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29/8/22, 17:18 The Dice Coalition Team Builder

 The Dice Coalition 

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24 card(s) selected.

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  1ORK Battlewagon: 4 4   Range 1 1 4 2 5 3 5


2 3 5
Salvaged Battlewagon has Range 3, instead of Range 1,
Monstrosity if an active, opposing character die has Range.
  2ORK Battlewagon: 4 4   Frag (When a character die with Frag attacks 1 4 2 5 3 5
2 3 5
Assault Tank and KOs one or more blocking character dice
with combat damage, deal 1 damage to all
opposing character dice that did not block this
turn (before damage is cleared).)
  3ORK Battlewagon: 4 4   Range 1 1 4 2 5 3 5
2 3 5
Heavy Troop While Battlewagon is active, when an opposing
Transport character die is KO'd by Range, Prep a die from
your bag.
  4ORK Ghazghkul Thraka: 6 2   Range 2 1 5 1 6 3 8
4 5 8
WAAAGH! When Ghazghkul Thraka uses Range, you may
KO any number of your Sidekick character dice.
For each Sidekick character die KO'd, increase
his Range by 1.
  5ORK Ghazghkul Thraka: 6 2   While Ghazghkul Thraka is active, once per turn, 1 5 1 6 3 8
4 5 8
Prophet of Gork when you could use a Global Ability, you may
and Mork KO a character die you control.
If you do, deal 1 damage to target opponent.
  6ORK Ghazghkul Thraka: 7 2   When Ghazghkul Thraka deals combat camage 1 5 1 6 3 8
4 5 8
Giant Ork Warlord to an opponent, you may KO any number of
character dice you control. For each die KO'd
this way, deal 1 damage to target opponent.
  7ORK Mogrok: Know-It- 5 4   Range 1 1 2 1 3 2 4
5 6 8
All-Git While Mogrok is active, your other character
dice get +1A and +1D.
  8ORK Mogrok: War of 5 4   When Mogrok blocks and is not KO'd, spin him 1 2 1 3 2 4
5 6 8
Kunnin' up 1 level (at end of turn).
Global: Pay . Target character gets +1d (until
end of turn).
  9ORK Mogrok: The Red 5 4   While Mogrok is active, Prep the first action die 1 2 1 3 2 4
5 6 8
Waaagh! you purchase each turn.

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29/8/22, 17:18 The Dice Coalition Team Builder

 The Dice Coalition


Global: Pay . Target character gets +1d (until 
end of turn).
  10ORK Ork Boy: Slugga 2 5   When Ork Boy attacks, it gets +1A if at least 1 0 2 0 2 1 2
1 2 2
other character die also attacks.
  11ORK Ork Boy: Shoota 2 5   When Ork Boy is KO'd, if you control a 0 2 0 2 1 2
1 2 2
character die other than Ork Boy, return Ork Boy
to the Field Zone at level 1 (clear all damage
from Ork Boy).
  12ORK Ork Boy: Rokkit 2 5   When Ork Boy is KO'd by a higher level 0 2 0 2 1 2
1 2 2
character die, return Ork Boy to the Field Zone
and spin it up 1 level (clear all damage from Ork
Boy).
  13ORK Ork Nob: Big 2 5   When a character die is KO'd, Ork Nob gets +1A 1 2 1 3 2 3
1 2 3
Choppa and +2D (until end of turn).
  14ORK Ork Nob: Kustom 3 5   Swarm (While this character is active, if you 1 2 1 3 2 3
1 2 3
Shoota draw this die during your Clear and Draw Step,
draw and roll an extra die.)
  15ORK Ork Nob: Power 3 5   While an character die with purchase cost 4
1 2 1 3 2 3
1 2 3
Klaw or greater is active, Ork Nob gets +1A and +1D
and is free to field.
  16ORK Stompa: 9 2   Range 2 1 7 2 8 2 9
6 7 9
Klawstompa When fielded, KO 2 target opposing character
dice.
  17ORK Stompa: Big Mek's 9 1   Range 2 1 7 2 8 2 9
6 7 9

When fielded, KO target opposing character die


and return it to its card. That character cannot be
purchased next turn.
  18ORK Stompa: 8 2   Overcrush 1 7 2 8 2 9
6 7 9
Mechanical God Frag
  19ORK Stormboyz: Da 4 4   When fielded, deal damage equal to 1 4 1 4 2 4
2 3 5
Vulcha Skwad Stormboyz's A to target opposing character die.
  20ORK Stormboyz: 4 4   Intimidate 1 4 1 4 2 4
2 3 5
Choppa Storm Global: Pay . Once per turn, target character
gets Range 1.
  21ORK Stormboyz: Flashy 4 4   Range 2 1 4 1 4 2 4
2 3 5
Skyboyz Global: Pay . Once per turn, target character
gets Range 1.
  22ORK Warbiker: Zog Off 3 4   While Warbiker is active, prevent all damage 0 3 1 3 1 4
2 3 3
from the Range ability to your character dice.
  23ORK Warbiker: 3 4   While Warbiker is active, prevent the first point 0 3 1 3 1 4
2 3 3
Dakkagunz of damage to your Sidekick character dice from
each source.
  24ORK Warbiker: Speed 4 4   While Warbiker is active, opposing Global 0 3 1 3 1 4
2 3 3
Freeks Abilities and action dice cannot target your
character dice.
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