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John Hunter Soldier Three

CHARACTER NAME CLASS LEVEL AGENT LEVEL


ORION D-2 Military Operations
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 16 +3 vitality 28 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 16
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 16 +3 defense 14 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 12 +1
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 12 +1 INITIATIVE +6 = + + EDUCATION = +

cha
CHARISMA 11 —
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +7 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +5 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______
+6 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______
+5 = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+6 = + + □ DEMOLITIONS INT ______
+5 = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
H&K MP5 +6 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______
+6 = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______
+5 = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______
+7 = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies.


©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Accurate Double action dice on Attack rolls
Damage Reduction -1 Take 1 less point of damage from each attack
GADGETS Iron Will +2 on Will Saves (already added in)
GADGET EFFECT SPO T DC
Point Blank Shot +1 to attack and damage at close range
1st increment
Precise Shot May shoot into melee without penalty
Quick Draw May draw weapons as a free action
Speed Trigger May fire bursts with any weapon

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Emily Savage Snoop Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
ATHENA D-3 Computer Espionage
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 12 +1 vitality 17 ACTION DICE 2 d4
dex
DEXTERITY 17 +3 wounds 11
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 11 — defense 15 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 17 +3
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 18 +4 INITIATIVE +9 = + + EDUCATION = +

cha
CHARISMA 14 +2
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +1 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +6 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______
+5 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
+6/+11• = ______+______+______
______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______
+7 = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+6 = + + □ DEMOLITIONS INT +4/6•• = ______+______+______
______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______
+7 = ______+______+______ ______ ______
Walther PPK pistol +6 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______
+9 = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______ = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies. •using forearm console ••with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Astute Double action dice on Intelligence Skill rolls
Extra R&D Support Extra gadgets (already included in
GADGETS Gamma-buster)
GADGET EFFECT SPO T DC Improved Initiative +4 to Initiative checks (already factored in)
Gadget Goggles Night and infrared vision, camera Police Practices +2 and increased threat on Demolitions,
Console, H.U.D. display for gun Diplomacy and Surveillance
sight (+2 attack rolls.)
“Savage” Forearm PDA, chemical analysis, acts as
Console laptop computer (+5 to Computer
skills checks)

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Midnight Fixer Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
NEMESIS The Basement
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 16 +3 vitality 15 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 12
SUBDUAL
DAMAGE Base SPEED 40ft
con
CONSTITUTION 12 +1 defense 16 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 10 —
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 12 +1 INITIATIVE +4 = + + EDUCATION = +

cha
CHARISMA 8 -1
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +3 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+6 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______
+9 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+5 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm Pistol +5 1d10 □ ESCAPE ARTIST ■ DEX* +7/+9• = ______+______+______
______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______
+6 = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______
+8 = ______+______+______ ______ ______
□ OPEN LOCK DEX ______
+9/+11• = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______
+6 = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______ = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______ = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Dexterous Double action dice on Dexterity Skill rolls
Evasion No Damage on successful Reflex Saves
GADGETS Sneak Attack +1d6 Extra 1d6 damage on flat-footed or flanked
GADGET EFFECT SPO T DC
enemies
Increased Speed Your speed is 10’ faster than normal (already
factored in)
Magician +2 and increased threat on Escape Artist,
Open Locks and Sleight of Hand
Run You move 5 normal speed when you choose
to run

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Two Pointman Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
ATLAS D-0 The Home Office
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 12 +1 vitality 19 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 11
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 11 — defense 14 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 18 +4
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 14 +2 INITIATIVE +8 = + + EDUCATION = +

cha
CHARISMA 16 +3
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +2 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +5 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+5 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______
+8 = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm pistol +5 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______
+8 = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______
+6 = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______
+8 = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______ = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies.


©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Action-packed Gets +1 on all dice rolls
Generous Can give action dice to others
GADGETS Lead 1/session Can make skill roll for the entire party
GADGET EFFECT SPO T DC
Expertise You can reduce your attacks by -2 to add +2 to
your defense each round
Improved Initiative +4 to initiative checks (already factored in)
Jump Up You can stand up as a free action

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Katt Wilde Faceman Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
CIRCE D-0 The Home Office
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 12 +1 vitality 19 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 13
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 13 +1 defense 11 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 12 +1
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 12 +1 INITIATIVE +4 = + + EDUCATION = +

cha
CHARISMA 19 +4
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +3 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +3 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______ = ______+______+______
+10/+12•= ______+______+______
______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______
+7 = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+6 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______
+8 = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm pistol +6 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______
+7 = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA +8/+10• = ______+______+______
______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ JUMP ■ STR* ______
+5 = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______
+6 = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______ = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______ = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Action-packed Gets +1 on all dice rolls
Adaptable Double action dice on Wisdom and Charisma
GADGETS Skill rolls
GADGET EFFECT SPO T DC
Expertise You can reduce your attacks by -2 to add +2
to your defense each round
Jump Up You can stand up as a free action
Persuasive +2 and increased threat on Bluff, Diplomacy
and Intimidate

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Dumisani Tepe Wheelman Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
ARES D-4 Urban Assault
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 13 +1 vitality 19 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 14
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 14 +2 defense 15 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 14 +2
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 12 +1 INITIATIVE +5 = + + EDUCATION = +

cha
CHARISMA 16 +3
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +3 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+8 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______
+6 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+3 = + + □ DEMOLITIONS INT +5/+2• = ______+______+______
______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX +9/+11•• = ______+______+______
______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm pistol +3 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______
+5 = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______
+5 = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______
+6 = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______ = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______ = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies. •may aid other’s demolitions rolls. ••with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Lucky Double action dice on driving Skill rolls
Custom Ride Extra gadget points for vehicles (already
GADGETS counted in supply van)
GADGET EFFECT SPO T DC Lightning Reflexes +2 on Reflex Saves (already added in)
Point Blank Shot +1 to attack and damage at close range
(1st incremental)
Precise Shot May shoot into melee without penalty
Speed Demon +2 and increased threat on Boating, Drive
and Pilot

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Nikolai Petrovich Fixer Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
THESEUS D-2 Military Operations
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 16 +3 vitality 28 ACTION DICE 2 d4
dex
DEXTERITY 12 +1 wounds 17
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 18 +4 defense 17 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 13 +1
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 12 +1 INITIATIVE +2 = + + EDUCATION = +

cha
CHARISMA 11 —
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +7 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+3 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______
+9 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+3 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______
+5 = ______+______+______ ______ ______
Tula Tokarev pistol +3 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* +11/+13•= ______+______+______
______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* +10/+12•= ______+______+______
______ ______ ______
□ OPEN LOCK DEX ______
+10 = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______ = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______ = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Dexterous Double action dice on Dexterity Skill rolls
Evasion No damage on successful Reflex Saves
GADGETS counted in supply van)
GADGET EFFECT SPO T DC Sneak Attack +1d6 Extra 1d6 damage on flat-footed or flanked
enemies
Point Blank Shot +1 to attack and damage at close range
(1st incremental)
Sidestep You can either have +2 defense vs. one enemy
or +1 vs. all enemies
Stealthy +2 and increased threat on Hide and Move
Silently

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Dareka Soldier Three
CHARACTER NAME CLASS LEVEL AGENT LEVEL
ECHO D-6 Wetworks
CODE NAME SECOND CLASS LEVEL DEPARTMENT

PLAYER THIRD CLASS LEVEL NATIONALITY


AGENT RECORD SHEET

AGE GENDER HEIGHT WEIGHT EYES HAIR


ABILITY ABILITY ABILITY TEMP TEMP
NAME SCORE MODIFIER SCORE MODIFIER
TOTAL CURRENT DIE TYPE TOTAL DIE TYPE SPENT

STR
STRENGTH 14 +2 vitality 34 ACTION DICE 2 d4
dex
DEXTERITY 17 +3 wounds 12
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 12 +1 defense 12 = 10 + / + + +
TOTAL WIS MOD MISC

int
INTELLIGENCE 10 —
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC

wis
TOTAL

WISDOM 12 +1 INITIATIVE +7 = + + EDUCATION = +

cha
CHARISMA 10 —
TOTAL INT MOD MISC

SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS

CONSTITUTION +4 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T

REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE

DEXTERITY
+6 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +


BALANCE ■
BLUFF ■
DEX*
CHA
______
+8 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______
+6 = ______+______+______ ______ ______
UNARMED = + +


COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE +3 = + +


CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______

RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
= + + □ DEMOLITIONS INT ______
+5 = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______

WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
Polycarbonate sai +3 1d10+2 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______
+6 = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______
+6 = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT


KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
Throwing Dagger □ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□

AMMO TYPE SPECIAL PROPERTIES AMMO COUNT


______ = ______+______+______ ______ ______
□ READ LIPS INT ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ SEARCH ■ INT ______ = ______+______+______ ______ ______
□ SENSE MOTIVE ■ WIS ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


SLEIGHT OF HAND
SPORT ■ ( __________________)
DEX*
STR/ DEX*
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ SPOT ■ WIS ______ = ______+______+______ ______ ______
□ SURVEILLANCE WIS ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
□ SURVIVAL WIS ______ = ______+______+______ ______ ______
□ SWIM ■ STR ______
+7 = ______+______+______ ______ ______
□ TUMBLE DEX* ______ = ______+______+______ ______ ______
ARMOR DEF BONUS DAM RESISTANCE ARMOR CHECK


USE ROPE ■
________________________ ____
DEX* ______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ ________________________ ____ ______ = ______+______+______ ______ ______
□ ________________________ ____ ______ = ______+______+______ ______ ______
TYPE MAX DEX MOD SPEED WEIGHT SPECIAL PROPERTIES
Skills marked with ■ can be used normally even if the character has zero (0) skill ranks. TM

Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.

STANDARD ISSUE GEAR


Autofire Full Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack
with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s
Defense, another volley hits; uses 3 shots per volley .
Burst (narrow) Half -3 attack; +2 damage; uses 3 shots.
ITEM WT. ITEM WT.
Burst (wide) Half +1 attack; uses 3 shots.
Coup de grace Full Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire Full Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for
one round; uses 5 shots.
Disarm Half Make an opposed attack roll; if you win, your target is disarmed.
Feint Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not
add his Dexterity modifier to Defense when you attack him next.
Grapple Half Special (see Spycraft Espionage Handbook, page 172).
Refresh Full If you are the target of no attacks this round, you may spend one action die at the end of the
round to recover the result in vitality points, or 2 wounds.
Strafe attack Full Target a number of adjacent squares up to half the ammo in your firearm and make an attack
with a –2 penalty per square beyond the first; all targets hit suffers the same damage;
uses 2 shots per targeted square.
Strike object Half Special (see Spycraft Espionage Handbook, page 168).
Suppressive fire Full One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round;
uses 5 shots.
Taunt Half Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must
attack you with his next action.
Trip Half Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity;
if you succeed, your target is prone.
MOVEME NT A CTI ONS TYPE EFFECT
Standard move Half Move your Speed in feet.
Charge Full +2 attack, -2 Defense for 1 round.
Run Full Move 4x your Speed in feet.
Total defense Full +4 dodge bonus to Defense for 1 round.
Withdraw Full Move 2x your Speed in feet away from combat.
OTH ER AC TIO NS TYPE EFFECT
Aim ranged weapon Half +1 bonus to next attack.
Brace firearm Half +2 bonus to next attack.

TOT AL WEIGHT CARRIED FEATS & SPECIAL ABILITIES


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
FEA T EFFECT
Equals max heavy load Equals 2x max heavy load Equals 5x max heavy load
Accurate Double action dice on Attack rolls
Damage Reduction -1 Takes 1 less point of damage from each
GADGETS attack
GADGET EFFECT SPO T DC Jump Up You can stand up as a free action
Martial Arts You do 1d6 normal damage with
unarmed attacks and can critical on a 20
Punching Basics You can add +2 to your punch damage or
push opponent back 5ft.
Sidestep You can either have +2 defense vs. one enemy
or +1 vs. all enemies
Tough You have 4 extra vitality (already factored in)

VEHICLE SIZE HANDLING


Blown tires: □ □ □ □ –2 per tire.

CRUISING SPEED TOP SPEED MPH CURRENT MPH

DEFENSE HARDNESS TOTAL WOUND POINTS CURRENT WOUND POINTS


□ Crippled (1⁄2 WP) –5 to Handling and crash check (DC +5).
□ Disabled (0 WP ) Can’t run and crash check (DC +10).

LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.

GADGETS WEAPONS

LANGUAGE NATIVE LANGUAGE NATIVE

□ □

□ □

□ □

BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □

Permission granted to photocopy for personal use only.


Open Game License
The Open Game License The Open Game Content
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 This printing of the Shadowforce Archer™ Worldbook is done under version 1.0 of the
Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. Open Game License and the draft version of the d20 System Trademark License, d20 System
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have Trademark Logo Guide and System Reference Document by permission of Wizards of the
contributed Open Game Content; (b) “Derivative Material” means copyrighted material Coast. Subsequent printings of this book will incorporate final versions of the license, guide
including derivative works and translations (including into other computer languages), and document.
potation, modification, correction, addition, extension, upgrade, improvement, compilation, AEG’s intention is to open up as much of the Shadowforce Archer Worldbook as
abridgment or other form in which an existing work may be recast, transformed or possible to be used as Open Game Content (OGC), while maintaining Product Identity (PI) to
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all aspects of the Shadowforce Archer intellectual property. Publishers who wish to use the
display, transmit or otherwise distribute; (d) “Open Game Content” means the game
OGC materials from this book are encouraged to contact AEGJohnZ@aol.com if they have
mechanic and includes the methods, procedures, processes and routines to the extent such
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any additional content clearly identified as Open Game Content by the Contributor, and Worldbook in other OGL works. AEG would appreciate anyone using OGC material from
means any work covered by this License, including translations and derivative works under Spycraft in other OGL works to kindly reference Shadowforce Archer as the source of that
copyright law, but specifically excludes Product Identity. (e) “Product Identity” means material within the text of their work. Open Game Content may only be used under and in
product and product line names, logos and identifying marks including trade dress; artifacts; accordance with the terms of the OGL as fully set forth in the opposite column.
creatures, characters; stories, storylines, plots, thematic elements, dialogue, incidents,
DESIGNATION OF PRODUCT IDENTITY: The following items are hereby designated as
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Product Identity in accordance with section 1(e) of the Open Game License, version 1.0: Any
and graphic, photographic and other visual or audio representations; names and
descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and all Spycraft and Shadowforce Archer logos and identifying marks and trade dress,
and special abilities; places, locations, environments, creatures, equipment, magical or including all Spycraft and Shadowforce Archer product and product line names including
supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark but not limited to The Shadowforce Archer Worldbook, The Archer Foundation Chamber
or registered trademark clearly identified as Product identity by the owner of the Product Book, The African Alliance Chamber Book, The Company Chamber Book, The European
Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the Commonwealth Chamber Book, The Guardians of the Whispering Knife Chamber Book, The
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its products or the associated products contributed to the Open Game License by the
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Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content. Threat Book, the Shop Threat Book, and subsequent Chamber and Threat Books, Decade
(h) “You” or “Your” means the licensee in terms of this agreement. Books, interactive episodes, website support materials (including, but not limited to, the
Shadowforce Archer audio drama and all future incarnations, online community donations,
2. The License: This License applies to any Open Game Content that contains a notice
and all free game support items), and all Spycraft and Shadowforce Archer logos; any ele-
indicating that the Open Game Content may only be Used under and in terms of this
ments of the Shadowforce Archer setting, including but not limited to capitalized names,
License. You must affix such a notice to any Open Game Content that you Use. No terms
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No other terms or conditions may be applied to any Open Game Content distributed using names, threat names, characters, gadgets (including but not limited to the usual refinements
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3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of
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and cartography, likenesses, poses, Archer Conspiracy, Chamber, or Threat logos, symbols, or
4. Grant and Consideration: In consideration for agreeing to use this License, the graphic designs, except such elements that already appear in the d20 System Reference
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the Document and are already OGC by virtue of appearing there. The above Product Identity is
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not Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as DESIGNATION OF OPEN CONTENT: Subject to the Product Identity designation above,
Open Game Content, You represent that Your Contributions are Your original creation the following portions of the Shadowforce Archer Worldbook are designated as Open Game
and/or You have sufficient rights to grant the rights conveyed by this License. Content. Chapter Two: NPC statistics. Chapter Three: NPCstatistics. Chapter Four: all
mechanical agent options and the rules for chems. Chapter Five: the rules for gaining and
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You using psionic powers, all three psion classes, all psionic feats and skills, and all gadget
are copying, modifying or distributing, and You must add the title, the copyright date, and mechanics. Chapter Six: the rules for gaining and using mystic powers, the shadespeaker
the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content prestige class, all mystic feats and skills, and all relic mechanics. Chapter Seven: all threat
you Distribute. statistics.
USE OF MATERIAL AS OPEN GAME CONTENT: It is the clear and expressed intent of
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8. Identification: If you distribute Open Game Content You must clearly indicate which por- The mention of or reference to any company or product in these pages is not a
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14. Reformation: If any provision of this License is held to be unenforceable, such provision
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15. COPYRIGHT NOTICE


Open Game License v1.0a Copyright 2001, Wizards of the Coast, Inc.
System Reference Document (draft version) Copyright 1999, 2000, Wizards of the Coast,
Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material
by E. Gary Gygax and Dave Arneson.
Star Wars Roleplaying Game, Copyright 2000, Wizards of the Coast and Lucasfilm Ltd.;
Authors Andy Collins, Bill Slavicsek, JD Wiker .
Spycraft E spionage Handbook, Copyright 2002, Alderac Entertainment Group.

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