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Conceptualizing Interaction
Cognitive aspects and Social,
Emotional Interaction
Understanding the Problem Space and Conceptualizing Design
Module 2 Understanding and Conceptualizing Interaction Cognitive aspects and Social, Emotional
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proposed design ideas support, change, or extend current
ways of doing things?
Conceptualizing Design
Ecological
Interactional
Emotional
from the emotional perspective is used to communicate a
vision of how the design elements will evoke emotional impact
in users.
Benefits of Conceptualization
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Open - Mindedness
Common Grounds
Module 2 Understanding and Conceptualizing Interaction Cognitive aspects and Social, Emotional
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Using this conceptualization, conceptual model is made.
The best conceptual models are those that appear obvious; the
operations they support being intuitive to use.
Module 2 Understanding and Conceptualizing Interaction Cognitive aspects and Social, Emotional
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Most interface applications are actually based on well-established
conceptual models.
Interface Types
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cli
gui
mdi
Module 2 Understanding and Conceptualizing Interaction Cognitive aspects and Social, Emotional
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fbi
nli
gdi
There are many other interfaces derived from the above interfaces.
Some of them are:
VR, Web, Multimodal, Wearable, AR, MR (mixed reality), Haptic, Robot.
Cognitive aspects
Cognition
Attention
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Hence, the interface elements which require attention must be
structured accordingly using audio (small sounds) and visual
(colors, highlights) elements in interface.
Memories
Learning
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These are reflective cognitive aspects.
Cognitive Frameworks
Mental models
Information Processing
Distributed cognition
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External cognition
Embodied cognition
Ismein abb Face Time, Skype, Snapchat ke baare mein fekna hai. Most
importantly snapchat. Kyuki woh sabse jyada popular hua recent 45
years mein. Snapchat pe users easily aur rapidly communicate kar
sakte dusron sey, while maintaining privacy and zero traces of
interaction.
Telepresence
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Projecting a person from one place to another. Using holograms or
something.
At the lowest level are parts of the brain that are pre-wired to
automatically respond to events happening in the physical world. This
is called the visceral level.
At the next level are the brain processes that control our everyday
behavior. This is called the behavioral level.
At the highest level are brain processes that contemplate. This is called
the reflective level.
Expressive Interfaces
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Other more ways to enable the system to express are:
Dynamic Icons
Animations
Spoken messages
Vibrations
Frustrating Interfaces
Persuasive Technologies
Eg: Nintendo Pokemon required players to daily walk, run, jump etc. to
keep their pokemons alive.
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