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Indraneel Roy
1D 2D 3D 4D 5D
Visual Physical
Words Time Behaviour
Representations Objects
The five dimensions framework
1D Words encompass text, which helps convey the right amount of information
to users. Words, especially those used in interactions, like button labels,
Words should be meaningful and simple to understand. They should communicate
information to users without overwhelming them with too many details.
3D
1D Physical objects are a medium through which users interact with the product
or service. For instance, a user interacts with computers and a mouse while
Physical sitting on a desk in an office space.
Words
Objects
4D
2D Time helps users understand visual changes in a UI; it also helps users track
their progress.
Time
Visual
Representations
The five dimensions framework
5D Behavior includes both action and reaction. Behavior is what describes the
mechanism of an interaction with a product.
Behaviour Behavior was added by Kevin Silver in his article, What Puts the Design in
Interaction Design.
Interaction Design Principles
While it’s impossible to list all of the principles of interaction design, it’s still possible to describe a
few general areas that are widely used in this field:
2. Usability
Usability answers the question “can people use this product?” Good usability is a fundamental
requirement for interaction design. Learnability (how easily can a new user learn to use the
interface?), efficiency (how quickly can users perform tasks?), error rate (how many errors
do users make while interacting with UI?) as well as error-recovery (how quickly can they
recover from errors?) are four things that have a direct impact on usability.It’s possible to
measure usability using task-completion time and overall satisfaction (do users enjoy using
the product).
Interaction Design Principles
3. Ergonomics
Designers must create a design that influences positive emotional responses in users. Interaction
designers are aware of elements that influence user emotional responses. Color palettes, fonts,
animations—all of them can trigger emotional responses.
When it comes to product design, it’s hard to design for an abstract user. Designers should always
evaluate their decision in the context of a particular user group.
Personas are a great tool for designers.A persona encapsulates critical data about a user group in a
way that designers can understand and relate to. The emotional aspects influence designers to
create better product behavior.
Addressing Interaction Design
Design patterns
How do designers address interaction problems? They use patterns. A pattern is a solution for a
particular context. In many situations, designers can address new problems through the
modification of existing patterns. Usually, interaction designers start with well-known interface
guidelines such as Human Interface Guidelines by Apple and Material Design by Google. The
guidelines not only provide the patterns that are familiar for the users but also show how to use
them in specific contexts.
Design iterations
Designers can have multiple solutions for one particular interaction problem. The only correct way
to reduce the number of design options is to see how it works for real users (validate it through
testing). Not all assumptions about interaction design pass the testing. Quite often, designers have to
return to the drawing board to design an alternative solution. That’s why interaction design is rarely
linear, but an iterative process.
Exercise
Choose any digital product of your choice and demonstrate how the 5-
dimension framework is applied to it on the virtue of its interaction
design.
• Individual project
• Slides (Body) – 5-10