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REFERENCE

LORDS M WS BS S T W I A Ld
Dwarf Lord 3 7 4 4 5 3 4 4 10 Royal Blood DWARF ARMOURY
Runelord 3 6 4 4 5 3 3 2 9 Rune Lore GROMRIL ARMOUR: 4+ Armour Save
Anvil Guard 3 5 3 4 4 1 2 1 9 Unbreakable DWARF HANDGUN
Daemon Slayer 3 7 3 4 5 3 5 4 10 Slayer; Unbreakable; Maximum Range: 24"; Strength: 4
Loner; Slayer Axes Rules: Armour piercing; Move or Fire
HEROES M WS BS S T W I A Ld Superior design: A handgun has a +1 to hit
Thane 3 6 4 4 5 2 3 3 9 modifier.
Runesmith 3 5 4 4 4 2 2 2 9 Rune Lore
Master Engineer 3 4 5 4 4 2 2 2 9 Artillery Master; Extra Crewman;
Entrenchment; Gunner’s Pride ANVIL OF DOOM RUNE EFFECTS
Dragon Slayer 3 6 3 4 5 2 4 3 10 Slayer; Unbreakable; RUNE OF WRATH & RUIN
Loner; Slayer Axes One unengaged enemy unit anywhere on
CORE UNITS M WS BS S T W I A Ld the table (not an independent character
Warrior 3 4 3 3 4 1 2 1 9 unless it is a large target) takes D6 magical
Veteran Warrior 3 4 3 3 4 1 2 2 9 Strength 4 hits distributed as Shooting hits.
Longbeard 3 5 3 4 4 1 2 1 9 Affected unit cannot fly in its next
Veteran Longbeard 3 5 3 4 4 1 2 2 9 Movement phase or, if it is not a Flyer, its
Quarreller 3 4 3 3 4 1 2 1 9 Movement characteristic is halved until the
Veteran Quarreller 3 4 3 3 4 1 2 2 9 end of its own following turn. If forced to
Thunderer 3 4 3 3 4 1 2 1 9 flee, the unit flees at half speed.
Veteran Thunderer 3 4 3 3 4 1 2 2 9 Ancient Power. D3 units are affected,
SPECIAL UNITS M WS BS S T W I A Ld each takes 2D6 Magical Strength 4 hits.
Miner 3 4 3 3 4 1 2 1 9 Underground Advance
RUNE OF HEARTH & HOLD
Prospector 3 4 3 3 4 1 2 2 9 Underground Advance
Every friendly Dwarf unit may re-roll
Hammerer 3 5 3 4 4 1 2 1 9 Stubborn; Bodyguard
failed Fear or Terror tests while the note
Gate Keeper 3 5 3 4 4 1 2 2 9 Stubborn; Bodyguard
lasts, until the start of the owning player’s
Ironbreaker 3 5 3 4 4 1 2 1 9
next Shooting phase.
Ironbeard 3 5 3 4 4 1 2 2 9
Troll Slayer 3 4 3 3 4 1 2 1 10 Slayer; Unbreakable; Ancient Power. All friendly Dwarf units
Slayer Axes may re-roll Panic and Break tests, and are
Giant Slayer 3 5 3 4 4 1 3 2 10 Slayer; Unbreakable; immune to fear and terror until the start of
Slayer Axes the owning player’s next Shooting phase.
Cannon – – – – 7 3 – – –
Bolt Thrower – – – – 7 3 – – – RUNE OF OATH & HONOUR
Grudge Thrower – – – – 7 3 – – – One friendly Dwarf unit (not Gyrocopter)
Artillery Crew 3 4 3 3 4 1 2 1 9 Gunner’s Pride may make a normal move (which can be a
Engineer 3 4 4 3 4 1 2 1 9 Gunner’s Pride; Additional March or Charge) in the Shooting phase.
Crew; Artillery Specialist Units that move in this way may not shoot
RARE UNITS M WS BS S T W I A Ld in the Shooting phase. Units which rallied
Organ Gun – – – – 7 3 – – – earlier in the turn may not make this move.
Flame Cannon – – – – 7 3 – – –
Ancient Power. D3 friendly Dwarf units
Artillery Crew 3 4 3 3 4 1 2 1 9 Gunner’s Pride will be affected as above.
Gyrocopter – 4 – 4 5 3 2 2 9

Grudge Thrower Dwarf Cannon


1) Declare target & guess range (up to 60"). 1) Align the Cannon on the target and guess range (up to 48").
2) Position the 3" template and roll Scatter and Artillery dice. 2) Roll the Artillery dice and add the score to the distance
3) If the Artillery dice is a MISFIRE, refer to Misfire chart in the aimed. The cannon ball travels forward this distance before
Warhammer rulebook, otherwise… striking the ground.

a) If the Scatter dice is a HIT, the stone has struck home. 3) If you roll a MISFIRE, refer to the Misfire chart. Otherwise,
mark the point where the cannon ball strikes the ground
b) If the Scatter dice is an arrow, the stone has landed in the
and roll the Artillery dice to establish the bounce distance.
direction shown 2", 4", 6", 8" or 10" away from the aiming
All models in the path of the bounce are hit.
point as shown on the Artillery dice.
4) All models completely under the template are hit. Those 4) If you roll a MISFIRE for the Bounce roll, the cannon ball
partially under are hit on a 4+. sticks in the ground and does not bounce.

5) Work out hits at S4. Each wounding hit causes D6 wounds. 5) Work out hits at Strength 10. Wounding hits cause D3
(A model at the centre of the template suffers a S8 hit). No wounds. No Armour Save is allowed.
Armour Save is allowed.

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