Professional Documents
Culture Documents
CONTEXT MAP
General Problems
Expensive Socialization felt
impossible because
of varied reasons
There´s no possibility
to book single bed,
just a whole
room/cabin
Not enough time to
explore on land
destinations
A lot of food waste
This table made it clear to us that there were two problems for single travellers going on a cruise, that
came back every interview. The first problem was the budget, because this is too high for a single
traveller. This is, because single travellers must book at least a two-person cabin, what makes it
awfully expensive for them. This does not make going on a cruise incredibly attractive for a single
traveller. We thought of many ideas to lower the budget of a cruise. An idea that came to our minds
for example was to change the cabins a cruise has nowadays into the shared ‘hostel beds’. This way,
more people can sleep on the cruise and the price per person can then be reduced.
The second problem that became clear from our interviews immediately, is that it is too difficult for
many single travellers to socialize on a cruise. This is, because it feels very forced and because on a
cruise there are many people who have been a group together for a longer time (there are few single
travellers), which in turn makes it much harder to spontaneously join them. Also, for this problem, we
thought of a solution. An idea we had for example, is to organise more group activities (on and off-
board), so people can meet each other in a casual environment. Also creating certain ‘meeting points’
on the boat, where people who want to socialise can go to, could be a solution for our problem.
With these two problems noticeably clear to us, we created an IST and a SOLL for our two problems:
IST SOLL
It is too expensive to book a whole room/cabin Single travellers want more affordable cruises
for one person.
Single travellers feel that it is hard to socialize Single travellers want to be able to socialize
while on board and that there are few with others, find a community, feel included and
possibilities to do so. do activities with other travellers
After we decided our IST and SOLL, we thought of two frames per problem. That resulted
into this schedule:
After we decided what our frames were going to be, we decided our design challenge. At
first, we had to think about 2 design challenges:
1. How can we offer better prices for our customers?
2. How can we increase the socialization between tourists on a cruise?
Both design challenges were possible for us because they would both solve our problem and
we already had ideas for both. Eventually, we chose to go for the second design challenge:
‘How can we increase the socialization between tourists on a cruise?’, because we could
think of more solutions for this challenge. We also had many more solutions for this
challenge, that could be feasible in practice.
Testing:
After making a prototype it is important that you test it. This way you know what people
would like to have changed before you make your product. One way of finding out what the
consumer will think is interviewing, so that is what we did. We went back to the people who
we interviewed to find a challenge area and ask them what they thought of our idea, and
most importantly what they would give as feedback. This feedback can really help, because
they look at it from a unique perspective as us (the makers).
To get the most out of our interview, we structured what we wanted to say and ask. The
way we did it was:
- Introduce product and tell them about the app we have developed and the name of it.
- Talk about the problem we want to solve with the app: socialization was too difficult for
single travellers on cruises.
- Show the prototype and explain the features the app has.
- Record the reaction of the person you interview.
- Ask them for feedback on your product and ask what features they think the app is still
missing.
QUESTIONS:
1. What is your first impression?
2. Do you think this app can solve the problem?
3. What do you think about the features of the app?
4. Is there something you miss in the app?
5. Is it clear for you how to use it?
6. Would you use this app
7. What would you change?
From these questions we got some valuable feedback. The feedback that we got was
- Make it clearer. How it works, what is does, what features it has.
- Would be difficult for older single travellers to understand and use the app.
- We should advertise it before people book the cruise.
- Focus more on group activities.
- Create something where you can reserve tables in a restaurant, so you can plan
group activities and make the app more interesting.
- Off board activities.
- Add a map of the ship and information about the cruise.
- Group against group activities
After we got this feedback, we immediately started thinking how we could apply those
features without making the app even more unclear. Because that was something that came
back in every interview. Other feedback that we received the most were, advertising it
before the cruise, add a map and information about the cruise and focus more on group
activities. Because these were given the most, we wanted to start on implementing them
first.
The first thing was advertising. How were we going to make it so that people wanted to
download and use the app, and even chose a certain cruise because of it. To do this we have
to advertise it on the website of the cruise, so that people see it before booking a cruise.
This way they can download it in advance and already have an account ready before going.
This can also help by attracting single travellers to a certain cruise. So that on the cruise
there are more people with at least 1 interest the same, single travelling. However,
advertising should only be done on the website, but also in the confirmation mail and we
thought of a flyer in each room on the cruise, with a QR-code. This way people get more
notice of the app.
The second thing we wanted to implement was a map about the cruise with information
and a chance to reserve things like, a table at a restaurant or a bowling alley. This makes the
app more attractive for a lot of people, because it makes it convenient and gives it another
beneficial use. This also implies the step in the door technique, since people may download
the app for that reason and then participate more easily in the social side of the app.
Reserving could also help by creating group activities, which was also feedback that we
heard a lot. For example, people could reserve a bowling alley and invite other people to
play with them on the app.
At last, we wanted to just make the prototype and the app itself clearer. We wanted to do
this by making a clean design and give more details, information on what the function on
the app is and how to use it. This makes it difficult to include some of the features we
wanted, because more features most of the time make it harder to understand how to use
it.
This were all the things we implemented and changed in prototype 2, to make it clearer and
make the customers have all the options they want on the app.
Prototype 2:
Test phase 2:
We asked the same questions for this test phase as the first test phase. This because we got
some great feedback from our first questions, so we thought that that would also be the
case for test phase 2.
And it was, although we got a little less feedback, we still got somethings that we could
improve. The feedback that we got this time was:
- Make it that people must fill in their interests off board, so it would be easier to also
make groups to visit things from your interest.
- It is not clear on how you can see if someone has the same interests.
- Give more examples on group activities you can do.
We used this feedback to make our last adjustments on our app. To do this we first started
with thinking of what would be the best way to show that people have the same interests as
you, because we did not want to do this with using the same swiping technique as tinder,
since that could cause for some awkward situations if you run in to each other. So, what we
came up with was a colour system, where people you share interest with appear greener on
the map. This way you could meet up with the people that appear the greenest, but also still
go with people less green.
The next change we wanted to make was on the interest questions, because of the feedback
“Make it that people have to fill in their interests off board, so it would be easier to also
make groups to visit things from your interest.” We wanted to base the interest questions
more on what they would like to do. Like what are the things they would like to visit when
they are in a city. This way people could link up to do the things they are both interested in,
onboard and offboard.
At last, we wanted to add some more group activities people could reserve and do on the
cruise, like going to an arcade, swimming or some special activity organised by the cruise.
After adding all these features, we ended up with our final product. Which was a socializing
app focused single travellers on a cruise. Where people could meet each other and make
groups of friends while travelling. Which was something that people struggled with based
on our interviews.
Appendices
- Details on respondents (initials, age, family status, profession, lifestyle)
Respondents' details
- Topic list Empathy interview
- Visualization of final prototype 1, adjusted prototype 2 and final product
Prototype 1:
Prototype 2:
Final product:
Sources:
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Ship. Cruise Critic. https://www.cruisecritic.co.uk/articles.cfm?ID=6700
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That-Help-Travel-Advisors-Sell-More-Cruises
Comer, B. (2022, May 16). What if I told you cruising is worse for the climate than
flying? International Council on Clean Transportation. https://theicct.org/marine-cruising-flying-
may22
Fieldig, J. (2022, November 16). The Best Themed Cruises for 2022, 2023 and Beyond. Cruise
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likely-to-engage-social-ads
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ban.html
Sozzi, B. (2022, June 8) Cruise stocks may face trouble as demand 'seems to be eroding': BofA, Yahoo!
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eroding-bof-a-200745167.html?guccounter=1
Statista Research Department, .(2022, September 22 ). Forecast size of the cruise tourism market
worldwide in 2022 and 2032. Statista.
https://login.proxy1.dom1.nhtv.nl/login?url=https://www.statista.com/statistics/1332145/market-
size-cruise-tourism-worldwide/