Professional Documents
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Mfe53 Crosscat v1
Mfe53 Crosscat v1
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Adventures .............................................................................. 7
Class & character Options...................................................... 7
Designer: Dr. Michael LaBossiere
Cartographer: Dr. Michael LaBossiere About the Author .................................................................... 8
Template: Simple Microsoft Word Template by Laura MAP .......................................................................................... 9
Hirsbrunner
Cover Illustrator: Nic McPhee
Contents
Credits....................................................................................... 1
Contents ................................................................................... 1
Introduction............................................................................ 2
History/Background .............................................................. 2
Getting the PCs Involved ....................................................... 2
Map Key ................................................................................... 2
Encounter ................................................................................ 2
Conclusion .............................................................................. 3
Hook? ....................................................................................... 3
Simple Gravity Rules .............................................................. 3
Zero-G Movement ........................................................................ 3
Zero-G Combat ............................................................................. 4
Zero-G Weight .............................................................................. 4
New Spells ......................................................................................... 4
Increase Gravity ........................................................................ 4
Gravitic Fling .............................................................................. 4
Gravitic Point ............................................................................. 4
Personal Gravity ........................................................................ 5
Push/Pull ..................................................................................... 5
Reduce Gravity ........................................................................... 5
Zero Gravity ................................................................................ 5
New Magic Items ............................................................................ 5
Crosscat crossbow .................................................................... 5
Flingstone ................................................................................... 5
Scroll Bolt .................................................................................... 5
Monster ................................................................................... 6
Actions ..................................................................................... 6
Free Stuff! ................................................................................ 7
Free Map Collections ............................................................. 7
Free Rules ................................................................................ 7
Free Encounters ..................................................................... 7
Free Encounters Collections ................................................. 7
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2020 by Dr. Michael C. LaBossiere and published under the Community Content Agreement for Dungeon Masters Guild.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.
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INTRODUCTION One of her earlier creations is the crosscat, a clockwork cat-like
construct equipped with a crossbow. The story is that one of her
This is the 53rd in an ongoing series aimed to provide the party members had a cat familiar that was often angry, earning it
overworked DM with ready-to run encounters. The PCs will face the nickname “crosscat.” As a joke, Jullena created the crosscat
the bolts of the crosscats, deadly constructs combining the deadly constructs. They proved successful and she made several to serve
accuracy of the crossbow and the cruel indifference of cats. The CR as guards. Her design was also copied, so crosscats can be found
of a single crosscat is ½; but the encounter can be modified to across the world and across realities.
increase its difficulty. Long ago, a temple dedicated to a cat-god acquired several
It includes a history/background for the encounter, a map, and crosscats to serve as magical guardians. The temple became mired
monster stats. in a conflict that resulted in its destruction but a few of the
The companion ZIP file contains JPEG versions of the maps crosscats survived and remain in the ruins to this day. One of them
(with and without grid), a Hero Lab file, the Word file of the is an original crosscat, constructed by Jullena.
encounter, and a PDF with character sheets for all the monsters.
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points (35) and is equipped with two Scroll Bolts (choose a spell • Movement speed, the range of thrown weapons, jump
scroll for each) and three Flingstones. The original crosscat also height and jump distance are halved (moving 1 foot
has at least one gravity themed spell (see below) etched onto one costs 2 feet of speed).
of its metal plates—Jullena had the habit of etching important
• Falling damage is doubled.
documents into metal. Her spellbook was reputed to be metal,
lightened by gravity magic.
If you want more degrees of gravity, simply use other
Being temple guardians, the crosscats were instructed to guard
multipliers and fractions. For example, if you wanted triple
the temple but not simply murder anyone coming into the area. If
the PCs are not actively hostile and do not damage the temple normal gravity, this would triple the weight of creatures and
ruins, the crosscats will observe them from hiding. If the PCs spot things while cutting movement and such to one third of normal.
the crosscats or the PCs enter the ruins, the crosscats will speak Gravity 5-6 times or more normal gravity will quickly do damage
to them in common. One will say “please do not damage the to creatures accustomed to normal gravity; this level of gravity is
temple” and a second will say “anymore.” If the PCs do not attack only suitable for spells and traps which specify the damage done.
the crosscats and do not harm the temple ruins, the crosscats will
not attack and will happily chat with the PCs. REDUCED GRAVITY
The PCs might be able to convince the crosscats that they Reduced gravity is gravity that is significantly lower than
should be allowed to enter the temple and look around or even go normal gravity; the default is half normal gravity. In game terms,
into the dungeon beneath the ruins. The PCs can use Charisma apply the following rules to creatures not native to reduced
(Deception) against the cat’s Wisdom (Insight) to trick the cats
gravity:
into thinking they are allowed in the area or make a DC 15
• Creatures and things weigh half as much as in normal
Charisma (Persuasion) to talk the crosscats into accepting them
gravity; this affects what a creature can carry or lift.
as friends. Tabaxi characters make these rolls with advantage.
If combat ensues, the original crosscat will deploy its • The range of thrown weapons, jump height and jump
Flingstones effectively—the crosscats are adept at skeet shooting. distance are doubled (moving 2 feet costs 1 foot of
If the PCs prove dangerous, it will load the Spell Bolts to use speed).
against them. • Movement speed increases by 5.
• Falling damage is halved.
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a surface or attaching itself to a surface. Grabbing an unwilling You increase the strength of gravity in a 30-foot cube within
creature attached to a surface requires using a special melee attack range. Creatures and objects within the cube are subject to the
to grapple the creature. Grabbing to stop might require a Dexterity effects of the increased gravity:
(Acrobatics) or a Strength (Athletics) check depending on the • Creatures and things weigh twice as much as in
situation. normal gravity; this affects what a creature can carry
If a climbable surface is available, creatures with a climb speed or lift.
can move on it normally. A creature without a climb speed can • Movement speed, the range of thrown weapons, jump
attempt to climb along a surface by pushing/pulling itself using the height and jump distance are halved (moving 1-foot
normal rules for climbing (without risk of falling). costs 2 feet of speed).
Creatures might have access to means of propulsion that allow • Falling damage is doubled.
them to maneuver in zero-gravity; the specifics of these means
should be specified in their description. For example, creatures
might have a magical bag of elemental wind that allows them to GRAVITIC FLING
“fly” around in zero gravity. There are other ways that creatures
2nd level transmutation
might get around in zero gravity, such as by using ropes to limit
Casting Time: 1 action
their movement and to allow them to pull themselves to the surface
Range: 90 feet
the rope is attached to. As always, be prepared to improvise.
Components: V S M (A lodestone and iron fillings)
Creatures can also be moved by the actions of other creatures,
Duration: Instantaneous.
such as the effects of spells. If a spell moves a creature (other than
Classes: Druid, Sorcerer, Wizard
teleport type effects) then the creature will remain in motion until it
This spell reverses gravity for the targeted creature or object,
stops or is stopped.
instantly flinging it 50 feet upward unless it makes a Dexterity
save. If a solid object (such as a ceiling) is encountered in this
upward fall, the creatures strikes it just as they would during a
ZERO-G COMBAT normal downward fall. The creature falls straight down, taking 1d6
Creatures not accustomed to zero gravity have disadvantage on bludgeoning damage for every 10 feet it falls. Upon landing, the
attack rolls using melee and ranged weapons when attacking in creature falls prone, unless it avoids taking damage from the fall.
zero-gravity. Spell attack rolls are not affected. A creature that can At Higher Levels: When you cast this spell using a spell slot of
secure itself in place (by grabbing a solid handhold or sticking to a 3rd level or higher, you fling the target an additional 20 feet for
surface with spider climb) can attack normally. each slot level above 2nd.
Thrown weapons have their normal range multiplied by five.
Thrown and ranged weapons do not have a long-range limit in
zero-gravity; they will continue indefinitely until they strike GRAVITIC POINT
something (or air resistance eventually stops them). Attacks made
4th level transmutation
beyond the normal long range of a weapon have a -4 penalty on the
Casting Time: 1 action
attack roll; you can impose additional penalties as needed. The
Range: 150 feet
range of spells remain unchanged.
Components: V S M (A lodestone and iron fillings)
In general, spells operate normally in zero-gravity. If you want
Duration: Instantaneous
things to be more complicated, there can be exceptions for spells
Classes: Druid, Sorcerer, Wizard
that clearly require gravity to operate normally. For example, the
You gesture towards a point you chose within range and a point
sphere created by flaming sphere does not fly and would need to
of intense magical gravity forms for an instant. Each creature and
bounce off a surface, object or creature to move.
movable object in a 20-foot-radius sphere centered on that point
must make Dexterity or Strength saving throw (target’s choice). A
ZERO-G WEIGHT
target is pulled instantly to the point if it fails its save (closer
While objects and creatures retain their mass, they lack weight objects and creatures arrive before those farther away). A creature
in zero-gravity. A creature’s ability to carry is limited only by that saves remains unmoved.
considerations of space. Armor Strength requirements do not If the point is located on a hard surface or two or more creatures
apply in zero-gravity. or substantial objects are pulled to the point, each creature takes
3d6 bludgeoning damage if it was pulled 10 feet or less, 6d6 if it
was pulled 11-20 feet.
NEW SPELLS The point then disperses to cover the 20-foot radius. Creatures
that were pulled must make a Strength (Athletics) or Dexterity
The following are new gravity themed spells. They can be
(Acrobatics) check against your spell save DC to avoid falling
used, modified, or ignored as desired.
prone.
INCREASE GRAVITY Until the end of your next turn the area of effect of the spell is an
area of increased gravity:
3rd level transmutation
Casting Time: 1 action • Creatures and things weigh twice as much as in
Range: 120 feet normal gravity; this affects what a creature can carry
Components: V S M (A lodestone and iron fillings) or lift.
Duration: Concentration, up to 1 minute. • Movement speed, the range of thrown weapons, jump
Classes: Druid, Sorcerer, Wizard height and jump distance are halved (moving 1-foot
costs 2 feet of speed).
• Falling damage is doubled.
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• The range of thrown weapons, jump height and jump
After that, the area of effect returns to normal. distance are doubled (moving 2 feet costs 1 foot of
speed).
PERSONAL GRAVITY
• Movement speed increases by 5.
• Falling damage is halved.
1st level Transmutation
Casting Time: 1 action
Range: 60 feet
Components: V S M (A lodestone and iron fillings) ZERO GRAVITY
Duration: Concentration, up to one minute
Classes: Druid, Sorcerer, Wizard 5th level transmutation
Casting Time: 1 action
One creature or object of your choice that you can see within range
Range: 120 feet
has its personal gravity increased (as per the increase gravity spell)
Components: V S M (A lodestone and iron fillings)
or reduced (as per the reduce gravity spell). An unwilling creature
Duration: Concentration, up to 1 minute.
that succeeds on a Constitution saving throw is unaffected.
Classes: Druid, Sorcerer, Wizard
PUSH/PULL You eliminate the pull of gravity in a 30-foot cube within range.
Creatures and objects within the cube are subject to the effects of
Transmutation cantrip zero-gravity.
Casting Time: 1 action
Range: 30 feet
Components: V S M (A lodestone and iron fillings)
Duration: Instantaneous
NEW MAGIC ITEMS
The following are new magic items. They can be used,
Classes: Druid, Sorcerer, Wizard
You point towards a creature or object within range and distort modified, or ignored as desired.
gravity causing it to “fall” towards or away from you. You have the
option of pulling the creature up to ten feet towards you or pushing CROSSCAT CROSSBOW
it up ten feet away from you. If you elect to pull, the creature or Weapon (light crossbow), uncommon
object will stop before entering your space. The push/pull must be This weapon differs from a normal light crossbow in two
in straight line. A creature can make a Dexterity saving throw to respects. First, it is entirely made of metal—though it is designed to
avoid being pushed/pulled (either by avoiding the spell or quickly be as lightweight as possible. It weighs 10 pounds. Second, it has a
grabbing something to prevent the fall). If a creature or object is self-loading and cocking mechanism that activates after every shot.
pushed/pulled into a hard surface or creature, it takes 1d6 As long as the weapon has ammunition, the crossbow does not
bludgeoning damage for every 10 feet pushed/pulled. Being have the Loading quality—this allows it to be fired multiple times if
pushed/pulled into spikes or other hazards might cause additional the wielder can make multiple attacks with an Attack action. The
damage. Use the normal falling rules as a guide for this. If the magazine holds 5 bolts. Reloading a single bolt into the magazine
target is pushed/pulled at another creature, that creature must is an interaction while loading all 5 bolts requires an action.
succeed on a Dexterity saving throw or take the same damage and The weapon itself is not considered magical, but the reloading
be knocked prone. A creature being pushed/pulled will not fall mechanism is a magic item.
while being pushed/pulled over things like pits—it is, in effect,
falling by them. FLINGSTONE
After being pushed/pulled, a creature must make a Strength
Wondrous item, uncommon
(Athletics) or Dexterity (Acrobatics) check against your spell save
As an action, you can speak the command word for the stone
DC to avoid falling prone.
and either place or throw (up to 60 feet) it. If you place it or throw it
This spell's push/pull distance increases by 10 feet when you
into a square, the first creature to enter its square is subject to the
reach 5th level (20 feet), 11th level (30 feet), and 17th level (40
gravitic fling spell (DC 15 Dexterity saving throw). If you throw it at
feet).
a creature or object, you must make a ranged attack (as an
improvised weapon). If the target is hit, it is subject to the gravitic
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substitutes for the spell attack roll. If the spell allows multiple
attacks (like scorching ray) all attacks must be made against the
target of the bolt.
The bolt is designed to be exceptionally resilient and will survive
impacts and the activation of spells, allowing it to be recovered and
reused.
MONSTER
This is the monster for the encounter.
Saving Throws
Skills Acrobatics +5, Perception +2, Stealth +5
Damage Resistances poison, psychic
Damage Vulnerabilities -
Damage Immunities -
Condition Immunities charmed, exhaustion, frightened,
poisoned
Senses darkvision 90 ft., passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
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FREE STUFF!
Mike’s Free Encounter #42: College of the Damned
Mike’s Free Encounter #43: Necrokyrie
I regularly make free D&D stuff available, including map Mike’s Free Encounter #44: Cornu Umbra
Mike’s Free Enounter #45 Serutani Tomb
collections and encounters.
Mike’s Free Encounter #46: Tiger Canon
Mike’s Free Encounter #47: The Deluded Djinni
Mike’s Free Encounter #48: Druid of the Moonlit Web
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ABOUT THE AUTHOR
Dr. Michael LaBossiere is a gamer/runner from Maine who went
to school in Ohio and ended up a philosophy professor in Florida.
While acquiring his doctorate in philosophy at Ohio State
University, he earned his ramen noodle money by writing for
Chaosium, GDW, R. Talsorian
Games, and TSR. After
graduate school, he became a
philosophy professor at
Florida A&M University. His
first philosophy book, What
Don't You Know?, was
published in 2008. He
continues to write philosophy
and gaming material. He is
also a blogger, but these days
who isn't?
When not writing, he enjoys running, gaming and the martial
arts. Thanks to a quadriceps tendon tear in 2009, he was out of
running for a while, but returned to the trails and wrote a book
about it, Of Tendon & Trail. He can be contacted at
ontologist@aol.com.
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MAP
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