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Team Coaches

Some locker rooms are too varied and too

leadership. Instead of fielding a Team


Captain, the Players extend just enough trust
into a Team Coach!

Team Coaches are the elite of Supporting Staff.


They have more cache than Cheerleaders,
more smarts than Specialists, and more
cunning acumen than Coaching Assistants.

A Team Coach costs 80 mc.

At the start of each game, when placing the

sidelines.

Supreme Regent
Martians Coach

The Supreme Regent would never dirty his


robes on a DreadBall pitch. Instead, the
senior Martian officer prefers to check on
Player progress from the sidelines. With
diplomatic distance, he can safely endorse
chaos and enforce carnage. And if an
opposing Player maneuvers too closely to the
Martian dugout, there's always a chance he'll
revisit his stealth training and intervene.

During the game, Supreme Regent can use


the four abilities of a normal Coaching
Assistant, plus two additional abilities; Brings
out their Best! and Prize Captive.

Brings out their Best!


If Supreme Regent is on the sideline, one
Player from the Coach's team may have a
third action token played on them during
their Rush.

Prize Captive
Choose an opposing Player after they are laid
prone. Place them, along with the Supreme
Regent, in the 3 section of the Martian Sin
Bin. The Player will advance one step closer to
the Martian Subs' Bench at the end of the
Martian Coach's Rush. When the Player
reaches the Sub's Bench, they may be
assigned Actions normally to "escape". The
Player enters to the pitch from the Martian
Entry Area.

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