Professional Documents
Culture Documents
STR
STRENGTH 16 +3 vitality 28 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 16
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 16 +3 defense 14 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 12 +1
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 11 —
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +7 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +5 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______
+6 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______
+5 = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+6 = + + □ DEMOLITIONS INT ______
+5 = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
H&K MP5 +6 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______
+6 = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 12 +1 vitality 17 ACTION DICE 2 d4
dex
DEXTERITY 17 +3 wounds 11
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 11 — defense 15 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 17 +3
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 14 +2
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +1 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +6 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______
+5 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
+6/+11• = ______+______+______
______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______
+7 = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+6 = + + □ DEMOLITIONS INT +4/6•• = ______+______+______
______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______
+7 = ______+______+______ ______ ______
Walther PPK pistol +6 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
Mark class skills with H. *armor check penalty, if any, applies. •using forearm console ••with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 16 +3 vitality 15 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 12
SUBDUAL
DAMAGE Base SPEED 40ft
con
CONSTITUTION 12 +1 defense 16 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 10 —
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 8 -1
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +3 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+6 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______
+9 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+5 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm Pistol +5 1d10 □ ESCAPE ARTIST ■ DEX* +7/+9• = ______+______+______
______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______
+6 = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______
+8 = ______+______+______ ______ ______
□ OPEN LOCK DEX ______
+9/+11• = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 12 +1 vitality 19 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 11
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 11 — defense 14 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 18 +4
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 16 +3
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +2 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +5 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+5 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______
+8 = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm pistol +5 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______
+8 = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 12 +1 vitality 19 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 13
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 13 +1 defense 11 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 12 +1
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 19 +4
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +3 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+5 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +3 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______ = ______+______+______
+10/+12•= ______+______+______
______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______
+7 = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+6 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______
+8 = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm pistol +6 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______
+7 = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA +8/+10• = ______+______+______
______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ JUMP ■ STR* ______
+5 = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 13 +1 vitality 19 ACTION DICE 2 d4
dex
DEXTERITY 16 +3 wounds 14
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 14 +2 defense 15 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 14 +2
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 16 +3
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +3 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+8 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______
+6 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+3 = + + □ DEMOLITIONS INT +5/+2• = ______+______+______
______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX +9/+11•• = ______+______+______
______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
9mm pistol +3 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______
+5 = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______
+5 = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
Mark class skills with H. *armor check penalty, if any, applies. •may aid other’s demolitions rolls. ••with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 16 +3 vitality 28 ACTION DICE 2 d4
dex
DEXTERITY 12 +1 wounds 17
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 18 +4 defense 17 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 13 +1
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 11 —
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +7 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+3 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______
+9 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______ = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
+3 = + + □ DEMOLITIONS INT ______ = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______
+5 = ______+______+______ ______ ______
Tula Tokarev pistol +3 1d10 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* +11/+13•= ______+______+______
______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______ = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
□ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* +10/+12•= ______+______+______
______ ______ ______
□ OPEN LOCK DEX ______
+10 = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
STR
STRENGTH 14 +2 vitality 34 ACTION DICE 2 d4
dex
DEXTERITY 17 +3 wounds 12
SUBDUAL
DAMAGE Base SPEED 30ft
con
CONSTITUTION 12 +1 defense 12 = 10 + / + + +
TOTAL WIS MOD MISC
int
INTELLIGENCE 10 —
TOTAL CLASS / ARMOR DEX SIZE MISC
insPIRATION = +
CLASS DEX MISC
wis
TOTAL
cha
CHARISMA 10 —
TOTAL INT MOD MISC
SKILLS
TOTAL BASE ABILITY MISC
BONUS MAX
SAVE MODIFIER MODIFIER
/
FORTITUDE
RANKS
CONSTITUTION +4 = + +
CLASS SKILL KEY SKILL ABILITY MISC ERROR THREA T
REFLEX
SKILL NAME ABILITY BONUS RANKS MODIFIER MODIFIER RANGE RANGE
DEXTERITY
+6 = + + □ APPRAISE ■ INT ______ = ______+______+______ ______ ______
WILL
WISDOM +2 = + +
□
□
BALANCE ■
BLUFF ■
DEX*
CHA
______
+8 = ______+______+______
______ = ______+______+______
______
______
______
______
□ BOATING ■ DEX ______ = ______+______+______ ______ ______
TOTAL BASE ABILITY MISC □ BUREAUCRACY ■ CHA ______ = ______+______+______ ______ ______
BONUS ATTACK MODIFIER MODIFIER □ CLIMB ■ STR* ______
+6 = ______+______+______ ______ ______
UNARMED = + +
□
□
COMPUTERS ■
CONCENTRATION ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
MELEE +3 = + +
□
□
CRAFT (____________________)
CRYPTOGRAPHY
INT
INT
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□
RANGED
CULTURES WIS ______ = ______+______+______ ______ ______
= + + □ DEMOLITIONS INT ______
+5 = ______+______+______ ______ ______
□ DIPLOMACY ■ CHA ______ = ______+______+______ ______ ______
WEAPON
□ DISGUISE ■ CHA ______ = ______+______+______ ______ ______
ATK BONUS DAMAGE ERROR THREA T □ DRIVER ■ DEX ______ = ______+______+______ ______ ______
□ ELECTRONICS INT ______ = ______+______+______ ______ ______
Polycarbonate sai +3 1d10+2 □ ESCAPE ARTIST ■ DEX* ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ FIRST AID ■ WIS ______ = ______+______+______ ______ ______
□ FORGERY ■ INT ______ = ______+______+______ ______ ______
□ GATHER INFORMATION ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT □ HANDLE ANIMAL CHA ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ HIDE ■ DEX* ______
+6 = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ HOBBY (____________________) WIS ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ INNUENDO ■ WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□ □ INTIMIDATE ■ STR /CHA
□□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______ ______ ______
□ JUMP ■ STR* ______
+6 = ______+______+______ ______ ______
WEAPON ATK BONUS DAMAGE ERROR THREAT
□
□
KNOWLEDGE (________________)
LANGUAGES ■
INT
WIS
______ = ______+______+______
______ = ______+______+______
______
______
______
______
□ LISTEN ■ WIS ______ = ______+______+______ ______ ______
Throwing Dagger □ MECHANICS INT ______ = ______+______+______ ______ ______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ MOVE SILENTLY ■ DEX* ______ = ______+______+______ ______ ______
□ OPEN LOCK DEX ______ = ______+______+______ ______ ______
□ PERFORM ■ CHA ______ = ______+______+______ ______ ______
AMMO TYPE SPECIAL PROPERTIES AMMO COUNT
□ PILOT DEX ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
□ PROFESSION (________________) WIS ______ = ______+______+______ ______ ______
□□□□□ □□□□□ □□□□□ □□□□□
Mark class skills with H. *armor check penalty, if any, applies. •with feat
©2002 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
CAMPAIGN
COMBAT ACTIONS
I N I T I ATIV E AC TIONS TYPE EFFECT
EXPERIENCE POINTS
Delay Free You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time
you must act or lose your turn.
FIELD EXPENSES REMAINING Ready Full Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.
FIELD EXPENSES
Regroup Half +5 to your initiative total.
AT TA CK AC TIONS TYPE EFFECT
Standard attack Half None; uses 1 shot.
LANGUAGES
□ Destroyed (2 xWP) Damage as failed crash check.
GADGETS WEAPONS
□ □
□ □
□ □
BUDGETS □ □
PERSONAL BUDGET MISSION BUDGET GADGET POINTS
□ □
13. Termination: This License will terminate automatically if You fail to comply with all terms
herein and fail to cure such breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision
shall be reformed only to the extent necessary to make it enforceable.