This script disables connections to prevent changes to a player's walk speed, jump power, and ability to fly by looping through connections and calling the Disable() method on each connection. It gets the property changed signals for walkSpeed, jumpPower, and detecting if a player is flying, then disables the connections to those signals to prevent modifications.
This script disables connections to prevent changes to a player's walk speed, jump power, and ability to fly by looping through connections and calling the Disable() method on each connection. It gets the property changed signals for walkSpeed, jumpPower, and detecting if a player is flying, then disables the connections to those signals to prevent modifications.
This script disables connections to prevent changes to a player's walk speed, jump power, and ability to fly by looping through connections and calling the Disable() method on each connection. It gets the property changed signals for walkSpeed, jumpPower, and detecting if a player is flying, then disables the connections to those signals to prevent modifications.
for _, p100detection in pairs(getconnections(connections)) do
p100detection:Disable() end end;
local walkspeedDetection, jumppowerDetection, flyDetection =
game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal('WalkSpeed'), game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal('JumpPower'), game.Players.LocalPlayer.Character.HumanoidRootPart.DescendantAdded do disableConnection(walkspeedDetection); disableConnection(jumppowerDetection); disableConnection(flyDetection); end