Professional Documents
Culture Documents
AN ADDITIONAL LANGUAGE
– SUPPORT MATERIALS
LANGUAGE GAMES
TEACHER RESOURCES
Acknowledgments
INTRODUCTION ..................................................................................................................................................................... 4
Using the games ................................................................................................................................................................................ 5
Preparing the game packs ......................................................................................................................................... 6
Playing the games ........................................................................................................................................................................ 6
Quick vocabulary games ................................................................................................................................................... 6
Reverse Bingo ........................................................................................................................................................................................... 6
Three or four in a row (version 1) .......................................................................................................................... 7
Three or four in a row (version 2) ......................................................................................................................... 7
Matching pairs/concentration ................................................................................................................................. 7
What is missing? ................................................................................................................................................................................... 7
Barrier game ............................................................................................................................................................................................... 7
True/False ......................................................................................................................................................................................................... 8
Have you got? ............................................................................................................................................................................................ 8
Ten questions ............................................................................................................................................................................................. 8
Charades ............................................................................................................................................................................................................ 8
Story telling .................................................................................................................................................................................................... 8
I went … .................................................................................................................................................................................................................... 9
Memory game .......................................................................................................................................................................................... 9
Concentration, or Finding pairs ............................................................................................................................ 9
Language games | 3
Introduction
INTRODUCTION
Each topic comprises 20 words. The teacher can PLAYING THE GAMES
decide if all the words are appropriate for all students.
For example, a smaller set of the 10 most common The following games can be used with students at
words could be made for the beginners, and the less different levels of English language learning. If they are
common words could later be added to the groups. played in a mixed-ability or multi-aged group, rules
can be made where the beginning students can match
Each topic set includes a set of flashcards in English. pictures or respond using single word answers, and
These can be used in many of the games or activities. the more advanced students could use more complex
Also included are blank templates for cards and large language structures. For beginner or younger students,
flashcards for teachers or students to add words and use fewer cards.
create their own topic sets.
Teachers can also edit game sheets to change the Quick vocabulary games
words to those more commonly used by students, for
You need:
example, togs rather than bathers.
• one set of game cards
• one pointer.
PREPARING THE GAME PACKS
How to play
Creating game packs is an efficient way of preparing Name a card: Seat the students in a circle and place
and keeping track of the games. It is recommended the cards face up in a pile in the middle. Students take
that each topic set is organised into a separate pack. it in turns to choose a card and say the name of it. If
Suggested contents of a game pack: they are correct, they keep it. The student can go on
selecting cards until they make a mistake. The student
• a set of game sheet/s photocopied onto A3 or A4
with the most cards is the winner.
card, possibly coloured by students and laminated
for durability Tic-Tac-Toe: Seat the students in a circle and scatter
• sets of game cards with pictures and text, copied the cards face up in the middle. Students take it in turns
onto different coloured paper, laminated and cut up to say the rhyme as they tap the cards. (Rhyme: Tic,
(use the picture/text sheets to make the cards) tac, toe, Here I go, Where I stop, I do not know.) When
the rhyme ends the student picks up the card that the
• a set of game cards with text only
pointer is on. If they are correct in reading it, they keep
• a set of flashcards it. For a second version: turn the cards face down.
• A3 or A4 plastic pockets
Quick as a flash: Hold a pack of cards and show them to
• snap-lock bags with ten transparent coloured the students, one at a time. Students put up their hand
counters per bag if they know the word. Choose a student with their hand
• dice up. If the student names the card correctly they keep it.
• whiteboard markers – two different colours For a second version: Students play with a partner.
• whiteboard duster.
Reverse Bingo
Suggestions for easy storage: You need:
• use A3 hang-up plastic library bags • one game sheet for each player
• hang the bags on a book frame • 10 clear counters for each player
• place cards and transparent coloured counters in • one set of cards.
small snap-lock bags.
How to play
Handy hints: 1. The aim of the game is for players to listen and
• use transparent counters rather than opaque identify basic items of information in short spoken
counters, so that students can see the words and texts.
pictures 2. Students place ten counters on any ten pictures or
• when students need to mark the game sheets with words on the game sheet.
a whiteboard marker (such as for Have you got?), 3. A teacher or a student is the reader. The reader
place the game sheets into plastic pockets, and reads and/or shows the cards one at a time, and
have students mark the plastic pockets. Whiteboard the students take off the counter if they have the
marker ink wipes more easily off plastic pockets than matching picture.
off laminated card.
4. Continue the game until someone removes all their
counters and declares Bingo!
• one game sheet between two players 2. Place a group of about 10 cards face up.
• ten counters per player (each player has a 3. Students close their eyes while one card is removed.
different colour). 4. Students guess the card that is missing.
5. They can answer by saying, drawing or writing down
How to play the missing word.
1. The aim of the game is for players to listen to 6. The winner is the student remembering the greatest
instructions from each other. number of cards.
2. Each player takes it in turn to say where they want
their counter to be placed on the game board. For
Barrier game
example, Please put the counter on the door. The
other player follows the instructions. You need:
3. Counters can only be placed on unoccupied spaces. • two manila folders
4. The first player to have three (or four) counters of • two foldback clips
their colour in a row is the winner. • two A4 copies of a game sheet
• two packs of 6–10 multi-coloured counters.
Matching pairs/concentration
How to play
You need:
1. The aim of the game is for students to listen and
• two set of cards of different colours, or identify information in short spoken texts.
• flashcards and pictures. 2. Make a barrier with the two manila folders, by
placing them back-to-back and joining them with
the foldback clips on the top edge.
3. The game is played by a pair of students. Player A 5. One student asks another student Have you got the
places their counters onto a selection of pictures, … If the other student has the card, they must hand
behind the barrier, out of sight of Player B. it to the first student. If the student doesn’t have the
4. Player A instructs Player B where to place the card, they must pick a card up from the pile in the
counters, to mirror where Player A has put their middle and add it to their hand.
counters. Players may use the name of the object or 6. The student with the most sets of cards is the winner.
action, for example Put a blue counter on the dog,
or can describe the object or action, for example
Ten questions
Put a blue counter on the thing we write with.
5. At the end of the game the barrier is removed, You need:
and the counters checked – they should be on • one game sheet.
identical pictures.
How to play
6. Reverse roles.
1. The aim of the game is for players to take turns
to speak and listen to each other during class
True/False
interactions.
You need: 2. One player chooses an item from the game sheet
• one set of cards. and secretly writes it down on a piece of paper
which is hidden.
How to play
3. The other players take turns to ask the first player a
1. The aim of the game is to practise speaking
yes or no question to gather clues about the secret
in sentences and to show understanding of
item. If a player thinks they know the answer they
vocabulary.
can ask permission to say the word.
2. In a small group, students take turns to take a card
4. The players can ask up to 10 questions. The teacher
from a central pile. They turn the card over and
or a student can record the number of questions
show the other students.
asked.
3. They make a true or false statement about the card
5. The student who guesses the word is the winner.
they have turned over.
6. To help students refine their questions and guesses,
4. The first student who correctly says whether the
place counters on the words that are eliminated by
statement is true or false takes the card.
the questions.
5. The player with the most cards is the winner.
Charades
Have you got?
You need:
You need:
• one set of cards, showing actions or easy to mime
• two or more sets of different topic cards, for example, nouns.
beach, body and transport. Use sets of different
coloured cards for beginner players. How to play
• one corresponding game sheet per topic. 1. The aim of the game is to show understanding of
• whiteboard marker. vocabulary items.
2. Place the cards face down.
How to play
3. The students take it in turns to choose a card.
1. The aim of the game is for students to practise
4. They then mime the action or object depicted.
asking and answering questions and using
vocabulary. 5. The student who correctly guesses the word keeps
the card.
2. The dealer (a student) shuffles the cards and deals
seven cards to each player. 6. The student with the most cards wins.
How to play 4. Students write or draw the cards that they can
1. The aim of the game is to create a simple remember, and then check.
imaginative or personal text. 5. The winner is the student remembering the greatest
2. Place cards face down. Students randomly select number of cards.
three to five cards.
3. Students are given an appropriate amount of time Concentration, or Finding pairs
to prepare a story using the cards as prompts.
You need:
4. The students tell their story to the others.
• two copies of a set of topic cards or of a selection of
Variations mixed topic cards
• Students select cards and write a story as above. How to play
• Students select four cards and are given one blank 1. The aim of the game is to remember where
card where they can draw any picture they like to matching pairs of vocabulary items are located.
add to their story.
2. The number of cards you use will depend on the age
• Students work in pairs or groups to make up a story. of the students playing the game.
3. Place all cards face down on the table.
I went … 4. Students take it in turns to turn over two cards at a
You need: time, trying to find a matching pair.
• one set of topic cards. 5. If they find a matching pair, they keep it and have
another turn.
How to play 6. If they don’t, their turn passes to the next student.
1. The aim of the game is to remember a series of 7. The winner is the student with the greatest number
vocabulary items. of pairs.
2. Students sit in a circle.
Variations
3. Place a set of cards face up, in the middle of the
circle. Students can pair:
4. One student selects a card and begins the story. • pictures with pictures
For example, Truong chooses the park card and • pictures with words
says, On the weekend I went to the park. He then
• pictures with sentences (teacher or student
places the card in front of himself.
developed)
5. The next player chooses a card, repeats what has
• words or pictures with descriptions or definitions
been said and adds the new item to the sentence,
(teacher or student developed) for example I am big,
for example, On the weekend I went to the park and
I am grey, I have four legs, I have a trunk.
I played basketball.
6. Other examples include using:
• food cards I went shopping, and I bought …, or I am
going shopping and I’ll buy …
• clothes cards I went on a holiday and I packed …
• school cards At school I use…
Memory game
You need:
• one set of topic cards, or a selection of mixed topic
cards.
How to play
1. The aim of the game is to remember a series of
vocabulary items.
2. Place a selection of cards face up on the table.
The number will depend on the age of the
students.
3. Students are given a certain amount of time to
memorise the cards which are then removed.
• The teacher or a student chooses a word from a Initial sounds: Give students transparent counters.
topic sheet, for example bus and reads the word Ask them to place a counter on the words that start
to the class. The words from the sheet are read out with a particular sound, for example Put counters on
randomly and when the students hear the chosen the words that start with s.
word they jump up. Consonant clusters: Give students transparent
• The teacher or a student chooses a sound, for counters. Ask them to place a counter on the words
example b. The words from the sheet are read out that start with a particular sound, for example Put
randomly and when the other students hear a word counters on the words that start with sl.
from the topic sheet that starts with the chosen
sound they jump up, for example b – bus, boat. Finding words in words
Students find and highlight smaller words within
Surveys bigger words, for example dingo – in, go.
Students ask other class members questions, using
a set of topic words, such as What is your favourite The fishing game
fruit? They record the answers on the topic sheet, and
Attach a paper clip to each of a set of cards. Students
use the information to write sentences, for example
fish for the cards, using a magnet on a piece of string
Everybody likes strawberries, I don’t like bananas. They
attached to a ruler. When they catch a card they read
can also produce a graph from the answers.
it. They can keep the card if they read it correctly.
Sentence construction
Create a word search
Students use a topic sheet to create sentences with
Students make a word search for other students, using
given beginnings such as I can … or I like …
a set of topic cards and a grid of appropriate size.
Students can also use computer software to make a
Making questions word search.
Students use the topic sheets to practise formulating
and answering questions, for example Can you …?, Create a crossword
Do you …?, What colour …? Encourage students to ask
More advanced students make a crossword for other
similar questions of each other.
students, using simple descriptions or pictures as the
clues. Students can also use computer software to
Classifying/sorting make their crosswords.
Students can sort and classify the words and pictures
according to a range of different criteria:
• alphabetical order
• size, shape, colour
• sub-groups from the sets, such as all the face words,
all the sweet foods, all the lounge-room furniture.
GAME SHEETS
A FARM 1
&
X
1
&
X
1
&
X
1
&
farm
shed
X
1
farmer
sheep
&
dog
cow
X
1
chicken
pig
&
goat
horse
X
1
paddock
yards
&
tractor
ute
X
1
dam
hay
&
wheat
orchard
X
1
vegetables
machinery
GAME SHEETS
2
Actions
&
X
2
&
X
2
&
X
2
& &
bounce
talk
X
2
eat
skip
&
sing
drink
X
2
jump
stand
&
walk
catch
X
2
stretch
sit
&
swim
climb
X
2
crawl
hit
&
run
throw
X
2
kick
sleep
GAME SHEETS
AUSTRALIAN ANIMALS 3
&
X
3
Tasmanian
devil emu pelican turtle
&
X
3
&
X
3
Tasmanian
emu pelican turtle
devil
&
kookaburra
possum
X
3
snake
Tasmanian
devil
Beginning EAL – support materials i
BACK TO CONTENTS Language games | 33
GAME SHEETS Australian animals
&
dingo
magpie
X
3
koala
lizard
&
emu
owl
X
3
cockatoo
platypus
&
wombat
pelican
X
3
echidna
kangaroo
&
crocodile
wallaby
X
3
turtle
lyrebird
GAME SHEETS
4
Clothing
&
X
4
&
X
4
&
X
4
dressing
t-shirt shoes shorts
gown
&
socks
boots
X
4
t-shirt
tracksuit
&
shirt
gloves
X
4
jumper
shoes
&
scarf
slippers
4
X
underwear
jacket
&
dressing gown
jeans
X
4
coat
dress
&
skirt
shorts
4
X
pyjamas
thongs
GAME SHEETS
Food 5
&
5
X
&
X
5
&
5
X
&
soup
rice
X
5
noodles
cereal
&
spaghetti
bread
5
X
eggs
milk
&
cheese
yoghurt
X
5
hamburger
meat
&
fish
sandwich
5
X
cake
biscuit
&
chips
pizza
X
5
chocolate
ice-cream
GAME SHEETS
6
Fruit and vegetables
&
X
6
&
6
X
&
X
6
&
onion
zucchini
6
X
corn
pumpkin
&
celery
carrot
X
6
potatoes
capsicum
&
pineapple
banana
6
X
mushrooms
lettuce
&
watermelon
pear
X
6
grapes
tomatoes
&
strawberries
orange
6
X
apple
mango
GAME SHEETS
&
7
X
washing
laundry machine laundry sink iron
&
X
7
&
lounge
TV couch coffee table
room
kitchen
kitchen microwave fridge
sink
7
X
chest of
bedroom bed wardrobe
drawers
washing laundry
laundry iron
machine sink
&
lounge room
TV
X
7
couch
coffee table
&
kitchen
microwave
7
X
fridge
kitchen sink
&
bedroom
bed
X
7
wardrobe
chest of
drawers
Beginning EAL – support materials i
BACK TO CONTENTS Language games | 71
GAME SHEETS Inside the house
&
bathroom
shower
7
X
toilet
bath
&
laundry
washing
machine
X
7
laundry sink
iron
GAME SHEETS
8
Opposites
&
X
8
&
X
8
&
X
8
&
day
night
X
8
big
small
&
happy
sad
X
8
short
tall
&
fast
slow
X
8
hot
cold
&
thick
thin
X
8
sweet
sour
&
strong
weak
X
8
old
young
GAME SHEETS
&
X
9
&
X
9
&
X
9
&
letterbox
steps
X
9
door
roof
&
garage
driveway
X
9
house
key
&
TV aerial
fence
X
9
gate
balcony
&
window
car park
X
9
doorbell
veranda
&
brick
path
X
9
garden
flats
GAME SHEETS
10
Plants and gardens
&
10
X
&
10
X
&
watering
berries fruit ant
can
10
X
&
branch
berries
10
X
grass
seed
&
flower
leaf
10
X
fruit
tree
&
bulb
roots
10
X
soil
watering can
&
pot plant
trowel
10
X
water
trunk
&
ant
ladybird
10
X
snail
bee
GAME SHEETS
Prepositions 11
&
up down in out
11
X
&
11
X
&
up down in out
11
X
&
up
down
11
X
in
out
&
on
off
11
X
under
in front
&
behind
above
11
X
below
through
&
inside
outside
11
X
left
right
&
between
over
11
X
next to
to
GAME SHEETS
12
School camp
&
12
X
sports
toothpaste soap equipment dining room
&
12
X
&
basketball
clothes sheet sleeping bag
court
12
X
sports dining
toothpaste soap
equipment room
&
suitcase
clothes
12
X
pyjamas
toothbrush
&
toothpaste
bunks
12
X
basketball
court
camp book
&
towel
soap
12
X
shampoo
sheet
&
pillow
shower
12
X
sports
equipment
table tennis
&
sleeping bag
dishwasher
12
X
cabin
dining room
GAME SHEETS
School instructions 13
&
13
X
&
13
X
&
put your
copy paint cut
hand up
13
X
make a
trace pack up be quiet
circle
&
write
copy
13
X
trace
draw
&
colour
sit
13
X
paint
pack up
&
line up
paste
13
X
speak
&
be quiet
stick
13
X
listen
stand up
&
cut
make a circle
13
X
don’t run
read
GAME SHEETS
14
School items
&
14
X
&
14
X
&
14
X
exercise
folder rubber tablet
book
&
ruler
rubbish bin
14
X
exercise book
paste
&
brush
scissors
14
X
crayon
folder
&
calculator
paper
14
X
chair
pencil
&
rubber
pen
14
X
clock
sharpener
&
textas
tablet
14
X
stapler
book
GAME SHEETS
The beach 15
&
15
X
&
15
X
&
boogie
lifeguard crab beach
board
15
X
&
lifeguard
sunscreen
15
X
bathers
towel
&
waves
boogie board
15
X
bucket
spade
&
flags
sun hat
15
X
crab
sandcastle
&
umbrella
seashell
15
X
seaweed
beach
&
sand
sunglasses
15
X
seagull
swimmer
GAME SHEETS
16
The body
&
16
X
&
16
X
&
16
X
&
body
tongue
16
X
ear
mouth
&
back
eye
16
X
head
teeth
&
nose
hand
16
X
finger
toe
&
leg
foot
16
X
arm
stomach
&
shoulder
hair
16
X
neck
knee
GAME SHEETS
&
17
X
pedestrian
motorbike ambulance crossing traffic lights
&
17
X
&
17
X
school
yacht helicopter train
crossing
pedestrian traffic
motorbike ambulance
crossing lights
&
car
stop sign
17
X
yacht
motorbike
&
aeroplane
fire engine
17
X
ship
helicopter
&
ambulance
boat
17
X
truck
tram
&
train
pedestrian
crossing
17
X
bike
taxi
&
bus
school crossing
17
X
traffic lights
van
GAME SHEETS
18
Weekend activities
&
18
X
football or
park temple netball barbecue
&
18
X
&
TV or a
basketball church shopping
movie
18
X
football or
park temple barbecue
netball
computer friend’s
toys beach
games house
&
basketball
soccer
18
X
park
party
&
computer
games
church
18
X
mosque
temple
&
games
toys
18
X
TV or a movie
book
&
football or
netball
city
18
X
friend’s house
shopping
&
picnic
barbecue
18
X
swimming
beach
GAME SHEETS
Zoo animals 19
&
19
X
&
19
X
&
19
X
giant
red panda tiger seal
tortoise
&
monkey
meerkat
19
X
antelope
red panda
&
elephant
lion
19
X
gorilla
orangutan
&
giant tortoise
otter
19
X
bear
zebra
&
giraffe
tiger
19
X
penguin
rhinoceros
&
eagle
hippopotamus
19
X
seal
butterfly
APPENDIX
20
Game sheet templates
The templates on the following pages are provided for teachers to create
games using vocabulary relevant to their current teaching program.
Each template is an interactive PDF so words and images can be inserted
before the cards are printed.
&
20
X
&
20
X
&
20
X