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= SARS VEN eISs RISE OF THE SEPARATISTS. Mi eee cae etd Fo a eae oT am CERT Tose have seceded from the GALACTIC REPUBLIC. CO ae er aes ey Dee a Cee eed CE URE CUO a eae UCR Ce OR Ce CC CuC mC iceersr cs @ PoC TS Ce ee Sele Late CTT ria E Ee DOL ome Pity =t=4 01 scavengers, and pirates find opportunities to profit CT CAT CML MO tarts sight.... CREDITS EXPANSION DESIGN AND DEVELOPMENT. Tim Cox with John Dunn, Jordan Gotdiarb Stering Hershey, Keth Keppel, Monte Lin, and Jason Marker EDITING Christine Crebb PROOFREADING TR. Knight and Jeremigh J. Saw RPG MANAGER Sam Stewart EXPANSION GRAPHIC DESIGN Scott Nicely GRAPHIC DESIGN COORDINATOR Joseph D. Olson GRAPHIC DESIGN MANAGER Christopher Hosch COVER ART Crist Balanescu ard Darren Tan INTERIOR ART Jacob Atienza, Cristi Balonescu, Alberto Borternp Jon Bosco, Jostiva Cais, JB Casacoo, Dinoarawing, John Anthony Di Giovanni, Audrey Hotte, Joe Mustak, Lukasz Jascolsi, Jeff Lee Jonnson, Romana Kendic, Adam Lane, Magnolet. Mark Molnar, Jake Murray, Armeen Naksowe, Dad Auden Nash, ‘Vlad Ricean, Emiio Rodriguez, Martin de Diego Sadaba_ Adam Schumpert Stephen Somers. Alex ‘Stone, Darren Tan, Jose Yegs, Jarreau Wimberly ART DIRECTION ‘Grystal Chang and Preston Stone MANAGING ART DIRECTOR Melissa Shetler QUALITY ASSURANCE COORDINATOR Zach Tewalthomas LICENSING COORDINATORS Sherry Anis’ and Long Moua LICENSING MANAGER ‘Simone Eliott PRODUCTION MANAGEMENT Jason Beaudoin and Megan Duehn VISUAL CREATIVE DIRECTOR Brian Schomburg ‘SENIOR PROJECT MANAGE! John Franz-Nichlacz SENIOR MANAGER OF PRODUCT DEVELOPMENT Car's Gerber EXECUTIVE GAME DESIGNER Corey Konieczka PUBLISHER, Andrew Navero Cameron Abernethy, Nikel Andrews Craig Akins David Bronn, Matk Ckaleswort,Kaitin Davies, Steve Daves, Jake Est, Becca Fatore, Maron Flanagan, Koey Geken, Jamie Gray Jeff Greening, Phoenix Gruber. Nike Heyco, lea Houthan, Michael Hurel Cele Jule, Josh Jupp, Mike Reever Douglas Knight. Felipe Lozex om Ors, Luke Palme, Ryan Roskosl, Doug Pu, Kl Sanders, Vince Scho, Adres Scot, Sean Sein, Max Sanere, Lary Staxzak Joe! Stevenson, Matt Severson, JmSione Maxwell Stinger Nathan Siingor,Krle Weal, and Nathan Wikinson LUCASFILM CREATIVE DIRECTOR Michael Siglain PANTASY PLIGHT GAMES LUCASFILM STORY GROUP Leland Chee, Pablo Hidalgo, and Matt Martin Fantasy Flight Games 1995 West County Road 82 Roseville, MN 55115 USA © & ™Lucasim Ltd. No part of this product may be reproduced withcut speciic written permission. Fantasy Flight Gamos and the FFG Logo are restored trademarks of Fantasy Fit Games, ‘App Stores sevice mark of Apple nc. Coogle Play isa trademark of Googe Ine. ISBN; 978-1-63344-343.3 Product Codo: SWRI Printed in China For more information about Star Wars Roleplaying, free downloads, answers to rule queries, or just to pass on greetings, visit us online at wirw FantesyFigntGames.comy/StarWarskPG ‘yw StarWars.com poetic acre ree MR cect Pye e eae! eee ec flight! Parents. children, and neighbors began to struggle and claw, desperate to reach the dubious safety of the highland plateaus beyond, Behind them, the valley burned. Smoke rose from the farming hamlets nestled into the curving banks Bree aie cen ec ear PEC eat ec uC eteT the fieldsand the once-clear river ran black with ash. ee oe oa nas dawn, fleating ominously across the fields. There hhad been no demands, no explanations. They simply Pa eee To ee ed Pm eae ee Rea ad Cree On Ne eee ec uner eay PIs echt sc toward the head of the valley and the winding pass. Goes ee er pei cd Peco au Ne et Sone td es ma ed ty eek coy em ncaa emcee the past few weeks, and the run to the pass drained Smut eco emer cae ie Tayal” he gasped. “Leave me and go!” She glaniced back at him fiercely. °No chance! Come cpr ‘You stubborn child! Get moving! Your old man ee caer a) Tam stumbled, his weight pulling them both down. cen Rn ae es Remetea eu eet cor Ma ane Data en scar n neco nis ee ea eee murs Pee Saeed baatile droids marching closer in perfect lockstep. They fired as they advanced, filine the air with crim- Po SN a nett Na meen ren nice oe Pieces dg eee el ‘and tried desperately to drag him into the shadow of einen ce ped past as she pulled, sobbing with the effort of shifting Tams unconscious form, A blaster bolt plucked at her tunic. Another burned PrN en ae rn pe on Macnee noe ete eee more ec eee Pier eae Suddenly, se felt her father shift easily across the Pr MC neers cece cee seer ato BSS el cs Cee ee eee Et battered white pilastee! armor holding her up. She Po eee eae eee ee eee ee ose he spoke, and his voice was friendly, reassuring, Daca Cu ee ae Per RSC ae eens ete eR uma Ce et acon ae fener renee ane ee em cere eee Sr Ree Oe eee ee noe Run ORC scarred spraying the houlder and the pass with wild, inac curate shots. The trooper never flinched, continuing Poke GMI can ce Senou eT Pear eae Eee cone mein robed figure suddenly sprinted past Taya and leapt omnes ea Cea ead Pe eee a ae Oe ce es Pec n toe arte cotte orcs ieee eee re pinpoint shot from the trooper’s blaster. ete re eon ae PRN Sear eam ote eer a ee Uo a es (eee e a erent nese! Er ake ET BSR Neel a Cy ded towards Taya and her father. “Cover us for a Ge icone cic gc gas ecm ee un mee Coen en uC mC NC LEE Csr eae a a] hher hand to the wound on his leg. The bicod flow slowed, and Taya could see her father's face relax. “That should hold him until the medics arrive, ene eer eg ne CT) Peace tracts Taya tentatively took her hand, staring, “Are...ore Po Wee ca Penner Inn ans Pe Taco oe ee ema Td Roe nem en aey CRS ecm Cacia Tg creer ca eet ene the edge of the opening. The Figure crouched, then Piru scenes sll Seay er Ck tre ed Poi Mer Rents ST} Piesieci Repub and the conederagy of nde Pendent Sy e sinister Count D commanded targets and innocent wonds across the up to the defenders of the Republic—the ne Grand Aimy, the roble Jedi, vie actic Senate, and mar (od back the eum peace to ihe g EOF THE SePnRatIsts cllovs pla conic. Players Republic's delenders in cers of the Reo WHAT'S IN THIS BOOK? Rise oF me Sepanarist is ering the period that makes up roughly the first halt of the cludes mate ting CMs un who afe lunquely suited ta Rise oF Tie Senanariers is not a complete game and Ic for either Eose of "THE EMPIRE, AcE OF REBELLON, OF FORCE AND Destiny This bock can be used with any of ting rules a all three game: npleteness. This in Re OF THE SeraransTs. This content divided into h element of ie CHAPTER I: HEROES OF THE REPUBLIC This chapter presents new character creation and advancement options (or players, including ne Species. new universal specializations, and two new Careers. Ths chapter includes four new species par- ticularly sulted to the Clone Wars: clones, Geoncsia', Kaminoars, and Umbarans, Two complete careers allow players to create char: acters specific to this era as the defenders of the Republic: Cone Soidiers and Jedi, Four new universal specializations can supplement Star Wars Roleplay characters find thei I \itiats: the Force-Sensitive Outcast - Republic Navy Officer, Republic Reo: gw fesentative, and Scavenger. Finally, the Force powers Bind and Enhance allow Force-sensitive characters to utilize two the abilities most common: ly employed by the Jedi and their enerries. any existing ‘and help he Clone CHAPTER I "WEAPONS OF WAR In the second chapter ‘layers and GMs wil find ‘an assortment of Wea: 5) ors and gear used by \(the Republic and ts military, as well as indivicuals on by he periphery of the wor These Include \ the blasters and Ceara sd y Clone Soders aad te ia | Atte igresabers \ ofthe Je Nee PTT Ta ae} oes eens rer ue CNY from Ob-M rere tor) eg ogee ee of the important roles and ablities uring this era. GMs are encoura ia Poe aCe and character situations, and for th renee This chapter also features numerous vehicies of the ra, nclucing many of the iconic ships of the Republic ‘Navy anid Separatis: Fleet, from the ubiquitous LAAT ‘gunship to the gargantuan Lucrenulkclass battleship. THE SPARK OF WAR The culmination of many complex factors, the Clone Wers are a conflict felt throughout the galaxy, This chapter explores the causes of the war and a mere fraction of the countless battles the Clone Wars. encompass. It also looks at the organizabons and functions of the Republic. including the Galactic Sen: ate, the Jedi Order, the Grand Aimy of the Republic, and the Republic Navy. Chapter Ill: The Spark of War presents the Con federacy of Independent Systoms in similar cotal, Induding its droid army, fleet, and member worlds and_ organizations Alongside this information are profles for some of the most feered agents of the CIS whom heroes might face, including the notorious. Count Dooki and his deadly assassin Asaij Ventress In addition to offering broad-reaching coverage of the Republic and Separatists, the chapter zooms. in on four planets that play vital roles in the War, including sening as the stes oF major battles and all’butunknown skirmishes. Each planet—Natoo, Geonosis, Kartino, and Tatooine—includes data and background information useful for CMs planning adventures, a5 well as a modular encounter that can fit into a lareer adventure or form the basis of one, CHAPTER I CHAPTER IV: CLONE WARS CAMPAIGNS ‘The final chapter presents Game Mestors with usoful guidance and rules for running campaigns set dur ing the early Clone Wars. Glds will ind advice ‘On incorporating different cote rulebooks into a campaign, complete with a look at how each of the three Stor Wars Role. playing games influences the foc ‘and tone oa campaign. This sec fon delves into the cptions of Usinga single core rulebook of drawing irom multiple books, examining the benefits of each, To shine, heroes need equally memorable vilzirs. This chapier covers the topic of using nerreses in campaign, including offering advice for ensuringthese adversaries survive from one adventure to the next without frustraung players’ efforts. To help GMs cre- ate campaigns that capture the excitement of the Clone Wars, this chapter also includes advice on run: hing campaign in the style of a film serial, the same approach used in the Clone Wars television series ard the Star Wars fms. This chepter off jon to help CMs portray the sorts of battles and missions seen throughout the Clone Wars, including rules for PCs ‘eading squads and squadrons. Finally, @ selection of adversary oro: files provides GMs with the rules they need to pit PCs againct the countless droids of the Confederacy of Independent System HOW TO USE THIS BOOK Rise oF THE Separarists is a supplement forall three Star Wars Roleplaying games That mears a group can use the core rulebook ‘or Eoae or te Ewine, Ace or REBELLION. or Force aNb Desriny, of any combination ‘of core rulabcoks, as the asi for a campaign set di ing the frst half ofthe Clone Wars, This book provides the content needed to set any Siar Wars Roleplaying game during the turmeil of the early Clone Wars, the period depicted in Attack ofthe Cl zi Wars arimated fim and series All three Star Wars Roleplaying games use the same core mechanics and are completely compatibe, which allons this book to work equally well with any of them, The choice of core rulebook affects the charac: ter options available for players and the focus of the game. A campaign using RISE OF THE SePARATSIS aid Force avo Desmay is well sulted to 2 campeigi the struggle between the Using AGE oF REBELUON 125 lite righ paign focused on military action between t An public and the Separatist dre Eoce oF rue Evins lends itself to a game about the criminal intrigues of the Hutt Certels and Pyke Syn: dicate, the adventures of pirates and scavengers profiting from the wer, or even the lives of orcinary citizens irying to survive the conflict raging actoss the galaxy, For more on the topic of usine different Star Wars Relepaying games for 9 campaign set curing, the Clone Wars, see page 12: careers ard specializations from the tree Star Wars Roleplaying game lines are just as valid in a ‘campaign set during the Clone Wars, At most, certain, narrative facets may need some minor adjustment. Likewise the two new careers in Rist oF THE SePARaT- ss1s—Clone Sclcier and Jedi—can be used with any of the three core rulebooks to create a character urique- ly suited for this era, Players who select a career from pce oF THE EMptke, Ace oF Rescuion, oF FoRce Ano Desmy can also use the new universal specializations. and gear in this book to firmly plant their character in tte events of the Clone Wars. For players anid GMs, RIse OF THE Seraransts offers plenty of information about the history of the Clone ng the precipitating events of the co rotable early Dattles and events, anc important cher acters and locations. Tals helps place the new rules ‘options and ether materal in this book in ts proper contest, setting the groundwork for a campaign dur ing the time period of the early Clone Wars, To help GMs get the most cut oftheir games, Chap ter IV: Clone Wars Campaigns provides additional guidance to help CMs use ths book with any Star Wars Roleplaying core ‘ulebook to set their can paign during the early Cone Wars. Using the edvice eH n this chapter in conjunction with the iground content and rules throughout ist oF THE SEPARATISTS, a GM can Ceale a campaign that rec reates the excitement of the Clone Wars and allows. 2 options in this book Cita m arg een Coe Mee ele eRe cea es eee aa Cee cicero eee ere ie ee Cee ier eae ers While beginning characters created using Dao kc ies ‘capable, they are not likely to measure up ti Rien ee Players and GMs who are interested in captur Pees ieee or should consider creating characters with add Soest Heroictevel play is intended to depict PCs with eae meee ar Wars fllms and series. To reflect this, PCs Pe MRR tre i See eee Tice enn ecme tn ete experiences rather than inherent abilities. Play ete re ee Reet ttle Further, characters constructed for this game ee en ee ener eerie caer ony meter were sen yer ie) Seep ieee renee at eset a0) [ies elas pee cts deel ‘options for players to ofeate Special Abilities: Kaminoens begn the game: lth one rankin Medicine. They stil may not tan Medicine above rank 2 during character creation, They also start the game with one rank in the Researcher talent, '* Expressionless: Kaminoans add fllto all Charm checks they make. Other characters add Ill 10 al Social skil checks they make when targeting Kaminoans. UMBARAN ‘The Umbaran people have had a contentious history with the Calactic Republic. Memers of the Republic since iis founding, they nave a tong tradition of partic- ipating in galactic politics Never afraid to break away from the majority, hewever, they have always prior- lized Umbara over the Republic. Umbarans. paitical history has caused many other species to consider them mysterious, deceitful, conniving, and. untrust: \Wortny, ard to call them “the Snadow People” behing their back. Some believe Umbarans have powers to contol others’ minds, and beings of most species ‘admit to feeling unsettled in their presence Physiology: Umbarans are near-humans with pale skin that has 2 faint tint of blue or purple to it. They naturally have pele hair, but Umbaran custom is 10 shave the head bald. Their eyes tend to have white Or pale irises, again with a faint tint of color, usually gray or blue. Umbarans can see into the ultraviolet end of the spectrum and have adapted to low-light conditions, yet they are not greatly uncomfortable in bright artical ignt Prolonged exposure to sunlignt, however, causes Umbarans to suffer iritabiity and short-term memo- ty loss similar to sleep deprivation in humans. Several hours in complete darkness usually resets thelr physl- ology. Boluminescent lights do not affect Umbarans this way, and sunlight screened through transparistee! doesnt affect them as harshly as raw sunlight. Society: The Umbaran caste system is o'ten believed to be rigid and complicated by outsiders, but their society actually allows a remarkable amount of social mobility Stil, Umbarans can fall more easily than they, can rise. Ths system has more than 2 hundred tiers and titles, end families can shift their social status with enough popular support, poltical maneuver ing, wealth, influence, or even through marriage. OF corse, more nefarious methods, such as blackmail, ast OF THE SEPARATISTS assassination, and bribery, have been known to occur Some Umbaran socogists ard historians belere that this porousness in the social structure means ‘a ‘ew hundred years, roferences to the caste n will dsaopear altogetier. Although caste Ltles and names siill appear in legal documents, no one truly follows or enforces them. However, an ambitious ‘Umbaran might not be above using a caste title as an. or in sycophantic praise This kind of culture might explain the Limbarans’ ride toward galactic politics. A change in position 'st"t a betrayal, but merely a decision to better one's, Status A fal In power jsn't a disaster, but 2 setback 10 recover from. And a political iccory isn't the time to celebrate, but rather serves as an Incentive 0 keep pushing, for one never knows when one’s fortunes are ‘about to tur, Homeworld: Unibara les in the Ghost Nebula of the Expansion Region. Shrouded in clouds and perpetual night, the planet's surface receives no ligh: from its sun, anid the nebule’s gases and dust envelop the entice system, Nevertheless, Umbara teers with countless types of flora ang fauna—including plenty of the large and hostile variety, Quite a few of the worl’s plants and ‘animals possess a form of chemical luminescence, a common evolutionary adaptation to either attract the atiention of prey or stare off predators, For some spe jes. this luminescence produces encugh Kent for a creature to See its surroundings. Language: Umbaran, also called Umbarese, is the spoken and written language of the Umberans. Inthe written language, each number and letter is inscribed nithin a closed circle, and punctuation within half circles, Most Umbarans also learn Basic as a matter of course, ina remnant of the baroque caste system, various social groups eve certain common words sightly di ferent pronunciations. Even the writien language thas minor variations that add serfs or tiny line strokes, or folate letters a few degrees. Offnoriders generally don't perceive these differences, but astute Umba: rans and those obsessed with lineage can identify the speaker's or writer’ caste relatively quickly. Life under the Republic: Umbara has been 2 staunchiy loyalst worid from the beginning of the Clore Wars Senator Mee Daechi aggressively acho: tated for nereased military spending in the face of the Separatist threat, and is harsnly critical of Senators in the pacifst faction, who seck a oeaceful resolution to tie confict. According to him, a stance that sup: orts any form of acquiescence’ :o the Separatisis: ‘demands is unpatriotic at best Umbara's commitment to the Republic may stem (vom the similares between the Umberan culture Of political subterfuge ana unchecked ambition an what many others consider to be the worst aspects of corruption in the Republic. Lmbara’s government has ‘mastered the necessary bribery, biackmail, and other Piast ety Tones acs Exe erect Sree are reac eres) Brera ier ic eae ee en feat ei Ge mmecart i Pee eee Pree te arin ‘ond jitteriness. The pressure both improves rate in th aes sa mild shock ait are amc Ee gas effective soit negotiation tactics that have hecome increasingy ‘common in galactic politics. Umbara's advanced tech nological base has given the world great influence in the Republic and fostered a strong economy, Umbarans iho travel offworld face some discrimina tion, The Umbaran reputation for deceit predisposes Many Delngs tonard having a negative view of them. Many species find the appearance and mannerisms of Umbarans to be somewhat sinister, further strength ening such sentiments. By and large, however, most Umbarans who travel off world ara more than savy. ‘enough to overcome such preconceptions and suc: eed in matters both business and politica —even if that does require some liberties with the truth SPECIES ABILITIES 00:00 0 0 + Wound Threshold: 10 © Strain Threshold: 10 + Willpower © Starting Experience: 100 xP * Special Abilities: Umbarans begin the game with) one rank in Deception. They still may not train Deception above rank 2 during character reation. © Entrancing Gaze: Umbarans add 5] to Charm, Deception, and Negotiation checks, © Shadow Dweller: When making skill checks, Umbarans remove up to MMM Imposed due to darkness. Umbarans add fl to sll checks they make white in brignt natura light, such 35 dire sunight. Brawn NEW CAREERS AND SPECIALIZATIONS he following pages present both new cereers and New universal spedaiizations, These fliow the same rules for careers and specializations described in the Star Wars Roleplaying core ruletooks. Payers in a campaign set during the Clone Wars should nave access to these new options, as well as the optons in Ener or 14s Eweire, Ace oF REacLucn, and Force ano Desriny. At the CM's discretion, some options from those game lines ray be unavailable during their Clone Wars campaign NEW CAREERS Rise oF tHe Scpapansts presents tao new carzers uniquely suited to campaigns set during the Cine Wars: the Clone Soldier and the Jedi. Each of these careers includes specializations representing narrow Toles, many of which directly equete to in-game ties and fositions, The Clore Soldier and Jedi carzers described below are complete careers that, togeth er with the gear in Chapter Il: Weapons of War. Include everything a player needs to create one of theso charactors So iconic fo the Cone Wars, Ifthe GM has solected a single Stor Ware Rolaplay- ing cote ‘uebook as the basis for vielr campalgn, Clone Soldier and Jeci characters should eeneraly use the same gamespecfic mechanic as the rest of the group, such as Obligation for a campaign Eoce of Tae Enere If the campaign 5 use of multiple core rulebooks or the player and GM agree to do so, the Duty mechanic from Ace oF ReBstsion, is particularly appropriate for Glene Soldier characters, while the Moral ity rules from Force an. Destiny. are perfect for Jedi characters, For more on using different core rules books, see page | NEW UNIVERSAL SPECIALIZATIONS This section also presents four new universal spe lalizations: Force-Sensitive Outcast, Republic Navy Officer, Republic Representative, end Scavenger: These universal specializations are designed to De used with the careers presented in the Star Wears Roleplaying core rulebooks. The cereers in these oOKS present a troad range of character types, prac tically all of which are just as relevant in a Crone Wars campaign. The universal specializations in Rise or THe Sepaparsis Nave a narrower focus ard are ideal for fepresenting certain character archetypes unique to the era of the Clone Wars, The experience cost to take a universal specializa tion is 10 XP times the total number of specializations that the character would have after adding the new specialization, While this means that a universal specializetion costs the same aS a career special zation, note that universal specializations are not career speciaizations THE CLONE S@LDIER WEV "JOUVE NON71V7 lone SoWsers nial wang Is naromly fest fo eluate tok they need 26 solles in te Grand Army of the Ropuble BWM Tew ther accratec” saneuc ron , dtvaning progam. they bog sly altieties Brawl Coo, Discipline Medicine, Ranged (Heavy). Ranged (Ughe ard’ Viglanee. & Cone Sold? aucomatcaly gatarank in oro nese sls ithcut spending experience Theos 1 Gecourh wen Seong perinor ports fo advancerten 0 ay ofthe et career sls A CLONE Clone Soldiers form the backtone ‘of the Crand Army of the Republic. They serve i practically every bat tefield ole, fighting as infantry, lead ing 35. officers, ‘and flying as pilots, in. acaltion 0 fulfling both feric responsibilities. These. soldiers sharp ther genetic identity, their ori ins, and thelr core training. However y all have distinct experiences ar ‘sonal responsibilities, These sight jations are enough make them recognizable individuals who man: ‘age to secure their own niches within ast army, The clones’ shared traits are powerful asset to the individual soldiers and the army as a whole. ey are universally competent in be eifective soldiers. They have a baseline level of training that is extremely consistent, so that the nes’ commanders—incuding , di, career military officers, and other ciones—can reliably expec: hem 10 perform as planned in the field. Further, the flexibiity inher ent to thoir organic makeup grants significant advantage against e th nopponents the ‘ f the Separatist army RISE OF THE SEPARATISTS CLONE SOLDIER STORIES For Rise or me Seearaniss campaigns, goupsarelike- 'yto include more than one Player Character following the Clone Soldier career. These heroes represent the core of the vast Grand Amy of the Repubic. Because of this, layers may be concerned that creating a ds- tinctive character could be challenging. From a purely mechanical perspective, these heroes have access to soecalizations that make each indivicual unique, as well as the option to take distinctive selections of falents and skils. More importantly, each clone does have a ditferent personality. This reflected in their ambitions and their goals, beyond just their role as @ Soldies Players of a Clone Soldier are encouraged to Note their clone’s goa\s and interests during creation— including through their chaico of Motivation—so that these can be brought into play over the course of the ‘campaign. The following are some suggested starting Points for Clone Solder characters’ stores. = Individuality: Clone Soldiers continually see themselves in their comrades. As they are strong: willed individuals, this challenges them to forge distinct identities. Unique acts of heroism, unusu- al interests. or novel insignts and discovers all Offer ways to set a particular cione apart trom his peers Finding and seizing such opportunities isa vital part of each Gore Soldiers Iie '* Dedication: Conditioned oyatty to the Republic ‘is integral to Clone Solaier training At many times throughout their caree's, Clone Solgie's may face the temptation to tu away from their duty. They ‘might face overshelming odds, encounter a gen lerous bribe, or even have {0 turn thelr back On a fnend in order to fulfil responsibilty, * SelfSacrifice: Even though Clone Soiders are ‘each a distinct sentient boing, thoy recognize that their sacrifice may be necessary to secure a vic- tory forthe Republic These soldiers are wiling to pay any cost in order to complete their assigned {asks—even Uicugh the cost may be grievous per- sonal injury or even death. CLONE OFFICER Every military organization depends upon its officers, to function effectively, In most armies, this starts with noncommissioned officers, who work directly. wih line infantry, and extends to the highest-ranking een- frais, who devise the force's tactics and strategies, Sometimes, an officer needs to be a friend to the sol- dlers for whom they are responsible. At other times, the officer represents 2 supreme authority, one who ‘an tolerate no dissenson, In tne Gran Army of the Republic, Clone Offcers assume all tut the very high- st level of responsibility for their fellow clones, and ‘every officer is a career Soldier. We et Clone Officers receive Cool, Leadership, Knowl: edge (Outer Rim), aid Knowledge (Warfare) as additional career skls. Characters vito select this as their starting specialization may choose two of these ‘kils and gain one free rank in each without soend- ing starting experience, Officers need to recognize trouble at its earliest signs and react calmly to it They also need their soide's to beleve that they have already foreseen every possible complication and have appropriate plans to respond to each. A thor- ‘ough familanty with the army's standard tactics and the capabilites of the units under their command are rilcai for implementing the appropriate strategy. The Grand Army of the Republic (GAR) includes Clone Officers at a range of ranks. based upon their level of responsibilty. In some instances, cones are promoted based upon their performarice, but this Is not always the case Due ta the differences in training and the constant need for Clone Officers, many Clone Officers are trained to perform at a higher rank from, the time they are decanted. A clone sergeant manages a single squad of nine troopers. Inthsrele, they develop a close relationship, working with the members of the squad. Tney learn the particular knacks of each clone in their unit and recognize which troopers are best suted for perticular tasks. Sergeants See the same action 2s the rest of their squad, so they are often at the frontlines. Clone lieutenants assume responsibilty for a pla- toon of four squads, while clone captains take crarge ‘of a company that includes four platoons. As the level of responsibilty increases, so do the expecta- tions for Clone Officers to operate independently of direct oversight. Missions often require units to oper- ate in solation from the larger command structure for extended periods. Clone commander isthe highest renk normally assigned fo a Clone Officer within the GAR. These ‘clones command full regiments of sixteon companies, ‘They in turn answer to a Jedi general, and they may work closely with a Jedi commander Initially. Gone Officers wore color-based arm and cchest identifiers on their uniforms. Sergeants wore pesto, lieutenants blue, captains maroon, en com: Manders yellow. This enabled every Cone Trooper 0 quickly identify their ofhcors in the heat of battle, leven when support systems were down. As the War thas progressed, however, enemy units have exploited this easy recognition, and tho Jedi have encouraged Clone Ofcers to uniquely identify themselves. Con- sequently, armor markings are becoming more ppersonal, and the standard schemes are ikely 1o soon, be largely abandoned. CLONE PILOT Interplanetary conflict inevitably brings battles to the upper atmosphere and the void of space. Capt. tal ships play a prominent role in these bates, but large wings of starfighters are a vital part of every Conilict. These specialized ships exploit tneir smaler profile and variations in armament to avoid detection ile occupying a variety of roles, Military transports eploy from capital ships—often through active war zonesin the company of starighter screons—to doiv er troops and equipment to a planets suiface, where clones can engage the enemy, Every Clone Soldier has the rudimentary knot ledge required to pilot repulsorlift vehicles, walkers ‘and. starighiers. However, basic skis alore are inadequate for success in a combat environment. To address this, some Clone Soldiers receive additional training in the Clone Plot specialization and are ‘inducted inco the Republic Navy branch of the Grand Aimy of the Republic Clone Pilots receive Gunnery, Mechanics, Pilot- ing (Planetary), and Plloting (Space) a3 adaitional career skills Characters who select this as their start ing specialization may choose two of these skills and gain one free rank in each without spending starting experience, A degree of familiarity with these skils is vital for any Clone Soldier to survive as a starfighter pilot. While any Datlefield\s profoundly dangerous, the vacuum of space ados significant risks that are fot presen: during typical planetary conflicts. Addi tional training mitigates some of those dangers but can never completely elimmnate them. Clone Pilots serve as members of a squadron under the command of a Clone Officer, who thas aso ‘mastered the skills of a pilot. & squadron is typical ly assigned a perticular type of craft, although this an change based on mission requirements, Clone Pots are sometimes reassigned to other squadrons in which they are expected to fly other craft. Conse: uenuly, their traning includes exposure to a renge of starfighters spaeders, and walkers. ‘Tpical starighter assignments include the Repub. lic 2-95 Heachunter starfighter, the V.19 Torrent Starfighter, ang the ARC-170 starhignter, Those Clone Plots assigned to transport duty typically fly Low Attitude Assault Transports (LAATS) or Nu-class attack shuttles, Collectively, hese spacecratt represent the Core of the Republic Navy's smaller craft Some Clore Pilots are assigned to operate vehi les thet work more closely with ground units. These include AF-RT and AFTE walkers, and BARC speeders. ‘among others. Notably, these craft are not norrially under the oversight of the Republic Navy branch of the GAR. As sucn, Clone Pits assigned to them do not fall under the oversight ofthe naval chain of com: ‘mand, leaving thern fr less likely to pilot starighters. _ CLONE TROOPER Standard infontry make up the largest portion of the soldiers in almost every army. Their units handle the direct, personal confict on the surlaceof every batt. fielc, whether thet battlefield is on the ground, under the sea, or within the confines of a space station, Because the Clone Tioonets—the infantry—represent the front ine of the Grand Army of the Republic, their basic level of competency defines the army’ capabil ties. In order for the army to be able to overcome its foes quickly end effectively, every Clone Ttooper must he more capable than the rark and fle of the Sepa: ratists! droid armies. Clone Toopers receive Gunnery, Perception, Ranged (Heavy), and Resilience 25 additiona career skills, Characters who select thes as their start ing specialization may choose two of these skils and gain one (ree rank in each without spending starting experence. These expand upon the core skills thai a soldier needs to succeed in basic battlefield situ ations. Walle not every Clone Trooper masters all of them, they are expected to have some level of com: ppetency so that they can effectively engage in battle Lnder civerse concitions. This specialization provides a versatile set of skills that are valuable to every Clone Soldier A back: ground as @ member of the infantry provides a Clone Officer with a better uncerstanding of the soldiers hhe commands. Similary, infantry experience gives 2 Cone Filot some familiarity with the risks faced by soldiers on the ground, which is useful for providing air support or extraction. The Clone Tiooper specialization encompasses 2 range of more specific roles. Some ofthese are devot: ed to particular environmental conditions, including the combat roles of cold assault trooper, SCUBA trooper, and Galactic Marine, Other Clone Troopers Inclucing paratroopers, flame troopers. and medics have more extensive training to work with particular equipment. Soldiers who extibit particular stl in Service might be selected for advanced training within, that skil Set. including ARC troopers, scout troop. ers, and special ops clone troopers, While distinctive ‘aquijpmert characterizes each of these different com: ‘oat and support roles, the training to use that gear ‘and work under extreme situations is also criucal to success within these niches Even within 2 unit, soldiers assume particular responsibilities. Often, one trooper is assigned to car: ry heavier weapon—such as the Z-6 rotary blaster ccannon—ishile others might wield alternative tools, Such as explosives, communications gear, a med: ‘bac. of other equipment necessary to complete the mission at hand. Typically, Clone Toopers rocoive particular taining to make use of ary non-stendard ‘equipment they carry. However, Clone Troopers with ‘ess Specialized training mignt redistribute such gear over the course of a mission Clone Soldier: Clone Officer Talent Tree {ares Sle: Antics, rou, Col, ips, Medios, Ranged Hoary), aged Ligh), ince acs ees oleae (Warfare) ee mae as Sp Cwsks Alea esol Ge osm (Goin tn est (Wor soak agaest ASB) DDE Take he io Dent Spend io auter ion’ Eel Feld Commander action Cer >) dor rite a conbat tt 9d, remaieElupta tied Bi rst amous pains ate ay @ the check fn Oconto ees roa =) Aa pe ar Com aun ranber 18 oF © Crm Parents En ) sup to ranks Laat p.no sad attacks desir he ret ur Pe [Ton Eas ray check ey 9 ton accn oe oe LTE stove 6 For tHe Gas eee ie © © 9 @ Leadershio iene 10 Te) Permission granted to print anéphotecepy this page for personal use only. LFL FS Re ie oe Clone Soldier: Clone Pilot Talent Tree Sir AS Wt a an, ey a eh es Besar Er stm es My Per, oe Cid ET's FIDE ‘cockpit or weaponstation ‘ext aly 10 make 3 check on 3 vehi, a a 2605 exalt so Bi Hicies rranine Beng plies woud site [en CEM! ee omg com ean Gan er eaves ‘nen a sarsip or vee bai posted eld sur Seton aren, may safer Stan woioraiks neh en) ‘Cnco posession the char hacca Fu THROTTLE wea Hard OOP Sout Ooo eel 3 tT lowe wet el Toting check soe» tow lies wo enka oF ‘tacked ce’ op speed by | ‘Osertors fom eveniaeor - tr 9 rumber 0! rons ‘Ship tay ae pti 3 3n ca ua to Cag Cie CT pnd Ung vencieweapon, Tae Ea toll any 1 Poting (ar rn i Bsrrruor > ig sesh, may sur 2 CEE ig Bang Pane) or Ping Space) heck tut bnfere resting he char ster ay spend a Dey Pireteasa wor be CEere rte. scaotoene Cr Penta eae i ne sero tees a Emer enove Sle Joey ror (Pores) naPlotng (Space cea ‘ams nPiotng tn Eat eam cern weap PNG SSS cs El oaua to fans of check fig of te tak by ens Devore mtonan oe Frestoror niet whe Winn cose ‘age ding base da sig. Bare. Rol Clone Soldier: Clone Trooper Talent Tree ‘ree sks: ete, ram, oo skp, Me ish, ince tae Tope Lone Carer ie: Cansry, eration, Rng So [Toe TRAINING Cite nner a remove pe on Ts ay ony fe ove Ml acted by e esp ako Pps ror CEs CEmmrrn hipster Sina es an +2 Las IMPROVED ERACE n wearing armor. i 4 alles in { ‘tease tea sake Ey Sor ree nay spor cor : ‘ ( ‘Shs f CEM re rote ac Cie ai + Deu nso Binmoaind ms the Brace marewe. Cr Cre ise Goscmsicrtaes Cian ns Pao eee ase oF THE SEPARATES Persssien granted to print an photocopy thie page for personal use enly, © LALO FFG THE JE WEI IVI71 aa pine Knowledge (Lore), Lightsaber. and Piloting (Space) Characters with this corer cutomatically gain 2 rank in three of these sklls without spending exter fence and gain a discount when increasing them with uture exoerience points Jedi begin the game with a Force rating of 1. \ A WARRIOR FOR PEACE Tne Jedi of today have different roles var those described in myths, legends, and folk tales. These stories describe szrarge mystics, $Y) tyrant-toppiing nerces, and shadowy feures manipulating minds. While such tales hay some basis in fact, the Jedi naw serve as Generals, soldiers emergency. response specialsis, and—in some cases—enforcers Of the Galactic Republi’ wil Since the outbreak of the Clone Wars, Jedi have found temselves exploring the more asoteric aspects of the Force only rarely, Rether than philosophizing, they spend much of their time engaged in Such actvities as fighting battie droids, uncovering Separatist agents, and help ing civilians survive the effects of the wer with only limited support from the public government. Jedi begin as Initiates or younglings, become Padiawans for one-on-one training, progress to Knights when Treacy for independent responsibilty ard may ukimately become Masters, who mey adopt a monastic, scholarly of administrative life. The urgency of the Clone Wars favors this structured approach, as these titles also help dic tate wartime responsibilities Mas advise the Jedi Order and the Repub: Tic from Coruscant, Knights take tothe field of battie as commanders, and Padawans stand by their Masters sides as subcomrmanders and aides, KNIGHT A Jedi Knight serves as warrior, diplo: mat, ambassador, and scholar, leading clone troopers to repel the droid army of tie Confederacy of Independent Systems. n many ways, Knights he face and symbol of the Re 50 than the clone troopers, and ps even more than the Senators per ‘and representatives in the Calactie Senate, While their ‘numbers are fer compared to the total population of the galany, the Jedi, asa whole, affect bilions oflives. Isnights receive Cool, Leadership, Lightsaber. and Negotiation as adsitional career skils. Characters who select ths as their starting specialization may Choose tno of these skis ard gain one free rank in each without spending starting experience. The prac Ucal, hands-on nature of a Jed) Knight utllzes sucn skil.as they move toward, nto, and out of trouble: A ‘character must have a Force rating of 2 or higher In order to take the Knight specialization. Jedi Knights are guardians of peace and justice. Through acts of charity, assistance, teaching, and in Some cases, fighting in enother's deferse, the Jedi knights serve the people of the Republic. When Jedi render ad and express compassion, this motivates ‘others to do tie same. The Force exists in all living beings, and the suffering of those beings aflects the Force. in addition, Knights serve as the general pub lic’s primary guide to tie Force and.as ving examples (of what one can accomplish by accepting the Force. Knights must also serve with staicism, to avoid let ting their emotions overwhelm them. Even in times Of peace. Knights regularly decide when Pedawans, ther Knights, and soldiers should risk their lives for a greater good. Fear of failure or death cannot cloud the'r judgment. Yet, Knights must take care not to fal inte cold indifference, sacrificing lives as if they wer ere numbers to be placed in e casualty report Taking on the role of a Jedi Knight means taking command of the troors, of the situation, and of one’s self With a whole galaxy in turmoil, a Knight must ‘combat the hesitation and confusion in themself and J others The people need lezdership. and Knignts, who doubt themselwos cannot sorve the people. PADAWAN *Padawan” means “learner” suggesting a deep phil sophical foundation, encouraging Jedi to continual strive to leam and understand, A Padawan studies fot only facts and information, but also the ideas cf fluidity anc flexibilty, and tre actof learning ise, so a to be open to understanding. Some Jedi scholars Consider “Padawan” to be a state of mind rater than a title. Many @ Knight nas found themself revisiting the path of the Padawan to recover the balance the lost or never really had in the frst place. Pagawans receive Coordination, Knowledge (Education), Mechanics, and Vigilance as add tioral career skls. Craracters who select this as the starting specialization may choose two of these skills and gain ore free rankiin each without spending start. ing experience. These skils refiect the fundamental nature of a Padawan’s training. At their foundation, Jedi rely on contra, focus, and knowledge. TTR CONIC} ie ee ae See Pence eer ret eae oes ge a eee ee eee Crean een ever ter gains ranks in four of these at character Coen) re a Jedi character poe acl roe any: aoc eae) sede the guidance in the core rulebook Once a child completes ther time as an Initiate ‘obtains their kyber crystal, and constructs ther light saber, they become @ Padawan, an apprentice to a Jedi Knight or Master The status, role. and function ‘of an apprentice has changed throughout the history (0 the Jedi Order, but in this time of war, a Padawan acts as a runner, attaché, and even lieutenant for their master. To signify their dedication to learning, a Padawan with hair tes It Into a braid. A Padavan without hair might weer a band af sika beads or other appropriate material arranged arourd their head in a similar fashion, Upon completing the'r training. the Padawan cuts off the braid or beads to symbolize the severing of their attachment to thelr master ‘The Clone Wars have put the Jedi Council in a ait ficult position. When the war began, most Padawans had no: yet faced the strossos of life in the galaxy roucti less the fear and despair that come from wat They had not yet learned to command, to lead. More over, many Knights did not want the distraction and d responsibility of training an apprentice In the midst of 2 galaxy-spanning war. Practical realities, forced their hands. however. Pedawans needed m Tels, and. Knights needea assistants trained in the ethics of the Jedi Coce. While the clones can follow ‘orders, the Jedi Council worried that without a sub ‘ordinate wwno could interpret 2 Knight's commands through the lens oF the Force, only military, not spiri tual, needs woud be met. So, the council sent its Padawians to war Most non-Jedi do not realize that the title of represents the idea of learning and the ning. Knights end even Masters sometimes “hecome’ Padawans again in order to get back to basics. To “open your ming as if a Padawan’ ‘means torid onesef of preconceived notions orbiases and to see things in a fresh, perhaps innocent, light. Although it is a metaphorical lesson, a few have taken this idea literally. All Initiates hear the story of the Jedi Master Val sa, who repeatedly took cn the title of Padawan, often testing ihe patience of het Knights With annoying. ‘oovious* questions. only to come across a hidéen wisdom, enlightening them both eRces oF He RsPUELC ‘ase oF Te SEPARATISTS Pee at of = ee Jedi: Knight Talent Tree tare lA Co spk rel, Ligne tn pe) night ones Career Sle: eae, Lghsabe, Ne 41 Feros Frs etn? once TALENT i rarny im Parry hen hy mee at en it ale at ts al Cha Tenover nk of Re I wrrovco Panny np anges ‘wien pacing a hi nat nen te haar eas ‘Wien elect aM at ‘ier s'ta ineatd ye eae Son ecnconalinsar mney 9G & @ fice damage ty 2 fray ne atacher once nue, hey may 200 © fray Rte ete Fans ie With Uesater Brant oF parrorce rating ney tm ras wit be sane eusltoDgeneated haga she tl tank sifler’S sr mn an engage al sat tera nt aye Paro Fefectnocenal guest ‘Once per re ater al ereck e cance AEs | [Pe ALES ial Ga cerae Gain +1 Face ate Ater tie cha ete. Th cant te Gores forme spit at wee 2 Seiya ay cnet to Fang srg gestar ingot by combat jrthe ete boron PASE OF THE SEPARATISTS Permission granted te pret T+ personal use only. UL © FFG Ce he per run raw oF TOUGHENED eo pment eco Wann it by 2g dhce damage ty 2 pus Lass east Wer hit by a mele at CB hats Stan ts te0l i fed heck the check ae sce the charter ea Wier ‘eoting 2. chesk Basti oie to rrrone yt weve @ eal SE [ee ighssber Chea td Rai sat oF Te ARTS | fermion granted prin an phorpy ths age or persia ie ony © LF OFFS BEBEEREBABABA ne Jedi and the Sth are not the sole masters of th Force, The Force anakens in all manner of beings fom all walks of Ife, and wile many Force sensitives, are discovered by the Jedi—or on rare cecasions, by the Sith—no one can say how rrany e0 unrecorded. Some Force sensitives receive training in the ways of the Jedi or Sith only to leave fr purstit of their ow’ ‘agendas, whether by choice or expulsion. These aro the Force Sensitive Outcasts, the independent Force ‘of the galaxy and reject the y dogina of the Jedi and the pysith. Wth a lightsaber st helt side and the power of e at their fingertips a Foice Sensitive Outcast masier of thelr own destiny A character who purchas- es this specialization gains a Force rating of 1. If the ‘already ad @ Force ratin of 1 or Figher, it dces not ‘A LIFE ON THE EDGE Life isn’t easy for a For Sensitive Outcast, who must contend’ not only with the po Mca might of Republic 2¢ Sc. FORCESENSIHIMs: OUTCAST COTW MVANWAYW OW Nw the Separatist, but also with the reach of the Jedi and the Sith. Many characters who forge their own path do so as smuggers, bounty hunters, or criminals, Using their talents to gain wealth or influence outside of the law. Yet, 2 Force-Sensitive Outcast is not nec essarly an outlay at heart, and thelr clashes wit Republic authority may stem from personal conflicts with the Jedi Order: The doctrine of the Jedi is not welcoming to every one, and the restrictions on attachment often confi! with 2 Force-Sensitive Outeast’s values. Some Padawa: 1s are naturally adept with the dark side of the Force strongly feeling Its pull no matier how hard they try to heed their masters’ teachings, In rare cases, a Force Jser might receive training from a Sith Lord, whether ithin the confines of the Rule of TWo or 28 a secret apprentice. Other Force users might find that thet sire (or freedom outweighs the benefit of having a entor. leading them to choose the self-taught path This may eventually bring thom into contact with the Jecl or Sitt—If that isthe wil The reacn ofthe Jedi is long, but not all-encompass: ing Those who have tejected the Jedi or evaded oF refused recruitment are masters at survival and sub- terluge, using tie Force and their own sel-suficiency to help them persist in a harsh galaxy. Experience is effective teacher, and Force-Sensitve Outcasts are Uniquely situated to learn all manner of tricks anc tac- Despite having little or no proper training in the he Force, such iconoclasts may fave skils at tival o” exceed those of Jedi ice ue to the abundance of Force users during the time of the Republic, itis possible for a non-ledi to ‘acquire a lighisaber The blade of a fallen Jed! tas een known to appear on the black market, and those who train with the Jedi oF the Sith often walk ana with their own light ber, regardless of the lreumscances of the parting. However a Force Sensitive Outcast acquires such a weepon, t becomes a tangible symbol oftheir Unigue talents, Many of @ Force-Sensitve Outcast’s combat skills Tikely selttaught, making their battle techniques se and unpredictable, They often fight with a ced together combination of diferent formal ent saber styles, remembering elements of their training (i they had any) and tie maneuvers of other ligt saber-wielding combatants, and incorporating them into traditional sword fighting techniques—with a fair amount of improvisation. A Force-Sensitive Outcast ‘may be 2 lass refined warrior than a Jedi or Sith, but iy are no less deadly Universal: Force-Sensitive Outcast Talent Tree nForce Ratig | ae CEs (i pe Eno rece my spend sat ranks in Osorent Egor Ges Deceas Cher ven 6 - Cree massive % Eanes Ge vinen i by an ta ser ‘xe dames anes fan ch, sur 5 Gan +1 Frc Permission grnted te pint ord photocopy this page for persoral use only, © LFL.@ FFG Roc THE FORCE @ a g im a tm me REPUBLIC KAA? OFFICER TOES ARYV OcketetiVt7 UW zee ean ine conteceray oriraepen Tp tepresentther trainingintacticalcombatana dent Systems requires the coordination o| comand. a Republe Navy Officer receives the brightest military minds within the Repub: Astrogation, Discipline, Knowledge (War- lic. The clone army 's an effective hgnting fare), and Leadership as adcitional care: force on the ground, but itis only as effective skile: Regardless oftheir unique baclgrourd. as he tactical eacership tat commanis and 2 Repubic Navy Officer understands war and Supports it from orbit Drawn from the mest iinovis what rust be done to achieve victory. ‘experienced commanders of Republic worlds Beatin ecetce ace vatous system defense fleets the naval off officer must be a capable leader. Even cers of the Republic serve as the Grand Army's frontline strategic leadershp amid the raging confict. Even the Jadi rely on the judgment of the off ers they fight beside, as they lack the experience necessary to cor ide eeelor cccralnane te duet large scale naval actons or eee eeaeeae organize troop deployments Se mee ‘a symbol to the crews 1 MILITARY. command. Core ope BRILLIANCE Tay to tel betes norte and reach ne victor) oral bates, arcresirike 2 biillant strategy is useless if the spacers carrying it out don’t have faith in their ship or fleet, and 2 lalenteo officer inspires thal faith Whether captaining asin Vicor is a moving tar get, wnich makes the task of 2 Republic Naw. Officer immensely dificult. While the Separctists have been building ‘and training their commanders. in secret for years, the Republic lead- In-adgivion to inspiring the clones ership Was largely unprepared for and other crew who serve under the sudden onset of open confi hem, many Republic Navy Off ers’ work closely with 2 Jedi eral. Although a_non-Jed ficor is offically outranked her Jedi colleague, te er’s military experience often ensures they serve mere mentor than a subori: nate, and naval strategies are irequently deveoped by the No working in concert, The Jedi tend to be more at home directing ‘The Jedi and the Senste are not exoerienced at waging war 59 they have been forced to ‘raw ther officers from the iso lated defense fleets scattered ‘throughout the Republic, result ing i-@ diverse group of militar ‘commanders with: widly cir tent skills, training, approaches, ‘and experience: et, one thing the officers of the ‘gound engagements or leading Repubic Navy share Is an excelent Siarfighter coefights, leaving the tactical and strategic sense, They ‘command of the orbitel or inter are as capable of outmaneuvering planetary forces to their trusted 2 single dangerous warship as they ‘aval commanders. arg, organizing the defense fleet of an iiure Siak sysiem, Having hed to ‘outiit pirates often before the var, ‘officers row the spacolanes of tho galany. amd can operate amido ‘eer0us cbstacies that would slag less ced navigators. Universal: Republic Navy Officer Talent Tree Repu Noy Oficer Bonus Carer Sil CE > ‘Mi Ber ran of Cem oo CE Ai er enh ct com es ad 0 9 Ds pine [ns PRESENCE erove ML pe ark of fiom Leadership and é Bones [ais EE canon, a Sis re Gistasay igor ets crc tures en Wiipaver ard Presence checks tl te ndothe encounter o Tai JER cata Hard @ #) Lea ship. cheek “Choose 3 nce pe atonal het yt ieee ede sae > ace om santo ie end Permission granted te print and phatseapy this page For personal ceo Astron, Dscblie, Knowledge (Warfare, Leadership Crs Gus Romove Ml per rank of Eta Dscipine checks. t Ls ” I GALAXY MAPPER Ramee peak of a ion checks "Aaron ‘one per sesso, may pr bm the enon Sine Ronawer, male Hard ame mia aaa Cian an + 2nound meso mm a rn nm mar ma Br =a np — comnarg 3 ship trek choose a tum, ne chen ss REPUBLIC REPRESENTATIVE TVS S11 TAVITA LAY VT solving the contlits of thousands of cv zations across the galaxy is @ colossal undertaking, yet the Calactie Senate takes that as its function, The Senators who. } debate and negotare within the Sen ate rotunde represent entire planets or corporate organizations; each Senator is a singe voice speaking for milions. Yet, in representing sucha massive constitu: ency, It 15 almost impossible for ore Person to balance the needs of the ‘myriad smaller groups within the ‘whole. For this reason, mary worlds have one or more Republic Senate represen: tatives, sometimes known, 25 junior representatives, nonveting members of the Senate who repre. senta minority poitcal arty o* spedes. Rep: resentatives work closely with Sene tors as @ delegation fo better represent the interests of a plan ets. entife population. RepubicRepresartatives ‘are expert politicians in ther own right, working with doch other and their world’s Senator to deter mine what problems—or solutions they should ‘collectively bring before the Galactic Senate ENVOYS IN THE ROTUNDA ‘The retinue of a Sena tor is, in many ways, like a miniature Sen ate of its own. Because can be familiar with all of tne diverse cultures they fepresert, the many junior representatives Who work with them stand in as the voices of their constituents, Each representative is sent to represent @ distinct Population oF political coalition. A representative Must be a master of diplomacy to ensure that their constituency'sissues are taken seriously by the rest of their delegation, and they must be adaptable enough to retain the favor of their Senator and their polit calallies. Although a representative does not hold the poner to vote or intraciuce legisation—except when fulfling a Senators duties during that Senator's leave of absence—tiey can sit on committees, and tney receive all the same briefings as a Senator ‘Jo succeed in the Senate, a character with the Republic Representative specialization receives Charm, Cool, Knowledge (choose any one), and Negotiation 2s adcitional careor scils When a char- acter takes this specialization, the player chooses one knowledge skill appropriate for the group the charac- ter represents to become a career skil, The Senate is a stressful and dangerous place, full of competing Interests and shifting loyalties. The abiity to keep ‘one's head when being rebuked by a Senator is highly Sought after, as is a composure that betrays no hint of betrayal wnen a political allance is going sour A senators responsibilities keep them on Cor Luscant much of the time, while those of a Republic Representative often take them anay [rom the Ser aie As an intermediary between their homenorld and the heart of the Republic, 2 Republic Representative is often among the stars, visiting the people of their Woric or carrying out assignments for the Senator. They tend to be more vorldly than the full Senators Of the rolunda, and most develop a wide network of associates among the less poltically active commun ties of their homaworld However, when a Sonat has to step away from Cor uscant for any (eason, they appointa highly regarded Republic Representative to act as their proxy and take on all the ro\es and responsibilities ofa full ena: {or in the interim. This Is often seen as a mark of high esteem and a first step toward inheriting the position from the current Senator when their term ends. As they are politicians, Republic Representatives rarely tain in merval techniques. The intrigues of the Senate are complex enough that mastering its intica cies isa lifelong undertaking Furthermore, the tenets of the Republic are ones of peace and democracy rather than strength and valor, so peacelul solutions are alvays preferred to violet confrontation, Truly shiled representatives con't even need weapons to defend themselves, for the night words can defuse a dangerous situation. One might say that Republic Representatives are never truly unarmed—that their weapons are smicoth charm and sharp critiques. Universal: Republic Representative Talent Tree epic Representatine Box fu fraDcert co Aes ih ‘Ser Cur Os ome ‘Upgate_atiuty of in an al CT cutis Sed UMlucasates he tum, acharacer 0 Stacks then rt ses 2 San, po | san por | ontiecharecters ence Med ad fiat Ss: Ctam, Cao, aowiedp Cheove ay onal, Negi The cramer reroves i fer ek of Leverage om ther ool ané Negotaton rr COS Fomove il eee hey mae @ ther Col end Negtation sacs DELEGATE aif Kil Donne the atfuty of ssf cram seal oe CE) Bice B equa as Literary DELEGATE Dogngade te ce Sine eu taken ast CEs that sl spend > gan 2ittors oat e Cin Beas caring, Charm, Coors per fark of Nopoay' Foc ng es wah ‘sora ® 1 gin (re ccign ake a Har ‘Runes cr Wiponer ond reaver somal (Pres Fre Golan Negoiaton © Negotiation Preserce ches nt te eneraing acs. fects encounter Ts Ceca Orce per session, ray ol an) | Cool oc Negi Yes PRESENCE Cer i everase AACKROOM OFAL Ors pect: me Seen fon ioasnge crac: Permission granted to print and photocopy tls page fr personal se only. LAL BF a the Clone Wars erupt across the galaxy, tnere are many Beings who have no interest in wbich side Wins or loses Scavengers have always existed in the Cuter Rim, but during wartime, any iadivicual might find themself lurking among the wreckage of droids and vehicles, salvaging valuables. For this teason, sen: tients from all walks of life mighi, become Scavengers ‘and learn to turn damaged or forgotten technotogy into profit on the black market whether dealing in_ individual scanners and blasters or salvag: ing entire starships, esOES OF HEREPUBUC FASE OF THE SEPARATISTS SCAVENGER NSKYVAIVI7 SURVIVING ON DESTRUCTION fo venture out into @ ruinous vattlefied requires {great courage, and only the most daring survival 5 succeed at deriving profit from the wreckage of fare. The dangers of a former battleground—from shattered tanks and unstable munitions to not-quite disabled batve drolds—are enough of a deterrence hat most Scavengers find themselves working alone. The isolation and danger give anyone who chooses such a ife great tenacity. The pay Is usually better han the rate for any other work they could find, and he reedom is liberating Scayenge's receive Mechanics, Perception, Streetwise, and Survival as additional career skils. These skis are honed by constant forays into burned out factories or the hulking wrecks of starships, where ‘ocal precators or malfunctioning atte droics might. at any time emerge with deadly intent itis the ability to find treasure within the detritus of the Republic end the Separatists that drans indi viduals to such dangerous enceavors. A Scavenger is 4 master of improvisation, They often refurbish the ‘ectinology they find in new and Innovative ways to. pither sell on the black market or use for their own purposes. They are as much inventors as they are survivors, creaiing nandmade and unique equipment hat only they know how to use Not all of a Scavenger’s discoveries are from the wreckage of war, however. Occasionally 2 battle unearths ancient ‘relics or technology ffom before ‘ven the Republic, ora tip or rumor putsa Scavenger's skills the test 2s they venture into territory unseen ‘or generations. Instead of recovering the wreckage of ‘8 Republic or Separatist war machine, they may find hheniselves in the possession of a device so old that it would be picelass to academics or religious leaders— 2 device that can do things that no other technology an repicate, Ia Scavenger doesrt find thelr own use for a bro- xen hill or citcuit board, an extensive network within he black market offers plenty of ways to tum a profit ot I. For every innovator willing to venture into dan: ger for their parts, there are a dozen smugglers and aho would rather trade credits for safety and buy whatever materals a Scavenger can recover. This means that every piece of tach or wreckage is potentially valuable to someone. A relable Scavenger ‘an bulid up relationships with experienced fences at lead to improved profits and information that oulon’t be avallable any other way, Universal: Scavenger Talent Tree ‘Scovenger Bemus Carer Skis: Mechanics, Perception, Streetwise, Surval Lesa and Renovo Ml per ak of ar Such checks take Ii street suarrs eve pera of wae or Kroes (ne Ronan Crm Remo pe cenk of Cie tmodnedone Ser somber sean Saganaqua rune 0 tovintatne chen Stan Fanksin FopdReacion. ‘caren punter formate creas Sra Siferedcamot cer Fark i api Racin [mann ere fhe kena ie | eee ees a | i May. make. a Peregtion CT nee en, may 264 E) The Gia ny spend on fn oe con or Emons Gain +1 ranged deers, Bi meroveo pia) es eh ey Ifa chek benefiting rom icted speacavons ences Bay tal @ and aad ite the SE CE Herat diners Geabeinenacanes La ii (Once per sesshn ven the ‘fara perme tty faa rea thy ty Rosaeup a helinci Cie Span Desi Piet to pester 2 tty Bat impor” ih retort) Ee noes OF ne esuauc pee mast OF Wee ARATE Permission granted to print anéphotacany this page for personal se ony. © LAL FA BEGERERSE Bee BaB NEW SKILLS his section contains two skils not found in all three. Star Wars Roleplaying core rulebooks: Knowledge (Warfare) and Lighisaber Using them, characters can Team from past battles fo betfer orepare themselves for the struggles of the Clone Wars, or take up the ancient weapon of te Jed! in defense of the Repub: or their own goas. pee ly (WARFARE) The annals of the Jedi Order and the Republic both are filled with tales of Bettes and wars, of heroism ‘and tragedy, With the Separatist Crisis erupting in alk: ‘out war the galaxy once again ralsin confict. Those ‘with knowledge of previous wars can apply the les sons of warriors past ‘As the name suggests, Knowledge (Warfare) Is @ Knowledge skil. It covers a character's knowledge of Cofganized conflict, both on the ground and in space. Many things factor into this, from traning ana insight ‘on the strategies and tactics of modern warfare, 1o an ‘appreciation of the personel and technology of the factions involved in the contlict, to knowledge gained from siudying the other great wars throughout galac tichistory, ‘© Acharacters knowledge ofthe strategies and tac: ties of warfare both on the ground and in space represented by the Warfare skil + Any time a character wants to remember details about a significant event, organization, oF indi vidual who played a role in. gelacticstruggle, the character should make a Warfare check The difficulty of the Warfare check is based upon how Nard it would be to acquire the information the character wishes to know Classified, highly localized. ‘oF ancient information is obviously more obscure Standardized structures and patterns that the character has encountered before, such as in earler missions, are much easier to remember LIGHTSABER (BRAWN) Lightsabers are the ancient and elegant weapons of ne Jedi Order, but aso of ther etemal enemies, the Sith. When inactive, lightsabers appecr little more than @ simple hitlackingany sore of cutting or impact, implement. Once ignited, though, a shining blade of ‘powerful energy springs irom the hilt, cepable of cut ting through almost any matenal. The unusval velit distributions and the nature of their blades means t even those highly proticent with normal swords have difficulty wielding them properly. (tis said that conly those in tune with the Force can master the light Seber, gllowing that all-encompassing energy field to guide their blade where they wil it Although the Lightsaber kil is inked to the Brawn characteristic, often characters may have access to talents that can link che shill to a different character: istic instead, representing unique forms and fighting styles developed over the centuries. The Lightsaber skill governs melee attacks mace with lghisabers as Wall 25 with derative weapons such as lehtivhips. gliard shotos, and training sabes The Lightsaber skill is most often used to make combat checks While using these weapons, tough ft the GM's discretion there can be other times this ‘kil can come nto play, Like cttier melee attacks, the difficulty of Lightsaher combat checks is Average (© @. THe check mignt be easier if the opponent is Incapable of resisting of at other times per the GM's discretion, Maneuvers the character makes and spe- fic combat situational modifiers can also modify the checks aifficulty, a5 described in Chapter Vi: Con: flict and Combat in cach core ruleboax NEW TALENTS he following pages describe the talents used in Rise (OF THE Serazarsts that do not apoeat in all Star Wars Roleplaying core rulebooks, cluding those that {are new to this book, Every entry includes the informa, tion required for gameolay. See Chapter IV: Talents Nay cote ruledook tor more information on talents ADAPTABLE ‘Activation: Active (Incidental) Ranked: No| Trees: Padavan Force talent. When resolving a check that uses a skill inwhich they have no ranks, the character may spend tone Destiny Point to remove ® from the check or to remove ® equal Lo thei ranks in Cool from ihe check. ANOTHER’S TREASURE Trees: Scavenger The condition pf an item does not affect the price the character receives when selling it. In addition, tne character can always ind a buyer for aniter, no mat ter its condition or how useless or worthless it may Seem, The deals of the transaction are subject to the GM's discretion, as atays, and a buyer might not be immediately or easily) available ARMOR MASTER Activatior Ranked: No ‘Trees: Clone Trooper When wearing armor, the character increases their total soak value by one. ARMOR MASTER (IMPROVED) Activation: Passive Ranked: No Trees: Clone Trooper When wearing armor with 2 soak value of 2 or higher, the character incteases their defense by one, ASSAULT DROP ‘Activation: Active Incidental) Ranked: No Trees: Clone Pilot ‘Once per session while piloting a vehicle or shio, the character may perform the Assault Drop incidental Al passengers aboard or allies engaged with the veni cle or ship may immediatoyy disembark or embark as an cutofturn incidental BACKROOM DEAL cto [Action) No Trees: Reniblic Representative Ones por ancounior, the. character moy take the Beckroorn Deal actor, maxing a Hard @ © @) Negotiation check ifthe creck succeeds. the ena acter (or ployer reveals how hel prevously unknown Geaings have a mearir@tul Impact on the clrent Scone or encounter. The nature of the revelation and its impact on the scene are ultimately subject co the GMs dscreton. but they should give 2 sienticent advantage to the PCs If the check als end genorates &, hawever, the GM may decide that the character’ Aisastrousy failed deal has negative repercussions BARRELROLL ‘Activation: Active Incidental, Out of Turn) Ranked: No Trees: Clone Pilot When a vehicle or siarship the character js piloting sulfers a hit from a combat check, after damage is calculated but before armor is applied, the character may take a Barrel Roll incidental. Their ship sulfers 3 system strain. and the damage of that hit is reduced by an amount equal to their ranks in the Piloting skill used for that vehicle. This talent may only be used ‘once per attack and only when the characteris pilot ing a vehicle or starship of sihovette 3 or less, ‘BARREL ROLL (IMPROVED) Riyseon este Ranked: No Tees ioe Pot Wen the character takes the Barrel Rol cient reduce he damage of allt stead of oly one hi ofthe attack by fe character renesin he eleven Protrg il BARREL ROLL (SUPREME) Activation: Active Ranked: No Trees: Clone Pilot When the character uses Berel Roll to reduce the dam ago from a weapon with the Autofre, Blast, or Cuded item quaiies, they may spend! or® © co infice. one hit cn thelattacker or another enemy veicle or star- ship within close range after the intial attack resoWves. The hie deals the base damage ofthe orginal attack BEGINNER'S LUCK Activation: Actvo incidental) Ranked: No Trees: Padawan Force talent. Once per session when the character makes a check, the character may add ¥ equal to the number of lignt side Destiny Points in the Destiny poo! to the results. BRACE Activation: Active (Maneuver) lone Trooper As a maneuver, the character may Brace themself This allons the character to remove Il per rank of Brace from their next skll check based on canging corditions, inclement weather, unstable surfaces, 2er0 gravity, heavy gravity, or other disruptive physical ‘bstacies that would make a skill check more difficult

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