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local function disableConnection(connections)

   for _, p100detection in pairs(getconnections(connections)) do


       p100detection:Disable()
   end
end;

local walkspeedDetection, jumppowerDetection, flyDetection =


game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal('WalkSpeed'),
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal('JumpPower'),
game.Players.LocalPlayer.Character.HumanoidRootPart.DescendantAdded do
   disableConnection(walkspeedDetection);
   disableConnection(jumppowerDetection);
   disableConnection(flyDetection);
end

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