slopes against enemies, can go a air.[20]
set distance midair.[9]
Absorb symbols with your strong attacks to spawn
Dodge with correct timing to
duplicates. Absorb all three types of symbols to Summons spectral bomb barrels.
A two X combo (teleport, slash and jab) to Launches Impa midair to throw Summon a spell tag to deal small Places a sigil on the ground to perform a mid-dodge attack.
Ride a frog you can extend with X, and you'll do a greatly increase the power of the next special Use magnetism to grab metallic Deals boosted damage with 3
absorb a symbol, but you can just hold X bomb kunai downwards into a Disappear for a frontal cross AOE damage (applies, and strike with a giant kunai (applies, Apply a symbol to an enemy in front of you. [If at 3 [Additional WPG damage during Stop enemy movement in front of Impa performs three axe kicks.
leaping jump attack that exposes WPG. Good attack. [+20%. All C# absorb symbols, some are Create an ice pillar in front of objects and attack. [Grabs symbols, always gives you 1
for both attacks. With duplicates that are glide. Can headshot enemies. At slash that's good AOE and WPG absorbs, 1 symbol when empty). and absorbs, 1 symbol when symbols, sends all duplicates forwards. Midair, you a perfect dodge, which you can you for a period of time. You can Keeps momentum with a hat Each successive attack spawns
Impa [Charges special- AOE since duplicates get their own frog and Impa better than others. If a tagged enemy dies, you Launch a Remote Bomb into the you. Press X immediately to ride objects out of nothing to attack, symbol (follow-up with ZR + C1
not in the middle of another animation (i.e. least one symbol will have depletion with invincibility and Teleports applied symbols on empty). Teleports applied can aim your kunai for a headshot (and 1 symbol). follow up with a flurry rush. Flurry deal extra damage to affected - throw and kunai throw by duplicates (which are not affected Impa performs a down stab. N/A -
attack insanely well.] can superarmor through attacks, but can get hit also automatically absorb a symbol. You can even sky. atop the ice, and control it with gives 1 symbol if empty, can twice then Stasis). Best used at 2
C2 or C5), the C1 followup will cause them duplicates drop kunai periodically minor recovery frames you can weak enemies to you, and symbols on weak enemies to Duplicates last for ~40 seconds, but the duration is rushing without waiting for it to enemies with X. [You can dodge duplicates. by your symbols), with 2 on the
out of this by large enemies or attacks with high tag 3 flying corpses of weak enemies after you've (L). expose WPG with proper symbols so you can deplete the
to appear in front of Impa in a diamond four times, then follow up with a dodge cancel out of. duplicates shoot lasers for good you, and duplicates rain down for refreshed with a new symbol.] play out can interrupt the attack. cancel out of this.] second and 4 on the third.
vertical reach. done a special, which will fill your symbols without spacing.] exposed WPG with the most
formation and then explode. midair strong attack. WPG depletion. a stab. Good WPG depletion. Also works on Guardian lasers.
attacking, or the same enemy/corpse with enough duplicates.
[18]]
precision.]
Deploy a device that will advance
[Applies for Cryonis rune counters.] A forward, spewing Remote Use magnetism to draw metal
three X combo. Set up 4 ice blocks, create [Applies for Remote Bomb rune Bombs. Use (L) to steer, ZR to objects toward you and suspend
Zelda (Sheikah Slate) A three X combo. Swing a block She essentially uses her R1 >
a staircase of blocks (this C1-2 can expose counters and works against Talus detonate the device, or B to Launch ice spikes by first aiming them behind you. Launch them
[R2 (YY) works for around with Magnesis, then into Trigger placed Sheikah runes. [Applies to your Stop enemy moment in front of C2-2 in place of her standard
WPG if close enough[11]), then drop a arms.] A three X combo. Roll a cancel. [Only the spewing bombs with (L), then firing with X. You forward with ZR. [You pull things 4 Cryonis ice blocks that keeps 3 Cryonis ice spikes. Applies for Giant Remote Bomb. Applies for
Cryonis rune counters. the ground, and follow it up by combos with Y and X and runes R + X/Y/A/B. you for a period of time. [Prior Deals damage to enemies in an A 270 degree Magnesis attack combo, which makes its AOE
giant ice spike. You can wall jump off your giant bomb forward, chuck 2 Your Sheikah runes have been attack WPG, but you can mash can detonate the pillars you out of nothing for up to 30 momentum. Larger than C1, but Cryonis rune counters, but they Remote Bomb rune counters, but
R3 (YYY) works for riding a minecart. Not so great N/A N/A N/A Activates all set up effects at once, such as rune Use ZR to trigger placed Sheikah rune effects. Magnesis + short cooldown + area in front of Zelda, targeting that has slow start up into R2 or N/A greater than most Flurry Rushes.
creations, walk-off aerial string/paraglide volleys of smaller bombs, then strengthened. ZR to extend the bomb pulses for shoot by pressing ZR. [They seconds and your cooldown is ~7 have a shorter duration. You can shatter on landing and make it exploses on landing and make it
Stasis rune counters, but until the minecart, which is a Magnesis, rune Stasis, C3, or even C1-2, to Stasis + C3 + Stasis detonation = enemies with the Camera Rune. C2. All of her attacks are boosted by
after the C1-2, buffer midair attacks after hurl a final giant bomb to up to 10 seconds before a final must hit the ground, and can wall seconds with both upgrades. Use wall jump off of these. difficult to do. difficult to do.
it's difficult to execute good WPG depletion move or capitalize on an exposed WPG.] free WPS.] Sheikah Rune Damage: +85%
the C1-3, or paraglide after the C1-3 (when detonate the first. Best AOE and detomation when it glows orange enemies out.] R1 (Y) after so the block's carried
due to its short range.] map coverage. via cooking.
Zelda rises during the hop, strict timing WPG move. for damage. Continually mashing into it, and will then expose
and not worth). without waiting for the final WPG.]
explosion will skip over it.]
Summons a giant ball of water Travel to a fountain and leap into the air. [Use ZR
Stop enemy movement in front of
orbited by 4 smaller ones that'll 5 times for a vortex. This is great WPG depletion, Uses Mipha's Grace to conjure
A charging thurst forward that you for a period of time. While
Mipha [Set AI allies to Small leap strike forward that move forward on its own or trace Special regen, fit within her Stasis duration, and Use strong attacks to create fountains imbued with Cause splash damage to nearby Use magnetism to grab metallic water in an AOE around Mipha,
Creates a fountain in front of Mipha: a creates a fountain in front of A spinning attack that summons A series of spin attacks that ends in a tidal wave enemies are immobilized, you Throw a Remote Bomb that Create several ice pillars in front Creates a splash to keep The third attack can be extended Can loop infinitely with ZR into X
follow each other to heal creates a fountain at short range, the nearest named enemy for counts as a midair attack, while the 5th press can healing power. Water from special or strong enemies when you emerge from objects and attack. [Exposes attacking enemies, healing - N/A -
distant one or on top of named enemies. Mipha at short range, stops at a thin fountain for DOT. and summons a giant fountain exposing the WPG. can attack freely with X. [You can causes more to rain from above. of you. momentum. with more Y presses. into ZR into X into ZR.
both with fountains.] stops at named enemies. DOT and an explosion. Good for heal Mipha for 1/4 ~ 1/2 hearts and expose WPG. attacks will heal nearby allies. a waterfall. WPG if there's something to use.] herself for 3 hearts and nearby
named enemies. dodge cancel out of this, short
depleting WPG, and hits during The first press can also be alternately mashed with allies for ~half health.
duration.]
flurry rush. B for surprisingly good damage/WPG depletion.[7]]
Daruk [His guard's
Press and hold for up to three sizes of
Protection is incredibly Press X (C2 - C6) after a regular attack to spawn Stop movement for enemies Throw a Remote Bomb in front of
Protection and roll forward. Can roll up a A two X combo. The second hit Create an ice pillar underfoot to
safe with no shieldstun A jumping/spinning attack that objects like magma pillars or magma ramps. Call while also summoning a magma you. Once it explodes, several Use magnetism to grab metallic
magma ramp (C3, C5) for a forced landing Create three magma pillars in creates a magma ramp. Helps Summons a rain of magma, 3 tall magma pillars, Summon magma bombs by launch yourself into the air. You
except for the Lynel or Creates a magma pillar you'll creates a magma ramp. Exposes on the power of magma to make objects, like bomb. [Creates a magma pillar pillars of magma will spawn objects and then spin them. Uses Protection as a giant AOE Bounce into the ground to keep Three vertical spin attacks with
attack that creates another magma ramp. front that can gain more height, setup your AOE with C1, or with and 2 small magma pillars in frontal "X" shape. Cause summoned magma to explode. pressing Y (R7, YYYYYYY). [This can then shatter the ice with X. An upper slash. A slam downward. N/A -
Blight Ganon explosions. immediately explode with a rock. WPG, can staggerlock bosses magma pillars and magma ramps, explode. really far in front. You can't dodge inside the blast radius. [3 of those [Exposes WPG, hard to capitalize around Daruk. momentum. his two-handed weapon.
Your best AOE. C1 by itself is decent then exploded. Good for WPG. a regular dash (roll animation, Exposes WPG and great for depleting it. creates 3 tall magma pillars.] [Creates 3 magma stumps in a
He may need his (with Attack Speed++). [Magma pillars have two heights, small and tall, cancel this, making it the worst pillars will be raised and the other on?]
WPG depletion and keeps you safe along prompts X midair). triangle of where you Cryonis'd.]
Remote Bomb rune before completely exploding.] Stasis in the game probably.] 3 will be stumps, can ZR twice.]
with your guard. Size 3 hits Talus WPG.
more than others.]
If the C3 grabs a weak enemy,
can be followed up with a C3-2
Revali jumps and shoots a bomb
that shoots bombs arrows and
A diving attack that places you into dash arrow downward. Dodge cancel A diving attack that keeps
Revali creates an updraft. The same N/A N/A N/A Stop enemy movement in front of Three bomb arrows. N/A -
(it's his dash attack). after the explosion SFX to take Lob Remote Bombs in front of momentum.
enemy can be juggled. Dodge While flying, damage enemies in you for a period of time and
flight. Creates an updraft. you. The Remote Bombs will pull
cancel after the explosion SFX to Take flight. [Wall jumps will also do this. Receiving your wake. [Updrafts created by launch arrows into the sky. Create ice pillars in front of Uses Revali's Gale to catch
take flight. in enemies as they fly. [This Create magnetic eddies around
damage will take you out of flight, and you can't Use ZR to land while flying. Grab an enemy with X combos dealt continuous They'll rain down toward the yourself. [Will slow down time enemies which are then
action is much faster in midair. you, grabbing metallic objects
Revali dives for a tornado with guard. Turning is a problem, but you can dodge (grounded C3), then press X to unleash a special damage, now just being midair affected enemies. [You can immensely while the pillars are bombarded with Bomb Arrows. Go to the left. Go to the left.
You have to space it just right in and attacking. [Exposes WPG if
lasting hitboxes. Great for WPG ~90° to your left/right. Midair flurry rushes and attack. does as well. This stops while dodge cancel this, but I'd wait summoned, both on ground and Can be used in midair, but leaves
Aims a volley of 6 bomb arrows the center for a fan-like spread, there's something to use.]
A two X combo. Creates 3 cutting depletion, but puts him on the Revali creates cutting gales around himself, then backward dodges ground Revali.] attacking, but resumes while still until after the arrow firing in midair.] you grounded afterwards.
If there's no enemies nearby, grounds in a hex formation, for up to 2 but you have your aerial C5
Midair Revali [Literally Teleports for an updraft that sphere of wind that slowly spread ground. You can ZR cancel the lands to shoot out bomb arrows exposing the WPG moving airborne.] animation to capitalize on an
Revali. If there are enemies nearby, Revali seconds. Arrows each have their anyway.] N/A N/A N/A -
Falco Lombardi] launches enemies upward. forward you can deal a finisher moment you hit the ground (after (Revali will be grounded). You can fly cancel the exposed WPG, like via aerial C6.]
will dive and bounce off enemies. own hitboxes, so some can miss
with. the landing SFX/rumble). This is moment Revali shoots his arrows on the ground.
and travel on while others will hit.
really good on Talus WPG,
followed by Remote Bomb.
Urbosa zigzags right-left-right, and her C6-2 Fill the lightning gauge. [A Weak-Point Smash will
Urbosa [Charge Your An upward vertical slash with a extension exposes and depletes the WPG with fill 4 bars. Always charge at least 1 bar by
Overhead slashes that can get Create an ice pillar ahead, Three shield throws. A ZR press
Batteries | C2 - C6 and Two slashes follow by three A downward vertical slash C5-2 rotary tri-lightning beam superarmor thunder snaps in a square AOE attacking (crowds)/holding ZR so your R5 ~ R7, C1 Stop enemy movement in front of Roll a Remote Bomb in front of
extended with C3-2 until empty Tap X repeatedly after a strong attack to deal knocking enemies into the air. Uses Urbosa's Fury as an AOE can keep you midair for longer. A downward slam with an AOE. Flurry Rush will not produce the
Midair X deal electric A thrust attack. C1-2 is a stronger one lightning strikes. C2-2 can followed by a C4-2 lightning extension. Restores 2 bars with starting from her [_o_]. Restores 2 bars with ZR, ~ C3, and C5 have lightning AOE to attack The length of your lightning you for a period of time, and you, where the shock wave will Use magnetism to grab metallic
meter, restores 1 bar with ZR. damage using your lightning gauge. When sparks Press X to call down lightning on lightning attack around Urbosa. Two slashes very similar to her A thrusting attack that keeps This throw can headshot Despite the electricity, does not Yes, and acts as a R1 to lead projectiles from R5 ~ R7 even if
AOE near water/metal, (with a flash) that depletes 1 bar, and extends this until your meter's beam extension that restores 2 ZR, same issue as C3-2, but but poor spacing can put enemies behind Urbosa crowds/build more meter easily. C6 has a cooler gauge has been doubled. [8 bars slash wildly at affected enemies. launch you skyward. [Seemingly objects and attack. [Exposes
Good WPG depletion, but the fly at the end of your X attack, press ZR to charge airborne enemies. [Inflicts freeze Fills 4 bars of the lightning C2. momentum. enemies into a stagger exposing trigger electrical effects on metal into R2 or C2. you have one bar of charge in the
except for C4-2, C5-2, restores 1 bar with ZR. empty, and restores 1 bar with bars with ZR. Same issue as C3- since her Remote Bombs suck or too far left/right to get hit. To bypass this, zigzag trail. After extending her lightning-infused total.] [You can dodge cancel out of impossible against both Talus WPG if there's something to use.]
later combos have more start up the lightning gauge. then paralysis on enemies in gauge. WPG. You do not need electricity or in water. lightning gauge.
and middle C6-2 ZR. Good WPG depletion. 2. and this move hits Talus weak- 1. She zooms right - no input. combos, you can ZR the sparks remaining to this.] arms. Good luck.]
and would like Attack Speed. water.] charged.
extensions.] points, use this. 2. She zooms left - input left and down (↙). recover meter if you don't dodge cancel the
3. She zooms right again - input right and up (↗). animation.]
Stop enemy movement in front of
Koroks will slowly fly forward
you for a period of time. If there Throw Remote Bombs one after
dropping rocks on enemies.
are Koroks present, they'll deal another. If there are Koroks Use magnetism to grab metallic
A circular AOE in front that slows enemies Good AOE, and can be used to
Koroks will dash forward to the Koroks will drag Hestu into Koroks will shoot at balloons in damage to the affected enemies present, they'll deal damage to Create bouncy ice in front of objects and attack. Koroks will
within and has Koroks throw objects at capitalize on named enemies in Hestu rides a Korok Leaf that depletes WPG and
left and right of Hestu. Decent enemies. Okay AOE, WPG front, expose and slightly Call Korok friends. [6 normally, 10 when Press ZR, and the Koroks who come will fight The number of Koroks that too! [Throw objects like C1. You the affected enemies too! [You you—Koroks will come to help come to help you out too! [If not A couple of shakes that keeps A slam downward with awful start
Hestu them. ZR are more objects and tosses, corners. Can also Remote Bomb exposes it at the end with the maracas shakes. Gives you Koroks. - Three maracas shakes. N/A -
AOE? They stop at named depletion. Can dodge cancel for damages WPG. Needs to be enhanced.] alongside you for a bit. appear has been increased. can dodge cancel out of the can angle Hestu's three throws out. [Because it bounces, it hits used for a rune counter, the momentum. up.
and should be setup for passive WPG cancel this to have your Koroks Can dodge cancel for some active hitboxes.
enemies though. some active hitboxes. used at a slight distance. mash Y attack that finishes like Link's with (L), and is just as the WPG a couple of times.] attack ends with a treasure chest
depletion. drop rocks in a narrow lane
before Stasis's duration, but 10 middling like Link's against Talus yielding 10 Korok friends.]
behind Hestu, which is good for
Koroks and Attack Speed makes arms.]
Taluses alongside C6.
it great WPG depletion.]
Unleash unique attacks from each fairy. [Change
to next fairy after ZR. Can cancel dodge to keep
current fairy.
Use magnetism to launch R3 and R7 will change your
Partner with another fairy to Tera (Beige): Blooms flowers from ground with The Great Fairy will reach out of
metallic objects straight ahead. current fairy. R6 in the regular
Fairy A awaits after Y2. Partner create large continuous AOE largest AOE. Summon a different Great Fairy depending on the Create an ice pillar underfoot. the bud with one hand and attack
Stay stationary and blow Stay inside bulb for up to 9secs, movable during [Doesn't change your current The four Great Fairies pop out of The Great Fairy spins the bud attack string (the multiple kisses
Great Fairies [Grind- with fairy A and blow flying kiss fairy wind around you that draws Mjia (Violet/Purple): Large flowery AOE and attack used. Each Great Fairy has their own Stop enemy movement in front of [Low ceilings will prevent the The Great Fairy will pop out of in front of her, keeping
sparkling light forward to deal duration, end if being hit. Press Y to emerge from Launch a volley of Remote fairy despite going into the bud. their buds to surround enemies rapidly twice, and shoulder which spawn hearts) can be
Free Double Bombos | forward and explodes, change to and swallows all enemies creates a barrier that grants knockback resistance unique action. [Fairies are random but can be you for some time. You can then Great Fairies from moving off the the bud and attack in an AOE momentum. This action can The Great Fairy slams the bud
Send 3 orbs forward. Great continuous damage. Can turn left bulb to attack around you up to 6 times(affected by Your unique actions activated Bombs. [Go inside a bulb to Delaying Magnesis use to when and kiss them, with each kiss bashes forward for the final mashed for a while before being
Guard can't be broken Bash forward. partnered fairy. Slows enemies (including bosses in stasis) into for all fairies indefinitely until broken. quickly switched between during the bulb charge a powerful dash, or Cryonis due to their size, forcing around her. You can regular dash switch the current Great Fairy for downward, hitting head weak N/A
crowd clearing. or right. attack speed?) with different fairies. Press X to end with ZR have been improved. shoot bombs, changes current the weapon is thrown, rather than dealing damage to enemies in an attack. Has a lot of range and the cancelled into C6 at pretty much
typically, unlike hit for about 10 seconds. Can the bulb to deplete WPG Kaysa (Pink): Summon high damage thorns from animation by holding B and tilting L stick to keep immediately cancel with B and them to wait until it runs out, an attack cancel to keep your Great another; will need to dash cancel points.
Note: Fairy is changed on 3rd earlier. Usually expose WPG, but not for large fairy.] immediately with the prompt, will AOE in front of the player- spins hit multiple times each for any point during it, so long as it
everyone but Daruk.] dodge cancel to keep current internally and explodes out behind and launches forward with long range. switching.[4] You can also block cancel to stay attack. enemy is countered, or cancelled Fairy. the strong dash attack and that's
successful Y. enemies like Taluses or Hinoxes? have the entire bud shooting controlled Great Fairy. decent critical hit WPG depletion. doesn't transition to the R7. Will
fairy. shortly. Strong WPG damage, Cotera (Blonde): Blooms flowery AOE twice at safe, aside from elemental attacks.] with B.] too much effort compared to
animation play out to hit the WPG only use two kisses total from R5
changes current fairy. front, second bloom can apply lower defense regular dash/guard cancelling.
twice.] and R6 in flurry rush.
debuff (15% percentage reduction?) that can
stack.[3] If Attack Speed ≥ +26%, each attack for
Cotera and Mija damages twice.[6]]
Create an ice pillar ahead,
Places a giant shrine in front that launching yourself and nearby
Place a circular electric cage in
exposes WPG (can staggerlock foes into the air. [It'll make Maz Three attacks that shoot 2 sword
front. Attacking it will spread
An extendable spinning attack with Attack Speed++: +32%). Summons up to 6 spiky balls (1 + 2 + 3) that Summon a Remote Bomb. [I flip forward compared to Link in beams diagonally downward,
lightning (no difference on water, Become massive. [Dependent on how many Dodge during an attack and Grows giant and fires a laser in Leaves a giant ball on the ground
Roll two spiky balls forward. Can with a giant hammer by mashing Attacking it is huge AOE damage expose WPG by pressing X thrice, and a fourth Summon ancient relics with certain strong attacks, Stop enemy movement in front of think the blast is impossible on addition to being summoned in A sweeping slash similar to the followed by 2 then 4 duplicates.
An extendable spinning attack with 2 will extend with metal, can't symbols accumulated from C#. Grounded version leave an exploding duplicate in Use magnetism to grab metallic front of Monk Maz Koshia; on A swipe left, right, then center temporarily. Can absorb for one
Monk Maz Koshia absorb for two symbols. ZR will X followed by a slam downwards. that depletes WPG. ZR hits on tosses and explodes them to give you six symbols. then break them to absorb their power. Press ZR you for a period of time. [Short both Talus arms, but you have front of him, so it can be tricky to standard R1. Has a slight delay This move will ground you quickly N/A -
Guardian Swords by mashing X. paralyze enemies). Can absorb is a hammer swing. Aerial version is a downward your place. [Every dodge leaves objects and attack. impact it will cause a blue energy that keeps momentum. symbol. ZR bounces this forward
bounce the balls in place. Better AOE but less movement the shrine can give you multiple ZR can make these balls bounce forward, which to release ancient power and grow in size. circular range in front.] ZR on C5's shrine. Low recovery use on reaction to moves which leading into R2. if you don't mash midair Strong
for one symbol. ZR will bounce kick.] a duplicate, you can mash B.] explosion. for an explosion, like C2.
than C1. symbols and hits Talus WPG. C1 works with Stasis to deplete WPG. frames for rune counters.] are countered by Cryonis since Attack or use ZR to do the giant
the ball forward for an electric
can be used for multiple you'll have to account for that kick.
AOE at the end.
shockwaves. extra distance. Gives a symbol
when Cryonis expires.]
Zelda (Bow of Light)
Stop enemy movements in front Throw multiple Remote Bombs. Throws a sphere forward which
[Young Link 2.0 | R6 A triangle of light pillars in front. Backstep medium AOE (lays a Attacks with three spheres in The second to last hit of
Use the Bow of Light to wipe a lane in front of you Deliver instant strong attacks (C2 - C6) while of you for a period of time. Next, [Slow start up from afar, places pushes enemies in, detonates
summons a sphere Leaves Zelda momentarily trap that explodes shortly or Create and then destroy an ice Use magnetism to grab metallic Zelda fires the Bow of Light, front of Zelda. Has a very long Luminescent Zelda's Flurry Rush
Shoot Arrows of Light in a small Throw a delayed bomb forward and expose the WPG (followed by Stasis is great Switch between normal and Luminescent forms. Luminescent, but the special-attack gauge drains. Your Arrow of Light capacity has charge arrows of light by rings of light. Need to space shortly afterwards, and places
which draws enemies in midair, and you can mash Y explodes on contact), places wall in front of you. [Poor spacing objects and attack. [Places rings attacking the area in front of her. delay before it cancels/transitions will not inflict rings of light, but the
Small AOE, places rings of light. area in front. [This is Y in that places rings of light. [This is WPG depletion). [This is ZL + Y in Luminescent [Can't guard, flurry rush, dash, or wall jump, but Enemies surrounded by rings of light take been increased (double the shots pressing Y, and fire with X. properly for Taluses. The light rings of light on enemies hit. Third attack places rings of light. Bow of Light. N/A
and inflicts rings of light (aerial R3 places rings of light) or rings of light. [This is ZL + B in can break the ice wall before the of light, exposes WPG if there's Using a special will force Zelda into R2 or C2, which can make last hit will deal additional
Luminescent form.] ZL + X in Luminescent form.] form. Can't expose WPG, but the purpose is to your dodge damages upon contact.] increased damage from Arrows of Light. [+50% on her bow moves). [Places rings of light, good spheres left behind by this attack Keeps momentum. AOE is better
on the enemies hit, X into her aerial attacks. [This is Lumninescent form, without the enemy connects?] something to use.] out of her Luminescent form. this particular dash attack hard to damage if they already have one
capitalize on exposed WPG.] Damage.] damage even if you can't dodge also count for Remote Bomb than C1 and comes out quicker
which leads into her C6 X in Luminescent form.] backstep but bigger AOE.] deal with. on them.
cancel.] counters.] than C3.
well.]
Flurry attack at front, then throw
Employ boundless optimism. [Used alone to deal
a water dish forward that deals
minor AOE damage around you and draw weak
Create spinning water AOE with continuous damage. Dash and slash 4 times in zig zag path then jump Freeze a thrown spear in place, Lob multiple Remote Bombs in a
Employ optimism then dash enemies.
tridents, followed by a slash that ZR: After flurry attack, slash up and slam down to expose WPG. Press ZR at the right time after stopping it and nearby enemy row. Press Y with good timing to Swings his tridents downwards Stab both tridents downward. ZR
Sidon [Smiles go for Cross slash AOE at front. A flurry of thrusts at front, forward and slash widely twice. Base Ability: Press ZR at the right time to enhance Create an ice block in front of Sidon summons a giant water
launched midair. forward and throw 3 water dishes ZR: Bigger slashes with more damage, creates 5 Employ boundless optimism at the right time boosting a Strong Attack to gain movement. [You can dodge launch each one with your spear. Use magnetism to capture A dive that keeps momentum. up to three times, firing three version sends three geysers
miles! Tears go for ZR: Wider range and summons 4 geysers followed by a horizontal slash. ZR: Standby with 4 water fishes C# after pressing X. you. Press ZR with the right shark that slams down on the - N/A -
ZR: Replace normal slash with a with trajectory forward that will geysers at end point and slam down. All 4 slashes during a strong attack to increase its damage. knockback resistance (blue cancel out of this, but the [When you hit the bombs metallic objects and reel them in. Has no ZR prompt. water projectiles towards the underground in a "\|/" in front of
years!] at front. ZR: Slash is bigger and stronger. that ramps forward, Sidon follows Enhanced Ability: Press ZR at the right time to timing to send ice sliding forward. ground for a large AOE.
huge water fish that hops forward converge into a huge whirlpool at and the geyser attack have independent ZR aura). duration is so short and Sidon determines how far left/right it ground in a "\|/" fashion. Sidon.
and slashes widely once. gain knockback resistance after C# is performed.
and explodes as whirlpool. end point, exposing WPG. Hard checks and directly damage WPG. follows up on counters well.] goes, should space it properly.]
All ZR related can be executed successfully by
to use on slopes, but can
smashing ZR.]
staggerlock.
Yunobo jumps into the air, lands,
Eat a rock roast. [There are three types of
and gets a fist to launch him
Protection that enhance his C#: a regular orange Stop enemy movement around
Yunobo spins his arms around airborne again. [Enhanced by Summon Remote Bombs in a line
Yunobo [Protection shield, a red spiky shield, and a yellow shield. Hold you for a period of time, then A rolling attack. Has a long Similar to his C1, but doesn't
Roll forward. [Enhanced by spiky him forward. [Enhanced by spiky regular Protection to shoot out Cannonball forward to expose/damage WPG. Eat a rock roast to power up certain strong attacks in front of you. Set the position Create an ice pillar underfoot to
exposes WPG. His Punch a fist-shaped rock forward. Throw a rock. [Enhanced by ZR to switch between them quickly. They each shake the ground violently. The recovery animation where expose WPG with yellow Can headshot enemies into
Protection for a bigger AOE. Protection for a bigger AOE to more fist-shaped rocks from the [Enhanced by yellow Protection for insane WPG and activate the power of Protection. The activated The power of Protection has with (L), then trigger with Y. launch yourself into the air. Then Use magnetism to spin metallic Can headshot enemies into
red/spiky Protection isn't [Enhanced by yellow Protection for a regular Protection for a bigger damage on contact and work disgustingly well with rocks created will damage the - Yunobo will trip and fall if not Protection. It's a multihit that stagger and be used indefinitely N/A -
Exposes WPG, but the roll exposes WPG to deplete it ground, exposes and depletes depletion and a way to attack Talus WPG without power and correlating enhanced strong attack will been increased. [Center shots can hit Talus arms shatter the ice with X to damage objects around and hurl them. stagger.
too good aside from bigger fist, exposes WPG.] rock to expose WPG.] flurry rush, and last ~35 to ~40 seconds. You can enemy. [Yunobo will hit the cancelled into another attack or a seems to pierce before by mashing.
doesn't capitalize on it well.] decently, followed by a tornado WPG well. You can ZR cancel riding them.] change with each use. well because of follow up surrounding enemies.
crowd clearing.] not get the same Protection twice in a row, so it's a ground thrice, you can dodge dodge. exploding.
for additional hits.] the landing/second launcher to explosions.]
50/50 on your next meal. WPS removes your cancel out of this.]
stay grounded.[8] B and ZL also
current Protection.]
work as cancels.]
Charge a powerful arrow. [4 levels of attack,
charge every 2 sec., takes 6 sec. to fully charge,
can be charged any time and remain indefinitely
unless attacked, using runes, specials, or WPS.
Disappear and perform up to 9 1st: Long range shot similar to C4 with smaller size
Target enemies with (L) to stop Surround yourself with a spinning
Teba [Turbo Controller | Leap into the air to shoot and Leap into the air to shoot a volley Leap into the air and shoot up to circular dash attacks that end A better C2, leap into air with maximum height and (named as CA below). Fires a spread of arrows down
their movement for a period of shield of icy blocks. [Lasts 6 ~ 9
His mashing is high Shoot and mash arrows to the sky that hit mash arrows downward for ~3 of arrows in front of you (12 10 long range arrows. Teba's with an uppercut. Decent crowd stay stationary for up to ~8 seconds/30 hits. Shoot 2nd: Shoot 5 CA in cone. Leap front smoothly and shoot 4 and in front. The heights in which
Press X in the middle of a strong attack to unleash Your Strong Attack's finisher has time. [You can move your cursor Aim with (L), then launch a seconds (depends on if it's
Midair-Attack Damage the ground in front of you after ~4 seconds. You're stationary, but times?). His best AOE move as stationary, but can turn left and clearing. Keeping (L) in neutral downwards with a small circle AOE that can be 3rd: Shoot 15 CA in cone. Create a magnetic storm in front A linear bombing run in front of arrows downwards which he can cancel into riding the wind
a flurry of arrows. [You can press X repeatedly for been enhanced (changes all your to target more enemies like a Remote Bomb. [Should aim at "weakened" by attacking - This is a dive bomb. N/A -
with the longest Stasis in seconds. Will rain down at normal speed can turn left and right. Great you use (L) to cover more right. Another good AOE move. will allow Teba to circle in place aimed with (L). Best total damage in terms of C#s Final: Turn 3rd into bomb arrows with 5 additional of you that traps enemies. Teba. spreads in a cone at front. Attack (C2 ~ C4, C6) make it pretty easy
more attacks (mash).] C finishers to bomb arrows). Kingdom Hearts Shotlock, which the feet/ground for Talus arms.] enemies), and its duration can
the game, but lacks a during a Flurry Rush. WPG depletion. Can dodge distance. Can dodge cancel to Can dodge cancel to stay during the mash, but if you move among characters. Can dodge cancel to stay shooting above. Bombs will keep dropping from does not stop movement. to hit things like Hinoxes in the
is good crowd control on multiple rarely set up both freeze and a
combo exposing WPG.] cancel to stay airborne. stay airborne. airborne. Decent WPG depletion. it, Teba will move in that airborne, but the camera isn't helpful. above randomly in the battlefield for a few seconds eye with these attacks.
officers.[10]] rune counter on water.[15]]
direction. (will attack WPG during flurry rush).
When fully charged, Teba is covered with wind
aura. Can cancel pretty much any action into ZR
release. If ZR is released in the air, you cannot
follow up with anything else before landing.]
Unavoidable forward movement
with somewhat inconvenient turn
Riju [AoC's Agitha | From standstill or walk: Starts dashing with radius while lightning strikes a Creates a stationary whirlwind
Riju is flung into the air and Summons four phantom Gerudo with sand seals
Don't move (L) stick if bowshock. Bowshock improves both dash Summons two phantom Gerudo wide area around Riju. Mash X to immediately in front, lifts and hits
slams to the ground on her that ride forward for a couple seconds, hitting
using lock-on. Her WPS attacks with greater range and more hits. who slash forward and create a extend with more strikes, have enemies in its area several times Yes, and acts as a R1 to lead
shield. Small area on landing; multiple times and exposing WPG. Movement of -
with the somersault kick With enough Dash-Attack Damage, her small explosion a short distance been able to get 8 consecutive in the second or so before it Press Y (R7, YYYYYYY) to Launch a Remote Bomb, then into R2 or C2.
can pull out paraglider at the phantom Gerudo is blocked by terrain and named Allow Patricia to rampage. [Rampage has wide
is stronger than others best WPG depletion starter move as it in front. w/o attack speed up. Lightning fades. Good WPG depletion, and wreathe yourself in lightning. [A Stop enemy movement around shield surf to detonate it. [This
apex. enemies. turn radius but excellent speed, around double Create magnetic eddies in front Uses the Thunder Helm to
but RNG.] leads into her dashing strong attack.[5] aura will surround Patricia if hits Talus WPG. lightning barrier surrounds Riju for a period of time. Work will leave you airborne, so use a Create a block of ice in front of
performed in water. Good AOE normal dash speed. Also creates a shockwave Continuously rampage with Patricia by holding of you that grab metal objects. summon lightning in an AOE
for ~8 seconds. She will wear the together with Patricia to hit midair strong attack to ground you. Press X to have Patricia 3 Y attacks, does 5 hits total, only
and decent WPG depletion. around Patricia that persists until you stop down ZR. Steer Patricia's rampage with (L), and Use the Thunder Helm to cause around Riju. Deals multiple hits Go to the left. Go to the left. Patricia slams downward.
Thunder Helm while it's active, affected enemies with extra Riju and dodge cancel away the push the ice along, dealing directly in front of you.
dashing. Can be used in midair only by itself for an drag more enemies into the fray. lightning strikes, shocking and will push enemies away
[Not C1 or C2, Dashing YY] A two hit Y combo. Has bigger AOE and more [Not C3, Dashing X] Sends Riju just like other attacks where she attacks. [You can dodge cancel recovery frames to continue damage.
Dashing Riju [Dash aerial attack and held to gain bowshock upon enemies. compared to Urbosa's special.
hits if Patricia has a shockwave around her. spinning once around Patricia, summons lightning with it. Not out of this.] mashing X on exposed WPG via
attacks are so central to landing.]
If locked-on, transitions to the regular R2 before dashing R2 comes out (or C2 deals more hits in larger area if worth it.] rune counters.]
Riju's playstyle that even
with X). Can staggerlock exposed WPG with just dashing R1. Patricia has a shockwave.
if they aren't her C1 and N/A N/A N/A
If locked-off, transitions to the regular R3 if Y is pressed after dashing R2 (or Combined with C1, her best
C2, they're worth
C3 with X). Can ZR right as the thunderstrike hits which is actually just before WPG depletion move as it
prioritizing to the left like
Patricia lands, which will resume Patricia's raging dash with her aerial ZR if maintains bowshock momentum
Midair Revali.]
held. (mashing X).
C1: Kohga eats a banana to prevent the
stress gauge from forcing a BGB for ~13
seconds (SFX, glowing sparkle). The
Enhanced Ability has 4 Yiga Soldiers
attack in a semicircle around Kohga and
lets you extend this attack.
Master Kohga [Zant 2.0 |
C1-3: Kohga eats a second and third
You can mash X after
banana while Yiga Blademasters alternate
his C3-3 and C4-3 to
slashes to his left and right. You'll get a
lead straight into his C1
second sparkle for the same duration of
due to their little delay.]
~13 seconds.
C1-5: Kohga eats a fourth and fifth banana
while the Yiga Blademasters alternate
slashes again. This third sparkle lasts for
~20 seconds, enough to fit in your C5 and
not for
4 slots of Attack Speed (+32%+9%) is your safest seal build to get your attacks out quicker/safer within Stasis duration/enemy attacks/enemy recovery frames, although some characters get worse because of it.
Damage at 30% Hearts or Less (+50% Cap), Damage at Full Hearts (+32% +9%), and Damage per 100 KOs (+50% Cap) are conditionally good seals as they apply to all sources of damage (Regular, Strong, Special, Flurry Rush, Dash, Midair, Sheikah Rune, Weak-Point Smash), but are less applicable.
Strong-Attack Damage (+32%+9%) is a less priority more applicable damage modifier that affects affects weak-point gauge (WPG) depletion into your more powerful weak-point smashes (WPS). You can at least mix this in to match star-shaped hidden seals.
Besides Midair-Attack Damage and Dash-Attack Damage for select characters, these are the 7 worthwhile combat seals to use in Hyrule Warriors: Age of Calamity.
Cooking Damage: +32%, or Sheikah Rune Damage: +85% for Sheikah Slate Zelda, will increase your damage output and WPG depletion to KO bosses within 0 ~ 3 WPS.
With the ability to remove hidden seals at Lv. 50 as a reward from the Royal Ancient Lab, just keep Damage to Locked-On Target because that also applies to all sources of damage (Regular, Strong, Special, Flurry Rush, Dash, Midair, Sheikah Rune, Weak-Point Smash).
Swiffy22's Builds https://docs.google.com/spreadsheets/d/1HPd1Orj1YyU4lVZS_NmMiO_qUEQp3vJIkzz-b4yU3Og/
Master Sword [Sword Beams at Full Hearts,
Royal Broadsword Exposes WPG VS Hollows, +% Damage VS Savage Lynel Crusher Royal Guard's Claymore Royal Halberd Devoted Kodachi Ancient Overclock Unit
Malice]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Damage at 30% Hearts or Less++: +18% ~
+4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
20% ~ 22%
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
+4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
+4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
+4% ~ 5% | +4% ~ 5% | Damage per 100 KOs++: +7% ~ 8% ~ 9% +4% ~ 5% | +4% ~ 5% | Damage per 100 KOs++: +7% ~ 8% ~ 9% +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]

Damage to Locked-On Target: 10% ~ Damage at 30% Hearts or Less++: +18% ~


Attack Speed++: +7% ~ 8% ~ 9% Damage at Full Hearts++: +7% ~ 8% ~ 9% Attack Range++: +11% ~ 13% ~ 14% Special-Attack Charge Rate++: +10% ~ 11% Detects Nearby Koroks
+11% 20% ~ 22%

Damage to Locked-On Target: (?% ~)


Auto-Critical Hit after Combos Heal a Percentage of Damage Dealt Heal a Percentage of Damage Dealt Auto-Critical Hit after Combos Heal by Defeating Enemies Damage to Locked-On Target: 10% ~ +11%
+11% ~ 12%

1. Auto-Critical Hit after Combos is an okay hidden seal, and Link's other one-handed weapons lack better alternatives than Attack Speed. You can trade for 2 Strong-Attack Damage/Damage at Full Hearts, or even consider 4 Midair-Attack Damage for his ZR.
2. The Master Sword's sword beams at full health and radiance against Malice enemies does give it a comparable edge despite the potential 41 attack difference compared to a Royal Broadsword (which would do better on non-Malice enemies), but there's no reason to not build both.
3. The Royal Guard's Claymore's Damage at 30% Hearts or Less has a +50% damage cap and isn't immediately effective like Savage Lynel Crusher's Damage to Locked-On Target. You can also sub out some Attack Speed on Savage Lynel Crusher for Damage a 30% Hearts or Less.
4. If you do want to play risky with temporary health/superarmor or All Stats: +30% but Max Health: -85%, Royal Guard's Claymore is an option. Auto-Critical Hit after Combos is still meh, so Savage Lynel Crusher is an arguably better 2HW because of Damage to Locked-On Target.
5. The game plan for Spear Link is to apply his powerful C6 shield cancel's DOT on enemies, while using non-cancelled C6 to expose WPG or held C4 to otherwise deplete it. The Royal Halberd's hidden seals are BiS (best in slot) for this purpose, since Attack Range affects the proximity of the DOT.
https://twitter.com/Swiffy22/status/1338339088890437632 Attack Speed is good for C6 into C4 WPG depletion without relying on Stasis. You can sub in 2 Strong-Attack Damage seals to lean on Stasis but make your C4 hurt more, as shield cancelled C6 is unaffected by Strong-Attack Damage.
It seems like more than a couple of people are interested in the Forked Lizal Spear's hidden seals (Attack Speed, Strong-Attack Damage) despite its gimped Lv. 25 - 30 attack growth, but Royal Halberd's Damage to Locked-On Target does affect shield cancelled C6 DOT and the Weak-Point Smash.
6. Attack Speed synergizes well with Impa's playstyle, letting you get clones more quickly, deal more damage, and also build special more quickly. Special-Attack Charge Rate also suits her.
7. Sheikah Slate Zelda does need at least ~15% Attack Speed to get her C3-3 within her Stasis duration and detonate the Stasis with ZR. You could slot in a circle seal to match with Detects Nearby Koroks for +5 attack, but there's nothing combat related to slot in.

Lightscale Trident Boulder Breaker Great Eagle Bow Scimitar of the Seven Shakalaka Maracas Extravagant Bangles Bands of Truth

Strong-Attack Damage: +2% ~ +3% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Midair-Attack Damage: +20% +4% ~ 5% | Midair-Attack Damage: +20% +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Strong-Attack Damage: +2% ~ +3% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Midair-Attack Damage: +20% +4% ~ 5% | Midair-Attack Damage: +20% +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Strong-Attack Damage: +2% ~ +3% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Midair-Attack Damage: +20% +4% ~ 5% | Midair-Attack Damage: +20% +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Strong-Attack Damage: +2% ~ +3% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Strong-Attack Damage: +2% ~ +3% |
Midair-Attack Damage: +20% Damage per 100 KOs++: +7% ~ 8% ~ 9% Midair-Attack Damage: +20% +4% ~ 5% | +4% ~ 5% | +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%)

Special-Attack Charge Rate++: +10% ~


Dash-Attack Damage: +20% Midair-Attack Damage: +20% Strong-Attack Damage: +7% Damage per 100 KOs++: +7% ~ 8% ~ 9% Strong-Attack Damage: +7% Attack Speed: +7%
11%

Chance of Landing Shockwave: (+10%) ~


Heal by Defeating Enemies Chance of Landing Shockwave: +10% Damage to Locked-On Target: 10% ~ +11% Heal by Defeating Enemies Damage to Locked-On Target: 10% ~ +11% Damage to Foes with Status Effects: +15%
11% ~ 12%

8. Mipha's entire mechanic is using her ZR which 1. places her midair for her Y string she can extend for a lot of critical hits and 2. can be used 5 times in succession for a midair vortex for WPG depletion and exposure.
9. Daruk with 4 Attack Speed can staggerlock/slowly deplete WPG with C5 and dish out C1/C6 faster, while Strong-Attack Damage makes the most of his invulnerability during C1/C6/ZL. I don't know what they were thinking with his Dash-Attack Damage hidden seal.
10. Revali does lose 5 attack by not matching a square seal with his awful Chance of Landing Shockwave hidden seal, but the Midair-Attack Damage is so much more worth it. His base attack speed for C6 -> Stasis -> C5 WPG exposure and depletion is good enough as is with huge range.
11. Urbosa's all about spacing C6 properly, and the sooner you can reach it the better.
12. Hestu's WPG exposing C5 and WPG depleting C6 benefit off the Attack Speed, as you can reach them quicker.
13. Stacking more Attack Speed on Cotera's ZR is stupidly broken: having at least 26% makes it attack four times. For that reason, not matching her Strong-Attack Damage hidden seal for -5 attack is fine.
14. Monk Maz Koshia's C6 is bonkers for WPG exposure/depletion and giving him the 6 symbols he needs for his ZR to use on his C5 + Stasis (which can staggerlock with enough Attack Speed and without Stasis).

Bow of Light Ceremonial Trident Rock Roast Flambé Falcon Bow Bridle of the Seven Demon Carver Royal Claymore

Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Strong-Attack Damage: +2% ~ +3% | Attack Speed: +3% ~ 4% | Strong-Attack Damage: +2% ~ +3% |
+4% ~ 5% | +4% ~ 5% | +4% ~ 5% | Midair-Attack Damage: +20% Dash-Attack Damage: +20% ~ 22% ~ 24% +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%)
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Strong-Attack Damage: +2% ~ +3% |
+4% ~ 5% | +4% ~ 5% | +4% ~ 5% | Midair-Attack Damage: +20% Dash-Attack Damage: +20% ~ 22% ~ 24% +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%)
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
+4% ~ 5% | +4% ~ 5% | +4% ~ 5% | Midair-Attack Damage: +20% Dash-Attack Damage: +20% ~ 22% ~ 24% +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Damage per 100 KOs++: +7% ~ 8% ~ 9% +4% ~ 5% | +4% ~ 5% | Midair-Attack Damage: +20% Dash-Attack Damage: +20% ~ 22% ~ 24% +4% ~ 5% | +4% ~ 5% |
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]

Resistance to All Status Effects Regular-Attack Damage: +7% Strong-Attack Damage++: (+7% ~) 8% Midair-Attack Damage++: (+20%? ~) +24% Dash-Attack Damage: +20% ~ 22% ~ 24% Strong-Attack Damage: +7% Damage Reflected When Guarding: 20%

Damage Reflected when Guarding: (+?% Damage to Foes with Status Effects: (+?%
Heal a Percentage of Damage Dealt Damage to Locked-On Target: 10% Chance of Landing Shockwave: +10% Chance of Landing Shockwave: +10% ~ 11% Chance to KO Weak Enemies: +10% ~ 11%
~) 20% ~) 17%

15. Attack Speed helps Zelda's regular C6 -> exposes WPG -> Stasis with a minimum of +8% and Luminescent C6 (ZL + Y) on exposed WPG via rune counters. You could still go 4 slots of Attack Speed than trying to match with her Heal a Percentage of Damage Dealt hidden seal.
There was always speculation if Zelda's rings of light is a status effect, but I haven't seen any proof. "Damage to Foes with Status Effects" increase elemental rod's standardized WPG depletion while "Resistance to All Status Effects" prevents Burn, Freeze, or Paralysis on guard (vs. Wizzrobes.)
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79154321 Theoretically, it would be +64% damage to all of Zelda's important attacks if it was considered a status effect, but there's still no confirmation.
16. The absurdity of Sidon's C6 attacking WPG five times by mashing ZR is ridiculous WPG depletion. The sooner you can get to that, and then your invulnerability via the Enhanced Ability, the better. You could consider one Strong-Attack Damage seal to match with his questionable hidden seal.
17. Yunobo's all about ZR enhanced combos. C5 + orange Protection with the landing dash/shield/roast cancelled is absurd damage output/WPG depletion favoring Attack Speed, while his C6 + yellow Protection can also OHKO a WPG but needs a lot more support.
Speccing 1 Attack Speed + 3 Strong-Attack Damage to get Yunobo's attacks out slower to enhance his C6 WPG depletion rate means you have 2/3 usable Protections and have to reroll for orange less, but the WPS prompt from a cancelled C5 or Stasis gives you enough time to do so.
18. Teba does lose 5 attack by not matching 2 seals of a different shape (circle, square, hexagon), but the Midair-Attack Damage is more worth it since he's considered airborne for his C2 ~ C6. Attack Speed affects the direction of his R4 and eats his inputs because the framerate can't keep up.
19. Riju does lose 5 attack by not matching a square seal with her awful Chance of Landing Shockwave hidden seal, but the Dash-Attack Damage is so much more worth it. Attack Speed also breaks her C4 and C5 (they don't come out and reset to her first Y), so she gets worse with it.
20. Master Kohga's Big Glowy Blast prefers Attack Speed so C4-3 and C5-3 come out faster. You can slot another Strong-Attack Damage to match, or even use Attack-Range since BGB can knock bosses too far away sometimes and it allows C4-3 to hit Talus WPG.
21. King Rhoam is all about his ZR cancels leading into the combo of his next guise, and his sword C6 (via axe C5) is incredibly potent at WPG depletion. You can slot 4 Attack Speed for -5 attack if you feel his King's Guise is too slow.

Gear of the Protector Heart of Annihilation Sealing Bow Dragonbone Moblin Club Faithful Kodachi

Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |


Sensor-Registered Material Drop Rate: Sensor-Registered Material Drop Rate:
+4% ~ 5% | Strong-Attack Damage++: +7% +4% ~ 5% |
+15% ~ 17% ~ 18% +15% ~ 17% ~ 18%
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Sensor-Registered Material Drop Rate: Sensor-Registered Material Drop Rate:
+4% ~ 5% | Strong-Attack Damage++: +7% +4% ~ 5% |
+15% ~ 17% ~ 18% +15% ~ 17% ~ 18%
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Sensor-Registered Material Drop Rate: Sensor-Registered Material Drop Rate:
+4% ~ 5% | Strong-Attack Damage++: +7% +4% ~ 5% |
+15% ~ 17% ~ 18% +15% ~ 17% ~ 18%
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]
Attack Speed: +3% ~ 4% | Attack Speed: +3% ~ 4% |
Sensor-Registered Material Drop Rate: Sensor-Registered Material Drop Rate:
+4% ~ 5% | Damage per 100 KOs++: +7% ~ 8% ~ 9% +4% ~ 5% |
+15% ~ 17% ~ 18% +15% ~ 17% ~ 18%
+6% ~ 7% ~ 8% (~ 9%) [No apparent cap] +6% ~ 7% ~ 8% (~ 9%) [No apparent cap]

Damage to Locked-On Target: 10% ~ Rare-Material Drop Rate: +15% ~ 17% ~ Ancient-Part Drop Rate++: +15% ~ 17% ~
Strong-Attack Damage++: +7% Healing-Item Effect: +11%
+11% 18% 18%

Damage Reflected When Guarding: ?% ~ Sensor-Registered Material Drop Rate:


Heal a Percentage of Damage Dealt Special-Attack Charge Rate: +10% Monster-Part Drop Rate: (15% ~) +17%
20% (+15% ~) 17% ~ 18%

22. Terrako's recovery frames on his important C5, C6, and Stasis leave a lot to be desired. You can substitute 2 Strong-Attack Damage for +5 attack if you can settle on his recovery frames.
23. Calamity Ganon's broken Magnesis, C2, and dodge cancels can deplete WPG easily with just his base attack speed. Strong-Attack Damage is for other WPGs/Calamity Form, and you can also try 3 Midair-Attack Damage because his aerials headshot enemies like Urbosa, Yunobo, and Terrako.
I don't really see how Attack Speed benefits him since your Magnesis will be off cooldown faster than you can build Malice/Special or C4 ~ C5 after Stasis/a Sheikah Rune counter, but you could build that for him.
His Heal a Percentage of Damage Dealt, better guard, and Magnesis lock can also apply for a Damage at Full Hearts build (consider just replacing 3 so that you can still match 2 Strong-Attack Damage) to get more out of his WPS.
24. The Sealing Bow can actually get a higher attack value than the Bow of Light, and Special-Attack Charge Rate does help her accrue Luminescent form earlier... but the Bow of Light's hidden seals makes her safer against elemental enemies while Luminescent form isn't too abusable in practice.
25. Characters like Revali/Teba have better AOE than 1H Link (Lizal Tri-Boomerang), but his 2HW's dash X is good too. If you need a rupee farming weapon against Lv. 37 Chief-of-the-Dunes Battle, consider a Dragonbone Moblin Club for both its hidden seals and mobile crowd clearing.
Note that cooking drop rate is additive (necessary +45% to have material drops chug the frame rate) while weapon drop rate is multiplicative (Base(+45)% x Weapon%). So even if you lack a farming weapon or only have Monster-Part Drop Rate++, characters with good crowd clearing are viable.
26. Despite being a tier 2 weapon, another option is Impa's Faithful Kodachi. Sensor-Registered Material Drop Rate has broad coverage, while Impa's dashing strong attack is good with clones. The Farmer's Pitchfork also has it as tier 1 spear for Link, but its crowd clearing is just okay in comparison.
lv.48 Impa's damage control
Guardian Trophy (impa only) short mission 10
guardian types
Molduga Trophy Lv. 27 Molduga Sighting
lv. 52 Hunting for gemstones (2
Stone Talus Trophy talus, 1 malice )no heal,no items Lv. 27 Strike it Rich (2 Talus)
timed
Lv. 56 Footsteps of the Giant
Lv. 55 Gerudo Fury (Hinox ?, Lv. 30 Coliseum Beginner (1
Hinox Trophy (Stalnox, Malice Hinox, No Items,
Bokoblin ?) Hinox, 1 Stone Talus)
2/Minute)
lv. 57 Taming the savage lynel (
Lv. 76 The Fiercest of Foes (6
Lynel Trophy 1lynel, 1 blue maned lynel 1
Lynels?)
malice ) no heal,no items , timed
Ch. 4-3 Lv. 35 When Courage
Lv. 6 Explosive—Handle with Fails (Infinite spawn if you don't
Moblin Trophy
Care (5 Moblins/Minute) Remote Bomb the third tree while
protecting Zelda.)[1]
Lv. 34 A Feast for Wizzrobes
Wizzrobe Trophy
(~17)
Lv. 37 Chief-of-the-Dunes Battle
Bokoblin Trophy (900 ~ 1100 Bokoblins, 1
Molduga, Insane Rupees[2])
Lv. 50 Goron-Style Barbecue
Lizalfos Trophy Lv. 5 Lizalfos Infestation (300)
(300 Red Lizalfos, 1 Stone Talus)
Lv. 50 Anti-Element Training
(Icy Lizalfos) (Infinite spawn near the Ice Lynel
spawn, right side pond.)
Lv. 50 Anti-Element Training
(Infinite spawn near the Fire Lv. 50 Goron-Style Barbecue
(Red Lizalfos)
Hinox spawn, middle (300)
encampment.)
Lv. 50 Anti-Element Training
(Yellow Lizalfos) (Infinite spawn near the Electric
Lynel spawn, left side pond.)
Chuchu Trophy
(White Chuchu)
(Red Chuchu)
(Yellow Chuchu)
Lv. 41 Fleeing the Weather (95
Keese Trophy
Keese, 34 Chuchu)
(Ice Keese)
(Fire Keese)
(Electric Keese)
Lv. 49 Sidon vs. the Octoroks
Octorok Trophy
(~80 Octoroks, 1 Lynel)
Lv. 26 Strike It Rich (~36 Stone
Stone Pebblit Trophy
Pebblit, 2 Stone Talus)
Reference [1] https://www.reddit.com/r/AgeofCalamity/comments/k7665q/i_found_a_very_nice_spot_to_grind_moblins/
Reference [2] https://www.youtube.com/watch?v=9O0x05Cdfrs
Rupees/Mighty Bananas https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79176421
Max Base Attack Weapons
(Chapter 6 or 7) Blood Moons: Victory rewards are probably your best bet for ++ seal grinding.
Lv. 78 The Siege of Fort Hateno
Lv. 80 Unnatural Disaster: After every boss you defeat excluding the Lynel, you can die to reroll what weapon drops (rusty). The Lynel and victory reward should be your max base attack weapons. You'll need to play on Hard/Very Hard to maintain that low HP threshold, as difficulty otherwise doesn't affect drops.)
Alternative ++ Seal Grinding
Lv. 69 Mysterious Arrivals
Lv. 70 Versus Harbinger Ganon
Lv. 65 Miss Vai Battle Pageant
Excluding random victory rewards, weapon drops are tailored to who you deploy, but it's currently unknown if you can influence what weapon types drop for Link and Zelda (i.e. using 1H Link to get less 2H and Spears).

Blacksmith Option Lv. 20 -> Lv. 25 Lv. 25 -> Lv. 30 Remove One Seal Remove All Seals Octo-Polish Category Farming Locations
Fruits N/A N/A 20 Fruit 40 Fruit N/A Ch. 2-4 Urbosa, the Gerudo Chief (Infinite spawn before Molduga) | Lv. 47 Master Kohga's Training
Mushrooms N/A N/A 20 Mushrooms 40 Mushrooms N/A
Flowers N/A N/A N/A N/A N/A
Meat N/A N/A 20 Meat 40 Meat N/A Lv. 10 Link: Two-Handed Weapons | Lv. 58 Defend Hyrule Castle
Ingredients N/A N/A N/A N/A N/A
Fish 30 Fish N/A N/A N/A N/A
Insects N/A 50 Bugs N/A N/A N/A
Minerals N/A N/A N/A N/A 5 Minerals
Monster-Parts 50 Monster-Parts 100 Monster-Parts 30 Monster-Parts 60 Monster-Parts 30 Monster-Parts Ch. 1-1 The Battle of Hyrule Field | Lv. 37 Chief-of-the-Dunes Battle
Ancient-Parts N/A N/A N/A N/A N/A
Trophies 100 Trophies 250 Trophies 100 Trophies 200 Trophies 100 Trophies Ch. 1-1 The Battle of Hyrule Field | Lv. 37 Chief-of-the-Dunes Battle
I hope DLC lets us create seals, upgrade them to ++, and increase maximum base attack. There are 3 unused material categories to make it happen.
Merchant Locations Ch. 1-1 The Battle of Hyrule Field
https://docs.google.com/spreadsheets/d/1t0NlEUjtdoxWJ79HE1g5RFWqUgTT-wtKM9t9lSGM-GE/edit#gid=0 >alternative Bokoblin part farming location
https://docs.google.com/spreadsheets/d/1PIOB9pvpMMdQI-L1IEdd4fAouLMR5OdTzMPmuI6VH54/edit#gid=918368869 >Battlefield-Specific Materials are Hylian Shroom, Hyrule Herb, Raw Meat, Hyrule Bass, Flint
These merchants occasionally show up at stables after clearing missions. In the "Sell" menu, there's a ⭐ next to what category they'll buy for 2.5x the normal sell price. Segimo gives good money. >10 on victory rewards + ~50 via outposts/Bokoblin encampments
For this reason, "The Master Chef" (100 Mighty Bananas for 1000 Rupees) is a poor rupee farm since it's only 2x the normal sell price (5 rupees). >slightly lengthy with how much running you do and the 2 cutscenes, but I farmed the heck out of it in the demo lol
There's a seventh Merchant Rohdo (Goron), but his stock is always random and he doesn't buy anything for a 2.5x premium.
Cheria Segimo (Rito) Merchant Dayfah (Gerudo) Merchant Bena (Female Hylian) Merchant Monda (Male Hylian) Merchant Ettu (Zora)
Fruits Mushrooms Fish Flowers Buy
⭐ Ancient-Parts ⭐ Monster-Parts ⭐ Minerals ⭐ Ingredients ⭐ Insects ⭐ Meat Sell
Thunderwing Butterfly Ancient Screw Palm Fruit x10 Sunshroom x10 Voltfin Trout x10 Hyrule Herb x10 Stock
Electric Darner Ancient Spring Wildberry x10 Zapshroom x10 Sizzlefin Trout x10 Blue Nightshade x10
Cold Darner Ancient Gear Hydromelon x10 Chillshroom x10 Chillfin Trout x10 Electric Safflina x5
Sunset Firefly Ancient Shaft Voltfruit x10 Hearty Truffle x5 Sanke Carp x5 Cool Safflina x5
Restless Cricket Ancient Core Big Hearty Truffle x3 Hearty Bass x3 Warm Safflina x5
Hot-Footed Frog Hearty Radish x5 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79207313#6
Hearty Lizard Big Hearty Radish x3 Hunting for Gemstones for any Talus slayers?

https://docs.google.com/spreadsheets/d/1PIOB9pvpMMdQI-L1IEdd4fAouLMR5OdTzMPmuI6VH54/edit#gid=91396373
https://docs.google.com/spreadsheets/d/1t0NlEUjtdoxWJ79HE1g5RFWqUgTT-wtKM9t9lSGM-GE/edit#gid=1395808558
Material Minimum 100% Quantity
Hearty Durian 66
Palm Fruit
Wildberry
Hydromelon
Spicy Pepper
Voltfruit
Fleet-Lotus Seeds
Mighty Bananas
Big Hearty Truffle
Hearty Truffle
Endura Shroom
Hylian Shroom
Stamella Shroom
Chillshroom
Sunshroom
Zapshroom
Rushroom
Razorshroom
Ironshroom
Silent Shroom
Big Hearty Radish
Hearty Radish
Endura Carrot
Hyrule Herb
Swift Carrot
Fortified Pumpkin
Cool Safflina
Warm Safflina
Electric Safflina
Swift Violet
Mighty Thistle
Armoranth
Blue Nightshade
Silent Princess
Wood
Raw Gourmet Meat
Raw Whole Bird
Raw Prime Meat
Raw Bird Thigh
Raw Meat
Raw Bird Drumstick
Courser Bee Honey
Hylian Rice
Bird Egg
Tabantha Wheat
Fresh Milk
Acorn
Chickaloo Tree Nut
Cane Sugar
Goat Butter
Goron Spice
Rock Salt
Monster Extract
Star Fragment
Heart Salmon
Hearty Bllueshell Snail
Hearty Bass
Hyrule Bass
Staminoka Bass
Chillfin Trout
Sizzlefin Trout
Voltfin Trout
Stealthfin Trout
Mighty Carp
Armored Carp
Sanke Carp
Mighty Porgy
Armored Porgy
Sneaky River Snail
Razorclaw Crab
Ironshell Crab
Bright-Eyed Crab
Fairy
Winterwing Butterfly
Summerwing Butterfly
Thunderwing Butterfly
Smotherwing Butterfly
Cold Darner
Warm Darner
Electric Darner
Restless Cricket
Bladed Rhino Beetle
Rugged Rhino Beetle
Energetic Rhino Beetle
Sunset Firefly
Hot-Footed Frog
Tireless Frog
Hightail Lizard
Hearty Lizard
Fireproof Lizard
Flint
Amber
Opal
Luminous Stone
Topaz
Ruby
Sapphire
Diamond
Bokoblin Horn
Bokoblin Fang
Bokoblin Guts
Moblin Horn
Moblin Fang
Moblin Guts
Lizalfos Horn
Lizalfos Talon
Lizalfos Tail
Icy Lizalfos Tail
Red Lizalfos Tail
Yellow Lizalfos Tail
Lynel Horn
Lynel Hoof
Lynel Guts
Chuchu Jelly
White Chuchu Jelly
Red Chuchu Jelly
Yellow Chuchu Jelly
Keese Wing
Ice Keese Wing
Fire Keese Wing
Electric Keese Wing
Keese Eyeball
Octorok Tentacle
Octorok Eyeball
Octo Balloon
Molduga Fin
Molduga Guts
Hinox Toenail
Hinox Tooth
Hinox Guts
Ancient Screw
Ancient Spring
Ancient Gear
Ancient Shaft
Ancient Core
Giant Ancient Core
Guardian Trophy
Molduga Trophy
Stone Talus Trophy
Hinox Trophy
Lynel Trophy
Moblin Trophy
Wizzrobe Trophy
Bokoblin Trophy
Lizalfos Trophy
Chuchu Trophy
Keese Trophy
Octorok Trophy
Stone Pebblit Trophy
Korok Seed
Terrako Component
Ethereal Stone
In terms of content, there's 20 missions in Chapters, 161 in Challenges, and 376 Quests as of Ver. 1.0.1.
You have to collect all 134 ~ 160 Korok Seeds for 100% completion and the OG HWDE Link attire, but you don't need to collect every treasure chest within the campaign.
Korok Seed Guide (BreadBear's)
https://www.youtube.com/watch?v=d5i8Ub4l2gY
Korok Seed Guide (GameXplain)
https://www.youtube.com/watch?v=i-8sMuAZurs
https://imgur.com/a/I7eQ0s4
Collect them for 40 inventory slots, and Hestu's upgrades.
It's hard to tell what chest contains what starting with Chapter 2 as enemy/outpost chests give + (or ++?) weapons with higher mission level. Unless you don't touch anything and go back with characters who don't get chest rewards.
Following Hestu's challenges/quests gives you "A Most Peculiar Korok" for "See Korok Details in Battle Info". You can't get these to be visible on the map like treasure chests even with the "Detects Nearby Koroks" hidden seal (it's a proximity sheikah sensor), so just use a guide lol
Eventually, you get to know how many chests are in each story mission, and where they are in the battlefield map: "The Treasure Detector" (See Chest Details in Battle Info) from after doing the "Lost Treasures" Challenge, "Upgrading the Detector" (Chests Will Display on the Minimap) after doing ?????
Challenges Chapter 1 Chapter 1 Chapter 2 Chapter 2 Chapter 2 Chapter 2 Chapter 2 Chapter 3 Chapter 3 Chapter 4 Chapter 4 Chapter 4 Chapter 5 Chapter 5 Chapter 5 Chapter 6 Chapter 6 Chapter 7 Chapter 7 Chapter 7
Lv. 6 Mipha's Training
The Battle of Hyrule
RoadField
to the Ancient
Mipha,
Lab the Zora Princess
Daruk, the Goron Revali,
Hero the Rito Warrior
Urbosa, the Gerudo
TheChief
Yiga Clan Attacks!
Freeing Korok Forest
The Road Home, Akkala
Besieged
Tower Destory the Yiga Clan!
When Courage Fails
Calamity Strikes Water and Fire Air and Lightning Relentless like a Waterfall
Each Step like Thunder
The Great PlateauAll Hyrule, UnitedThe Future of Hyrule
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Seed = Wooden
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Lv. 25 Anti-Ice Training:
Korok II
Seed = Flower
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of the
Traveler's
(21second
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western
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(19
Kakariko
behind
toAttack,
DeathaKodachi
Midair-Attack
set
Mountain.
of rocks
Korok
(18 Attack,
toSeed
Damage+:
the northeast.
Special-Attack
= Tree
Maracas
+13%)
stump=below
(21
Charge
Chest
Attack,
the
next
Rate
???
very
Regular
to+:
first
northern
+6%)
archer,
Attack
= outpost.
Magnesis
???
top
Damage
left. chest
+ :+4%)
southwest
???
= Bottom
of Kogha's
right of???
top
spawn.
right area, Electric
??? Wizzrob. ??? ??? ??? ??? ??? ??? ???
Korok Seed = ?????? ??? ??? Korok Seed = Light
???after lowering the
Korok
bridge
Seed
to Death
= A sparkling
Traveler's
Mountain.
point
Spear
on in
(18
Topaz
the
Attack,
sand
x 5 Chest
Reduced
in the inbetween
west,
???Damage
next top
tofrom
some
left Lightning)
???
malice
pillarsboss
and
= Same
a
and
statue
korok
???
location
(outside
forest,
as the
above
city
above,
???
malice.
in the
following
secondthe
area)
???
graves. ??? ??? ??? ??? ??? ??? ???
Lv. 58 Hunting Partners
??? ??? ??? Bokoblin Encampment
??? = After lowering
Soldier's
the bridge
Broadsword
to Death
??? (19Mountain.
Attack, Flurry
??? Rush Damage
???
+ :+13%) = Urbosa's
??? bedroom. ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Korok Seed = ?????? ??? ??? Cobble Crusher? ???
(20 Attack, Strong-Attack
??? Damage +:
???+4%) = After lowering
??? the bridge ???
to Death Mountain,
???hidden to your left
???when facing the
???
Fire Moblin. ??? ??? ??? ??? ??? ??? ??? ???
Lv. 58 Defend Hyrule
??? Castle ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Korok Seed = ?????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
Recommended Lv. 1 Lv. 3 Lv. 6 Lv.5 Lv. 6 Lv. 5 Lv. 16 Lv. 22 Lv. 23 Lv. 25 Lv. 33 Lv. 35 Lv. 38 Lv. 41 Lv. 40 Lv. 43 Lv. 47 Lv. 49 Lv. 54 Lv. 57
Blood Moon Lv. 61 Lv. 62 Lv. 63 Lv. 63 Lv. 63 Lv. 63 Lv. 64 Lv. 65 Lv. 66 Lv. 67 Lv. 68 Lv. 69 Lv. 70 Lv. 71 Lv. 71 Lv. 72 Lv. 73 Lv. 74 Lv. 75 Lv. 76
Deploy 2 3 3 3 2 3 3 4 1 3 2 2 1 4 4 4 3 4 4 4
Restrictions Forced Zelda No Zelda Forced Urbosa No Zelda Forced Hestu No Zelda No Zelda No Mipha No Mipha No Revali No Sidon No Urbosa No Mipha
Forced Link Mipha = Bottom Left No Daruk No Daruk No Urbosa Forced Daruk No Riju No Daruk
Daruk = Bottom Right No Revali Forced Sidon Forced Teba No Revali
Revali = Top Left No Urbosa Forced Yunobo Forced Riju No Urbosa
Urbosa = Top Right No Hestu
Chapters Any% Unlocks 100% Unlocks
Lv. 1 The Battle of[Link]
HyruleHyrule
FieldSwordfighting Academy
[Impa] The Lights of Home
[Cooking] Hot Meals in a Pot
Lv. 3 Road to the Ancient
Lv. 4 Mastering
Lab Remote Bombs
Lv. 5 Lizalfos Infestation
[Zelda] The Frontiers of Knowledge
[Unlock Services] Pumpkin Burglars
[Unlock Services] On the Hook
[Unlock Services] Swanked-Up Stable
[Unlock Services] Anything but Bugs
[Unlock Services] Brawny Blacksmiths
Lv. 6 Mipha, the Zora
Lv. 6Princess
Mipha's Training
Lv. 8 Mastering Cryonis
[Impa] Kakariko's Best Babysitter
[Mipha] The Zora Who Wouldn't Swim
[Mipha] A Fruitful Offering
[Unlock Services] Shop-Quick Store
[Unlock Services] Entrance Test
[Unlock Services] Relief for Soldier Stress
[Sheikah Sensor] Needed: Researchers!
Lv. 5 Daruk, the Goron
Lv. 5 Daruk's
Hero Training
Lv. 10 Mastering Magnesis
[Link] Making a Monster
[Zelda] A Buffet of Delicacies
[Daruk] A Battle against the Heat
[Daruk] The Creative Fires
[Unlock Services] Gotta Have a Sign
[Unlock Services] An End to Fighting
[Unlock Services] Hoping for Heat Relief
[Unlock Services] Deying to Make Contact
Lv. 6 Revali, the Rito Warrior
Lv. 5 Urbosa, the Gerudo Chief
For the most part, this tab will be posting information dumps I'm procrastinating to read. Here's a couple image albums with pixel analysis on various testing.
https://imgur.com/a/1rJwn9J Damage per 100 KOs, Misc.
https://imgur.com/a/gBkEs0h Master Sword vs. Royal Broadsword
https://imgur.com/a/1Bqp76i Master Kohga Stress
https://imgur.com/a/KLDNOIJ Damage at 30% Hearts or Less (Lv. 65 Miss Vai Battle Pageant,)
was a decent ++ seal farming place, but the chad Blood Moon is seemingly better

https://www.reddit.com/r/AgeofCalamity/comments/k5d4fk/aoc_techthe_magnesis_cancel/
https://www.youtube.com/c/TheVillain/videos https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79187920
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79151338#4
https://www.reddit.com/r/AgeofCalamity/comments/k9d0ld/2handed_link_character_guide/
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79147960#3 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79149667
https://www.youtube.com/watch?v=wJ6nlvolMqs https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79195078
https://www.youtube.com/watch?v=sTM3xIQ4RbQ
https://www.youtube.com/watch?v=6dq4jHa1SHc&t=186s
https://www.youtube.com/watch?v=RajJ7EIhuLc
all gamexplain + shanebrained videos first replay of the Akkala Tower mission, unlocks (Akkala Tower, Part 2)

hey if you find a hidden seal but don't want to leave a comment on this sheet, send it here how to riju zr cancels
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79127769 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79151338
I also made a comment here, which has other resources
https://www.reddit.com/r/AgeofCalamity/comments/jyjapc/rageofcalamity_megathread_read_here_first/gd9wy5e/
i'm more concerned about hidden seals than maximum base attack values (which can go as high as 70 ~ 80); i'm hiding the temporary attack column when all tiers are found
backtracking on ^^^ statement super duper hard
i think the weapon system is currently flawed since 1. there's no way to influence what seals drop 2. investing into lower base attack tier 3s hurts you with no way to recoup invested
https://www.reddit.com/r/AgeofCalamity/comments/k2ceqi/compilation_of_all_unnamed_shields_bows_weapons/
seals/level cap increases but farming them again onto a better base attack weapon (where is the Legendary skill equivalent?)
for the most part, this "page" will be for personal use and me rambling/taking notes
Big thanks to Jacien on GameFAQs for datamining and compiling the weapon/seal icons from the demo and retail. https://www.reddit.com/r/AgeofCalamity/comments/k56frc/spear_link_can_layer_two_attacks_at_the_same_time/
spoiler: character interactions
weapon locations https://www.youtube.com/watch?v=EvpoHGDn42I
https://gamewith.net/hyrule-warriors-age-of-calamity/article/show/23311 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79147960
image-less version
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79135179#6 https://www.reddit.com/r/AgeofCalamity/comments/k1ssky/i_made_a_spreadsheet_of_all_of_the_hero/
alternative weapon list with attack values So fun fact, in the voice clips for each character, there's recorded lines for calling out for Purah, Robbie, Astor, and Sooga for swapping. So I stand corrected, they probably are gonna be added in an update. I'm adding the voices here if you wanna hear for yourself, listen to the last four of each group of numbers:
https://www.reddit.com/r/AgeofCalamity/comments/k2ghc3/weapon_spreadsheet_finally_done_with_everything/ the robbie/purah/astor/sooga dlc was debunked, they don't have character swap lines and they were mistaken for their stage dialogue lines
If you don't get how weapon fusion works, there's been more than enough elaborations since the demo to assist you. https://mega.nz/folder/mnRW0TYJ#mYBgHb4hq98ZwXysXQ-6Yg
https://www.youtube.com/watch?v=UOEam_YiuoU infinite stun combo

10/28 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79069949 https://www.youtube.com/watch?v=3Fn8zl6JKdI


10/29 https://www.reddit.com/r/HyruleWarriors/comments/jkl0as/everything_i_learned_about_aocs_weapon_system_and/ https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79145556/947841055
11/1 https://www.reddit.com/r/AgeofCalamity/comments/jm1wea/aoc_weapon_attributes_discussion/
11/1 https://www.reddit.com/r/AgeofCalamity/comments/jm765j/so_while_the_same_modifier_stacks_there_seems_to/ "Nintendo teaches Koei Tecmo how to make grass. Hundreds of people involved company-wide "
11/2 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79081157 https://ga-m.com/n/nintendo-koeitecmo-kusa-tukurikata-osieru/
11/3 https://www.reddit.com/r/AgeofCalamity/comments/jnh0to/max_weapon_stats_examples/ https://www.youtube.com/watch?v=QYr9wRZ63qE
11/5 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79087071#2 win back the mighty bananas
11/7 https://www.reddit.com/r/HyruleWarriors/comments/jpo4kk/is_x_damage_every_100_enemies_by_far_the_best_perk/ for mighty bananas game ost (202 tracks)
11/12 https://www.youtube.com/watch?v=23m_E_zcppc https://www.youtube.com/watch?v=zYAMybOl0u4
11/13 https://www.reddit.com/r/AgeofCalamity/comments/jtd22s/how_exactly_do_damage_caps_work_been_seeing_a_lot/ amiibo drop list
11/16 https://www.reddit.com/r/AgeofCalamity/comments/jv7c31/how_good_is_attack_speed/ https://www.reddit.com/r/HyruleWarriors/comments/k1j2ze/httpsdocsgooglecomspreadsheetsd12qfqg/
11/19 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79121343
11/20 https://www.nintendolife.com/guides/hyrule-warriors-age-of-calamity-tips-and-beginners-guide https://www.reddit.com/r/AgeofCalamity/comments/kd66hd/shakshakala_an_indepth_aoc_character_guide_for/
"Accidentally added a Seal you don't like, or want to replace it with an improved version? No problem — later in the game you'll unlock the ability to remove all the Seals (or selected ones), so you'll be able to fashion the perfect blade, club, spear or other stabbing weapon. Boom."
11/20 https://www.reddit.com/r/AgeofCalamity/comments/jxnqhz/anyone_planning_to_work_on_a_gamefaqs_listing_of/
11/20 https://www.reddit.com/r/AgeofCalamity/comments/jxuhz0/i_already_broke_the_game/
11/20 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79125323 https://www.reddit.com/r/HyruleWarriors/comments/k1xawi/you_can_tank_hairwidth_trials_with_2h_link/
11/20 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79125342
11/21 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79125738 https://www.reddit.com/r/AgeofCalamity/comments/k3ds7q/urbosa_tech/
11/21 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79126394
11/21 https://www.reddit.com/r/AgeofCalamity/comments/jyhfzk/experience_table_for_hyrule_warriors_age_of/ https://www.reddit.com/r/HyruleWarriors/comments/k41jv9/fully_understanding_the_great_fairies_age_of/
11/22 https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79126871 Lv. 69 Mysterious Arrivals
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79124450 https://www.youtube.com/watch?v=pztH3dwvXyY

https://zelda.gamepedia.com/Weapon#List_of_Weapons https://www.reddit.com/r/AgeofCalamity/comments/k2rqjv/tip_mipha_makes_quick_work_of_taluses/
https://zelda.gamepedia.com/Shield#List_of_Shields_2 https://www.reddit.com/r/HyruleWarriors/comments/k5pwtb/best_levels_to_farm_materialstrophy_aoc/
https://zelda.gamepedia.com/Bow#List_of_Bows
When you unlock the function to prep multiple meals, they have to be unique. https://www.reddit.com/r/AgeofCalamity/comments/k3tyt5/characters_infinite_loop_story_spoilers/
Character Unlockhttps://www.youtube.com/watch?v=6Ga4V6uBCvI https://www.reddit.com/r/AgeofCalamity/comments/k6rcmi/my_attempt_at_a_guide_on_how_to_use_a_certain/
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79135479#3
Removing seals and adding in new matches won't increase the bonus +% of seals already there?
For example, I had a Royal Halberd with some filler initial skill, Damage per 100 KOs: (+2%) +3%, Damage per 100 KOs: (+2%) +3%, and Damage per 100 KOs+: (+3%) +4%. I removed the first seal and added in Damage per 100 KOs+: +3%. That one increased to +5%, the other stayed at +4%.
I thought my weapon would be +16% Damage per 100 KOs, but now it's stuck at +15%. That means removing every seal when you farm enough ++ seals isn't the worst option.
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79132907
it's just buggy
I think I found what the source of the bug is, both in my two examples and in your "Hidden Seal" example! (Sadly, this doesn't include the "Seal Removal" bug.)
The game doesn't like having the 1st and 2nd seals being identical (not counting + or ++), and might bug all other seals if that occurs.
In my first test, I had two "Flurry Rush Attack" on my first and second slot. And suddenly, anything other than Flurry Rush Attack became bugged.
In my second test, I had two "Attack Range" on my first and second slot. And suddenly, anything other than Attack Range became bugged.
I reran my second test, with two "Attack Speed" on my first and second slot. And suddenly, anything other than Attack Speed (including Attack Range) became bugged.
And in your example, you originally had "Damage per 100 KO's" on your first and second slot, which bugged anything not 100 KO's (namely the hidden seal). But in your fixed example, your first and second slots disagree.
I noticed something odd with the second seal in Zora Sword.
The hidden seals are Special-Attack Charge Rate + and Damage to Locked-On Target.
These are the values for only 2 matching seals: https://imgur.com/jcZ13dg
There are NO changes for 4 matching seals: https://imgur.com/WKvs4s1
But for 5 matching seals: https://imgur.com/HRGee6H
However, I tried to get to +12% in the damage to locked-on target seal in the Dragonbone Boko Spear, but even with 5 squared seals (plus the circle one from its first hidden seal) it stayed at +11%.
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79127769/947710587

It feels like there's a fusion material EXP bonus if it's the same category, tier, or named weapon, at least when it comes to Link's three weapon types. "The 70 base damage cap without seals is through testing and unanimous decision on the HyruleWarriors discord. With a single seal, the highest that anyone has got proof of is 76, but it could be higher. I’m still not sure about stacking seals."
weapon fusion trick https://www.reddit.com/r/AgeofCalamity/comments/k15hhy/does_this_stack_or_no/
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79132882#2 Base attack can vary the further in the game you are. 75 base attack on a tier 3 weapon for 171 attack total is the highest I've seen. This is a Link weapon, and the exception.
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79134856#2
I started getting dropped Champion weapons in Chapter 6. Here we are at 76 base attack for a tier 3 weapon, for 172 attack. Another Link weapon, again an exception.
If you overflow with undesired skills and get the lucky bonus fusion EXP buff, you won't inherit skills if the preview didn't show any to begin with. https://twitter.com/AnotherBioGrad/status/1331838405022339072
Revali Guide https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79126554 Don't worry about if you sold or fused away your initial 22 attack Champions' weapons. You'll find ones randomly dropped with higher base attack near the end of the game, so farm higher level missions with "Increase Quality of Found Weapons" or Octo-Polish.
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79128058 https://www.reddit.com/r/AgeofCalamity/comments/k0ycne/questions_about_removing_seals_and_rusty/
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79127769/947468089
Urbosa tech https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79124486 Tier 1 cap = 33**, Tier 2 cap = 59, "71 (cap) for semi tier 3, like Zelda other bow and some of links weapon."***, Tier 3 = 76
"Best option is to play blood moon missions, the last 3 (chapter 7) let you choose 4 characters, and it's almost guaranteed to get a 70 weapon for 3 of them, all 4 if you are lucky."
"From rusty weapons I got a 75 sword for Link, a 72 spear for Link and a 74 weapon for Impa. But I didn't find any way to farm rusty weapons."
"Last challenge (level 80) will give you 5 weapons for the character you control, plus one for another character. At least one will usually have high stats (65+). I got here a 76 sword for Link, using 2 seals to improve weapon quality (not sure if they stack)."
"I got 70 weapons for everyone (except Zelda), mostly playing blood moon missions. For Zelda, I got a 71 sealing bow, but since it is tier 2, I'm not sure if it will become stronger than the bow of Light. And for the Sheikah Slate, I haven't found any higher than 61yet."
sidon's octorok extermination mission has like 80 something **Tier 1 can reach as high as 34.
For me? Crossing Hebra. Extremely short mission where there is two groups of two groups of five octorocks. The one low ranking one where you take control of two keeps followed
***"More
by flying
specifically
up to a Lynel
with Zelda's
“beforebows:
you freeze”.
I have a 67 base attack Sealing Bow and a 53 base attack Sacred Bow. It is possible that due to her tier 3 bow being unique, her tier 2 and 1 bows might have tier 3 and 2 (base attack damage) caps, respectively."
https://www.reddit.com/r/HyruleWarriors/comments/jzj6uk/if_you_order_two_allies_to_follow_each_other/ https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79138757/947670423
https://www.reddit.com/r/AgeofCalamity/comments/k01uz1/how_to_heal_with_mipha/
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79131341 Besides Link, Zelda, Impa, and Kohga, it seems to be 70 capped for everyone until proven otherwise (70 + 76 = 146 [+ 15 ~ 20 = 161 ~ 166]). Zelda's a weirder case with her tier 3 slate being 61 capped and tier 2 bow being 71 capped.
"For King Rhoam, I have a 74-attack weapon and a 72-attack weapon. (The 74 was a rusty weapon, from a Blood Moon Battlefield. I can't remember what the 72 was.)" -Timestar25364
That actually puts Zelda's tier 2 Sacred Bow slightly stronger (71 + 59 + 20 = 150) than her tier 3 Bow of Light (50 + 76 + 20 = 146). Her Sheikah Slate on the other hand beats both (61 + 76 + 20 = 157), but not as significantly as Link's tier 3s to his Master Sword.
hestu weapon 165 Attack - 15 Seal-Matching Boost - 76 Level = 74 Base Attack [MIGHT BE VIA OCTO-POLISH, UNLIKE DROPS WHICH ARE SEEMINGLY 70 CAPPED]
https://www.reddit.com/r/AgeofCalamity/comments/jzrw7a/heard_you_guys_think_hes_bad/ About those characters who do get rusty weapons, the current list is Link (he can get above 70 as drops), Impa, Mipha, Daruk, Urbosa, Sidon?, Master Kohga, King Rhoam, and Zelda's Tier 2 Sacred Bow can go to 71.
teba weapon https://www.reddit.com/r/AgeofCalamity/comments/jz0g9s/as_far_as_i_know_this_is_what_a_max_level_weapon/
https://boards.4channel.org/v/thread/533275896#p533289934 https://www.reddit.com/r/AgeofCalamity/comments/k0vbj9/wanted_to_share_my_first_maxed_weapon/
impa weapon
https://www.reddit.com/r/AgeofCalamity/comments/jz0g9s/as_far_as_i_know_this_is_what_a_max_level_weapon/
yunobo's weapons
https://boards.4channel.org/v/thread/533369547#p533373485
urbosa weapon
https://www.reddit.com/r/AgeofCalamity/comments/k0e2s8/in_case_anyones_wondering_the_hidden_seals_for/ Swillo guides
rhoam weapon https://www.youtube.com/c/swillo/videos
https://www.reddit.com/r/HyruleWarriors/comments/k09zxf/finished_levelling_a_weapon_for_item_grinding/ Maybe good guides?
ganon weapon https://www.youtube.com/channel/UCSMJdL4W2LzFuq71NdgmvIQ/videos
https://www.reddit.com/r/HyruleWarriors/comments/k0nhs6/spoilers_a_certain_characters_3rd_tier_weapon/
kohg weapon There are a lot of image files for the weapons and seal icons in the following tabs, an alternative weapon list would be:
https://www.reddit.com/r/AgeofCalamity/comments/k0vbj9/wanted_to_share_my_first_maxed_weapon/ https://www.reddit.com/r/AgeofCalamity/comments/k2ghc3/weapon_spreadsheet_finally_done_with_everything/
maz tier 2 seals
https://www.reddit.com/r/AgeofCalamity/comments/k1exgp/another_max_level_weapon/
Scanning any amiibo gives you tier 1 weapons (+1 attack/level = +19), The Legend of Zelda amiibo tier 2 weapons (+1.5 attack/level = +29, +2 even levels +1 odd levels), and Breath of the Wild amiibo tier 3 weapons (+2 attack/level = +38).
[^^^^ Deconfirmed] Originally, this preview (told us that any amiibo would give you tier 1 weapons, Zelda franchise amiibo tier 2, and Breath of the Wild amiibo tier 3, but this is also the person from Treehouse Live that said we'd get information on Urbosa's relationship to Zelda's mother.
https://www.youtube.com/watch?v=MQPraps82Ak
That's probably what the tiers mean, and applies up to Lv. 20. I've color coded tier 2 as yellow and tier 3 as green. You can tell a weapon's tier if the fusion material preview from Lv. 1 -> Lv. 3 is either +2 attack (tier 1), +3 attack (tier 2), or +4 attack (tier 3).
Master Sword from Lv. 20 -> Lv. 22 is 87 -> 92 (+5), Lv. 20 -> Lv. 23 is 87 -> 95 (+8), Lv. 20 -> 24 is 87 -> 97 (+10), Lv. 20 -> 25 is 87 -> 100 (+13). That means a tier 3 weapon like the Master Sword is +2.5 attack afterward Lv. 20 (+3 odd, +2 even).
You can only level cap increase a weapon that's already Lv. 20. So two different Fusion Material EXP weapons. Great. Tier 2 weapons get +2 attack/level, while tier 1 weapons get +1.5 attack/level (+2 odd, +1 even).
Link's Master Sword and Zelda's Bow of Light can't be sold or use as fusion materials, and also get their own inventory slot. You can only lock 5 weapons, and you don't need to lock these two.
there is no bonus for matching 6 shapes, 4 of one shape (+15) and 2 of another (+5) is technically better
With level 25 weapon cap, base attack is added by the following: tier 1 weapons get an additional +8 attack (+19 = +27), tier 2 an additional +10 attack (+29 = +39), and tier 3 an additional +13 (+38 = +51).
With level 30 weapon cap, base attack is added by the following: tier 1 weapons get an additional +4 attack/level attack (27 + 20 = 47), tier 2 an additional +4 attack/level (39 + 20 = 59), and tier 3 by +5 attack/level (51 + 25 = 76).
I THINK that applied for Impa's and Zelda's weapons

https://www.reddit.com/r/AgeofCalamity/comments/k02w52/characters_that_can_force_weak_point_guages/

https://www.reddit.com/r/AgeofCalamity/comments/k06gx1/how_to_melt_both_health_bars_and_wpgs_as/ great fairy switching (dashing and weak-point smashes swap out cotera, your best fairy)
https://twitter.com/EspeonScottie/status/1331277100116889601
shit don't stack https://twitter.com/EspeonScottie/status/1331279197143060480
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79132466#2 great fairy spam
https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79139414
sidon c4 can open WPG? https://www.reddit.com/r/HyruleWarriors/comments/k36kb6/broken_technique_with_spoiler_characters/
mipha movement how2riju
https://www.reddit.com/r/AgeofCalamity/comments/k0husr/link_zeldas_not_home_mipha/ https://gamefaqs.gamespot.com/boards/299971-hyrule-warriors-age-of-calamity/79135676/947619942
ZR cancels
decent but inferior method
https://www.reddit.com/r/HyruleWarriors/comments/k14yln/my_current_rupee_farm/
If you want a goo way to grind Rupees.
1. Have Teba or some other character who can clearly clear mobs
2. Select the Battle of Hyrule Warrior on very hard (Yes, difficulty affects drop rates) [I've found no difference personally]
3. Eat Egg Pudding (+10%), Egg Tart (+15%), and Wildberry Crepe (+20%) to boost your material drop rate to +45% (All ingredients can be bought at stores)
4. Kill every Bokoblin group you find and finish the map.
5. Then find Merchant Segimo (Traveling Merchant Rito who sells Guardian parts) because he buys monster parts at a boosted price.
6. Sell the monster parts you got for 12k-15k from it.
It takes about 10 minutes to clear the map and i haven't tried it with any Monster-Part Drop rate skill boosts yet, so you can make even more money.
https://arch.b4k.co/v/thread/533874845/#533884080
sensor rate is godlike, applies to battlefield-specific mats and monster-parts / you also want blood moon
https://www.reddit.com/r/AgeofCalamity/comments/k12wtg/am_i_doing_this_right_80k_rupees_in_one_run/
"I unlocked a quest called Lv. 37 "Chief-of-the-Dunes Battle" after beating the quest Pursue the Yiga Clan! There's about 1100 Bokoblin in a significantly smaller area than the first story mission."
https://www.reddit.com/r/AgeofCalamity/comments/k2m767/possible_improvement_on_rupee_farming_location/
Egg Pudding 1 Bird Egg 1 Fresh Milk 1 Cane Sugar
Egg Tart 2 Bird Egg 2 Cane Sugar 2 Tabantha Wheat2 Goat Butter
Wildberry Crepe 2 Bird Egg 2 Fresh Milk 2 Cane Sugar 2 Tabantha Wheat 2 Wildberry
Snowy Feathers 10 Tabantha Wheat
High Spirits Produce
5 Bird Egg 5 Cane Suger 5 Goat Butter Moblins Fierce Gale of the Rito has 10 and its less than 4 minutes
Mabe Ranch Co-op
20 Bird Egg 20 Fresh Milk 10 Goat Butter
Outskirt Stable (Merchant Dayfah, Gerudo Fruits) 10 Wildberry thank god we have enemy trophies to fact check these values
Serenne Stable (Merchant Segimo, Rito Guardian) Sell all these monster parts to him for 2.5x. "Tough Bulwark of the Gorons (Lv 27) has a lot of fire keese, fire lizalfos, and some octoroks
Cross the Hebra Mountains (Lv 16), Lynel, Ice Moblins, Ice Wizzrobes, Rock Octoroks, and Frost Pebblits.
https://www.reddit.com/r/AgeofCalamity/comments/k14184/1_touch_wpg_break_combos_spoilers/ Bokoblin
link guide Guardian
https://www.reddit.com/r/AgeofCalamity/comments/k131r6/onehanded_link_character_guide/ Molduga
Stone Talus hunting for gemstones has 3 talus: one normal ore, one luminous ore and one malice igneo talus
Do enough character-specific challenges/quests and they'll get an "Enhanced Ability". Lv. 56 Giants Footsteps for 2 hinox Hinox Lv. 36 A Show of Strength
These require up to 5 Ethereal Stones, so don't be wasteful with them. Lynel Lv. 36 A Show of Strength
Moblin Chapter 4-2 When Courage Fails - infinite spawn when you need to bomb down the trees
Moblin Lv. 6 Explosive-Handle with Care for 5 a minute
Also fun fact, idk how many people know this but if you spam Mipha's ZR 5 times in a row, it will create a typhoon
Wizzrobe
that staggers
that one wizzrobe mission with 17 of them
Bokoblin see rupee farming guide
Sidon is really counter intuitive, you need to press ZR before the inner cercle reach the outer circle, you don't
Lizalfos
need to time it
And it works even if you spam ZR Icy Lizalfos Lv. 50 Anti-Element Training : they respawn indefinitely where the ice Lynel spawn even after killing it
Red Lizalfos Lv. 50 Anti-Element Training : they respawn indefinitely where the fire Hinox spawn even after killing it
Yunobo has 3 shields- normal boosts c2 and c5, spiky boosts c3 and c4 and yellow boosts c1 and c6 Yellow Lizalfos Lv. 27 Anti-Lightning training: II (137 Lizalfos, 14 Chuchu, 50 Keese, all electric)
both normal and yellow shields when used properly expose wpg Yellow Lizalfos Lv. 50 Anti-Element Training : they respawn indefinitely where the electric Lynel spawn even after killing it
Yellow Lizalfos Lv. 44 Grains of Sand?
Chuchu
White Chuchu
Red Chuchu
Yellow Chuchu
Keese Nap Quest?
Ice Keese
Fire Keese
Electric Keese
Octorok Escape the Lost WOods (21)
Octorok Through the Desert is also pretty good, has 16 octoroks, 3 moblins, and a molduga
Octorock Sidon's octorok mission
Stone Pebblit Strike it Rich? there is one mission gives you like 26 of them
Revali's training, gale something, gets you ~350 Bokoblin kills and takes a minute tops + 3 Moblins
Enhanced Ability specifics
1H gains extra hitboxes on C2-2 to C6-2, 2H sometimes triggers a slow down when a hitbox is about to connect giving you more time to act, Bow Zelda gains double the shots on her bow moves, Sidon gains a blue aura providing complete knockback and flinch immunity with a proper ZR press at the end of a combo attack (it also disappears on WPS, then resumes after it so its time isn't used up), and Terrako gains a level three laser that hits very weakly up to five times compared to level two which h
to be more precise, 1h gains a master sword beam on the upwards slash of C2, three shockwaves extend from C2-2
C3 doesnt get improved, C3-2 gets a small flurry of hitbozes within the big slashes
C4 gets a shockwave i think, C4-2 gets two smaller shockwaves dealing extra damage Sidon can stunlock with C5 like Daruk?
C5-2 and C6-2 gain one extra hitbox each
https://www.reddit.com/r/AgeofCalamity/comments/k2xf4n/quick_exploit_for_fast_and_safe_damage_with_spear/
Okay so. what combo is this lmao, C6?
Maz Koshia has a combo you'll get later, which is a huge part of his moveset, C6. This is his best move to use at the start of the battle-it instantly gives six symbols. You don't start with it though.
His C5 is probably the best move to get runes for you-the shrine it summons doesn't ever break, but each smash gives you two symbols. It means you gain a symbol on it by smashing it. It also makes shockwaves.
One of the biggest points of Koshia is his WPG attacks. The popup of the shrine exposes WPG, so be fast on your stasis, and C6 is amaazing too. I'll get to it. For most big bosses and even Lynels and Guardians, C5 exposes WPG and with Stasis and smashing and the shockwaves, WPG gets easily annihilated. If you set up the shrine, smashing it replenishes symbols and hits Talus weak point, which is also very important.
His C6 might be his best move-it summons one, two, then three for a total of six big balls in a cone pattern. X again throws them, and all the summonings and the toss exposes WPG. Once you've exposed WPG, you can just use C6 again and expose it again if you do it in a cramped area.
https://cdn.discordapp.com/attachments/778333712160260167/782444517286477838/wAAAABJRU5ErkJggg.png

First, his (Teba) only wpg exposer seems to be aerial Y. So against moblins, wall jump, Y, and stasis and kill.
Against bigger bosses his best bet is probably C1 against taluses but he really relies on them exposing wpg. His best attack against wpg is c6- spam it as hard as possible. Against mobs, c3, and before you get c6, c4. You can charge ZR while doing other combos so while attacking from the air hold zr and release it when you finish the combo

Rings of Light R6, C3, C5, Stasis


Arrows of Light R7, C4, C6, Special
C2 / Luminescent X = Light pillars in front.
C3 / Luminescent ZL + B = Backstep AOE blast. No backstep in Luminescent form.
C4 / Luminescent Y = Arrow rain. Spam the heck out of this in Luminescent on weak-point gauges.
C5 / Luminescent ZL + X = Chucks a ball of light forward that vacuums. Not that good...
C6 / Luminescent ZL + Y = Grabs the Bow of Light to shoot a lane in front of her. This exposes WPG without Luminescen
Does her runes and weak-point smash leave rings of light too????
Stasis Y spam very good on weak-point gauges
don't think Luminescent exposes WPG, but she has super armor

I really wonder what the devs were thinking when designing the "super" mode.
When activating it you trade away
>mobility
>defence
>i-frames
>flurry rushes
>combos that cause hitstun and weakness gauges
>special gauge
And what you gain is
>able to do some AoE attacks repeatedly without needing to chain into them from regular attacks first
Normally your options to avoid taking damage are blocking, dodging, or preventing the enemy from attacking, but you lose all three and get basically nothing in return.
ah, the reward is "hyper armor. You can't be staggered or interrupted. Also, some of the attacks (especially firing into the air) last longer than they take to cast, so you can really stack them up"

So Riju has a solid moveset- You're essentially using c4, c5 and c6 along with special dash attacks and ZR. Her c6's initial summon exposes wpg and does good damage, and her c5 is not as good as revali's in length but on stasis if you cancel and use c5 then c6 right you COULD stunlock. c4 is amazing aoe and so is special dash attacks. ZR is how you'll move

Urbosa C4 for WPG, C3 for crowds, C6 best combo?

1H Link magnesis cancel C2


https://cdn.discordapp.com/attachments/778333712160260167/783749077627174922/VID_20201202_174752.mp4

when you switch guises during a combo he does the ender for the next combo
best is Hermit C5 -> King C6
rhoam magnesis' finisher exposes wpg

Urbosa has a cool tech with C6 where if you hold a rod during the thunder extension it causes the meter to not drain
https://twitter.com/swanlesson/status/1369127884510482435

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