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Candidate number: 1006986
TABLE OF CONTENTS
1. Introduction ........................................................................................... 3
1.1 What is a ‘VTuber’? ........................................................................ 7
1.2 Demographics................................................................................ 11
1.3 Methodology ................................................................................. 12
1.4 Context and History ...................................................................... 13
2. Aesthetics ............................................................................................ 16
2.1 The Figure of the High-School Girl in Post-War Japan ................ 16
2.2 Moe and Kawaii ............................................................................ 20
2.3 The Kawaii Body .......................................................................... 29
3. Gender ................................................................................................. 32
3.1 Babiniku Ojisan ............................................................................. 32
3.2 ‘Digital Onnagata’ ........................................................................ 37
3.3 The Ethics of Female Impersonation............................................. 45
4. Technology and Simulating Bodies .................................................... 50
4.1 Simulating Femininity ................................................................... 50
4.2 Idols: between the real and the virtual........................................... 55
4.3 Why simulations? .......................................................................... 62
5. Conclusion........................................................................................... 65
6. Appendix ............................................................................................. 67
7. Reference List ..................................................................................... 67
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1. INTRODUCTION
‘Um… [ēto…]’
into shot, pastel-pink hair-ribbon first. Now fully in shot from the
waist up, she bashfully gazes around the white void she finds
eyes and acknowledges that some of her sharper viewers may have
anime. She has long brown hair rendered so that it appears to catch
the light with a large heart-shaped pastel pink ribbon sitting on top.
she moves her head. She wears a mainly white costume with pink
accents and black lace trim, and a black and white striped ribbon on
her chest.
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draws, dances, plays video games, takes online quizzes or tests her
or games.
she exists in the virtual realm, she explains, she is a little different
explain that she would like to try new things, such as livestreaming
and ‘futuristic’ virtual reality (hereafter VR), and that she would
YouTubers do.
Hearing her list these goals over two years later in 2019, it
is striking the extent to which she has surpassed them. With over
with people, and not only has she appeared in several commercials
since then, but she has performed as a hologram in her own music
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held their own virtual reality live concerts and released licensed
superficial internet fad that will fade from popularity as soon as the
novelty wears thin. I do not know for how much longer VTubers
will remain popular, or if, indeed, they will refuse to disappear and
going forward (the Google Trends data for searches for ‘vtuber’
believe that there are things we can learn from the VTuber
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and among what kinds of people, how the trend fits into wider
with gender, the nature of simulated bodies and the way in which
built on.
and of themselves with little concern for what they are simulating,
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popularity of VTubers?
avatars along with the voice of the person manipulating the avatar
of virtual reality news site Panora (Panora, 2018), has defined the
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bācharu noja rori kitsune musume yūchūbā ojisan, [lit. ‘virtual old
man little fox-girl who uses the sentence ender “no ja”’] otherwise
had created as a hobby. Due to the large gap between the cute
and surreal gags such as the avatar pulling an onigiri (rice ball] out
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VTubers also having debuted in 2017, the phrase VTuber was now
entry.
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May.
has helped these creators, as users can create their own virtual
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1.2 Demographics
enterprises. The survey asked 1500 Japanese men and women from
the ages of 15-39 whether they knew what VTubers are, and the
results are analysed according to age and gender. The group with
the highest rate of awareness was males between 15 and 19, with
70% saying they know about VTubers. The rate of awareness was
negatively correlated with age for both men and women, and the
rate of awareness among women was always lower than that among
men in the same age-group. The average rate of awareness for men
across all age groups from 15-39 was 53.2%, and 30.4% for
women.
VTubers. Males between 20-24 were the most likely to say they
between 15-19 at 35.2%. The age group among men least likely to
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women from 20-24 at 23.0%. Again, the age group least likely to
12.0%. The average for men of all age ranges was 26.6% compared
1.3 Methodology
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must be the ‘virtual idol’ trend, detailed in Black (2008). The trend
music CD, appear in a soap opera and appear on a radio talk show
before her career fizzled out, but not before inspiring the creation
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and the UK, although only one, Yuki Terai, apparently had much
The only element that remained tied to human biology was the
2008, p.38). For most VTubers, too, the human voice remains the
most direct remnant of human biology, yet now this has become a
that when it did virtual idols would ‘cut the last cord of biological
dependency’ (Ibid), but the fact that most VTubers still choose to
rely on the human voice perhaps shows that, for now, there remains
technological imitation.
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real singer’s voice. However, now the term also refers to the now
the purchasable voice banks for the program. These have now
2016, p.1107).
very songs and dances they perform. Users of the software are
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me, with only a small trace of irony, that she was ‘so excited to see
2. AESTHETICS
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2002, p.219).
and their uniforms reflected this: boys’ uniforms were based on the
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the end of the Pacific War, but as a result the school system came
advertising may also have led to their heavy presence in erotic and
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appears to have intensified from the 1980s onward. The 1980s saw
Fiction, which held the figure of the little girl in school uniform as
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p.227).
and there is also a huge market for anime, manga and goods
(Galbraith 2009), and the word itself derives from the verb moeru
with the verb ‘to burn’. The word in its current meaning first
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and innocent anime girls’ and ‘a burning passion for them’ on the
(Galbraith 2009).
the 80s that they were desired by fans even in the absence of stories
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p.26). Even manga and anime producers have been known to take
dōjinshi) and the company that produces the anime Neon Genesis
p.26).
moe traits such as ‘a maid outfit, cat ears (nekomimi), giant saucer
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the result of a slow shift. This shift started in the 1970s, when
that otaku have become aware that even the characters of a work
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the 80s and 90s through ‘fancy goods’, infantile cartoon characters
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old ladies’ are the ‘natural models for cute’, and cute characters
was also a fashion among young people for ‘using baby-talk, acting
the words furi (pretence, pretending) and ko, which in some cases
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elements of both moe and kawaii. They typically have the ‘massive
eyes’ and small mouth and nose as described by Kinsella, and also
seem unnatural and forced in the case of a real woman but seems to
series such as Lucky Star and K-On!, which both centre around the
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fact that Kizuna Ai’s videos literally take place within a white void.
Laura Miller (2011) has criticised the way that Cool Japan,
were ‘the Schoolgirl, the Lolita, and the Harajuku teen’. However,
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Miller criticises the way that ‘the selection, media production, and
the hands of middle-aged men’, and she argues that ‘Cool Japan’s
20).
This is far from the only time Japan has officially promoted
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official use of moe kyara and kawaii imagery, which some believe
and used in “eyecatches”, but of all places I want the NHK to stop
(an all-female theatre that began in 1914 in which women play both
However, the bodies that perform these set movements can also
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moe response from their otaku audience. Cute bodies, then, do not
However, Black also sees the aspects of the human body that are
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leave these kawaii bodies, and ‘the organs of the distant contact
senses’ such as the eyes and ears ‘are magnified and distended’
while those associated with the ‘close contact senses’ such as the
‘maternal and solicitous’ gaze with which we view the cute thing is
its hunger for expressing pity and big heartedness, even at the
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3. GENDER
for men to control and voice female avatars, with the most well-
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voice.
trying to disguise the fact that they are male. However, by using
main qualities. Most interesting of the list’s five points are: 1) the
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ojisan, and furthermore they have the skills to supply their own
men, and so know what their (straight) male audience will find
blog post mentions finding it cute when they noticed one babiniku
2018).
on the appeal or his reasons for wanting to become his little fox-girl
animal ears are extremely cute. […] I made [the avatar] because I
find them cute, but if you were to dig down and ask why I find
drawn to girls with animal ears, and I want to create them, and I
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‘VRChat’, and when asked why men want to ‘become’ their young
girl avatars he has often said that compared to when using a tall
that there are some people who want to look like cute girls even in
when asked what the appeal is in becoming a girl with animal ears
brings it back to zero. It feels like bringing it back from the minus
numbers to what it should have been in the first place’. To this the
interviewer replies, ‘so it’s like “your virtual appearance is the real
web feature is entitled ‘Become who you want to be. VTubers open
‘another you that transcends gender and the body’ [seisa ya shintai
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often heard phrases like ‘you can become who you want to be’
and it notes that there are many men who use female avatars and
arrive at an age in which everyone can take part. I think that it will
(Ibid). From this kind of coverage, it appears that virtual avatars are
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that kawaii bodies serve to ease anxieties about the human body.
long history in Japan, with Kabuki theatre being the most famous
female roles, women were banned from the stage in 1629 due to the
p. 51).
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The female roles that these male actors performed were ‘an
characteristics’, with one role, for instance, being based upon the
‘defined by dominant males’ and there was even the idea that
in the previous chapter that babiniku ojisan are able to give more
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(Barthes, cited in Black 2008, p.47). These signs take the form of
onna [woman] and this kata (型), with the pronunciation changing
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‘kawaii mūbu’ (kawaii [cute] moves) has come into use especially
comments of praise calling the avatar cute for reasons such as her
‘innocence as she jumps into shot from off-screen at the start of her
videos’ and the way she acts as she ‘smiles at her viewers while
making big hand and body gestures and putting her all into talking’
one tweet reads ‘ūn hoka no kata no kawaii mūbu o mite // jibun
zenzen dame dame desu ne’ [hmm, looking at other people’s kawaii
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kawaii mūbu but I still feel like I’m lacking diligence // I want to
master it to the level that people will say ‘when you think of kawaii
the kata that might have been used by real women when they
mūbu are one step further removed from kata used by real women
(Murakami 2018).
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‘simulacra’, where ‘signs of the real’ are substituted ‘for the real
continued to defend her, with one person saying that ‘people who
character. Isn’t it fine for people to just like the character? The
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appears that there are also those who identify with the avatar they
‘true self’, which may not match their biological body. In her essay
Uka is female in real life, and in her essay she recounts how
since she was young, she has used the prescribed feminine first-
other ‘like twins’, with ‘the same core but different file extensions’
(Todoki 2018, p.60). She writes that while this other self was
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with a fantasy novel called ‘When The Gulls Cried’ about young
Uka identified with the story, which formed part of the impetus for
[her] true self than [her] body’, onto the stage as a Virtual
for personal expression, the personal can often be the political and
mass media particularly in the 80s and 90s with racist ‘blackface’
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and reproduced through the press and lens.’ (Kinsella 2006, p.66-
nature of both phenomena, she raises some salient points about the
there has been a tendency for the creators and audiences of these
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meeting teenage girls and ‘aligning with the notion of assertive girl
derived from these girl subjects could stem from the ‘anti-
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2009).
anime, novels and the press have obvious implications for male
Life on the Screen, for the individual behind the avatar, virtual
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of the first uses for a new medium’ from ‘Stone Age sculpture to
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of the human form. Daniel Black traces the fascination with these
Black 2009, p.43). These objects existed only to ‘mimic the human
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from the tea ceremony to ikebana, Kabuki and Noh, is based not on
the form, the education of the mind will naturally follow. Robots
learn these kata. The appearance of the word kata here in relation
and male performers alike must also learn kata in order to perform
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stand with a fake elevator she set up in a Kyoto art gallery for two
‘marked very much by routine and involves strict rules with regard
2018, p.101).
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also ‘protectively covers her chest with her right arm’ and, ‘in a
gaze. However, the fact that her face was not based on a single
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girls, and the kawaii mūbu of babiniku ojisan can also be seen as
view, both real idols and virtual idols are equally situated ‘at the
intersection of the digital and the biological’ and the ‘virtual and
data’ while virtual idols exist digitally but draw their appeal from
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only digitally but rely on reference to the real world for much of
their appeal.
‘real and fictional images’ of idols, which ‘exposes how idols are
p.186).
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and not only recognise that texts, or personalities such as idols, are
is even a sense that glimpsing too much of the real person behind
by fans (nama shashin), for instance, such images must not reveal
p.197).
maids in these cafés ‘adopt a “character image” which she does not
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ask a maid about anything more ‘real’ than their hobbies. In these
cafés, visitors neither want the maids to ‘be women’ or ‘to be real’,
and desire for the maid is ‘oriented towards the imaginary with no
2011).
for this reason that the virtual idols of the late 90s and early 2000s
living celebrity’ and the ‘“real” person to which this persona has
is highest when this public face ‘[comes] unstuck’ from the ‘real’
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that part of HoriPro’s motivation for creating their first virtual idol
p.38).
second coming of the virtual idol craze, a few key differences with
characteristic of idols, who are able to blend both the real and
digital avatar in real time. In this way, there is in fact a gap between
a VTuber’s public face and ‘real’ self, even if the identity of this
possible between the VTuber and, for instance, a chat show host or
the audience members of a live show, they are able to capture the
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(Ibid).
I also find it worthy of note that Black (2008) points out the
person behind the avatar gives them the leeway to have a less
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real time, along with their live speech. Through a raffle system,
customers could win the chance to sit at the bar counter and have a
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from society.
and “the season of politics” ended and when Japan experienced the
Oil Shocks and the United Red Army Incident’ (Azuma 2008,
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(Galbraith 2011).
2000s when the term muen shakai (‘a society without connections’)
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(Koch 2016).
from social responsibility and the stress and anxiety associated with
2009).
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valued not for their ability to accurately mimic reality, but rather
for the ways in which they are not like reality. In other words,
such simulations are ‘pure’ and ‘eternal’, even if they can ‘never
5. CONCLUSION
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to be pushed into the realm of the simulated, as has been seen with
idols and maid café maids, who straddle the real and simulated.
the audience that consumes them, blending the strengths of both the
real and the unreal more effectively than previous figures such as
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6. APPENDIX
Appendix 1
7. REFERENCE LIST
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https://www3.nhk.or.jp/news/html/20190107/k1001176
9891000.html [Accessed 17 Mar 2019]
Katsuno, H. (2010) Materializing Dreams:
Humanity, Masculinity, and the Nation in Contemporary
Japanese Robot Culture. PhD. University of Hawai’i at
Manoa
Kinsella, S. (1995). ‘Cuties in Japan’, in: L. Skov and
B. Moeran, ed., Women, Media and Consumption in
Japan. Honolulu: University of Hawaii Press.
Kinsella, S. (2002). What's Behind the Fetishism of Japanese
School Uniforms?. Fashion Theory, 6(2), pp.215-237.
Kinsella, S (2006) Minstrelized girls: male performers of
Japan's Lolita complex. Japan Forum. 18:1. pp.65-87
Koch, G. (2016). Producing iyashi: Healing and labor in
Tokyo's sex industry. American Ethnologist, 43(4),
pp.704-716.
@Kotokawahinata. (2019). Kawaii mūbu ni wa jishin ga
arimasu, kedo mada mada shōjin ga tarinai to kanjiteiru
Kawaii mūbu to ieba ano hito! Tte iwareru kurai ni
kiwametai. [Twitter]. 22 February. Available at:
https://twitter.com/kotokawahinata/status/10988786091
90662144 [Accessed 17 Mar 2019]
Kovacic, M. (2018). The making of national robot history in
Japan: monozukuri, enculturation and cultural lineage of
robots. Critical Asian Studies, 50(4), pp.572-590.
Lam, K. (2016). The Hatsune Miku Phenomenon: More Than a
Virtual J-Pop Diva. The Journal of Popular Culture,
49(5), pp.1107-1124.
Loveridge, L. (2018). Technical Glitch Reveals Virtual
YouTuber’s Real Identity. Available at:
https://www.animenewsnetwork.com/interest/2018-02-
07/technical-glitch-reveals-virtual-youtuber-real-
identity/.127488 [Accessed 13 Mar 2019]
Matrix, S. (2003). Cyberfigurations: Constructing Cyberculture
and Virtual Subjects in Popular Media. PhD. University
of Minnesota. ProQuest Dissertations Publishing.
Matrix, S. (2006). Cyber Pop: Digital Lifestyles and
Commodity Culture. London: Routledge.
Miller, L. (2011). Cute Masquerade and the Pimping of Japan.
International Journal of Japanese Sociology, 20(1),
pp.18-29.
Minoru, H. (2018a). ‘bācharuka suru hito no sonzai: VTuber no
kisikata, iku sue’. Yuriika ‘si to hyooka’ tokusyuu:
bācharu YouTuber. June 2018. Pp. 45-59.
Minoru, H. (2018b) ‘bācharu no ja rori kitsune musume
YouTuber ojisan’ dokusen intabyū (zenshū). Available
at: http://panora.tokyo/46609/ [Accessed 17 Mar 2019]
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