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fighter 8 barbaro 3

CLASE Y NIVEL TRANSFONDO NOMBRE DEL JUGADOR


azaka
Humano Neutral
NOMBRE DEL RAZA ALINEAMIENTO PUNTOS DE EXPERIENCIA
PERSONAJE

INSPIRACIÓN
CLASE DE e vElOcidad
FUERZA ARMADURA

+4 17 2 40
BONIFICADOR POR
+5 COMPETENCIA

18 RASGOS DE PERSONALIDAD

Puntos de golpe máximos 100


■ +9 Fuerza
DESTREZA
+2 Destreza

+2 ■ +8 Constitución
0 PUNTOS DE GOLPE ACTUALES IDEALES
Inteligencia

14 +5 Sabiduría
+2 Carisma
CONSTITUCIÓN TIRADAS DE SALVACIÓN
PUNTOS DE GOLPE TEMPORALES VÍNCULOS
+3
+2 Acrobacias (des) Total ÉXITOS
16 ■ +9 Atletismo (Fue) FALLOS
0 C. Arcano (Int) SALVACIONES
DADOS DE GOLPE CONTRA MUERTE DEFECTOS
e +2 Engaño(Car)
+5 Historia(Int)
0 ■
NOMBRE BONIFICADOR daÑO/TIPO
+2 Interpretación (Car)
Cimitarra 1d6+8 Protection. When a creature
11 +2 Intimidación (Car)
you can see attacks a target
0 Investigación (Int) garra 1d8+8 other than you that is within 5
SABIDURÍA +2 Juego de Manos(Des)
mordisco 1d10+4 feet of you, you can use your
■ +10Medicina (Sab)
+5 reaction to impose
■ +5 Naturaleza (Int)
disadvantage on the attack roll.
+5 Percepción(Sab)
20
+5 Perspicacia (Sab)
You must be wielding a shield.
+2 Persuasión (Car)
CARISMA Second Wind
■ +5 Religión (Int)
+2 ■ +7 Sigilo (Des) You have a limited well of
■ +10Supervivencia (Sab) stamina that you can draw on
14 +5 T. con Animales(Sab) to protect yourself from harm.
On your turn, you can use a
SKILLS ATAQUES Y LANZAMIENTO DE CONJUROS
bonus action to regain hit
ARMADURA ESCUDO: CA points equal to 1d10 + your
15 SABIDURÍA (PERCEPCIÓN) PASIVA
PC fighter level.

PP Once you use this feature, you


must finish a short or long rest
PE
before you can use it again.
PO

PPT

OTRAS COMPETENCIAS E IDIOMAS EQUIPO RASGOS Y ATRIBUTOS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
EDAD ALTURA PESO

NOMBRE DEL OJOS PIEL PELO


PERSONAJE

NOMBRE

SÍMBOLO

ASPECTO DEL PERSONAJE ALIADOS Y ORGANIZACIONES

RASGOS Y ATRIBUTOS ADICIONALES

HISTORIA DEL PERSONAJE TESORO

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
APTITUD CD TIRADA DE SALVACIÓN BONIFICADOR DE ATAQUE
CLASE LANZADORA MÁGICA DE CONJUROS DE CONJURO
DE CONJUROS

0 TRUCOS 3 6

NIVEL DE
CONJURO
ESPACIOS TOTALES ESPACIOS GASTADOS

1 7
PARA
NOMBRE DEL CONJURO
PRE

DO

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
DESCRIPCIÓN DE CONJUROS
Action Surge Improved Critical Rage
Starting at 2nd level, you can Beginning when you choose this In battle, you fight with primal
push yourself beyond your archetype at 3rd level, your weapon ferocity. On your turn, you can enter
normal limits for a moment. On attacks score a critical hit on a roll a rage as a bonus action.
your turn, you can take one of 19 or 20.
additional action. While raging, you gain the following
Remarkable Athlete benefits if you aren't wearing heavy
Once you use this feature, you Starting at 7th level, you can add armor:
must finish a short or long rest half your proficiency bonus
before you can use it again. (rounded up) to any Strength, You have advantage on Strength
Starting at 17th level, you can Dexterity, or Constitution check you checks and Strength saving throws.
use it twice before a rest, but make that doesn't already use your When you make a melee weapon
only once on the same turn. proficiency bonus. attack using Strength, you gain a
bonus to the damage roll that
Extra Attack In addition, when you make a increases as you gain levels as a
Beginning at 5th level, you can running long jump, the distance you barbarian, as shown in the Rage
attack twice, instead of once, can cover increases by a number of Damage column of the Barbarian
whenever you take the Attack feet equal to your Strength modifier. table.
action on your turn. You have resistance to
Danger Sense bludgeoning, piercing, and slashing
The number of attacks increases At 2nd level, you gain an uncanny damage.
to three when you reach 11th sense of when things nearby aren't If you are able to cast spells, you
level in this class and to four as they should be, giving you an can't cast them or concentrate on
when you reach 20th level in this edge when you dodge away from them while raging.
class. danger. You have advantage on
Dexterity saving throws against Your rage lasts for 1 minute. It ends
Frenzy effects that you can see, such as early if you are knocked
Starting when you choose this traps and spells. To gain this unconscious or if your turn ends
path at 3rd level, you can go into benefit, you can't be blinded, and you haven't attacked a hostile
a frenzy when you rage. If you deafened, or incapacitated. creature since your last turn or
do so, for the duration of your taken damage since then. You can
rage you can make a single Reckless Attack also end your rage on your turn as
melee weapon attack as a Starting at 2nd level, you can throw a bonus action.
bonus action on each of your aside all concern for defense to
turns after this one. When your attack with fierce desperation. Once you have raged the number
rage ends, you suffer one level When you make your first attack on of times shown for your barbarian
of exhaustion. your turn, you can decide to attack level in the Rages column of the
recklessly. Doing so gives you Barbarian table, you must finish a
advantage on melee weapon attack long rest before you can rage
rolls using Strength during this turn, again.
but attack rolls against you have
advantage until your next turn.
TRANSFONDO

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