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Angel Florence V.

Villare
FILS104.N1Am
Nov. 30 Quiz

RPG Metanoia
Within the setting of the role-playing game Metanoia, the title most likely pertains
to a journey of transformation that the players go through in the virtual world. The
phrase is seen in the themes of the movie and has contributed to a pivotal moment in
the characters' development as they go through the game's adventures. It is able to
represent their development, self-discovery, or a shift in how they view the world or
themselves.

The reasons behind the actions of the characters in the movie Metanoia are
probably complex and come from their pasts. For example, a character's fearlessness
or courage in the virtual world may be a reflection of their vulnerabilities or strengths in
real life. The contrast between their personas in the game and their real-life selves may
provide insight into how people handle difficulties or satisfy their possible unfulfilled
wants.The movie also shows a range of the characters’ relationships. Encompassing
themes of friendship, rivalry, and even mentorship, it presents power dynamics that
could be a reflection of real-world society structures. Examining how characters make
alliances, deal with conflict, and negotiate authority within the framework of the game
may mirror larger societal interactions and power struggles.

Themes like the attraction of virtual worlds, virtual reality-which were all brought
upon by technology, like how technology affects one’s identity, and the negative effects
of “escapism” are all touched upon and seen in RPG Metanoia. It showed the need for
the movie to be assessed with the film's applicability to modern society and its depiction
of relevant problems that people have when juggling virtual and real-world settings. Just
like today, according to Tsang - Press Service National, “These days, there are a ton of
"all you can consume" services that allow us to binge watch and consume as much
material as we want, on demand. Examples of these services include Netflix (movies
and TV shows), Spotify (music), and Audible (eBooks). Cheap virtual reality (VR)
headsets are also on the horizon; they can take us to a different digital realm. For
instance, there is a Melbourne-based business that sells VR headsets and is housed in
an abandoned warehouse. Your objective is to shoot your way past the zombies as you
enter a post-apocalyptic world and board a transport ship to escape. Another area of
study is to create an "interface" between computers and human brains for
entertainment or medical purposes.” With that said, technology has brought so much
convenience to us that we can really avoid face-to-face interactions with the people
around us. It can result in having a different perspective and interest than others. Our
interpersonal relationships are being sacrificed because we became introverts
ourselves.

The film's animation, pace, and framing may all have features that are culturally
representative of the Philippines. This could show up as narrative techniques, visual
themes, or cultural allusions woven throughout. It may be possible to highlight subtle
cultural differences and connect with Filipino viewers by using particular shots, angles,
or animation styles. I can relate when my mother would tell me to stop playing or using
my laptop, that I have to eat, or even go out to meet my friends in person. For me, I think
Metanoia is the very first anime-ish film we have here. This can be very fun to watch
knowing that according to Badilla (2023), “with its unique animation style, complex
plots, and likable characters, anime has grown to be a vital part of Philippine culture and
is attracting an increasing number of young people. The yearly World Anime Day
celebration, which falls on April 15, honors the influence of anime on the local art scene
and the youth of the Philippines.” With that said, we have been patronizing anime a lot
and it means so much that we Filipinos have created Metanoia with likeness to anime. I
bet if it was created today, it would be a huge hit knowing we Filipinos patronize local
films more than the generations before.

Making connections between the film's plot and more general societal concerns
is necessary to relate these concepts to actual problems. The movie's examination of
virtual world escapism, for instance, may be a reflection of society's growing reliance on
technology for escape and its effects on mental health. Also, examining the filmmaker's
objectives behind the narrative decisions requires taking the author's point of view into
account. It entails analyzing the ways in which the movie depicts privilege, power
structures, or systems that are representative of actual dynamics; it may also highlight
instances of social injustice or oppression, which is seen in today’s society.
References:

Brandon Tsang - Press Service International. (n.d.-b). What is it about escapism,


media and Technology. Christian Today.
https://christiantoday.com.au/news/what-is-it-about-escapism-media-and-technol
ogy.html

Badilla, E. (2023, April 15). World Anime Day: Anime and how it shaped Filipino
youth, culture. PALAWAN NEWS.
https://palawan-news.com/world-anime-day-anime-and-how-it-shaped-filipino-yout
h-culture/#google_vignette

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